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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4244
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Posted - 2014.04.16 17:54:00 -
[1] - Quote
Okay, we can debate the PG of the suit for days......
But lets all agree, Kincats are WAY too much PG per module.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4258
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Posted - 2014.04.16 21:48:00 -
[2] - Quote
Happy Violentime wrote:Bormir1r wrote:Ghost Kaisar wrote:Okay, we can debate the PG of the suit for days......
But lets all agree, Kincats are WAY too much PG per module. Especially when it's compared to the benefit it gives. Honestly speed vs eHP almost always goes down to just more eHP because of Aim Assist. Yeah, you sound like one of those scouts that just plain suck at it.
That escalated quickly.
Also, who are you?
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4271
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Posted - 2014.04.18 08:11:00 -
[3] - Quote
Bump for a good cause.
Also, here is a list of all of my hand-made Minmatar fits. Feel free to comment on these as you see fit. I've built them all to try and take advantage of the suits abilities.
All are fast, shield tanked, and self-sufficient for the most part.
Min Scout: http://www.protofits.com/fittings/shared/193/546 Fast, Stealthy, and can survive most single engagements. Excellent at getting the drop on a target, and having enough shields to survive. With 9.35 sprint speed and 3s shield delay, you are well set to recover the bulk of your eHP after running from a fight. Hit and Run at its finest.
Min Assault: http://www.protofits.com/fittings/shared/193/562 While its speed isn't boosted, it still sprints at 7.7, which is fast for an assault. Combine this with it's almost scout like shield regen speed (thanks to a regulator) and 32 shield rep a second, and you have another suit meant to survive damage. It can rapidly enter and exit the battlefield, using its shields as the bulk of it's eHP. However, things don't always go well on the front lines, so it packs a reactive plate to boost its armor to 235 (just in case shields break). It also gains 2 armor rep a second, so that after your shields are back up, you armor will start repping itself just in case.
Min Logi: http://www.protofits.com/fittings/shared/193/2611 Meant for Utility, this suit showcases the Minmatar's versatility. It dual tanks, running 330 shields and 336 armor. It maintains a decent 20hp/s shield rep and runs a regulator to keep those shields up and running as often as possible. It also runs an armor repper, to keep that armor up for when its shields break. Since it is slow, and is generally a supporter for a heavy, it also runs a precision enhancer and a range extender. This Logi will pick up almost any non-scout on the battlefield around it, in a 33m radius around it's heavy. This is invaluable for a Squad of Minmatar, as the scout is generally absent around the core of the squad, being sent to scout ahead.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4381
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Posted - 2014.04.23 16:37:00 -
[4] - Quote
BIind Shot wrote:Ghost Kaisar wrote:Okay, we can debate the PG of the suit for days......
But lets all agree, Kincats are WAY too much PG per module. Extenders too.
AMEN
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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