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![Tyjus Vacca Tyjus Vacca](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Tyjus Vacca
Valor Coalition Red Whines.
207
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Posted - 2014.04.07 15:40:00 -
[1] - Quote
with 1.8's scout buffs Ive heard a lot of whine about pg buffs for the Minmatar scout, and while those buffs would help the scout they are not really needed. the Minnie has the most flexibility out of any of the scouts being able to armor tank and shield tank effectively while still being faster than the other scouts. Imo only the gallente scout is better than the Minnie mainly due to the 3hp/s regen making fittings sooo much easier......... also come 1.8 ive seen a lot of pitiful builds for the Minnie using a lot of useless mods for the Minnie and so to avoid confusion Ive come up with 5 rules to follow to avoid wasting precious module slots on Minnie's
1. never use cardiac regs (the minmatar literally takes three seconds to regen stamina)
2. armor reps are optional when shield tanking
3. keep e-warfare down to profile damps (takes a lot of slots a minimum of 2 to match/beat either gal or cal scouts "not worth it")
4. Don't use myofibril stim's with Nova Knifes (it doesn't work)
5. break anyone of these rules when needed (except number 1 its just stupid)
Fitting Examples (I will only list proto examples beacause I'm assuming you have the required skills)
Assault Fit: http://www.protofits.com/fittings/view/409/1750 this fit shield tanks, can avoid up to proto cal scans while cloaked, is fast enough to take full advantage of knives and hacking spd bonus, Imo a very pc worthy fit
Speed tank: http://www.protofits.com/fittings/view/409/3328 poor ehp , poor e warfare, but attains the fastest sprint speed in the game a skilled shotgunner will be able top leaderboards with this
Counter Scout: http://www.protofits.com/fittings/view/409/1769 A gallente scouts worst nightmare nuff said another pc worthy suit
Armor Tanker: http://www.protofits.com/fittings/view/409/3268 I personally don't armor tank often unless Im in my trolling suit so others will probably have better fits but, this fit works well in pubs not too well in pc
Sniper :http://www.protofits.com/fittings/view/409/1748 I can't tell you how many PC's Ive gone 15+kills/0 deaths in this suit, even with how crappy sniper rifles are being able to change position consistently and, run with your tail between your legs is unbeatable PC worthy
My Fav fit : http://www.protofits.com/fittings/view/409/3331 balanced in every single way(exept e war) if you've seen me in game proto stomping this is what I was wearing
these are how I fit the Minnie for a lot of these fits you will find a pg upgrade on a lot of fits this is required now these fits are not perfect changes can be made to fit user preference and I was really bored when I made this so.............. idk have fun
scout suit 300 > ehp : G£ö
cal fw "terrible blueberries" : G£ö
stacked red team : G£ö
"still too easy - knives only"
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![Awry Barux Awry Barux](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Awry Barux
Ametat Security Amarr Empire
1670
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Posted - 2014.04.07 15:45:00 -
[2] - Quote
inb4CotsyQQing
Nerdier than thou
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![Tyjus Vacca Tyjus Vacca](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Tyjus Vacca
Valor Coalition Red Whines.
207
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.07 19:19:00 -
[3] - Quote
really wish I put a TLDR
scout suit 300 > ehp : G£ö
cal fw "terrible blueberries" : G£ö
stacked red team : G£ö
"still too easy - knives only"
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![Cotsy8 Cotsy8](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
252
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Posted - 2014.04.07 19:40:00 -
[4] - Quote
Awry Barux wrote:inb4CotsyQQing
Yup,
Why the **** are you using a Proto suit? When the PG concerns at at the advanced tier?
You say there are no PG issues, then show the wrong suit. Are you ******* serious? There's no issue with this because you've shown me something else. Great.
Try using an advanced fitting, or any of your builds and compare it to the other suits at advanced. They simply don't stack up, its close but due to NK (not all racial NK are released) not having a PG reduction skill, and the suit lacking maybe 1-2 more base PG, the suit is the worst at advanced.
The problem isn't at prototype, where you should be rocking two damps + kin cat. But at advanced where there is a 3-2 layout, its impossible to do what is asked of the suit or required to be successful. Whether they switch the slot layout to 2-3 at advanced or the suit will continue to lag behind. There is no doubt NK is more difficult than using another weapon because it requires to get into melee range, so speed and stealth are essential. This simply cannot happen given the two lows at advance tier. At prototype the suit stacks up in acceptable range.
Edit: its worth it to run two damps, staying off radar is the goal of an assassin. You don't want to be passively scanned ever, and since CCP is going to lower the damp on cloaks (it really looks like it) then it's nearly mandatory in order to stay off radar completely.
Also, try using a dif weapon than SG/CR with NK. Its very difficult. Which is also a drawback, but then again if you're not using NK whats the point of the suit? |
![Tyjus Vacca Tyjus Vacca](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Tyjus Vacca
Valor Coalition Red Whines.
210
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.16 17:35:00 -
[5] - Quote
Cotsy8 wrote:Awry Barux wrote:inb4CotsyQQing Yup, Why the **** are you using a Proto suit? When the PG concerns at at the advanced tier? You say there are no PG issues, then show the wrong suit. Are you ******* serious? There's no issue with this because you've shown me something else. Great. Try using an advanced fitting, or any of your builds and compare it to the other suits at advanced. They simply don't stack up, its close but due to NK (not all racial NK are released) not having a PG reduction skill, and the suit lacking maybe 1-2 more base PG, the suit is the worst at advanced. The problem isn't at prototype, where you should be rocking two damps + kin cat. But at advanced where there is a 3-2 layout, its impossible to do what is asked of the suit or required to be successful. Whether they switch the slot layout to 2-3 at advanced or the suit will continue to lag behind. There is no doubt NK is more difficult than using another weapon because it requires to get into melee range, so speed and stealth are essential. This simply cannot happen given the two lows at advance tier. At prototype the suit stacks up in acceptable range. Edit: its worth it to run two damps, staying off radar is the goal of an assassin. You don't want to be passively scanned ever, and since CCP is going to lower the damp on cloaks (it really looks like it) then it's nearly mandatory in order to stay off radar completely. Also, try using a dif weapon than SG/CR with NK. Its very difficult. Which is also a drawback, but then again if you're not using NK whats the point of the suit?
youll never need more than 1 proto damp to avoid most common scans if you use cloak........ Cr is so OP you should always be using CR.......... adv is ok just use pg upgrades
so commandos are good now O_o
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![Ghost Kaisar Ghost Kaisar](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4244
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Posted - 2014.04.16 17:54:00 -
[6] - Quote
Okay, we can debate the PG of the suit for days......
But lets all agree, Kincats are WAY too much PG per module.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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![Tyjus Vacca Tyjus Vacca](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Tyjus Vacca
Valor Coalition Red Whines.
210
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Posted - 2014.04.16 18:03:00 -
[7] - Quote
Ghost Kaisar wrote:Okay, we can debate the PG of the suit for days......
But lets all agree, Kincats are WAY too much PG per module.
that I can agree on
so commandos are good now O_o
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![mollerz mollerz](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
mollerz
3264
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Posted - 2014.04.16 18:26:00 -
[8] - Quote
IMHO, a minmatar scout is all about specialization. It doesn't really shine until you have the right skill set to use it. Min Scout, Electronics, Engineering, Cloaking, Explosives, L Weapons, Sidearms, Prof Dampening, Precision & Range, NKs, and NK Prof all have to be level 5. And then at that point, all you'd want to use are M-1s. M/1s for special events.
Always pack IshNoks. ZNs ISK savings fall flat when that heavy with 77 armor kills you.
Your prey is not other scouts. It is heavies and logis. Hunt accordingly. Always remember... ABH. Always Be Hunting.
Use LAVs with scanners and injectors. Also, put together a JLAV fit. Minjas are the saboteurs and assholes of the troops. Use all the dirty tricks you can think of.
Hit and run. Don't guard. Bang **** and leave. Gal scouts are for guarding. Let them Gals do that security guard bullshit.
Knives are great. But they are like any fine wine. They need to be properly paired with your meat. Since knives = CQC, you'll want to balance that out by packing a weapon with range over alpha damage. A CR works great. Low fitting requirements even at proto, and it wrecks armor.
You can have the most fun with a minja suit by using it as intended. It's a specific and narrowly defined role. Trying to shoehorn other roles into the suit isn't going to make it better, but more often than not, just prove frustrating.
You gotta hustle if you wanna make a dolla
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![Broonfondle Majikthies Broonfondle Majikthies](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1158
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Posted - 2014.04.16 19:09:00 -
[9] - Quote
I also feel you've made your task too easy by using the proto scout.
I also feel that your missing out by using PG enhancers. To me these kind of modules are to make up for shortcomings in skills (why loyalty stores + faction packs offer them). Once you have the skills for a particular suit I think its far more beneficial to work within its means. After all wouldn't it be better to downgrade something, say your mass driver, and have that low slot performing an additional task? like extra dampening?
Personally I've tried to primary my knives and its always problematic. Speed is a great benefit but comes at a cost, and rightly so. I actually prefer running without shield mods. My experience though is that the mechanics of knifing is too unpredictable. I often think.. "why am I doing this when a militia shotgun is more reliable" - and they're still not great in that department. Improve the knifes reliability somehow and I'd be more inclined to use them more often.
To that end I'd rather have a weapon that's good when they **** up rather than for range- so I use an SMG (projectile damage models are more forgiving vs shields + great RoF)
A lot of times I don't bother with knives for precisely those reasons. I like the Ion pistol as its low PG and range isn't much of an issue on for the Min scout.
"...and all our yesterdays have lighted fools the way to dusty death."
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![Smooth Assassin Smooth Assassin](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Smooth Assassin
Stardust incorporation IMMORTAL REGIME
1269
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.16 19:14:00 -
[10] - Quote
Gotta argue with your mass driver fit, you can't rely on the bolt pistol as much as the SMG.
Assassination is my thing.
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![Tyjus Vacca Tyjus Vacca](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Tyjus Vacca
Valor Coalition Red Whines.
211
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.16 19:24:00 -
[11] - Quote
Smooth Assassin wrote:Gotta argue with your mass driver fit, you can't rely on the bolt pistol as much as the SMG. idk I like both the smg and the bolt pistol...... but the bolt pistol makes me feel like a badass with a revolver and it has more range
so commandos are good now O_o
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![Tyjus Vacca Tyjus Vacca](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Tyjus Vacca
Valor Coalition Red Whines.
211
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.16 19:26:00 -
[12] - Quote
Broonfondle Majikthies wrote:I also feel you've made your task too easy by using the proto scout.
I also feel that your missing out by using PG enhancers. To me these kind of modules are to make up for shortcomings in skills (why loyalty stores + faction packs offer them). Once you have the skills for a particular suit I think its far more beneficial to work within its means. After all wouldn't it be better to downgrade something, say your mass driver, and have that low slot performing an additional task? like extra dampening?
Personally I've tried to primary my knives and its always problematic. Speed is a great benefit but comes at a cost, and rightly so. I actually prefer running without shield mods. My experience though is that the mechanics of knifing is too unpredictable. I often think.. "why am I doing this when a militia shotgun is more reliable" - and they're still not great in that department. Improve the knifes reliability somehow and I'd be more inclined to use them more often.
To that end I'd rather have a weapon that's good when they **** up rather than for range- so I use an SMG (projectile damage models are more forgiving vs shields + great RoF)
A lot of times I don't bother with knives for precisely those reasons. I like the Ion pistol as its low PG and range isn't much of an issue on for the Min scout.
your not supposed to use knives as a primary that's what the CR is for ...... idk imo shotguns are just too lacking in range and what they do up close proto knives can do to an extent
so commandos are good now O_o
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![Eko Sol Eko Sol](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Eko Sol
Strange Playings
171
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.16 20:51:00 -
[13] - Quote
Cotsy8 wrote:Awry Barux wrote:inb4CotsyQQing Yup, Why the **** are you using a Proto suit? When the PG concerns at at the advanced tier? You say there are no PG issues, then show the wrong suit. Are you ******* serious? There's no issue with this because you've shown me something else. Great. Try using an advanced fitting, or any of your builds and compare it to the other suits at advanced. They simply don't stack up, its close but due to NK (not all racial NK are released) not having a PG reduction skill, and the suit lacking maybe 1-2 more base PG, the suit is the worst at advanced. The problem isn't at prototype, where you should be rocking two damps + kin cat. But at advanced where there is a 3-2 layout, its impossible to do what is asked of the suit or required to be successful. Whether they switch the slot layout to 2-3 at advanced or the suit will continue to lag behind. There is no doubt NK is more difficult than using another weapon because it requires to get into melee range, so speed and stealth are essential. This simply cannot happen given the two lows at advance tier. At prototype the suit stacks up in acceptable range. Edit: its worth it to run two damps, staying off radar is the goal of an assassin. You don't want to be passively scanned ever, and since CCP is going to lower the damp on cloaks (it really looks like it) then it's nearly mandatory in order to stay off radar completely. Also, try using a dif weapon than SG/CR with NK. Its very difficult. Which is also a drawback, but then again if you're not using NK whats the point of the suit?
I have multiple ADV fits and they work great. I have 5 skilled into the biotics skill so I get a passive 5% boost to speed and cardio
Range/Dom Fit: 2x MLT Shields, 1 adv prec, 1x MLT Kinkat, 1x MLT cardio MLT AR (I'm skilled to 5 and 3 prof), Std Flaylock, Adv Packed AV Nades (for LAV's), Std RE's, RS-9 Uplinks NOTE: I spawn in and head straight for the null in dom. This is a dom specific fit. I use this to get around quickly early on. I expect to die in this one if I can't get to a supply depot quickly. If I have to I will come all of the way back to the base and change fits. That also keeps me out of the fire fight and ready to execute RE's
ADV Brick RE fit 3x enhanced shields, 1 enhanced Damp, 1 basic reactive plate Adv ARR (gonna change this soon), Std/Adv Flaylock, Std Cloak, Std RE's
ADV Speed Tank 2x enhanced light dmg mod, 1x Adv Prec Enhancers, 1x enhanced damp, 1x enhanced kin kat Adv ARR (again gonna change this), std/adv flaylock, Core Nade, Std Cloak (or RE's depending), I typically do a compact hive b/c I tend to run out of ammo if things go well
Pure Brick Adv fit 3x enhanced shield, 1 enhanced shield reg, 1 enhanced armor plate Adv ARR (again gonna change this), Std/adv flaylock Core Nade, STD RE, Compact Hive (self Rep and Ammo)
Logi Scout 3x enhanced shields, 1x basic reactive plate, 1x enhanced reactive plate SMG/MSMG, Flaylock, Flux nades, Injenctors, rep tool
AV/RE Brick (note that this fit is pricy b/c of proto nades) 2x enhanced shields, 1x enhanced prec enhancers, 1x enhanced damp (avoid vehicle scans), 1x reactive plate or KinKat (I have to change some things if I want/need the extra speed) Adv ARR, Std/Adv Flaylock, Proto Packed AV Nades, Std. Cloak, std RE's
Try those fits out if you really believe there are issues. Obviously the first one is sorta expected to die if I go up against a swarm of enemies by the time I get to the null but at least I got the uplinks down and stay cheap. The first one also catches people off guard because two packed nades take out LAV's without much of an issue. The splash damage has killed people before as well. It's just a precaution. I can't tell you how many times I saw an LAV coming in and just tossed the two nades and the guy freaks out and runs. It buys time. It also has come in handy in situations where a friendly tank is up against the enemy tank and I toss the two nades at the enemy and give us the edge. Note that killing an enemy tank off faster saves a reload for your teams tank which can be huge early on in a Dom match.
All of the other fits work here. At the moment I am only skilled to 4 in min-scout. Once I am at 5 i'll have more room to play with in the PG and CPU. So imagine 4 electronics, 4 engineering, and 4 in min-scout and these fits work great. |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
Sver true blood General Tso's Alliance
5883
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.16 20:57:00 -
[14] - Quote
Ghost Kaisar wrote:Okay, we can debate the PG of the suit for days......
But lets all agree, Kincats are WAY too much PG per module. Here here.
Also: what's up with the PG on extenders?
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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![DEZKA DIABLO DEZKA DIABLO](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
DEZKA DIABLO
THE FOOTCLAN
651
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.16 21:03:00 -
[15] - Quote
3xcomp myros Cr Ish nk Basic reactive Enh kin Cloak Compact Flux
Idc what u say I pair the myros with knives for the fatties and I Tyson everything else!
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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![Bormir1r Bormir1r](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Bormir1r
Fatal Absolution Dirt Nap Squad.
291
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.16 21:17:00 -
[16] - Quote
Tyjus Vacca wrote:with 1.8's scout buffs Ive heard a lot of whine about pg buffs for the Minmatar scout, and while those buffs would help the scout they are not really needed. the Minnie has the most flexibility out of any of the scouts being able to armor tank and shield tank effectively while still being faster than the other scouts. Imo only the gallente scout is better than the Minnie mainly due to the 3hp/s regen making fittings sooo much easier......... also come 1.8 ive seen a lot of pitiful builds for the Minnie using a lot of useless mods for the Minnie and so to avoid confusion Ive come up with 5 rules to follow to avoid wasting precious module slots on Minnie's 1. never use cardiac regs (the minmatar literally takes three seconds to regen stamina) 2. armor reps are optional when shield tanking 3. keep e-warfare down to profile damps (takes a lot of slots a minimum of 2 to match/beat either gal or cal scouts "not worth it") 4. Don't use myofibril stim's with Nova Knifes (it doesn't work) 5. break anyone of these rules when needed (except number 1 its just stupid) Fitting Examples (I will only list proto examples beacause I'm assuming you have the required skills) Assault Fit: http://www.protofits.com/fittings/view/409/1750this fit shield tanks, can avoid up to proto cal scans while cloaked, is fast enough to take full advantage of knives and hacking spd bonus, Imo a very pc worthy fit Speed tank: http://www.protofits.com/fittings/view/409/3328poor ehp , poor e warfare, but attains the fastest sprint speed in the game a skilled shotgunner will be able top leaderboards with this Counter Scout: http://www.protofits.com/fittings/view/409/1769A gallente scouts worst nightmare nuff said another pc worthy suit Armor Tanker: http://www.protofits.com/fittings/view/409/3268I personally don't armor tank often unless Im in my trolling suit so others will probably have better fits but, this fit works well in pubs not too well in pc Sniper :http://www.protofits.com/fittings/view/409/1748 I can't tell you how many PC's Ive gone 15+kills/0 deaths in this suit, even with how crappy sniper rifles are being able to change position consistently and, run with your tail between your legs is unbeatable PC worthy My Fav fit : http://www.protofits.com/fittings/view/409/3331balanced in every single way(exept e war) if you've seen me in game proto stomping this is what I was wearing these are how I fit the Minnie for a lot of these fits you will find a pg upgrade on a lot of fits this is required now these fits are not perfect changes can be made to fit user preference and I was really bored when I made this so.............. idk have fun
The problem is you know how much speed tanking is ****** in this game. Aim assist allows players to bypass the speed mechanism and basically destroy any hopes of strafing. This makes the MInmatar scout extremely weak due to its much lower eHP compared to the other suits. Furthermore the bonuses are too specific, Im not saying they're bad, they're just not as helpful as the other scout's bonuses. The only way to really use this suit is by doing tactics that can be done better on other suits (i.e. Gal scout for stealth).
"One does not simply" look for a scout, it looks for you.
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![Bormir1r Bormir1r](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Bormir1r
Fatal Absolution Dirt Nap Squad.
292
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.16 21:24:00 -
[17] - Quote
Ghost Kaisar wrote:Okay, we can debate the PG of the suit for days......
But lets all agree, Kincats are WAY too much PG per module.
Especially when it's compared to the benefit it gives. Honestly speed vs eHP almost always goes down to just more eHP because of Aim Assist.
"One does not simply" look for a scout, it looks for you.
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![Tyjus Vacca Tyjus Vacca](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Tyjus Vacca
Valor Coalition Red Whines.
211
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.16 21:33:00 -
[18] - Quote
Bormir1r wrote:Tyjus Vacca wrote:with 1.8's scout buffs Ive heard a lot of whine about pg buffs for the Minmatar scout, and while those buffs would help the scout they are not really needed. the Minnie has the most flexibility out of any of the scouts being able to armor tank and shield tank effectively while still being faster than the other scouts. Imo only the gallente scout is better than the Minnie mainly due to the 3hp/s regen making fittings sooo much easier......... also come 1.8 ive seen a lot of pitiful builds for the Minnie using a lot of useless mods for the Minnie and so to avoid confusion Ive come up with 5 rules to follow to avoid wasting precious module slots on Minnie's 1. never use cardiac regs (the minmatar literally takes three seconds to regen stamina) 2. armor reps are optional when shield tanking 3. keep e-warfare down to profile damps (takes a lot of slots a minimum of 2 to match/beat either gal or cal scouts "not worth it") 4. Don't use myofibril stim's with Nova Knifes (it doesn't work) 5. break anyone of these rules when needed (except number 1 its just stupid) Fitting Examples (I will only list proto examples beacause I'm assuming you have the required skills) Assault Fit: http://www.protofits.com/fittings/view/409/1750this fit shield tanks, can avoid up to proto cal scans while cloaked, is fast enough to take full advantage of knives and hacking spd bonus, Imo a very pc worthy fit Speed tank: http://www.protofits.com/fittings/view/409/3328poor ehp , poor e warfare, but attains the fastest sprint speed in the game a skilled shotgunner will be able top leaderboards with this Counter Scout: http://www.protofits.com/fittings/view/409/1769A gallente scouts worst nightmare nuff said another pc worthy suit Armor Tanker: http://www.protofits.com/fittings/view/409/3268I personally don't armor tank often unless Im in my trolling suit so others will probably have better fits but, this fit works well in pubs not too well in pc Sniper :http://www.protofits.com/fittings/view/409/1748 I can't tell you how many PC's Ive gone 15+kills/0 deaths in this suit, even with how crappy sniper rifles are being able to change position consistently and, run with your tail between your legs is unbeatable PC worthy My Fav fit : http://www.protofits.com/fittings/view/409/3331balanced in every single way(exept e war) if you've seen me in game proto stomping this is what I was wearing these are how I fit the Minnie for a lot of these fits you will find a pg upgrade on a lot of fits this is required now these fits are not perfect changes can be made to fit user preference and I was really bored when I made this so.............. idk have fun The problem is you know how much speed tanking is ****** in this game. Aim assist allows players to bypass the speed mechanism and basically destroy any hopes of strafing. This makes the MInmatar scout extremely weak due to its much lower eHP compared to the other suits. Furthermore the bonuses are too specific, Im not saying they're bad, they're just not as helpful as the other scout's bonuses. The only way to really use this suit is by doing tactics that can be done better on other suits (i.e. Gal scout for stealth).
the only real way to take advantage of all the minmatar's bonuses is by being fast which is why shield tanking even if pg intensive is just so much better and stealth can be compensated with just a basic profile damp and cloak
so commandos are good now O_o
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![Tyjus Vacca Tyjus Vacca](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Tyjus Vacca
Valor Coalition Red Whines.
211
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Posted - 2014.04.16 21:35:00 -
[19] - Quote
DEZKA DIABLO wrote:3xcomp myros Cr Ish nk Basic reactive Enh kin Cloak Compact Flux
Idc what u say I pair the myros with knives for the fatties and I Tyson everything else!
why tho if your gonna just box it out use the myros and save the space for armor tank, if you wanna shield tank use the knives.......... I just don't see the advantage to using both
so commandos are good now O_o
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![Bormir1r Bormir1r](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Bormir1r
Fatal Absolution Dirt Nap Squad.
293
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.16 21:36:00 -
[20] - Quote
Tyjus Vacca wrote:Bormir1r wrote:Tyjus Vacca wrote:with 1.8's scout buffs Ive heard a lot of whine about pg buffs for the Minmatar scout, and while those buffs would help the scout they are not really needed. the Minnie has the most flexibility out of any of the scouts being able to armor tank and shield tank effectively while still being faster than the other scouts. Imo only the gallente scout is better than the Minnie mainly due to the 3hp/s regen making fittings sooo much easier......... also come 1.8 ive seen a lot of pitiful builds for the Minnie using a lot of useless mods for the Minnie and so to avoid confusion Ive come up with 5 rules to follow to avoid wasting precious module slots on Minnie's 1. never use cardiac regs (the minmatar literally takes three seconds to regen stamina) 2. armor reps are optional when shield tanking 3. keep e-warfare down to profile damps (takes a lot of slots a minimum of 2 to match/beat either gal or cal scouts "not worth it") 4. Don't use myofibril stim's with Nova Knifes (it doesn't work) 5. break anyone of these rules when needed (except number 1 its just stupid) Fitting Examples (I will only list proto examples beacause I'm assuming you have the required skills) Assault Fit: http://www.protofits.com/fittings/view/409/1750this fit shield tanks, can avoid up to proto cal scans while cloaked, is fast enough to take full advantage of knives and hacking spd bonus, Imo a very pc worthy fit Speed tank: http://www.protofits.com/fittings/view/409/3328poor ehp , poor e warfare, but attains the fastest sprint speed in the game a skilled shotgunner will be able top leaderboards with this Counter Scout: http://www.protofits.com/fittings/view/409/1769A gallente scouts worst nightmare nuff said another pc worthy suit Armor Tanker: http://www.protofits.com/fittings/view/409/3268I personally don't armor tank often unless Im in my trolling suit so others will probably have better fits but, this fit works well in pubs not too well in pc Sniper :http://www.protofits.com/fittings/view/409/1748 I can't tell you how many PC's Ive gone 15+kills/0 deaths in this suit, even with how crappy sniper rifles are being able to change position consistently and, run with your tail between your legs is unbeatable PC worthy My Fav fit : http://www.protofits.com/fittings/view/409/3331balanced in every single way(exept e war) if you've seen me in game proto stomping this is what I was wearing these are how I fit the Minnie for a lot of these fits you will find a pg upgrade on a lot of fits this is required now these fits are not perfect changes can be made to fit user preference and I was really bored when I made this so.............. idk have fun The problem is you know how much speed tanking is ****** in this game. Aim assist allows players to bypass the speed mechanism and basically destroy any hopes of strafing. This makes the MInmatar scout extremely weak due to its much lower eHP compared to the other suits. Furthermore the bonuses are too specific, Im not saying they're bad, they're just not as helpful as the other scout's bonuses. The only way to really use this suit is by doing tactics that can be done better on other suits (i.e. Gal scout for stealth). the only real way to take advantage of all the minmatar's bonuses is by being fast which is why shield tanking even if pg intensive is just so much better and stealth can be compensated with just a basic profile damp and cloak
You still get caught by cal scouts...and gal scouts as I said before do them better.
"One does not simply" look for a scout, it looks for you.
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![Happy Violentime Happy Violentime](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Happy Violentime
OMFGZOMBIESRUN
352
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.16 21:38:00 -
[21] - Quote
Bormir1r wrote:Ghost Kaisar wrote:Okay, we can debate the PG of the suit for days......
But lets all agree, Kincats are WAY too much PG per module. Especially when it's compared to the benefit it gives. Honestly speed vs eHP almost always goes down to just more eHP because of Aim Assist.
Yeah, you sound like one of those scouts that just plain suck at it. |
![One Eyed King One Eyed King](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
One Eyed King
Land of the BIind
1108
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.16 21:39:00 -
[22] - Quote
Bormir1r wrote:Ghost Kaisar wrote:Okay, we can debate the PG of the suit for days......
But lets all agree, Kincats are WAY too much PG per module. Especially when it's compared to the benefit it gives. Honestly speed vs eHP almost always goes down to just more eHP because of Aim Assist.
Don't forget stun lock. It kind of goes hand in hand with Aim Assist, but it is a bit different.
Flipping stun lock...
And this guy above me really needs to know who he is talking about before making claims...
Looking for the scout hangout?
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![Tyjus Vacca Tyjus Vacca](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Tyjus Vacca
Valor Coalition Red Whines.
211
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Posted - 2014.04.16 21:41:00 -
[23] - Quote
Bormir1r wrote:
You still get caught by cal scouts...and gal scouts as I said before do them better.
No Cal scouts rarely use precision mods, so you will be invisible to them ,and if they are armor tanking you will be able to scan them
so commandos are good now O_o
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![Ghost Kaisar Ghost Kaisar](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4258
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.16 21:48:00 -
[24] - Quote
Happy Violentime wrote:Bormir1r wrote:Ghost Kaisar wrote:Okay, we can debate the PG of the suit for days......
But lets all agree, Kincats are WAY too much PG per module. Especially when it's compared to the benefit it gives. Honestly speed vs eHP almost always goes down to just more eHP because of Aim Assist. Yeah, you sound like one of those scouts that just plain suck at it.
That escalated quickly.
Also, who are you?
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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![Ghost Kaisar Ghost Kaisar](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4271
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.18 08:11:00 -
[25] - Quote
Bump for a good cause.
Also, here is a list of all of my hand-made Minmatar fits. Feel free to comment on these as you see fit. I've built them all to try and take advantage of the suits abilities.
All are fast, shield tanked, and self-sufficient for the most part.
Min Scout: http://www.protofits.com/fittings/shared/193/546 Fast, Stealthy, and can survive most single engagements. Excellent at getting the drop on a target, and having enough shields to survive. With 9.35 sprint speed and 3s shield delay, you are well set to recover the bulk of your eHP after running from a fight. Hit and Run at its finest.
Min Assault: http://www.protofits.com/fittings/shared/193/562 While its speed isn't boosted, it still sprints at 7.7, which is fast for an assault. Combine this with it's almost scout like shield regen speed (thanks to a regulator) and 32 shield rep a second, and you have another suit meant to survive damage. It can rapidly enter and exit the battlefield, using its shields as the bulk of it's eHP. However, things don't always go well on the front lines, so it packs a reactive plate to boost its armor to 235 (just in case shields break). It also gains 2 armor rep a second, so that after your shields are back up, you armor will start repping itself just in case.
Min Logi: http://www.protofits.com/fittings/shared/193/2611 Meant for Utility, this suit showcases the Minmatar's versatility. It dual tanks, running 330 shields and 336 armor. It maintains a decent 20hp/s shield rep and runs a regulator to keep those shields up and running as often as possible. It also runs an armor repper, to keep that armor up for when its shields break. Since it is slow, and is generally a supporter for a heavy, it also runs a precision enhancer and a range extender. This Logi will pick up almost any non-scout on the battlefield around it, in a 33m radius around it's heavy. This is invaluable for a Squad of Minmatar, as the scout is generally absent around the core of the squad, being sent to scout ahead.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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![Magnus Amadeuss Magnus Amadeuss](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
873
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Posted - 2014.04.18 08:18:00 -
[26] - Quote
I just recently started fitting proto-kin-kats on my amarr assault and my god man, speed tanking definitely works. I am still dying a good amount when speed tanking (still getting used to it) but holy cow when you get it to work the confusion caused is absolutely marvelous.
Like when you are going toe to toe with a heavy (almost garunteed death for me right now) and you keep jumping over the heavy and shooting him from behind, trying to avoid the spray and pray... it is wonderful.
Fixing swarms
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![Ghosts Chance Ghosts Chance](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ghosts Chance
Inf4m0us
1984
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Posted - 2014.04.18 08:24:00 -
[27] - Quote
Why no hacking fit?
Y U NO FIT Codebreaker?
I put Kinetic Catalyzers on EVERYTHING
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![Kosakai Kosakai](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Kosakai
Eternal Beings Proficiency V.
59
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Posted - 2014.04.18 09:23:00 -
[28] - Quote
kinkat + codebreakerss and cloak + remotes
dont need anythink else ![Cool](https://forums.dust514.com/Images/Emoticons/ccp_cool.png)
PROUD MINMATAR <3 -- IN RUST IS TRUST
FORGE GUN LOVER -- TANK HUNTER
SCAN ATTEMPT PREVENTED .......
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![Eko Sol Eko Sol](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Eko Sol
Strange Playings
179
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.18 11:15:00 -
[29] - Quote
I still don't understand why people have problems running adv min-fits. No need for a CB just run kinkat, enhanced damp, and what you need in HS for varying situations. Also, be sure you like your LW and SA (Side Arm) and 2x EQ and Grenade. Experiment...no matter who you are. Just figure out what works. I have a fit that is:
2x complex shields, 1x Light Weapon Dmg Mod 1 basic armor rep, 1 enhanced armor armor plate OR Enhanced armor plate and damp 1 ADV Compat Assault Rifle, Adv. Flaylock, any nade you like (i.e. AV nade bc of RE's or Flux or locus) EQ = Cloack and Std. RE
If you can't run amok with this then Min-Scout might not in your arsenal. |
![Tyjus Vacca Tyjus Vacca](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Tyjus Vacca
Valor Coalition Red Whines.
227
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.23 12:16:00 -
[30] - Quote
Ghosts Chance wrote:Why no hacking fit?
Y U NO FIT Codebreaker?
I the base hack for the minmatar scout is so high I never needed them....
so commandos are good now O_o
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![Jack McReady Jack McReady](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Jack McReady
DUST University Ivy League
1341
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Posted - 2014.04.23 12:20:00 -
[31] - Quote
Happy Violentime wrote:Bormir1r wrote:Ghost Kaisar wrote:Okay, we can debate the PG of the suit for days......
But lets all agree, Kincats are WAY too much PG per module. Especially when it's compared to the benefit it gives. Honestly speed vs eHP almost always goes down to just more eHP because of Aim Assist. Yeah, you sound like one of those scouts that just plain suck at it. yeah you sound like one of those guys with no clue ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
seriously, everytime those "clever" glass scouts try to shotgun my brick tanked suits I take the hit in the face like a man, turn around and drop them under a second with whatever weapon I am currently wielding. |
![BIind Shot BIind Shot](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
BIind Shot
Dirt Nap Squad Dirt Nap Squad.
110
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Posted - 2014.04.23 13:31:00 -
[32] - Quote
Ghost Kaisar wrote:Okay, we can debate the PG of the suit for days......
But lets all agree, Kincats are WAY too much PG per module.
Extenders too.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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![Ghost Kaisar Ghost Kaisar](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4381
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.23 16:37:00 -
[33] - Quote
BIind Shot wrote:Ghost Kaisar wrote:Okay, we can debate the PG of the suit for days......
But lets all agree, Kincats are WAY too much PG per module. Extenders too.
AMEN
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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![Toby Flenderson Toby Flenderson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Toby Flenderson
research lab
519
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.23 17:15:00 -
[34] - Quote
Cotsy8 wrote:Awry Barux wrote:inb4CotsyQQing Yup, Why the **** are you using a Proto suit? When the PG concerns at at the advanced tier? You say there are no PG issues, then show the wrong suit. Are you ******* serious? There's no issue with this because you've shown me something else. Great. Try using an advanced fitting, or any of your builds and compare it to the other suits at advanced. They simply don't stack up, its close but due to NK (not all racial NK are released) not having a PG reduction skill, and the suit lacking maybe 1-2 more base PG, the suit is the worst at advanced. The problem isn't at prototype, where you should be rocking two damps + kin cat. But at advanced where there is a 3-2 layout, its impossible to do what is asked of the suit or required to be successful. Whether they switch the slot layout to 2-3 at advanced or the suit will continue to lag behind. There is no doubt NK is more difficult than using another weapon because it requires to get into melee range, so speed and stealth are essential. This simply cannot happen given the two lows at advance tier. At prototype the suit stacks up in acceptable range. Edit: its worth it to run two damps, staying off radar is the goal of an assassin. You don't want to be passively scanned ever, and since CCP is going to lower the damp on cloaks (it really looks like it) then it's nearly mandatory in order to stay off radar completely. Also, try using a dif weapon than SG/CR with NK. Its very difficult. Which is also a drawback, but then again if you're not using NK whats the point of the suit? Hack bonus is ridiculous. I've hacked null cannons before heaviest realize it and walk around to stop me. This suit is a true game changer in objective based games if used correctly. Also I don't have much of an issue with nova knives on advanced suits. The cloak is enough stealth for most cases and the suit is already fast. They haven't nerfed the cloak so I don't know why people are complaining right now.
Edit: whoops I almost forgot, I don't have any scout suits with primary weapons on them. Most are SMG and either FLP or NKs. This is enough to do the scout role and it helps the PG problem you're claiming exists. |
![Hawkings Greenback Hawkings Greenback](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Hawkings Greenback
Red Star. EoN.
139
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Posted - 2014.04.23 17:44:00 -
[35] - Quote
Quick question, in your humble opinions ( or not ) is the M-1 scout a viable suit to use as a hack & fade for the outside objective for a starter in the scout field ??
GÇ£Without deviation from the norm, progress is not possible.GÇ¥
GÇò Frank Zappa
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![Tyjus Vacca Tyjus Vacca](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Tyjus Vacca
Valor Coalition Red Whines.
231
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.24 11:51:00 -
[36] - Quote
Hawkings Greenback wrote:Quick question, in your humble opinions ( or not ) is the M-1 scout a viable suit to use as a hack & fade for the outside objective for a starter in the scout field ??
that's what its made for :D
so commandos are good now O_o
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![IAmDuncanIdaho II IAmDuncanIdaho II](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
IAmDuncanIdaho II
R 0 N 1 N
366
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Posted - 2014.04.24 12:26:00 -
[37] - Quote
Tyjus Vacca wrote:Bormir1r wrote:
You still get caught by cal scouts...and gal scouts as I said before do them better.
No Cal scouts rarely use precision mods, so you will be invisible to them ,and if they are armor tanking you will be able to scan them
I have about 15 different CalScout fits (STD + ADV with varying combinations of range amps, kincats, and ferroscale plates) because I just skilled into it (at L4, soon to be L5 next week) and am playing around with which one best suits my style.
Every single one has a single precision enhancer. Every single one. Why? Because the *only* reason I specced into Caldari scout (already have L5 GalScout) is because I want to see uncloaked GalScouts as well. I can already see everything else that isn't using dampeners.
You will not be invisible to cal scouts unless you run gal Scout. And even then, you will not be invisible if the cal scout uses a single precision enhancer.
TL;DR
min scouts can be seen by cal scouts without the cal scout even needing a precision mod.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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![Jack McReady Jack McReady](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Jack McReady
DUST University Ivy League
1349
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.24 12:41:00 -
[38] - Quote
I would really like to fit a code breaker bit I think this is a nogo for the minmatar scout, it is too fitting intensive.
I also cannot get a fit I like without atleast one fitting mod on it. a fit that worked for me: 3x proto extenders proto novas proto combat rifle proto flux 2 proto damps basic CPU upgrade proto cloak proto remotes |
![pyramidhead 420 pyramidhead 420](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
pyramidhead 420
Carbon 7 Iron Oxide.
456
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.24 12:50:00 -
[39] - Quote
congrats on that 1 like you got |
![Ras Orloc Ras Orloc](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Ras Orloc
Bloody Palm Militia
16
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.24 16:56:00 -
[40] - Quote
Jack McReady wrote: seriously, everytime those "clever" glass scouts try to shotgun my brick tanked suits I take the hit in the face like a man, turn around and drop them under a second with whatever weapon I am currently wielding.
You drop them with your back turned? Vidz, or it didn't happen.
LOL, just kidding. Underlined quote for understanding. |
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![Cenex Langly Cenex Langly](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
726
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.24 17:11:00 -
[41] - Quote
I do not agree at all. I've been running this scout suit as my primary suit since 1.8 and it boils down to survivability.
3 complex shield, 2 basic plates, and a profile dampener.
Your weapon should be a combat rifle due to the pg fittings being less than the other weapons. Can't for a rail rifle on here. Sidearm should be either a smg or the nova knives. Nova knives only if you're just having fun, but not for actual play as getting close to anything is dumb without the shotgun. If you want really close combat then get the shotgun.
I average 20+ kills a match with minimum deaths, 0-3 a match. Anyone who knows me knows I'm horrible at gun game, but this suit setup is my krutch lol...
Newb
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![Tyjus Vacca Tyjus Vacca](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Tyjus Vacca
Valor Coalition Red Whines.
232
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.25 10:38:00 -
[42] - Quote
IAmDuncanIdaho II wrote:Tyjus Vacca wrote:Bormir1r wrote:
You still get caught by cal scouts...and gal scouts as I said before do them better.
No Cal scouts rarely use precision mods, so you will be invisible to them ,and if they are armor tanking you will be able to scan them I have about 15 different CalScout fits (STD + ADV with varying combinations of range amps, kincats, and ferroscale plates) because I just skilled into it (at L4, soon to be L5 next week) and am playing around with which one best suits my style. Every single one has a single precision enhancer. Every single one. Why? Because the *only* reason I specced into Caldari scout (already have L5 GalScout) is because I want to see uncloaked GalScouts as well. I can already see everything else that isn't using dampeners. You will not be invisible to cal scouts unless you run gal Scout. And even then, you will not be invisible if the cal scout uses a single precision enhancer. TL;DR min scouts can be seen by cal scouts without the cal scout even needing a precision mod.
no offense bro but precision enhancers kind of suck in comparison to the Ewar other modules , dampeners , and the cloak bonus make it really easy even for my minmatar to avoid cal scans
so commandos are good now O_o
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![Tyjus Vacca Tyjus Vacca](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Tyjus Vacca
Valor Coalition Red Whines.
232
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.25 10:39:00 -
[43] - Quote
Jack McReady wrote:I would really like to fit a code breaker bit I think this is a nogo for the minmatar scout, it is too fitting intensive.
I also cannot get a fit I like without atleast one fitting mod on it. a fit that worked for me: 3x proto extenders proto novas proto combat rifle proto flux 2 proto damps basic CPU upgrade proto cloak proto remotes
take off proto cloak the adv one works fine and swith cpu for codebreaker
so commandos are good now O_o
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![pagl1u M pagl1u M](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
pagl1u M
Maphia Clan Unit Unicorn
771
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.25 10:43:00 -
[44] - Quote
Tyjus Vacca wrote:
no offense bro but precision enhancers kind of suck in comparison to the Ewar other modules , dampeners , and the cloak bonus make it really easy even for my minmatar to avoid cal scans
You should try to play with a cal scout in your team with 2 precision enhancers and 2 Radius amplifier.
Minmatar loyalist!
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![Tyjus Vacca Tyjus Vacca](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Tyjus Vacca
Valor Coalition Red Whines.
232
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.25 10:49:00 -
[45] - Quote
pagl1u M wrote:Tyjus Vacca wrote:
no offense bro but precision enhancers kind of suck in comparison to the Ewar other modules , dampeners , and the cloak bonus make it really easy even for my minmatar to avoid cal scans
You should try to play with a cal scout in your team with 2 precision enhancers and 2 Radius amplifier.
don't get me wrong cal scouts can pick up un dampened or poorly dampened scouts and are still pretty viable but its really easy to be completely unscannable
so commandos are good now O_o
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![Tyjus Vacca Tyjus Vacca](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Tyjus Vacca
Valor Coalition Red Whines.
232
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.25 10:53:00 -
[46] - Quote
Cenex Langly wrote:I do not agree at all. I've been running this scout suit as my primary suit since 1.8 and it boils down to survivability.
3 complex shield, 2 basic plates, and a profile dampener.
Your weapon should be a combat rifle due to the pg fittings being less than the other weapons. Can't for a rail rifle on here. Sidearm should be either a smg or the nova knives. Nova knives only if you're just having fun, but not for actual play as getting close to anything is dumb without the shotgun. If you want really close combat then get the shotgun.
I average 20+ kills a match with minimum deaths, 0-3 a match. Anyone who knows me knows I'm horrible at gun game, but this suit setup is my krutch lol...
yeah survivability in a scout isn't just ehp........ especially with weapons like the CR,SG,NK which kill as fast regardless of ehp..... and by stacking plates your slower, If I didn't mind being slower I'D go gal scout its much better for armor tanking..
so commandos are good now O_o
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![Hawkings Greenback Hawkings Greenback](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Hawkings Greenback
Red Star. EoN.
139
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Posted - 2014.04.25 11:12:00 -
[47] - Quote
Tyjus Vacca wrote:Hawkings Greenback wrote:Quick question, in your humble opinions ( or not ) is the M-1 scout a viable suit to use as a hack & fade for the outside objective for a starter in the scout field ??
that's what its made for :D
I suppose I asked for that :/
My issue is if I fit the cloak it leaves me with little room ( in PG CPU ) to get anything else on. I only have lvl 1 in min scouts. I think I can get comp damper, basic code breaker, basic cloak, Smg and not a lot else. Made of duct tape and old amarrian robes. I can ditch the cloak to put a comp kin kat on.
I am only trying it out to see if I like it and was wondering if I am on the right track
GÇ£Without deviation from the norm, progress is not possible.GÇ¥
GÇò Frank Zappa
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![Jack McReady Jack McReady](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Jack McReady
DUST University Ivy League
1358
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Posted - 2014.04.25 11:20:00 -
[48] - Quote
Tyjus Vacca wrote:Jack McReady wrote:I would really like to fit a code breaker bit I think this is a nogo for the minmatar scout, it is too fitting intensive.
I also cannot get a fit I like without atleast one fitting mod on it. a fit that worked for me: 3x proto extenders proto novas proto combat rifle proto flux 2 proto damps basic CPU upgrade proto cloak proto remotes take off proto cloak the adv one works fine and swith cpu for codebreaker still does not fit unless I take an enh code breaker, enh remotes instead of proto and a ion pistol instead of combat rifle
in short, to many compromises for my taste. I would rather have the proto combat rifle where I cannot stab people but I am anyway used to that, the minmatar assault also requires a basic CPU upgrade to get a decent fit out of it. |
![IAmDuncanIdaho II IAmDuncanIdaho II](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
IAmDuncanIdaho II
R 0 N 1 N
367
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Posted - 2014.04.25 12:44:00 -
[49] - Quote
Tyjus Vacca wrote:pagl1u M wrote:Tyjus Vacca wrote:
no offense bro but precision enhancers kind of suck in comparison to the Ewar other modules , dampeners , and the cloak bonus make it really easy even for my minmatar to avoid cal scans
You should try to play with a cal scout in your team with 2 precision enhancers and 2 Radius amplifier. don't get me wrong cal scouts can pick up un dampened or poorly dampened scouts and are still pretty viable but its really easy to be completely unscannable
My maths disagrees..maybe it's wrong, but I don't think so. Check the following (assumes all skills maxed):
CalScout scan precision (in dBs) PE x0 : 27 PE x1 : 21.6 PE x2: 17.85
Minmatar / Amarr / Caldari scout scan profile PD x0 : 31.5 PD x1 : 23.63 PD x2 : 18.49
Gal scout scan profile PD x0 : 23.625 PD x1 : 17.72 PD x2 : 13.87
For non-gal scouts, they are scannable by cal scout. For every dampener you fit, I can match it and always beat you. At proto, I have 4 slots for enhancers. No suit has more slots for dampeners, so it's tit-for-tat all the way, and I always win if I match your ewar modules.
For Gal scout, the inverse is true. For every enhancer I fit, you can win by matching it with a dampener.
Cloaks equates to an extra dampener, but it doesn't perma-run and if I've seen you, I know you're there. I switch my suit based on the threat I'm facing, forcing you to fit dampeners if you want to remain undetected. Cal scout is the natural counter to all scouts.
Either way, your point is about min scouts. They cannot hide from cal scout. Precision enhancers are the direct counter to dampeners. They are no less useful, and you fit what you need to combat a specific threat. If you're running around in a dampened minnie scout, I don't have much trouble countering you with the equivalent counter-fit.
Hawkings Greenback wrote:
I suppose I asked for that :/
My issue is if I fit the cloak it leaves me with little room ( in PG CPU ) to get anything else on. I only have lvl 1 in min scouts. I think I can get comp damper, basic code breaker, basic cloak, Smg and not a lot else. Made of duct tape and old amarrian robes. I can ditch the cloak to put a comp kin kat on.
I am only trying it out to see if I like it and was wondering if I am on the right track
I believe you are, but unfortunately the end of the track you're on lies with level 5 in your racial scout choice. Then cloaks are pretty easy to fit (even on STD).
TL;DR
Minmatar scout cannot hide from Caldari scout when all else is equal.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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![Tyjus Vacca Tyjus Vacca](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Tyjus Vacca
Valor Coalition Red Whines.
232
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Posted - 2014.04.25 19:57:00 -
[50] - Quote
IAmDuncanIdaho II wrote:Tyjus Vacca wrote:pagl1u M wrote:[quote=Tyjus Vacca]
no offense bro but precision enhancers kind of suck in comparison to the Ewar other modules , dampeners , and the cloak bonus make it really easy even for my minmatar to avoid cal scans You should try to play with a cal scout in your team with 2 precision enhancers and 2 Radius amplifier. don't get me wrong cal scouts can pick up un dampened or poorly dampened scouts and are still pretty viable but its really easy to be completely unscannable
My maths disagrees..maybe it's wrong, but I don't think so. Check the following (assumes all skills maxed):
CalScout scan precision (in dBs) PE x0 : 27 PE x1 : 21.6 PE x2: 17.85
Minmatar / Amarr / Caldari scout scan profile PD x0 : 31.5 PD x1 : 23.63 PD x2 : 18.49
Gal scout scan profile PD x0 : 23.625 PD x1 : 17.72 PD x2 : 13.87
your forgeting to add cloak -25%
so commandos are good now O_o
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![Magnus Amadeuss Magnus Amadeuss](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
910
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Posted - 2014.04.25 20:02:00 -
[51] - Quote
Tyjus Vacca wrote:IAmDuncanIdaho II wrote:Tyjus Vacca wrote:pagl1u M wrote:Tyjus Vacca wrote:
no offense bro but precision enhancers kind of suck in comparison to the Ewar other modules , dampeners , and the cloak bonus make it really easy even for my minmatar to avoid cal scans
You should try to play with a cal scout in your team with 2 precision enhancers and 2 Radius amplifier. don't get me wrong cal scouts can pick up un dampened or poorly dampened scouts and are still pretty viable but its really easy to be completely unscannable My maths disagrees..maybe it's wrong, but I don't think so. Check the following (assumes all skills maxed): CalScout scan precision (in dBs) PE x0 : 27 PE x1 : 21.6 PE x2: 17.85 Minmatar / Amarr / Caldari scout scan profile PD x0 : 31.5 PD x1 : 23.63 PD x2 : 18.49 Gal scout scan profile PD x0 : 23.625 PD x1 : 17.72 PD x2 : 13.87 your forgeting to add cloak -25%
Fixed the quote pyramid for you, and yes you are right Tyjus.
IF you have an active cloak, the gall scout numbers apply to the minmatar / Amarr / Caldari suits.
If you have an active cloak the gallente scout has: PD x0: 17.7 PD x1: 13.3 (undetectable) PD x2: 10.4
Other than that I get the same numbers he gets.
Fixing swarms
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![IAmDuncanIdaho II IAmDuncanIdaho II](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
IAmDuncanIdaho II
R 0 N 1 N
367
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Posted - 2014.04.25 22:36:00 -
[52] - Quote
Tyjus Vacca wrote:IAmDuncanIdaho II wrote:Tyjus Vacca wrote:pagl1u M wrote:[quote=Tyjus Vacca]
no offense bro but precision enhancers kind of suck in comparison to the Ewar other modules , dampeners , and the cloak bonus make it really easy even for my minmatar to avoid cal scans You should try to play with a cal scout in your team with 2 precision enhancers and 2 Radius amplifier. don't get me wrong cal scouts can pick up un dampened or poorly dampened scouts and are still pretty viable but its really easy to be completely unscannable My maths disagrees..maybe it's wrong, but I don't think so. Check the following (assumes all skills maxed): CalScout scan precision (in dBs) PE x0 : 27 PE x1 : 21.6 PE x2: 17.85 Minmatar / Amarr / Caldari scout scan profile PD x0 : 31.5 PD x1 : 23.63 PD x2 : 18.49 Gal scout scan profile PD x0 : 23.625 PD x1 : 17.72 PD x2 : 13.87 your forgeting to add cloak -25%
No I did not forget, if you read the rest of my post, you would see I account for the cloak and accept it has a limited dampening increase. You can't stay cloaked though dude, and you can't fire a gun whilst you are. Patience is a virtue, and you appear to be deliberately avoiding the point. The figures do not lie. Accept that you are forced to fit ewar modules if I do.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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