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Garrett Blacknova
Codex Troopers
5035
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Posted - 2014.04.08 09:32:00 -
[1] - Quote
Scanners need the fix we were told they were getting, not the nerf CCP actually gave us.
How they DID work: Scan time means Scanners could be used by "scannerinas" spinning around and getting 360 scans.
How the fix was MEANT to work: Scanners take an instantaneous "snapshot" lighting everything up in a fixed arc with NO ability to extend it AT ALL by turning, and everything that's caught by the scanner being kept visible for a duration determined by the scanner model.
How it ACTUALLY works: Scanners have a short duration of scanning and a significant nerf to their scanning arc, and if you try to pan while scanning, you'll have to turn at just the right speed or you'll miss targets which should be inside the area being scanned.
None of this negates the fact that Active Scanners SHOULD be viable, and that once they're working properly, they'll be a good counter to a lot of Scouts. |
Garrett Blacknova
Codex Troopers
5036
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Posted - 2014.04.08 10:01:00 -
[2] - Quote
Django Quik wrote:Garrett Blacknova wrote:Scanners need the fix we were told they were getting, not the nerf CCP actually gave us.
How they DID work: Scan time means Scanners could be used by "scannerinas" spinning around and getting 360 scans.
How the fix was MEANT to work: Scanners take an instantaneous "snapshot" lighting everything up in a fixed arc with NO ability to extend it AT ALL by turning, and everything that's caught by the scanner being kept visible for a duration determined by the scanner model.
How it ACTUALLY works: Scanners have a short duration of scanning and a significant nerf to their scanning arc, and if you try to pan while scanning, you'll have to turn at just the right speed or you'll miss targets which should be inside the area being scanned.
None of this negates the fact that Active Scanners SHOULD be viable, and that once they're working properly, they'll be a good counter to a lot of Scouts. I don't think they're not working properly. You scan instantaneously and all the targets in the arc at time light up for the period. Trying to 'pan' or mini-scannerina screws it up, so don't bother. A cool change would be to make some scanners able to keep scanning for a period (I believe was the original intention of the old 'scanning period') but as soon as you move the scan breaks and the cooldown timer starts - that second part there should have been the real fix. The problem is that the scanning arc was nerfed for no apparent reason, and trying to make up for that with a small pan across a short arc will usually (but not always) break the scan. That's exactly what I said. It should INSTANTLY "snap" and light everything up, then NOT be useful to turn or do anything to try and cover a wider arc than the listed value, but it should have a wider arc than the current stats on the scanners have. |
Garrett Blacknova
Codex Troopers
5038
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Posted - 2014.04.08 10:10:00 -
[3] - Quote
fragmentedhackslash wrote:Allow Range amp, and precosion enhancements to adjust scanning equipment, I suggested this 4 months ago. Nerf their baseline stats a little and I can support this.
A Scanner-tanked Logi should be able to give up a module slot or two and pick up cloaked Scouts. |
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