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Sir Dukey
KILL-EM-QUICK RISE of LEGION
566
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Posted - 2014.04.07 21:20:00 -
[1] - Quote
450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault. |
knight of 6
SVER True Blood General Tso's Alliance
1703
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Posted - 2014.04.07 21:21:00 -
[2] - Quote
if the scout is running that much armor they have nerfed themself....
"I speak for the trees!"
Ko6 scout,
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Zimander
37
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Posted - 2014.04.07 21:22:00 -
[3] - Quote
Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault.
NOPE |
Dexter307
The Unholy Legion Of DarkStar
1345
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Posted - 2014.04.07 21:28:00 -
[4] - Quote
Lolno Cal scout is better If I could respec i would go cal scout |
Jackof All-Trades
The Black Renaissance
564
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Posted - 2014.04.07 21:32:00 -
[5] - Quote
knight of 6 wrote:if the scout is running that much armor they have nerfed themself.... This. I don't run armour mods unless I'm planning on tackling a heavy and need that half a second more time to kill him. Armour sucks on scouts.
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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ratamaq doc
Onslaught Inc RISE of LEGION
501
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Posted - 2014.04.07 21:34:00 -
[6] - Quote
Dexter307 wrote:Lolno Cal scout is better If I could respec i would go cal scout
Agreed, I knew scanners were going to be ****** this build, but I didn't realise HOW ******. Cal Scout is the best counter to the cloak at the moment. Gal is better at everything else, and avoiding the few Cal Scouts.
YouTube
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Sir Dukey
KILL-EM-QUICK RISE of LEGION
566
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Posted - 2014.04.07 21:35:00 -
[7] - Quote
knight of 6 wrote:if the scout is running that much armor they have nerfed themself....
obviously not since they are always going 30 n 2 when I play them. |
Sourdough Muffins
Royal Uhlans Amarr Empire
31
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Posted - 2014.04.07 21:36:00 -
[8] - Quote
Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault.
I don't know about many other people but my main only has 300~ eHP and the standard 3 armor rep rate. The 9+ rep rate is only possible if you add a Complex Armor Rep and 450+ armor is only possible if you stack plates. You are describing a brick tank Scout... which is incredibly stupid sacrificing your eWAR advantage for eHP. Only an Assault player would think this is good. |
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
802
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Posted - 2014.04.07 21:45:00 -
[9] - Quote
Sourdough Muffins wrote:Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault. I don't know about many other people but my main only has 300~ eHP and the standard 3 armor rep rate. The 9+ rep rate is only possible if you add a Complex Armor Rep and 450+ armor is only possible if you stack plates. You are describing a brick tank Scout... which is incredibly stupid sacrificing your eWAR advantage for eHP. Only an Assault player would think this is good. This. A lot of people are quick to complain about the cloak being the primary problem, but really it's only a side issue. My 12k scout suits I run have 2x militia armor plates only for defense, and I only have ~350 armor or so with the 3 innate repair. Most of my kills involve looking at the radar and coming up behind someone. I don't need a cloak to come up behind someone. People really need to be more situationally aware before crying for nerfs on the forums.
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
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Bethhy
Ancient Exiles. Dirt Nap Squad.
1711
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Posted - 2014.04.07 21:46:00 -
[10] - Quote
Vespasian Andendare wrote:Sourdough Muffins wrote:Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault. I don't know about many other people but my main only has 300~ eHP and the standard 3 armor rep rate. The 9+ rep rate is only possible if you add a Complex Armor Rep and 450+ armor is only possible if you stack plates. You are describing a brick tank Scout... which is incredibly stupid sacrificing your eWAR advantage for eHP. Only an Assault player would think this is good. This. A lot of people are quick to complain about the cloak being the primary problem, but really it's only a side issue. My 12k scout suits I run have 2x militia armor plates only for defense, and I only have ~350 armor or so with the 3 innate repair. Most of my kills involve looking at the radar and coming up behind someone. I don't need a cloak to come up behind someone. People really need to be more situationally aware before crying for nerfs on the forums.
Placebo effect of scanners getting nerfed or changed...
Eye sight is OP in 1.8.. Alot more OP then any scout. |
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
252
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Posted - 2014.04.07 21:50:00 -
[11] - Quote
Dexter307 wrote:Lolno Cal scout is better If I could respec i would go cal scout
Same. Cal scout is where its act. I have it on an alt and i love it. |
Lynn Beck
Wake N' Bake Inc Top Men.
1034
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Posted - 2014.04.07 21:50:00 -
[12] - Quote
Gallente scout has 3 SMG rounds of shield.
The rest is armor. Removing their armor repair hinders them to the point that they can't run anything except repping hives. What goes good with repping hives? Plates. Lots of plates.
Sometimes ya just feel like surfin
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Oxskull Duncarino
Escrow Removal and Acquisition Dirt Nap Squad.
516
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Posted - 2014.04.07 21:53:00 -
[13] - Quote
knight of 6 wrote:if the scout is running that much armor they have nerfed themself.... Don't expect much using sensible responses to these types of threads as they tend to go right over their heads.
"Science has not yet taught us if madness is or is not the sublimity of the intelligence." -- Edgar Allan Poe
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Maken Tosch
DUST University Ivy League
7838
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Posted - 2014.04.07 22:09:00 -
[14] - Quote
So they sacrificed being able to hide from scanners in favor of a little more ehp? Lol.
A true Gallente scout wouldn't need any of that ehp if they stick to hiding and flanking.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Boot Booter
Molon Labe. General Tso's Alliance
377
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Posted - 2014.04.07 22:16:00 -
[15] - Quote
Nope, just all medium frames need a buff. |
LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
398
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Posted - 2014.04.07 22:21:00 -
[16] - Quote
Absolutely not. Do something like this and you're only nerfing those of us that don't use brick tanking. Anyone who brick tanks a scout suit is stupid anyway as it defeats the purpose.
I already lost my passive armor reps on my logi suit from the new update. I don't need to loose it again on another suit of which it was one aspect I purposefully specced into it.
Always the last person to leave. Always the one cleaning up people's messes.
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Sir Dukey
KILL-EM-QUICK RISE of LEGION
568
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Posted - 2014.04.07 22:22:00 -
[17] - Quote
LEHON Xeon wrote:Absolutely not. Do something like this and you're only nerfing those of us that don't use brick tanking. Anyone who brick tanks a scout suit is stupid anyway as it defeats the purpose.
I already lost my passive armor reps on my logi suit from the new update. I don't need to loose it again on another suit of which it was one aspect I purposefully specced into it.
So? You know in 1.7 people were actaul logis and some were slayers. Logis got nerfed. It didn't affect the role of actual logis... |
JP Acuna
Pendejitos Canis Eliminatus Operatives
120
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Posted - 2014.04.07 22:37:00 -
[18] - Quote
Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault.
NO
If 450+ armor = no way it can repair at 9+/sec. If it has 450 armor = not unscannable or fast if 600+ ehp = can't scan everything.
You describe what seems to be a noob in a proto suit. It can be picked up and killed by an ADV or even STD with a cheaper and better fit. Or be caught by a proto scanner, even an advanced one by a lvl 5 GalLogi.
Don't touch this suit. |
The dark cloud
The Rainbow Effect Negative-Feedback
2707
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Posted - 2014.04.07 22:40:00 -
[19] - Quote
Op is a tard.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
399
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Posted - 2014.04.07 22:44:00 -
[20] - Quote
Sir Dukey wrote:LEHON Xeon wrote:Absolutely not. Do something like this and you're only nerfing those of us that don't use brick tanking. Anyone who brick tanks a scout suit is stupid anyway as it defeats the purpose.
I already lost my passive armor reps on my logi suit from the new update. I don't need to loose it again on another suit of which it was one aspect I purposefully specced into it. So? You know in 1.7 people were actaul logis and some were slayers. Logis got nerfed. It didn't affect the role of actual logis...
You're right, I was one back then and still am. However the loss of that bonus was more of an inconvenience than anything.
Loosing it on a scout suit will be much more irritating because of the already less armor I have. I don't brick tank scout suits. I use either one armor plate or none depending on the match. The rest is all kin cats and either dampeners or cardiac.
Always the last person to leave. Always the one cleaning up people's messes.
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tander09
KILL-EM-QUICK RISE of LEGION
85
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Posted - 2014.04.07 23:02:00 -
[21] - Quote
Yes, a nerf to gallente is good. Amarr is supposed to be the true brick tankers around here!
Recruiter link here: https://dust514.com/recruit/FepTs1/
Try and steal my BPOs. I dare ya.
AMARRIAN4LYFE
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Happy Jack SD
Ahrendee Mercenaries Dirt Nap Squad.
107
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Posted - 2014.04.07 23:05:00 -
[22] - Quote
Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault. You realize that all the things you complain about are entirely different builds, right?
450 armour w/ 9+ reps a second is at least 3 plates and a complex repper, and slow as hell.
A unscannable, scanning platform requires 1 high and at least 2 lows (extender, dampener and precision).
600+ eHP is either all plates (and no reppers, ewar, or kinkats), or 2 plates and 2 complex extenders (massive PG sink).
Do you even scout?
"Have faith lest your unbelief consume you."
-The Bleeding Chalice
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1182
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Posted - 2014.04.07 23:42:00 -
[23] - Quote
Giving them (me) 3 armor repair a sec is because scouts need more recharge, amarr scout replaces repair for armor.
Assassination is my thing.
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LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
400
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Posted - 2014.04.08 01:52:00 -
[24] - Quote
Happy Jack SD wrote:Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault. You realize that all the things you complain about are entirely different builds, right? 450 armour w/ 9+ reps a second is at least 3 plates and a complex repper, and slow as hell. A unscannable, scanning platform requires 1 high and at least 2 lows (extender, dampener and precision). 600+ eHP is either all plates (and no reppers, ewar, or kinkats), or 2 plates and 2 complex extenders (can't equip percision enhancers so can barely see anything on scans, also a massive PG sink). This just comes accross as knee-jerk QQ, did a Gal scout sh!t in your cheerios?
You summed that up quite well Happy. Like you said, it is all entirely different builds. Either people are going to brick tank and be slow and easily discoverable by scanners and Caldari scouts, or you're going to run E-WAR and speed mods. I've killed lots of brick tanked scouts with shotgun blasts because I could out run them and they didn't see me.
Always the last person to leave. Always the one cleaning up people's messes.
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Aythadis Smith
G I A N T General Tso's Alliance
188
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Posted - 2014.04.08 03:27:00 -
[25] - Quote
Happy Jack SD wrote:Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault. You realize that all the things you complain about are entirely different builds, right? 450 armour w/ 9+ reps a second is at least 3 plates and a complex repper, and slow as hell. A unscannable, scanning platform requires 1 high and at least 2 lows (extender, dampener and precision). 600+ eHP is either all plates (and no reppers, ewar, or kinkats), or 2 plates and 2 complex extenders (can't equip percision enhancers so can barely see anything on scans, also a massive PG sink). This just comes accross as knee-jerk QQ, did a Gal scout sh!t in your cheerios?
+1
There just is not enough slots for perfect invisibility, scan precision, and that many plates. Oh and rep. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9323
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Posted - 2014.04.08 04:18:00 -
[26] - Quote
Aythadis Smith wrote:Happy Jack SD wrote:Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault. You realize that all the things you complain about are entirely different builds, right? 450 armour w/ 9+ reps a second is at least 3 plates and a complex repper, and slow as hell. A unscannable, scanning platform requires 1 high and at least 2 lows (extender, dampener and precision). 600+ eHP is either all plates (and no reppers, ewar, or kinkats), or 2 plates and 2 complex extenders (can't equip percision enhancers so can barely see anything on scans, also a massive PG sink). This just comes accross as knee-jerk QQ, did a Gal scout sh!t in your cheerios? +1 There just is not enough slots for perfect invisibility, scan precision, and that many plates. Oh and rep.
Admittedly the Gal Scout does not need a 3 reps per second passive ability. You cannot argue against than when no other suit gets it...... , 1 per second maybe but not 3.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
725
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Posted - 2014.04.08 04:26:00 -
[27] - Quote
JP Acuna wrote:Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault. NO If 450+ armor = no way it can repair at 9+/sec. If it has 450 armor = not unscannable or fast if 600+ ehp = can't scan everything. You describe what seems to be a noob in a proto suit. It can be picked up and killed by an ADV or even STD with a cheaper and better fit. Or be caught by a proto scanner, even an advanced one by a lvl 5 GalLogi. Don't touch this suit. Actually I just checked:
2 complex armor plates 1 complex armor repper 1 complex dampner 2 complex precision enhancers
scan profile of 17.72 becomes 13.29 cloaked unscannable 2 complex armor plates gives you 459 armor HP 1 complex armor rep gives you 9.25 HP/sec 2 complex precision enhancers bring his passive scans down to 23.79 dB, meaning he scans everything that doesn't have a dampner fitted even while cloaked (cept for the gallente scout, he can see that without cloak and damp.)
Movement is 4.92 (0.33 slower than the amarr scout with nothing equipped) walk 7.23 sprint(0.52 slower than the amarr scout with nothing equipped.)
So yes to the first and second one.
Fixing swarms
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JP Acuna
Pendejitos Canis Eliminatus Operatives
123
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Posted - 2014.04.08 04:49:00 -
[28] - Quote
Smooth Assassin wrote:Giving them (me) 3 armor repair a sec is because scouts need more recharge, amarr scout replaces repair for armor.
^This! I have <300 total ehp in my Gal scout suited for ewar, i can't sacrifice anything for reps. If i want to tank it a bit, i use a complex ferroscale, which i think grants only 75 hp (plus bonus i guess). Amarr can fit reps instead of that or even reactive plates to a similar or better ehp. |
Joel II X
Dah Gods O Bacon
2212
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Posted - 2014.04.08 04:52:00 -
[29] - Quote
Hmm, a lot of of guys already posted what I wanted to say, so I'll think of something else.
The Gallente Scout is fine. It is supposed to be unscannable. It's what separates us from the other scouts.
If they reach 600hp, they are a sitting duck if you catch them alone away from cover.
You can't speed, buffer, and E-War tank at the same time.
Scan everything? You'll need CPX precision and range amps to go nicely with your suit. Range takes away low slots (armor) and precision takes away high slots (shields)
Yes we can strafe better with plates than our own medium WITHOUT plates. I agree this is horrible.
It's not the suit that's OP, you are just not able to counter him effectively due to a factor in your side. |
Spectral Clone
Dust2Dust. Top Men.
2149
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Posted - 2014.04.08 05:33:00 -
[30] - Quote
3x Complex reactive plates 1x Enhanced profile damp 2x Complex shield extenders
Proto ACR Breach ScP
Standard cloak Compact hive
Pretty good build if you ask me.
Alt#1 Scout gk.0 - ScR, CR, RR, PLC, SMG
Alt#2 Madrugar - Ion Cannon
Alt#3 Commando gk.0 - Shotgun, AR
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Beld Errmon
1577
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Posted - 2014.04.08 06:41:00 -
[31] - Quote
Ah its kinda amusing reading the self righteous bleetings of people that think that game should be played how they play it with the same tools that they use, and to do it any other way makes you either a scrub or a FOTM exploiter, Galscout either ewar fit or brick fit is just another tool in the toolbox, and to expand on that, i'd say many of you aren't the sharpest tools in the shed.
Rise and rise again until lambs become lions.
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Yan Darn
Science For Death
532
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Posted - 2014.04.08 06:43:00 -
[32] - Quote
Wow, some guys really hate the idea of armour plates of being rebalanced.
It's most like the old RR+Heavy QQ.
'Waaah! The rail rifle is OP on heavies - nerf heavies!'
Talk about lack of imagination...
The Ghost of Bravo
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Korvin Lomont
United Pwnage Service RISE of LEGION
890
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Posted - 2014.04.08 07:31:00 -
[33] - Quote
Dexter307 wrote:Lolno Cal scout is better If I could respec i would go cal scout
This Ok I could go Cal scout...but its...caldari tech... But this suit is so amazing. And I gues thats why I see way more cal scout than any other scouts out there. Sure there are also a lot of Gal scouts but remember many have a BPO for this suit...
But having 500 HP with a repair rate of 50 HP/s is freaking awesome and than there are people whining because of the 3 Hp/s on the gal scout .
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Korvin Lomont
United Pwnage Service RISE of LEGION
890
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Posted - 2014.04.08 07:37:00 -
[34] - Quote
True Adamance wrote:Aythadis Smith wrote:Happy Jack SD wrote:Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault. You realize that all the things you complain about are entirely different builds, right? 450 armour w/ 9+ reps a second is at least 3 plates and a complex repper, and slow as hell. A unscannable, scanning platform requires 1 high and at least 2 lows (extender, dampener and precision). 600+ eHP is either all plates (and no reppers, ewar, or kinkats), or 2 plates and 2 complex extenders (can't equip percision enhancers so can barely see anything on scans, also a massive PG sink). This just comes accross as knee-jerk QQ, did a Gal scout sh!t in your cheerios? +1 There just is not enough slots for perfect invisibility, scan precision, and that many plates. Oh and rep. Admittedly the Gal Scout does not need a 3 reps per second passive ability. You cannot argue against than when no other suit gets it...... , 1 per second maybe but not 3.
Hmm 3 Hp/s is a nice addition but far from OP, the scout has the highest recharge because he is supposed to be far from support and has a smaler HP pool as buffer. The gal Sentinal has 1 HP/s and the gal Assault/logi 2 Hps/s.
If the 3 HP/s are sooo OP than please lets the the 50 HP/s of the Cal scout first because if the 3Hp/s for the biggest HP pool is OP than what about 50??? |
Jack McReady
DUST University Ivy League
1266
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Posted - 2014.04.08 08:53:00 -
[35] - Quote
knight of 6 wrote:if the scout is running that much armor they have nerfed themself....
yeah because an assault scout with 800 EHP, faster than an assault with small hitbox while doing the same damage, having two equipment slots and being proof against ADV scanners + passive scan of almost every suit is bad.. oh wait, everyone with a clue that was using assault before, is now running that... |
Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
63
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Posted - 2014.04.08 10:03:00 -
[36] - Quote
People would complain a lot but I think if you remove the Gallente scout's bonus to scan range it would balance things whilst maintaining the theme of the different scouts. With the armor repair and dampening, the scan range bonus is just another free low slot the Gallente could use for plates if they wanted to sacrifice speed to be a high hp assault-scout.
Imagine trying to make a Gallente and an Amarr scout with similar stats. The Gallente uses 1 low for a stamina mod. The Amarr uses one low for an enhanced armor repair, one for basic scan range and one for complex dampening. Now they have similar stats (Amarr is slower but has a little more hp and a little more scan range). Now the Gallente scout has 3 free lows to fit plates whereas the Amarr only has one. This is why the Gallente scout can outperform a Gallente assault, it just gets one free module too much pushing it's advantages beyond the extra hp you get in an assault suit.
By the way, i am talking about slow, hp fitted armor scouts here. I know the lack of speed reduces the effectiveness of the scouts stealth and scan advantages compared to assaults since it limits flanking ability. It is still a valid tactic though. Dampening and passive scans are still useful abilities for an assault suit, you just get them free with a Gallente assault-scout. |
BL4CKST4R
WarRavens League of Infamy
2422
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Posted - 2014.04.08 10:05:00 -
[37] - Quote
Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault.
Nerf the Caldari scout
450+ shields, can repair it's entire buffer in 14-16 seconds, uscannable since dampener a don't break his tank, invisible, fast, strafe like a bch and can passively scan everything is OP... I say remove the 50 shield repair per second. Giving them the 50 shield repair per sec gives them to chance to run more shields extenders. It's so freking annoying seeing a 600+ EHP mother fking scout suit that repairs instantly before you get a chance to even catch up with it. Give the 50+ shield repair to the gallente assault
For the Federation!
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KingBabar
The Rainbow Effect Negative-Feedback
2146
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Posted - 2014.04.08 10:09:00 -
[38] - Quote
Oh the QQ, the blessed QQ.
I normally run on my Gallente scout suit:
2 basic plates 1 enhanced plate 2 extenders
Giving me 470/233 = 703 HP
Any more armor and the suit loses its edge, I wan't my suit to be able to jump over railings ffs....
I'll gladly put this setup vs a "true scout" With 350 HP and play 10 games or whatnot.
I'd like to see who'll be able to keep up in terms of kills/kdr....
Anyone saying that putting some HP on this suit makes it useless is clearly deluded....
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
280
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Posted - 2014.04.08 10:42:00 -
[39] - Quote
Jackof All-Trades wrote:knight of 6 wrote:if the scout is running that much armor they have nerfed themself.... This. I don't run armour mods unless I'm planning on tackling a heavy and need that half a second more time to kill him. Armour sucks on scouts. i think that when a scout fits armour it should get MORE of a movement penalty.
Elite Gallenten Soldier
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Korvin Lomont
United Pwnage Service RISE of LEGION
892
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Posted - 2014.04.08 11:38:00 -
[40] - Quote
KingBabar wrote:Oh the QQ, the blessed QQ.
I normally run on my Gallente scout suit:
2 basic plates 1 enhanced plate 2 extenders
Giving me 470/233 = 703 HP
Any more armor and the suit loses its edge, I wan't my suit to be able to jump over railings ffs....
I'll gladly put this setup vs a "true scout" With 350 HP and play 10 games or whatnot.
I'd like to see who'll be able to keep up in terms of kills/kdr....
Anyone saying that putting some HP on this suit makes it useless is clearly deluded....
Well if you thing a good KD/R is the only way to win . A good ewar scout can speed hacks objectives and is normally there where no one else is, but he can kill if necessary.
My scout runs normally with somewhat between 350 and 480 HP, some fittings even less I am still experimenting. But even with those I can usually do good.
High HP is just ONE way to be good at this game... |
|
Piraten Hovnoret
Molon Labe. General Tso's Alliance
462
|
Posted - 2014.04.08 12:03:00 -
[41] - Quote
Kingbabar is al about KDR And that's perfectly okey
However others don't give a flying SH-«T about KDR And that's also perfectly okey.
Regards
War never changes
|
KingBabar
The Rainbow Effect Negative-Feedback
2146
|
Posted - 2014.04.08 12:18:00 -
[42] - Quote
Look on the top left of Your screen when a skirmish is about to end, see if the team thats about to win has the most clones left.
Its almost always the team With the accumulated best KDR that wins the Battles. Yes it happens that the team With the least kills gets the win, but thats very rare, especially in pub games. Pay attention for a week and then come back to me and claim how important hacking stuff that you can't defend properly is....
Yes I do care about KDR, up to a point. Once you pass 5 KDR it gets a little meh... I've seen plenty of pubstars With high KDR being totally useless when they can't no longer take the path of the least resistance... When they have to get Down and dirty pushing the objectives instead of roaming the outskirts taking potshots. So in a sense we're talking about "legit" KDR (Like mine ) and we're talking about all the FOTM jumpers, LLAV - Flaylock - Tac AR - Tanks!!! - and you also have the guys that for some reason like to spend most of their gaming times on rooftops, understand it those who can.
No the most important stat IMO is the Win / Loss ratio. I've tried to get mine up to 5 but I can't even get close. I try to put as much effort as I can int winning every single game, outslaying the enemy is still the most effective way of doing so, in a any game mode.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
|
KingBabar
The Rainbow Effect Negative-Feedback
2146
|
Posted - 2014.04.08 12:21:00 -
[43] - Quote
Korvin Lomont wrote:KingBabar wrote:Oh the QQ, the blessed QQ.
I normally run on my Gallente scout suit:
2 basic plates 1 enhanced plate 2 extenders
Giving me 470/233 = 703 HP
Any more armor and the suit loses its edge, I wan't my suit to be able to jump over railings ffs....
I'll gladly put this setup vs a "true scout" With 350 HP and play 10 games or whatnot.
I'd like to see who'll be able to keep up in terms of kills/kdr....
Anyone saying that putting some HP on this suit makes it useless is clearly deluded.... Well if you thing a good KD/R is the only way to win . A good ewar scout can speed hacks objectives and is normally there where no one else is, but he can kill if necessary. My scout runs normally with somewhat between 350 and 480 HP, some fittings even less I am still experimenting. But even with those I can usually do good. High HP is just ONE way to be good at this game...
So, if this is so effective, can I ask what Your KDR and W/L ratio is?
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
|
NAV HIV
The Generals General Tso's Alliance
1374
|
Posted - 2014.04.08 12:22:00 -
[44] - Quote
Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault.
Well it doesn't need a nerf. Just give it higher penalty for using Armor plates... Btw that free enhanced armor repper is a bit stupid. Other suits doesn't have it, why should this.... |
Spkr4theDead
Red Star. EoN.
1987
|
Posted - 2014.04.08 12:45:00 -
[45] - Quote
Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault. My scouting alt with a G-I Scout is a better scout than that. Only has a few million SP.
What good is all that HP if you're getting movement penalties and can still be scanned? The only good thing about starting a new character for scouting is that you don't need to worry about increasing your HP at the start. It's basically a waste of SP that can go to making you run longer, or not be picked up as easily.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
1987
|
Posted - 2014.04.08 12:49:00 -
[46] - Quote
ratamaq doc wrote:Dexter307 wrote:Lolno Cal scout is better If I could respec i would go cal scout Agreed, I knew scanners were going to be ****** this build, but I didn't realise HOW ******. Cal Scout is the best counter to the cloak at the moment. Gal is better at everything else, and avoiding the few Cal Scouts. Any nerf to the Scannerinas in Scan 514 is a good nerf. Now it's Scout 514.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
1987
|
Posted - 2014.04.08 12:51:00 -
[47] - Quote
Vespasian Andendare wrote:Sourdough Muffins wrote:Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault. I don't know about many other people but my main only has 300~ eHP and the standard 3 armor rep rate. The 9+ rep rate is only possible if you add a Complex Armor Rep and 450+ armor is only possible if you stack plates. You are describing a brick tank Scout... which is incredibly stupid sacrificing your eWAR advantage for eHP. Only an Assault player would think this is good. This. A lot of people are quick to complain about the cloak being the primary problem, but really it's only a side issue. My 12k scout suits I run have 2x militia armor plates only for defense, and I only have ~350 armor or so with the 3 innate repair. Most of my kills involve looking at the radar and coming up behind someone. I don't need a cloak to come up behind someone. People really need to be more situationally aware before crying for nerfs on the forums. Situational awareness goes out the window when you don't see someone coming up behind you on passive scans, and nobody sees them. That's how I could one-shot tanks with the Wiyrkomi Breach. I wait for the literal perfect shot.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
KingBabar
The Rainbow Effect Negative-Feedback
2147
|
Posted - 2014.04.08 12:54:00 -
[48] - Quote
NAV HIV wrote:Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault. Well it doesn't need a nerf. Just give it higher penalty for using Armor plates... Btw that free enhanced armor repper is a bit stupid. Other suits doesn't have it, why should this....
All the Gallente suits have built in passive armor rep, 1 for fatties, 2 for mediums and 3 for scouts...
Having 233 Shields and 470 armor With 9,25 passive rep + an Allotek hive...
It makes my otherwise fragile stealthy suit a chance to actually face off medium and indeed fatsuits...
IMO its the Caldari logi all over again... Its far from as OP as People think it is but it can be tweaked to do anything fairly good, its a very versatile suit, more so than all I can currently think of.
A CPU/PG nerf might be in order, or indeed the passive reps but then we get a dilemma in regards to the other Gallente suits...
A Nerf to my suit (again ffs) well, I can't really defend it in its current state so I Guess I'm good for a TWEAK, not a nerf...
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
|
Korvin Lomont
United Pwnage Service RISE of LEGION
893
|
Posted - 2014.04.08 12:57:00 -
[49] - Quote
KingBabar wrote:Look on the top left of Your screen when a skirmish is about to end, see if the team thats about to win has the most clones left. Its almost always the team With the accumulated best KDR that wins the Battles. Yes it happens that the team With the least kills gets the win, but thats very rare, especially in pub games. Pay attention for a week and then come back to me and claim how important hacking stuff that you can't defend properly is.... Yes I do care about KDR, up to a point. Once you pass 5 KDR it gets a little meh... I've seen plenty of pubstars With high KDR being totally useless when they can't no longer take the path of the least resistance... When they have to get Down and dirty pushing the objectives instead of roaming the outskirts taking potshots. So in a sense we're talking about "legit" KDR (Like mine ) and we're talking about all the FOTM jumpers, LLAV - Flaylock - Tac AR - Tanks!!! - and you also have the guys that for some reason like to spend most of their gaming times on rooftops, understand it those who can. No the most important stat IMO is the Win / Loss ratio. I've tried to get mine up to 5 but I can't even get close. I try to put as much effort as I can int winning every single game, outslaying the enemy is still the most effective way of doing so, in a any game mode.
Nope I have been in a lot of games where my team was about to get cloned but still wins even though the other team has way more clones left....if you don't hack and cover objectives you loose in most cases... |
Spkr4theDead
Red Star. EoN.
1987
|
Posted - 2014.04.08 12:58:00 -
[50] - Quote
Bethhy wrote:Vespasian Andendare wrote:Sourdough Muffins wrote:Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault. I don't know about many other people but my main only has 300~ eHP and the standard 3 armor rep rate. The 9+ rep rate is only possible if you add a Complex Armor Rep and 450+ armor is only possible if you stack plates. You are describing a brick tank Scout... which is incredibly stupid sacrificing your eWAR advantage for eHP. Only an Assault player would think this is good. This. A lot of people are quick to complain about the cloak being the primary problem, but really it's only a side issue. My 12k scout suits I run have 2x militia armor plates only for defense, and I only have ~350 armor or so with the 3 innate repair. Most of my kills involve looking at the radar and coming up behind someone. I don't need a cloak to come up behind someone. People really need to be more situationally aware before crying for nerfs on the forums. Placebo effect of scanners getting nerfed or changed... Eye sight is OP in 1.8.. Alot more OP then any scout. Gal logis have their place, and that's making sure low SP scouts can't get around and ruin your day.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
|
Spkr4theDead
Red Star. EoN.
1987
|
Posted - 2014.04.08 13:02:00 -
[51] - Quote
The dark cloud wrote:Op is a tard. Says the guy that makes threads complaining about tanks every other day.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Korvin Lomont
United Pwnage Service RISE of LEGION
893
|
Posted - 2014.04.08 13:03:00 -
[52] - Quote
KingBabar wrote:Korvin Lomont wrote:KingBabar wrote:Oh the QQ, the blessed QQ.
I normally run on my Gallente scout suit:
2 basic plates 1 enhanced plate 2 extenders
Giving me 470/233 = 703 HP
Any more armor and the suit loses its edge, I wan't my suit to be able to jump over railings ffs....
I'll gladly put this setup vs a "true scout" With 350 HP and play 10 games or whatnot.
I'd like to see who'll be able to keep up in terms of kills/kdr....
Anyone saying that putting some HP on this suit makes it useless is clearly deluded.... Well if you thing a good KD/R is the only way to win . A good ewar scout can speed hacks objectives and is normally there where no one else is, but he can kill if necessary. My scout runs normally with somewhat between 350 and 480 HP, some fittings even less I am still experimenting. But even with those I can usually do good. High HP is just ONE way to be good at this game... So, if this is so effective, can I ask what Your KDR and W/L ratio is?
To be honest these stats don't say anything:
I run a lot solo and don't quit every game even when my team sucks. I have been a support logi quite some time and wasn't going for the kills. I normally play careless and risky so I aspect to die a lot.
I play to have fun not to pad my stats I know a quite disturbing approach to a game but hey its my way to enjoy videogames ^^.
But to answer your question my KD/R is something around 1.3 and my win/l should be around that value as well...
Would my stats be better If I would run with 700hp instead of 350? Maybe but from the games I played (and yes I had fittings with way more HP) my stats didn't changed drastically. But this may be because I enjoy being fast and mobile way more than being slow with lots of HP... |
Spkr4theDead
Red Star. EoN.
1987
|
Posted - 2014.04.08 13:07:00 -
[53] - Quote
Joel II X wrote:Hmm, a lot of of guys already posted what I wanted to say, so I'll think of something else.
The Gallente Scout is fine. It is supposed to be unscannable. It's what separates us from the other scouts.
If they reach 600hp, they are a sitting duck if you catch them alone away from cover.
You can't speed, buffer, and E-War tank at the same time.
Scan everything? You'll need CPX precision and range amps to go nicely with your suit. Range takes away low slots (armor) and precision takes away high slots (shields)
Yes we can strafe better with plates than our own medium WITHOUT plates. I agree this is horrible.
It's not the suit that's OP, you are just not able to counter him effectively due to a factor in your side. lol
I've been in infantry battles where heavies strafe faster than my scout suit. And, PRO suits weighed down with plates that move faster than whatever I was using at the time.
Lag is a big factor.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
514
|
Posted - 2014.04.08 13:09:00 -
[54] - Quote
Korvin Lomont wrote:Dexter307 wrote:Lolno Cal scout is better If I could respec i would go cal scout This. Ok I could go Cal scout...but its...caldari tech... But this suit is so amazing. And I gues thats why I see way more cal scout than any other scouts out there. Sure there are also a lot of Gal scouts but remember many have a BPO for this suit... But having 500 HP with a repair rate of 50 HP/s is freaking awesome and than there are people whining because of the 3 Hp/s on the gal scout . Just stop it .. just STOP
I don't even play scout but I use them and light frames and the GAL scout outclasses every other scout hands down and for the reasons stated .
All the Cal scout CAN do IS see and nothing else .
Oooooo it has a high shield rep rate but nothing else , it can't tank , only two low slots leads one to limited choices and none involving longevity and defense , no armor rep and you HAVE to use either dampeners or rangers .
Stop touting the " Greatness " of the Caldari scout because it has none besides it's shield rep rate and being able to see .
No one would ever make a post about a Cal scout like the one's I have seen about the Amarr and Gal scouts , you wan't to know why ..??.. because you just can't do with a Cal scout what you can do with other's .
It's by far the weakest so stop acting like it's the best .
I use it and notice how it's outclassed , so stop your lying people .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
|
Spkr4theDead
Red Star. EoN.
1988
|
Posted - 2014.04.08 13:11:00 -
[55] - Quote
KingBabar wrote:Oh the QQ, the blessed QQ.
I normally run on my Gallente scout suit:
2 basic plates 1 enhanced plate 2 extenders
Giving me 470/233 = 703 HP
Any more armor and the suit loses its edge, I wan't my suit to be able to jump over railings ffs....
I'll gladly put this setup vs a "true scout" With 350 HP and play 10 games or whatnot.
I'd like to see who'll be able to keep up in terms of kills/kdr....
Anyone saying that putting some HP on this suit makes it useless is clearly deluded.... So no matter what you're using, you're a try-hard to the max.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
NAV HIV
The Generals General Tso's Alliance
1375
|
Posted - 2014.04.08 13:12:00 -
[56] - Quote
KingBabar wrote:NAV HIV wrote:Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault. Well it doesn't need a nerf. Just give it higher penalty for using Armor plates... Btw that free enhanced armor repper is a bit stupid. Other suits doesn't have it, why should this.... All the Gallente suits have built in passive armor rep, 1 for fatties, 2 for mediums and 3 for scouts... Having 233 Shields and 470 armor With 9,25 passive rep + an Allotek hive... It makes my otherwise fragile stealthy suit a chance to actually face off medium and indeed fatsuits... IMO its the Caldari logi all over again... Its far from as OP as People think it is but it can be tweaked to do anything fairly good, its a very versatile suit, more so than all I can currently think of. A CPU/PG nerf might be in order, or indeed the passive reps but then we get a dilemma in regards to the other Gallente suits... A Nerf to my suit (again ffs) well, I can't really defend it in its current state so I Guess I'm good for a TWEAK, not a nerf...
That Cal and Logi is the perfect counter to Scouts... People just wanna complain without trying anything out... Most players here would look at high slots and low slots and immediately stack it with Shields/Armors/Reps... There are so many other modules to use... With a a well fit Gal Logi anyone should be able to counter scouts... but not Solo Gungho crap though... If they wanna solo scouts, chances are they will die... Like i said earlier, Squad Work and Teamwork is OP lol |
Spkr4theDead
Red Star. EoN.
1988
|
Posted - 2014.04.08 13:13:00 -
[57] - Quote
Piraten Hovnoret wrote:Kingbabar is al about KDR And that's perfectly okey
However others don't give a flying SH-«T about KDR And that's also perfectly okey.
Regards You have something brown on your nose....................
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
NAV HIV
The Generals General Tso's Alliance
1375
|
Posted - 2014.04.08 13:14:00 -
[58] - Quote
Spkr4theDead wrote:KingBabar wrote:Oh the QQ, the blessed QQ.
I normally run on my Gallente scout suit:
2 basic plates 1 enhanced plate 2 extenders
Giving me 470/233 = 703 HP
Any more armor and the suit loses its edge, I wan't my suit to be able to jump over railings ffs....
I'll gladly put this setup vs a "true scout" With 350 HP and play 10 games or whatnot.
I'd like to see who'll be able to keep up in terms of kills/kdr....
Anyone saying that putting some HP on this suit makes it useless is clearly deluded.... So no matter what you're using, you're a try-hard to the max.
Coming from you ?! ^
Hows tanking?! Do you come out from the Red line often ?! Or do you let your team get redline so that the Red dots and Red tanks are within the 300 M of your redline ?! |
Spkr4theDead
Red Star. EoN.
1988
|
Posted - 2014.04.08 13:18:00 -
[59] - Quote
Korvin Lomont wrote:KingBabar wrote:Look on the top left of Your screen when a skirmish is about to end, see if the team thats about to win has the most clones left. Its almost always the team With the accumulated best KDR that wins the Battles. Yes it happens that the team With the least kills gets the win, but thats very rare, especially in pub games. Pay attention for a week and then come back to me and claim how important hacking stuff that you can't defend properly is.... Yes I do care about KDR, up to a point. Once you pass 5 KDR it gets a little meh... I've seen plenty of pubstars With high KDR being totally useless when they can't no longer take the path of the least resistance... When they have to get Down and dirty pushing the objectives instead of roaming the outskirts taking potshots. So in a sense we're talking about "legit" KDR (Like mine ) and we're talking about all the FOTM jumpers, LLAV - Flaylock - Tac AR - Tanks!!! - and you also have the guys that for some reason like to spend most of their gaming times on rooftops, understand it those who can. No the most important stat IMO is the Win / Loss ratio. I've tried to get mine up to 5 but I can't even get close. I try to put as much effort as I can int winning every single game, outslaying the enemy is still the most effective way of doing so, in a any game mode. Nope I have been in a lot of games where my team was about to get cloned but still wins even though the other team has way more clones left....if you don't hack and cover objectives you loose in most cases... He's a tryhard, he doesn't understand what it means to hold the circle button.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
KingBabar
The Rainbow Effect Negative-Feedback
2148
|
Posted - 2014.04.08 13:19:00 -
[60] - Quote
Korvin Lomont wrote:KingBabar wrote:Korvin Lomont wrote:KingBabar wrote:Oh the QQ, the blessed QQ.
I normally run on my Gallente scout suit:
2 basic plates 1 enhanced plate 2 extenders
Giving me 470/233 = 703 HP
Any more armor and the suit loses its edge, I wan't my suit to be able to jump over railings ffs....
I'll gladly put this setup vs a "true scout" With 350 HP and play 10 games or whatnot.
I'd like to see who'll be able to keep up in terms of kills/kdr....
Anyone saying that putting some HP on this suit makes it useless is clearly deluded.... Well if you thing a good KD/R is the only way to win . A good ewar scout can speed hacks objectives and is normally there where no one else is, but he can kill if necessary. My scout runs normally with somewhat between 350 and 480 HP, some fittings even less I am still experimenting. But even with those I can usually do good. High HP is just ONE way to be good at this game... So, if this is so effective, can I ask what Your KDR and W/L ratio is? To be honest these stats don't say anything: I run a lot solo and don't quit every game even when my team sucks. I have been a support logi quite some time and wasn't going for the kills. I normally play careless and risky so I aspect to die a lot. I play to have fun not to pad my stats I know a quite disturbing approach to a game but hey its my way to enjoy videogames ^^. But to answer your question my KD/R is something around 1.3 and my win/l should be around that value as well... Would my stats be better If I would run with 700hp instead of 350? Maybe but from the games I played (and yes I had fittings with way more HP) my stats didn't changed drastically. But this may be because I enjoy being fast and mobile way more than being slow with lots of HP...
Yeah so you have the good stats to og With it, fair enough.
What I don't understand is: You claim Your stats didn't change drastically when changing to a more tanky Assault kind of fitting, so why would you want that fitting to get nerfed?
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
|
|
Korvin Lomont
United Pwnage Service RISE of LEGION
893
|
Posted - 2014.04.08 13:32:00 -
[61] - Quote
KingBabar wrote:Korvin Lomont wrote:KingBabar wrote:Korvin Lomont wrote:KingBabar wrote:Oh the QQ, the blessed QQ.
I normally run on my Gallente scout suit:
2 basic plates 1 enhanced plate 2 extenders
Giving me 470/233 = 703 HP
Any more armor and the suit loses its edge, I wan't my suit to be able to jump over railings ffs....
I'll gladly put this setup vs a "true scout" With 350 HP and play 10 games or whatnot.
I'd like to see who'll be able to keep up in terms of kills/kdr....
Anyone saying that putting some HP on this suit makes it useless is clearly deluded.... Well if you thing a good KD/R is the only way to win . A good ewar scout can speed hacks objectives and is normally there where no one else is, but he can kill if necessary. My scout runs normally with somewhat between 350 and 480 HP, some fittings even less I am still experimenting. But even with those I can usually do good. High HP is just ONE way to be good at this game... So, if this is so effective, can I ask what Your KDR and W/L ratio is? To be honest these stats don't say anything: I run a lot solo and don't quit every game even when my team sucks. I have been a support logi quite some time and wasn't going for the kills. I normally play careless and risky so I aspect to die a lot. I play to have fun not to pad my stats I know a quite disturbing approach to a game but hey its my way to enjoy videogames ^^. But to answer your question my KD/R is something around 1.3 and my win/l should be around that value as well... Would my stats be better If I would run with 700hp instead of 350? Maybe but from the games I played (and yes I had fittings with way more HP) my stats didn't changed drastically. But this may be because I enjoy being fast and mobile way more than being slow with lots of HP... Yeah so you have the good stats to og With it, fair enough. What I don't understand is: You claim Your stats didn't change drastically when changing to a more tanky Assault kind of fitting, so why would you want that fitting to get nerfed?
Ahh nope I don't want ^^. I am actually trying to allow the possibility to do so if you follow my posts. All I wanted to say is it is not necessary to do so and there are other way to be useful on the field. I am totally fine with "brick tanked" scouts or logis or assaults.
But it sounded a bit like this is the only way to play scout in a good way and here I disagree :)
|
Nothing Certain
Bioshock Rejects
440
|
Posted - 2014.04.08 13:35:00 -
[62] - Quote
Vespasian Andendare wrote:Sourdough Muffins wrote:Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault. I don't know about many other people but my main only has 300~ eHP and the standard 3 armor rep rate. The 9+ rep rate is only possible if you add a Complex Armor Rep and 450+ armor is only possible if you stack plates. You are describing a brick tank Scout... which is incredibly stupid sacrificing your eWAR advantage for eHP. Only an Assault player would think this is good. This. A lot of people are quick to complain about the cloak being the primary problem, but really it's only a side issue. My 12k scout suits I run have 2x militia armor plates only for defense, and I only have ~350 armor or so with the 3 innate repair. Most of my kills involve looking at the radar and coming up behind someone. I don't need a cloak to come up behind someone. People really need to be more situationally aware before crying for nerfs on the forums.
Cool, so you are fine with getting rid of the cloak. Or are you just bullshitting?
Because, that's why.
|
Korvin Lomont
United Pwnage Service RISE of LEGION
893
|
Posted - 2014.04.08 13:42:00 -
[63] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Korvin Lomont wrote:Dexter307 wrote:Lolno Cal scout is better If I could respec i would go cal scout This. Ok I could go Cal scout...but its...caldari tech... But this suit is so amazing. And I gues thats why I see way more cal scout than any other scouts out there. Sure there are also a lot of Gal scouts but remember many have a BPO for this suit... But having 500 HP with a repair rate of 50 HP/s is freaking awesome and than there are people whining because of the 3 Hp/s on the gal scout . Just stop it .. just STOPI don't even play scout but I use them and light frames and the GAL scout outclasses every other scout hands down and for the reasons stated . All the Cal scout CAN do IS see and nothing else .Oooooo it has a high shield rep rate but nothing else , it can't tank , only two low slots leads one to limited choices and none involving longevity and defense , no armor rep and you HAVE to use either dampeners or rangers .Stop touting the " Greatness " of the Caldari scout because it has none besides it's shield rep rate and being able to see . No one would ever make a post about a Cal scout like the one's I have seen about the Amarr and Gal scouts , you wan't to know why ..??.. because you just can't do with a Cal scout what you can do with other's . It's by far the weakest so stop acting like it's the best . I use it and notice how it's outclassed , so stop your lying people .
To be honest the Cal scout is great. You can have up to 800 Hp if you really want to. Having 400 to 500 HP that regenerates at 50 Hp/s IS awesome. And he has quite a good combo of skills scan range and scan precision allow you to see most suits on the battlefield. Sure this suit is not a heavy but its faster than a brick tanked gal suit.
And where the Gal suit needs 4 minutes to get back to health it takes the Cal scout 15 Secs...If you can't make use of that well its YOUR problem not the suits.
If you feel the need for armor repair on a shield based suit you could always slap on a reactive plate that provides you some HP buffer AND repair or simply a repper...
Just don't use it like a armor tanker use it like a shield tanker...because the cal scout IS a shield tanker... |
pyramidhead 420
Carbon 7
421
|
Posted - 2014.04.08 14:04:00 -
[64] - Quote
Maken Tosch wrote:So they sacrificed being able to hide from scanners in favor of a little more ehp? Lol.
A true Gallente scout wouldn't need any of that ehp if they stick to hiding and flanking. since 99.9% of the FOTM people went gal scout, expect it to be overused and nerfed to hell and back. |
sabre prime
The Unholy Legion Of DarkStar DARKSTAR ARMY
166
|
Posted - 2014.04.08 14:06:00 -
[65] - Quote
Korvin Lomont wrote:Dexter307 wrote:Lolno Cal scout is better If I could respec i would go cal scout This. Ok I could go Cal scout...but its...caldari tech... But this suit is so amazing. And I gues thats why I see way more cal scout than any other scouts out there. Sure there are also a lot of Gal scouts but remember many have a BPO for this suit...
BPO for the Gallente scout is OP. 3 low slots.
Desperate attempt to get BPOs
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NAV HIV
The Generals General Tso's Alliance
1378
|
Posted - 2014.04.08 14:10:00 -
[66] - Quote
Korvin Lomont wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Korvin Lomont wrote:Dexter307 wrote:Lolno Cal scout is better If I could respec i would go cal scout This. Ok I could go Cal scout...but its...caldari tech... But this suit is so amazing. And I gues thats why I see way more cal scout than any other scouts out there. Sure there are also a lot of Gal scouts but remember many have a BPO for this suit... But having 500 HP with a repair rate of 50 HP/s is freaking awesome and than there are people whining because of the 3 Hp/s on the gal scout . Just stop it .. just STOPI don't even play scout but I use them and light frames and the GAL scout outclasses every other scout hands down and for the reasons stated . All the Cal scout CAN do IS see and nothing else .Oooooo it has a high shield rep rate but nothing else , it can't tank , only two low slots leads one to limited choices and none involving longevity and defense , no armor rep and you HAVE to use either dampeners or rangers .Stop touting the " Greatness " of the Caldari scout because it has none besides it's shield rep rate and being able to see . No one would ever make a post about a Cal scout like the one's I have seen about the Amarr and Gal scouts , you wan't to know why ..??.. because you just can't do with a Cal scout what you can do with other's . It's by far the weakest so stop acting like it's the best . I use it and notice how it's outclassed , so stop your lying people . To be honest the Cal scout is great. You can have up to 800 Hp if you really want to. Having 400 to 500 HP that regenerates at 50 Hp/s IS awesome. And he has quite a good combo of skills scan range and scan precision allow you to see most suits on the battlefield. Sure this suit is not a heavy but its faster than a brick tanked gal suit. And where the Gal suit needs 4 minutes to get back to health it takes the Cal scout 15 Secs...If you can't make use of that well its YOUR problem not the suits. If you feel the need for armor repair on a shield based suit you could always slap on a reactive plate that provides you some HP buffer AND repair or simply a repper... Just don't use it like a armor tanker use it like a shield tanker...because the cal scout IS a shield tanker...
250-260 Total EHP on my Cal scout... Use it mainly for support role and it works fine... Gal scout should have a penalty onb those plates and things would be fine. |
Korvin Lomont
United Pwnage Service RISE of LEGION
893
|
Posted - 2014.04.08 14:11:00 -
[67] - Quote
pyramidhead 420 wrote:Maken Tosch wrote:So they sacrificed being able to hide from scanners in favor of a little more ehp? Lol.
A true Gallente scout wouldn't need any of that ehp if they stick to hiding and flanking. since 99.9% of the FOTM people went gal scout, expect it to be overused and nerfed to hell and back.
I don't really believe that. I encounter way more Heavies than scouts and regarding Scouts I see way more Cal scouts than gal scouts.... |
KingBabar
The Rainbow Effect Negative-Feedback
2152
|
Posted - 2014.04.08 14:16:00 -
[68] - Quote
Spkr4theDead wrote:KingBabar wrote:Oh the QQ, the blessed QQ.
I normally run on my Gallente scout suit:
2 basic plates 1 enhanced plate 2 extenders
Giving me 470/233 = 703 HP
Any more armor and the suit loses its edge, I wan't my suit to be able to jump over railings ffs....
I'll gladly put this setup vs a "true scout" With 350 HP and play 10 games or whatnot.
I'd like to see who'll be able to keep up in terms of kills/kdr....
Anyone saying that putting some HP on this suit makes it useless is clearly deluded.... So no matter what you're using, you're a try-hard to the max.
Says the guy who I've mosty seen in or close to the redline, even with a fluffing blaster tank....
I'm not the kind of scout that goes around cloaked, sneaking up on a single target, bang with shotgun and then dissapear...
I'm more in the line of a "slayerlogiscout", if that makes any sense. I usually bring allotek hives, giving some fat friends the occational love, I have an active scanner on most of my suits and I swap one of them out for an uplink or even two when needed.
You see, SPKR - Unlike you I actually care about winning the games, even pub games. I know that staying more or less immobile on more or less the exact same spot with an OP tank doing, well I dunno to be honest, is a perfectly fine way to play the game, or so I've been told. That kind of stat-padding tryhardiness is a little low for a player of my character. Everybody knows me as a guy that just won't stop pushing, even though my KDR and wallet takes a pounding.
I want to hack the point and hold it too, but before that I have to clear it out, which makes having a HP buffer + fast reps (Allotek hives) the best way to do just that. Most scouts they sneak about to get easy kills and to get WPs from hacks and then move on...
So I spec the suit in a way that I think is best in relations to the role I'm supposed to fullfill, that makes me a tryhard? So when you fit your tanks, do you fit them as best as you can? Or do you fill a slot or two with a module you don't really need so you don+ªt max your potential so you don't have to be a tryhard too?
I suggest you either shut up entirely about how you think I play, you're always so very wrong. I'd be more than happy to group up with you for an afternoon of Skirmish, then you can see for yourself and post an official apology for being a fingerpointing high horse rideing little *****.....
Or perhaps you should get your friend online to continue ths debate, you're on very thin ice here IMO....
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
|
Korvin Lomont
United Pwnage Service RISE of LEGION
893
|
Posted - 2014.04.08 14:22:00 -
[69] - Quote
NAV HIV wrote:Korvin Lomont wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Korvin Lomont wrote:Dexter307 wrote:Lolno Cal scout is better If I could respec i would go cal scout This. Ok I could go Cal scout...but its...caldari tech... But this suit is so amazing. And I gues thats why I see way more cal scout than any other scouts out there. Sure there are also a lot of Gal scouts but remember many have a BPO for this suit... But having 500 HP with a repair rate of 50 HP/s is freaking awesome and than there are people whining because of the 3 Hp/s on the gal scout . Just stop it .. just STOPI don't even play scout but I use them and light frames and the GAL scout outclasses every other scout hands down and for the reasons stated . All the Cal scout CAN do IS see and nothing else .Oooooo it has a high shield rep rate but nothing else , it can't tank , only two low slots leads one to limited choices and none involving longevity and defense , no armor rep and you HAVE to use either dampeners or rangers .Stop touting the " Greatness " of the Caldari scout because it has none besides it's shield rep rate and being able to see . No one would ever make a post about a Cal scout like the one's I have seen about the Amarr and Gal scouts , you wan't to know why ..??.. because you just can't do with a Cal scout what you can do with other's . It's by far the weakest so stop acting like it's the best . I use it and notice how it's outclassed , so stop your lying people . To be honest the Cal scout is great. You can have up to 800 Hp if you really want to. Having 400 to 500 HP that regenerates at 50 Hp/s IS awesome. And he has quite a good combo of skills scan range and scan precision allow you to see most suits on the battlefield. Sure this suit is not a heavy but its faster than a brick tanked gal suit. And where the Gal suit needs 4 minutes to get back to health it takes the Cal scout 15 Secs...If you can't make use of that well its YOUR problem not the suits. If you feel the need for armor repair on a shield based suit you could always slap on a reactive plate that provides you some HP buffer AND repair or simply a repper... Just don't use it like a armor tanker use it like a shield tanker...because the cal scout IS a shield tanker... 250-260 Total EHP on my Cal scout... Use it mainly for support role and it works fine... Gal scout should have a penalty onb those plates and things would be fine.
I have a gal scout fitting with 280 ehp and it is fine as well, the thing is You CAN get more than 450 shield HP with 50 HP/s on a cal scout (with a laughable penalty) just as you can get more than 1000ehp on an amarr scout or 900 ehp on a gal scout...
If you really want to you can get 800 ehp on a cal scout...so whats your point? why is it OK for the cal scout to tank with little to no penalty but not for the gal scout that already gets a big penalty for doing so? |
1pawn dust
Algintal Core Gallente Federation
116
|
Posted - 2014.04.08 14:27:00 -
[70] - Quote
gal scout does indeed a nerf, probably a heavy one at that but CCP needs to look at scouts in general and maybe take out low slots across the board and add in another role bonus.
Also built in repper for gal scout is way too OP and a joke |
|
KingBabar
The Rainbow Effect
2152
|
Posted - 2014.04.08 15:11:00 -
[71] - Quote
1pawn dust wrote:gal scout does indeed a nerf, probably a heavy one at that but CCP needs to look at scouts in general and maybe take out low slots across the board and add in another role bonus.
Also built in repper for gal scout is way too OP and a joke
Yeah, what would I ever do without those 3 HP per second?
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
|
Mike Ox Bigger
Skill Shots
256
|
Posted - 2014.04.08 15:16:00 -
[72] - Quote
A gal scout with two complex dampeners is completely invisible to a Cal scout even with that Cal scout having 4 complex precision enhancers. You think that's balanced?
Get rid of the built in 25% that comes with cloaking and raise complex precision enhancers to 25% to keep up with dampeners. |
Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4081
|
Posted - 2014.04.08 15:25:00 -
[73] - Quote
KingBabar wrote:Korvin Lomont wrote:KingBabar wrote:Korvin Lomont wrote:KingBabar wrote:Oh the QQ, the blessed QQ.
I normally run on my Gallente scout suit:
2 basic plates 1 enhanced plate 2 extenders
Giving me 470/233 = 703 HP
Any more armor and the suit loses its edge, I wan't my suit to be able to jump over railings ffs....
I'll gladly put this setup vs a "true scout" With 350 HP and play 10 games or whatnot.
I'd like to see who'll be able to keep up in terms of kills/kdr....
Anyone saying that putting some HP on this suit makes it useless is clearly deluded.... Well if you thing a good KD/R is the only way to win . A good ewar scout can speed hacks objectives and is normally there where no one else is, but he can kill if necessary. My scout runs normally with somewhat between 350 and 480 HP, some fittings even less I am still experimenting. But even with those I can usually do good. High HP is just ONE way to be good at this game... So, if this is so effective, can I ask what Your KDR and W/L ratio is? To be honest these stats don't say anything: I run a lot solo and don't quit every game even when my team sucks. I have been a support logi quite some time and wasn't going for the kills. I normally play careless and risky so I aspect to die a lot. I play to have fun not to pad my stats I know a quite disturbing approach to a game but hey its my way to enjoy videogames ^^. But to answer your question my KD/R is something around 1.3 and my win/l should be around that value as well... Would my stats be better If I would run with 700hp instead of 350? Maybe but from the games I played (and yes I had fittings with way more HP) my stats didn't changed drastically. But this may be because I enjoy being fast and mobile way more than being slow with lots of HP... Yeah so you have the good stats to og With it, fair enough. What I don't understand is: You claim Your stats didn't change drastically when changing to a more tanky Assault kind of fitting, so why would you want that fitting to get nerfed?
I've said it before, and I'll say it again.
My only problem with brick tanked scouts is ROLE THEFT.
Buff the Assaults, and this should fall back into line.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
|
knight of 6
SVER True Blood General Tso's Alliance
1745
|
Posted - 2014.04.08 15:42:00 -
[74] - Quote
KingBabar wrote:Oh the QQ, the blessed QQ.
I normally run on my Gallente scout suit:
2 basic plates 1 enhanced plate 2 extenders
Giving me 470/233 = 703 HP
Any more armor and the suit loses its edge, I wan't my suit to be able to jump over railings ffs....
I'll gladly put this setup vs a "true scout" With 350 HP and play 10 games or whatnot.
I'd like to see who'll be able to keep up in terms of kills/kdr....
Anyone saying that putting some HP on this suit makes it useless is clearly deluded.... out of curiosity i ran some numbers.
that fit has .08 faster movement speed, .07 faster strafe speed, and .11 faster sprint speed than an unplated caldari assault. that fit has .22 slower movement speed, .2 slower strafe speed, and .33 slower sprint speed than an unplated minmatar assault.
"I speak for the trees!"
Ko6 scout,
|
sabre prime
The Unholy Legion Of DarkStar DARKSTAR ARMY
167
|
Posted - 2014.04.08 15:59:00 -
[75] - Quote
sabre prime wrote:Korvin Lomont wrote:Dexter307 wrote:Lolno Cal scout is better If I could respec i would go cal scout This. Ok I could go Cal scout...but its...caldari tech... But this suit is so amazing. And I gues thats why I see way more cal scout than any other scouts out there. Sure there are also a lot of Gal scouts but remember many have a BPO for this suit... BPO for the Gallente scout is OP. 3 low slots.
Let me follow up by saying that the BPOs should not be subjected to slot layout changes, or other serious adjustments. These are legacy products from Dust's past.
Lastly, the Galllente scout is not OP. None of the scouts are OP; they have been fixed, after a long time of underperforming.
The cloak on the other hand is a bit OP, as with anything new added to the game by CCP. Cloak duration times are too long. 30/60/80 seconds? 80 seconds of invisibility! Even 30 seconds is too long. 20/40/60 seconds is where it should be at.
Desperate attempt to get BPOs
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
63
|
Posted - 2014.04.08 16:04:00 -
[76] - Quote
This is getting a bit silly. Scouts are fine generally, it's just that, as King Barbar agrees, the Gallente scout maybe needs tweaking slightly since both bonuses are great (range and dampening) plus it gets free armor repair.
It's a shame everyone ignored my suggestion of removing the scan range bonus. It's a minor nerf that would help bring things into line.
There's no reason you shouldn't be able to fit a scout suit as a good assault suit. Like there is no reason you can't fit an assault like a good scout:
Gallente scout-assault
|
KingBabar
The Rainbow Effect
2153
|
Posted - 2014.04.08 16:40:00 -
[77] - Quote
knight of 6 wrote:KingBabar wrote:Oh the QQ, the blessed QQ.
I normally run on my Gallente scout suit:
2 basic plates 1 enhanced plate 2 extenders
Giving me 470/233 = 703 HP
Any more armor and the suit loses its edge, I wan't my suit to be able to jump over railings ffs....
I'll gladly put this setup vs a "true scout" With 350 HP and play 10 games or whatnot.
I'd like to see who'll be able to keep up in terms of kills/kdr....
Anyone saying that putting some HP on this suit makes it useless is clearly deluded.... out of curiosity i ran some numbers. that fit has .08 faster movement speed, .07 faster strafe speed, and .11 faster sprint speed than an unplated caldari assault. that fit has .22 slower movement speed, .2 slower strafe speed, and .33 slower sprint speed than an unplated minmatar assault.
Exactly!
But none of the assault suits have that second equipment slot, which makes all the difference too me.
Back in Beta the assault suits had 1 equipment slot, and they had 2 only at proto level. This made spending 2-3 times the amount for a protosuit really worth it. Many of us in SI ran around with a medkit and a hive, we managed to stay isk positive in proto due to medkits and tight play, remember, this was way before any PC or refund isk.
When the game launched, they removed it and I was very pissed. I looked over the other suits well aware of having links + scan was the bare minimum of what I wanted for PC, the natural choice was the Cal logi with its shield tank and speed. A year later 1.8 comes and I can pic a new suit, any suit I want. There I see a much faster suit with a sidearm and 2 equipment sots, its the natural choice for me. Gal vs Cal was a very though choice but my calculator sort of trahed my passion, I reckon I'd be misserable either way...
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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LittleCuteBunny
404
|
Posted - 2014.04.08 16:48:00 -
[78] - Quote
Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault.
The problem is that the Gallente Scout can be a ghost without even putting an effort in doing so, which allows it to stack all kinds of armor plates and low slot modules.
If CCP removed the innate bonus to the Gallente dropsuits, it is very likely that the players will replace it with a GÇ£Complex Reactive PlateGÇ¥ and the problem is solved.
Retired.
|
Bormir1r
Fatal Absolution Dirt Nap Squad.
231
|
Posted - 2014.04.08 17:17:00 -
[79] - Quote
NAV HIV wrote:Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault. Well it doesn't need a nerf. Just give it higher penalty for using Armor plates... Btw that free enhanced armor repper is a bit stupid. Other suits doesn't have it, why should this....
I really didn't understand why CCP did this....the gal scout was perfectly fine pre -1.8 putting the extra armor repper was completely unnecessary.
"One does not simply" look for a scout, it looks for you.
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Eric Del Carlo
Inner.Hell
122
|
Posted - 2014.04.08 17:23:00 -
[80] - Quote
knight of 6 wrote:if the scout is running that much armor they have nerfed themself.... Honestly, screw armor plates, 2 complex shields are enough for the hit and run tactics I use on my Gallente Scout.
ON THE LOWS: x2 Complex KinCats x1 Complex Dampener x1 Complex Cardiac Regulator
Will beat an armor tanked scout any day
GÖà One of the original scout bastards GÖà
|
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Eric Del Carlo
Inner.Hell
123
|
Posted - 2014.04.08 17:27:00 -
[81] - Quote
For dealing with armor brick tanking, and this has been mentioned many times among the scout community that armor plates just need a more serious penalty towards scouts (whether it's a higher penalty towards efficiency after the first armor plate or higher speed penalty). I'm quite certain that none of the real scouts would have any problem with this.
GÖà One of the original scout bastards GÖà
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Charlotte O'Dell
Fatal Absolution Dirt Nap Squad.
2311
|
Posted - 2014.04.08 17:30:00 -
[82] - Quote
Knowing where the enemy is = best form of tanking.
Charlotte O'Dell is the highest level unicorn!
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Yan Darn
Science For Death
537
|
Posted - 2014.04.08 18:45:00 -
[83] - Quote
Eric Del Carlo wrote:For dealing with armor brick tanking, and this has been mentioned many times among the scout community that armor plates just need a more serious penalty towards scouts (whether it's a higher penalty towards efficiency after the first armor plate or higher speed penalty). I'm quite certain that none of the real scouts would have any problem with this. ^
This - though I think PG/CPU increase is in order as much as anything, from memory:
Basic armour plates: 85 armour 2% speed penalty 1pg 10 CPU Complex Ferroscales plates: 75 Armour 14pg 39 CPU
Seriously though - this thread has so much fail logic it's hard to respond to it all - when people fail to consider remarkably simple ideas - it's remarkably difficult to get them to understand why they are wrong.
BPOs not having updated stats - erm ok, just give an aurum refund instead.
3hp/sec regen OP? - erm, ok if we're forgetting the whole idea behind scout tank being relatively low buffer, relatively high recovery, nerf Cal shield regen - hell nerf all scout shield regen - the delay and amount recharged is ridiculously high compared to other frames. If the scout (a regen based tank suit) from the primary armour regen based faction doesn't get some kind of armour regen - why help any?
Remove some low slot modules- yeah it's cool, I didn't want range amps, dampeners, kin cats and cardio regs anyway -actually, im sure people would consider a proto gal with a complex carido reg, kin cat, dampener and range amp OP at this point anyway...
'low slots = armour tank mods' is such narrow minded med frame mentality (but hey, that covers most of the playerbase).
The Ghost of Bravo
|
ALPHA DECRIPTER
Dragon-Empire
899
|
Posted - 2014.04.08 19:10:00 -
[84] - Quote
Lol I've killed brick tanked scouts while they were cloaked simply because there profile was so terrible that I could easily track them. Combine this with the fact that my SMG is anti-armor and there brick tank is worthless.
I don't use a cloak OR armor on my SG fit and it is still so dam effective!....the fit is full STD! The 3 reps per sec allow me to forgo reps and add more mobility to my fit so that I can, more easily, dodge my victim's bullets before spewing my hot, sticky plasma all over there face
Scout Tactician
Dance puppets, DANCE!
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Warbot Titan X
Ancient Exiles. Dirt Nap Squad.
43
|
Posted - 2014.04.08 19:43:00 -
[85] - Quote
Oh no's brick tank scout, brick tank scout! Nerf em! Nerf em!
Jeez people, get over it. A bunch of cry babies. I kill them and I also die by them. Let the player fit their dropsuit to their liking. This is Dust 514.
The scout pants commands me - closed beta vet
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The Terminator T-1000
Skynet Incorporated
352
|
Posted - 2014.04.08 19:47:00 -
[86] - Quote
Scouts were buffed way too much on this last update. They should lose their side arm and/or lose a slot. No other suit has been buffed as much as the scout has at one time. It takes a commando ( essentially a heavy) to carry 2 light weapons and no grenades but a scout can carry 1 light weapon, 1 sidearm, 2 equipment, grenades, lots of slots, better electronics and faster speed. Really? |
Thrydwulf Khodan
80
|
Posted - 2014.04.08 20:40:00 -
[87] - Quote
True Adamance wrote:Admittedly the Gal Scout does not need a 3 reps per second passive ability. You cannot argue against than when no other suit gets it...... , 1 per second maybe but not 3.
I'm sure you already know this ... but for folks who don't:
The suit changes are due to CCP changing Dust dropsuits to align with general Eve ship racial styles.
Gallente have relatively good Armor, but make up for it in Repairing. (Repair Tanking, so all of the Gallente suits get armor repair.) Gallente ships typically give bonuses to hybrid turrets and/or active armor tanking.
Amarr dropsuits have substantial armor and reasonable shields and are the slowest. (Hybrid Tanking) Amarr ships have solid armor tanking, but tend to be slower and use laser weaponry.
Caldari dropsuits have Excellent shields and minimal armor and okay speed. (Shield tanking) Caldari ships are generally slow, shield tanked, tend towards long range.
Minmatar dropsuits have fast moving suits with lower armor and shield totals. (hit and run tactics) Minmatar ships have speed and versatility. They can do armor or shield tanking. |
poison Diego
NECROM0NGERS Caps and Mercs
383
|
Posted - 2014.04.08 20:59:00 -
[88] - Quote
Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault.
And are you a caldari scout sir if I may ask? If not why are you not complaining about them? they can have 450 shield, scan every thing, invisible, faster than gallente, since most weapons are now +damage to armour I dont know whaat the hell you are talking about. Oh did I mention that they are always rep up full health in about 6-12 seconds?
Why not just put cloaks on ADSs, Forgeguns on scouts and make heavies only be able to use sidearms?
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Korvin Lomont
United Pwnage Service RISE of LEGION
896
|
Posted - 2014.04.08 23:32:00 -
[89] - Quote
The Terminator T-1000 wrote:Scouts were buffed way too much on this last update. They should lose their side arm and/or lose a slot. No other suit has been buffed as much as the scout has at one time. It takes a commando ( essentially a heavy) to carry 2 light weapons and no grenades but a scout can carry 1 light weapon, 1 sidearm, 2 equipment, grenades, lots of slots, better electronics and faster speed. Really?
With uprising scouts were nerfed the hardest for no reason, they are now nearly back to their former "glory" If YOU can't kill a suit with at bets 900 HP YOU have a serious problem....
Scouts are fine the only thing CCP needs to do is reworking Assault suits... |
neausea 1987
R 0 N 1 N
147
|
Posted - 2014.04.08 23:49:00 -
[90] - Quote
im a minmitar scout and i will tell you no, let them stack armor oh well i kill them just as fast with a breach scp headshot. and if they go 30-2 everytime you face them sounds like a personal problem, i think people in this game are one dimensonal i have a gun for every situation and most of the suits to boot.
this is all I have a¦Ñ_a¦Ñ.... GòÜ(GÇóGîéGÇó)Gò¥ .... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ ......... Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+ i need more QQ tears MORE!!
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