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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
955
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Posted - 2014.03.29 09:02:00 -
[1] - Quote
CCP went too far and gave scouts too many advantages. I am a scout and I like the new stealth play style but the ability to brick tank scouts and cloak at the same time hurts the game balance badly. Keep the stealth, cut down ability to brick tank.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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The Eristic
Sad Panda Solutions
318
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Posted - 2014.03.29 09:04:00 -
[2] - Quote
The base HP is low enough, just add penalties for stacking HP mods on lights. |
Rusty Shallows
1310
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Posted - 2014.03.29 09:04:00 -
[3] - Quote
You might want to change that thread title a little.... my Minja almost sent you to hell.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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darkiller240
WarRavens League of Infamy
666
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Posted - 2014.03.29 09:06:00 -
[4] - Quote
its just gallente And its just shotguns Dont nerf everything because of one combo
Also a reminder HEAVIES are more of a problem
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Joseph Ridgeson
WarRavens League of Infamy
839
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Posted - 2014.03.29 09:17:00 -
[5] - Quote
The problem is that there is no differentiation between dropsuit HP modules. Imagine an LAV with a 120 MM plate or a Covert Frigate with an XL Armor Plate. That is basically the problem with dropsuits: a Complex Shield Extender is 66 Shields and a Basic Plate is 85 Armor regardless of what suit you are in. This means that the differences in HP between the base suits are fairly meaningless unless it is far and away larger like in the case of the Sentinel.
Perhaps there should be some differences between Plates and Extenders depending what suit you are using, just as part of the role bonus. Because, as it stands, 66 HP for a Scout is like half of their base shields, less than a third for Assaults, and about an eighth for Sentinels.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3775
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Posted - 2014.03.29 09:22:00 -
[6] - Quote
So the same guy who ranted on and on about how Dust sucked, making multiple threads trying to convince people that Planetside 2 is the future, now makes a thread wanting CCP to nerf scout HP?
Hilarious.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1038
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Posted - 2014.03.29 09:39:00 -
[7] - Quote
Min Scout here
If I don't add some protection I have only 125 shields max - What the hell do you expect me do to do without the ability to add more health?
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
949
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Posted - 2014.03.29 09:49:00 -
[8] - Quote
why in the world do you want scout to become thiner than paper, my min scout rarely has tank and i speed and E-war tank so i dont stack hp at all
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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IAmDuncanIdaho II
R 0 N 1 N
309
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Posted - 2014.03.29 10:07:00 -
[9] - Quote
A nerf scout thread. This is a sight to behold. Finally. Whew!
[edit] To my scoutly bros: we did it! We finally got there. |
LT SHANKS
Amarr Templars Amarr Empire
1741
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Posted - 2014.03.29 10:15:00 -
[10] - Quote
My Scout GK.0 has a profile damp, range amplifier, kincat, and cardiac regulator in its lows. For its highs, it has 2 shields.
In total, it's eHP is at a whopping 395. It's not brick tanked and the build is fairly Scouty. |
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IAmDuncanIdaho II
R 0 N 1 N
311
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Posted - 2014.03.29 10:21:00 -
[11] - Quote
LT SHANKS wrote:My Scout GK.0 has a profile damp, range amplifier, kincat, and cardiac regulator in its lows. For its highs, it has 2 shields.
In total, it's eHP is at a whopping 395. It's not brick tanked and the build is fairly Scouty.
Fairly scouty? Doesn't get more scouty than that methinks.
[edit] except for a shotty / pistol / knives ;-) |
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1039
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Posted - 2014.03.29 10:28:00 -
[12] - Quote
LT SHANKS wrote:My Scout GK.0 has a profile damp, range amplifier, kincat, and cardiac regulator in its lows. For its highs, it has 2 shields.
In total, it's eHP is at a whopping 395. It's not brick tanked and the build is fairly Scouty. Compared to the best build my suit can make thats a tank. Damned Cal scouts
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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ANON Cerberus
Tiny Toons
397
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Posted - 2014.03.29 10:30:00 -
[13] - Quote
Me thinks people in this game dont really understand what a 'scout' actually is. Then again I guess CCP is partly to blame as they named the class. |
Enkidu Camuel
Ahrendee Mercenaries Dirt Nap Squad.
167
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Posted - 2014.03.29 10:34:00 -
[14] - Quote
Cal scout here and my low slots are filled with damps and range amps.
Major DUST fact.
a++ püñ Gùò_Gùò a++püñ PRAISE HELIX a++ püñ Gùò_Gùò a++püñ
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IAmDuncanIdaho II
R 0 N 1 N
312
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Posted - 2014.03.29 10:34:00 -
[15] - Quote
ANON Cerberus wrote:Me thinks people in this game dont really understand what a 'scout' actually is. Then again I guess CCP is partly to blame as they named the class.
It's true you could say the description doesn't really describe the name. However it doesn't really matter, if you can make a valid fit, it's a scout. Doesn't have to fit *my* opinion of what a scout *should* be. Because sandbox. |
Type 2910 MK-II
The United Peoples' Tactical Force
49
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Posted - 2014.03.29 11:05:00 -
[16] - Quote
Well since we are talking about plates why not make basic Adv and proto plates for each suit. Light basic, enhanced and complex, medium basic, enhanced and complex and finally heavy basic, enhanced and complex. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
959
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Posted - 2014.03.29 14:25:00 -
[17] - Quote
Michael Arck wrote:So the same guy who ranted on and on about how Dust sucked, making multiple threads trying to convince people that Planetside 2 is the future, now makes a thread wanting CCP to nerf scout HP?
Hilarious.
You know what else is hilarious: ppl talking out of their S. I don't even know what PS2 is - never played it.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
959
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Posted - 2014.03.29 14:27:00 -
[18] - Quote
Broonfondle Majikthies wrote:Min Scout here
If I don't add some protection I have only 125 shields max - What the hell do you expect me do to do without the ability to add more health?
Lol sneak up on ppl with knives, it does not take any health. With stealth mod you simply don't get shot at.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Ghost Kaisar
Fatal Absolution Negative-Feedback
3939
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Posted - 2014.03.29 14:27:00 -
[19] - Quote
Rusty Shallows wrote:You might want to change that thread title a little.... my Minja almost sent you to hell.
Same here.
I have 357 eHP at Proto, is that low enough for you!?!?
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
959
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Posted - 2014.03.29 14:28:00 -
[20] - Quote
knight guard fury wrote:why in the world do you want scout to become thiner than paper, my min scout rarely has tank and i speed and E-war tank so i dont stack hp at all
So you don't take advantage of possibility to brick tank. Granted it's tougher on min scout to begin with. So this thread is not about you.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Yan Darn
Science For Death
436
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Posted - 2014.03.29 14:29:00 -
[21] - Quote
Ludvig Enraga wrote:CCP went too far and gave scouts too many advantages. I am a scout and I like the new stealth play style but the ability to brick tank scouts and cloak at the same time hurts the game balance badly. Keep the stealth, cut down ability to brick tank.
Which is different from nerfing HP.
How about light frames can't use regular armour plates?
The Ghost of Bravo
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
960
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Posted - 2014.03.29 14:31:00 -
[22] - Quote
Ghost Kaisar wrote:Rusty Shallows wrote:You might want to change that thread title a little.... my Minja almost sent you to hell. Same here. I have 357 eHP at Proto, is that low enough for you!?!?
Yeah, we prolly should all talk about you instead!?!? Cuz that's a much more interesting topic to everyone.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
960
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Posted - 2014.03.29 14:31:00 -
[23] - Quote
Yan Darn wrote:[quote=Ludvig Enraga]CCP went too far and gave scouts too many advantages. I am a scout and I like the new stealth play style but the ability to brick tank scouts and cloak at the same time hurts the game balance badly. Keep the stealth, cut down ability to brick tank.
Which is different from nerfing HP.
How about light frames can't use regular armour plates?[/quote
I like it.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
76
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Posted - 2014.03.29 14:56:00 -
[24] - Quote
I just checked it out on protofits.com and for about 9.5m sp You can run a G.ko with about 1k hp.. Here's a pic. http://i1289.photobucket.com/albums/b501/dennis_collier1/Brickgko_zps6bf261d3.png |
BIind Shot
Dirt Nap Squad Dirt Nap Squad.
76
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Posted - 2014.03.29 14:59:00 -
[25] - Quote
You effectively have an assault 2.0. It can run faster than a medium suite with that much health and it can cloak. |
Umma Kabula
Hitchhiker's Guide to the Galaxy
12
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Posted - 2014.03.29 15:01:00 -
[26] - Quote
Ludvig Enraga wrote:Yan Darn wrote:[quote=Ludvig Enraga]CCP went too far and gave scouts too many advantages. I am a scout and I like the new stealth play style but the ability to brick tank scouts and cloak at the same time hurts the game balance badly. Keep the stealth, cut down ability to brick tank. Which is different from nerfing HP. How about light frames can't use regular armour plates?[/quote I like it.
2 issues here, 1 is the fact tha basic plates give you a lot of hp with only a little cpu/pg need, the other is the chance to have more or less the same hp that a medium suit can have while wearing a cloak. I think that anyone can fit his dropsuit as he desires, I have some "tanked" fit to stick with the squad if it's needed. Probably the speed reduction on plates should affect more scouts than others, so if you want to brick tank you can do it, but you become way slower. The problem is not about brick tanked scouts in general, but about brick tanked scouts WITH a cloack. Scouts have lower hp due to their speed and profile reduction. Cloaks should work in the same way. If you don't want to pump up your bonuses with electronics and speed modules that's your choice and it affects your playstyle. Chance to fit your suit with what you want is good far variety. Brick tanking a cloaked scout lets you play like a moron. That's bad for everyone
thnx for all the fish!
Umma Kabula, Wolfgang Tee Funk, Il Gallo Cedrone. Sono uno e trino.
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Princess Abi-Hime
Pradox XVI Proficiency V.
1307
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Posted - 2014.03.29 15:04:00 -
[27] - Quote
:( my proto cal scout already only gets about 420ehp with my lows all complex dampeners and 1 high used for precision enhancers. Y u do dis?
The Metalhead Mercenary
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Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4532
|
Posted - 2014.03.29 15:07:00 -
[28] - Quote
The Eristic wrote:The base HP is low enough, just add penalties for stacking HP mods on lights. Shield penalty: longer shield recharge delay Armor penalty for most plates: movement speed penalty
Penalties are already in place.
I am your scan error.
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Cody Sietz
Bullet Cluster
2878
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Posted - 2014.03.29 15:08:00 -
[29] - Quote
Wait...new stealth play style? I've been stealthy wayyyyy before cloaks.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
368
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Posted - 2014.03.29 15:09:00 -
[30] - Quote
Yep, guess I just must be a brick tank scout as I use two armor plates because I actually like a bit of a fallback in case my stealth attacks go awry.
Who would even sit and just put only all armor and shields on a scout suit anyway?
Always the last person to leave. Always the one cleaning up people's messes.
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ALPHA DECRIPTER
Dragon-Empire
874
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Posted - 2014.03.29 15:12:00 -
[31] - Quote
My most commonly used fit is a G-Scout with a codebreaker, dampener, and precision mod in the lows. An extender and a range amp in the highs. Most real scouts actually like to use there fits like they are meant to be used and so a nurf to the scouts' HP wouldn't really be beneficial for balance. I suppose you could turn the plates to a % boost so that the mid and heavy frames receive more HP then lights. Problem is that this could end up nurfing the mids even more or making the heavies OP if done incorrectly.
Scout Tactician
Dance puppets, DANCE!
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Django Quik
Dust2Dust.
2579
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Posted - 2014.03.29 15:13:00 -
[32] - Quote
Once assaults get their stats adjusted (like should have happened alongside scouts and heavies), nobody will care about brick tanked scouts anymore because they won't be able to get to the same eHP as tanked assaults.
This really needs to happen to stop all these stupid nerf scouts threads sooner rather than later.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1045
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Posted - 2014.03.29 17:51:00 -
[33] - Quote
Ludvig Enraga wrote:Broonfondle Majikthies wrote:Min Scout here
If I don't add some protection I have only 125 shields max - What the hell do you expect me do to do without the ability to add more health? Lol sneak up on ppl with knives, it does not take any health. With stealth mod you simply don't get shot at. I can't imagine you knife. It simply doesn't work as a viable tactic. I am a stealthy player and an average knifer and its pathetic trying to knife in this game without having major advantages and a lot of luck. Not saying its not possible to primary knives but its very niche and the mechanics are incredibly frustrating. So its not unreasonable to allow for other methods of combat.
Also, with cal scouts around knifing is next to impossible as we have to pull out our range amps for damps and loose all situational awareness
Edit: Also, invisible Gëá immunity to bullets. were not even invisible
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Joel II X
Dah Gods O Bacon
2072
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Posted - 2014.03.29 17:55:00 -
[34] - Quote
If you nerf our hp, scouts who don't tank will die from fall damage. I already lose all my shields and then some most of the time.
Gallente Scout HP WITHOUT skills is 70s+130a. That's nothing. |
Alena Ventrallis
The Neutral Zone
1064
|
Posted - 2014.03.29 17:56:00 -
[35] - Quote
Scouts with sidearms only. With the improvements to the cloak the dropsuit has no room to for light weapons, only 2 sidearms.
Balance.
Best PVE idea I've seen.
Fixed link.
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Cyrius Li-Moody
0uter.Heaven
4250
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Posted - 2014.03.29 17:58:00 -
[36] - Quote
Brick tanking isn't a scout centric problem. It's an overall problem in the game.
Logi's brick tank. Scout's brick tank. Assaults brick tank. Heavies brick tank.
Everybody brick tanks because it's easy. It's not the suit.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
522
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Posted - 2014.03.29 17:59:00 -
[37] - Quote
It is the cloaks, tey are just too good with ANY significant drawbacks. There is no trade off.......
It is easy to balance though:
1)Re-cloak delay
2) firing delay when decloaking
3) Make cloaking increase signature profile, not decrease it.
I am pretty sure cloaks were not meant to be an offensive tool.
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1139
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Posted - 2014.03.29 17:59:00 -
[38] - Quote
More penalties to armor stack is needed.
Assassination is my thing.
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Rusty Shallows
1317
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Posted - 2014.03.29 18:03:00 -
[39] - Quote
Umma Kabula wrote:Ludvig Enraga wrote:Yan Darn wrote:[quote=Ludvig Enraga]CCP went too far and gave scouts too many advantages. I am a scout and I like the new stealth play style but the ability to brick tank scouts and cloak at the same time hurts the game balance badly. Keep the stealth, cut down ability to brick tank. Which is different from nerfing HP. How about light frames can't use regular armour plates?[/quote I like it. 2 issues here, 1 is the fact tha basic plates give you a lot of hp with only a little cpu/pg need, the other is the chance to have more or less the same hp that a medium suit can have while wearing a cloak. I think that anyone can fit his dropsuit as he desires, I have some "tanked" fit to stick with the squad if it's needed. Probably the speed reduction on plates should affect more scouts than others, so if you want to brick tank you can do it, but you become way slower. The problem is not about brick tanked scouts in general, but about brick tanked scouts WITH a cloack.Scouts have lower hp due to their speed and profile reduction. Cloaks should work in the same way. If you don't want to pump up your bonuses with electronics and speed modules that's your choice and it affects your playstyle. Chance to fit your suit with what you want is good far variety. Brick tanking a cloaked scout lets you play like a moron. That's bad for everyone If IWS's post on cloaks is any indication the Devs are trying to separate the two. They have no intention of removing Light Assaults from the game. Sandbox Solutions for the the win.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Zahle Undt
Bullet Cluster
1175
|
Posted - 2014.03.29 18:03:00 -
[40] - Quote
I'll play around with it more later, but when I built my "assault gallente scout" and put 2 complex shield extenders, proto assault SMG, boundless CR, M1 grenade, a enhanced armor repairer with 3 exhanced plates. I do not have room to fit a cloak. I also have electronics, engineering, and core upgrades all maxed so I am getting as much PG/CPU out of it as I can.
I am starting to think these tanked and cloaked scouts are mythical creatures of Dust because I'm just not seeing them out there
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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taxi bastard
Minor Trueblood
108
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Posted - 2014.03.29 18:04:00 -
[41] - Quote
i play mini scout .
atm on my advanced suit i believe that with a cloak the most EHP i can get is 500 .... without a cloak 600.
on a BPO caldari assault suit i can get 900 EHP i believe .
i never wanted cloaks in game tbh, but i see that as the main problem. if you gut the durations to 1/3rd of their current scouts will be fine imo.
look at the KB and you will see that most people using scout suits are not really scouts at all - but they are simply abusing the scout suit because the cloak is too strong in its current form.
edit : most of my suits run under 200 EHP FYI |
Zahle Undt
Bullet Cluster
1175
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Posted - 2014.03.29 18:11:00 -
[42] - Quote
Rusty Shallows wrote:Umma Kabula wrote:Ludvig Enraga wrote:Yan Darn wrote:[quote=Ludvig Enraga]CCP went too far and gave scouts too many advantages. I am a scout and I like the new stealth play style but the ability to brick tank scouts and cloak at the same time hurts the game balance badly. Keep the stealth, cut down ability to brick tank. Which is different from nerfing HP. How about light frames can't use regular armour plates?[/quote I like it. 2 issues here, 1 is the fact tha basic plates give you a lot of hp with only a little cpu/pg need, the other is the chance to have more or less the same hp that a medium suit can have while wearing a cloak. I think that anyone can fit his dropsuit as he desires, I have some "tanked" fit to stick with the squad if it's needed. Probably the speed reduction on plates should affect more scouts than others, so if you want to brick tank you can do it, but you become way slower. The problem is not about brick tanked scouts in general, but about brick tanked scouts WITH a cloack.Scouts have lower hp due to their speed and profile reduction. Cloaks should work in the same way. If you don't want to pump up your bonuses with electronics and speed modules that's your choice and it affects your playstyle. Chance to fit your suit with what you want is good far variety. Brick tanking a cloaked scout lets you play like a moron. That's bad for everyone If IWS's post on cloaks is any indication the Devs are trying to separate the two. They have no intention of removing Light Assaults from the game. Sandbox Solutions for the the win.
Forgive my ignorance, as I probably should know this, but do armor plates affect your scan profile?
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Chunky Munkey
Amarr Templars Amarr Empire
3721
|
Posted - 2014.03.29 18:13:00 -
[43] - Quote
Ludvig Enraga wrote:CCP went too far and gave scouts too many advantages. I am a scout and I like the new stealth play style but the ability to brick tank scouts and cloak at the same time hurts the game balance badly. Keep the stealth, cut down ability to brick tank.
Scouts are useful now. Get over it.
No.
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Rusty Shallows
1318
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Posted - 2014.03.29 18:43:00 -
[44] - Quote
Zahle Undt wrote:Rusty Shallows wrote:If IWS's post on cloaks is any indication the Devs are trying to separate the two. They have no intention of removing Light Assaults from the game. Sandbox Solutions for the the win. Forgive my ignorance, as I probably should know this, but do armor plates affect your scan profile? No sir, just a movement penalty if the vanilla plates.
If you want a great resource this Wiki is excellent. Currently they are still updating to Uprising 1.8
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Fire of Prometheus
Alpha Response Command
4104
|
Posted - 2014.03.29 18:44:00 -
[45] - Quote
Haha no.
Fare well my commando's fist of god o7
Patron saint of commandos
Ck.0-scout, commando // ak.0- logi (commando soonTM)
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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3790
|
Posted - 2014.03.29 19:27:00 -
[46] - Quote
Ludvig Enraga wrote:Michael Arck wrote:So the same guy who ranted on and on about how Dust sucked, making multiple threads trying to convince people that Planetside 2 is the future, now makes a thread wanting CCP to nerf scout HP?
Hilarious. You know what else is hilarious: ppl talking out of their S. I don't even know what PS2 is - never played it.
lol stop lying. This is your alt character. Your primary got banned and you went on a tirade, opening up multiple threads saying Dust will die and that you were moving on to PS2.
You put on quite a dramatic show.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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Yan Darn
Science For Death
438
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Posted - 2014.03.29 20:03:00 -
[47] - Quote
Django Quik wrote:Once assaults get their stats adjusted (like should have happened alongside scouts and heavies), nobody will care about brick tanked scouts anymore because they won't be able to get to the same eHP as tanked assaults.
This really needs to happen to stop all these stupid nerf scouts threads sooner rather than later.
This.
Brick Tanking is a problem to the game as a whole, but the whole brick tank scout issue has as much to do with the relatively poor state of assaults.
Assaults are the new old scout. Anything it can do you might as well do with another frame. They need rebalancing as much as scouts once did.
That along with fixes to cloak and the brick tanking issue (which CCP have to be looking at surely...) should put scouts back to playing as a niche role.
The Ghost of Bravo
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
78
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Posted - 2014.03.29 20:43:00 -
[48] - Quote
Brick tanking has been a problem ever since they gave plates that huge buff oh so long ago. The need to nerf plates and buff and make the other mods easier to fit.
https://forums.dust514.com/default.aspx?g=posts&t=152280&find=unread
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SPACE SYPHILIS
Condotta Rouvenor Gallente Federation
43
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Posted - 2014.03.29 20:53:00 -
[49] - Quote
Ludvig Enraga wrote:CCP went too far and gave scouts too many advantages. I am a scout and I like the new stealth play style but the ability to brick tank scouts and cloak at the same time hurts the game balance badly. Keep the stealth, cut down ability to brick tank.
I can agree somewhat. I am heavy first but I also have a proto scout and yes I can run a scout very well just do not like the squishy feel. So anyways the problem is the cloak needs a charge time and a deplete time is all. You cloak and then you only have so long to use it, once it is used there is a cool down before use no matter how long you use it, once used it has a mandatory cool down. That should solve the issue of abuse. |
LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
368
|
Posted - 2014.03.29 21:36:00 -
[50] - Quote
Zahle Undt wrote:I'll play around with it more later, but when I built my "assault gallente scout" and put 2 complex shield extenders, proto assault SMG, boundless CR, M1 grenade, a enhanced armor repairer with 3 exhanced plates. I do not have room to fit a cloak. I also have electronics, engineering, and core upgrades all maxed so I am getting as much PG/CPU out of it as I can.
I am starting to think these tanked and cloaked scouts are mythical creatures of Dust because I'm just not seeing them out there
I don't run a full tanked scout and I guess I don't really understand why people would want to as they aren't all that effective. I like a nice balance between a bit extra reserve of HP in case someone spots me so I don't get insta-killed yet still be able to hide from scanners and people's view with the cloak.
Always the last person to leave. Always the one cleaning up people's messes.
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bamboo x
Eternal Beings Proficiency V.
536
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Posted - 2014.03.29 21:38:00 -
[51] - Quote
I don't think so.
The cloak is the problem. It has no weakness, and it needs to be weak to flux or even drained by enemy fire.
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
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AfroSunshineY Consequence
R 0 N 1 N
272
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Posted - 2014.03.29 21:50:00 -
[52] - Quote
The Eristic wrote:The base HP is low enough, just add penalties for stacking HP mods on lights.
Or rather, you can either brick tank or cloak. If you've using the cloak, shield and armor mods get a 50% efficiency reduction. |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2427
|
Posted - 2014.03.29 21:55:00 -
[53] - Quote
Ludvig Enraga wrote:Michael Arck wrote:So the same guy who ranted on and on about how Dust sucked, making multiple threads trying to convince people that Planetside 2 is the future, now makes a thread wanting CCP to nerf scout HP?
Hilarious. You know what else is hilarious: ppl talking out of their S. I don't even know what PS2 is - never played it. Then how do you know it is commonly abbreviated as "PS2"?
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Lynn Beck
Wake N' Bake Inc Top Men.
965
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Posted - 2014.03.29 22:05:00 -
[54] - Quote
My galscout uses a enhanced ferroscale, kincat and range amp or dampener.
Highs are dmg mod(lemme hear the 'y u do dat') and precision amp.
My minscout (at proto) uses 1(one, **** man, i'm tanking eh?) shield, maybe a basic reactive(2!? Holy hell i'm OP.)
Funny enough, Pyrex is abusing the Gallente scout day 1, 87/750 HPs and moves faster than a gal assault.
Maybe we should use a 'weight' measurement? Spaceships don't use weight as they're gravityless, but i mean, a scout stacking myrofibs should have the musculature to carry an HMG, eh?
The closer to your weight you get, the slower you go, go even 1 point over and your speed is dropped by like 20%.
Ever play Armored Core 3/Nx/SL/NB/LR? Thing's pretty darned fun with the weight.
Give heavies a super ridiculous weight fitting, along with making heavy weapons super heavy. Plates add as much weight as a light weapon, sidearms as much as a reactive.
If you want to tank your scout, better fit a Myrofib and drop the shotty for an Ion pistol. Wanna fit a forge on a logi?(huehue) stack 3 myros, and use ferroscales instead of plates.
Sounds like fun, eh?
I refuse to gve honor to your 'god' so therefore i dual tank.
Also i feel itchy. Anybody got a tube of Rust-It?
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xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
176
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Posted - 2014.03.29 22:17:00 -
[55] - Quote
what if we take some help from the vehicles of past updates... a 60mm 120 mm and 180mm plate. or another idea i had was simply make plates have different penalties based on frame size. Have heavy frames affected by a plate multiplier of .5, have medium frames affected by a multiplier or 1 and scouts with a multiplier of 2. In this scenario the ones who should be tanking a lot of health get to with minimal drawbacks in speed because they are already very slow, medium suits dont change compared to current movement speed, and skinny scouts get heavily weighed down by the large encumbering plates.
G0DS AM0NG MEN Director
1.8 is going to be Heavy 514 they said... Looking around all I see are twig men
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xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
176
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Posted - 2014.03.29 22:21:00 -
[56] - Quote
If i was being unclear a complex plate on a heavy would have 2.5% reduction speed, a medium frame 5%, and a light frame 10%. If this is not enough perhaps a hp multiplier as well... heavy 1.2 medium 1.0 and light .8
G0DS AM0NG MEN Director
1.8 is going to be Heavy 514 they said... Looking around all I see are twig men
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Canari Elphus
Dirt Nap Squad.
1300
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Posted - 2014.03.29 22:26:00 -
[57] - Quote
As much as the Devs talk about a change to TTK, its not that much of a difference as before.
Sure, you can put a decent amount of EHP on a scout but it reduces the effectiveness of its inherent abilities and allows other scouts to take advantage of this.
This isnt so much about scouts needing a nerf as much as assault class needing better bonuses toward damage.
I think that CCP is going in the right direction but need to tweak some of the bonuses for the medium suits.
Assaults need a little better damage/weapon bonuses Logis need a little better equipment bonuses (keep their current racial and have something like half the bonuses for allied racials - gal/min and amarr/cal)
Canari Elphus for CPM1
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Ghost Kaisar
Fatal Absolution Negative-Feedback
3953
|
Posted - 2014.03.29 22:44:00 -
[58] - Quote
Ludvig Enraga wrote:Ghost Kaisar wrote:Rusty Shallows wrote:You might want to change that thread title a little.... my Minja almost sent you to hell. Same here. I have 357 eHP at Proto, is that low enough for you!?!? Yeah, we prolly should all talk about you instead!?!? Cuz that's a much more interesting topic to everyone.
Why whatever do you mean
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Patrick57
Holdfast Syndicate Amarr Empire
6378
|
Posted - 2014.03.29 22:59:00 -
[59] - Quote
I have 400+ Armor on my Proto Amarr Scout, in addition to a 12.5 Armor repair rate.
Deal with it. |
Django Quik
Dust2Dust.
2583
|
Posted - 2014.03.30 00:00:00 -
[60] - Quote
Anyone advocating for armor plating to have a greater effect on lighter frames in terms of speed penalties clearly doesn't understand that since the penalty is percentage based and scouts have the highest base speed, we already lose more from wearing plates than medium or heavy suits.
5% of 8.1m/s > 5% of 6.3m/s
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Monkey MAC
Rough Riders..
2301
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Posted - 2014.03.30 00:19:00 -
[61] - Quote
Ok, Im all for a SLIGHT nerf to scouts EHP (meeting scouts with more armour than I have EHP is getting tiresome), but we need to be careful not to over do it. The simplest solution would be to take back the slot buffs scouts got, even 1 slot will make a difference.
For those wondering I run a Minmatar Medium Assault, typically at advanced level. I have Shields and Armour Skill trees maxed out. I fit 2xAdvanced Shield Extender 1xEnergizer 1xAdvanced Plate 1xAdvanced Repper
I get ~ 220 Shields + 240 Armour = 460EHP
Yesteday I met an advanced scout with 480 Armour and >150 Shields. Today I met an advanced scout with just shy of 400 Shields It proves Mediums need a bit of a hand up( maybe even leave scouts where they are and buff mediums.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2301
|
Posted - 2014.03.30 00:39:00 -
[62] - Quote
They don't need to nerf HP modules they need to buff others. Like a Std Cardiac Regulator giving a 100% stamina increase and 20% stamina recharge Like an Energizer or Recharger DRASTICALLY improving sheild regen
Then they need to add more non EHP modules like Kinetic Recycler: gives speed bonus longer user travels within a 2-¦ turning circle Off-Hand Ammo Pack: Increases Spare Ammo Capacity Reinforced Exoskeleton: Reduce Fall Damage
That Kinda thing.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
964
|
Posted - 2014.03.30 02:46:00 -
[63] - Quote
Princess Abi-Hime wrote::( my proto cal scout already only gets about 420ehp with my lows all complex dampeners and 1 high used for precision enhancers. Y u do dis?
I would argue that 420 hp is not bad for a cloaked suit and you pointed out the weakness - while having still SOME reasonable hp while cloaked you get to run powerful eWar modules. This is just too much. Too many things in one packages - like the old logis. When you get to have everything you want on a suit w/o having to compromise, you have an OP set up.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
964
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Posted - 2014.03.30 02:47:00 -
[64] - Quote
Cody Sietz wrote:Wait...new stealth play style? I've been stealthy wayyyyy before cloaks.
Again this is awesome... Wait, let me start a separate thread about how awesome you've always been.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
964
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Posted - 2014.03.30 02:48:00 -
[65] - Quote
Scheneighnay McBob wrote:The Eristic wrote:The base HP is low enough, just add penalties for stacking HP mods on lights. Shield penalty: longer shield recharge delay Armor penalty for most plates: movement speed penalty Penalties are already in place.
Obviously they are not enough as ppl successfully run massive hp fast gal scouts.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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J0LLY R0G3R
Escrow Removal and Acquisition Dirt Nap Squad.
674
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Posted - 2014.03.30 02:49:00 -
[66] - Quote
Nope, try another thread tomorrow. XD
++++Gimme Back my SG RoF++++
XD Indeed, chase me friend XD
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
965
|
Posted - 2014.03.30 02:52:00 -
[67] - Quote
ALPHA DECRIPTER wrote:My most commonly used fit is a G-Scout with a codebreaker, dampener, and precision mod in the lows. An extender and a range amp in the highs. Most real scouts actually like to use there fits like they are meant to be used and so a nurf to the scouts' HP wouldn't really be beneficial for balance. I suppose you could turn the plates to a % boost so that the mid and heavy frames receive more HP then lights. Problem is that this could end up nurfing the mids even more or making the heavies OP if done incorrectly.
you have a mistake there as to what goes where in the loadout but I see your point. I don't agree with it though. If you nerfed ability to stack high HP you would actually weed out FOTM crowd who run scouts now as fast stealth assaults; folks who use tactics and eWar will stay where they are.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
965
|
Posted - 2014.03.30 02:55:00 -
[68] - Quote
Broonfondle Majikthies wrote:Ludvig Enraga wrote:Broonfondle Majikthies wrote:Min Scout here
If I don't add some protection I have only 125 shields max - What the hell do you expect me do to do without the ability to add more health? Lol sneak up on ppl with knives, it does not take any health. With stealth mod you simply don't get shot at. I can't imagine you knife. It simply doesn't work as a viable tactic. I am a stealthy player and an average knifer and its pathetic trying to knife in this game without having major advantages and a lot of luck. Not saying its not possible to primary knives but its very niche and the mechanics are incredibly frustrating. So its not unreasonable to allow for other methods of combat. Also, with cal scouts around knifing is next to impossible as we have to pull out our range amps for damps and loose all situational awareness Edit: Also, invisible Gëá immunity to bullets. were not even invisible
It's possible man. It's a skill you gotta develop. If you put time and experimentation into it you'll see the truth of it. If you are not running knives I don't see why run minja at all. I am not saying you can do well with knives in ambush where it's all about blobbing but on maps where red dots spread out some you can do really well.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
965
|
Posted - 2014.03.30 02:57:00 -
[69] - Quote
Cyrius Li-Moody wrote:Brick tanking isn't a scout centric problem. It's an overall problem in the game.
Logis brick tank. Scouts brick tank. Assaults brick tank. Heavies brick tank.
Everybody brick tanks because it's easy. It's not the suit. Maybe we should consider the fact that armor plates add so much health and require so little resources. The penalties for dual tanking are slim to none so everybody is going to brick tank.
The problem though is that a brick tanked scout comes close in hp to a medium frame but has the advantage of a cloak. This is game breaking in the sense that it makes no sense anymore to run medium frames/ assaults - last week they were FOTM of 1.5 years, now ppl shy away from them.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
965
|
Posted - 2014.03.30 03:01:00 -
[70] - Quote
Chunky Munkey wrote:Ludvig Enraga wrote:CCP went too far and gave scouts too many advantages. I am a scout and I like the new stealth play style but the ability to brick tank scouts and cloak at the same time hurts the game balance badly. Keep the stealth, cut down ability to brick tank. Scouts are useful now. Get over it.
Scouts are OP now, get over it.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Canari Elphus
Dirt Nap Squad.
1302
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Posted - 2014.03.30 03:02:00 -
[71] - Quote
So basically this is another hipster scout thread then. Ive seen little discussion and a lot of complaining and finger pointing.
Canari Elphus for CPM1
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
965
|
Posted - 2014.03.30 03:03:00 -
[72] - Quote
Michael Arck wrote:Ludvig Enraga wrote:Michael Arck wrote:So the same guy who ranted on and on about how Dust sucked, making multiple threads trying to convince people that Planetside 2 is the future, now makes a thread wanting CCP to nerf scout HP?
Hilarious. You know what else is hilarious: ppl talking out of their S. I don't even know what PS2 is - never played it. lol stop lying. This is your alt character. Your primary got banned and you went on a tirade, opening up multiple threads saying Dust will die and that you were moving on to PS2. You put on quite a dramatic show.
lol yeah? And you robbed a bank and hid the money in your mom's basement. Don't try to deny it.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
965
|
Posted - 2014.03.30 03:05:00 -
[73] - Quote
SPACE SYPHILIS wrote:Ludvig Enraga wrote:CCP went too far and gave scouts too many advantages. I am a scout and I like the new stealth play style but the ability to brick tank scouts and cloak at the same time hurts the game balance badly. Keep the stealth, cut down ability to brick tank. I can agree somewhat. I am heavy first but I also have a proto scout and yes I can run a scout very well just do not like the squishy feel. So anyways the problem is the cloak needs a charge time and a deplete time is all. You cloak and then you only have so long to use it, once it is used there is a cool down before use no matter how long you use it, once used it has a mandatory cool down. That should solve the issue of abuse.
That's an opinion that I can share. I do like the converse tho a lot more. Let scouts keep their stealth - if for no other reason, to keep the game fun but nerf HP as it really turns a scout into an assault.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
965
|
Posted - 2014.03.30 03:10:00 -
[74] - Quote
Ghost Kaisar wrote:Ludvig Enraga wrote:Ghost Kaisar wrote:Rusty Shallows wrote:You might want to change that thread title a little.... my Minja almost sent you to hell. Same here. I have 357 eHP at Proto, is that low enough for you!?!? Yeah, we prolly should all talk about you instead!?!? Cuz that's a much more interesting topic to everyone. Why whatever do you mean
What I mean is that I did not start this thread to talk about what fit your personally use. When you say that you run a naked proto with 180 eHP it does not prove anything, except for one thing that you personally don't stack hp. I have no interest in talking about what you do or not. I wanted to talk about the problem in the game: that it's possible to stack a lot of hp on a cloaked suit.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Yan Darn
Science For Death
451
|
Posted - 2014.03.30 05:30:00 -
[75] - Quote
Monkey MAC wrote:Ok, Im all for a SLIGHT nerf to scouts EHP (meeting scouts with more armour than I have EHP is getting tiresome), but we need to be careful not to over do it. The simplest solution would be to take back the slot buffs scouts got, even 1 slot will make a difference.
For those wondering I run a Minmatar Medium Assault, typically at advanced level. I have Shields and Armour Skill trees maxed out. I fit 2xAdvanced Shield Extender 1xEnergizer 1xAdvanced Plate 1xAdvanced Repper
I get ~ 220 Shields + 240 Armour = 460EHP
Yesteday I met an advanced scout with 480 Armour and >150 Shields. Today I met an advanced scout with just shy of 400 Shields It proves Mediums need a bit of a hand up( maybe even leave scouts where they are and buff mediums.
On your first point, I'm sorry, that is a terrible idea. Slots aren't just used for tanking - precision enchancers, range amps, dampeners, kin cats, regs, code breakers. You say 'even one slot' will make the difference as if we got more than one mod slot...
Brick tanking is a problem with the modules not the the number of slots.
The question is why are people brick tanking a speed/stealth/ewar suit , instead of an assault suit...
Your second point makes far more sense to me.
The Ghost of Bravo
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Zahle Undt
Bullet Cluster
1180
|
Posted - 2014.03.30 06:05:00 -
[76] - Quote
Rusty Shallows wrote:Zahle Undt wrote:Rusty Shallows wrote:If IWS's post on cloaks is any indication the Devs are trying to separate the two. They have no intention of removing Light Assaults from the game. Sandbox Solutions for the the win. Forgive my ignorance, as I probably should know this, but do armor plates affect your scan profile? No sir, just a movement penalty if the vanilla plates. If you want a great resource this Wiki is excellent. Currently they are still updating to Uprising 1.8
Adding a heavy penalty that corresponds to its movement penalty would help with the super tanked scouts and then if they just want to use the suit to be a worse assault feel free.
I was also mistaken about being not being able to tank 3 enhanced plates, 2 complex shields, and 1 enhanced rep and not have a cloak >.> oooops
My tanked proto scout gets around 750 ehp and does have an advanced cloak. I've just never used it because tanking with a cloaked scout is gimping yourself IMO. Speed kills with a proper scout not HP
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster
1180
|
Posted - 2014.03.30 06:24:00 -
[77] - Quote
Those are all pretty bad fits actually. Maybe the gallente and caldari are "viable" but if you want to spend proto ISk for slow scout with a standard cloak and standard weapons (I assume) please do. You'll be vastly more ineffective than a scout fitted like a scout.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4868
|
Posted - 2014.03.30 06:27:00 -
[78] - Quote
Ha!
No.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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Kira Takizawa
uptown456 Proficiency V.
185
|
Posted - 2014.03.30 07:56:00 -
[79] - Quote
Broonfondle Majikthies wrote:Min Scout here
If I don't add some protection I have only 125 shields max - What the hell do you expect me do to do without the ability to add more health?
Shield tank or Speed tank (It works a bit better now)
Story of the Merc
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Kira Takizawa
uptown456 Proficiency V.
185
|
Posted - 2014.03.30 07:57:00 -
[80] - Quote
knight guard fury wrote:why in the world do you want scout to become thiner than paper, my min scout rarely has tank and i speed and E-war tank so i dont stack hp at all
If that is true what the OP is talking about won't effect you
Story of the Merc
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Kira Takizawa
uptown456 Proficiency V.
185
|
Posted - 2014.03.30 08:01:00 -
[81] - Quote
Ghost Kaisar wrote:Rusty Shallows wrote:You might want to change that thread title a little.... my Minja almost sent you to hell. Same here. I have 357 eHP at Proto, is that low enough for you!?!? Yes xD
Story of the Merc
|
IAmDuncanIdaho II
R 0 N 1 N
336
|
Posted - 2014.03.30 08:31:00 -
[82] - Quote
Kira Takizawa wrote:knight guard fury wrote:why in the world do you want scout to become thiner than paper, my min scout rarely has tank and i speed and E-war tank so i dont stack hp at all If that is true what the OP is talking about won't effect you
I had to re-read the OP when you said that, due to the thread title not being as specific as the OP.
Nerf brick tanking...seems easy enough to do by applying penalties to the slots. Take a 3H 2L suit, and pretend for a moment each high and low slot is numbered starting at 1.
Combine each HP boost received on each set of slots, and nerf it if the two slots both have an HP boost.
Something like:
H1: +66 HP H2: +66 HP H3: +66 HP
L1: +135 HP L2: +135 HP
H1 + L1 = 201 <-------- nerf this by a percentage because both slots have HP boost H2 + L2 = 201 <-------- nerf this by a percentage because both slots have HP boost H3 + n/a = 66 <-------- nothing to see here
Mother of god, I didn't realise complex plates were base 135 HP. Personally, I never fit full plates to a scout, but am currently playing around with Ferroscales. Because scout :-o
I realise this thread wasn't about how to fix it, but I felt this might promote thinking on how not to break "valid" suit fits (scout or anything else for that matter) |
tander09
KILL-EM-QUICK RISE of LEGION
65
|
Posted - 2014.03.30 09:03:00 -
[83] - Quote
how about we nerf the shotty and gallente scout first...
Touch my BPO Gear, and you shall perish in the thrusters of a AMARR TITAN!!!!!!!
AMARRIAN4LYFE!
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DEZKA DIABLO
Inner.Hell
553
|
Posted - 2014.03.30 09:40:00 -
[84] - Quote
Ludvig Enraga wrote:CCP went too far and gave scouts too many advantages. I am a scout and I like the new stealth play style but the ability to brick tank scouts and cloak at the same time hurts the game balance badly. Keep the stealth, cut down ability to brick tank. I run 2 percision enh, two speed mods, two dampeners, 87 shields/ 167 armor, are your for fakkin real dude?
Dead trigger master , an ya I do that ISH ON PURPOSE!
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DEZKA DIABLO
Inner.Hell
553
|
Posted - 2014.03.30 09:42:00 -
[85] - Quote
tander09 wrote:how about we nerf the shotty and gallente scout first... It was NERFED , do you even patch note bro!?
Dead trigger master , an ya I do that ISH ON PURPOSE!
|
DEZKA DIABLO
Inner.Hell
553
|
Posted - 2014.03.30 09:50:00 -
[86] - Quote
Monkey MAC wrote:Ok, Im all for a SLIGHT nerf to scouts EHP (meeting scouts with more armour than I have EHP is getting tiresome), but we need to be careful not to over do it. The simplest solution would be to take back the slot buffs scouts got, even 1 slot will make a difference.
For those wondering I run a Minmatar Medium Assault, typically at advanced level. I have Shields and Armour Skill trees maxed out. I fit 2xAdvanced Shield Extender 1xEnergizer 1xAdvanced Plate 1xAdvanced Repper
I get ~ 220 Shields + 240 Armour = 460EHP
Yesteday I met an advanced scout with 480 Armour and >150 Shields. Today I met an advanced scout with just shy of 400 Shields It proves Mediums need a bit of a hand up( maybe even leave scouts where they are and buff mediums. Scouts were screwed for 9 months leave them cuz assaults need a buff, a amar scout with one plate has almost 350 armor, and don't take the slots cuz then scouts can't see scouts, REAL SCOUTS don't run 800 HP most of em anyway, it's the new scouts that are the problem, make a better medium problem solved
Dead trigger master , an ya I do that ISH ON PURPOSE!
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noob cavman
Escrow Removal and Acquisition Dirt Nap Squad.
1024
|
Posted - 2014.03.30 09:51:00 -
[87] - Quote
Yess because stacking 4 complex plates on my gal is such a good idea scouts aren't the problem but brick tanking is in general.
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
We are the blue waffle!
|
DEZKA DIABLO
Inner.Hell
553
|
Posted - 2014.03.30 09:53:00 -
[88] - Quote
Monkey MAC wrote:Ok, Im all for a SLIGHT nerf to scouts EHP (meeting scouts with more armour than I have EHP is getting tiresome), but we need to be careful not to over do it. The simplest solution would be to take back the slot buffs scouts got, even 1 slot will make a difference.
For those wondering I run a Minmatar Medium Assault, typically at advanced level. I have Shields and Armour Skill trees maxed out. I fit 2xAdvanced Shield Extender 1xEnergizer 1xAdvanced Plate 1xAdvanced Repper
I get ~ 220 Shields + 240 Armour = 460EHP
Yesteday I met an advanced scout with 480 Armour and >150 Shields. Today I met an advanced scout with just shy of 400 Shields It proves Mediums need a bit of a hand up( maybe even leave scouts where they are and buff mediums. Scouts were screwed for 9 months leave them cuz assaults need a buff, a amar scout with one plate has almost 350 armor, and don't take the slots cuz then scouts can't see scouts, REAL SCOUTS don't run 800 HP most of em anyway, it's the new scouts that are the problem, make a better medium problem solved
Dead trigger master , an ya I do that ISH ON PURPOSE!
|
Monkey MAC
Rough Riders..
2306
|
Posted - 2014.03.30 10:16:00 -
[89] - Quote
Yan Darn wrote:Monkey MAC wrote:Ok, Im all for a SLIGHT nerf to scouts EHP (meeting scouts with more armour than I have EHP is getting tiresome), but we need to be careful not to over do it. The simplest solution would be to take back the slot buffs scouts got, even 1 slot will make a difference.
For those wondering I run a Minmatar Medium Assault, typically at advanced level. I have Shields and Armour Skill trees maxed out. I fit 2xAdvanced Shield Extender 1xEnergizer 1xAdvanced Plate 1xAdvanced Repper
I get ~ 220 Shields + 240 Armour = 460EHP
Yesteday I met an advanced scout with 480 Armour and >150 Shields. Today I met an advanced scout with just shy of 400 Shields It proves Mediums need a bit of a hand up( maybe even leave scouts where they are and buff mediums. On your first point, I'm sorry, that is a terrible idea. Slots aren't just used for tanking - precision enchancers, range amps, dampeners, kin cats, regs, code breakers. You say 'even one slot' will make the difference as if we got more than one mod slot... Brick tanking is a problem with the modules not the the number of slots. The question is why are people brick tanking a speed/stealth/ewar suit , instead of an assault suit... Your second point makes far more sense to me.
I said it was the simplest solution by no means do I mean its the best. Personally I think the best thing is to make HP modules the most expensive in terms of fitting cost in comparison to now.
Then to buff Assaults base HP slightly amd give Assaults 8 slots like the logistics.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Dexter307
The Unholy Legion Of DarkStar
1276
|
Posted - 2014.03.30 10:35:00 -
[90] - Quote
Lynn Beck wrote:My galscout uses a enhanced ferroscale, kincat and range amp or dampener.
Highs are dmg mod(lemme hear the 'y u do dat') and precision amp.
My minscout (at proto) uses 1(one, **** man, i'm tanking eh?) shield, maybe a basic reactive(2!? Holy hell i'm OP.)
Funny enough, Pyrex is abusing the Gallente scout day 1, 87/750 HPs and moves faster than a gal assault.
Maybe we should use a 'weight' measurement? Spaceships don't use weight as they're gravityless, but i mean, a scout stacking myrofibs should have the musculature to carry an HMG, eh?
The closer to your weight you get, the slower you go, go even 1 point over and your speed is dropped by like 20%.
Ever play Armored Core 3/Nx/SL/NB/LR? Thing's pretty darned fun with the weight.
Give heavies a super ridiculous weight fitting, along with making heavy weapons super heavy. Plates add as much weight as a light weapon, sidearms as much as a reactive.
If you want to tank your scout, better fit a Myrofib and drop the shotty for an Ion pistol. Wanna fit a forge on a logi?(huehue) stack 3 myros, and use ferroscales instead of plates.
Sounds like fun, eh? Sounds like rebalencing the whole game No thanks |
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Dexter307
The Unholy Legion Of DarkStar
1276
|
Posted - 2014.03.30 10:37:00 -
[91] - Quote
Ludvig Enraga wrote:Chunky Munkey wrote:Ludvig Enraga wrote:CCP went too far and gave scouts too many advantages. I am a scout and I like the new stealth play style but the ability to brick tank scouts and cloak at the same time hurts the game balance badly. Keep the stealth, cut down ability to brick tank. Scouts are useful now. Get over it. Scouts are OP now, get over it. Scouts are most certainly not op The only suit with a problem is assaults Thowing the whole game out of wack because assaults are UP is a bad idea |
Dexter307
The Unholy Legion Of DarkStar
1276
|
Posted - 2014.03.30 10:39:00 -
[92] - Quote
tander09 wrote:how about we nerf the shotty and gallente scout first... No, just no... *facepalm* |
Macchi00
LORD-BRITISH
72
|
Posted - 2014.03.30 10:41:00 -
[93] - Quote
Scout cloak in receive a lot of damage and what about?
I love ForgeGun.
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Dexter307
The Unholy Legion Of DarkStar
1276
|
Posted - 2014.03.30 10:43:00 -
[94] - Quote
Macchi00 wrote:Scout cloak in receive a lot of damage and what about? What? |
Yan Darn
Science For Death
453
|
Posted - 2014.03.30 13:02:00 -
[95] - Quote
Monkey MAC wrote:Yan Darn wrote:Monkey MAC wrote:Ok, Im all for a SLIGHT nerf to scouts EHP (meeting scouts with more armour than I have EHP is getting tiresome), but we need to be careful not to over do it. The simplest solution would be to take back the slot buffs scouts got, even 1 slot will make a difference.
For those wondering I run a Minmatar Medium Assault, typically at advanced level. I have Shields and Armour Skill trees maxed out. I fit 2xAdvanced Shield Extender 1xEnergizer 1xAdvanced Plate 1xAdvanced Repper
I get ~ 220 Shields + 240 Armour = 460EHP
Yesteday I met an advanced scout with 480 Armour and >150 Shields. Today I met an advanced scout with just shy of 400 Shields It proves Mediums need a bit of a hand up( maybe even leave scouts where they are and buff mediums. On your first point, I'm sorry, that is a terrible idea. Slots aren't just used for tanking - precision enchancers, range amps, dampeners, kin cats, regs, code breakers. You say 'even one slotq' will make the difference as if we got more than one mod slot... Brick tanking is a problem with the modules not the the number of slots. The question is why are people brick tanking a speed/stealth/ewar suit , instead of an assault suit... Your second point makes far more sense to me. I said it was the simplest solution by no means do I mean its the best. Personally I think the best thing is to make HP modules the most expensive in terms of fitting cost in comparison to now. Then to buff Assaults base HP slightly amd give Assaults 8 slots like the logistics.
The simplest (not best) solution to me would be either prevent light frames from equipping regular armour plates or have it so you can't fit multiple armour plates - the same way you can't fit multiple cloaks.
I agree that it's the modules themselves that need adjusting.
I'm not trying to attack anyone, but considering the game wide nature of the brick tanking issue, when people start suggesting adjusting scout base stats it sounds like a knee jerk over reaction - for example this guy....
tander09 wrote:how about we nerf the shotty and gallente scout first...
Don't troll - some people would be daft enough to think this makes sense.
The Ghost of Bravo
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
968
|
Posted - 2014.03.30 21:29:00 -
[96] - Quote
DEZKA DIABLO wrote:Ludvig Enraga wrote:CCP went too far and gave scouts too many advantages. I am a scout and I like the new stealth play style but the ability to brick tank scouts and cloak at the same time hurts the game balance badly. Keep the stealth, cut down ability to brick tank. I run 2 percision enh, two speed mods, two dampeners, 87 shields/ 167 armor, are your for fakkin real dude?
gdi, another one. This thread is not about you; it's about that scout next to you who does brick tank. I think I've said it like 7 times already in this thread.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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One Eyed King
Land of the BIind
871
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Posted - 2014.03.30 23:09:00 -
[97] - Quote
So why not just make the suggestion that cpu/pg of armor needs to be increased, and stop whining about scouts?
Looking for the scout hangout?
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
968
|
Posted - 2014.03.31 02:47:00 -
[98] - Quote
One Eyed King wrote:So why not just make the suggestion that cpu/pg of armor needs to be increased, and stop whining about scouts?
Thanks for being the bigger man and pointing out the obvious.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Garrett Blacknova
Codex Troopers
4705
|
Posted - 2014.03.31 03:04:00 -
[99] - Quote
Good Scouts easily see brick-tanked Scouts coming, avoid being seen, then flank and kill. Good Scouts have around half the eHP of brick-tanked Scouts, but can still kill fast enough not to get hurt seriously.
Good Assaults see brick-tanked Scouts in time to damage-race them. Good Assaults are often brick-tanked like Scouts, but with a higher eHP total, meaning they're better at brick-tanking.
Good brick-tanked Scouts play like good Assaults against Scouts, and play like good Scouts against Assaults. If you're not as good a player as a good brick-tanked Scout is, they will exploit your weaknesses.
In the current build, large eHP and DPS differences matter, but smaller differences can be balanced out somewhat with EWAR capabilities. A "proper" Scout will counter a brick-tanked Scout because the lack of eHP isn't enough to let a brick-tanked Scout survive when flanked and outplayed, and the proper Scout has the ability to keep track of the brick-tanked Scout without being seen. A brick-tanked Scout will counter an Assault for the same reasons. They'll probably take some damage, but they'll get the kill before the Assault can finish the job, because they strike first. An Assault's eHP and/or DPS advantage is significant enough to let them counter a Scout that doesn't brick-tank, though, because they'll tank enough hits to turn and still be able to kill the Scout before they die. |
Garrett Blacknova
Codex Troopers
4705
|
Posted - 2014.03.31 03:07:00 -
[100] - Quote
One Eyed King wrote:So why not just make the suggestion that cpu/pg of armor needs to be increased, and stop whining about scouts? Because that will break Assaults, which are already struggling to brick-tank more effectively than a Scout can.
The problem isn't that Scouts are OP though, it's that Assaults need a slight buff.
Add an extra slot or two on the Assault suits (along with enough PG and CPU to use them) and make Assaults the flexible and adaptable suits they're meant to be. Logis don't need massive amounts of fitting slots, they have flexibility in equipment. They could stand to lose some slots and PG/CPU in exchange for a bit of extra HP. |
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Fiddlestaxp
TeamPlayers Negative-Feedback
664
|
Posted - 2014.03.31 03:13:00 -
[101] - Quote
Nerf plates. The movement speed penalty reduction was enough on it's own to make them viable. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
970
|
Posted - 2014.03.31 03:15:00 -
[102] - Quote
Garrett Blacknova wrote:One Eyed King wrote:So why not just make the suggestion that cpu/pg of armor needs to be increased, and stop whining about scouts? Because that will break Assaults, which are already struggling to brick-tank more effectively than a Scout can. The problem isn't that Scouts are OP though, it's that Assaults need a slight buff. Add an extra slot or two on the Assault suits (along with enough PG and CPU to use them) and make Assaults the flexible and adaptable suits they're meant to be. Logis don't need massive amounts of fitting slots, they have flexibility in equipment. They could stand to lose some slots and PG/CPU in exchange for a bit of extra HP.
You see ppl keep saying that scouts are fine but assaults need a buff; I think that scouts could be nerfed a bit to bring them in balance with assaults and we'd be better off. If you buff assaults, heavies would be UP and the whole cycle would repeat.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Garrett Blacknova
Codex Troopers
4706
|
Posted - 2014.03.31 03:19:00 -
[103] - Quote
Ludvig Enraga wrote:You see ppl keep saying that scouts are fine but assaults need a buff; I think that scouts could be nerfed a bit to bring them in balance with assaults and we'd be better off. If you buff assaults, heavies would be UP and the whole cycle would repeat. Except that Heavies wouldn't be UP because if you're an Assault player, Scouts, Heavies and Logis all look OP right now, and if you're any other suit except an Assault, it all looks pretty balanced except that Assault players seem to suck. So... buff Assaults SLIGHTLY - not too much - and it makes the game more balanced. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
970
|
Posted - 2014.03.31 03:24:00 -
[104] - Quote
Garrett Blacknova wrote:Ludvig Enraga wrote:You see ppl keep saying that scouts are fine but assaults need a buff; I think that scouts could be nerfed a bit to bring them in balance with assaults and we'd be better off. If you buff assaults, heavies would be UP and the whole cycle would repeat. Except that Heavies wouldn't be UP because if you're an Assault player, Scouts, Heavies and Logis all look OP right now, and if you're any other suit except an Assault, it all looks pretty balanced except that Assault players seem to suck. So... buff Assaults SLIGHTLY - not too much - and it makes the game more balanced.
Ok, I don't know for sure I have not been playing all that much to get a good handle on relative class strengths. Maybe you are right. I still do think that gal scout with tons of hp and SG is OP relative to other classes; mind you as a min scout I don't suffer at their hands, so no hidden agenda.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Garrett Blacknova
Codex Troopers
4709
|
Posted - 2014.03.31 03:37:00 -
[105] - Quote
Ludvig Enraga wrote:Garrett Blacknova wrote:Ludvig Enraga wrote:You see ppl keep saying that scouts are fine but assaults need a buff; I think that scouts could be nerfed a bit to bring them in balance with assaults and we'd be better off. If you buff assaults, heavies would be UP and the whole cycle would repeat. Except that Heavies wouldn't be UP because if you're an Assault player, Scouts, Heavies and Logis all look OP right now, and if you're any other suit except an Assault, it all looks pretty balanced except that Assault players seem to suck. So... buff Assaults SLIGHTLY - not too much - and it makes the game more balanced. Ok, I don't know for sure I have not been playing all that much to get a good handle on relative class strengths. Maybe you are right. I still do think that gal scout with tons of hp and SG is OP relative to other classes; mind you as a min scout I don't suffer at their hands, so no hidden agenda. Any GalScout with tons of HP has no EWAR capabilities compared with other Scouts, gets spotted by Scouts and Scanner-wielding enemies, doesn't see enemy Scouts coming and dies before getting into Shotgun range if the opponents are competent. They can also be outrun by most Scouts and some Assaults. Against Heavies, Shotguns don't kill fast enough and the "victim" often has time to turn and melt the Scout's face with their HMG. I run a Gallente Scout (not brick-tanked OR cloaked though) with a Shotgun, and I'm actually happy with the RoF nerf on Shotguns because it allows Heavies to more effectively punish Shotgunners when they make a mistake.
CalScouts with stacked Shield Extenders and an armour repper in the low slot can be just as scary as GalScouts. They can fit a cloak to conceal themselves from most scanners and hide visibly at a distance or even in closer against less observant players, and they get a natural precision advantage to better track enemy movements. Their base shield regen and extremely short delay means they recover from damage quickly, and with such low armour HP, even a 2HP/s Standard or Militia repper is enough to keep their armour topped up nicely. It's not quite the same as a GalBrickScout, but it's an interesting threat to be faced with when you're running anything else. |
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