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Thor Odinson42
Molon Labe. General Tso's Alliance
3289
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Posted - 2014.04.07 17:07:00 -
[1] - Quote
I'm going to keep this short and hopefully expand on my thoughts throughout the discussion.
First, I believe the logi bonuses and the equipment nerf went too far. I think that is pretty apparent by the lack of logi that you see on the battlefield at the moment.
Secondly, I think that the current bonus incentivizes the slayer logi fitting style. Why would you put a crap uplink on a Galogi suit now? Why would you put a rep tool or a nanohive? You are far better off putting a scanner or two on the suit and saving the fitting costs to fit more HP and/or a better weapon and grenade.
I think things could be balanced with buffs to base equipment stats.
For the record, I do not have a logi suit skilled up past ADV. This is after having 3 proto logi suits prior to 1.8. But I do play regularly with some amazing logis that stuck with the role.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3290
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Posted - 2014.04.07 17:31:00 -
[2] - Quote
Also, what if changing suits at a supply depot had a fee associated with it?
Perhaps this would help prevent some of the spamming that worries the community so much. Also prevents the goofball suit switching that some scrubs do when in a firefight.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3294
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Posted - 2014.04.07 21:00:00 -
[3] - Quote
Pokey Dravon wrote:I think a lot of the dislike for how Logistics is working now, mostly stems from all of being quite a bit jaded due to the overall nerf to equipment. To us, all gear is crap now and each suit makes a single piece of gear 'normal'.
However look at it from the perspective of someone who never played before 1.8. To them there is no such thing as a crappy Uplink, it's just an uplink because that's all they've ever known, and that Amarr Logi suit turns that normal uplink into a badass uplink.
The only difference is the perception of whats going on. That being said its difficult for me to say the mechanic is a bad one, since the "problem" we see with it is really just in our perception of it, not the mechanic itself.
True, I hadn't thought of it that way.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3298
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Posted - 2014.04.07 23:33:00 -
[4] - Quote
deepfried salad gilliam wrote:Thor Odinson42 wrote:I'm going to keep this short and hopefully expand on my thoughts throughout the discussion.
First, I believe the logi bonuses and the equipment nerf went too far. I think that is pretty apparent by the lack of logi that you see on the battlefield at the moment.
Secondly, I think that the current bonus incentivizes the slayer logi fitting style. Why would you put a crap uplink on a Galogi suit now? Why would you put a rep tool or a nanohive? You are far better off putting a scanner or two on the suit and saving the fitting costs to fit more HP and/or a better weapon and grenade.
I think things could be balanced with buffs to base equipment stats.
For the record, I do not have a logi suit skilled up past ADV. This is after having 3 proto logi suits prior to 1.8. But I do play regularly with some amazing logis that stuck with the role. i think the logis should get 50% of the non race bonus so like if i have my cal logi at lvl 2 i can wield the rep tool as effective as a lvl 1 mimnatar logi or an ammar lvl 2 can use a scanner as effective as a lvl 1 gal logi etc
I actually like that idea
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3299
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Posted - 2014.04.08 00:31:00 -
[5] - Quote
Doshneil Antaro wrote:I like all the equipment changes and am glad there are less logis. I actually like the scouts with 2 equipment slots as well. It allows me to specialize in being a medic as opposed to being the jack-of-all-equipment.
Uplinks timers feel better and when pushing a point covered with them, if you lay a beating down, you have a chance to clear them out. This was not hardly possible before. I no longer have to carry these thanks to the generous scouts.
I don't feel the difference to hives, but I dont spam nades, so I am not that sure.
Thanks to scouts, I dont need to run a scanner. The snap shot and cooldown reduce super tank fits, and force players to play smarter. This is a big plus.
Oh, and my rep tool is glorious. I am glad to be free of switching suits each death just to spam a certain equipment type. I truely hated it and hated playing my logi role that way
I now only run: 1 set ammo hive 1 set repair hive 1 needle 1 rep tool
You make some good points.
I never did all the switching to spam equipment. I like it when a couple logis cover all necessary equipment and run that load out primarily.
I used to run hives and uplinks before it was spam city and I'd drop a little hub of awesome with a Wyrkomi, Allotek, and a proto uplink as we pushed objectives. You'd have equipment left to push 2 or 3 times or push multiple points and it left you free to kill will your squad. That play style got deemed public enemy number one and the nerfs commenced. Equipment spam just pushed it over the edge.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3311
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Posted - 2014.04.08 17:47:00 -
[6] - Quote
Doshneil Antaro wrote:MoonEagle A wrote:Thor Odinson42 wrote:Also, what if changing suits at a supply depot had a fee associated with it?
Perhaps this would help prevent some of the spamming that worries the community so much. Also prevents the goofball suit switching that some scrubs do when in a firefight. Am I crazy or did changing your suit in the beta result in a loss of the suit? It did, and I wish it still did so. That would force you to only switch out at a cost of a clone plus money. I was mad after they said they were fixing it. That is why we have equipment vomit.
This change would/could save them 100s of developer hours (I pulled that out of my arse). Simple problem completely overly complicated "fix".
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3312
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Posted - 2014.04.08 17:51:00 -
[7] - Quote
Flyingconejo wrote:Thor Odinson42 wrote:I'm going to keep this short and hopefully expand on my thoughts throughout the discussion.
First, I believe the logi bonuses and the equipment nerf went too far. I think that is pretty apparent by the lack of logi that you see on the battlefield at the moment.
Secondly, I think that the current bonus incentivizes the slayer logi fitting style. Why would you put a crap uplink on a Galogi suit now? Why would you put a rep tool or a nanohive? You are far better off putting a scanner or two on the suit and saving the fitting costs to fit more HP and/or a better weapon and grenade.
I think things could be balanced with buffs to base equipment stats.
For the record, I do not have a logi suit skilled up past ADV. This is after having 3 proto logi suits prior to 1.8. But I do play regularly with some amazing logis that stuck with the role. Scaners got hit pretty hard, but rep tools, injectors and nanohives are still very useful, even at a reduced performance. And uplinks are still a must for a lot of situations. No matter how long the spawn time is, it's always faster than walking from the nearest fixed spawn. Domination, for example. I still play as support logi when asked by my corp, and still use the unbonused equipment. It may not work as well as before, but it stills perform at acceptable levels. At least at proto. I agree that the equipment nerf went a bit overboard on some things, but I don't think we that's the reason we see less logis on the field. Most of the people that were logis prior to 1.8 were no real logis, but slayer logis. They wanted a suit which they could fit with the best modules, weapon, and could still carry a repairing nanohive or two. Even if the logi suit might be a better slayer after the 1.8 patch, the fact is that the scout suits make an even better one. You can fit them full proto without any problem, they are fast, can jump, can cloak, have almost the same HP and have 2 equipment slots. The reason you see less logis than before the 1.8 patch is not the equipment nerf. It's that the scouts make a better slayer suit than any slayer logi you can fit. The remaining logis are the true logis of 1.7. EDIT: This is not a pun on you. I know you have been a real logi since PC started. Which would bore anyone. :p
There is some truth there as well. I am pretty bored with Dust while at the same time having a lot of fun while playing it, it's a weird situation that I'm sure quite a few can relate.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3318
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Posted - 2014.04.09 01:13:00 -
[8] - Quote
Kristoff Atruin wrote:Seriously, you can still make absurd logi points even without the logi suit. I have a dragonfly scout I use for uplinks. Last night I was in a FW match where nobody on my team was putting down links, so I grudgingly put away my neo commando suit and started placing links full time instead of earning event rewards. I had 2500 WP by the end of the match, almost entirely from uplinks.
Do you guys still do Cal FW?
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3318
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Posted - 2014.04.09 01:14:00 -
[9] - Quote
Vespasian Andendare wrote:It's funny that most people posting responses on here are just bitching about the lack of equipment or uplink availability instead of, you know, skilling into that and providing that for the team. If anything, the equipment nerf of 1.8 really focused on the importance of specialization.
You don't want terribly long 15 sec respawn uplinks? Well, guess what--put on an Amarr logi suit and drop uplinks. If not, get used to the longer time to spawn. Consider that that makes CRUs that much more valuable, and when you see "Enemy is hacking CRU"--GO DEFEND IT.
I swear, the answer isn't always nerf/buff. Maybe you'll have to put another suit on besides a heavy suit with your light weapon of choice. Maybe you can take off your brick scout suit and think about something other than your KDR. Maybe you can consider that Dust is a team game and you need to think about the team--and the overall victory--more than you think about yourself.
There's been plenty of times I'd rather stay in my new shiny sentinel suit and mow guys down, but if we have no logi to back us up, I totally understand that's a role that needs filling as much as the front line, scout, hacker, scanner, etc. Suit up. Getting into a suit costs hardly any SP. You can be tremendously effective at just level 1. ADV is easy to get to and can be done within a week easily. That gives you middle-of-the-road effectiveness for the new (old) equipment, and just picking between a 15 sec or a 12 sec spawn timer is a no brainer.
Sometimes the solution isn't that everyone else should do something. Sometimes the solution is you.
I have just under 47 mil SP dude, I have all the things.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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