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Thor Odinson42
Molon Labe. General Tso's Alliance
3289
|
Posted - 2014.04.07 17:07:00 -
[1] - Quote
I'm going to keep this short and hopefully expand on my thoughts throughout the discussion.
First, I believe the logi bonuses and the equipment nerf went too far. I think that is pretty apparent by the lack of logi that you see on the battlefield at the moment.
Secondly, I think that the current bonus incentivizes the slayer logi fitting style. Why would you put a crap uplink on a Galogi suit now? Why would you put a rep tool or a nanohive? You are far better off putting a scanner or two on the suit and saving the fitting costs to fit more HP and/or a better weapon and grenade.
I think things could be balanced with buffs to base equipment stats.
For the record, I do not have a logi suit skilled up past ADV. This is after having 3 proto logi suits prior to 1.8. But I do play regularly with some amazing logis that stuck with the role.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3290
|
Posted - 2014.04.07 17:31:00 -
[2] - Quote
Also, what if changing suits at a supply depot had a fee associated with it?
Perhaps this would help prevent some of the spamming that worries the community so much. Also prevents the goofball suit switching that some scrubs do when in a firefight.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Dustbunny Durrr
ReD or DeaD
185
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Posted - 2014.04.07 20:34:00 -
[3] - Quote
Thor Odinson42 wrote:I'm going to keep this short and hopefully expand on my thoughts throughout the discussion.
First, I believe the logi bonuses and the equipment nerf went too far. I think that is pretty apparent by the lack of logi that you see on the battlefield at the moment.
Secondly, I think that the current bonus incentivizes the slayer logi fitting style. Why would you put a crap uplink on a Galogi suit now? Why would you put a rep tool or a nanohive? You are far better off putting a scanner or two on the suit and saving the fitting costs to fit more HP and/or a better weapon and grenade.
I think things could be balanced with buffs to base equipment stats.
For the record, I do not have a logi suit skilled up past ADV. This is after having 3 proto logi suits prior to 1.8. But I do play regularly with some amazing logis that stuck with the role.
I think the reason you see so few logis now days is two fold.
1: We received an dropsuit SP refund, so we spent many of our skills on other suits (racial commandos, sentinels, scouts). With more suits (previously there were 4 logis, out of a total 12 total race/suit combinations, now its 4 out of 20) overall, obviously you SHOULD see (all other things being equal) logis as a lesser percentage of the total.
2: The logis aren't needed as much, because other suits partially fill some of the rolls the logis played in 1.7. For light weapon slayers, you can use commandos or brick scouts. Scouts, also come with 2 equipment slots, which is how many a standard caldari (and iirc amarr) logi get as well, so people who want to run 2 but not necessarily 3 or 4 equipment, can do so from the scout suit, without having to skill into medium suits and then logi suits. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
1913
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Posted - 2014.04.07 20:57:00 -
[4] - Quote
I think a lot of the dislike for how Logistics is working now, mostly stems from all of being quite a bit jaded due to the overall nerf to equipment. To us, all gear is crap now and each suit makes a single piece of gear 'normal'.
However look at it from the perspective of someone who never played before 1.8. To them there is no such thing as a crappy Uplink, it's just an uplink because that's all they've ever known, and that Amarr Logi suit turns that normal uplink into a badass uplink.
The only difference is the perception of whats going on. That being said its difficult for me to say the mechanic is a bad one, since the "problem" we see with it is really just in our perception of it, not the mechanic itself.
Like my ideas?
Pokey Dravon for CPM1
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Thor Odinson42
Molon Labe. General Tso's Alliance
3294
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Posted - 2014.04.07 21:00:00 -
[5] - Quote
Pokey Dravon wrote:I think a lot of the dislike for how Logistics is working now, mostly stems from all of being quite a bit jaded due to the overall nerf to equipment. To us, all gear is crap now and each suit makes a single piece of gear 'normal'.
However look at it from the perspective of someone who never played before 1.8. To them there is no such thing as a crappy Uplink, it's just an uplink because that's all they've ever known, and that Amarr Logi suit turns that normal uplink into a badass uplink.
The only difference is the perception of whats going on. That being said its difficult for me to say the mechanic is a bad one, since the "problem" we see with it is really just in our perception of it, not the mechanic itself.
True, I hadn't thought of it that way.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1914
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Posted - 2014.04.07 21:05:00 -
[6] - Quote
Its an understandable sentiment though, no one likes feeling like they effort they put into a game is suddenly yielding less results because the gear they have isn't as effective as before. So I totally understand why people are upset.
Like my ideas?
Pokey Dravon for CPM1
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Draco Cerberus
BurgezzE.T.F General Tso's Alliance
853
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Posted - 2014.04.07 21:12:00 -
[7] - Quote
Pokey Dravon wrote:I think a lot of the dislike for how Logistics is working now, mostly stems from all of being quite a bit jaded due to the overall nerf to equipment. To us, all gear is crap now and each suit makes a single piece of gear 'normal'.
However look at it from the perspective of someone who never played before 1.8. To them there is no such thing as a crappy Uplink, it's just an uplink because that's all they've ever known, and that Amarr Logi suit turns that normal uplink into a badass uplink.
The only difference is the perception of whats going on. That being said its difficult for me to say the mechanic is a bad one, since the "problem" we see with it is really just in our perception of it, not the mechanic itself. You are absolutely right, an uplink is an uplink so long as there is Viziam in the name...have you actually met any new players lately? My dislike for the Logistics role currently is the pidgeon holing that went on this build. The equipment nerf was ludicrous and way too extreme in the length of spawn times that uplinks currently get as well as the ability for a Heavy to suck a Wyrkomi hive dry in a handful of seconds. In addition to this having the rep distance on a rep tool reduced and then buffed for only one logistics suit is pretty silly, considering the "ALL LOGIS MUST BE HEALERS" stance many people in the community have taken.
Player X skills proto Amarr Logi to get fast spawns for his team. Player X is told we need you to rep Y Heavy so he stays alive. Player X then skills Proto Minmatar Logi because he needs the extra HP on the proto rep tool to keep his team mate up and mobile. 2.5 Mil SP later (so more than a month or two) Player X has his Minmatar Logi suit ready to go. Player X let his team down because the big PC battle was last week, no Minmatar Logi...
Yes this is a somewhat extreme example but in all reality it has removed a good deal of the usefulness in running a Logi as a Logi when a scout can do a fine job and basically be more effective due to a lower scan resolution, so theoretically lower death rate.
LogiGod earns his pips
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bogeyman m
Krusual Covert Operators Minmatar Republic
158
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Posted - 2014.04.07 22:37:00 -
[8] - Quote
Pokey Dravon wrote:Its an understandable sentiment though, no one likes feeling like they effort they put into a game is suddenly yielding less results because the gear they have isn't as effective as before. So I totally understand why people are upset. And the fact that this less effective gear still costs the same amount as before...
Duct tape 2.0 > Have WD-40; will travel.
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deepfried salad gilliam
Sanguine Knights
638
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Posted - 2014.04.07 22:44:00 -
[9] - Quote
Thor Odinson42 wrote:I'm going to keep this short and hopefully expand on my thoughts throughout the discussion.
First, I believe the logi bonuses and the equipment nerf went too far. I think that is pretty apparent by the lack of logi that you see on the battlefield at the moment.
Secondly, I think that the current bonus incentivizes the slayer logi fitting style. Why would you put a crap uplink on a Galogi suit now? Why would you put a rep tool or a nanohive? You are far better off putting a scanner or two on the suit and saving the fitting costs to fit more HP and/or a better weapon and grenade.
I think things could be balanced with buffs to base equipment stats.
For the record, I do not have a logi suit skilled up past ADV. This is after having 3 proto logi suits prior to 1.8. But I do play regularly with some amazing logis that stuck with the role. i think the logis should get 50% of the non race bonus so like if i have my cal logi at lvl 2 i can wield the rep tool as effective as a lvl 1 mimnatar logi or an ammar lvl 2 can use a scanner as effective as a lvl 1 gal logi etc
It'll help define roles, i promise:)
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Thor Odinson42
Molon Labe. General Tso's Alliance
3298
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Posted - 2014.04.07 23:33:00 -
[10] - Quote
deepfried salad gilliam wrote:Thor Odinson42 wrote:I'm going to keep this short and hopefully expand on my thoughts throughout the discussion.
First, I believe the logi bonuses and the equipment nerf went too far. I think that is pretty apparent by the lack of logi that you see on the battlefield at the moment.
Secondly, I think that the current bonus incentivizes the slayer logi fitting style. Why would you put a crap uplink on a Galogi suit now? Why would you put a rep tool or a nanohive? You are far better off putting a scanner or two on the suit and saving the fitting costs to fit more HP and/or a better weapon and grenade.
I think things could be balanced with buffs to base equipment stats.
For the record, I do not have a logi suit skilled up past ADV. This is after having 3 proto logi suits prior to 1.8. But I do play regularly with some amazing logis that stuck with the role. i think the logis should get 50% of the non race bonus so like if i have my cal logi at lvl 2 i can wield the rep tool as effective as a lvl 1 mimnatar logi or an ammar lvl 2 can use a scanner as effective as a lvl 1 gal logi etc
I actually like that idea
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Doshneil Antaro
Dem Durrty Boyz Dirt Nap Squad.
255
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Posted - 2014.04.08 00:20:00 -
[11] - Quote
I like all the equipment changes and am glad there are less logis. I actually like the scouts with 2 equipment slots as well. It allows me to specialize in being a medic as opposed to being the jack-of-all-equipment.
Uplinks timers feel better and when pushing a point covered with them, if you lay a beating down, you have a chance to clear them out. This was not hardly possible before. I no longer have to carry these thanks to the generous scouts.
I don't feel the difference to hives, but I dont spam nades, so I am not that sure.
Thanks to scouts, I dont need to run a scanner. The snap shot and cooldown reduce super tank fits, and force players to play smarter. This is a big plus.
Oh, and my rep tool is glorious. I am glad to be free of switching suits each death just to spam a certain equipment type. I truely hated it and hated playing my logi role that way
I now only run: 1 set ammo hive 1 set repair hive 1 needle 1 rep tool
Sage /thread
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Thor Odinson42
Molon Labe. General Tso's Alliance
3299
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Posted - 2014.04.08 00:31:00 -
[12] - Quote
Doshneil Antaro wrote:I like all the equipment changes and am glad there are less logis. I actually like the scouts with 2 equipment slots as well. It allows me to specialize in being a medic as opposed to being the jack-of-all-equipment.
Uplinks timers feel better and when pushing a point covered with them, if you lay a beating down, you have a chance to clear them out. This was not hardly possible before. I no longer have to carry these thanks to the generous scouts.
I don't feel the difference to hives, but I dont spam nades, so I am not that sure.
Thanks to scouts, I dont need to run a scanner. The snap shot and cooldown reduce super tank fits, and force players to play smarter. This is a big plus.
Oh, and my rep tool is glorious. I am glad to be free of switching suits each death just to spam a certain equipment type. I truely hated it and hated playing my logi role that way
I now only run: 1 set ammo hive 1 set repair hive 1 needle 1 rep tool
You make some good points.
I never did all the switching to spam equipment. I like it when a couple logis cover all necessary equipment and run that load out primarily.
I used to run hives and uplinks before it was spam city and I'd drop a little hub of awesome with a Wyrkomi, Allotek, and a proto uplink as we pushed objectives. You'd have equipment left to push 2 or 3 times or push multiple points and it left you free to kill will your squad. That play style got deemed public enemy number one and the nerfs commenced. Equipment spam just pushed it over the edge.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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MoonEagle A
Subsonic Synthesis RISE of LEGION
166
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Posted - 2014.04.08 01:18:00 -
[13] - Quote
Thor Odinson42 wrote:Also, what if changing suits at a supply depot had a fee associated with it?
Perhaps this would help prevent some of the spamming that worries the community so much. Also prevents the goofball suit switching that some scrubs do when in a firefight.
Am I crazy or did changing your suit in the beta result in a loss of the suit? |
Odigos Ellinas
Mannar Focused Warfare Gallente Federation
67
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Posted - 2014.04.08 01:49:00 -
[14] - Quote
deepfried salad gilliam wrote:Thor Odinson42 wrote:I'm going to keep this short and hopefully expand on my thoughts throughout the discussion.
First, I believe the logi bonuses and the equipment nerf went too far. I think that is pretty apparent by the lack of logi that you see on the battlefield at the moment.
Secondly, I think that the current bonus incentivizes the slayer logi fitting style. Why would you put a crap uplink on a Galogi suit now? Why would you put a rep tool or a nanohive? You are far better off putting a scanner or two on the suit and saving the fitting costs to fit more HP and/or a better weapon and grenade.
I think things could be balanced with buffs to base equipment stats.
For the record, I do not have a logi suit skilled up past ADV. This is after having 3 proto logi suits prior to 1.8. But I do play regularly with some amazing logis that stuck with the role. i think the logis should get 50% of the non race bonus so like if i have my cal logi at lvl 2 i can wield the rep tool as effective as a lvl 1 mimnatar logi or an ammar lvl 2 can use a scanner as effective as a lvl 1 gal logi etc
This is a great idea that takes the logi back to his main role.
My ideas are more extreme, like remove equipment slots from Commando and assault suites and reduce the scout equipment slot to one. But thats to extreme for the Dust community.But this would bring the logi to his true role equipment carrier.
The best solution for equipment spam is reducing the "max deployable" number and give instead more Health-points to the equipment.And hacking nano hives and uplink is necessary also. This way ppl have to think twice where they deploy the equipment and they will have a actual chance to defend it.And all the non equipment suites can hack enemy equipments and get WP for the hack and when a team member uses them. |
Meee One
Hello Kitty Commandos
748
|
Posted - 2014.04.08 03:37:00 -
[15] - Quote
Thor Odinson42 wrote:I'm going to keep this short and hopefully expand on my thoughts throughout the discussion.
First, I believe the logi bonuses and the equipment nerf went too far. I think that is pretty apparent by the lack of logi that you see on the battlefield at the moment.
Secondly, I think that the current bonus incentivizes the slayer logi fitting style. Why would you put a crap uplink on a Galogi suit now? Why would you put a rep tool or a nanohive? You are far better off putting a scanner or two on the suit and saving the fitting costs to fit more HP and/or a better weapon and grenade.
I think things could be balanced with buffs to base equipment stats.
For the record, I do not have a logi suit skilled up past ADV. This is after having 3 proto logi suits prior to 1.8. But I do play regularly with some amazing logis that stuck with the role. In some ways it's bad but in others it's actually a secret buff.
With the Min Logi Lv5 skill i can use a cheaper rep tool (BDR-8) at 93.5 hp/s,which is fantastic for my isk returns.
In 1.8 i can run 40k isk fittings and (generally) be as good as running 75k fittings in 1.7
30k isk may not sound like much but it does add up... I've gotten millions richer since 1.8 hit,after becoming paranoid at every shadow of course.
John 15:13-Greater love hath no man than this, that a man lay down his life for his friends.
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Doshneil Antaro
Dem Durrty Boyz Dirt Nap Squad.
255
|
Posted - 2014.04.08 03:41:00 -
[16] - Quote
MoonEagle A wrote:Thor Odinson42 wrote:Also, what if changing suits at a supply depot had a fee associated with it?
Perhaps this would help prevent some of the spamming that worries the community so much. Also prevents the goofball suit switching that some scrubs do when in a firefight. Am I crazy or did changing your suit in the beta result in a loss of the suit? It did, and I wish it still did so. That would force you to only switch out at a cost of a clone plus money. I was mad after they said they were fixing it. That is why we have equipment vomit.
Sage /thread
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Nulldust
Codex Troopers
11
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Posted - 2014.04.08 04:41:00 -
[17] - Quote
Logi suit used to be the only versatile suit while not particularly good at any one aspect. Now scout get two equipment slots the equation has changed. Not only RE and uplink now prefer scout suit, medic prefer scout suit because scout completely complements heavy -- the main object of a medic.
It's a bigger problem than just the logi suit. It's that both scout and heavy are more effective than the medium suits. Medium has not the hp and firepower of heavy nor the speed and ewar of scout.
My suggestion is give an extra equipment slot and an extra high or low slot to all medium. This makes medium deserving to be labeled as 'versatile'.
Here I purposely am not suggesting any nerf to any suit but just buff to medium so that all suits are fun to play. |
Flyingconejo
KILL-EM-QUICK RISE of LEGION
721
|
Posted - 2014.04.08 17:26:00 -
[18] - Quote
Thor Odinson42 wrote:I'm going to keep this short and hopefully expand on my thoughts throughout the discussion.
First, I believe the logi bonuses and the equipment nerf went too far. I think that is pretty apparent by the lack of logi that you see on the battlefield at the moment.
Secondly, I think that the current bonus incentivizes the slayer logi fitting style. Why would you put a crap uplink on a Galogi suit now? Why would you put a rep tool or a nanohive? You are far better off putting a scanner or two on the suit and saving the fitting costs to fit more HP and/or a better weapon and grenade.
I think things could be balanced with buffs to base equipment stats.
For the record, I do not have a logi suit skilled up past ADV. This is after having 3 proto logi suits prior to 1.8. But I do play regularly with some amazing logis that stuck with the role.
Scaners got hit pretty hard, but rep tools, injectors and nanohives are still very useful, even at a reduced performance. And uplinks are still a must for a lot of situations. No matter how long the spawn time is, it's always faster than walking from the nearest fixed spawn. Domination, for example.
I still play as support logi when asked by my corp, and still use the unbonused equipment. It may not work as well as before, but it stills perform at acceptable levels. At least at proto.
I agree that the equipment nerf went a bit overboard on some things, but I don't think we that's the reason we see less logis on the field.
Most of the people that were logis prior to 1.8 were no real logis, but slayer logis. They wanted a suit which they could fit with the best modules, weapon, and could still carry a repairing nanohive or two. Even if the logi suit might be a better slayer after the 1.8 patch, the fact is that the scout suits make an even better one.
You can fit them full proto without any problem, they are fast, can jump, can cloak, have almost the same HP and have 2 equipment slots.
The reason you see less logis than before the 1.8 patch is not the equipment nerf. It's that the scouts make a better slayer suit than any slayer logi you can fit. The remaining logis are the true logis of 1.7. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2627
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Posted - 2014.04.08 17:38:00 -
[19] - Quote
Thor Odinson42 wrote:deepfried salad gilliam wrote:Thor Odinson42 wrote:I'm going to keep this short and hopefully expand on my thoughts throughout the discussion.
First, I believe the logi bonuses and the equipment nerf went too far. I think that is pretty apparent by the lack of logi that you see on the battlefield at the moment.
Secondly, I think that the current bonus incentivizes the slayer logi fitting style. Why would you put a crap uplink on a Galogi suit now? Why would you put a rep tool or a nanohive? You are far better off putting a scanner or two on the suit and saving the fitting costs to fit more HP and/or a better weapon and grenade.
I think things could be balanced with buffs to base equipment stats.
For the record, I do not have a logi suit skilled up past ADV. This is after having 3 proto logi suits prior to 1.8. But I do play regularly with some amazing logis that stuck with the role. i think the logis should get 50% of the non race bonus so like if i have my cal logi at lvl 2 i can wield the rep tool as effective as a lvl 1 mimnatar logi or an ammar lvl 2 can use a scanner as effective as a lvl 1 gal logi etc I actually like that idea
Yeah, that's actually a quite good solution, it mitigates the use of equipment by the new fotm scouts. Not that I don't totally use a scout suit for the start of a battle to drop my uplinks, but that's nothing new, it just used to be a fossil BPO instead of a scout.
It also takes away some of the "emotional" (for lack of a better term) hit we all took from our equipment being so crappy now. One thing I will say though, while I get the nerf to rep tool hp/s, I never understood the reduction in range. That's just annoying.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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Thor Odinson42
Molon Labe. General Tso's Alliance
3311
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Posted - 2014.04.08 17:47:00 -
[20] - Quote
Doshneil Antaro wrote:MoonEagle A wrote:Thor Odinson42 wrote:Also, what if changing suits at a supply depot had a fee associated with it?
Perhaps this would help prevent some of the spamming that worries the community so much. Also prevents the goofball suit switching that some scrubs do when in a firefight. Am I crazy or did changing your suit in the beta result in a loss of the suit? It did, and I wish it still did so. That would force you to only switch out at a cost of a clone plus money. I was mad after they said they were fixing it. That is why we have equipment vomit.
This change would/could save them 100s of developer hours (I pulled that out of my arse). Simple problem completely overly complicated "fix".
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3312
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Posted - 2014.04.08 17:51:00 -
[21] - Quote
Flyingconejo wrote:Thor Odinson42 wrote:I'm going to keep this short and hopefully expand on my thoughts throughout the discussion.
First, I believe the logi bonuses and the equipment nerf went too far. I think that is pretty apparent by the lack of logi that you see on the battlefield at the moment.
Secondly, I think that the current bonus incentivizes the slayer logi fitting style. Why would you put a crap uplink on a Galogi suit now? Why would you put a rep tool or a nanohive? You are far better off putting a scanner or two on the suit and saving the fitting costs to fit more HP and/or a better weapon and grenade.
I think things could be balanced with buffs to base equipment stats.
For the record, I do not have a logi suit skilled up past ADV. This is after having 3 proto logi suits prior to 1.8. But I do play regularly with some amazing logis that stuck with the role. Scaners got hit pretty hard, but rep tools, injectors and nanohives are still very useful, even at a reduced performance. And uplinks are still a must for a lot of situations. No matter how long the spawn time is, it's always faster than walking from the nearest fixed spawn. Domination, for example. I still play as support logi when asked by my corp, and still use the unbonused equipment. It may not work as well as before, but it stills perform at acceptable levels. At least at proto. I agree that the equipment nerf went a bit overboard on some things, but I don't think we that's the reason we see less logis on the field. Most of the people that were logis prior to 1.8 were no real logis, but slayer logis. They wanted a suit which they could fit with the best modules, weapon, and could still carry a repairing nanohive or two. Even if the logi suit might be a better slayer after the 1.8 patch, the fact is that the scout suits make an even better one. You can fit them full proto without any problem, they are fast, can jump, can cloak, have almost the same HP and have 2 equipment slots. The reason you see less logis than before the 1.8 patch is not the equipment nerf. It's that the scouts make a better slayer suit than any slayer logi you can fit. The remaining logis are the true logis of 1.7. EDIT: This is not a pun on you. I know you have been a real logi since PC started. Which would bore anyone. :p
There is some truth there as well. I am pretty bored with Dust while at the same time having a lot of fun while playing it, it's a weird situation that I'm sure quite a few can relate.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
711
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Posted - 2014.04.08 18:27:00 -
[22] - Quote
I was/am emotional about the eq nerf but I'm a logi at heart and remain a logi today. My Minnie logi still carries everything, but a scanner simply bc I don't see much point of it anymore. However, I am butthurt that the bonus to our EQ only apply if we remain in the required suit. but whatever, i'll get over that spent millions in a few weeks and with that knowledge will continue to spend my sp in other areas (I'm sure there is something in core I haven't filled yet).
trying so hard to suck it up! >.<
Minmatar Logisis | Heavy lover. Ping for video services.
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SteelheadPep
SAM-MIK General Tso's Alliance
128
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Posted - 2014.04.08 18:47:00 -
[23] - Quote
People that complained about the slayer logis in 1.7 and before wanted the logi fittings nerfed, CCP nerfed the equipment which effected the support logis and did little if not encouraged slayer logis further.I feel this is a way to prevent logis from scoring at the top of the leader boards as often, which some people wanted all along. Skilled into 3 different logis, support is a part of this game,team play needs to be emphasized and used. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
2023
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Posted - 2014.04.08 19:10:00 -
[24] - Quote
The equipment nerf hasn't discouraged me, or anyone I know from running logi. There's two things causing a drop in the number of logis on the field recently.
1) We're squishy as hell with wildly expensive suits and die to scout suits worth less than 10k isk even with close squad support, because they can get so close with the cloak and then one or two-shot us and escape to kill again. 2) Event rewards: With the extra SP many people who were pure logis up until now dumped SP into commando or scout suits / sidearms to get event rewards. I'm running gal scout with SMGs a *lot* right now because I can double my SP gain per match compared to running nothing but logi. When the event ends I'll likely go back to running my min logi most of the time, especially if the scout spam dies down.
The equipment nerf doesn't actually hurt the logi's ability to earn WP. It essentially doesn't affect me. I still get 25 WP per spawn and 10 per ammo resupply, and I still get just as many as I used to. Who it affects is the users of my equipment. The one thing I've found annoying is how fast my unbonused X-3 hives pop in a defensive position, but that's easily overcome by running proto ones...which is really easy to do now with the fitting bonus. |
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
823
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Posted - 2014.04.08 19:20:00 -
[25] - Quote
It's funny that most people posting responses on here are just bitching about the lack of equipment or uplink availability instead of, you know, skilling into that and providing that for the team. If anything, the equipment nerf of 1.8 really focused on the importance of specialization.
You don't want terribly long 15 sec respawn uplinks? Well, guess what--put on an Amarr logi suit and drop uplinks. If not, get used to the longer time to spawn. Consider that that makes CRUs that much more valuable, and when you see "Enemy is hacking CRU"--GO DEFEND IT.
I swear, the answer isn't always nerf/buff. Maybe you'll have to put another suit on besides a heavy suit with your light weapon of choice. Maybe you can take off your brick scout suit and think about something other than your KDR. Maybe you can consider that Dust is a team game and you need to think about the team--and the overall victory--more than you think about yourself.
There's been plenty of times I'd rather stay in my new shiny sentinel suit and mow guys down, but if we have no logi to back us up, I totally understand that's a role that needs filling as much as the front line, scout, hacker, scanner, etc. Suit up. Getting into a suit costs hardly any SP. You can be tremendously effective at just level 1. ADV is easy to get to and can be done within a week easily. That gives you middle-of-the-road effectiveness for the new (old) equipment, and just picking between a 15 sec or a 12 sec spawn timer is a no brainer.
Sometimes the solution isn't that everyone else should do something. Sometimes the solution is you.
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
2023
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Posted - 2014.04.08 20:10:00 -
[26] - Quote
Seriously, you can still make absurd logi points even without the logi suit. I have a dragonfly scout I use for uplinks. Last night I was in a FW match where nobody on my team was putting down links, so I grudgingly put away my neo commando suit and started placing links full time instead of earning event rewards. I had 2500 WP by the end of the match, almost entirely from uplinks. |
The Terminator T-1000
Skynet Incorporated
353
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Posted - 2014.04.08 23:29:00 -
[27] - Quote
What CCP did to the equipment is dumb |
Thor Odinson42
Molon Labe. General Tso's Alliance
3318
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Posted - 2014.04.09 01:13:00 -
[28] - Quote
Kristoff Atruin wrote:Seriously, you can still make absurd logi points even without the logi suit. I have a dragonfly scout I use for uplinks. Last night I was in a FW match where nobody on my team was putting down links, so I grudgingly put away my neo commando suit and started placing links full time instead of earning event rewards. I had 2500 WP by the end of the match, almost entirely from uplinks.
Do you guys still do Cal FW?
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3318
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Posted - 2014.04.09 01:14:00 -
[29] - Quote
Vespasian Andendare wrote:It's funny that most people posting responses on here are just bitching about the lack of equipment or uplink availability instead of, you know, skilling into that and providing that for the team. If anything, the equipment nerf of 1.8 really focused on the importance of specialization.
You don't want terribly long 15 sec respawn uplinks? Well, guess what--put on an Amarr logi suit and drop uplinks. If not, get used to the longer time to spawn. Consider that that makes CRUs that much more valuable, and when you see "Enemy is hacking CRU"--GO DEFEND IT.
I swear, the answer isn't always nerf/buff. Maybe you'll have to put another suit on besides a heavy suit with your light weapon of choice. Maybe you can take off your brick scout suit and think about something other than your KDR. Maybe you can consider that Dust is a team game and you need to think about the team--and the overall victory--more than you think about yourself.
There's been plenty of times I'd rather stay in my new shiny sentinel suit and mow guys down, but if we have no logi to back us up, I totally understand that's a role that needs filling as much as the front line, scout, hacker, scanner, etc. Suit up. Getting into a suit costs hardly any SP. You can be tremendously effective at just level 1. ADV is easy to get to and can be done within a week easily. That gives you middle-of-the-road effectiveness for the new (old) equipment, and just picking between a 15 sec or a 12 sec spawn timer is a no brainer.
Sometimes the solution isn't that everyone else should do something. Sometimes the solution is you.
I have just under 47 mil SP dude, I have all the things.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
2039
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Posted - 2014.04.10 12:30:00 -
[30] - Quote
Thor Odinson42 wrote:Kristoff Atruin wrote:Seriously, you can still make absurd logi points even without the logi suit. I have a dragonfly scout I use for uplinks. Last night I was in a FW match where nobody on my team was putting down links, so I grudgingly put away my neo commando suit and started placing links full time instead of earning event rewards. I had 2500 WP by the end of the match, almost entirely from uplinks. Do you guys still do Cal FW?
Yeah, though we don't do FW as much as we used to since space-side we're not in Cal FW anymore. Turns out people like making isk too heh. We're not really married to Cal anymore as well, so we may run fights for any faction other than Gallente (muh level 6 standings man) that is currently an underdog. |
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Atiim
Living Like Larry Schwag
6543
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Posted - 2014.04.10 17:18:00 -
[31] - Quote
Thor Odinson42 wrote:Also, what if changing suits at a supply depot had a fee associated with it?
Perhaps this would help prevent some of the spamming that worries the community so much. Also prevents the goofball suit switching that some scrubs do when in a firefight. Or you could just limit the equipment to the person as opposed to the suit, and then prevent Supply Depots from negating the cooldown on Cloak Fields and Active Scanners.
You know, actually treating the illness instead of the symptoms?
Otherwise you'll just serve punish people who are switching to AV.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Jimmy McNaulty
NECROM0NGERS Caps and Mercs
69
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Posted - 2014.04.10 18:44:00 -
[32] - Quote
Atiim wrote:Thor Odinson42 wrote:Also, what if changing suits at a supply depot had a fee associated with it?
Perhaps this would help prevent some of the spamming that worries the community so much. Also prevents the goofball suit switching that some scrubs do when in a firefight. Or you could just limit the equipment to the person as opposed to the suit, and then prevent Supply Depots from negating the cooldown on Cloak Fields and Active Scanners. You know, actually treating the illness instead of the symptoms? Otherwise you'll just serve punish people who are switching to AV.
People switch suits for 3 reasons: 1. Legitimate suit change to adapt to battle 2. Full health by switching between two different suits 3. Restock equipment
Solutions to each: 1. Requires no solution and is working as intended
2. Have the supply depot remember the health of all suits so that even on a double switch the health(or cloak) never refills. To do this, the supply depot would have to *shock* heal HP like it does with vehicles. All that would be left to determine would be the level of heal. The repper that does 105 to vehicles gives 70 hp/s to dropsuits. This might be a tad excessive to start off with, unless we want to make the depot an important battlefield installation. Starting at 70 means that people would camp the hell out of the depot because of all the benefits it provides. Sounds fine in that it become not unlike a medieval castle; defensive embattlement that is the bane of your enemy's existence which they will try to capture.
This strategic importance would then parlay to when installations are ultimately allowed to be called in by players. It means that in domination, rather than calling in orbitals the WP (assuming WP mechanic continues) would be used to load supply depots at the objectives for the benefit of the team. This would possibly lead to the calling in of several depots, but, as it is, their health isn't too high and a rail tank makes short work of them. For the time that they are there, though, they would be force multipliers allowing the team to restock and harden in, which would mean an urgency to attackers to remove it at all costs ASAP.
3. The restocking of equipment needs to apply to all gear when you're standing by the depot. It makes no sense that I can get my REs and ammo, but not more drop uplinks. Furthermore, the equipment in game needs to actually be CONSUMABLE. What this requires is that each time I use a drop uplink it stays USED! The system is currently broken to where I can run around and spam the heck out of an area and then switch suits for more equipment and then change to a milita fitting and take NO ISK LOSS on the 100K+ ISK i just threw down for my team to use. Same with grenades. These items should be removed from my inventory as I use them so that I don't just haphazardly spam them. But to do this well, there should be an included option when you select the depot, so that below the change suit option there would be *RESTOCK GRENADES* *RESTOCK UPLINKS* etc. This way if danger is present around the depot I don't lose inventory needlessly.
TL,DR; -add HP/s repping to depots -make gear truly consumable -expand options in depot to allow for the restocking of all equipment and grenades |
lee corwood
Knights Of Ender Galactic Skyfleet Empire
720
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Posted - 2014.04.10 20:21:00 -
[33] - Quote
Jimmy McNaulty wrote: What this requires is that each time I use a drop uplink it stays USED! The system is currently broken to where I can run around and spam the heck out of an area and then switch suits for more equipment and then change to a milita fitting and take NO ISK LOSS
Is this a new bug to 1.8? I swear this didn't use to happen (been here a while so might not be paying any attention whatsoever) but I noticed it just last night when I had a militia dropuplink in an ambush match just to make money. The frontline starter fit with a militia uplink is 370isk. I went to restock it after battle because I used both the uplinks I had throughout the battle but to my surprise I still had it.
Minmatar Logisis | Heavy lover. Ping for video services.
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ADAM-OF-EVE
Dead Man's Game
1219
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Posted - 2014.04.10 21:05:00 -
[34] - Quote
Thor Odinson42 wrote:Also, what if changing suits at a supply depot had a fee associated with it?
Perhaps this would help prevent some of the spamming that worries the community so much. Also prevents the goofball suit switching that some scrubs do when in a firefight.
one major problem with that. caldari and amarr need to restock equipment regularly as they can't take it with them. they have to restock to continue to be a logi
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Jimmy McNaulty
NECROM0NGERS Caps and Mercs
70
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Posted - 2014.04.10 21:24:00 -
[35] - Quote
lee corwood wrote:Jimmy McNaulty wrote: What this requires is that each time I use a drop uplink it stays USED! The system is currently broken to where I can run around and spam the heck out of an area and then switch suits for more equipment and then change to a milita fitting and take NO ISK LOSS Is this a new bug to 1.8? I swear this didn't use to happen (been here a while so might not be paying any attention whatsoever) but I noticed it just last night when I had a militia dropuplink in an ambush match just to make money. The frontline starter fit with a militia uplink is 370isk. I went to restock it after battle because I used both the uplinks I had throughout the battle but to my surprise I still had it.
Nope, been like this since I joined back in May of '13.
If my mention of it now is the first time the forums are hearing about it then shame on everyone coding. This is not something my lowly merc self should be revealing. |
lee corwood
Knights Of Ender Galactic Skyfleet Empire
720
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Posted - 2014.04.10 21:26:00 -
[36] - Quote
Jimmy McNaulty wrote:
Nope, been like this since I joined back in May of '13.
If my mention of it now is the first time the forums are hearing about it then shame on everyone coding. This is not something my lowly merc self should be revealing.
It probably isn't. I've also been here since May of '13. I just am a bad player and die often. I guess I live in a suit so little I just never had the ability to notice that as much.
Minmatar Logisis | Heavy lover. Ping for video services.
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Jimmy McNaulty
NECROM0NGERS Caps and Mercs
71
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Posted - 2014.04.10 21:29:00 -
[37] - Quote
lee corwood wrote:Jimmy McNaulty wrote:
Nope, been like this since I joined back in May of '13.
If my mention of it now is the first time the forums are hearing about it then shame on everyone coding. This is not something my lowly merc self should be revealing.
It probably isn't. I've also been here since May of '13. I just am a bad player and die often. I guess I live in a suit so little I just never had the ability to notice that as much.
I will forever maintain that the day the equipment is independently consumable that will be the day the equipment spam dies. Hopefully for next build. But we will have to see |
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