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Jack McReady
DUST University Ivy League
1341
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Posted - 2014.04.23 12:20:00 -
[31] - Quote
Happy Violentime wrote:Bormir1r wrote:Ghost Kaisar wrote:Okay, we can debate the PG of the suit for days......
But lets all agree, Kincats are WAY too much PG per module. Especially when it's compared to the benefit it gives. Honestly speed vs eHP almost always goes down to just more eHP because of Aim Assist. Yeah, you sound like one of those scouts that just plain suck at it. yeah you sound like one of those guys with no clue
seriously, everytime those "clever" glass scouts try to shotgun my brick tanked suits I take the hit in the face like a man, turn around and drop them under a second with whatever weapon I am currently wielding. |
BIind Shot
Dirt Nap Squad Dirt Nap Squad.
110
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Posted - 2014.04.23 13:31:00 -
[32] - Quote
Ghost Kaisar wrote:Okay, we can debate the PG of the suit for days......
But lets all agree, Kincats are WAY too much PG per module.
Extenders too.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4381
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Posted - 2014.04.23 16:37:00 -
[33] - Quote
BIind Shot wrote:Ghost Kaisar wrote:Okay, we can debate the PG of the suit for days......
But lets all agree, Kincats are WAY too much PG per module. Extenders too.
AMEN
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Toby Flenderson
research lab
519
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Posted - 2014.04.23 17:15:00 -
[34] - Quote
Cotsy8 wrote:Awry Barux wrote:inb4CotsyQQing Yup, Why the **** are you using a Proto suit? When the PG concerns at at the advanced tier? You say there are no PG issues, then show the wrong suit. Are you ******* serious? There's no issue with this because you've shown me something else. Great. Try using an advanced fitting, or any of your builds and compare it to the other suits at advanced. They simply don't stack up, its close but due to NK (not all racial NK are released) not having a PG reduction skill, and the suit lacking maybe 1-2 more base PG, the suit is the worst at advanced. The problem isn't at prototype, where you should be rocking two damps + kin cat. But at advanced where there is a 3-2 layout, its impossible to do what is asked of the suit or required to be successful. Whether they switch the slot layout to 2-3 at advanced or the suit will continue to lag behind. There is no doubt NK is more difficult than using another weapon because it requires to get into melee range, so speed and stealth are essential. This simply cannot happen given the two lows at advance tier. At prototype the suit stacks up in acceptable range. Edit: its worth it to run two damps, staying off radar is the goal of an assassin. You don't want to be passively scanned ever, and since CCP is going to lower the damp on cloaks (it really looks like it) then it's nearly mandatory in order to stay off radar completely. Also, try using a dif weapon than SG/CR with NK. Its very difficult. Which is also a drawback, but then again if you're not using NK whats the point of the suit? Hack bonus is ridiculous. I've hacked null cannons before heaviest realize it and walk around to stop me. This suit is a true game changer in objective based games if used correctly. Also I don't have much of an issue with nova knives on advanced suits. The cloak is enough stealth for most cases and the suit is already fast. They haven't nerfed the cloak so I don't know why people are complaining right now.
Edit: whoops I almost forgot, I don't have any scout suits with primary weapons on them. Most are SMG and either FLP or NKs. This is enough to do the scout role and it helps the PG problem you're claiming exists. |
Hawkings Greenback
Red Star. EoN.
139
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Posted - 2014.04.23 17:44:00 -
[35] - Quote
Quick question, in your humble opinions ( or not ) is the M-1 scout a viable suit to use as a hack & fade for the outside objective for a starter in the scout field ??
GÇ£Without deviation from the norm, progress is not possible.GÇ¥
GÇò Frank Zappa
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Tyjus Vacca
Valor Coalition Red Whines.
231
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Posted - 2014.04.24 11:51:00 -
[36] - Quote
Hawkings Greenback wrote:Quick question, in your humble opinions ( or not ) is the M-1 scout a viable suit to use as a hack & fade for the outside objective for a starter in the scout field ??
that's what its made for :D
so commandos are good now O_o
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IAmDuncanIdaho II
R 0 N 1 N
366
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Posted - 2014.04.24 12:26:00 -
[37] - Quote
Tyjus Vacca wrote:Bormir1r wrote:
You still get caught by cal scouts...and gal scouts as I said before do them better.
No Cal scouts rarely use precision mods, so you will be invisible to them ,and if they are armor tanking you will be able to scan them
I have about 15 different CalScout fits (STD + ADV with varying combinations of range amps, kincats, and ferroscale plates) because I just skilled into it (at L4, soon to be L5 next week) and am playing around with which one best suits my style.
Every single one has a single precision enhancer. Every single one. Why? Because the *only* reason I specced into Caldari scout (already have L5 GalScout) is because I want to see uncloaked GalScouts as well. I can already see everything else that isn't using dampeners.
You will not be invisible to cal scouts unless you run gal Scout. And even then, you will not be invisible if the cal scout uses a single precision enhancer.
TL;DR
min scouts can be seen by cal scouts without the cal scout even needing a precision mod.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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Jack McReady
DUST University Ivy League
1349
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Posted - 2014.04.24 12:41:00 -
[38] - Quote
I would really like to fit a code breaker bit I think this is a nogo for the minmatar scout, it is too fitting intensive.
I also cannot get a fit I like without atleast one fitting mod on it. a fit that worked for me: 3x proto extenders proto novas proto combat rifle proto flux 2 proto damps basic CPU upgrade proto cloak proto remotes |
pyramidhead 420
Carbon 7 Iron Oxide.
456
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Posted - 2014.04.24 12:50:00 -
[39] - Quote
congrats on that 1 like you got |
Ras Orloc
Bloody Palm Militia
16
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Posted - 2014.04.24 16:56:00 -
[40] - Quote
Jack McReady wrote: seriously, everytime those "clever" glass scouts try to shotgun my brick tanked suits I take the hit in the face like a man, turn around and drop them under a second with whatever weapon I am currently wielding.
You drop them with your back turned? Vidz, or it didn't happen.
LOL, just kidding. Underlined quote for understanding. |
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
726
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Posted - 2014.04.24 17:11:00 -
[41] - Quote
I do not agree at all. I've been running this scout suit as my primary suit since 1.8 and it boils down to survivability.
3 complex shield, 2 basic plates, and a profile dampener.
Your weapon should be a combat rifle due to the pg fittings being less than the other weapons. Can't for a rail rifle on here. Sidearm should be either a smg or the nova knives. Nova knives only if you're just having fun, but not for actual play as getting close to anything is dumb without the shotgun. If you want really close combat then get the shotgun.
I average 20+ kills a match with minimum deaths, 0-3 a match. Anyone who knows me knows I'm horrible at gun game, but this suit setup is my krutch lol...
Newb
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Tyjus Vacca
Valor Coalition Red Whines.
232
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Posted - 2014.04.25 10:38:00 -
[42] - Quote
IAmDuncanIdaho II wrote:Tyjus Vacca wrote:Bormir1r wrote:
You still get caught by cal scouts...and gal scouts as I said before do them better.
No Cal scouts rarely use precision mods, so you will be invisible to them ,and if they are armor tanking you will be able to scan them I have about 15 different CalScout fits (STD + ADV with varying combinations of range amps, kincats, and ferroscale plates) because I just skilled into it (at L4, soon to be L5 next week) and am playing around with which one best suits my style. Every single one has a single precision enhancer. Every single one. Why? Because the *only* reason I specced into Caldari scout (already have L5 GalScout) is because I want to see uncloaked GalScouts as well. I can already see everything else that isn't using dampeners. You will not be invisible to cal scouts unless you run gal Scout. And even then, you will not be invisible if the cal scout uses a single precision enhancer. TL;DR min scouts can be seen by cal scouts without the cal scout even needing a precision mod.
no offense bro but precision enhancers kind of suck in comparison to the Ewar other modules , dampeners , and the cloak bonus make it really easy even for my minmatar to avoid cal scans
so commandos are good now O_o
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Tyjus Vacca
Valor Coalition Red Whines.
232
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Posted - 2014.04.25 10:39:00 -
[43] - Quote
Jack McReady wrote:I would really like to fit a code breaker bit I think this is a nogo for the minmatar scout, it is too fitting intensive.
I also cannot get a fit I like without atleast one fitting mod on it. a fit that worked for me: 3x proto extenders proto novas proto combat rifle proto flux 2 proto damps basic CPU upgrade proto cloak proto remotes
take off proto cloak the adv one works fine and swith cpu for codebreaker
so commandos are good now O_o
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pagl1u M
Maphia Clan Unit Unicorn
771
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Posted - 2014.04.25 10:43:00 -
[44] - Quote
Tyjus Vacca wrote:
no offense bro but precision enhancers kind of suck in comparison to the Ewar other modules , dampeners , and the cloak bonus make it really easy even for my minmatar to avoid cal scans
You should try to play with a cal scout in your team with 2 precision enhancers and 2 Radius amplifier.
Minmatar loyalist!
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Tyjus Vacca
Valor Coalition Red Whines.
232
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Posted - 2014.04.25 10:49:00 -
[45] - Quote
pagl1u M wrote:Tyjus Vacca wrote:
no offense bro but precision enhancers kind of suck in comparison to the Ewar other modules , dampeners , and the cloak bonus make it really easy even for my minmatar to avoid cal scans
You should try to play with a cal scout in your team with 2 precision enhancers and 2 Radius amplifier.
don't get me wrong cal scouts can pick up un dampened or poorly dampened scouts and are still pretty viable but its really easy to be completely unscannable
so commandos are good now O_o
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Tyjus Vacca
Valor Coalition Red Whines.
232
|
Posted - 2014.04.25 10:53:00 -
[46] - Quote
Cenex Langly wrote:I do not agree at all. I've been running this scout suit as my primary suit since 1.8 and it boils down to survivability.
3 complex shield, 2 basic plates, and a profile dampener.
Your weapon should be a combat rifle due to the pg fittings being less than the other weapons. Can't for a rail rifle on here. Sidearm should be either a smg or the nova knives. Nova knives only if you're just having fun, but not for actual play as getting close to anything is dumb without the shotgun. If you want really close combat then get the shotgun.
I average 20+ kills a match with minimum deaths, 0-3 a match. Anyone who knows me knows I'm horrible at gun game, but this suit setup is my krutch lol...
yeah survivability in a scout isn't just ehp........ especially with weapons like the CR,SG,NK which kill as fast regardless of ehp..... and by stacking plates your slower, If I didn't mind being slower I'D go gal scout its much better for armor tanking..
so commandos are good now O_o
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Hawkings Greenback
Red Star. EoN.
139
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Posted - 2014.04.25 11:12:00 -
[47] - Quote
Tyjus Vacca wrote:Hawkings Greenback wrote:Quick question, in your humble opinions ( or not ) is the M-1 scout a viable suit to use as a hack & fade for the outside objective for a starter in the scout field ??
that's what its made for :D
I suppose I asked for that :/
My issue is if I fit the cloak it leaves me with little room ( in PG CPU ) to get anything else on. I only have lvl 1 in min scouts. I think I can get comp damper, basic code breaker, basic cloak, Smg and not a lot else. Made of duct tape and old amarrian robes. I can ditch the cloak to put a comp kin kat on.
I am only trying it out to see if I like it and was wondering if I am on the right track
GÇ£Without deviation from the norm, progress is not possible.GÇ¥
GÇò Frank Zappa
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Jack McReady
DUST University Ivy League
1358
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Posted - 2014.04.25 11:20:00 -
[48] - Quote
Tyjus Vacca wrote:Jack McReady wrote:I would really like to fit a code breaker bit I think this is a nogo for the minmatar scout, it is too fitting intensive.
I also cannot get a fit I like without atleast one fitting mod on it. a fit that worked for me: 3x proto extenders proto novas proto combat rifle proto flux 2 proto damps basic CPU upgrade proto cloak proto remotes take off proto cloak the adv one works fine and swith cpu for codebreaker still does not fit unless I take an enh code breaker, enh remotes instead of proto and a ion pistol instead of combat rifle
in short, to many compromises for my taste. I would rather have the proto combat rifle where I cannot stab people but I am anyway used to that, the minmatar assault also requires a basic CPU upgrade to get a decent fit out of it. |
IAmDuncanIdaho II
R 0 N 1 N
367
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Posted - 2014.04.25 12:44:00 -
[49] - Quote
Tyjus Vacca wrote:pagl1u M wrote:Tyjus Vacca wrote:
no offense bro but precision enhancers kind of suck in comparison to the Ewar other modules , dampeners , and the cloak bonus make it really easy even for my minmatar to avoid cal scans
You should try to play with a cal scout in your team with 2 precision enhancers and 2 Radius amplifier. don't get me wrong cal scouts can pick up un dampened or poorly dampened scouts and are still pretty viable but its really easy to be completely unscannable
My maths disagrees..maybe it's wrong, but I don't think so. Check the following (assumes all skills maxed):
CalScout scan precision (in dBs) PE x0 : 27 PE x1 : 21.6 PE x2: 17.85
Minmatar / Amarr / Caldari scout scan profile PD x0 : 31.5 PD x1 : 23.63 PD x2 : 18.49
Gal scout scan profile PD x0 : 23.625 PD x1 : 17.72 PD x2 : 13.87
For non-gal scouts, they are scannable by cal scout. For every dampener you fit, I can match it and always beat you. At proto, I have 4 slots for enhancers. No suit has more slots for dampeners, so it's tit-for-tat all the way, and I always win if I match your ewar modules.
For Gal scout, the inverse is true. For every enhancer I fit, you can win by matching it with a dampener.
Cloaks equates to an extra dampener, but it doesn't perma-run and if I've seen you, I know you're there. I switch my suit based on the threat I'm facing, forcing you to fit dampeners if you want to remain undetected. Cal scout is the natural counter to all scouts.
Either way, your point is about min scouts. They cannot hide from cal scout. Precision enhancers are the direct counter to dampeners. They are no less useful, and you fit what you need to combat a specific threat. If you're running around in a dampened minnie scout, I don't have much trouble countering you with the equivalent counter-fit.
Hawkings Greenback wrote:
I suppose I asked for that :/
My issue is if I fit the cloak it leaves me with little room ( in PG CPU ) to get anything else on. I only have lvl 1 in min scouts. I think I can get comp damper, basic code breaker, basic cloak, Smg and not a lot else. Made of duct tape and old amarrian robes. I can ditch the cloak to put a comp kin kat on.
I am only trying it out to see if I like it and was wondering if I am on the right track
I believe you are, but unfortunately the end of the track you're on lies with level 5 in your racial scout choice. Then cloaks are pretty easy to fit (even on STD).
TL;DR
Minmatar scout cannot hide from Caldari scout when all else is equal.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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Tyjus Vacca
Valor Coalition Red Whines.
232
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Posted - 2014.04.25 19:57:00 -
[50] - Quote
IAmDuncanIdaho II wrote:Tyjus Vacca wrote:pagl1u M wrote:[quote=Tyjus Vacca]
no offense bro but precision enhancers kind of suck in comparison to the Ewar other modules , dampeners , and the cloak bonus make it really easy even for my minmatar to avoid cal scans You should try to play with a cal scout in your team with 2 precision enhancers and 2 Radius amplifier. don't get me wrong cal scouts can pick up un dampened or poorly dampened scouts and are still pretty viable but its really easy to be completely unscannable
My maths disagrees..maybe it's wrong, but I don't think so. Check the following (assumes all skills maxed):
CalScout scan precision (in dBs) PE x0 : 27 PE x1 : 21.6 PE x2: 17.85
Minmatar / Amarr / Caldari scout scan profile PD x0 : 31.5 PD x1 : 23.63 PD x2 : 18.49
Gal scout scan profile PD x0 : 23.625 PD x1 : 17.72 PD x2 : 13.87
your forgeting to add cloak -25%
so commandos are good now O_o
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
910
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Posted - 2014.04.25 20:02:00 -
[51] - Quote
Tyjus Vacca wrote:IAmDuncanIdaho II wrote:Tyjus Vacca wrote:pagl1u M wrote:Tyjus Vacca wrote:
no offense bro but precision enhancers kind of suck in comparison to the Ewar other modules , dampeners , and the cloak bonus make it really easy even for my minmatar to avoid cal scans
You should try to play with a cal scout in your team with 2 precision enhancers and 2 Radius amplifier. don't get me wrong cal scouts can pick up un dampened or poorly dampened scouts and are still pretty viable but its really easy to be completely unscannable My maths disagrees..maybe it's wrong, but I don't think so. Check the following (assumes all skills maxed): CalScout scan precision (in dBs) PE x0 : 27 PE x1 : 21.6 PE x2: 17.85 Minmatar / Amarr / Caldari scout scan profile PD x0 : 31.5 PD x1 : 23.63 PD x2 : 18.49 Gal scout scan profile PD x0 : 23.625 PD x1 : 17.72 PD x2 : 13.87 your forgeting to add cloak -25%
Fixed the quote pyramid for you, and yes you are right Tyjus.
IF you have an active cloak, the gall scout numbers apply to the minmatar / Amarr / Caldari suits.
If you have an active cloak the gallente scout has: PD x0: 17.7 PD x1: 13.3 (undetectable) PD x2: 10.4
Other than that I get the same numbers he gets.
Fixing swarms
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IAmDuncanIdaho II
R 0 N 1 N
367
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Posted - 2014.04.25 22:36:00 -
[52] - Quote
Tyjus Vacca wrote:IAmDuncanIdaho II wrote:Tyjus Vacca wrote:pagl1u M wrote:[quote=Tyjus Vacca]
no offense bro but precision enhancers kind of suck in comparison to the Ewar other modules , dampeners , and the cloak bonus make it really easy even for my minmatar to avoid cal scans You should try to play with a cal scout in your team with 2 precision enhancers and 2 Radius amplifier. don't get me wrong cal scouts can pick up un dampened or poorly dampened scouts and are still pretty viable but its really easy to be completely unscannable My maths disagrees..maybe it's wrong, but I don't think so. Check the following (assumes all skills maxed): CalScout scan precision (in dBs) PE x0 : 27 PE x1 : 21.6 PE x2: 17.85 Minmatar / Amarr / Caldari scout scan profile PD x0 : 31.5 PD x1 : 23.63 PD x2 : 18.49 Gal scout scan profile PD x0 : 23.625 PD x1 : 17.72 PD x2 : 13.87 your forgeting to add cloak -25%
No I did not forget, if you read the rest of my post, you would see I account for the cloak and accept it has a limited dampening increase. You can't stay cloaked though dude, and you can't fire a gun whilst you are. Patience is a virtue, and you appear to be deliberately avoiding the point. The figures do not lie. Accept that you are forced to fit ewar modules if I do.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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