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Killar-12
OLDSPICE. Top Men.
2519
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Posted - 2014.03.31 13:23:00 -
[1] - Quote
to the CPM0) What CAN we know about PC 2.0 that isn't hidden by the NDA?
To prospective CPM1 candidates) How would you do PC 2.0?
Thunderdome is postponed until corp battles return please stop sending mails to me. QQ at CCP, not at me.
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Eddie Rio
The Unholy Legion Of DarkStar DARKSTAR ARMY
98
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Posted - 2014.03.31 15:22:00 -
[2] - Quote
Killar-12 wrote:to the CPM0) What CAN we know about PC 2.0 that isn't hidden by the NDA?
To prospective CPM1 candidates) How would you do PC 2.0?
i just hope they find a way to do away with the timer,, i dont want to have to log on at specific times each day,, i wish it was instant (or within an hour of sending an attack order.. if ccp find a way to do this i think PC will be so cool,,
also they should bring back corp battles, or at least let us prepare for PC by forming up the whole team before hand, rather than just squads..
picture this: your in a small corp and you happen to have 16-20 people on, you a bit tipsy and feeling flush so decide to attack a district,, you put in an attack order and an hour later your fighting, you attackers get a mail saying its being attacked and can form a gang against you, or they don't have people on and have to let the district go, only to regain power when they have the players on..
rather than passive isk for holding it for long periods, you should get isk for attacking the district or defending it... defenders can use free clones as its already there base
this to me seems a way better way rather than: ok we have the numbers on, lets attack a district, ok now we have to wait 32 hours to fight,, 32 hours later only half the team is there...
My YouTube
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Canari Elphus
Dirt Nap Squad.
1348
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Posted - 2014.03.31 15:25:00 -
[3] - Quote
Fanfest is now only a couple weeks away. I think its safe to assume that anything candidates propose now would be out of date shortly.
As many have said before, the issue lies with the passive ISK generation of PC. Yes, it should be extremely profitable to entice corporations to participate in it but there needs to be effort involved in making it so once a district is taken. This means that there needs to be player time involved in generating something on the district that can be sold.
PC 1.0 was a poorly thought out stopgap to justify the 'release' of the game and did not have the appropriate ancillary tasks implemented to give it the complexity it needs.
Canari Elphus for CPM1
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
852
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Posted - 2014.03.31 15:29:00 -
[4] - Quote
Killar-12 wrote:to the CPM0) What CAN we know about PC 2.0 that isn't hidden by the NDA?
To prospective CPM1 candidates) How would you do PC 2.0?
Excellent question, Killar.
Not a candidate but wanted to drop a quick reinforcing comment to your question.
In it's own way the current state of PC is the bookend to the poor new player experience. If you stick around for a month or so you think you have things in hand join a corp of guys that you meet and get along with, and then...well...you're kinda stuck. The odds are the new player in question didn't join one of the handful of corps that treat PC like a part-time job which means one of the most talked about and interesting facets of the game is pretty much unreachable to you.
In Eve you've got HighSec, LowSec, NulSec, and Wormholes...in dust you have no sort of capability to move yourself to allow your corporation to grow or provide content.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
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Kevall Longstride
DUST University Ivy League
1128
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Posted - 2014.04.01 09:14:00 -
[5] - Quote
In its current iteration PC does absolutely nothing for the NPE, player retention (both of which suffer from the proto-stomping it bankrolls) or the expansion of the Eve/Dust link.
All it has succeeded doing is drown the game in passive ISK and knackered any hope of a non inflationary connection between the two economies. In fact I think the problems that it has caused to the progress of the economic link are so large, I honestly think that CCP aren't ruling anything out to sort it, up to and including ISK removal from the game.
Now hopefully PC 2.0 can address some of these issues but in no way can it fix them all by itself. Hopefully a player market will soon arrive to spread the wealth a little more but I'm going to be following what CCP has to say about this at Fanfest very carefully.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
CPM1 candidate
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RemingtonBeaver
Molon Labe. General Tso's Alliance
511
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Posted - 2014.04.01 12:28:00 -
[6] - Quote
It is apparent that PC corporations are in no position to govern themselves as many found that grouping together to monopolize the game mode is far more profitable that playing it as intended. The renting of districts and paying protection fees is not what was intended. It has turned into its worst possible form. An extortion machine.
The Council should weigh in on this topic. I'm especially interested in how Kain Spero feels about it, considering he played a part in orchestrating this method of exaction and extortion.
It's apparent that this does not help grow the community and only serves to further the divide between new players and veterans.
I say we freeze all PC assets. Donate any generated income towards NPE programs. Pilot incentives for new players. Providing grants for new players.
As well as provide Dust University with their own space within PC that would forever remain neutral.
There must be rules.
We need The Council.
We can pickle that.
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Soraya Xel
Abandoned Privilege Top Men.
1817
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Posted - 2014.04.01 13:38:00 -
[7] - Quote
RemingtonBeaver wrote:It is apparent that PC corporations are in no position to govern themselves as many found that grouping together to monopolize the game mode is far more profitable that playing it as intended. The renting of districts and paying protection fees is not what was intended. It has turned into its worst possible form. An extortion machine.
The Council should weigh in on this topic. I'm especially interested in how Kain Spero feels about it, considering he played a part in orchestrating this method of exaction and extortion.
Actually, I suggest you check out this game called "EVE Online", where a significant portion of the game's economy runs on rental systems. I would, in fact, suggest that the game is specifically intended to have renting of districts.
I'd like to be your CPM1 candidate
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Kevall Longstride
DUST University Ivy League
1130
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Posted - 2014.04.01 17:14:00 -
[8] - Quote
While I appreciate the call for DUST University to have a neutral space 'gifted' to us, I would much prefer a return to the old style Corp Contracts with controls for limiting the meta level of equipment deployed by either side.
Our own brief adventure in PC earlier in the year, served mainly to educate the community as to the failings of the PC mechanic and confirm its predicted problems, as were told to CCP at the last Fanfest.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
CPM1 candidate
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Killar-12
OLDSPICE. Top Men.
2536
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Posted - 2014.04.01 18:42:00 -
[9] - Quote
RemingtonBeaver wrote:It is apparent that PC corporations are in no position to govern themselves as many found that grouping together to monopolize the game mode is far more profitable that playing it as intended. The renting of districts and paying protection fees is not what was intended. It has turned into its worst possible form. An extortion machine.
The Council should weigh in on this topic. I'm especially interested in how Kain Spero feels about it, considering he played a part in orchestrating this method of exaction and extortion.
It's apparent that this does not help grow the community and only serves to further the divide between new players and veterans.
I say we freeze all PC assets. Donate any generated income towards NPE programs. Pilot incentives for new players. Providing grants for new players.
As well as provide Dust University with their own space within PC that would forever remain neutral.
There must be rules.
We need The Council.
What about removing passive ISK gen?
Thunderdome is postponed until corp battles return please stop sending mails to me. QQ at CCP, not at me.
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RemingtonBeaver
Molon Labe. General Tso's Alliance
519
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Posted - 2014.04.01 19:24:00 -
[10] - Quote
I'm just brainstorming up at this point.
There will have to be a change.
I would like if any CPM could weigh in on what is planned to fix PC.
I'm glad the candidates for office are against what has happened.
We see the flaws. We see that the community will not fix it, peace is far too profitable.
The shareholders in PC would love to see the prices increased (for all goods, as well as clone packs) and as their pockets get deeper and as more fall under thumb it will only get harder to overturn them.
I had counted on their egos being larger than their greed, but it was not so.
I had counted on some form of espionage from within their ranks, it was not so.
I had counted on more corporations saying no.
I was sorely mistaken and Molden Heath has become a cesspit that destroys the main selling point of this game.
The idea that you can join a corp and fight for control of planetary space that in the future will open up an avenue to EVE is finished. Those of us that still have districts are defending them against constant attack. Those that wish to have districts will have to rent them.
If there are people that want to play a rental contract negotiating game then clearly my thumb is far from the pulse.
We can pickle that.
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Canari Elphus
Dirt Nap Squad.
1361
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Posted - 2014.04.01 19:34:00 -
[11] - Quote
RemingtonBeaver wrote:It is apparent that PC corporations are in no position to govern themselves as many found that grouping together to monopolize the game mode is far more profitable that playing it as intended. The renting of districts and paying protection fees is not what was intended. It has turned into its worst possible form. An extortion machine.
The Council should weigh in on this topic. I'm especially interested in how Kain Spero feels about it, considering he played a part in orchestrating this method of exaction and extortion.
It's apparent that this does not help grow the community and only serves to further the divide between new players and veterans.
I say we freeze all PC assets. Donate any generated income towards NPE programs. Pilot incentives for new players. Providing grants for new players.
As well as provide Dust University with their own space within PC that would forever remain neutral.
There must be rules.
We need The Council.
All of MH was able to be taken because the PC system was poorly thought out in terms of what is need to take and hold a district and the amount of effort that needs to be involved in maintaining said districts to profit from them. It was nothing more than a thrown together mechanic to be able to launch the game within a specific timeframe.
That being said, what any corporation does with their land once acquired is completely up to them as anything else would go against the free-form nature of New Eden. Penalizing players for working within the guidelines stipulated by CCP and giving others a free-ride would do nothing but create a backlash within the community and erode the constant message the CCP has been focused on for years.
If I could request one thing from the community, it would be to stop trying to find way to punish others or make everything 'fair' and honestly look at future solutions that would give everyone the same opportunity (without limits) but also make them work for their reward. I see too much of 'these guys deserve this' or 'these guys have too much of that' which, to be frank, CCP has never cared about... EVER. They have allowed groups to dominate in EVE for years and see no issue with that. It actually adds to the lore of the game when one of them gets taken down (see B.O.B)
The current system is massively flawed and will only be fixed when: - Work actually needs to be done on a district (time and effort) for it to be able to generate ISK. That isnt to say that it shouldnt be extremely profitable. It just shouldnt be a money tree that grows on its own. - Mechanics are put into place that turn wars into something other than being able to put your best 16 in a match at any given time. Only through complexity of strategy and resources will these seem like actual wars instead of long exhausting strings of pub matches. - More immersion into what it means to actually own a specific piece of space in both Dust and EVE. Right now, clones are magically transported from one planet to the next by the Genolution fairy and there is nothing that another corp can do about it other than manipulation of timers and locking
In all honesty, work should have been done on completely revamping PC once EoN. proved that one alliance can dominate the whole grid. The current situation is just proof that CCP has not addressed this and it continues to be an issue.
I am hoping that CCP addresses this in full at Fanfest or I do not have much hope for the next year of this game.
Final Thought - Always think about the mechanics of the game itself rather than putting the onus on other players to create work-arounds to a broken system. Its not the community's responsibility to fix the game, its CCPs. There will ALWAYS be someone who will take advantage of a situation for their own good, all they need is the opportunity.
Canari Elphus for CPM1
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Killar-12
OLDSPICE. Top Men.
2537
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Posted - 2014.04.01 20:00:00 -
[12] - Quote
Why not Devalue/Remove ISK when the Currencies merge? I mean remeber these suits are high tech things that were recently made, they're going to be expensive.
Thunderdome is postponed until corp battles return please stop sending mails to me. QQ at CCP, not at me.
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Canari Elphus
Dirt Nap Squad.
1361
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Posted - 2014.04.01 20:11:00 -
[13] - Quote
Killar-12 wrote:Why not Devalue/Remove ISK when the Currencies merge? I mean remeber these suits are high tech things that were recently made, they're going to be expensive.
The open market and a combined market are two separate things. CCP would need to do a massive amount of 'what if' scenarios about a combined market as there are possibly certain scenarios where it could be game-breaking for Dust.
Remember, there are ways in eve to make 100m ISK in a day or less.
Dust RM value of ISK is based on the conversion of AUR since it is a FTP game EVE RM value of ISK is based on the converstion of PLEX since its is a subscription game
To balance out the two markets they would have to make sure that $1 invested in Dust is equal to $1 invested in EVE. They would also need to make sure that Dust mercs can achieve parity on market potential with EVE players as well as the ability to create their own equipment.
Here is a scenario that could or could not play out. Someone uses EVE capital to buy up all of the Uplinks on the Dust market. They inflate the prices to sky high levels where it can only possibly be purchased by other EVE players or that EVE players corp/alliance (at the regular rate). The only way to get uplinks then would be through grinding out Amarr FW everyday to get enough for PC. Without the ability to manufacture Dust equipment, there is no way to baseline the prices. If that manufacturing were solely done in EVE then that still means that Dust mercs are beholden to their EVE masters.
Canari Elphus for CPM1
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Killar-12
OLDSPICE. Top Men.
2537
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Posted - 2014.04.01 20:36:00 -
[14] - Quote
Canari Elphus wrote:Killar-12 wrote:Why not Devalue/Remove ISK when the Currencies merge? I mean remeber these suits are high tech things that were recently made, they're going to be expensive. The open market and a combined market are two separate things. CCP would need to do a massive amount of 'what if' scenarios about a combined market as there are possibly certain scenarios where it could be game-breaking for Dust. Remember, there are ways in eve to make 100m ISK in a day or less. Dust RM value of ISK is based on the conversion of AUR since it is a FTP game EVE RM value of ISK is based on the converstion of PLEX since its is a subscription game To balance out the two markets they would have to make sure that $1 invested in Dust is equal to $1 invested in EVE. They would also need to make sure that Dust mercs can achieve parity on market potential with EVE players as well as the ability to create their own equipment. Here is a scenario that could or could not play out. Someone uses EVE capital to buy up all of the Uplinks on the Dust market. They inflate the prices to sky high levels where it can only possibly be purchased by other EVE players or that EVE players corp/alliance (at the regular rate). The only way to get uplinks then would be through grinding out Amarr FW everyday to get enough for PC. Without the ability to manufacture Dust equipment, there is no way to baseline the prices. If that manufacturing were solely done in EVE then that still means that Dust mercs are beholden to their EVE masters. What I was talking about was say... making the from battle ISK increase massively and the price of everything (both by say x10), and anyways just to put the everyday merc up to the PC mercs ISK levels and closer to that of a Capsuleer's, but it takes 0 ISK away
Thunderdome is postponed until corp battles return please stop sending mails to me. QQ at CCP, not at me.
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Soraya Xel
Abandoned Privilege Top Men.
1819
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Posted - 2014.04.01 22:15:00 -
[15] - Quote
Canari Elphus wrote:Final Thought - Always think about the mechanics of the game itself rather than putting the onus on other players to create work-arounds to a broken system. Its not the community's responsibility to fix the game, its CCPs. There will ALWAYS be someone who will take advantage of a situation for their own good, all they need is the opportunity.
This is a very important point. New Eden, in fact, encourages players to play selfishly. While it can cause drama and meta in it's own right, shaming someone for playing the game the way the game is designed isn't really fair to them.
Heck, a lot of people hate on Nyain San, yet Nyain San has never even really played exploitatively. They just happen to have bad server mechanics on their side and no competition in their time zone.
I'd like to be your CPM1 candidate
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Canari Elphus
Dirt Nap Squad.
1365
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Posted - 2014.04.01 22:29:00 -
[16] - Quote
Soraya Xel wrote:Canari Elphus wrote:Final Thought - Always think about the mechanics of the game itself rather than putting the onus on other players to create work-arounds to a broken system. Its not the community's responsibility to fix the game, its CCPs. There will ALWAYS be someone who will take advantage of a situation for their own good, all they need is the opportunity. This is a very important point. New Eden, in fact, encourages players to play selfishly. While it can cause drama and meta in it's own right, shaming someone for playing the game the way the game is designed isn't really fair to them. Heck, a lot of people hate on Nyain San, yet Nyain San has never even really played exploitatively. They just happen to have bad server mechanics on their side and no competition in their time zone.
Cronos did the same thing. MH has shown time and time again that there is always another hungry corp waiting in the wings and they will run into the issue of a donut as well. There is no mechanic where there are diminishing returns for taking more districts as there is absolutely no need for player input to create profit
Canari Elphus for CPM1
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The Black Jackal
The Southern Legion League of Infamy
1089
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Posted - 2014.04.01 22:37:00 -
[17] - Quote
Killar-12 wrote:To prospective CPM1 candidates) How would you do PC 2.0?
While agreeing that anything CPM1 Candidates would put forward at this stage will not likely be implemented any time soon. My view on how PC should be done is pretty straight forward.
For those of you who don't follow my posting rants, or my CPM1 Candidacy thread, here is an overview.
1. Scrap the 'illusionary' timer period we have at the moment and implement an EVE-style Timer System attached to an EVE Entity in orbit over the Districts (Orbital Defence Platform.) Which has a reinforcement period after the initial attack.
2. Make it so you have to actively do something on your district in order to make a profit. And holding districts also costs your corporation ISK.
3. Allow clone reinforcements via EVE to be funnelled into Battles in progress. Having 2 MCCs and the current 'soft timer' for each battle doesn't make sense in lore, or gameplay, since just because your MCC is destroyed, your Warbarge is still in Orbit and likely capable of sending another MCC, and dropping in more facilities sporting clones and equipment. This way you have a possible ISK sink, as even top-level corps may face wave after wave of attacking hordes that will not stop until the ISK stops.
Check out my other threads for the rest of the details.
Once you go Black, you just never go back!
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
854
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Posted - 2014.04.02 00:51:00 -
[18] - Quote
Canari Elphus wrote: ....
The current system is massively flawed and will only be fixed when: - Work actually needs to be done on a district (time and effort) for it to be able to generate ISK. That isnt to say that it shouldnt be extremely profitable. It just shouldnt be a money tree that grows on its own. - Mechanics are put into place that turn wars into something other than being able to put your best 16 in a match at any given time. Only through complexity of strategy and resources will these seem like actual wars instead of long exhausting strings of pub matches. - More immersion into what it means to actually own a specific piece of space in both Dust and EVE. Right now, clones are magically transported from one planet to the next by the Genolution fairy and there is nothing that another corp can do about it other than manipulation of timers and locking
In all honesty, work should have been done on completely revamping PC once EoN. proved that one alliance can dominate the whole grid. The current situation is just proof that CCP has not addressed this and it continues to be an issue.
I am hoping that CCP addresses this in full at Fanfest or I do not have much hope for the next year of this game.
Final Thought - Always think about the mechanics of the game itself rather than putting the onus on other players to create work-arounds to a broken system. Its not the community's responsibility to fix the game, its CCPs. There will ALWAYS be someone who will take advantage of a situation for their own good, all they need is the opportunity.
Canari, well said and a mature response to a topic that other members of DNS have essentially taken great pleasure in poking the community about. +1
I think you cut to the heart of the matter on several fronts. For the record, no one is exploiting anything...just doing what the game allows.
I think the scenerio that a handful of players can control MH because effectively time and distance have little to no meaning is one the most frustrating. Tightening the EVE side interaction suddenly creates opportunities for corps outside NF, DBS, ect. When the logistics of war matter (at least a little) and having a viable EVE side partner can truly sway the outcome this gives an advantage to a smaller corp that that has a strong EVE link...which should be incentvized.
Additionally, having some form of Sov bills or upkeep work to be an ISK sink and create the conditions that a corp can actually be overstretched deepens the gameplay and meta opportunities.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
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Canari Elphus
Dirt Nap Squad.
1366
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Posted - 2014.04.02 01:08:00 -
[19] - Quote
Jaysyn Larrisen wrote:Canari Elphus wrote: ....
The current system is massively flawed and will only be fixed when: - Work actually needs to be done on a district (time and effort) for it to be able to generate ISK. That isnt to say that it shouldnt be extremely profitable. It just shouldnt be a money tree that grows on its own. - Mechanics are put into place that turn wars into something other than being able to put your best 16 in a match at any given time. Only through complexity of strategy and resources will these seem like actual wars instead of long exhausting strings of pub matches. - More immersion into what it means to actually own a specific piece of space in both Dust and EVE. Right now, clones are magically transported from one planet to the next by the Genolution fairy and there is nothing that another corp can do about it other than manipulation of timers and locking
In all honesty, work should have been done on completely revamping PC once EoN. proved that one alliance can dominate the whole grid. The current situation is just proof that CCP has not addressed this and it continues to be an issue.
I am hoping that CCP addresses this in full at Fanfest or I do not have much hope for the next year of this game.
Final Thought - Always think about the mechanics of the game itself rather than putting the onus on other players to create work-arounds to a broken system. Its not the community's responsibility to fix the game, its CCPs. There will ALWAYS be someone who will take advantage of a situation for their own good, all they need is the opportunity.
Canari, well said and a mature response to a topic that other members of DNS have essentially taken great pleasure in poking the community about. +1 I think you cut to the heart of the matter on several fronts. For the record, no one is exploiting anything...just doing what the game allows. I think the scenerio that a handful of players can control MH because effectively time and distance have little to no meaning is one the most frustrating. Tightening the EVE side interaction suddenly creates opportunities for corps outside NF, DBS, ect. When the logistics of war matter (at least a little) and having a viable EVE side partner can truly sway the outcome this gives an advantage to a smaller corp that that has a strong EVE link...which should be incentvized. Additionally, having some form of Sov bills or upkeep work to be an ISK sink and create the conditions that a corp can actually be overstretched deepens the gameplay and meta opportunities.
Dont take anything anyone says outside of this section of the forums to heart. I speak like this in here because I take off my corp and alliance tags and get down to what is best for the future of the game. I think the majority of my corp mates and alliance members would sound very similar if you talked to them outside of their 'game personality'.
Many PC corps only really want one thing.. good fights. The current situation only happened because two separate groups went after the same carrot to secure long term competitiveness. I have spoken with DNSBlack (who is running for CSM) and he feels the same way about the situation in MH. The fights that can be had during wartime can be incredibly entertaining both on the ground and in the skies but they are way too short lived. Most major wars in Dust last no more than a week or two before the scales tip and one side begins to dominate the other. Once one side has the advantage, they can press it until they own all of MH. While it may take months in EVE to gain footholds in certain regions, you can conquer Dust before your milk goes bad. All it takes is being able to field 16 mercs at any given time that are better than what the other side can put on the ground.
There is no attrition There are no decision points about how costly it is getting to continue the battle There are no front lines
Until PC has some similarity to actual combat, it will be a flawed system. I know this will induce a lot of groans but CCP needs to take a queue from Zipper about zoned battlefields and larger groups of mercs fighting over distanced objectives. Unlock the entire terrain map for PC battles and have three separate conflicts going on at once. That way, an attacker can choose to focus all 48 mercs one front or try to flank to another battlefield to try to gain a foothold there. End the timed battles that we have right now and set different victory conditions where an opponent can keep shoveling clones (ISK) at the battle if they feel it is of strategic value. The longer and more immersive you make PC battles, the more it becomes an alternative to simple pub matches.
Canari Elphus for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1834
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Posted - 2014.04.02 07:20:00 -
[20] - Quote
There are a lot of things that really need to happen to make PC what it *should* be, and I urge CCP to take a good long time to get the necessary systems in place before moving forward with PC 2.0. This is a bit longer winded than I would like but I'll try to keep it concise.
True Attack and Defense
Skirmish is not an attack and defense game mode, it is two attackers squabbling over the center of the map. Progressive, multi-stage battles much like MAG's Domination/Sabotage or Dust's Skirmish 1.0 felt like a true attack and defense scenario. Skirmish 1.0 was popular for a reason, and while it had its issues, it at least was a true attack and defense.
CCP has said that the reason they have not gone back to Skirmish 1.0 is because the current mapsets do not support it. That's fine, I understand that reasoning. But if that's whats holding CCP back, then they need to invest in making map sets that DO support that style of game mode. This type of game mode would bring relevance to PC as well as FW and allow for a true 'home field advantage' for defenders.
Opening the Playing Field
PC is daunting for many corps simply because a small number of corps have a tight grasp on the very limited number of districts. Initially it was assumed that PC was limited to Molden Heath in order to 'test the waters' but also deal with relatively low player counts. However, if the number of available districts was increased it would make it more difficult for those groups of corps to hold even more districts (I'll get more into that in a bit). Ideally PC should be a constant state of flux where districts are lost and captured regularly and the system should make the loss of a district not catastrophic for small to medium corps because they'll be able to recapture one to replace is fairly quickly.
I also feel the ISK barrier to entry should be lower so that smaller corps can test the water of PC without breaking the bank.
Removing Raw ISK Generation
We should move away from the idea the clone production passively generates ISK. It is a sloppy system that was always a placeholder for an incomplete PC system. The biggest issue with this is that it can lead the situations like we have no where massive amounts of ISK are being injected into the system and anyone who has taken Econ 101 knows that this is just not a good idea.
Districts should have the ability to install a limited number of factories, this number can be upgraded by spending ISK. Factories passively generate resources such as weapons, dropsuits, modules, vehicles, turrets, and clones. Clones are stored on the district and used to defend that district much like it works now. However clones that exceed the storage limit of the district will not be sold to an NPC corp for ISK generation.
Corps can choose what type of equipment is produced, but higher tiered gear is produced at a much lower rate than lower level gear. Weapons, suits, and other gear that are produced are stored in that District's vault and that too has a max capacity. This equipment must be shipped off the planet and moved to specific commerce hubs before it can be placed on the market. This process can be done safely by an NPC system for a heavy fee, or the corp's EVE ships can ship it manually at greater risk, but allowing for a larger profit margin.
Once moved to the proper commerce system, the items can be put on sale is a sort of Corp Store where prices can be set and sold to the public. This is where corps will make their money from owning districts. What makes a system like this important is that the ISK earned is not simply injected into the market, it is moved around within the economy instead, much like EVE. This system also behaves much like Planetary Interaction in EVE.
Corps will need to carefully consider a balance between Clone production and ISK production, to make districts profitable yet defensible. It also allows for larger profits if players work with EVE pilots, but doesn't force the connection. In addition to that, it allows for interesting mechanics such as blockades EVE side. I'd also like to point out that if a district is captured, all resources still stored in that district would be transferred to the attacker, allowing for 'raiding' where corps could capture districts with no intent to hold them, but rather to steal stored materials.
Strengthen EVE Connection (But don't force it)
Like I mentioned in the previous section, materials must be shipped off planet before they can be sold, and using an EVE pilot will decrease the cost of doing so. The same thing can be done with moving clones from one planet to another, make the death rate of clones sent via-NPC high, but much lower if an EVE pilot does it. This allows Dust to operate without EVE support, but players are strongly encouraged to work with EVE pilots.
EVE pilots of course need their rewards as well. Special factories placed on districts will greatly increase the PI yield for EVE pilots or boost the capabilities of their POSs in orbit. This allows Dust Corps to balance resources and try to offer up the best deal to their EVE pilots as payment for their support.
Continued on next page...
Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1836
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Posted - 2014.04.02 07:22:00 -
[21] - Quote
Use PvE to Force District Maintenance
PvE is fun and it could easily be used to make it difficult for small groups to hold massive amounts of land solely because they're skilled fighters with deep pockets. With the implementation of PvE game modes, PC Districts would constantly be under attack from Rogue Drone infestations. The infestation would slowly build over time on a scale from 0-100%. PvE missions on the district would need to be conducted on a regular basis to lower the infestation level.
As the infestation level increases, the rate at which factories produce materials and clones decreases, with close to zero production at 100% infestation. This forces corps to spend resources, money, clones, and most importantly time, defending their districts against Rogue Drone Infestations.
Small corps trying to hold massive amounts of land would simply be unable to keep up with the infestations and would either be forced to let their districts become weak and non-profitable, or outsource the PvE missions to other corps. Not only does this prevent corps from overreaching their bounds, it also opens up fun opportunities for Merc Services between corps in a PvE setting.
Note that the PvE element is not necessary to make this style of PC work, but it would add for much more dynamic game mechanics.
To Review
-Make PC and FW feel like true attack and defense by creating maps that allow for progressive, multi-stage Attack/Defense combat -Increase the available land and make it easier for corps to enter PC -Remove passive ISK generation -Districts produce materials that must be moved off planet and sold to other players -Districts also produce clones used for defense but clones cannot be sold to NPCs -Give incentives for Dust players to work with EVE Players, but don't force it -Give Incentives EVE players to work with Dust players -Districts must be continually scrubbed free of Rogue Drone Infestations to keep factory production high.
This is a lot of necessary content to make PC what it *should* be, but it is this kind of system that will set Dust apart and draw in new players. CCP needs to take their time with it and do it right, don't rush it, just do it right.
Pokey Dravon for CPM1
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M1tch Rapp
Molon Labe. General Tso's Alliance
106
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Posted - 2014.04.02 12:15:00 -
[22] - Quote
Soraya Xel wrote:RemingtonBeaver wrote:It is apparent that PC corporations are in no position to govern themselves as many found that grouping together to monopolize the game mode is far more profitable that playing it as intended. The renting of districts and paying protection fees is not what was intended. It has turned into its worst possible form. An extortion machine.
The Council should weigh in on this topic. I'm especially interested in how Kain Spero feels about it, considering he played a part in orchestrating this method of exaction and extortion. Actually, I suggest you check out this game called "EVE Online", where a significant portion of the game's economy runs on rental systems. I would, in fact, suggest that the game is specifically intended to have renting of districts.
Congrats, you are on my list of people not to vote for. Comparing a game where the sandbox is limited to 32 players at a time to one where 1000s could be involved in single battle is a reach. Not just that but one is a FPS and one is a mouse click space vessel simulator.
Let's imagine that all the districts in Molden Heath were set to the same timer in order to determine the maximum number of players that could be involved in Planetary Conquest at the same time. 245 districts x 32 players = 7840 players
To be more realistic lets just say that thousands of players SHOULD be involved in Planetary Conquest. The poor mechanics that others have mentioned have slowly dwindled down the number of players willing to participate. If you take away PFC and front corps the number of corporations participating in Planetary Conquest is embarrassingly low.
Before we go patting the current dominant corps in PC on the back and commending them for becoming BOB or Goonswarm it should be considered that the taking over 100% of MH was a war of attrition that CCP had more to do with than 100's of MCCs being destroyed. |
Soraya Xel
Abandoned Privilege Top Men.
1819
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Posted - 2014.04.02 12:41:00 -
[23] - Quote
M1tch, I never said the current mechanics weren't broken. The fact that it's more profitable to hold a district than to rent it out (passive ISK) proves that much. But the reality is, for a sandbox to exist here, options like renting has to exist. And renting is a model that ensures more people get a chance to play in the territory than they would be able to otherwise. A large amount of people who live in nullsec space, for example, do not have anywhere near the means to hold nullsec space, even a small amount. However, those players, due to a rental model, are able to weigh the risks and rewards of doing so, and living there under the protection of a larger party, while remaining independent.
Renting models allow more people to be involved. The current dominant corps aren't renting, so I'm not "patting them on the back". The game model doesn't really support renting right now, since again, you make more on passive ISK than you can on rental fees, so the current game doesn't provide any reason to rent. If profit can only be made in PC through something like PvE, then there would be a reason to lease districts, if the larger entity didn't want to involve themselves with running the PvE modes, for example.
I'd like to be your CPM1 candidate
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M1tch Rapp
Molon Labe. General Tso's Alliance
106
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Posted - 2014.04.02 13:05:00 -
[24] - Quote
Soraya Xel wrote:M1tch, I never said the current mechanics weren't broken. The fact that it's more profitable to hold a district than to rent it out (passive ISK) proves that much. But the reality is, for a sandbox to exist here, options like renting has to exist. And renting is a model that ensures more people get a chance to play in the territory than they would be able to otherwise. A large amount of people who live in nullsec space, for example, do not have anywhere near the means to hold nullsec space, even a small amount. However, those players, due to a rental model, are able to weigh the risks and rewards of doing so, and living there under the protection of a larger party, while remaining independent.
Renting models allow more people to be involved. The current dominant corps aren't renting, so I'm not "patting them on the back". The game model doesn't really support renting right now, since again, you make more on passive ISK than you can on rental fees, so the current game doesn't provide any reason to rent. If profit can only be made in PC through something like PvE, then there would be a reason to lease districts, if the larger entity didn't want to involve themselves with running the PvE modes, for example.
I hadn't had my coffee yet when I harshly judged you off of one comment, I apologize.
Working out the particulars of making PC work is something I'm not afraid to admit is probably above my head. I will say that in order for it to grow into something meaningful CCP will need to figure out a way to open it up to more players. I don't believe just throwing more districts out there is the solution. I certainly don't think moving it to a more harsh environment and allowing Eve players to contract corps is something that needs to happen in the near future.
In fact I think PC should be shelved until CCP works out a team deploy feature and figures out a new pub match payout system that pushes people out of the redline and off of roofs. In my opinion the team play aspect of Dust has eroded slowly since we left closed beta. Closed beta players seemed more willing to fight despite losing ISK in the process. The current Dust playerbase seems to play a risk averse style that is much more concerned with losing suits than winning battles.
With a playerbase that largely has not been exposed to full team deploy I don't know why we would have a game mode that is the ONLY method of team deploy but is basically a 2 million ISK per man investment (or 8-10 pub matches in free suits) to try out.
This is one of the better examples you'll find of cart before horse. And in the meantime Dust's best players are obtaining more ISK than they can ever spend. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
855
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Posted - 2014.04.02 14:12:00 -
[25] - Quote
M1tch Rapp wrote: This is one of the better examples you'll find of cart before horse. And in the meantime Dust's best players are obtaining more ISK than they can ever spend.
M1tch...one of my frustrations is that many of Dust's best aren't getting richer. There are actually large numbers of very good players and high quality smaller corps that simply can't even get in the arena so to speak.
At this point the landowning mechanics and economic advantage is so heavily titled it removes the option of even competing for many.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
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Soraya Xel
Abandoned Privilege Top Men.
1819
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Posted - 2014.04.02 15:13:00 -
[26] - Quote
I wouldn't say it should be just "shelved", given the popularity of the decision to do that for corp battles. But it'd make sense to pull the ISK out of it, and put that ISK back into pubs and FacWar. Let people continue to use PC for playing around, but don't reward people for it, until it's actually a working game mode.
The redline issue continues to primarily be about map design. You should never have overlook over the main map area from behind your redline. Snipers sit in the redline because it's not only protected, it's actually just outright the best sniper perch, since the game uses "bowl-shaped" map designs. A lot of the redline issues could be solved, at least temporarily, by pushing the redline a lot further back, so they still have one, but it can't be used to shoot at people on objectives.
I'd like to be your CPM1 candidate
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Spectral Clone
Dust2Dust. Top Men.
2046
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Posted - 2014.04.02 15:22:00 -
[27] - Quote
Soraya Xel wrote:I wouldn't say it should be just "shelved", given the popularity of the decision to do that for corp battles. But it'd make sense to pull the ISK out of it, and put that ISK back into pubs and FacWar. Let people continue to use PC for playing around, but don't reward people for it, until it's actually a working game mode.
The redline issue continues to primarily be about map design. You should never have overlook over the main map area from behind your redline. Snipers sit in the redline because it's not only protected, it's actually just outright the best sniper perch, since the game uses "bowl-shaped" map designs. A lot of the redline issues could be solved, at least temporarily, by pushing the redline a lot further back, so they still have one, but it can't be used to shoot at people on objectives.
All ISK generated in Molden Heath need to be either removed, or devalued by completely changing the scale of money involved in PC.
I prefer the second option.
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
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Soraya Xel
Abandoned Privilege Top Men.
1819
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Posted - 2014.04.02 15:27:00 -
[28] - Quote
Spectral Clone wrote:All ISK generated in Molden Heath need to be either removed, or devalued by completely changing the scale of money involved in PC.
I prefer the second option.
I think to some degree, that will probably happen. By inflating the economy, to bring it closer to EVE ISK value, CCP can render the ISK stockpiles people have "less valuable" without removing it. This could be accomplished by simultaneously raising market prices and raising pub match payout, but not increasing people's wallets. That may, to some degree, actually happen naturally once the player market launches.
I'd like to be your CPM1 candidate
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Canari Elphus
Dirt Nap Squad.
1373
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Posted - 2014.04.02 16:32:00 -
[29] - Quote
Soraya Xel wrote:Spectral Clone wrote:All ISK generated in Molden Heath need to be either removed, or devalued by completely changing the scale of money involved in PC.
I prefer the second option. I think to some degree, that will probably happen. By inflating the economy, to bring it closer to EVE ISK value, CCP can render the ISK stockpiles people have "less valuable" without removing it. This could be accomplished by simultaneously raising market prices and raising pub match payout, but not increasing people's wallets. That may, to some degree, actually happen naturally once the player market launches.
This I agree with and is 'fair' to everyone.
Example: If you have a dollar and I have ten dollars and the average wage is .25 per hour then I am much more wealthy than you are because it represents 36 hours of work
Now, if the average wage was five dollars then it represents less than two hours of work.
This effectively has created a way to bridge the gap without 'punishing' some and 'rewarding' others.
Canari Elphus for CPM1
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Fox Gaden
Immortal Guides
2845
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Posted - 2014.04.02 17:04:00 -
[30] - Quote
Eddie Rio wrote:i just hope they find a way to do away with the timer,, i dont want to have to log on at specific times each day,, i wish it was instant (or within an hour of sending an attack order.. if ccp find a way to do this i think PC will be so cool,,
Really? Do you REALLY want people attacking your districts when you are at work, or when you are sleeping? Have you thought this through at all?
If you look at PC just as a way of generating matches, then stick to Pub matches. PC is supposed to be about holding territory, but it is unreasonable to have to have a full team on standby 24 hours a day, so instead we have timbers.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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