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Spkr4theDead
Red Star. EoN.
1987
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Posted - 2014.04.08 12:45:00 -
[1] - Quote
Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault. My scouting alt with a G-I Scout is a better scout than that. Only has a few million SP.
What good is all that HP if you're getting movement penalties and can still be scanned? The only good thing about starting a new character for scouting is that you don't need to worry about increasing your HP at the start. It's basically a waste of SP that can go to making you run longer, or not be picked up as easily.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1987
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Posted - 2014.04.08 12:49:00 -
[2] - Quote
ratamaq doc wrote:Dexter307 wrote:Lolno Cal scout is better If I could respec i would go cal scout Agreed, I knew scanners were going to be ****** this build, but I didn't realise HOW ******. Cal Scout is the best counter to the cloak at the moment. Gal is better at everything else, and avoiding the few Cal Scouts. Any nerf to the Scannerinas in Scan 514 is a good nerf. Now it's Scout 514.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1987
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Posted - 2014.04.08 12:51:00 -
[3] - Quote
Vespasian Andendare wrote:Sourdough Muffins wrote:Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault. I don't know about many other people but my main only has 300~ eHP and the standard 3 armor rep rate. The 9+ rep rate is only possible if you add a Complex Armor Rep and 450+ armor is only possible if you stack plates. You are describing a brick tank Scout... which is incredibly stupid sacrificing your eWAR advantage for eHP. Only an Assault player would think this is good. This. A lot of people are quick to complain about the cloak being the primary problem, but really it's only a side issue. My 12k scout suits I run have 2x militia armor plates only for defense, and I only have ~350 armor or so with the 3 innate repair. Most of my kills involve looking at the radar and coming up behind someone. I don't need a cloak to come up behind someone. People really need to be more situationally aware before crying for nerfs on the forums. Situational awareness goes out the window when you don't see someone coming up behind you on passive scans, and nobody sees them. That's how I could one-shot tanks with the Wiyrkomi Breach. I wait for the literal perfect shot.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1987
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Posted - 2014.04.08 12:58:00 -
[4] - Quote
Bethhy wrote:Vespasian Andendare wrote:Sourdough Muffins wrote:Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault. I don't know about many other people but my main only has 300~ eHP and the standard 3 armor rep rate. The 9+ rep rate is only possible if you add a Complex Armor Rep and 450+ armor is only possible if you stack plates. You are describing a brick tank Scout... which is incredibly stupid sacrificing your eWAR advantage for eHP. Only an Assault player would think this is good. This. A lot of people are quick to complain about the cloak being the primary problem, but really it's only a side issue. My 12k scout suits I run have 2x militia armor plates only for defense, and I only have ~350 armor or so with the 3 innate repair. Most of my kills involve looking at the radar and coming up behind someone. I don't need a cloak to come up behind someone. People really need to be more situationally aware before crying for nerfs on the forums. Placebo effect of scanners getting nerfed or changed... Eye sight is OP in 1.8.. Alot more OP then any scout. Gal logis have their place, and that's making sure low SP scouts can't get around and ruin your day.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1987
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Posted - 2014.04.08 13:02:00 -
[5] - Quote
The dark cloud wrote:Op is a tard. Says the guy that makes threads complaining about tanks every other day.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1987
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Posted - 2014.04.08 13:07:00 -
[6] - Quote
Joel II X wrote:Hmm, a lot of of guys already posted what I wanted to say, so I'll think of something else.
The Gallente Scout is fine. It is supposed to be unscannable. It's what separates us from the other scouts.
If they reach 600hp, they are a sitting duck if you catch them alone away from cover.
You can't speed, buffer, and E-War tank at the same time.
Scan everything? You'll need CPX precision and range amps to go nicely with your suit. Range takes away low slots (armor) and precision takes away high slots (shields)
Yes we can strafe better with plates than our own medium WITHOUT plates. I agree this is horrible.
It's not the suit that's OP, you are just not able to counter him effectively due to a factor in your side. lol
I've been in infantry battles where heavies strafe faster than my scout suit. And, PRO suits weighed down with plates that move faster than whatever I was using at the time.
Lag is a big factor.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1988
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Posted - 2014.04.08 13:11:00 -
[7] - Quote
KingBabar wrote:Oh the QQ, the blessed QQ.
I normally run on my Gallente scout suit:
2 basic plates 1 enhanced plate 2 extenders
Giving me 470/233 = 703 HP
Any more armor and the suit loses its edge, I wan't my suit to be able to jump over railings ffs....
I'll gladly put this setup vs a "true scout" With 350 HP and play 10 games or whatnot.
I'd like to see who'll be able to keep up in terms of kills/kdr....
Anyone saying that putting some HP on this suit makes it useless is clearly deluded.... So no matter what you're using, you're a try-hard to the max.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1988
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Posted - 2014.04.08 13:13:00 -
[8] - Quote
Piraten Hovnoret wrote:Kingbabar is al about KDR And that's perfectly okey
However others don't give a flying SH-«T about KDR And that's also perfectly okey.
Regards You have something brown on your nose....................
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1988
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Posted - 2014.04.08 13:18:00 -
[9] - Quote
Korvin Lomont wrote:KingBabar wrote:Look on the top left of Your screen when a skirmish is about to end, see if the team thats about to win has the most clones left. Its almost always the team With the accumulated best KDR that wins the Battles. Yes it happens that the team With the least kills gets the win, but thats very rare, especially in pub games. Pay attention for a week and then come back to me and claim how important hacking stuff that you can't defend properly is.... Yes I do care about KDR, up to a point. Once you pass 5 KDR it gets a little meh... I've seen plenty of pubstars With high KDR being totally useless when they can't no longer take the path of the least resistance... When they have to get Down and dirty pushing the objectives instead of roaming the outskirts taking potshots. So in a sense we're talking about "legit" KDR (Like mine ) and we're talking about all the FOTM jumpers, LLAV - Flaylock - Tac AR - Tanks!!! - and you also have the guys that for some reason like to spend most of their gaming times on rooftops, understand it those who can. No the most important stat IMO is the Win / Loss ratio. I've tried to get mine up to 5 but I can't even get close. I try to put as much effort as I can int winning every single game, outslaying the enemy is still the most effective way of doing so, in a any game mode. Nope I have been in a lot of games where my team was about to get cloned but still wins even though the other team has way more clones left....if you don't hack and cover objectives you loose in most cases... He's a tryhard, he doesn't understand what it means to hold the circle button.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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