Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Korvin Lomont
United Pwnage Service RISE of LEGION
893
|
Posted - 2014.04.08 13:32:00 -
[61] - Quote
KingBabar wrote:Korvin Lomont wrote:KingBabar wrote:Korvin Lomont wrote:KingBabar wrote:Oh the QQ, the blessed QQ.
I normally run on my Gallente scout suit:
2 basic plates 1 enhanced plate 2 extenders
Giving me 470/233 = 703 HP
Any more armor and the suit loses its edge, I wan't my suit to be able to jump over railings ffs....
I'll gladly put this setup vs a "true scout" With 350 HP and play 10 games or whatnot.
I'd like to see who'll be able to keep up in terms of kills/kdr....
Anyone saying that putting some HP on this suit makes it useless is clearly deluded.... Well if you thing a good KD/R is the only way to win . A good ewar scout can speed hacks objectives and is normally there where no one else is, but he can kill if necessary. My scout runs normally with somewhat between 350 and 480 HP, some fittings even less I am still experimenting. But even with those I can usually do good. High HP is just ONE way to be good at this game... So, if this is so effective, can I ask what Your KDR and W/L ratio is? To be honest these stats don't say anything: I run a lot solo and don't quit every game even when my team sucks. I have been a support logi quite some time and wasn't going for the kills. I normally play careless and risky so I aspect to die a lot. I play to have fun not to pad my stats I know a quite disturbing approach to a game but hey its my way to enjoy videogames ^^. But to answer your question my KD/R is something around 1.3 and my win/l should be around that value as well... Would my stats be better If I would run with 700hp instead of 350? Maybe but from the games I played (and yes I had fittings with way more HP) my stats didn't changed drastically. But this may be because I enjoy being fast and mobile way more than being slow with lots of HP... Yeah so you have the good stats to og With it, fair enough. What I don't understand is: You claim Your stats didn't change drastically when changing to a more tanky Assault kind of fitting, so why would you want that fitting to get nerfed?
Ahh nope I don't want ^^. I am actually trying to allow the possibility to do so if you follow my posts. All I wanted to say is it is not necessary to do so and there are other way to be useful on the field. I am totally fine with "brick tanked" scouts or logis or assaults.
But it sounded a bit like this is the only way to play scout in a good way and here I disagree :)
|
Nothing Certain
Bioshock Rejects
440
|
Posted - 2014.04.08 13:35:00 -
[62] - Quote
Vespasian Andendare wrote:Sourdough Muffins wrote:Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault. I don't know about many other people but my main only has 300~ eHP and the standard 3 armor rep rate. The 9+ rep rate is only possible if you add a Complex Armor Rep and 450+ armor is only possible if you stack plates. You are describing a brick tank Scout... which is incredibly stupid sacrificing your eWAR advantage for eHP. Only an Assault player would think this is good. This. A lot of people are quick to complain about the cloak being the primary problem, but really it's only a side issue. My 12k scout suits I run have 2x militia armor plates only for defense, and I only have ~350 armor or so with the 3 innate repair. Most of my kills involve looking at the radar and coming up behind someone. I don't need a cloak to come up behind someone. People really need to be more situationally aware before crying for nerfs on the forums.
Cool, so you are fine with getting rid of the cloak. Or are you just bullshitting?
Because, that's why.
|
Korvin Lomont
United Pwnage Service RISE of LEGION
893
|
Posted - 2014.04.08 13:42:00 -
[63] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Korvin Lomont wrote:Dexter307 wrote:Lolno Cal scout is better If I could respec i would go cal scout This. Ok I could go Cal scout...but its...caldari tech... But this suit is so amazing. And I gues thats why I see way more cal scout than any other scouts out there. Sure there are also a lot of Gal scouts but remember many have a BPO for this suit... But having 500 HP with a repair rate of 50 HP/s is freaking awesome and than there are people whining because of the 3 Hp/s on the gal scout . Just stop it .. just STOPI don't even play scout but I use them and light frames and the GAL scout outclasses every other scout hands down and for the reasons stated . All the Cal scout CAN do IS see and nothing else .Oooooo it has a high shield rep rate but nothing else , it can't tank , only two low slots leads one to limited choices and none involving longevity and defense , no armor rep and you HAVE to use either dampeners or rangers .Stop touting the " Greatness " of the Caldari scout because it has none besides it's shield rep rate and being able to see . No one would ever make a post about a Cal scout like the one's I have seen about the Amarr and Gal scouts , you wan't to know why ..??.. because you just can't do with a Cal scout what you can do with other's . It's by far the weakest so stop acting like it's the best . I use it and notice how it's outclassed , so stop your lying people .
To be honest the Cal scout is great. You can have up to 800 Hp if you really want to. Having 400 to 500 HP that regenerates at 50 Hp/s IS awesome. And he has quite a good combo of skills scan range and scan precision allow you to see most suits on the battlefield. Sure this suit is not a heavy but its faster than a brick tanked gal suit.
And where the Gal suit needs 4 minutes to get back to health it takes the Cal scout 15 Secs...If you can't make use of that well its YOUR problem not the suits.
If you feel the need for armor repair on a shield based suit you could always slap on a reactive plate that provides you some HP buffer AND repair or simply a repper...
Just don't use it like a armor tanker use it like a shield tanker...because the cal scout IS a shield tanker... |
pyramidhead 420
Carbon 7
421
|
Posted - 2014.04.08 14:04:00 -
[64] - Quote
Maken Tosch wrote:So they sacrificed being able to hide from scanners in favor of a little more ehp? Lol.
A true Gallente scout wouldn't need any of that ehp if they stick to hiding and flanking. since 99.9% of the FOTM people went gal scout, expect it to be overused and nerfed to hell and back. |
sabre prime
The Unholy Legion Of DarkStar DARKSTAR ARMY
166
|
Posted - 2014.04.08 14:06:00 -
[65] - Quote
Korvin Lomont wrote:Dexter307 wrote:Lolno Cal scout is better If I could respec i would go cal scout This. Ok I could go Cal scout...but its...caldari tech... But this suit is so amazing. And I gues thats why I see way more cal scout than any other scouts out there. Sure there are also a lot of Gal scouts but remember many have a BPO for this suit...
BPO for the Gallente scout is OP. 3 low slots.
Desperate attempt to get BPOs
|
NAV HIV
The Generals General Tso's Alliance
1378
|
Posted - 2014.04.08 14:10:00 -
[66] - Quote
Korvin Lomont wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Korvin Lomont wrote:Dexter307 wrote:Lolno Cal scout is better If I could respec i would go cal scout This. Ok I could go Cal scout...but its...caldari tech... But this suit is so amazing. And I gues thats why I see way more cal scout than any other scouts out there. Sure there are also a lot of Gal scouts but remember many have a BPO for this suit... But having 500 HP with a repair rate of 50 HP/s is freaking awesome and than there are people whining because of the 3 Hp/s on the gal scout . Just stop it .. just STOPI don't even play scout but I use them and light frames and the GAL scout outclasses every other scout hands down and for the reasons stated . All the Cal scout CAN do IS see and nothing else .Oooooo it has a high shield rep rate but nothing else , it can't tank , only two low slots leads one to limited choices and none involving longevity and defense , no armor rep and you HAVE to use either dampeners or rangers .Stop touting the " Greatness " of the Caldari scout because it has none besides it's shield rep rate and being able to see . No one would ever make a post about a Cal scout like the one's I have seen about the Amarr and Gal scouts , you wan't to know why ..??.. because you just can't do with a Cal scout what you can do with other's . It's by far the weakest so stop acting like it's the best . I use it and notice how it's outclassed , so stop your lying people . To be honest the Cal scout is great. You can have up to 800 Hp if you really want to. Having 400 to 500 HP that regenerates at 50 Hp/s IS awesome. And he has quite a good combo of skills scan range and scan precision allow you to see most suits on the battlefield. Sure this suit is not a heavy but its faster than a brick tanked gal suit. And where the Gal suit needs 4 minutes to get back to health it takes the Cal scout 15 Secs...If you can't make use of that well its YOUR problem not the suits. If you feel the need for armor repair on a shield based suit you could always slap on a reactive plate that provides you some HP buffer AND repair or simply a repper... Just don't use it like a armor tanker use it like a shield tanker...because the cal scout IS a shield tanker...
250-260 Total EHP on my Cal scout... Use it mainly for support role and it works fine... Gal scout should have a penalty onb those plates and things would be fine. |
Korvin Lomont
United Pwnage Service RISE of LEGION
893
|
Posted - 2014.04.08 14:11:00 -
[67] - Quote
pyramidhead 420 wrote:Maken Tosch wrote:So they sacrificed being able to hide from scanners in favor of a little more ehp? Lol.
A true Gallente scout wouldn't need any of that ehp if they stick to hiding and flanking. since 99.9% of the FOTM people went gal scout, expect it to be overused and nerfed to hell and back.
I don't really believe that. I encounter way more Heavies than scouts and regarding Scouts I see way more Cal scouts than gal scouts.... |
KingBabar
The Rainbow Effect Negative-Feedback
2152
|
Posted - 2014.04.08 14:16:00 -
[68] - Quote
Spkr4theDead wrote:KingBabar wrote:Oh the QQ, the blessed QQ.
I normally run on my Gallente scout suit:
2 basic plates 1 enhanced plate 2 extenders
Giving me 470/233 = 703 HP
Any more armor and the suit loses its edge, I wan't my suit to be able to jump over railings ffs....
I'll gladly put this setup vs a "true scout" With 350 HP and play 10 games or whatnot.
I'd like to see who'll be able to keep up in terms of kills/kdr....
Anyone saying that putting some HP on this suit makes it useless is clearly deluded.... So no matter what you're using, you're a try-hard to the max.
Says the guy who I've mosty seen in or close to the redline, even with a fluffing blaster tank....
I'm not the kind of scout that goes around cloaked, sneaking up on a single target, bang with shotgun and then dissapear...
I'm more in the line of a "slayerlogiscout", if that makes any sense. I usually bring allotek hives, giving some fat friends the occational love, I have an active scanner on most of my suits and I swap one of them out for an uplink or even two when needed.
You see, SPKR - Unlike you I actually care about winning the games, even pub games. I know that staying more or less immobile on more or less the exact same spot with an OP tank doing, well I dunno to be honest, is a perfectly fine way to play the game, or so I've been told. That kind of stat-padding tryhardiness is a little low for a player of my character. Everybody knows me as a guy that just won't stop pushing, even though my KDR and wallet takes a pounding.
I want to hack the point and hold it too, but before that I have to clear it out, which makes having a HP buffer + fast reps (Allotek hives) the best way to do just that. Most scouts they sneak about to get easy kills and to get WPs from hacks and then move on...
So I spec the suit in a way that I think is best in relations to the role I'm supposed to fullfill, that makes me a tryhard? So when you fit your tanks, do you fit them as best as you can? Or do you fill a slot or two with a module you don't really need so you don+ªt max your potential so you don't have to be a tryhard too?
I suggest you either shut up entirely about how you think I play, you're always so very wrong. I'd be more than happy to group up with you for an afternoon of Skirmish, then you can see for yourself and post an official apology for being a fingerpointing high horse rideing little *****.....
Or perhaps you should get your friend online to continue ths debate, you're on very thin ice here IMO....
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
|
Korvin Lomont
United Pwnage Service RISE of LEGION
893
|
Posted - 2014.04.08 14:22:00 -
[69] - Quote
NAV HIV wrote:Korvin Lomont wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Korvin Lomont wrote:Dexter307 wrote:Lolno Cal scout is better If I could respec i would go cal scout This. Ok I could go Cal scout...but its...caldari tech... But this suit is so amazing. And I gues thats why I see way more cal scout than any other scouts out there. Sure there are also a lot of Gal scouts but remember many have a BPO for this suit... But having 500 HP with a repair rate of 50 HP/s is freaking awesome and than there are people whining because of the 3 Hp/s on the gal scout . Just stop it .. just STOPI don't even play scout but I use them and light frames and the GAL scout outclasses every other scout hands down and for the reasons stated . All the Cal scout CAN do IS see and nothing else .Oooooo it has a high shield rep rate but nothing else , it can't tank , only two low slots leads one to limited choices and none involving longevity and defense , no armor rep and you HAVE to use either dampeners or rangers .Stop touting the " Greatness " of the Caldari scout because it has none besides it's shield rep rate and being able to see . No one would ever make a post about a Cal scout like the one's I have seen about the Amarr and Gal scouts , you wan't to know why ..??.. because you just can't do with a Cal scout what you can do with other's . It's by far the weakest so stop acting like it's the best . I use it and notice how it's outclassed , so stop your lying people . To be honest the Cal scout is great. You can have up to 800 Hp if you really want to. Having 400 to 500 HP that regenerates at 50 Hp/s IS awesome. And he has quite a good combo of skills scan range and scan precision allow you to see most suits on the battlefield. Sure this suit is not a heavy but its faster than a brick tanked gal suit. And where the Gal suit needs 4 minutes to get back to health it takes the Cal scout 15 Secs...If you can't make use of that well its YOUR problem not the suits. If you feel the need for armor repair on a shield based suit you could always slap on a reactive plate that provides you some HP buffer AND repair or simply a repper... Just don't use it like a armor tanker use it like a shield tanker...because the cal scout IS a shield tanker... 250-260 Total EHP on my Cal scout... Use it mainly for support role and it works fine... Gal scout should have a penalty onb those plates and things would be fine.
I have a gal scout fitting with 280 ehp and it is fine as well, the thing is You CAN get more than 450 shield HP with 50 HP/s on a cal scout (with a laughable penalty) just as you can get more than 1000ehp on an amarr scout or 900 ehp on a gal scout...
If you really want to you can get 800 ehp on a cal scout...so whats your point? why is it OK for the cal scout to tank with little to no penalty but not for the gal scout that already gets a big penalty for doing so? |
1pawn dust
Algintal Core Gallente Federation
116
|
Posted - 2014.04.08 14:27:00 -
[70] - Quote
gal scout does indeed a nerf, probably a heavy one at that but CCP needs to look at scouts in general and maybe take out low slots across the board and add in another role bonus.
Also built in repper for gal scout is way too OP and a joke |
|
KingBabar
The Rainbow Effect
2152
|
Posted - 2014.04.08 15:11:00 -
[71] - Quote
1pawn dust wrote:gal scout does indeed a nerf, probably a heavy one at that but CCP needs to look at scouts in general and maybe take out low slots across the board and add in another role bonus.
Also built in repper for gal scout is way too OP and a joke
Yeah, what would I ever do without those 3 HP per second?
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
|
Mike Ox Bigger
Skill Shots
256
|
Posted - 2014.04.08 15:16:00 -
[72] - Quote
A gal scout with two complex dampeners is completely invisible to a Cal scout even with that Cal scout having 4 complex precision enhancers. You think that's balanced?
Get rid of the built in 25% that comes with cloaking and raise complex precision enhancers to 25% to keep up with dampeners. |
Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4081
|
Posted - 2014.04.08 15:25:00 -
[73] - Quote
KingBabar wrote:Korvin Lomont wrote:KingBabar wrote:Korvin Lomont wrote:KingBabar wrote:Oh the QQ, the blessed QQ.
I normally run on my Gallente scout suit:
2 basic plates 1 enhanced plate 2 extenders
Giving me 470/233 = 703 HP
Any more armor and the suit loses its edge, I wan't my suit to be able to jump over railings ffs....
I'll gladly put this setup vs a "true scout" With 350 HP and play 10 games or whatnot.
I'd like to see who'll be able to keep up in terms of kills/kdr....
Anyone saying that putting some HP on this suit makes it useless is clearly deluded.... Well if you thing a good KD/R is the only way to win . A good ewar scout can speed hacks objectives and is normally there where no one else is, but he can kill if necessary. My scout runs normally with somewhat between 350 and 480 HP, some fittings even less I am still experimenting. But even with those I can usually do good. High HP is just ONE way to be good at this game... So, if this is so effective, can I ask what Your KDR and W/L ratio is? To be honest these stats don't say anything: I run a lot solo and don't quit every game even when my team sucks. I have been a support logi quite some time and wasn't going for the kills. I normally play careless and risky so I aspect to die a lot. I play to have fun not to pad my stats I know a quite disturbing approach to a game but hey its my way to enjoy videogames ^^. But to answer your question my KD/R is something around 1.3 and my win/l should be around that value as well... Would my stats be better If I would run with 700hp instead of 350? Maybe but from the games I played (and yes I had fittings with way more HP) my stats didn't changed drastically. But this may be because I enjoy being fast and mobile way more than being slow with lots of HP... Yeah so you have the good stats to og With it, fair enough. What I don't understand is: You claim Your stats didn't change drastically when changing to a more tanky Assault kind of fitting, so why would you want that fitting to get nerfed?
I've said it before, and I'll say it again.
My only problem with brick tanked scouts is ROLE THEFT.
Buff the Assaults, and this should fall back into line.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
|
knight of 6
SVER True Blood General Tso's Alliance
1745
|
Posted - 2014.04.08 15:42:00 -
[74] - Quote
KingBabar wrote:Oh the QQ, the blessed QQ.
I normally run on my Gallente scout suit:
2 basic plates 1 enhanced plate 2 extenders
Giving me 470/233 = 703 HP
Any more armor and the suit loses its edge, I wan't my suit to be able to jump over railings ffs....
I'll gladly put this setup vs a "true scout" With 350 HP and play 10 games or whatnot.
I'd like to see who'll be able to keep up in terms of kills/kdr....
Anyone saying that putting some HP on this suit makes it useless is clearly deluded.... out of curiosity i ran some numbers.
that fit has .08 faster movement speed, .07 faster strafe speed, and .11 faster sprint speed than an unplated caldari assault. that fit has .22 slower movement speed, .2 slower strafe speed, and .33 slower sprint speed than an unplated minmatar assault.
"I speak for the trees!"
Ko6 scout,
|
sabre prime
The Unholy Legion Of DarkStar DARKSTAR ARMY
167
|
Posted - 2014.04.08 15:59:00 -
[75] - Quote
sabre prime wrote:Korvin Lomont wrote:Dexter307 wrote:Lolno Cal scout is better If I could respec i would go cal scout This. Ok I could go Cal scout...but its...caldari tech... But this suit is so amazing. And I gues thats why I see way more cal scout than any other scouts out there. Sure there are also a lot of Gal scouts but remember many have a BPO for this suit... BPO for the Gallente scout is OP. 3 low slots.
Let me follow up by saying that the BPOs should not be subjected to slot layout changes, or other serious adjustments. These are legacy products from Dust's past.
Lastly, the Galllente scout is not OP. None of the scouts are OP; they have been fixed, after a long time of underperforming.
The cloak on the other hand is a bit OP, as with anything new added to the game by CCP. Cloak duration times are too long. 30/60/80 seconds? 80 seconds of invisibility! Even 30 seconds is too long. 20/40/60 seconds is where it should be at.
Desperate attempt to get BPOs
|
Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
63
|
Posted - 2014.04.08 16:04:00 -
[76] - Quote
This is getting a bit silly. Scouts are fine generally, it's just that, as King Barbar agrees, the Gallente scout maybe needs tweaking slightly since both bonuses are great (range and dampening) plus it gets free armor repair.
It's a shame everyone ignored my suggestion of removing the scan range bonus. It's a minor nerf that would help bring things into line.
There's no reason you shouldn't be able to fit a scout suit as a good assault suit. Like there is no reason you can't fit an assault like a good scout:
Gallente scout-assault
|
KingBabar
The Rainbow Effect
2153
|
Posted - 2014.04.08 16:40:00 -
[77] - Quote
knight of 6 wrote:KingBabar wrote:Oh the QQ, the blessed QQ.
I normally run on my Gallente scout suit:
2 basic plates 1 enhanced plate 2 extenders
Giving me 470/233 = 703 HP
Any more armor and the suit loses its edge, I wan't my suit to be able to jump over railings ffs....
I'll gladly put this setup vs a "true scout" With 350 HP and play 10 games or whatnot.
I'd like to see who'll be able to keep up in terms of kills/kdr....
Anyone saying that putting some HP on this suit makes it useless is clearly deluded.... out of curiosity i ran some numbers. that fit has .08 faster movement speed, .07 faster strafe speed, and .11 faster sprint speed than an unplated caldari assault. that fit has .22 slower movement speed, .2 slower strafe speed, and .33 slower sprint speed than an unplated minmatar assault.
Exactly!
But none of the assault suits have that second equipment slot, which makes all the difference too me.
Back in Beta the assault suits had 1 equipment slot, and they had 2 only at proto level. This made spending 2-3 times the amount for a protosuit really worth it. Many of us in SI ran around with a medkit and a hive, we managed to stay isk positive in proto due to medkits and tight play, remember, this was way before any PC or refund isk.
When the game launched, they removed it and I was very pissed. I looked over the other suits well aware of having links + scan was the bare minimum of what I wanted for PC, the natural choice was the Cal logi with its shield tank and speed. A year later 1.8 comes and I can pic a new suit, any suit I want. There I see a much faster suit with a sidearm and 2 equipment sots, its the natural choice for me. Gal vs Cal was a very though choice but my calculator sort of trahed my passion, I reckon I'd be misserable either way...
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
|
LittleCuteBunny
404
|
Posted - 2014.04.08 16:48:00 -
[78] - Quote
Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault.
The problem is that the Gallente Scout can be a ghost without even putting an effort in doing so, which allows it to stack all kinds of armor plates and low slot modules.
If CCP removed the innate bonus to the Gallente dropsuits, it is very likely that the players will replace it with a GÇ£Complex Reactive PlateGÇ¥ and the problem is solved.
Retired.
|
Bormir1r
Fatal Absolution Dirt Nap Squad.
231
|
Posted - 2014.04.08 17:17:00 -
[79] - Quote
NAV HIV wrote:Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault. Well it doesn't need a nerf. Just give it higher penalty for using Armor plates... Btw that free enhanced armor repper is a bit stupid. Other suits doesn't have it, why should this....
I really didn't understand why CCP did this....the gal scout was perfectly fine pre -1.8 putting the extra armor repper was completely unnecessary.
"One does not simply" look for a scout, it looks for you.
|
Eric Del Carlo
Inner.Hell
122
|
Posted - 2014.04.08 17:23:00 -
[80] - Quote
knight of 6 wrote:if the scout is running that much armor they have nerfed themself.... Honestly, screw armor plates, 2 complex shields are enough for the hit and run tactics I use on my Gallente Scout.
ON THE LOWS: x2 Complex KinCats x1 Complex Dampener x1 Complex Cardiac Regulator
Will beat an armor tanked scout any day
GÖà One of the original scout bastards GÖà
|
|
Eric Del Carlo
Inner.Hell
123
|
Posted - 2014.04.08 17:27:00 -
[81] - Quote
For dealing with armor brick tanking, and this has been mentioned many times among the scout community that armor plates just need a more serious penalty towards scouts (whether it's a higher penalty towards efficiency after the first armor plate or higher speed penalty). I'm quite certain that none of the real scouts would have any problem with this.
GÖà One of the original scout bastards GÖà
|
Charlotte O'Dell
Fatal Absolution Dirt Nap Squad.
2311
|
Posted - 2014.04.08 17:30:00 -
[82] - Quote
Knowing where the enemy is = best form of tanking.
Charlotte O'Dell is the highest level unicorn!
|
Yan Darn
Science For Death
537
|
Posted - 2014.04.08 18:45:00 -
[83] - Quote
Eric Del Carlo wrote:For dealing with armor brick tanking, and this has been mentioned many times among the scout community that armor plates just need a more serious penalty towards scouts (whether it's a higher penalty towards efficiency after the first armor plate or higher speed penalty). I'm quite certain that none of the real scouts would have any problem with this. ^
This - though I think PG/CPU increase is in order as much as anything, from memory:
Basic armour plates: 85 armour 2% speed penalty 1pg 10 CPU Complex Ferroscales plates: 75 Armour 14pg 39 CPU
Seriously though - this thread has so much fail logic it's hard to respond to it all - when people fail to consider remarkably simple ideas - it's remarkably difficult to get them to understand why they are wrong.
BPOs not having updated stats - erm ok, just give an aurum refund instead.
3hp/sec regen OP? - erm, ok if we're forgetting the whole idea behind scout tank being relatively low buffer, relatively high recovery, nerf Cal shield regen - hell nerf all scout shield regen - the delay and amount recharged is ridiculously high compared to other frames. If the scout (a regen based tank suit) from the primary armour regen based faction doesn't get some kind of armour regen - why help any?
Remove some low slot modules- yeah it's cool, I didn't want range amps, dampeners, kin cats and cardio regs anyway -actually, im sure people would consider a proto gal with a complex carido reg, kin cat, dampener and range amp OP at this point anyway...
'low slots = armour tank mods' is such narrow minded med frame mentality (but hey, that covers most of the playerbase).
The Ghost of Bravo
|
ALPHA DECRIPTER
Dragon-Empire
899
|
Posted - 2014.04.08 19:10:00 -
[84] - Quote
Lol I've killed brick tanked scouts while they were cloaked simply because there profile was so terrible that I could easily track them. Combine this with the fact that my SMG is anti-armor and there brick tank is worthless.
I don't use a cloak OR armor on my SG fit and it is still so dam effective!....the fit is full STD! The 3 reps per sec allow me to forgo reps and add more mobility to my fit so that I can, more easily, dodge my victim's bullets before spewing my hot, sticky plasma all over there face
Scout Tactician
Dance puppets, DANCE!
|
Warbot Titan X
Ancient Exiles. Dirt Nap Squad.
43
|
Posted - 2014.04.08 19:43:00 -
[85] - Quote
Oh no's brick tank scout, brick tank scout! Nerf em! Nerf em!
Jeez people, get over it. A bunch of cry babies. I kill them and I also die by them. Let the player fit their dropsuit to their liking. This is Dust 514.
The scout pants commands me - closed beta vet
|
The Terminator T-1000
Skynet Incorporated
352
|
Posted - 2014.04.08 19:47:00 -
[86] - Quote
Scouts were buffed way too much on this last update. They should lose their side arm and/or lose a slot. No other suit has been buffed as much as the scout has at one time. It takes a commando ( essentially a heavy) to carry 2 light weapons and no grenades but a scout can carry 1 light weapon, 1 sidearm, 2 equipment, grenades, lots of slots, better electronics and faster speed. Really? |
Thrydwulf Khodan
80
|
Posted - 2014.04.08 20:40:00 -
[87] - Quote
True Adamance wrote:Admittedly the Gal Scout does not need a 3 reps per second passive ability. You cannot argue against than when no other suit gets it...... , 1 per second maybe but not 3.
I'm sure you already know this ... but for folks who don't:
The suit changes are due to CCP changing Dust dropsuits to align with general Eve ship racial styles.
Gallente have relatively good Armor, but make up for it in Repairing. (Repair Tanking, so all of the Gallente suits get armor repair.) Gallente ships typically give bonuses to hybrid turrets and/or active armor tanking.
Amarr dropsuits have substantial armor and reasonable shields and are the slowest. (Hybrid Tanking) Amarr ships have solid armor tanking, but tend to be slower and use laser weaponry.
Caldari dropsuits have Excellent shields and minimal armor and okay speed. (Shield tanking) Caldari ships are generally slow, shield tanked, tend towards long range.
Minmatar dropsuits have fast moving suits with lower armor and shield totals. (hit and run tactics) Minmatar ships have speed and versatility. They can do armor or shield tanking. |
poison Diego
NECROM0NGERS Caps and Mercs
383
|
Posted - 2014.04.08 20:59:00 -
[88] - Quote
Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault.
And are you a caldari scout sir if I may ask? If not why are you not complaining about them? they can have 450 shield, scan every thing, invisible, faster than gallente, since most weapons are now +damage to armour I dont know whaat the hell you are talking about. Oh did I mention that they are always rep up full health in about 6-12 seconds?
Why not just put cloaks on ADSs, Forgeguns on scouts and make heavies only be able to use sidearms?
|
Korvin Lomont
United Pwnage Service RISE of LEGION
896
|
Posted - 2014.04.08 23:32:00 -
[89] - Quote
The Terminator T-1000 wrote:Scouts were buffed way too much on this last update. They should lose their side arm and/or lose a slot. No other suit has been buffed as much as the scout has at one time. It takes a commando ( essentially a heavy) to carry 2 light weapons and no grenades but a scout can carry 1 light weapon, 1 sidearm, 2 equipment, grenades, lots of slots, better electronics and faster speed. Really?
With uprising scouts were nerfed the hardest for no reason, they are now nearly back to their former "glory" If YOU can't kill a suit with at bets 900 HP YOU have a serious problem....
Scouts are fine the only thing CCP needs to do is reworking Assault suits... |
neausea 1987
R 0 N 1 N
147
|
Posted - 2014.04.08 23:49:00 -
[90] - Quote
im a minmitar scout and i will tell you no, let them stack armor oh well i kill them just as fast with a breach scp headshot. and if they go 30-2 everytime you face them sounds like a personal problem, i think people in this game are one dimensonal i have a gun for every situation and most of the suits to boot.
this is all I have a¦Ñ_a¦Ñ.... GòÜ(GÇóGîéGÇó)Gò¥ .... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ ......... Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+ i need more QQ tears MORE!!
|
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |