|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
852
|
Posted - 2014.03.31 15:29:00 -
[1] - Quote
Killar-12 wrote:to the CPM0) What CAN we know about PC 2.0 that isn't hidden by the NDA?
To prospective CPM1 candidates) How would you do PC 2.0?
Excellent question, Killar.
Not a candidate but wanted to drop a quick reinforcing comment to your question.
In it's own way the current state of PC is the bookend to the poor new player experience. If you stick around for a month or so you think you have things in hand join a corp of guys that you meet and get along with, and then...well...you're kinda stuck. The odds are the new player in question didn't join one of the handful of corps that treat PC like a part-time job which means one of the most talked about and interesting facets of the game is pretty much unreachable to you.
In Eve you've got HighSec, LowSec, NulSec, and Wormholes...in dust you have no sort of capability to move yourself to allow your corporation to grow or provide content.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
854
|
Posted - 2014.04.02 00:51:00 -
[2] - Quote
Canari Elphus wrote: ....
The current system is massively flawed and will only be fixed when: - Work actually needs to be done on a district (time and effort) for it to be able to generate ISK. That isnt to say that it shouldnt be extremely profitable. It just shouldnt be a money tree that grows on its own. - Mechanics are put into place that turn wars into something other than being able to put your best 16 in a match at any given time. Only through complexity of strategy and resources will these seem like actual wars instead of long exhausting strings of pub matches. - More immersion into what it means to actually own a specific piece of space in both Dust and EVE. Right now, clones are magically transported from one planet to the next by the Genolution fairy and there is nothing that another corp can do about it other than manipulation of timers and locking
In all honesty, work should have been done on completely revamping PC once EoN. proved that one alliance can dominate the whole grid. The current situation is just proof that CCP has not addressed this and it continues to be an issue.
I am hoping that CCP addresses this in full at Fanfest or I do not have much hope for the next year of this game.
Final Thought - Always think about the mechanics of the game itself rather than putting the onus on other players to create work-arounds to a broken system. Its not the community's responsibility to fix the game, its CCPs. There will ALWAYS be someone who will take advantage of a situation for their own good, all they need is the opportunity.
Canari, well said and a mature response to a topic that other members of DNS have essentially taken great pleasure in poking the community about. +1
I think you cut to the heart of the matter on several fronts. For the record, no one is exploiting anything...just doing what the game allows.
I think the scenerio that a handful of players can control MH because effectively time and distance have little to no meaning is one the most frustrating. Tightening the EVE side interaction suddenly creates opportunities for corps outside NF, DBS, ect. When the logistics of war matter (at least a little) and having a viable EVE side partner can truly sway the outcome this gives an advantage to a smaller corp that that has a strong EVE link...which should be incentvized.
Additionally, having some form of Sov bills or upkeep work to be an ISK sink and create the conditions that a corp can actually be overstretched deepens the gameplay and meta opportunities.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
855
|
Posted - 2014.04.02 14:12:00 -
[3] - Quote
M1tch Rapp wrote: This is one of the better examples you'll find of cart before horse. And in the meantime Dust's best players are obtaining more ISK than they can ever spend.
M1tch...one of my frustrations is that many of Dust's best aren't getting richer. There are actually large numbers of very good players and high quality smaller corps that simply can't even get in the arena so to speak.
At this point the landowning mechanics and economic advantage is so heavily titled it removes the option of even competing for many.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
|
|
|
|