|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Korvin Lomont
United Pwnage Service RISE of LEGION
864
|
Posted - 2014.04.01 18:00:00 -
[1] - Quote
Aisha Ctarl wrote:Been wrecking people with the GEK and Duvolle on an Amarr Scout...Plasma Rifles are just as good as the other weapons.
Math tells a diffrent story. But one aspect is still true the AR is still killing people there is just no real reason to use it over the ACR/ASCR/ARR or CR/SR/RR its as simple as that. The LR was able to kill people before 1.8 as well it was able to do so before 1.7 and didn't get a nerf nevertheless nearly nobody used it after 1.7 as the RR was doing the same just better |
Korvin Lomont
United Pwnage Service RISE of LEGION
867
|
Posted - 2014.04.01 19:12:00 -
[2] - Quote
Buster Friently wrote:Cat Merc wrote:Buster Friently wrote:Cat Merc wrote:Gelhad Thremyr wrote:its mathematically good with a commando proto : + 10%, +10% mastery + 5% module And the others rifles are mathematically better with their respective commando. I remember, back when the AR was well and truly OP, that everyone was saying that is was a generalist weapon, so of course everyone used it, and that it wasn't OP, it was just a jack of all trades. Jack of all trades, master of none. Welcome to the new, more balanced AR. You know the quote, everyone is equal, but some are more equal than others? This applies to the AR, CR, and RR. It is NOT balanced, it is outdone in every category by both of these rifles. CQC, long range, you name it. So, the CR out does it in CQC and long range? RR as well? My understanding of how the AR should work (plasma based) is that it should be better than the other rifles in CQC, but not things like shotguns. IS this not the case? Also, if it's the "generalist" weapon that everyone was erroneously claiming it to be in the past, it should be better than the RR in one of the three ranges (CQC, Mid, or Long) and also better than the CR in one of the three, but that's it. Does neither of these templates bear out? Personally, if it is true that the RR and CR is better than the AR in all aspects, that just means the CR and RR need more nerfs.
Well currently the AR gets beaten in CQC by nearly every other rifle. I would be fine to have a high DPS close range weapon. BUT the AR has the second lowest DPS of all rifles AND the shortest range. Currently even the MagSec can compete with the AR on paper (if the skill would work properly).
This is why the AR needs a buff, not to speak from the variants:breach,burts or TAC. You could of course also nerf all other rifles. But if teh AR gets a buff I would favour a ROF buff over a damge buff. |
Korvin Lomont
United Pwnage Service RISE of LEGION
868
|
Posted - 2014.04.02 07:31:00 -
[3] - Quote
Sergeant Sazu wrote:Well I think the Assault Rifle's advantage over the others is... it's extreme ease of use. Disregard it's effectiveness, and remember that it's very easy to land hits. Well, I've been using Assault Rifles all the time since Dust came out, so maybe it's just me.
But think about it. Almost all the rifles have something little about them that make them a little harder to use. Although insgnificant, they make mistakes more likely. And by "use" I simply mean landing hits at intended range, not how good the weapon is. Rail Rifle: Unstable, spool time Combat Rifle: Burst fire can be hard for some, especially with lag Laser Rifle: You have to be extremely precise Scrambler Rifle: Managing heat, knowing exactly when to realease a charge
Correct me if I'm wrong, but I think the Assault Combat Rifle and Assault Rifle are the only rifles that don't have some kind of tiny downside.
Well and have a look at the assault variants...they are as easy to use offer in general more DPS AND range. And if you compare the AR variants with their Racial counterparts you can clearly see how bad it is. |
Korvin Lomont
United Pwnage Service RISE of LEGION
872
|
Posted - 2014.04.02 11:43:00 -
[4] - Quote
Cat Merc wrote:Monkey MAC wrote:While the maths suggest otherwise the AR is still incredibly effective and still incredibly popular. So it must be effective enough against the other rifles otherwise so many people wouldn't use it.
Also don't forget most people aren't shooting the CR or ScR at 6/12 shots a second anyway. So the maths will always be screwed. SCR no, but you can easily achieve full auto with the CR. I asked King Babar how many AR's he encountered in PC. After dozens of matches, he saw only one.
Well in pubs they are still somewhat popular as many have skilled into them and not everybody is sitting at 40 mill SP. AND the AR is still part of every starter fit so as long as people use these to save money they will most likely use the AR.
But regarding the usual proto players I rarely see them using AR's, the most popular Rifle currently is the CR/ACR followed by SCR/ASCR and Rail Rifle (but the gap is already quite noticeable) |
Korvin Lomont
United Pwnage Service RISE of LEGION
875
|
Posted - 2014.04.03 07:41:00 -
[5] - Quote
Alpha 443-6732 wrote:iirc, new rail rifle has lower dps (~350) than AR with a spool up time of .30
scrambler rifle has overheat and is semi auto
AR is **** easy to use, high magazine, ZERO recoil for the first few seconds of firing down sight and good damage to back it up
Now the combat rifle on the other hand, has an amazing damage profile, solid range, amazing dps to go with the profile and the only downside I can see is low damage per bullet (which translates to more ammo consumed and less damage per magazine). I think that the CR is the problem here.
The RR still can be easily precharged so that does not really work as a balancing mechanic. Comparing the SCR to AR is and always was kinda stupid as both weapons serve a different purpose. Compare the SCR to Tac and come back telling everyone that the SCR is fine.
Also the ASCR has very little overheat (based on the SDE less that the AR) so this is invalid for the ASCR as it is still way more powerful in nearly every aspect of the gun.
So yes the CR IS a problem but not the only one. |
|
|
|