|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tyjus Vacca
Valor Coalition Red Whines.
207
|
Posted - 2014.04.07 15:40:00 -
[1] - Quote
with 1.8's scout buffs Ive heard a lot of whine about pg buffs for the Minmatar scout, and while those buffs would help the scout they are not really needed. the Minnie has the most flexibility out of any of the scouts being able to armor tank and shield tank effectively while still being faster than the other scouts. Imo only the gallente scout is better than the Minnie mainly due to the 3hp/s regen making fittings sooo much easier......... also come 1.8 ive seen a lot of pitiful builds for the Minnie using a lot of useless mods for the Minnie and so to avoid confusion Ive come up with 5 rules to follow to avoid wasting precious module slots on Minnie's
1. never use cardiac regs (the minmatar literally takes three seconds to regen stamina)
2. armor reps are optional when shield tanking
3. keep e-warfare down to profile damps (takes a lot of slots a minimum of 2 to match/beat either gal or cal scouts "not worth it")
4. Don't use myofibril stim's with Nova Knifes (it doesn't work)
5. break anyone of these rules when needed (except number 1 its just stupid)
Fitting Examples (I will only list proto examples beacause I'm assuming you have the required skills)
Assault Fit: http://www.protofits.com/fittings/view/409/1750 this fit shield tanks, can avoid up to proto cal scans while cloaked, is fast enough to take full advantage of knives and hacking spd bonus, Imo a very pc worthy fit
Speed tank: http://www.protofits.com/fittings/view/409/3328 poor ehp , poor e warfare, but attains the fastest sprint speed in the game a skilled shotgunner will be able top leaderboards with this
Counter Scout: http://www.protofits.com/fittings/view/409/1769 A gallente scouts worst nightmare nuff said another pc worthy suit
Armor Tanker: http://www.protofits.com/fittings/view/409/3268 I personally don't armor tank often unless Im in my trolling suit so others will probably have better fits but, this fit works well in pubs not too well in pc
Sniper :http://www.protofits.com/fittings/view/409/1748 I can't tell you how many PC's Ive gone 15+kills/0 deaths in this suit, even with how crappy sniper rifles are being able to change position consistently and, run with your tail between your legs is unbeatable PC worthy
My Fav fit : http://www.protofits.com/fittings/view/409/3331 balanced in every single way(exept e war) if you've seen me in game proto stomping this is what I was wearing
these are how I fit the Minnie for a lot of these fits you will find a pg upgrade on a lot of fits this is required now these fits are not perfect changes can be made to fit user preference and I was really bored when I made this so.............. idk have fun
scout suit 300 > ehp : G£ö
cal fw "terrible blueberries" : G£ö
stacked red team : G£ö
"still too easy - knives only"
|
Tyjus Vacca
Valor Coalition Red Whines.
207
|
Posted - 2014.04.07 19:19:00 -
[2] - Quote
really wish I put a TLDR
scout suit 300 > ehp : G£ö
cal fw "terrible blueberries" : G£ö
stacked red team : G£ö
"still too easy - knives only"
|
Tyjus Vacca
Valor Coalition Red Whines.
210
|
Posted - 2014.04.16 17:35:00 -
[3] - Quote
Cotsy8 wrote:Awry Barux wrote:inb4CotsyQQing Yup, Why the **** are you using a Proto suit? When the PG concerns at at the advanced tier? You say there are no PG issues, then show the wrong suit. Are you ******* serious? There's no issue with this because you've shown me something else. Great. Try using an advanced fitting, or any of your builds and compare it to the other suits at advanced. They simply don't stack up, its close but due to NK (not all racial NK are released) not having a PG reduction skill, and the suit lacking maybe 1-2 more base PG, the suit is the worst at advanced. The problem isn't at prototype, where you should be rocking two damps + kin cat. But at advanced where there is a 3-2 layout, its impossible to do what is asked of the suit or required to be successful. Whether they switch the slot layout to 2-3 at advanced or the suit will continue to lag behind. There is no doubt NK is more difficult than using another weapon because it requires to get into melee range, so speed and stealth are essential. This simply cannot happen given the two lows at advance tier. At prototype the suit stacks up in acceptable range. Edit: its worth it to run two damps, staying off radar is the goal of an assassin. You don't want to be passively scanned ever, and since CCP is going to lower the damp on cloaks (it really looks like it) then it's nearly mandatory in order to stay off radar completely. Also, try using a dif weapon than SG/CR with NK. Its very difficult. Which is also a drawback, but then again if you're not using NK whats the point of the suit?
youll never need more than 1 proto damp to avoid most common scans if you use cloak........ Cr is so OP you should always be using CR.......... adv is ok just use pg upgrades
so commandos are good now O_o
|
Tyjus Vacca
Valor Coalition Red Whines.
210
|
Posted - 2014.04.16 18:03:00 -
[4] - Quote
Ghost Kaisar wrote:Okay, we can debate the PG of the suit for days......
But lets all agree, Kincats are WAY too much PG per module.
that I can agree on
so commandos are good now O_o
|
Tyjus Vacca
Valor Coalition Red Whines.
211
|
Posted - 2014.04.16 19:24:00 -
[5] - Quote
Smooth Assassin wrote:Gotta argue with your mass driver fit, you can't rely on the bolt pistol as much as the SMG. idk I like both the smg and the bolt pistol...... but the bolt pistol makes me feel like a badass with a revolver and it has more range
so commandos are good now O_o
|
Tyjus Vacca
Valor Coalition Red Whines.
211
|
Posted - 2014.04.16 19:26:00 -
[6] - Quote
Broonfondle Majikthies wrote:I also feel you've made your task too easy by using the proto scout.
I also feel that your missing out by using PG enhancers. To me these kind of modules are to make up for shortcomings in skills (why loyalty stores + faction packs offer them). Once you have the skills for a particular suit I think its far more beneficial to work within its means. After all wouldn't it be better to downgrade something, say your mass driver, and have that low slot performing an additional task? like extra dampening?
Personally I've tried to primary my knives and its always problematic. Speed is a great benefit but comes at a cost, and rightly so. I actually prefer running without shield mods. My experience though is that the mechanics of knifing is too unpredictable. I often think.. "why am I doing this when a militia shotgun is more reliable" - and they're still not great in that department. Improve the knifes reliability somehow and I'd be more inclined to use them more often.
To that end I'd rather have a weapon that's good when they **** up rather than for range- so I use an SMG (projectile damage models are more forgiving vs shields + great RoF)
A lot of times I don't bother with knives for precisely those reasons. I like the Ion pistol as its low PG and range isn't much of an issue on for the Min scout.
your not supposed to use knives as a primary that's what the CR is for ...... idk imo shotguns are just too lacking in range and what they do up close proto knives can do to an extent
so commandos are good now O_o
|
Tyjus Vacca
Valor Coalition Red Whines.
211
|
Posted - 2014.04.16 21:33:00 -
[7] - Quote
Bormir1r wrote:Tyjus Vacca wrote:with 1.8's scout buffs Ive heard a lot of whine about pg buffs for the Minmatar scout, and while those buffs would help the scout they are not really needed. the Minnie has the most flexibility out of any of the scouts being able to armor tank and shield tank effectively while still being faster than the other scouts. Imo only the gallente scout is better than the Minnie mainly due to the 3hp/s regen making fittings sooo much easier......... also come 1.8 ive seen a lot of pitiful builds for the Minnie using a lot of useless mods for the Minnie and so to avoid confusion Ive come up with 5 rules to follow to avoid wasting precious module slots on Minnie's 1. never use cardiac regs (the minmatar literally takes three seconds to regen stamina) 2. armor reps are optional when shield tanking 3. keep e-warfare down to profile damps (takes a lot of slots a minimum of 2 to match/beat either gal or cal scouts "not worth it") 4. Don't use myofibril stim's with Nova Knifes (it doesn't work) 5. break anyone of these rules when needed (except number 1 its just stupid) Fitting Examples (I will only list proto examples beacause I'm assuming you have the required skills) Assault Fit: http://www.protofits.com/fittings/view/409/1750this fit shield tanks, can avoid up to proto cal scans while cloaked, is fast enough to take full advantage of knives and hacking spd bonus, Imo a very pc worthy fit Speed tank: http://www.protofits.com/fittings/view/409/3328poor ehp , poor e warfare, but attains the fastest sprint speed in the game a skilled shotgunner will be able top leaderboards with this Counter Scout: http://www.protofits.com/fittings/view/409/1769A gallente scouts worst nightmare nuff said another pc worthy suit Armor Tanker: http://www.protofits.com/fittings/view/409/3268I personally don't armor tank often unless Im in my trolling suit so others will probably have better fits but, this fit works well in pubs not too well in pc Sniper :http://www.protofits.com/fittings/view/409/1748 I can't tell you how many PC's Ive gone 15+kills/0 deaths in this suit, even with how crappy sniper rifles are being able to change position consistently and, run with your tail between your legs is unbeatable PC worthy My Fav fit : http://www.protofits.com/fittings/view/409/3331balanced in every single way(exept e war) if you've seen me in game proto stomping this is what I was wearing these are how I fit the Minnie for a lot of these fits you will find a pg upgrade on a lot of fits this is required now these fits are not perfect changes can be made to fit user preference and I was really bored when I made this so.............. idk have fun The problem is you know how much speed tanking is ****** in this game. Aim assist allows players to bypass the speed mechanism and basically destroy any hopes of strafing. This makes the MInmatar scout extremely weak due to its much lower eHP compared to the other suits. Furthermore the bonuses are too specific, Im not saying they're bad, they're just not as helpful as the other scout's bonuses. The only way to really use this suit is by doing tactics that can be done better on other suits (i.e. Gal scout for stealth).
the only real way to take advantage of all the minmatar's bonuses is by being fast which is why shield tanking even if pg intensive is just so much better and stealth can be compensated with just a basic profile damp and cloak
so commandos are good now O_o
|
Tyjus Vacca
Valor Coalition Red Whines.
211
|
Posted - 2014.04.16 21:35:00 -
[8] - Quote
DEZKA DIABLO wrote:3xcomp myros Cr Ish nk Basic reactive Enh kin Cloak Compact Flux
Idc what u say I pair the myros with knives for the fatties and I Tyson everything else!
why tho if your gonna just box it out use the myros and save the space for armor tank, if you wanna shield tank use the knives.......... I just don't see the advantage to using both
so commandos are good now O_o
|
Tyjus Vacca
Valor Coalition Red Whines.
211
|
Posted - 2014.04.16 21:41:00 -
[9] - Quote
Bormir1r wrote:
You still get caught by cal scouts...and gal scouts as I said before do them better.
No Cal scouts rarely use precision mods, so you will be invisible to them ,and if they are armor tanking you will be able to scan them
so commandos are good now O_o
|
Tyjus Vacca
Valor Coalition Red Whines.
227
|
Posted - 2014.04.23 12:16:00 -
[10] - Quote
Ghosts Chance wrote:Why no hacking fit?
Y U NO FIT Codebreaker?
I the base hack for the minmatar scout is so high I never needed them....
so commandos are good now O_o
|
|
Tyjus Vacca
Valor Coalition Red Whines.
231
|
Posted - 2014.04.24 11:51:00 -
[11] - Quote
Hawkings Greenback wrote:Quick question, in your humble opinions ( or not ) is the M-1 scout a viable suit to use as a hack & fade for the outside objective for a starter in the scout field ??
that's what its made for :D
so commandos are good now O_o
|
Tyjus Vacca
Valor Coalition Red Whines.
232
|
Posted - 2014.04.25 10:38:00 -
[12] - Quote
IAmDuncanIdaho II wrote:Tyjus Vacca wrote:Bormir1r wrote:
You still get caught by cal scouts...and gal scouts as I said before do them better.
No Cal scouts rarely use precision mods, so you will be invisible to them ,and if they are armor tanking you will be able to scan them I have about 15 different CalScout fits (STD + ADV with varying combinations of range amps, kincats, and ferroscale plates) because I just skilled into it (at L4, soon to be L5 next week) and am playing around with which one best suits my style. Every single one has a single precision enhancer. Every single one. Why? Because the *only* reason I specced into Caldari scout (already have L5 GalScout) is because I want to see uncloaked GalScouts as well. I can already see everything else that isn't using dampeners. You will not be invisible to cal scouts unless you run gal Scout. And even then, you will not be invisible if the cal scout uses a single precision enhancer. TL;DR min scouts can be seen by cal scouts without the cal scout even needing a precision mod.
no offense bro but precision enhancers kind of suck in comparison to the Ewar other modules , dampeners , and the cloak bonus make it really easy even for my minmatar to avoid cal scans
so commandos are good now O_o
|
Tyjus Vacca
Valor Coalition Red Whines.
232
|
Posted - 2014.04.25 10:39:00 -
[13] - Quote
Jack McReady wrote:I would really like to fit a code breaker bit I think this is a nogo for the minmatar scout, it is too fitting intensive.
I also cannot get a fit I like without atleast one fitting mod on it. a fit that worked for me: 3x proto extenders proto novas proto combat rifle proto flux 2 proto damps basic CPU upgrade proto cloak proto remotes
take off proto cloak the adv one works fine and swith cpu for codebreaker
so commandos are good now O_o
|
Tyjus Vacca
Valor Coalition Red Whines.
232
|
Posted - 2014.04.25 10:49:00 -
[14] - Quote
pagl1u M wrote:Tyjus Vacca wrote:
no offense bro but precision enhancers kind of suck in comparison to the Ewar other modules , dampeners , and the cloak bonus make it really easy even for my minmatar to avoid cal scans
You should try to play with a cal scout in your team with 2 precision enhancers and 2 Radius amplifier.
don't get me wrong cal scouts can pick up un dampened or poorly dampened scouts and are still pretty viable but its really easy to be completely unscannable
so commandos are good now O_o
|
Tyjus Vacca
Valor Coalition Red Whines.
232
|
Posted - 2014.04.25 10:53:00 -
[15] - Quote
Cenex Langly wrote:I do not agree at all. I've been running this scout suit as my primary suit since 1.8 and it boils down to survivability.
3 complex shield, 2 basic plates, and a profile dampener.
Your weapon should be a combat rifle due to the pg fittings being less than the other weapons. Can't for a rail rifle on here. Sidearm should be either a smg or the nova knives. Nova knives only if you're just having fun, but not for actual play as getting close to anything is dumb without the shotgun. If you want really close combat then get the shotgun.
I average 20+ kills a match with minimum deaths, 0-3 a match. Anyone who knows me knows I'm horrible at gun game, but this suit setup is my krutch lol...
yeah survivability in a scout isn't just ehp........ especially with weapons like the CR,SG,NK which kill as fast regardless of ehp..... and by stacking plates your slower, If I didn't mind being slower I'D go gal scout its much better for armor tanking..
so commandos are good now O_o
|
Tyjus Vacca
Valor Coalition Red Whines.
232
|
Posted - 2014.04.25 19:57:00 -
[16] - Quote
IAmDuncanIdaho II wrote:Tyjus Vacca wrote:pagl1u M wrote:[quote=Tyjus Vacca]
no offense bro but precision enhancers kind of suck in comparison to the Ewar other modules , dampeners , and the cloak bonus make it really easy even for my minmatar to avoid cal scans You should try to play with a cal scout in your team with 2 precision enhancers and 2 Radius amplifier. don't get me wrong cal scouts can pick up un dampened or poorly dampened scouts and are still pretty viable but its really easy to be completely unscannable
My maths disagrees..maybe it's wrong, but I don't think so. Check the following (assumes all skills maxed):
CalScout scan precision (in dBs) PE x0 : 27 PE x1 : 21.6 PE x2: 17.85
Minmatar / Amarr / Caldari scout scan profile PD x0 : 31.5 PD x1 : 23.63 PD x2 : 18.49
Gal scout scan profile PD x0 : 23.625 PD x1 : 17.72 PD x2 : 13.87
your forgeting to add cloak -25%
so commandos are good now O_o
|
|
|
|