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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7964
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Posted - 2014.04.01 16:40:00 -
[1] - Quote
When a Gallente Commando uses anything BUT an assault rifle.
Both a Rail Rifle and a Combat Rifle, but not an AR in sight.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4311
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Posted - 2014.04.01 16:43:00 -
[2] - Quote
Been wrecking people with the GEK and Duvolle on an Amarr Scout...Plasma Rifles are just as good as the other weapons.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Denn Maell
PIanet Express Canis Eliminatus Operatives
258
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Posted - 2014.04.01 16:44:00 -
[3] - Quote
Got merced by a Calammando with a DuvolleGǪdoes that count?
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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calisk galern
BurgezzE.T.F General Tso's Alliance
2295
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Posted - 2014.04.01 16:46:00 -
[4] - Quote
ya I faced an assault suit with a duvoule yesterday, needed to switch to my scout to deal with him, sadly i never saw him after i switched lol.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7964
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Posted - 2014.04.01 16:46:00 -
[5] - Quote
Aisha Ctarl wrote:Been wrecking people with the GEK and Duvolle on an Amarr Scout...Plasma Rifles are just as good as the other weapons. It can kill, but the other weapons are better. Nothing beats 600 DPS from a combat rifle, or nearly the same DPS as the AR at a much longer range
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Mike Ox Bigger
Skill Shots
196
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Posted - 2014.04.01 16:49:00 -
[6] - Quote
I got a commando gko on my alt, running it with two geks, two complex rep,s a plate and scanner/nanohive depending on the situation. Works pretty good for me, but don't you dare try to run the standard AR. The range drop off is too steep.
But yeah, CR does everything the AR is supposed to do way better. |
Hecarim Van Hohen
Bullet Cluster Lokun Listamenn
874
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Posted - 2014.04.01 16:54:00 -
[7] - Quote
I saw someone get a kill with the Duvolle earlier today, brought back memories
If God had wanted you to live, he would not have created me!
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Gelhad Thremyr
Quebec United
165
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Posted - 2014.04.01 16:57:00 -
[8] - Quote
its mathematically good with a commando proto : + 10%, +10% mastery + 5% module |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7967
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Posted - 2014.04.01 17:31:00 -
[9] - Quote
Gelhad Thremyr wrote:its mathematically good with a commando proto : + 10%, +10% mastery + 5% module And the others rifles are mathematically better with their respective commando.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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ThePrinceOfNigeria
Zumari Force Projection Caldari State
419
|
Posted - 2014.04.01 17:34:00 -
[10] - Quote
Oh noes! The Assault Rifle is merely as good an option as the other rifles instead of being the dominating weapon on the battlefield like it was for over a year...
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAA!!!! |
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Funkmaster Whale
Ancient Exiles.
1686
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Posted - 2014.04.01 17:37:00 -
[11] - Quote
I still love the AR but the problem is it isn't feasible for killing heavies. I can CR a tanked heavy down in one clip cause of the superior damage profile. Can't do that with the AR anymore.
If Gallente Assaulta had a 10% RoF bonus to ARs, I'd be all over that ****. 25% dispersion is so laughably useless on a gun that's already dead accurate.
Let me play you the song of my people!
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Arkena Wyrnspire
Fatal Absolution
11973
|
Posted - 2014.04.01 18:00:00 -
[12] - Quote
Aisha Ctarl wrote:Been wrecking people with the GEK and Duvolle on an Amarr Scout...Plasma Rifles are just as good as the other weapons. Just as good except worse than a combat rifle.
You have long since made your choice. What you make now is a mistake.
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Korvin Lomont
United Pwnage Service RISE of LEGION
864
|
Posted - 2014.04.01 18:00:00 -
[13] - Quote
Aisha Ctarl wrote:Been wrecking people with the GEK and Duvolle on an Amarr Scout...Plasma Rifles are just as good as the other weapons.
Math tells a diffrent story. But one aspect is still true the AR is still killing people there is just no real reason to use it over the ACR/ASCR/ARR or CR/SR/RR its as simple as that. The LR was able to kill people before 1.8 as well it was able to do so before 1.7 and didn't get a nerf nevertheless nearly nobody used it after 1.7 as the RR was doing the same just better |
Gelhad Thremyr
Quebec United
166
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Posted - 2014.04.01 18:05:00 -
[14] - Quote
I find the duvolle to be a quite good weapon for a mid range scout, where this weapon shines. It has an effective range, be sure to be in that range when using it. Its as good as other weapons, when they are in their effective ranges, in the right situation. |
NAV HIV
The Generals General Tso's Alliance
1315
|
Posted - 2014.04.01 18:06:00 -
[15] - Quote
Cat Merc wrote:When a Gallente Commando uses anything BUT an assault rifle.
Both a Rail Rifle and a Combat Rifle, but not an AR in sight.
Cause CR beats AR... and RR (in most cases) |
1pawn dust
Algintal Core Gallente Federation
81
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Posted - 2014.04.01 18:10:00 -
[16] - Quote
Funkmaster Whale wrote:I still love the AR but the problem is it isn't feasible for killing heavies. I can CR a tanked heavy down in one clip cause of the superior damage profile. Can't do that with the AR anymore.
If Gallente Assaulta had a 10% RoF bonus to ARs, I'd be all over that ****. 25% dispersion is so laughably useless on a gun that's already dead accurate.
AR gets a sharp shooter skill for dispersion but alcholic withdraw symptoms RR doesnt wtf. CR gets bonus too, nerf both CR and AR! |
Buster Friently
Rosen Association
2140
|
Posted - 2014.04.01 18:25:00 -
[17] - Quote
Cat Merc wrote:Gelhad Thremyr wrote:its mathematically good with a commando proto : + 10%, +10% mastery + 5% module And the others rifles are mathematically better with their respective commando. I remember, back when the AR was well and truly OP, that everyone was saying that is was a generalist weapon, so of course everyone used it, and that it wasn't OP, it was just a jack of all trades.
Jack of all trades, master of none.
Welcome to the new, more balanced AR.
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ReGnYuM
Dirt Nap Squad.
2636
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Posted - 2014.04.01 18:29:00 -
[18] - Quote
Aisha Ctarl wrote:Been wrecking people with the GEK and Duvolle on an Amarr Scout...Plasma Rifles are just as good as the other weapons.
Correction:
Been wrecking people with the GEK and Duvolle on an Amarr Scout (In public Matches)... In my opinion (Based on public matches) plasma Rifles are just as good as the other weapons
Anyways, I think a tiny little damage buff would be great for the rifle.
The Pathway to Hell is pathed with good intentions
Total Molden Heath Domination Imminent: 85.31% Complete
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7969
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Posted - 2014.04.01 18:30:00 -
[19] - Quote
Buster Friently wrote:Cat Merc wrote:Gelhad Thremyr wrote:its mathematically good with a commando proto : + 10%, +10% mastery + 5% module And the others rifles are mathematically better with their respective commando. I remember, back when the AR was well and truly OP, that everyone was saying that is was a generalist weapon, so of course everyone used it, and that it wasn't OP, it was just a jack of all trades. Jack of all trades, master of none. Welcome to the new, more balanced AR. You know the quote, everyone is equal, but some are more equal than others?
This applies to the AR, CR, and RR.
It is NOT balanced, it is outdone in every category by both of these rifles. CQC, long range, you name it.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7969
|
Posted - 2014.04.01 18:32:00 -
[20] - Quote
ThePrinceOfNigeria wrote:Oh noes! The Assault Rifle is merely as good an option as the other rifles instead of being the dominating weapon on the battlefield like it was for over a year...
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAA!!!! The AR is not a good option, CR, RR, and even ASCR are all better.
It is not a "use for different ranges and situations", they are flat out better.
You post is literally meaningless, it is the worst rifle, it is not balanced.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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1pawn dust
Algintal Core Gallente Federation
81
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Posted - 2014.04.01 18:35:00 -
[21] - Quote
Cat Merc wrote: and even ASCR are all better.
SMDH |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7969
|
Posted - 2014.04.01 18:36:00 -
[22] - Quote
1pawn dust wrote:Cat Merc wrote: and even ASCR are all better.
SMDH Ya know, it has less recoil, larger clip, more range, MORE DPS, a red dot sight, faster reload...
Why should I use an AR again?
And BTW, that screen shake is purely visual, it does not affect your accuracy.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
|
JP Acuna
Pendejitos Canis Eliminatus Operatives
107
|
Posted - 2014.04.01 18:40:00 -
[23] - Quote
Cat Merc wrote:When a Gallente Commando uses anything BUT an assault rifle.
Both a Rail Rifle and a Combat Rifle, but not an AR in sight.
Yeah. I'm loyal to my race so i stick to ARs, both AR and TAC-AR. BUT even maxed out commando skill (with maxed AR prof) and only get assists or die before i kill.
Doesn't feel like there's a bonus really. Every other racial rifle is so much more effective.... and i was a pretty decent AR user, even in 1.7 did better than now.
I'll just keep trying i guess, i don't want to waste the "bonus". |
Awesome Pantaloons
Lokapalas.
407
|
Posted - 2014.04.01 18:43:00 -
[24] - Quote
I use GEK and KLO Plasma Cannon on an ADV Galmando. Pretty nice combo actually. Not sure why people don't use AR with a suit that gets a bonus to it.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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HYENAKILLER X
WILL FIGHT ANYONE
693
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Posted - 2014.04.01 18:44:00 -
[25] - Quote
Lol I emptied a whole clip from a gek into an amarr sentinel and died. He still had 71 hp after I was empty and I didnt miss.
But I do admit the gek does get it done. Just not at the "new safe range" we are all used to.
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
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Buster Friently
Rosen Association
2141
|
Posted - 2014.04.01 18:57:00 -
[26] - Quote
Cat Merc wrote:Buster Friently wrote:Cat Merc wrote:Gelhad Thremyr wrote:its mathematically good with a commando proto : + 10%, +10% mastery + 5% module And the others rifles are mathematically better with their respective commando. I remember, back when the AR was well and truly OP, that everyone was saying that is was a generalist weapon, so of course everyone used it, and that it wasn't OP, it was just a jack of all trades. Jack of all trades, master of none. Welcome to the new, more balanced AR. You know the quote, everyone is equal, but some are more equal than others? This applies to the AR, CR, and RR. It is NOT balanced, it is outdone in every category by both of these rifles. CQC, long range, you name it.
So, the CR out does it in CQC and long range? RR as well?
My understanding of how the AR should work (plasma based) is that it should be better than the other rifles in CQC, but not things like shotguns.
IS this not the case?
Also, if it's the "generalist" weapon that everyone was erroneously claiming it to be in the past, it should be better than the RR in one of the three ranges (CQC, Mid, or Long) and also better than the CR in one of the three, but that's it.
Does neither of these templates bear out?
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Zaaeed Massani
RisingSuns
86
|
Posted - 2014.04.01 18:59:00 -
[27] - Quote
15-5 in a Commando M-I with a Militia AR.
Flank and gank ftw lulz.
3/10 Federal Marines
1/10 Republic Command
Commando Pride
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SPACE SYPHILIS
Condotta Rouvenor Gallente Federation
66
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Posted - 2014.04.01 19:09:00 -
[28] - Quote
I must be a unicorn for I run a Duvolle AR and a RR or Duv and CR on a Gal Commando. Take off shields with AR crush them with a RR or CR, its that simple. |
Korvin Lomont
United Pwnage Service RISE of LEGION
867
|
Posted - 2014.04.01 19:12:00 -
[29] - Quote
Buster Friently wrote:Cat Merc wrote:Buster Friently wrote:Cat Merc wrote:Gelhad Thremyr wrote:its mathematically good with a commando proto : + 10%, +10% mastery + 5% module And the others rifles are mathematically better with their respective commando. I remember, back when the AR was well and truly OP, that everyone was saying that is was a generalist weapon, so of course everyone used it, and that it wasn't OP, it was just a jack of all trades. Jack of all trades, master of none. Welcome to the new, more balanced AR. You know the quote, everyone is equal, but some are more equal than others? This applies to the AR, CR, and RR. It is NOT balanced, it is outdone in every category by both of these rifles. CQC, long range, you name it. So, the CR out does it in CQC and long range? RR as well? My understanding of how the AR should work (plasma based) is that it should be better than the other rifles in CQC, but not things like shotguns. IS this not the case? Also, if it's the "generalist" weapon that everyone was erroneously claiming it to be in the past, it should be better than the RR in one of the three ranges (CQC, Mid, or Long) and also better than the CR in one of the three, but that's it. Does neither of these templates bear out? Personally, if it is true that the RR and CR is better than the AR in all aspects, that just means the CR and RR need more nerfs.
Well currently the AR gets beaten in CQC by nearly every other rifle. I would be fine to have a high DPS close range weapon. BUT the AR has the second lowest DPS of all rifles AND the shortest range. Currently even the MagSec can compete with the AR on paper (if the skill would work properly).
This is why the AR needs a buff, not to speak from the variants:breach,burts or TAC. You could of course also nerf all other rifles. But if teh AR gets a buff I would favour a ROF buff over a damge buff. |
RINON114
B.S.A.A. General Tso's Alliance
563
|
Posted - 2014.04.01 19:15:00 -
[30] - Quote
Please stop posting how well you did with the AR. It is not a measure of how balanced the rifle is.
The Gallente AR is literally worse in every department than the assault CR, it does more DPS, uses less CPU/PG, has better range - the list goes on. |
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7975
|
Posted - 2014.04.01 19:23:00 -
[31] - Quote
Buster Friently wrote:Cat Merc wrote:Buster Friently wrote:Cat Merc wrote:Gelhad Thremyr wrote:its mathematically good with a commando proto : + 10%, +10% mastery + 5% module And the others rifles are mathematically better with their respective commando. I remember, back when the AR was well and truly OP, that everyone was saying that is was a generalist weapon, so of course everyone used it, and that it wasn't OP, it was just a jack of all trades. Jack of all trades, master of none. Welcome to the new, more balanced AR. You know the quote, everyone is equal, but some are more equal than others? This applies to the AR, CR, and RR. It is NOT balanced, it is outdone in every category by both of these rifles. CQC, long range, you name it. So, the CR out does it in CQC and long range? RR as well? My understanding of how the AR should work (plasma based) is that it should be better than the other rifles in CQC, but not things like shotguns. IS this not the case? Also, if it's the "generalist" weapon that everyone was erroneously claiming it to be in the past, it should be better than the RR in one of the three ranges (CQC, Mid, or Long) and also better than the CR in one of the three, but that's it. Does neither of these templates bear out? Personally, if it is true that the RR and CR is better than the AR in all aspects, that just means the CR and RR need more nerfs. I do not care how it's done, buffing AR or nerfing CR/RR (would prefer nerf to CR/RR since TTK seems perfect with the AR), but it needs to be the strongest CQC rifle. Otherwise it has no point in existing.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4320
|
Posted - 2014.04.01 19:25:00 -
[32] - Quote
ReGnYuM wrote:Aisha Ctarl wrote:Been wrecking people with the GEK and Duvolle on an Amarr Scout...Plasma Rifles are just as good as the other weapons. Correction: Been wrecking people with the GEK and Duvolle on an Amarr Scout ( In public Matches)... In my opinion ( Based on public matches) plasma Rifles are just as good as the other weapons Anyways, I think a tiny little damage buff would be great for the rifle.
Agree with this, come PC, the CR is the supreme overlord.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Sergeant Sazu
SINISTER DEATH SQUAD
29
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Posted - 2014.04.01 19:38:00 -
[33] - Quote
Well I think the Assault Rifle's advantage over the others is... it's extreme ease of use. Disregard it's effectiveness, and remember that it's very easy to land hits. Well, I've been using Assault Rifles all the time since Dust came out, so maybe it's just me.
But think about it. Almost all the rifles have something little about them that make them a little harder to use. Although insgnificant, they make mistakes more likely. And by "use" I simply mean landing hits at intended range, not how good the weapon is. Rail Rifle: Unstable, spool time Combat Rifle: Burst fire can be hard for some, especially with lag Laser Rifle: You have to be extremely precise Scrambler Rifle: Managing heat, knowing exactly when to realease a charge
Correct me if I'm wrong, but I think the Assault Combat Rifle and Assault Rifle are the only rifles that don't have some kind of tiny downside.
Before taking anything seriously here, check the date.
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DJINN Marauder
Ancient Exiles. Dirt Nap Squad.
4928
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Posted - 2014.04.01 19:47:00 -
[34] - Quote
Cat Merc wrote:1pawn dust wrote:Cat Merc wrote: and even ASCR are all better.
SMDH Ya know, it has less recoil, larger clip, more range, MORE DPS, a red dot sight, faster reload... Why should I use an AR again? And BTW, that screen shake is purely visual, it does not affect your accuracy. I find the 80% to armor hurts the ASCR too much. Especially since they're so many heavies out and every one armor tanks up the ass.
I have trouble killing gall heavies with AR.. Can't imagine trying to use ASCR on them lol
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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GHOSTLY ANNIHILATOR
Ahrendee Mercenaries Dirt Nap Squad.
1171
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Posted - 2014.04.01 19:53:00 -
[35] - Quote
Cat Merc wrote:Gelhad Thremyr wrote:its mathematically good with a commando proto : + 10%, +10% mastery + 5% module And the others rifles are mathematically better with their respective commando. Lol ya
31 Mil SP VET , TANK / DS PILOT
CLICK HERE FOR ACTIVE DUST 514 YOUTUBE VIDEOS
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Boot Booter
Molon Labe. General Tso's Alliance
365
|
Posted - 2014.04.01 20:04:00 -
[36] - Quote
I think the AR is fine. It's probably the fact that most people have more armor than shields making it tough to finish off enemies with the AR. As a shield tanker I fear the AR more than CR and RR. Well in its range that is. Plus it has very little kick (especially if you remember the tapping fire trick). I don't use it much anymore because I have the minmatar assault bonus but I still like it.
Would have liked to see the rof bonus for gal assault though, 3% per level |
BL4CKST4R
WarRavens League of Infamy
2357
|
Posted - 2014.04.01 20:16:00 -
[37] - Quote
Scouts don't count when it comes to doing good with an AR, as a scout you get a first shot dps advantage and you are always in close range.
The AR needs these advantages without need of a scout suit. It needs higher DPS for its pitiful range, the only gun coming close to the AR in dps should be the combat rifle and the AR should till have higher DPS.
For the Federation!
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7979
|
Posted - 2014.04.01 20:42:00 -
[38] - Quote
DJINN Marauder wrote:Cat Merc wrote:1pawn dust wrote:Cat Merc wrote: and even ASCR are all better.
SMDH Ya know, it has less recoil, larger clip, more range, MORE DPS, a red dot sight, faster reload... Why should I use an AR again? And BTW, that screen shake is purely visual, it does not affect your accuracy. I find the 80% to armor hurts the ASCR too much. Especially since they're so many heavies out and every one armor tanks up the ass. I have trouble killing gall heavies with AR.. Can't imagine trying to use ASCR on them lol You get 80% armor, but you get 120% shields.
You wreck shield tankers, but you take a bit longer to get through armor. But it has 12 more shots in a clip, in addition to more damage per bullet, so it's extra damage per clip should compensate.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7979
|
Posted - 2014.04.01 20:45:00 -
[39] - Quote
Sergeant Sazu wrote:Well I think the Assault Rifle's advantage over the others is... it's extreme ease of use. Disregard it's effectiveness, and remember that it's very easy to land hits. Well, I've been using Assault Rifles all the time since Dust came out, so maybe it's just me.
But think about it. Almost all the rifles have something little about them that make them a little harder to use. Although insgnificant, they make mistakes more likely. And by "use" I simply mean landing hits at intended range, not how good the weapon is. Rail Rifle: Unstable, spool time Combat Rifle: Burst fire can be hard for some, especially with lag Laser Rifle: You have to be extremely precise Scrambler Rifle: Managing heat, knowing exactly when to realease a charge
Correct me if I'm wrong, but I think the Assault Combat Rifle and Assault Rifle are the only rifles that don't have some kind of tiny downside. Rail Rifle - Spool time is 0.25 seconds, as fast as the human reaction time + with maxed operation stability isn't an issue
Combat Rifle - It has +200 DPS for that Burst Fire. I'm sorry but that is FAR too much.
Laser Rifle - I never argued about the laser rifle
Scrambler Rifle - But in return you get insane DPS, accuracy, and range. I don't think it's a problem because of the -20% armor damage reduction, making it tough to use when fighting heavies.
AR is just inferior, the skill requirement to use these weapons (besides the LR) is still damn low, pretty much anyone can overcome the issues and make them better than the AR by a longshot.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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TBdaBoss
ACME SPECIAL FORCES RISE of LEGION
74
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Posted - 2014.04.01 21:04:00 -
[40] - Quote
I don't know how people are arguing this. AR is the worst on paper, and in practice. It outperformed at almost all ranges by almost every other rifle.
WE WERE GODS ONCE
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Buster Friently
Rosen Association
2145
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Posted - 2014.04.01 21:08:00 -
[41] - Quote
TBdaBoss wrote:I don't know how people are arguing this. AR is the worst on paper, and in practice. It outperformed at almost all ranges by almost every other rifle. Maybe because it's been OP for so long that people are a little gunshy.
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TBdaBoss
ACME SPECIAL FORCES RISE of LEGION
74
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Posted - 2014.04.01 21:18:00 -
[42] - Quote
Buster Friently wrote:TBdaBoss wrote:I don't know how people are arguing this. AR is the worst on paper, and in practice. It outperformed at almost all ranges by almost every other rifle. Maybe because it's been OP for so long that people are a little gunshy. That's fine and all, and it did need a nerf very badly, but I don't give a sh*t. I just want a fair, balanced game no matter your playstyle.
...
Writing that out makes me realize that I probably shouldn't be playing a CCP game...
WE WERE GODS ONCE
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Denn Maell
PIanet Express Canis Eliminatus Operatives
259
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Posted - 2014.04.02 04:21:00 -
[43] - Quote
Sergeant Sazu wrote:Well I think the Assault Rifle's advantage over the others is... it's extreme ease of use. Disregard it's effectiveness, and remember that it's very easy to land hits. Well, I've been using Assault Rifles all the time since Dust came out, so maybe it's just me.
But think about it. Almost all the rifles have something little about them that make them a little harder to use. Although insgnificant, they make mistakes more likely. And by "use" I simply mean landing hits at intended range, not how good the weapon is. Rail Rifle: Unstable, spool time Combat Rifle: Burst fire can be hard for some, especially with lag Laser Rifle: You have to be extremely precise Scrambler Rifle: Managing heat, knowing exactly when to realease a charge
Correct me if I'm wrong, but I think the Assault Combat Rifle and Assault Rifle are the only rifles that don't have some kind of tiny downside.
I would say the ACR easts ammo at an alarming rate. For fast aggressive pushing its no big deal, but for prolonged engagements it will begin to tell.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4009
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Posted - 2014.04.02 04:26:00 -
[44] - Quote
Cat Merc wrote:ThePrinceOfNigeria wrote:Oh noes! The Assault Rifle is merely as good an option as the other rifles instead of being the dominating weapon on the battlefield like it was for over a year...
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAA!!!! The AR is not a good option, CR, RR, and even ASCR are all better. It is not a "use for different ranges and situations", they are flat out better. You post is literally meaningless, it is the worst rifle, it is not balanced.
NOTHING IS BALANCED IN THIS GAME
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2460
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Posted - 2014.04.02 04:44:00 -
[45] - Quote
Cat Merc wrote:1pawn dust wrote:Cat Merc wrote: and even ASCR are all better.
SMDH Ya know, it has less recoil, larger clip, more range, MORE DPS, a red dot sight, faster reload... Why should I use an AR again? And BTW, that screen shake is purely visual, it does not affect your accuracy.
Not true...
It does have recoil, its just that the barrel doesn't rise like the AR. Its just a different kind of recoil. The AR has a upwards-preferenceed kick, while the AScR has no preference and kicks in random directions. There are pros and cons to each of those.
It does have a larger mag and more range, but you forget that a CRD-09 is just as hard to fit as a Duvolle. Even harder to fit, sometimes.
How much higher exactly is the DPS on an AScR? It used to be lower, but since the Rifle nerf, that may have changed... I haven't looked at Rifle DPS yet.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7986
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Posted - 2014.04.02 04:47:00 -
[46] - Quote
Fizzer94 wrote:Cat Merc wrote:1pawn dust wrote:Cat Merc wrote: and even ASCR are all better.
SMDH Ya know, it has less recoil, larger clip, more range, MORE DPS, a red dot sight, faster reload... Why should I use an AR again? And BTW, that screen shake is purely visual, it does not affect your accuracy. Not true... It does have recoil, its just that the barrel doesn't rise like the AR. Its just a different kind of recoil. The AR has a upwards-preferenceed kick, while the AScR has no preference and kicks in random directions. There are pros and cons to each of those. It does have a larger mag and more range, but you forget that a CRD-09 is just as hard to fit as a Duvolle. Even harder to fit, sometimes. How much higher exactly is the DPS on an AScR? It used to be lower, but since the Rifle nerf, that may have changed... I haven't looked at Rifle DPS yet. It's like 15 more DPS? Not that big of a deal, but it's still more.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1372
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Posted - 2014.04.02 05:24:00 -
[47] - Quote
Funkmaster Whale wrote:
If Gallente Assaulta had a 10% RoF bonus to ARs, I'd be all over that ****. 25% dispersion is so laughably useless on a gun that's already dead accurate.
YES!!! I was saying that as soon as they released the bonuses. What is the point of -25% dispersion on that gun? I could hardly be any more accurate. If they had gone with +10% RoF now that would have made it a contender but the current skill sucks big monkey nubbins.
Fun > Realism
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Izlare Lenix
Arrogance.
347
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Posted - 2014.04.02 05:54:00 -
[48] - Quote
After using all the rifles on my scout I have found the gek is very effective against other scouts, especially cloaked scouts. The bk42 is very effective as well but it devours ammo too fast. I killed 4 scouts in a row with a gek without reloading. With the bk42 after two scout kills I am switching to sidearm or reloading. Plus you can spray and pray better with the gek when the scout is running away.
ScR is also great for dropping scouts but that damn overheat can bite you in the ass real fast, meanwhile the gek just keeps shooting. The Ascr would be ok if it didn't have the 80% armor reduction, which isn't as noticeable with the ScR. The gek can still take on most medium suits, but not all. As for heavies, I'm a scout so I run from most heavies unless I'm using a shotgun or REs or I'm using a CR at 40m.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2257
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Posted - 2014.04.02 06:11:00 -
[49] - Quote
Exile AR FTW, there isn't a problem with them when used in their range.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Korvin Lomont
United Pwnage Service RISE of LEGION
868
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Posted - 2014.04.02 07:31:00 -
[50] - Quote
Sergeant Sazu wrote:Well I think the Assault Rifle's advantage over the others is... it's extreme ease of use. Disregard it's effectiveness, and remember that it's very easy to land hits. Well, I've been using Assault Rifles all the time since Dust came out, so maybe it's just me.
But think about it. Almost all the rifles have something little about them that make them a little harder to use. Although insgnificant, they make mistakes more likely. And by "use" I simply mean landing hits at intended range, not how good the weapon is. Rail Rifle: Unstable, spool time Combat Rifle: Burst fire can be hard for some, especially with lag Laser Rifle: You have to be extremely precise Scrambler Rifle: Managing heat, knowing exactly when to realease a charge
Correct me if I'm wrong, but I think the Assault Combat Rifle and Assault Rifle are the only rifles that don't have some kind of tiny downside.
Well and have a look at the assault variants...they are as easy to use offer in general more DPS AND range. And if you compare the AR variants with their Racial counterparts you can clearly see how bad it is. |
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5421
|
Posted - 2014.04.02 08:18:00 -
[51] - Quote
ThePrinceOfNigeria wrote:Oh noes! The Assault Rifle is merely as good an option as the other rifles instead of being the dominating weapon on the battlefield like it was for over a year...
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAA!!!!
That argument only works when there's other weapons that it can compete against - which there wasn't until December.
Useful Links
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Hansei Kaizen
The Jackson Five
68
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Posted - 2014.04.02 09:56:00 -
[52] - Quote
Has anyone mentioned the Burst AR and Breach AR, are they as absolutely horrible as I've experienced, or is it just me? Why does only the Creodron drop as loot? WHYYYYY?!
Had 20 something burst and breach advanced still in stock since I started out last year. Put them on my commando and burned through them with a KDR of 0.2 ... (my standard KDR atm is about 3 with any other fuckin weapon tm).
What is the purpose of the breach weapons in general? I find them all crappy as ****.
Hello I am a casual solo player. Nice to meet you. What? Yes, I really exist!
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I-Shayz-I
I-----I
2792
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Posted - 2014.04.02 09:57:00 -
[53] - Quote
I sometimes think that I was the only one to never skill into the AR after uprising. I mean I did so I could test some things with it, but never to actually use it.
Links:
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BL4CKST4R
WarRavens League of Infamy
2375
|
Posted - 2014.04.02 10:31:00 -
[54] - Quote
Cat Merc wrote:Fizzer94 wrote:Cat Merc wrote:1pawn dust wrote:Cat Merc wrote: and even ASCR are all better.
SMDH Ya know, it has less recoil, larger clip, more range, MORE DPS, a red dot sight, faster reload... Why should I use an AR again? And BTW, that screen shake is purely visual, it does not affect your accuracy. Not true... It does have recoil, its just that the barrel doesn't rise like the AR. Its just a different kind of recoil. The AR has a upwards-preferenceed kick, while the AScR has no preference and kicks in random directions. There are pros and cons to each of those. It does have a larger mag and more range, but you forget that a CRD-09 is just as hard to fit as a Duvolle. Even harder to fit, sometimes. How much higher exactly is the DPS on an AScR? It used to be lower, but since the Rifle nerf, that may have changed... I haven't looked at Rifle DPS yet. It's like 15 more DPS? Not that big of a deal, but it's still more.
That 15 more DPS, is a big deal when you account for the range, if a gun has longer range IT HAS MORE DPS because of how range works in this game.
For the AR between 40-65 meters its damage efficiency will drop by 2.8% per meter (on average) up until 65 where it does 30% damage.
Between 40-45 meters the ACR has a 14% DPS advantage. Alongside being equally to slightly better than the AR from 0-40 meters. This is just totally unfair as the AR gains NOTHING between 0-40 meters.
So at 0-40 meters the GEK does 393.75 DPS while at 0-45 meters the ACR does 400 DPS, from 40-45 meters the GEK does 338.625 DPS the ACR does 400 DPS. Even if you used an AR with the blaster mentality you gain nothing by closing distance since it does not increase even your DPS.
The AR needs to have an advantage in DPS over the rest of the guns, probably a 15-30% DPS buff (a reversal to the damage nerf) in order for it to compete and be right at home in CQC combat, it needs to have a fair trade off for the obvious (or not so obvious for some) DPS advantage some long range rifles have outside the AR's optimal. All this crap about kick and the AR is easy to use its balanced its a bunch of crap as every other gun is just as easy and more powerful, if you really want to balance around kick and ease of use then I want to see the RR kick about 5 inches on your screen per shot, and the ACR to have a epileptic seizure from shooting at an insane 1200 RPM.
For the Federation!
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General12912
Gallente Marine Corps
166
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Posted - 2014.04.02 10:45:00 -
[55] - Quote
ThePrinceOfNigeria wrote:Oh noes! The Assault Rifle is merely as good an option as the other rifles instead of being the dominating weapon on the battlefield like it was for over a year...
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAA!!!!
ya, because the RR and CR are the dominating rifles.
each rifle should only dominate at their respective roles.
the AR does not. it its outdone by the ACR and the ASRR...
to the poster of the topic:
i still use it, worst gun or not. my Commando G-1 has a GEK AR and CRG-3 Shotgun. then i have another with a PLC and GEK AR. (im only commando level 1 atm).
Assault G# uses it really well with the reduced kick at lvl 5. my assaults have an AR and ion pistol.
i use the ion pistol as faithfully as the AR. the reduced kick on assault G# works for that gun as well.
Every suit Gk.0 <3
Gallente Federation Patriot
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Monkey MAC
Rough Riders..
2351
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Posted - 2014.04.02 10:55:00 -
[56] - Quote
While the maths suggest otherwise the AR is still incredibly effective and still incredibly popular. So it must be effective enough against the other rifles otherwise so many people wouldn't use it.
Also don't forget most people aren't shooting the CR or ScR at 6/12 shots a second anyway. So the maths will always be screwed.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Alpha 443-6732
General Tso's Alliance
391
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Posted - 2014.04.02 11:11:00 -
[57] - Quote
iirc, new rail rifle has lower dps (~350) than AR with a spool up time of .30
scrambler rifle has overheat and is semi auto
AR is **** easy to use, high magazine, ZERO recoil for the first few seconds of firing down sight and good damage to back it up
Now the combat rifle on the other hand, has an amazing damage profile, solid range, amazing dps to go with the profile and the only downside I can see is low damage per bullet (which translates to more ammo consumed and less damage per magazine). I think that the CR is the problem here.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7999
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Posted - 2014.04.02 11:27:00 -
[58] - Quote
Alpha 443-6732 wrote:iirc, new rail rifle has lower dps (~350) than AR with a spool up time of .30
scrambler rifle has overheat and is semi auto
AR is **** easy to use, high magazine, ZERO recoil for the first few seconds of firing down sight and good damage to back it up
Now the combat rifle on the other hand, has an amazing damage profile, solid range, amazing dps to go with the profile and the only downside I can see is low damage per bullet (which translates to more ammo consumed and less damage per magazine). I think that the CR is the problem here.
RR has 15 less DPS than AR, for 30m~ more range, extreme hip fire accuracy, large damage per clip and high alpha damage.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7999
|
Posted - 2014.04.02 11:28:00 -
[59] - Quote
Monkey MAC wrote:While the maths suggest otherwise the AR is still incredibly effective and still incredibly popular. So it must be effective enough against the other rifles otherwise so many people wouldn't use it.
Also don't forget most people aren't shooting the CR or ScR at 6/12 shots a second anyway. So the maths will always be screwed. SCR no, but you can easily achieve full auto with the CR.
I asked King Babar how many AR's he encountered in PC.
After dozens of matches, he saw only one.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Korvin Lomont
United Pwnage Service RISE of LEGION
872
|
Posted - 2014.04.02 11:43:00 -
[60] - Quote
Cat Merc wrote:Monkey MAC wrote:While the maths suggest otherwise the AR is still incredibly effective and still incredibly popular. So it must be effective enough against the other rifles otherwise so many people wouldn't use it.
Also don't forget most people aren't shooting the CR or ScR at 6/12 shots a second anyway. So the maths will always be screwed. SCR no, but you can easily achieve full auto with the CR. I asked King Babar how many AR's he encountered in PC. After dozens of matches, he saw only one.
Well in pubs they are still somewhat popular as many have skilled into them and not everybody is sitting at 40 mill SP. AND the AR is still part of every starter fit so as long as people use these to save money they will most likely use the AR.
But regarding the usual proto players I rarely see them using AR's, the most popular Rifle currently is the CR/ACR followed by SCR/ASCR and Rail Rifle (but the gap is already quite noticeable) |
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Denn Maell
PIanet Express Canis Eliminatus Operatives
264
|
Posted - 2014.04.03 03:02:00 -
[61] - Quote
Hansei Kaizen wrote:Has anyone mentioned the Burst AR and Breach AR, are they as absolutely horrible as I've experienced, or is it just me? Why does only the Creodron drop as loot? WHYYYYY?!
Had 20 something burst and breach advanced still in stock since I started out last year. Put them on my commando and burned through them with a KDR of 0.2 ... (my standard KDR atm is about 3 with any other fuckin weapon tm).
What is the purpose of the breach weapons in general? I find them all crappy as ****.
The Burst AR is good if your dealing with shield users. I it also has much better range than the base AR. BreachGǪI'm tempted to say you'll notice more difference from damage mods due to the Breach's higher per-damage shot. But the Tactical is very good for quick and dirty marksmanship.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Henchmen21
Planet Express LLC
841
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Posted - 2014.04.03 03:13:00 -
[62] - Quote
Every one of my Gal commando's starts with an AR. For the event I am using standard suits and and exile rifle and doing just fine with it. I have more SP into CR's but if I need range I'll use my RR with literately one level and no other SP (Balanced right?) or my LR.
CCP you better nail 1.8, as it stands 1.7 is a total disaster.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Rusty Shallows
1378
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Posted - 2014.04.03 03:17:00 -
[63] - Quote
I-Shayz-I wrote:I sometimes think that I was the only one to never skill into the AR after uprising. I mean I did so I could test some things with it, but never to actually use it. Same. I had SP with them in Chrome. Stayed focused on other weapons in Uprising. Last year my Minja used Militia ARs during a time of personal weakness. With Frame Bonuses now in effect CCP would have to directly force me to spend SP on them.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Seigfried Warheit
Caught Me With My Pants Down
287
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Posted - 2014.04.03 03:17:00 -
[64] - Quote
ARs are able to destroy me like nothing it just devours my shields then eats my lil armor without much problems...well I don't brick tank out the ass...maybe I should start |
Korvin Lomont
United Pwnage Service RISE of LEGION
875
|
Posted - 2014.04.03 07:41:00 -
[65] - Quote
Alpha 443-6732 wrote:iirc, new rail rifle has lower dps (~350) than AR with a spool up time of .30
scrambler rifle has overheat and is semi auto
AR is **** easy to use, high magazine, ZERO recoil for the first few seconds of firing down sight and good damage to back it up
Now the combat rifle on the other hand, has an amazing damage profile, solid range, amazing dps to go with the profile and the only downside I can see is low damage per bullet (which translates to more ammo consumed and less damage per magazine). I think that the CR is the problem here.
The RR still can be easily precharged so that does not really work as a balancing mechanic. Comparing the SCR to AR is and always was kinda stupid as both weapons serve a different purpose. Compare the SCR to Tac and come back telling everyone that the SCR is fine.
Also the ASCR has very little overheat (based on the SDE less that the AR) so this is invalid for the ASCR as it is still way more powerful in nearly every aspect of the gun.
So yes the CR IS a problem but not the only one. |
Krixus Flux
Kang Lo Directorate Gallente Federation
132
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Posted - 2014.04.03 08:38:00 -
[66] - Quote
Oh look, its a cat merc thread that talks about the post problems of a weapon he so adamantly called for a nerf
Saying what's on people's minds
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Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
109
|
Posted - 2014.04.03 08:41:00 -
[67] - Quote
1pawn dust wrote:Funkmaster Whale wrote:I still love the AR but the problem is it isn't feasible for killing heavies. I can CR a tanked heavy down in one clip cause of the superior damage profile. Can't do that with the AR anymore.
If Gallente Assaulta had a 10% RoF bonus to ARs, I'd be all over that ****. 25% dispersion is so laughably useless on a gun that's already dead accurate. AR gets a sharp shooter skill for dispersion but alcholic withdraw symptoms RR doesnt wtf. CR gets bonus too, nerf both CR and AR!
That's because there is no dispersion on the rail rifle, the shot goes where the reticle is %100 of the time. |
Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
109
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Posted - 2014.04.03 08:46:00 -
[68] - Quote
Hansei Kaizen wrote:Has anyone mentioned the Burst AR and Breach AR, are they as absolutely horrible as I've experienced, or is it just me? Why does only the Creodron drop as loot? WHYYYYY?!
Had 20 something burst and breach advanced still in stock since I started out last year. Put them on my commando and burned through them with a KDR of 0.2 ... (my standard KDR atm is about 3 with any other fuckin weapon tm).
What is the purpose of the breach weapons in general? I find them all crappy as ****.
TAC was a placeholder for the Scrambler Rifle
Breach was placeholder for the Rail Rifle
Burst was placeholder for the Combat Rifle
They're laughable because it wouldn't be fair to skill into Gallente AR and have 4 variants that worked just as well as the racial counterparts they were mimicing. |
m twiggz
Pradox One Proficiency V.
443
|
Posted - 2014.04.03 08:46:00 -
[69] - Quote
Funkmaster Whale wrote:I still love the AR but the problem is it isn't feasible for killing heavies. I can CR a tanked heavy down in one clip cause of the superior damage profile. Can't do that with the AR anymore.
If Gallente Assaulta had a 10% RoF bonus to ARs, I'd be all over that ****. 25% dispersion is so laughably useless on a gun that's already dead accurate. This. |
Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
109
|
Posted - 2014.04.03 08:49:00 -
[70] - Quote
Sergeant Sazu wrote:Well I think the Assault Rifle's advantage over the others is... it's extreme ease of use. Disregard it's effectiveness, and remember that it's very easy to land hits. Well, I've been using Assault Rifles all the time since Dust came out, so maybe it's just me.
But think about it. Almost all the rifles have something little about them that make them a little harder to use. Although insgnificant, they make mistakes more likely. And by "use" I simply mean landing hits at intended range, not how good the weapon is. Rail Rifle: Unstable, spool time Combat Rifle: Burst fire can be hard for some, especially with lag Laser Rifle: You have to be extremely precise Scrambler Rifle: Managing heat, knowing exactly when to realease a charge
Correct me if I'm wrong, but I think the Assault Combat Rifle and Assault Rifle are the only rifles that don't have some kind of tiny downside.
Ironsight on the ACR is inaccurate, it's a bit lower than it should be. Put a dot in the center of your TV and you'll see what I mean. |
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Nosid Katona
HavoK Core RISE of LEGION
150
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Posted - 2014.04.03 09:03:00 -
[71] - Quote
Stupid Blueberry wrote:Hansei Kaizen wrote:Has anyone mentioned the Burst AR and Breach AR, are they as absolutely horrible as I've experienced, or is it just me? Why does only the Creodron drop as loot? WHYYYYY?!
Had 20 something burst and breach advanced still in stock since I started out last year. Put them on my commando and burned through them with a KDR of 0.2 ... (my standard KDR atm is about 3 with any other fuckin weapon tm).
What is the purpose of the breach weapons in general? I find them all crappy as ****. TAC was a placeholder for the Scrambler Rifle Breach was placeholder for the Rail Rifle Burst was placeholder for the Combat Rifle They're laughable because it wouldn't be fair to skill into Gallente AR and have 4 variants that worked just as well as the racial counterparts they were mimicing.
I love when people bring this up, It is so easy to demolish this argument.
Placeholders they may have been, and I won't argue that they would need a downside so they don't step on the toes of the weapon they are imitating. However, how is it fair to skill into the other rifles and get an assault variant that is arguably better then the AR? They aren't placeholders, but they are just imitating the AR in the same manner right?
By this logic, as I have said before, either the AR variants need to be just as good compared to their respective rifles as the assault variants are, or the assault variants need to underperform the AR just as much as its variants do.
Vae Victis
Valor Vet, R.I.P MAG
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8034
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Posted - 2014.04.03 12:54:00 -
[72] - Quote
Nosid Katona wrote:Stupid Blueberry wrote:Hansei Kaizen wrote:Has anyone mentioned the Burst AR and Breach AR, are they as absolutely horrible as I've experienced, or is it just me? Why does only the Creodron drop as loot? WHYYYYY?!
Had 20 something burst and breach advanced still in stock since I started out last year. Put them on my commando and burned through them with a KDR of 0.2 ... (my standard KDR atm is about 3 with any other fuckin weapon tm).
What is the purpose of the breach weapons in general? I find them all crappy as ****. TAC was a placeholder for the Scrambler Rifle Breach was placeholder for the Rail Rifle Burst was placeholder for the Combat Rifle They're laughable because it wouldn't be fair to skill into Gallente AR and have 4 variants that worked just as well as the racial counterparts they were mimicing. I love when people bring this up, It is so easy to demolish this argument. Placeholders they may have been, and I won't argue that they would need a downside so they don't step on the toes of the weapon they are imitating. However, how is it fair to skill into the other rifles and get an assault variant that is arguably better then the AR? They aren't placeholders, but they are just imitating the AR in the same manner right? By this logic, as I have said before, either the AR variants need to be just as good compared to their respective rifles as the assault variants are, or the assault variants need to underperform the AR just as much as its variants do. It's funny really, all three of the AR variants are mathematically (and can confirm that for the ACR, also in gameplay) better than the AR in almost evey way imagineable.
So yeah, argument demolished.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Sergeant Sazu
SINISTER DEATH SQUAD
33
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Posted - 2014.04.03 17:33:00 -
[73] - Quote
Cat Merc wrote:Sergeant Sazu wrote:Well I think the Assault Rifle's advantage over the others is... it's extreme ease of use. Disregard it's effectiveness, and remember that it's very easy to land hits. Well, I've been using Assault Rifles all the time since Dust came out, so maybe it's just me.
But think about it. Almost all the rifles have something little about them that make them a little harder to use. Although insgnificant, they make mistakes more likely. And by "use" I simply mean landing hits at intended range, not how good the weapon is. Rail Rifle: Unstable, spool time Combat Rifle: Burst fire can be hard for some, especially with lag Laser Rifle: You have to be extremely precise Scrambler Rifle: Managing heat, knowing exactly when to realease a charge
Correct me if I'm wrong, but I think the Assault Combat Rifle and Assault Rifle are the only rifles that don't have some kind of tiny downside. Rail Rifle - Spool time is 0.25 seconds, as fast as the human reaction time + with maxed operation stability isn't an issue Combat Rifle - It has +200 DPS for that Burst Fire. I'm sorry but that is FAR too much. Laser Rifle - I never argued about the laser rifle Scrambler Rifle - But in return you get insane DPS, accuracy, and range. I don't think it's a problem because of the -20% armor damage reduction, making it tough to use when fighting heavies. AR is just inferior, the skill requirement to use these weapons (besides the LR) is still damn low, pretty much anyone can overcome the issues and make them better than the AR by a longshot.
I never said that the Assault Rifle is superior, balanced, or that the other weapons suck. Just sharing my praise of my favorite weapon and it's absurd ease of use. Notice how I said nothing about damage or how well it does. I also stated that these qualities of the other rifles are insignificant. If the "usage downsides" I listed don't affect your gameplay, cool, that's good for you. But not everyone is the same. Please read all of my post before throwing your opinion at my face. 'K? :)
Both my shield and armor recover 20HP/s.
Your argument is invalid.
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