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Tyjus Vacca
Valor Coalition Red Whines.
207
|
Posted - 2014.04.07 15:40:00 -
[1] - Quote
with 1.8's scout buffs Ive heard a lot of whine about pg buffs for the Minmatar scout, and while those buffs would help the scout they are not really needed. the Minnie has the most flexibility out of any of the scouts being able to armor tank and shield tank effectively while still being faster than the other scouts. Imo only the gallente scout is better than the Minnie mainly due to the 3hp/s regen making fittings sooo much easier......... also come 1.8 ive seen a lot of pitiful builds for the Minnie using a lot of useless mods for the Minnie and so to avoid confusion Ive come up with 5 rules to follow to avoid wasting precious module slots on Minnie's
1. never use cardiac regs (the minmatar literally takes three seconds to regen stamina)
2. armor reps are optional when shield tanking
3. keep e-warfare down to profile damps (takes a lot of slots a minimum of 2 to match/beat either gal or cal scouts "not worth it")
4. Don't use myofibril stim's with Nova Knifes (it doesn't work)
5. break anyone of these rules when needed (except number 1 its just stupid)
Fitting Examples (I will only list proto examples beacause I'm assuming you have the required skills)
Assault Fit: http://www.protofits.com/fittings/view/409/1750 this fit shield tanks, can avoid up to proto cal scans while cloaked, is fast enough to take full advantage of knives and hacking spd bonus, Imo a very pc worthy fit
Speed tank: http://www.protofits.com/fittings/view/409/3328 poor ehp , poor e warfare, but attains the fastest sprint speed in the game a skilled shotgunner will be able top leaderboards with this
Counter Scout: http://www.protofits.com/fittings/view/409/1769 A gallente scouts worst nightmare nuff said another pc worthy suit
Armor Tanker: http://www.protofits.com/fittings/view/409/3268 I personally don't armor tank often unless Im in my trolling suit so others will probably have better fits but, this fit works well in pubs not too well in pc
Sniper :http://www.protofits.com/fittings/view/409/1748 I can't tell you how many PC's Ive gone 15+kills/0 deaths in this suit, even with how crappy sniper rifles are being able to change position consistently and, run with your tail between your legs is unbeatable PC worthy
My Fav fit : http://www.protofits.com/fittings/view/409/3331 balanced in every single way(exept e war) if you've seen me in game proto stomping this is what I was wearing
these are how I fit the Minnie for a lot of these fits you will find a pg upgrade on a lot of fits this is required now these fits are not perfect changes can be made to fit user preference and I was really bored when I made this so.............. idk have fun
scout suit 300 > ehp : G£ö
cal fw "terrible blueberries" : G£ö
stacked red team : G£ö
"still too easy - knives only"
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Awry Barux
Ametat Security Amarr Empire
1670
|
Posted - 2014.04.07 15:45:00 -
[2] - Quote
inb4CotsyQQing
Nerdier than thou
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Tyjus Vacca
Valor Coalition Red Whines.
207
|
Posted - 2014.04.07 19:19:00 -
[3] - Quote
really wish I put a TLDR
scout suit 300 > ehp : G£ö
cal fw "terrible blueberries" : G£ö
stacked red team : G£ö
"still too easy - knives only"
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
252
|
Posted - 2014.04.07 19:40:00 -
[4] - Quote
Awry Barux wrote:inb4CotsyQQing
Yup,
Why the **** are you using a Proto suit? When the PG concerns at at the advanced tier?
You say there are no PG issues, then show the wrong suit. Are you ******* serious? There's no issue with this because you've shown me something else. Great.
Try using an advanced fitting, or any of your builds and compare it to the other suits at advanced. They simply don't stack up, its close but due to NK (not all racial NK are released) not having a PG reduction skill, and the suit lacking maybe 1-2 more base PG, the suit is the worst at advanced.
The problem isn't at prototype, where you should be rocking two damps + kin cat. But at advanced where there is a 3-2 layout, its impossible to do what is asked of the suit or required to be successful. Whether they switch the slot layout to 2-3 at advanced or the suit will continue to lag behind. There is no doubt NK is more difficult than using another weapon because it requires to get into melee range, so speed and stealth are essential. This simply cannot happen given the two lows at advance tier. At prototype the suit stacks up in acceptable range.
Edit: its worth it to run two damps, staying off radar is the goal of an assassin. You don't want to be passively scanned ever, and since CCP is going to lower the damp on cloaks (it really looks like it) then it's nearly mandatory in order to stay off radar completely.
Also, try using a dif weapon than SG/CR with NK. Its very difficult. Which is also a drawback, but then again if you're not using NK whats the point of the suit? |
Tyjus Vacca
Valor Coalition Red Whines.
210
|
Posted - 2014.04.16 17:35:00 -
[5] - Quote
Cotsy8 wrote:Awry Barux wrote:inb4CotsyQQing Yup, Why the **** are you using a Proto suit? When the PG concerns at at the advanced tier? You say there are no PG issues, then show the wrong suit. Are you ******* serious? There's no issue with this because you've shown me something else. Great. Try using an advanced fitting, or any of your builds and compare it to the other suits at advanced. They simply don't stack up, its close but due to NK (not all racial NK are released) not having a PG reduction skill, and the suit lacking maybe 1-2 more base PG, the suit is the worst at advanced. The problem isn't at prototype, where you should be rocking two damps + kin cat. But at advanced where there is a 3-2 layout, its impossible to do what is asked of the suit or required to be successful. Whether they switch the slot layout to 2-3 at advanced or the suit will continue to lag behind. There is no doubt NK is more difficult than using another weapon because it requires to get into melee range, so speed and stealth are essential. This simply cannot happen given the two lows at advance tier. At prototype the suit stacks up in acceptable range. Edit: its worth it to run two damps, staying off radar is the goal of an assassin. You don't want to be passively scanned ever, and since CCP is going to lower the damp on cloaks (it really looks like it) then it's nearly mandatory in order to stay off radar completely. Also, try using a dif weapon than SG/CR with NK. Its very difficult. Which is also a drawback, but then again if you're not using NK whats the point of the suit?
youll never need more than 1 proto damp to avoid most common scans if you use cloak........ Cr is so OP you should always be using CR.......... adv is ok just use pg upgrades
so commandos are good now O_o
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4244
|
Posted - 2014.04.16 17:54:00 -
[6] - Quote
Okay, we can debate the PG of the suit for days......
But lets all agree, Kincats are WAY too much PG per module.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Tyjus Vacca
Valor Coalition Red Whines.
210
|
Posted - 2014.04.16 18:03:00 -
[7] - Quote
Ghost Kaisar wrote:Okay, we can debate the PG of the suit for days......
But lets all agree, Kincats are WAY too much PG per module.
that I can agree on
so commandos are good now O_o
|
mollerz
3264
|
Posted - 2014.04.16 18:26:00 -
[8] - Quote
IMHO, a minmatar scout is all about specialization. It doesn't really shine until you have the right skill set to use it. Min Scout, Electronics, Engineering, Cloaking, Explosives, L Weapons, Sidearms, Prof Dampening, Precision & Range, NKs, and NK Prof all have to be level 5. And then at that point, all you'd want to use are M-1s. M/1s for special events.
Always pack IshNoks. ZNs ISK savings fall flat when that heavy with 77 armor kills you.
Your prey is not other scouts. It is heavies and logis. Hunt accordingly. Always remember... ABH. Always Be Hunting.
Use LAVs with scanners and injectors. Also, put together a JLAV fit. Minjas are the saboteurs and assholes of the troops. Use all the dirty tricks you can think of.
Hit and run. Don't guard. Bang **** and leave. Gal scouts are for guarding. Let them Gals do that security guard bullshit.
Knives are great. But they are like any fine wine. They need to be properly paired with your meat. Since knives = CQC, you'll want to balance that out by packing a weapon with range over alpha damage. A CR works great. Low fitting requirements even at proto, and it wrecks armor.
You can have the most fun with a minja suit by using it as intended. It's a specific and narrowly defined role. Trying to shoehorn other roles into the suit isn't going to make it better, but more often than not, just prove frustrating.
You gotta hustle if you wanna make a dolla
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1158
|
Posted - 2014.04.16 19:09:00 -
[9] - Quote
I also feel you've made your task too easy by using the proto scout.
I also feel that your missing out by using PG enhancers. To me these kind of modules are to make up for shortcomings in skills (why loyalty stores + faction packs offer them). Once you have the skills for a particular suit I think its far more beneficial to work within its means. After all wouldn't it be better to downgrade something, say your mass driver, and have that low slot performing an additional task? like extra dampening?
Personally I've tried to primary my knives and its always problematic. Speed is a great benefit but comes at a cost, and rightly so. I actually prefer running without shield mods. My experience though is that the mechanics of knifing is too unpredictable. I often think.. "why am I doing this when a militia shotgun is more reliable" - and they're still not great in that department. Improve the knifes reliability somehow and I'd be more inclined to use them more often.
To that end I'd rather have a weapon that's good when they **** up rather than for range- so I use an SMG (projectile damage models are more forgiving vs shields + great RoF)
A lot of times I don't bother with knives for precisely those reasons. I like the Ion pistol as its low PG and range isn't much of an issue on for the Min scout.
"...and all our yesterdays have lighted fools the way to dusty death."
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Smooth Assassin
Stardust incorporation IMMORTAL REGIME
1269
|
Posted - 2014.04.16 19:14:00 -
[10] - Quote
Gotta argue with your mass driver fit, you can't rely on the bolt pistol as much as the SMG.
Assassination is my thing.
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Tyjus Vacca
Valor Coalition Red Whines.
211
|
Posted - 2014.04.16 19:24:00 -
[11] - Quote
Smooth Assassin wrote:Gotta argue with your mass driver fit, you can't rely on the bolt pistol as much as the SMG. idk I like both the smg and the bolt pistol...... but the bolt pistol makes me feel like a badass with a revolver and it has more range
so commandos are good now O_o
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Tyjus Vacca
Valor Coalition Red Whines.
211
|
Posted - 2014.04.16 19:26:00 -
[12] - Quote
Broonfondle Majikthies wrote:I also feel you've made your task too easy by using the proto scout.
I also feel that your missing out by using PG enhancers. To me these kind of modules are to make up for shortcomings in skills (why loyalty stores + faction packs offer them). Once you have the skills for a particular suit I think its far more beneficial to work within its means. After all wouldn't it be better to downgrade something, say your mass driver, and have that low slot performing an additional task? like extra dampening?
Personally I've tried to primary my knives and its always problematic. Speed is a great benefit but comes at a cost, and rightly so. I actually prefer running without shield mods. My experience though is that the mechanics of knifing is too unpredictable. I often think.. "why am I doing this when a militia shotgun is more reliable" - and they're still not great in that department. Improve the knifes reliability somehow and I'd be more inclined to use them more often.
To that end I'd rather have a weapon that's good when they **** up rather than for range- so I use an SMG (projectile damage models are more forgiving vs shields + great RoF)
A lot of times I don't bother with knives for precisely those reasons. I like the Ion pistol as its low PG and range isn't much of an issue on for the Min scout.
your not supposed to use knives as a primary that's what the CR is for ...... idk imo shotguns are just too lacking in range and what they do up close proto knives can do to an extent
so commandos are good now O_o
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Eko Sol
Strange Playings
171
|
Posted - 2014.04.16 20:51:00 -
[13] - Quote
Cotsy8 wrote:Awry Barux wrote:inb4CotsyQQing Yup, Why the **** are you using a Proto suit? When the PG concerns at at the advanced tier? You say there are no PG issues, then show the wrong suit. Are you ******* serious? There's no issue with this because you've shown me something else. Great. Try using an advanced fitting, or any of your builds and compare it to the other suits at advanced. They simply don't stack up, its close but due to NK (not all racial NK are released) not having a PG reduction skill, and the suit lacking maybe 1-2 more base PG, the suit is the worst at advanced. The problem isn't at prototype, where you should be rocking two damps + kin cat. But at advanced where there is a 3-2 layout, its impossible to do what is asked of the suit or required to be successful. Whether they switch the slot layout to 2-3 at advanced or the suit will continue to lag behind. There is no doubt NK is more difficult than using another weapon because it requires to get into melee range, so speed and stealth are essential. This simply cannot happen given the two lows at advance tier. At prototype the suit stacks up in acceptable range. Edit: its worth it to run two damps, staying off radar is the goal of an assassin. You don't want to be passively scanned ever, and since CCP is going to lower the damp on cloaks (it really looks like it) then it's nearly mandatory in order to stay off radar completely. Also, try using a dif weapon than SG/CR with NK. Its very difficult. Which is also a drawback, but then again if you're not using NK whats the point of the suit?
I have multiple ADV fits and they work great. I have 5 skilled into the biotics skill so I get a passive 5% boost to speed and cardio
Range/Dom Fit: 2x MLT Shields, 1 adv prec, 1x MLT Kinkat, 1x MLT cardio MLT AR (I'm skilled to 5 and 3 prof), Std Flaylock, Adv Packed AV Nades (for LAV's), Std RE's, RS-9 Uplinks NOTE: I spawn in and head straight for the null in dom. This is a dom specific fit. I use this to get around quickly early on. I expect to die in this one if I can't get to a supply depot quickly. If I have to I will come all of the way back to the base and change fits. That also keeps me out of the fire fight and ready to execute RE's
ADV Brick RE fit 3x enhanced shields, 1 enhanced Damp, 1 basic reactive plate Adv ARR (gonna change this soon), Std/Adv Flaylock, Std Cloak, Std RE's
ADV Speed Tank 2x enhanced light dmg mod, 1x Adv Prec Enhancers, 1x enhanced damp, 1x enhanced kin kat Adv ARR (again gonna change this), std/adv flaylock, Core Nade, Std Cloak (or RE's depending), I typically do a compact hive b/c I tend to run out of ammo if things go well
Pure Brick Adv fit 3x enhanced shield, 1 enhanced shield reg, 1 enhanced armor plate Adv ARR (again gonna change this), Std/adv flaylock Core Nade, STD RE, Compact Hive (self Rep and Ammo)
Logi Scout 3x enhanced shields, 1x basic reactive plate, 1x enhanced reactive plate SMG/MSMG, Flaylock, Flux nades, Injenctors, rep tool
AV/RE Brick (note that this fit is pricy b/c of proto nades) 2x enhanced shields, 1x enhanced prec enhancers, 1x enhanced damp (avoid vehicle scans), 1x reactive plate or KinKat (I have to change some things if I want/need the extra speed) Adv ARR, Std/Adv Flaylock, Proto Packed AV Nades, Std. Cloak, std RE's
Try those fits out if you really believe there are issues. Obviously the first one is sorta expected to die if I go up against a swarm of enemies by the time I get to the null but at least I got the uplinks down and stay cheap. The first one also catches people off guard because two packed nades take out LAV's without much of an issue. The splash damage has killed people before as well. It's just a precaution. I can't tell you how many times I saw an LAV coming in and just tossed the two nades and the guy freaks out and runs. It buys time. It also has come in handy in situations where a friendly tank is up against the enemy tank and I toss the two nades at the enemy and give us the edge. Note that killing an enemy tank off faster saves a reload for your teams tank which can be huge early on in a Dom match.
All of the other fits work here. At the moment I am only skilled to 4 in min-scout. Once I am at 5 i'll have more room to play with in the PG and CPU. So imagine 4 electronics, 4 engineering, and 4 in min-scout and these fits work great. |
Sinboto Simmons
Sver true blood General Tso's Alliance
5883
|
Posted - 2014.04.16 20:57:00 -
[14] - Quote
Ghost Kaisar wrote:Okay, we can debate the PG of the suit for days......
But lets all agree, Kincats are WAY too much PG per module. Here here.
Also: what's up with the PG on extenders?
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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DEZKA DIABLO
THE FOOTCLAN
651
|
Posted - 2014.04.16 21:03:00 -
[15] - Quote
3xcomp myros Cr Ish nk Basic reactive Enh kin Cloak Compact Flux
Idc what u say I pair the myros with knives for the fatties and I Tyson everything else!
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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Bormir1r
Fatal Absolution Dirt Nap Squad.
291
|
Posted - 2014.04.16 21:17:00 -
[16] - Quote
Tyjus Vacca wrote:with 1.8's scout buffs Ive heard a lot of whine about pg buffs for the Minmatar scout, and while those buffs would help the scout they are not really needed. the Minnie has the most flexibility out of any of the scouts being able to armor tank and shield tank effectively while still being faster than the other scouts. Imo only the gallente scout is better than the Minnie mainly due to the 3hp/s regen making fittings sooo much easier......... also come 1.8 ive seen a lot of pitiful builds for the Minnie using a lot of useless mods for the Minnie and so to avoid confusion Ive come up with 5 rules to follow to avoid wasting precious module slots on Minnie's 1. never use cardiac regs (the minmatar literally takes three seconds to regen stamina) 2. armor reps are optional when shield tanking 3. keep e-warfare down to profile damps (takes a lot of slots a minimum of 2 to match/beat either gal or cal scouts "not worth it") 4. Don't use myofibril stim's with Nova Knifes (it doesn't work) 5. break anyone of these rules when needed (except number 1 its just stupid) Fitting Examples (I will only list proto examples beacause I'm assuming you have the required skills) Assault Fit: http://www.protofits.com/fittings/view/409/1750this fit shield tanks, can avoid up to proto cal scans while cloaked, is fast enough to take full advantage of knives and hacking spd bonus, Imo a very pc worthy fit Speed tank: http://www.protofits.com/fittings/view/409/3328poor ehp , poor e warfare, but attains the fastest sprint speed in the game a skilled shotgunner will be able top leaderboards with this Counter Scout: http://www.protofits.com/fittings/view/409/1769A gallente scouts worst nightmare nuff said another pc worthy suit Armor Tanker: http://www.protofits.com/fittings/view/409/3268I personally don't armor tank often unless Im in my trolling suit so others will probably have better fits but, this fit works well in pubs not too well in pc Sniper :http://www.protofits.com/fittings/view/409/1748 I can't tell you how many PC's Ive gone 15+kills/0 deaths in this suit, even with how crappy sniper rifles are being able to change position consistently and, run with your tail between your legs is unbeatable PC worthy My Fav fit : http://www.protofits.com/fittings/view/409/3331balanced in every single way(exept e war) if you've seen me in game proto stomping this is what I was wearing these are how I fit the Minnie for a lot of these fits you will find a pg upgrade on a lot of fits this is required now these fits are not perfect changes can be made to fit user preference and I was really bored when I made this so.............. idk have fun
The problem is you know how much speed tanking is ****** in this game. Aim assist allows players to bypass the speed mechanism and basically destroy any hopes of strafing. This makes the MInmatar scout extremely weak due to its much lower eHP compared to the other suits. Furthermore the bonuses are too specific, Im not saying they're bad, they're just not as helpful as the other scout's bonuses. The only way to really use this suit is by doing tactics that can be done better on other suits (i.e. Gal scout for stealth).
"One does not simply" look for a scout, it looks for you.
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Bormir1r
Fatal Absolution Dirt Nap Squad.
292
|
Posted - 2014.04.16 21:24:00 -
[17] - Quote
Ghost Kaisar wrote:Okay, we can debate the PG of the suit for days......
But lets all agree, Kincats are WAY too much PG per module.
Especially when it's compared to the benefit it gives. Honestly speed vs eHP almost always goes down to just more eHP because of Aim Assist.
"One does not simply" look for a scout, it looks for you.
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Tyjus Vacca
Valor Coalition Red Whines.
211
|
Posted - 2014.04.16 21:33:00 -
[18] - Quote
Bormir1r wrote:Tyjus Vacca wrote:with 1.8's scout buffs Ive heard a lot of whine about pg buffs for the Minmatar scout, and while those buffs would help the scout they are not really needed. the Minnie has the most flexibility out of any of the scouts being able to armor tank and shield tank effectively while still being faster than the other scouts. Imo only the gallente scout is better than the Minnie mainly due to the 3hp/s regen making fittings sooo much easier......... also come 1.8 ive seen a lot of pitiful builds for the Minnie using a lot of useless mods for the Minnie and so to avoid confusion Ive come up with 5 rules to follow to avoid wasting precious module slots on Minnie's 1. never use cardiac regs (the minmatar literally takes three seconds to regen stamina) 2. armor reps are optional when shield tanking 3. keep e-warfare down to profile damps (takes a lot of slots a minimum of 2 to match/beat either gal or cal scouts "not worth it") 4. Don't use myofibril stim's with Nova Knifes (it doesn't work) 5. break anyone of these rules when needed (except number 1 its just stupid) Fitting Examples (I will only list proto examples beacause I'm assuming you have the required skills) Assault Fit: http://www.protofits.com/fittings/view/409/1750this fit shield tanks, can avoid up to proto cal scans while cloaked, is fast enough to take full advantage of knives and hacking spd bonus, Imo a very pc worthy fit Speed tank: http://www.protofits.com/fittings/view/409/3328poor ehp , poor e warfare, but attains the fastest sprint speed in the game a skilled shotgunner will be able top leaderboards with this Counter Scout: http://www.protofits.com/fittings/view/409/1769A gallente scouts worst nightmare nuff said another pc worthy suit Armor Tanker: http://www.protofits.com/fittings/view/409/3268I personally don't armor tank often unless Im in my trolling suit so others will probably have better fits but, this fit works well in pubs not too well in pc Sniper :http://www.protofits.com/fittings/view/409/1748 I can't tell you how many PC's Ive gone 15+kills/0 deaths in this suit, even with how crappy sniper rifles are being able to change position consistently and, run with your tail between your legs is unbeatable PC worthy My Fav fit : http://www.protofits.com/fittings/view/409/3331balanced in every single way(exept e war) if you've seen me in game proto stomping this is what I was wearing these are how I fit the Minnie for a lot of these fits you will find a pg upgrade on a lot of fits this is required now these fits are not perfect changes can be made to fit user preference and I was really bored when I made this so.............. idk have fun The problem is you know how much speed tanking is ****** in this game. Aim assist allows players to bypass the speed mechanism and basically destroy any hopes of strafing. This makes the MInmatar scout extremely weak due to its much lower eHP compared to the other suits. Furthermore the bonuses are too specific, Im not saying they're bad, they're just not as helpful as the other scout's bonuses. The only way to really use this suit is by doing tactics that can be done better on other suits (i.e. Gal scout for stealth).
the only real way to take advantage of all the minmatar's bonuses is by being fast which is why shield tanking even if pg intensive is just so much better and stealth can be compensated with just a basic profile damp and cloak
so commandos are good now O_o
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Tyjus Vacca
Valor Coalition Red Whines.
211
|
Posted - 2014.04.16 21:35:00 -
[19] - Quote
DEZKA DIABLO wrote:3xcomp myros Cr Ish nk Basic reactive Enh kin Cloak Compact Flux
Idc what u say I pair the myros with knives for the fatties and I Tyson everything else!
why tho if your gonna just box it out use the myros and save the space for armor tank, if you wanna shield tank use the knives.......... I just don't see the advantage to using both
so commandos are good now O_o
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Bormir1r
Fatal Absolution Dirt Nap Squad.
293
|
Posted - 2014.04.16 21:36:00 -
[20] - Quote
Tyjus Vacca wrote:Bormir1r wrote:Tyjus Vacca wrote:with 1.8's scout buffs Ive heard a lot of whine about pg buffs for the Minmatar scout, and while those buffs would help the scout they are not really needed. the Minnie has the most flexibility out of any of the scouts being able to armor tank and shield tank effectively while still being faster than the other scouts. Imo only the gallente scout is better than the Minnie mainly due to the 3hp/s regen making fittings sooo much easier......... also come 1.8 ive seen a lot of pitiful builds for the Minnie using a lot of useless mods for the Minnie and so to avoid confusion Ive come up with 5 rules to follow to avoid wasting precious module slots on Minnie's 1. never use cardiac regs (the minmatar literally takes three seconds to regen stamina) 2. armor reps are optional when shield tanking 3. keep e-warfare down to profile damps (takes a lot of slots a minimum of 2 to match/beat either gal or cal scouts "not worth it") 4. Don't use myofibril stim's with Nova Knifes (it doesn't work) 5. break anyone of these rules when needed (except number 1 its just stupid) Fitting Examples (I will only list proto examples beacause I'm assuming you have the required skills) Assault Fit: http://www.protofits.com/fittings/view/409/1750this fit shield tanks, can avoid up to proto cal scans while cloaked, is fast enough to take full advantage of knives and hacking spd bonus, Imo a very pc worthy fit Speed tank: http://www.protofits.com/fittings/view/409/3328poor ehp , poor e warfare, but attains the fastest sprint speed in the game a skilled shotgunner will be able top leaderboards with this Counter Scout: http://www.protofits.com/fittings/view/409/1769A gallente scouts worst nightmare nuff said another pc worthy suit Armor Tanker: http://www.protofits.com/fittings/view/409/3268I personally don't armor tank often unless Im in my trolling suit so others will probably have better fits but, this fit works well in pubs not too well in pc Sniper :http://www.protofits.com/fittings/view/409/1748 I can't tell you how many PC's Ive gone 15+kills/0 deaths in this suit, even with how crappy sniper rifles are being able to change position consistently and, run with your tail between your legs is unbeatable PC worthy My Fav fit : http://www.protofits.com/fittings/view/409/3331balanced in every single way(exept e war) if you've seen me in game proto stomping this is what I was wearing these are how I fit the Minnie for a lot of these fits you will find a pg upgrade on a lot of fits this is required now these fits are not perfect changes can be made to fit user preference and I was really bored when I made this so.............. idk have fun The problem is you know how much speed tanking is ****** in this game. Aim assist allows players to bypass the speed mechanism and basically destroy any hopes of strafing. This makes the MInmatar scout extremely weak due to its much lower eHP compared to the other suits. Furthermore the bonuses are too specific, Im not saying they're bad, they're just not as helpful as the other scout's bonuses. The only way to really use this suit is by doing tactics that can be done better on other suits (i.e. Gal scout for stealth). the only real way to take advantage of all the minmatar's bonuses is by being fast which is why shield tanking even if pg intensive is just so much better and stealth can be compensated with just a basic profile damp and cloak
You still get caught by cal scouts...and gal scouts as I said before do them better.
"One does not simply" look for a scout, it looks for you.
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Happy Violentime
OMFGZOMBIESRUN
352
|
Posted - 2014.04.16 21:38:00 -
[21] - Quote
Bormir1r wrote:Ghost Kaisar wrote:Okay, we can debate the PG of the suit for days......
But lets all agree, Kincats are WAY too much PG per module. Especially when it's compared to the benefit it gives. Honestly speed vs eHP almost always goes down to just more eHP because of Aim Assist.
Yeah, you sound like one of those scouts that just plain suck at it. |
One Eyed King
Land of the BIind
1108
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Posted - 2014.04.16 21:39:00 -
[22] - Quote
Bormir1r wrote:Ghost Kaisar wrote:Okay, we can debate the PG of the suit for days......
But lets all agree, Kincats are WAY too much PG per module. Especially when it's compared to the benefit it gives. Honestly speed vs eHP almost always goes down to just more eHP because of Aim Assist.
Don't forget stun lock. It kind of goes hand in hand with Aim Assist, but it is a bit different.
Flipping stun lock...
And this guy above me really needs to know who he is talking about before making claims...
Looking for the scout hangout?
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Tyjus Vacca
Valor Coalition Red Whines.
211
|
Posted - 2014.04.16 21:41:00 -
[23] - Quote
Bormir1r wrote:
You still get caught by cal scouts...and gal scouts as I said before do them better.
No Cal scouts rarely use precision mods, so you will be invisible to them ,and if they are armor tanking you will be able to scan them
so commandos are good now O_o
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4258
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Posted - 2014.04.16 21:48:00 -
[24] - Quote
Happy Violentime wrote:Bormir1r wrote:Ghost Kaisar wrote:Okay, we can debate the PG of the suit for days......
But lets all agree, Kincats are WAY too much PG per module. Especially when it's compared to the benefit it gives. Honestly speed vs eHP almost always goes down to just more eHP because of Aim Assist. Yeah, you sound like one of those scouts that just plain suck at it.
That escalated quickly.
Also, who are you?
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4271
|
Posted - 2014.04.18 08:11:00 -
[25] - Quote
Bump for a good cause.
Also, here is a list of all of my hand-made Minmatar fits. Feel free to comment on these as you see fit. I've built them all to try and take advantage of the suits abilities.
All are fast, shield tanked, and self-sufficient for the most part.
Min Scout: http://www.protofits.com/fittings/shared/193/546 Fast, Stealthy, and can survive most single engagements. Excellent at getting the drop on a target, and having enough shields to survive. With 9.35 sprint speed and 3s shield delay, you are well set to recover the bulk of your eHP after running from a fight. Hit and Run at its finest.
Min Assault: http://www.protofits.com/fittings/shared/193/562 While its speed isn't boosted, it still sprints at 7.7, which is fast for an assault. Combine this with it's almost scout like shield regen speed (thanks to a regulator) and 32 shield rep a second, and you have another suit meant to survive damage. It can rapidly enter and exit the battlefield, using its shields as the bulk of it's eHP. However, things don't always go well on the front lines, so it packs a reactive plate to boost its armor to 235 (just in case shields break). It also gains 2 armor rep a second, so that after your shields are back up, you armor will start repping itself just in case.
Min Logi: http://www.protofits.com/fittings/shared/193/2611 Meant for Utility, this suit showcases the Minmatar's versatility. It dual tanks, running 330 shields and 336 armor. It maintains a decent 20hp/s shield rep and runs a regulator to keep those shields up and running as often as possible. It also runs an armor repper, to keep that armor up for when its shields break. Since it is slow, and is generally a supporter for a heavy, it also runs a precision enhancer and a range extender. This Logi will pick up almost any non-scout on the battlefield around it, in a 33m radius around it's heavy. This is invaluable for a Squad of Minmatar, as the scout is generally absent around the core of the squad, being sent to scout ahead.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
873
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Posted - 2014.04.18 08:18:00 -
[26] - Quote
I just recently started fitting proto-kin-kats on my amarr assault and my god man, speed tanking definitely works. I am still dying a good amount when speed tanking (still getting used to it) but holy cow when you get it to work the confusion caused is absolutely marvelous.
Like when you are going toe to toe with a heavy (almost garunteed death for me right now) and you keep jumping over the heavy and shooting him from behind, trying to avoid the spray and pray... it is wonderful.
Fixing swarms
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Ghosts Chance
Inf4m0us
1984
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Posted - 2014.04.18 08:24:00 -
[27] - Quote
Why no hacking fit?
Y U NO FIT Codebreaker?
I put Kinetic Catalyzers on EVERYTHING
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Kosakai
Eternal Beings Proficiency V.
59
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Posted - 2014.04.18 09:23:00 -
[28] - Quote
kinkat + codebreakerss and cloak + remotes
dont need anythink else
PROUD MINMATAR <3 -- IN RUST IS TRUST
FORGE GUN LOVER -- TANK HUNTER
SCAN ATTEMPT PREVENTED .......
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Eko Sol
Strange Playings
179
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Posted - 2014.04.18 11:15:00 -
[29] - Quote
I still don't understand why people have problems running adv min-fits. No need for a CB just run kinkat, enhanced damp, and what you need in HS for varying situations. Also, be sure you like your LW and SA (Side Arm) and 2x EQ and Grenade. Experiment...no matter who you are. Just figure out what works. I have a fit that is:
2x complex shields, 1x Light Weapon Dmg Mod 1 basic armor rep, 1 enhanced armor armor plate OR Enhanced armor plate and damp 1 ADV Compat Assault Rifle, Adv. Flaylock, any nade you like (i.e. AV nade bc of RE's or Flux or locus) EQ = Cloack and Std. RE
If you can't run amok with this then Min-Scout might not in your arsenal. |
Tyjus Vacca
Valor Coalition Red Whines.
227
|
Posted - 2014.04.23 12:16:00 -
[30] - Quote
Ghosts Chance wrote:Why no hacking fit?
Y U NO FIT Codebreaker?
I the base hack for the minmatar scout is so high I never needed them....
so commandos are good now O_o
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