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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7964
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Posted - 2014.04.01 16:40:00 -
[1] - Quote
When a Gallente Commando uses anything BUT an assault rifle.
Both a Rail Rifle and a Combat Rifle, but not an AR in sight.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7964
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Posted - 2014.04.01 16:46:00 -
[2] - Quote
Aisha Ctarl wrote:Been wrecking people with the GEK and Duvolle on an Amarr Scout...Plasma Rifles are just as good as the other weapons. It can kill, but the other weapons are better. Nothing beats 600 DPS from a combat rifle, or nearly the same DPS as the AR at a much longer range
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7967
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Posted - 2014.04.01 17:31:00 -
[3] - Quote
Gelhad Thremyr wrote:its mathematically good with a commando proto : + 10%, +10% mastery + 5% module And the others rifles are mathematically better with their respective commando.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7969
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Posted - 2014.04.01 18:30:00 -
[4] - Quote
Buster Friently wrote:Cat Merc wrote:Gelhad Thremyr wrote:its mathematically good with a commando proto : + 10%, +10% mastery + 5% module And the others rifles are mathematically better with their respective commando. I remember, back when the AR was well and truly OP, that everyone was saying that is was a generalist weapon, so of course everyone used it, and that it wasn't OP, it was just a jack of all trades. Jack of all trades, master of none. Welcome to the new, more balanced AR. You know the quote, everyone is equal, but some are more equal than others?
This applies to the AR, CR, and RR.
It is NOT balanced, it is outdone in every category by both of these rifles. CQC, long range, you name it.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7969
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Posted - 2014.04.01 18:32:00 -
[5] - Quote
ThePrinceOfNigeria wrote:Oh noes! The Assault Rifle is merely as good an option as the other rifles instead of being the dominating weapon on the battlefield like it was for over a year...
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAA!!!! The AR is not a good option, CR, RR, and even ASCR are all better.
It is not a "use for different ranges and situations", they are flat out better.
You post is literally meaningless, it is the worst rifle, it is not balanced.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7969
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Posted - 2014.04.01 18:36:00 -
[6] - Quote
1pawn dust wrote:Cat Merc wrote: and even ASCR are all better.
SMDH Ya know, it has less recoil, larger clip, more range, MORE DPS, a red dot sight, faster reload...
Why should I use an AR again?
And BTW, that screen shake is purely visual, it does not affect your accuracy.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7975
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Posted - 2014.04.01 19:23:00 -
[7] - Quote
Buster Friently wrote:Cat Merc wrote:Buster Friently wrote:Cat Merc wrote:Gelhad Thremyr wrote:its mathematically good with a commando proto : + 10%, +10% mastery + 5% module And the others rifles are mathematically better with their respective commando. I remember, back when the AR was well and truly OP, that everyone was saying that is was a generalist weapon, so of course everyone used it, and that it wasn't OP, it was just a jack of all trades. Jack of all trades, master of none. Welcome to the new, more balanced AR. You know the quote, everyone is equal, but some are more equal than others? This applies to the AR, CR, and RR. It is NOT balanced, it is outdone in every category by both of these rifles. CQC, long range, you name it. So, the CR out does it in CQC and long range? RR as well? My understanding of how the AR should work (plasma based) is that it should be better than the other rifles in CQC, but not things like shotguns. IS this not the case? Also, if it's the "generalist" weapon that everyone was erroneously claiming it to be in the past, it should be better than the RR in one of the three ranges (CQC, Mid, or Long) and also better than the CR in one of the three, but that's it. Does neither of these templates bear out? Personally, if it is true that the RR and CR is better than the AR in all aspects, that just means the CR and RR need more nerfs. I do not care how it's done, buffing AR or nerfing CR/RR (would prefer nerf to CR/RR since TTK seems perfect with the AR), but it needs to be the strongest CQC rifle. Otherwise it has no point in existing.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7979
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Posted - 2014.04.01 20:42:00 -
[8] - Quote
DJINN Marauder wrote:Cat Merc wrote:1pawn dust wrote:Cat Merc wrote: and even ASCR are all better.
SMDH Ya know, it has less recoil, larger clip, more range, MORE DPS, a red dot sight, faster reload... Why should I use an AR again? And BTW, that screen shake is purely visual, it does not affect your accuracy. I find the 80% to armor hurts the ASCR too much. Especially since they're so many heavies out and every one armor tanks up the ass. I have trouble killing gall heavies with AR.. Can't imagine trying to use ASCR on them lol You get 80% armor, but you get 120% shields.
You wreck shield tankers, but you take a bit longer to get through armor. But it has 12 more shots in a clip, in addition to more damage per bullet, so it's extra damage per clip should compensate.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7979
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Posted - 2014.04.01 20:45:00 -
[9] - Quote
Sergeant Sazu wrote:Well I think the Assault Rifle's advantage over the others is... it's extreme ease of use. Disregard it's effectiveness, and remember that it's very easy to land hits. Well, I've been using Assault Rifles all the time since Dust came out, so maybe it's just me.
But think about it. Almost all the rifles have something little about them that make them a little harder to use. Although insgnificant, they make mistakes more likely. And by "use" I simply mean landing hits at intended range, not how good the weapon is. Rail Rifle: Unstable, spool time Combat Rifle: Burst fire can be hard for some, especially with lag Laser Rifle: You have to be extremely precise Scrambler Rifle: Managing heat, knowing exactly when to realease a charge
Correct me if I'm wrong, but I think the Assault Combat Rifle and Assault Rifle are the only rifles that don't have some kind of tiny downside. Rail Rifle - Spool time is 0.25 seconds, as fast as the human reaction time + with maxed operation stability isn't an issue
Combat Rifle - It has +200 DPS for that Burst Fire. I'm sorry but that is FAR too much.
Laser Rifle - I never argued about the laser rifle
Scrambler Rifle - But in return you get insane DPS, accuracy, and range. I don't think it's a problem because of the -20% armor damage reduction, making it tough to use when fighting heavies.
AR is just inferior, the skill requirement to use these weapons (besides the LR) is still damn low, pretty much anyone can overcome the issues and make them better than the AR by a longshot.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7986
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Posted - 2014.04.02 04:47:00 -
[10] - Quote
Fizzer94 wrote:Cat Merc wrote:1pawn dust wrote:Cat Merc wrote: and even ASCR are all better.
SMDH Ya know, it has less recoil, larger clip, more range, MORE DPS, a red dot sight, faster reload... Why should I use an AR again? And BTW, that screen shake is purely visual, it does not affect your accuracy. Not true... It does have recoil, its just that the barrel doesn't rise like the AR. Its just a different kind of recoil. The AR has a upwards-preferenceed kick, while the AScR has no preference and kicks in random directions. There are pros and cons to each of those. It does have a larger mag and more range, but you forget that a CRD-09 is just as hard to fit as a Duvolle. Even harder to fit, sometimes. How much higher exactly is the DPS on an AScR? It used to be lower, but since the Rifle nerf, that may have changed... I haven't looked at Rifle DPS yet. It's like 15 more DPS? Not that big of a deal, but it's still more.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7999
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Posted - 2014.04.02 11:27:00 -
[11] - Quote
Alpha 443-6732 wrote:iirc, new rail rifle has lower dps (~350) than AR with a spool up time of .30
scrambler rifle has overheat and is semi auto
AR is **** easy to use, high magazine, ZERO recoil for the first few seconds of firing down sight and good damage to back it up
Now the combat rifle on the other hand, has an amazing damage profile, solid range, amazing dps to go with the profile and the only downside I can see is low damage per bullet (which translates to more ammo consumed and less damage per magazine). I think that the CR is the problem here.
RR has 15 less DPS than AR, for 30m~ more range, extreme hip fire accuracy, large damage per clip and high alpha damage.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7999
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Posted - 2014.04.02 11:28:00 -
[12] - Quote
Monkey MAC wrote:While the maths suggest otherwise the AR is still incredibly effective and still incredibly popular. So it must be effective enough against the other rifles otherwise so many people wouldn't use it.
Also don't forget most people aren't shooting the CR or ScR at 6/12 shots a second anyway. So the maths will always be screwed. SCR no, but you can easily achieve full auto with the CR.
I asked King Babar how many AR's he encountered in PC.
After dozens of matches, he saw only one.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8034
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Posted - 2014.04.03 12:54:00 -
[13] - Quote
Nosid Katona wrote:Stupid Blueberry wrote:Hansei Kaizen wrote:Has anyone mentioned the Burst AR and Breach AR, are they as absolutely horrible as I've experienced, or is it just me? Why does only the Creodron drop as loot? WHYYYYY?!
Had 20 something burst and breach advanced still in stock since I started out last year. Put them on my commando and burned through them with a KDR of 0.2 ... (my standard KDR atm is about 3 with any other fuckin weapon tm).
What is the purpose of the breach weapons in general? I find them all crappy as ****. TAC was a placeholder for the Scrambler Rifle Breach was placeholder for the Rail Rifle Burst was placeholder for the Combat Rifle They're laughable because it wouldn't be fair to skill into Gallente AR and have 4 variants that worked just as well as the racial counterparts they were mimicing. I love when people bring this up, It is so easy to demolish this argument. Placeholders they may have been, and I won't argue that they would need a downside so they don't step on the toes of the weapon they are imitating. However, how is it fair to skill into the other rifles and get an assault variant that is arguably better then the AR? They aren't placeholders, but they are just imitating the AR in the same manner right? By this logic, as I have said before, either the AR variants need to be just as good compared to their respective rifles as the assault variants are, or the assault variants need to underperform the AR just as much as its variants do. It's funny really, all three of the AR variants are mathematically (and can confirm that for the ACR, also in gameplay) better than the AR in almost evey way imagineable.
So yeah, argument demolished.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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