|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
109
|
Posted - 2014.04.03 08:41:00 -
[1] - Quote
1pawn dust wrote:Funkmaster Whale wrote:I still love the AR but the problem is it isn't feasible for killing heavies. I can CR a tanked heavy down in one clip cause of the superior damage profile. Can't do that with the AR anymore.
If Gallente Assaulta had a 10% RoF bonus to ARs, I'd be all over that ****. 25% dispersion is so laughably useless on a gun that's already dead accurate. AR gets a sharp shooter skill for dispersion but alcholic withdraw symptoms RR doesnt wtf. CR gets bonus too, nerf both CR and AR!
That's because there is no dispersion on the rail rifle, the shot goes where the reticle is %100 of the time. |
Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
109
|
Posted - 2014.04.03 08:46:00 -
[2] - Quote
Hansei Kaizen wrote:Has anyone mentioned the Burst AR and Breach AR, are they as absolutely horrible as I've experienced, or is it just me? Why does only the Creodron drop as loot? WHYYYYY?!
Had 20 something burst and breach advanced still in stock since I started out last year. Put them on my commando and burned through them with a KDR of 0.2 ... (my standard KDR atm is about 3 with any other fuckin weapon tm).
What is the purpose of the breach weapons in general? I find them all crappy as ****.
TAC was a placeholder for the Scrambler Rifle
Breach was placeholder for the Rail Rifle
Burst was placeholder for the Combat Rifle
They're laughable because it wouldn't be fair to skill into Gallente AR and have 4 variants that worked just as well as the racial counterparts they were mimicing. |
Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
109
|
Posted - 2014.04.03 08:49:00 -
[3] - Quote
Sergeant Sazu wrote:Well I think the Assault Rifle's advantage over the others is... it's extreme ease of use. Disregard it's effectiveness, and remember that it's very easy to land hits. Well, I've been using Assault Rifles all the time since Dust came out, so maybe it's just me.
But think about it. Almost all the rifles have something little about them that make them a little harder to use. Although insgnificant, they make mistakes more likely. And by "use" I simply mean landing hits at intended range, not how good the weapon is. Rail Rifle: Unstable, spool time Combat Rifle: Burst fire can be hard for some, especially with lag Laser Rifle: You have to be extremely precise Scrambler Rifle: Managing heat, knowing exactly when to realease a charge
Correct me if I'm wrong, but I think the Assault Combat Rifle and Assault Rifle are the only rifles that don't have some kind of tiny downside.
Ironsight on the ACR is inaccurate, it's a bit lower than it should be. Put a dot in the center of your TV and you'll see what I mean. |
|
|
|