Toby Flenderson
research lab
456
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Posted - 2014.04.08 11:27:00 -
[1] - Quote
Khan Hun wrote: Correct me if I'm wrong, but this is how I see it right now:
1) The game is swarming with cloaked shotgun scouts 2) They 2-3 shot most suits before you can turn around to see them from cloaked 3) One counter is... another cloaked scout, which means even more scouts... 4) The other counter, is to run a max skilled gal logi with a proto scanner in a squad (But you still wont pick up max skilled gal scouts if they are cloaked with a basic damp) Obviously this is costlty, the angle of scan is small, and you are using proto when a BPO dragonfly gal scout with max skills will still evade your direct scan if they have a basic damp and cloak)
To me that seems a bit over the top, I think scouts can be countered more easily by sticking together and having a whole squad running nanite injectors so if a scout takes out one person as they decloak, they can be killed and the guy injected without much issue.
The problem with both of these counters is, you are effectively saying that in skirmish you need an organised squad to stand a chance against the swarm of shimmering shotgunners. For most people they wont do that, they'll just get bored and leave. You can QQ, dust is hard, etc all you like, but that kind of solo experience will kill any stream of new players into the game very quickly, which is bad news.
You forgot about passive scans. It shouldn't be easy for an assault or logi to completely counter scouts using passive/active scanners because stealth is basically what they have going for them. If all people had to do was do a 360 with a proto scanner, scouts would be pretty much worthless. They gave scouts the ability to have a stealth role and that role is simply nullified by the counter. There isn't really a continuous area between not seeing them and seeing them. You either do and they're worthless or you don't and they're amazing.
If people want to break the scout's main quality, it should cost them. Not every suit should be able to do it as easily as others (assault vs. logi) but that's what needs to be considered when choosing a role. I prefer running around quickly, flanking objectives and helping my team out in that way. I did not pick a heavy suit for this task. It could be argued that stacking biopics on a heavy may allow you to do this but the point is there is a suit that's designed for this. The suits designed for countering scouts are the scouts and the right logi. If you're not using these then you shouldn't expect it to be easy to "see scouts" or even anything short of "extremely cost fitting wise".
I suggest everyone make a suit with scan mods, or a scout suit. They're really not all that scary. You just have to decide for yourself: Do I give up 300 ehp to be able to see just about any suit within my scan range or would I prefer to be a blind tank? Just don't get pissed off when you can't do both. |