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![GeneralButtNaked GeneralButtNaked](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
GeneralButtNaked
Fatal Absolution
717
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Posted - 2014.03.18 16:46:00 -
[1] - Quote
With only 2 nades now, it just got a lot tougher to take out tanks.
Great job CCP.
There was immediate feedback as soon as the devblog came out, but no changes were made. Not surprising, but unfortunate.
Tanks are going to be actually OP now.
Given the new production schedule, expect this to remain the course untli the fanfest patch, which is complete BS. Vehicle rebalancing should have had its first wave of touch ups with this patch, and been refined on the next, not left alone in a badly balanced state.
Real AV doesn't stop until all the tanks are dead.
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![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
13483
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Posted - 2014.03.18 16:48:00 -
[2] - Quote
Talks for a hotfix is ongoing. This is the one issue I keep slapping them with.
Rest of the hotfix talk is going to depend what breaks on patch day.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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![Cody Sietz Cody Sietz](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cody Sietz
Bullet Cluster Legacy Rising
2714
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Posted - 2014.03.18 16:48:00 -
[3] - Quote
Yeah, I feel like my FG and swarm launcher prof are wasted now.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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![Jadek Menaheim Jadek Menaheim](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Jadek Menaheim
Xer Cloud Consortium
2293
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Posted - 2014.03.18 16:49:00 -
[4] - Quote
Nope, Tanks are going to be popping left and right. Scouts with cloaks and REs are the new AV role. Yes, it's a little limited, but will likely do the job of killing tanks fast.
Video: I don't always fight dropships, but when I do...
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![Roy Ventus Roy Ventus](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Roy Ventus
Axis of Chaos
1412
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Posted - 2014.03.18 16:49:00 -
[5] - Quote
Iron Wolf Saber wrote:Talks for a hotfix is ongoing. This is the one issue I keep slapping them with.
![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png)
I'm sure a lot of forum-warriors are pleased that you're "slapping" them lol.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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![GeneralButtNaked GeneralButtNaked](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
GeneralButtNaked
Fatal Absolution
719
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Posted - 2014.03.18 16:50:00 -
[6] - Quote
Iron Wolf Saber wrote:Talks for a hotfix is ongoing. This is the one issue I keep slapping them with.
I'm sorry IWS, but CCP has pretty much shown that they prefer to only update market items for which they are charging Aurum.
I am dubious to CCP making any forthcoming changes that are very much necessary to balance out the current disparity between vehicles themselves, as well as between vehicles and AV.
Reducing the damage mods and AV nades together is just stupid. It will make AV struggle so hard to take out bad tanks, let alone people in my caliber of tank.
Real AV doesn't stop until all the tanks are dead.
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![Cody Sietz Cody Sietz](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cody Sietz
Bullet Cluster Legacy Rising
2717
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Posted - 2014.03.18 16:50:00 -
[7] - Quote
Jadek Menaheim wrote:Nope, Tanks are going to be popping left and right. Scouts with cloaks and REs are the new AV role. Yes, it's a little limited, but will likely do the job of killing tanks fast. Uhhhh, I usually have to toss AV nades at a tank before I can "pop" it.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
13488
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Posted - 2014.03.18 16:51:00 -
[8] - Quote
Roy Ventus wrote:Iron Wolf Saber wrote:Talks for a hotfix is ongoing. This is the one issue I keep slapping them with. ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png) I'm sure a lot of forum-warriors are pleased that you're "slapping" them lol.
It's more like "Slap* We screwed up; what are we going to do to fix it?" sort of slapping. They are more than well aware by now.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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![Quil Evrything Quil Evrything](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Quil Evrything
Triple Terrors
1053
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Posted - 2014.03.18 16:51:00 -
[9] - Quote
Jadek Menaheim wrote:Nope, Tanks are going to be popping left and right. Scouts with cloaks and REs are the new AV role. Yes, it's a little limited, but will likely do the job of killing tanks fast.
you are overly optimistic.
REs only work if the tank hangs around one place. Most of the truly tough (wiping out your entire team) tanks, keep moving, and dont take the same paths.
Putting on a cloak, doesnt allow the scout to magically keep up with an always-moving tank.
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![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
13488
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Posted - 2014.03.18 16:53:00 -
[10] - Quote
GeneralButtNaked wrote:Iron Wolf Saber wrote:Talks for a hotfix is ongoing. This is the one issue I keep slapping them with. I'm sorry IWS, but CCP has pretty much shown that they prefer to only update market items for which they are charging Aurum. I am dubious to CCP making any forthcoming changes that are very much necessary to balance out the current disparity between vehicles themselves, as well as between vehicles and AV. Reducing the damage mods and AV nades together is just stupid. It will make AV struggle so hard to take out bad tanks, let alone people in my caliber of tank.
Scuse me but the teams are really busy as you said with the fanfest patch, they're working their posteriors off and making any of the current patches too big with split attention could cause some lol bad business.
Remember militia overdrives at 100% speed increase?
Good example of too much all at once.
AV v V will be a topic demanded to be hot fixed by the CPM.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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![Jadek Menaheim Jadek Menaheim](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Jadek Menaheim
Xer Cloud Consortium
2294
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Posted - 2014.03.18 16:53:00 -
[11] - Quote
Cody Sietz wrote:Jadek Menaheim wrote:Nope, Tanks are going to be popping left and right. Scouts with cloaks and REs are the new AV role. Yes, it's a little limited, but will likely do the job of killing tanks fast. Uhhhh, I usually have to toss AV nades at a tank before I can "pop" it. Alright, so these scouts can make use of either 2 AV or Flux grenades. It's difficult to deny how drastict cloaks will shape things. I anticipiate more red line tanking.
Video: I don't always fight dropships, but when I do...
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![Testing Turbo Testing Turbo](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Testing Turbo
Bragian Order Amarr Empire
9
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Posted - 2014.03.18 16:53:00 -
[12] - Quote
Iron Wolf Saber wrote:Talks for a hotfix is ongoing. This is the one issue I keep slapping them with.
Rest of the hotfix talk is going to depend what breaks on patch day.
4 months of UP AV and matches dominated by tank spam ... and then they nerf damage mods and AV+ Flux grenades ...
The 1 thing this game didn't need was a further AV nerf .. it really is **** poor to not do something about Tanks and AV .. what use is introducing new suits if Tanks are going to be even stronger in 1.8 ?
They've had 4 months to hotfix tanks and AV .. how they have ignored it completely from 1.8 is beyond me !!!! |
![ResistanceGTA ResistanceGTA](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
563
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Posted - 2014.03.18 16:54:00 -
[13] - Quote
GeneralButtNaked wrote:Iron Wolf Saber wrote:Talks for a hotfix is ongoing. This is the one issue I keep slapping them with. I'm sorry IWS, but CCP has pretty much shown that they prefer to only update market items for which they are charging Aurum. I am dubious to CCP making any forthcoming changes that are very much necessary to balance out the current disparity between vehicles themselves, as well as between vehicles and AV. Reducing the damage mods and AV nades together is just stupid. It will make AV struggle so hard to take out bad tanks, let alone people in my caliber of tank.
You know what CCP always says 'Why change one of two things when we can change them both at the same time?'
1.7 Swarm changes are my anecdotal evidence.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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![Jadek Menaheim Jadek Menaheim](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Jadek Menaheim
Xer Cloud Consortium
2294
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Posted - 2014.03.18 16:54:00 -
[14] - Quote
Quil Evrything wrote:Jadek Menaheim wrote:Nope, Tanks are going to be popping left and right. Scouts with cloaks and REs are the new AV role. Yes, it's a little limited, but will likely do the job of killing tanks fast. you are overly optimistic. REs only work if the tank hangs around one place. Most of the truly tough (wiping out your entire team) tanks, keep moving, and dont take the same paths. Putting on a cloak, doesnt allow the scout to magically keep up with an always-moving tank. Maybe jumping on a tank and hitching a ride will do the trick, unless CCP fully introduces magic tank lube?
Video: I don't always fight dropships, but when I do...
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![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
13488
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Posted - 2014.03.18 16:56:00 -
[15] - Quote
Quil Evrything wrote:Jadek Menaheim wrote:Nope, Tanks are going to be popping left and right. Scouts with cloaks and REs are the new AV role. Yes, it's a little limited, but will likely do the job of killing tanks fast. you are overly optimistic. REs only work if the tank hangs around one place. Most of the truly tough (wiping out your entire team) tanks, keep moving, and dont take the same paths. Putting on a cloak, doesnt allow the scout to magically keep up with an always-moving tank.
I seen REs work on moving tanks to great effect. Specially when the next AV guy hits him.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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![calisk galern calisk galern](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
calisk galern
BurgezzE.T.F General Tso's Alliance
2173
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Posted - 2014.03.18 16:56:00 -
[16] - Quote
for a 3 month patch it seems kind of small, and their were 3 months worth of data leading up to the av issues.
I like the suits but those were a year in the making =/
honestly just feels like the teams were finishing up work they had on their back burners rather then putting together a helpful patch.
i'm thankful as usual, but i'm looking more forward to the fan fest patch. |
![Testing Turbo Testing Turbo](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Testing Turbo
Bragian Order Amarr Empire
9
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Posted - 2014.03.18 16:56:00 -
[17] - Quote
Iron Wolf Saber wrote:GeneralButtNaked wrote:Iron Wolf Saber wrote:Talks for a hotfix is ongoing. This is the one issue I keep slapping them with. I'm sorry IWS, but CCP has pretty much shown that they prefer to only update market items for which they are charging Aurum. I am dubious to CCP making any forthcoming changes that are very much necessary to balance out the current disparity between vehicles themselves, as well as between vehicles and AV. Reducing the damage mods and AV nades together is just stupid. It will make AV struggle so hard to take out bad tanks, let alone people in my caliber of tank. Scuse me but the teams are really busy as you said with the fanfest patch, they're working their posteriors off and making any of the current patches too big with split attention could cause some lol bad business. Remember militia overdrives at 100% speed increase? Good example of too much all at once. AV v V will be a topic demanded to be hot fixed by the CPM.
Let face it they've had plenty of time to fix AV but chose not too ...there is still a swarm launcher bug as shown in Judge Radamantheus video showing the damage not being applied properley thus making SLs useless and this hasn;t been fixed despite being a bug we've dealt with for 4 months
It shouldn;t be a hotfix it should;ve been in 1.8 |
![Jadek Menaheim Jadek Menaheim](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Jadek Menaheim
Xer Cloud Consortium
2294
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Posted - 2014.03.18 16:58:00 -
[18] - Quote
Iron Wolf Saber wrote:I seen REs work on moving tanks to great effect. Specially when the next AV guy hits him. Even if they are not detonated they act as nice positioning beacons for your team. ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png)
Video: I don't always fight dropships, but when I do...
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![Cody Sietz Cody Sietz](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cody Sietz
Bullet Cluster Legacy Rising
2717
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Posted - 2014.03.18 16:58:00 -
[19] - Quote
Jadek Menaheim wrote:Cody Sietz wrote:Jadek Menaheim wrote:Nope, Tanks are going to be popping left and right. Scouts with cloaks and REs are the new AV role. Yes, it's a little limited, but will likely do the job of killing tanks fast. Uhhhh, I usually have to toss AV nades at a tank before I can "pop" it. Alright, so these scouts can make use of either 2 AV or Flux grenades. It's difficult to deny how drastict cloaks will shape things. I anticipiate more red line tanking. It's going to let us run up to a tank, decloak, the tank will see us in 3rd person view(cause tanks don't have a blind spot) then they will drive away before we can get the 2nd or 3rd RE on.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
13492
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Posted - 2014.03.18 16:59:00 -
[20] - Quote
Testing Turbo wrote:Iron Wolf Saber wrote:GeneralButtNaked wrote:Iron Wolf Saber wrote:Talks for a hotfix is ongoing. This is the one issue I keep slapping them with. I'm sorry IWS, but CCP has pretty much shown that they prefer to only update market items for which they are charging Aurum. I am dubious to CCP making any forthcoming changes that are very much necessary to balance out the current disparity between vehicles themselves, as well as between vehicles and AV. Reducing the damage mods and AV nades together is just stupid. It will make AV struggle so hard to take out bad tanks, let alone people in my caliber of tank. Scuse me but the teams are really busy as you said with the fanfest patch, they're working their posteriors off and making any of the current patches too big with split attention could cause some lol bad business. Remember militia overdrives at 100% speed increase? Good example of too much all at once. AV v V will be a topic demanded to be hot fixed by the CPM. Let face it they've had plenty of time to fix AV but chose not too ...there is still a swarm launcher bug as shown in Judge Radamantheus video showing the damage not being applied properley thus making SLs useless and this hasn;t been fixed despite being a bug we've dealt with for 4 months It shouldn;t be a hotfix it should;ve been in 1.8
How old do you think 1.8 is? You know there is a certification process for a patch on the sony network and that video was brought to my attention well after 1.8 was shipped.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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![dullrust dullrust](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
dullrust
Subsonic Synthesis RISE of LEGION
44
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Posted - 2014.03.18 16:59:00 -
[21] - Quote
Well at least we will finally get WP for chasing those tanks away. I hope they at least do something to mlt tanks in a hot fix. Might be nice to actually pop a 0 sp tank before its 3rd pass.
I am nobody.
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![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
13492
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Posted - 2014.03.18 17:00:00 -
[22] - Quote
Jadek Menaheim wrote:Iron Wolf Saber wrote:I seen REs work on moving tanks to great effect. Specially when the next AV guy hits him. Even if they are not detonated they act as nice positioning beacons for your team. ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png)
^^^^
Just dont run into your own RE's after the hav been recalled. they seem to detonate on contact with you.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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![GeneralButtNaked GeneralButtNaked](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
GeneralButtNaked
Fatal Absolution
719
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Posted - 2014.03.18 17:01:00 -
[23] - Quote
calisk galern wrote:
i'm thankful as usual, but i'm looking more forward to the fan fest patch.
I'm not thankful.
Delivering on long overdue content is good, but that is just making up for past errors.
Dust itself seems to be an exercise in looking forward, because every patch that is supposed to be the "next big thing" is just a limped out effort not even addressing the issues cropping up.
How long did it take to make changes to the rifles? 8 months? Does CCP really expect noobs to get fed to the lions in tanks until then?
Not that I care for the noobs, but how little does CCP care?
Real AV doesn't stop until all the tanks are dead.
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![Jadek Menaheim Jadek Menaheim](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Jadek Menaheim
Xer Cloud Consortium
2294
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Posted - 2014.03.18 17:02:00 -
[24] - Quote
Cody Sietz wrote:Jadek Menaheim wrote:Cody Sietz wrote:Jadek Menaheim wrote:Nope, Tanks are going to be popping left and right. Scouts with cloaks and REs are the new AV role. Yes, it's a little limited, but will likely do the job of killing tanks fast. Uhhhh, I usually have to toss AV nades at a tank before I can "pop" it. Alright, so these scouts can make use of either 2 AV or Flux grenades. It's difficult to deny how drastict cloaks will shape things. I anticipiate more red line tanking. It's going to let us run up to a tank, decloak, the tank will see us in 3rd person view(cause tanks don't have a blind spot) then they will drive away before we can get the 2nd or 3rd RE on. Either crouch in the very front of the tank (they are always looking at their rear), decloak, prep the vehicle; or jump on top of the tank and ride the bull as you place REs.
Video: I don't always fight dropships, but when I do...
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![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
13492
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Posted - 2014.03.18 17:03:00 -
[25] - Quote
GeneralButtNaked wrote:calisk galern wrote:
i'm thankful as usual, but i'm looking more forward to the fan fest patch.
I'm not thankful. Delivering on long overdue content is good, but that is just making up for past errors. Dust itself seems to be an exercise in looking forward, because every patch that is supposed to be the "next big thing" is just a limped out effort not even addressing the issues cropping up. How long did it take to make changes to the rifles? 8 months? Does CCP really expect noobs to get fed to the lions in tanks until then? Not that I care for the noobs, but how little does CCP care?
Would like a buff to CCP to double or quadruple the content team size from its current size of supposedly one person.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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![Jadek Menaheim Jadek Menaheim](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Jadek Menaheim
Xer Cloud Consortium
2294
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Posted - 2014.03.18 17:03:00 -
[26] - Quote
Iron Wolf Saber wrote:Jadek Menaheim wrote:Iron Wolf Saber wrote:I seen REs work on moving tanks to great effect. Specially when the next AV guy hits him. Even if they are not detonated they act as nice positioning beacons for your team. ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) ^^^^ Just dont run into your own RE's after the hav been recalled. they seem to detonate on contact with you. Tis a lovely bug. ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png)
Video: I don't always fight dropships, but when I do...
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![Echo 1991 Echo 1991](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Echo 1991
WarRavens League of Infamy
118
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Posted - 2014.03.18 17:03:00 -
[27] - Quote
its been nearly four months, they could have just hotfixed this rubbish and they chose not to. all they have to do is tweak a few stats, it should not take them that long. you know this. |
![Quil Evrything Quil Evrything](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Quil Evrything
Triple Terrors
1054
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Posted - 2014.03.18 17:06:00 -
[28] - Quote
Iron Wolf Saber wrote:Quil Evrything wrote:
you are overly optimistic.
REs only work if the tank hangs around one place. Most of the truly tough (wiping out your entire team) tanks, keep moving, and dont take the same paths.
Putting on a cloak, doesnt allow the scout to magically keep up with an always-moving tank.
I seen REs work on moving tanks to great effect. Specially when the next AV guy hits him.
"Seen it happen", and "routinely viable in a decent match" are two very different things.
My experience has been that all too often, even when I manage to catch up to a moving tank and deploy an RE... literally half the time, the RE slides off, nd deploys on the ground. "yay".
If REs are going to be The Official ground troup anti-tank method, then they need some vehicle attraction, a la AV grenades.
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![GeneralButtNaked GeneralButtNaked](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
GeneralButtNaked
Fatal Absolution
719
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Posted - 2014.03.18 17:08:00 -
[29] - Quote
Iron Wolf Saber wrote:
How old do you think 1.8 is? You know there is a certification process for a patch on the sony network and that video was brought to my attention well after 1.8 was shipped.
Don't really take this personally, but you can go and insert something long enough down your throat to dislodge whatever stick is up your backside.
As a CPM, you have failed to communicate to CCP the necessity of getting Vehicle/AV changes put into this patch, which is already long overdue.
Don't get mad at the playerbase because the people you chose to interface are incompetent, and don't try to adopt and sort of holier than thou attitude with the people who are kept in the dark by CCP.
Considering that CCP made a big stink about Sony working with them to shorten turn around on certification, and given that that certification process used to get done in 21 days for Dice, it is not unreasonable to think that 1.8 was code locked this month, and content locked last month.
What is funny about that is that CCP had their plans in place to nerf damage mods and nades some months ago AND SAID NOTHING. If they just dropped this on you as well, then shame on them.
You should be grovelling right now, because you have not done your job for the players. CCP should be glad that they have you to front this out for them, becuase they are going to go into damage control and STFU until fanfest. Which is pathetic.
They thought this out, didn't ask for feedback, and clearly don't care what the players think about these changes.
If this is the way Rouge does business, expect this game to hit Glitter standards of quality real soon.
Real AV doesn't stop until all the tanks are dead.
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![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
13496
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Posted - 2014.03.18 17:09:00 -
[30] - Quote
Echo 1991 wrote:its been nearly four months, they could have just hotfixed this rubbish and they chose not to. all they have to do is tweak a few stats, it should not take them that long. you know this.
Tis' not as easy as you think. In the worst days of AV v V it was being done in the manner you described, haphazardly. These days its a drive by the numbers.
There needs to be a happy balance between gut and numbers but that requires a matured game where one player can spout out a number change and experts in dust would be able to instantly tell you why that number is terrible; then have a dev on the same page that sort of thinking. We're closer but it will take time.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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![GeneralButtNaked GeneralButtNaked](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
GeneralButtNaked
Fatal Absolution
720
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 17:10:00 -
[31] - Quote
Iron Wolf Saber wrote:
Would like a buff to CCP to double or quadruple the content team size from its current size of supposedly one person.
If that is true, this game is toast.
Real AV doesn't stop until all the tanks are dead.
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![Zahle Undt Zahle Undt](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Zahle Undt
Bullet Cluster Legacy Rising
988
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 17:12:00 -
[32] - Quote
1.8 = the continuation of OP tanks in open fields combined with OP Sentinels in interiors. Thanks CCP I've been meaning to catch up with some of my single player games and spend more time playing my PS4.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
13496
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 17:12:00 -
[33] - Quote
GeneralButtNaked wrote:Iron Wolf Saber wrote:
Would like a buff to CCP to double or quadruple the content team size from its current size of supposedly one person.
If that is true, this game is toast.
Well there are fewer guns and suits over the hill and less demand to get them out the door asap.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
![ResistanceGTA ResistanceGTA](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
563
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 17:13:00 -
[34] - Quote
Wow, this turned into a pissing contest quite quickly. Sadly, I'm at work and lack any popcorn. I sure hope it continues nonetheless, even though I must venture out into the stacks to locate 200 misplaced books out of roughly 2,000,000. Good day gentlemen.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
13496
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 17:14:00 -
[35] - Quote
ResistanceGTA wrote:Wow, this turned into a pissing contest quite quickly. Sadly, I'm at work and lack any popcorn. I sure hope it continues nonetheless, even though I must venture out into the stacks to locate 200 misplaced books out of roughly 2,000,000. Good day gentlemen.
Well it all started when the OP assumed CCP did not listen; instead he should be infuriated over the lack of ACTION on what is heard so far.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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![Thor Odinson42 Thor Odinson42](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thor Odinson42
Molon Labe. General Tso's Alliance
3141
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 17:16:00 -
[36] - Quote
Iron Wolf Saber wrote:GeneralButtNaked wrote:Iron Wolf Saber wrote:Talks for a hotfix is ongoing. This is the one issue I keep slapping them with. I'm sorry IWS, but CCP has pretty much shown that they prefer to only update market items for which they are charging Aurum. I am dubious to CCP making any forthcoming changes that are very much necessary to balance out the current disparity between vehicles themselves, as well as between vehicles and AV. Reducing the damage mods and AV nades together is just stupid. It will make AV struggle so hard to take out bad tanks, let alone people in my caliber of tank. Scuse me but the teams are really busy as you said with the fanfest patch, they're working their posteriors off and making any of the current patches too big with split attention could cause some lol bad business. Remember militia overdrives at 100% speed increase? Good example of too much all at once. AV v V will be a topic demanded to be hot fixed by the CPM.
Then reduce the number of vehicles that can be called in in pubs. That would be a seemingly fast, easy temporary (or longterm) fix.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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![Vitharr Foebane Vitharr Foebane](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Vitharr Foebane
Living Like Larry Schwag
780
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 17:19:00 -
[37] - Quote
Iron Wolf Saber wrote:GeneralButtNaked wrote:Iron Wolf Saber wrote:
Would like a buff to CCP to double or quadruple the content team size from its current size of supposedly one person.
If that is true, this game is toast. Well there are fewer guns and suits over the hill and less demand to get them out the door asap. Heavy Laser called... wants to know if it will ever see the light of day...
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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![GeneralButtNaked GeneralButtNaked](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
GeneralButtNaked
Fatal Absolution
726
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 17:21:00 -
[38] - Quote
Iron Wolf Saber wrote:
Well it all started when the OP assumed CCP did not listen; instead he should be infuriated over the lack of ACTION on what is heard so far.
Does not listen, or listens and takes no action, the result is the same.
The situation remains unchanged, and CCP makes no statement.
Could they remove vehicles from Ambush? Could they change recall timers? Could they change vehicle caps to suit game types?
Who know? CCP isn't saying anything, and the CPM isn't worth much besides telling us things we already know, and not getting across to CCP the importance of balancing what is in the game before breaking it and adding new stuff.
Real AV doesn't stop until all the tanks are dead.
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![Echo 1991 Echo 1991](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Echo 1991
WarRavens League of Infamy
119
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 17:22:00 -
[39] - Quote
Iron Wolf Saber wrote:Echo 1991 wrote:its been nearly four months, they could have just hotfixed this rubbish and they chose not to. all they have to do is tweak a few stats, it should not take them that long. you know this. Tis' not as easy as you think. In the worst days of AV v V it was being done in the manner you described, haphazardly. These days its a drive by the numbers. There needs to be a happy balance between gut and numbers but that requires a matured game where one player can spout out a number change and experts in dust would be able to instantly tell you why that number is terrible; then have a dev on the same page that sort of thinking. We're closer but it will take time. I think that the only thing that is needed is a shield hardener reduction and a slight speed reduction. Not much else is needed. Maybe a slight AV buff.
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![Asha Starwind Asha Starwind](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Asha Starwind
DUST University Ivy League
521
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 17:22:00 -
[40] - Quote
Jadek Menaheim wrote:Nope, Tanks are going to be popping left and right. Scouts with cloaks and REs are the new AV role. Yes, it's a little limited, but will likely do the job of killing tanks fast.
Wrong dude, sneaking up on a tank isn't hard at all. It's having them hold still long enough to actually plant all 3 remote charges. A good tanker hears one beep and they are gone, that also if you get lucky and they're in first person or have their camera angled so you can stand in their blind spot. Only if we could use equipment while cloaked. .
Mad Bomber
Now with 50% less profile
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![Cenex Langly Cenex Langly](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
653
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Posted - 2014.03.18 17:25:00 -
[41] - Quote
Iron Wolf Saber wrote:Talks for a hotfix is ongoing. This is the one issue I keep slapping them with.
Rest of the hotfix talk is going to depend what breaks on patch day.
Make a fix come ASAP, within the next couple weeks at the latest and you will regain my confidence as a cpm member. This is a crucial part of game play and let's just say game play is not breaking any fun factor records right now.
Newb
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![Nothing Certain Nothing Certain](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Nothing Certain
Villore Sec Ops Gallente Federation
315
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Posted - 2014.03.18 17:26:00 -
[42] - Quote
I think it is possible that awarding damage points for damage may be a large enough change to warrant testing on its own and see where tank AV balance is with it. I personally think the lack of incentive to play AV was the major problem, and swarms sucking so bad. I guess we'll see. I know I'm happy about the WP anyway.
Because, that's why.
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![Takahiro Kashuken Takahiro Kashuken](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Takahiro Kashuken
Red Star. EoN.
3026
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 17:29:00 -
[43] - Quote
Iron Wolf Saber wrote:Talks for a hotfix is ongoing. This is the one issue I keep slapping them with.
Rest of the hotfix talk is going to depend what breaks on patch day.
lolcpm
Like you lot are going to do anything
Intelligence is OP
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![GeneralButtNaked GeneralButtNaked](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
GeneralButtNaked
Fatal Absolution
731
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Posted - 2014.03.18 17:29:00 -
[44] - Quote
Nothing Certain wrote:I think it is possible that awarding damage points for damage may be a large enough change to warrant testing on its own and see where tank AV balance is with it. I personally think the lack of incentive to play AV was the major problem, and swarms sucking so bad. I guess we'll see. I know I'm happy about the WP anyway.
Giving AV the WP might motivate some, but the problem is that overall AV effectiveness has been drastically slashed.
In a prime example, a great way to spike a tank is to roll up in an LAV, and attack with a mix of packed AV nades and forge.
In the upcoming changes, the forge has lost 15% of its damage to it off type, and lost 5% to each damage mod. They have also lost over 1000 potential damage from the lack of a third AV or Flux.
Across the board AV nerf with no tank changes is going to be very, very bad.
Real AV doesn't stop until all the tanks are dead.
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![DozersMouse XIII DozersMouse XIII](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
DozersMouse XIII
Ultramarine Corp
199
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Posted - 2014.03.18 17:31:00 -
[45] - Quote
this is CCP's way of trolling the fake tankers out there that think they know what their doing
CCP says here ya dummy's take your bonus SP and your 1.8 banked SP along with this dropsuit command SP and sink your 4-5 mill into the tank you think you know what your doing with and a few weeks later everything will change per CCP and they will be fish food
the only real tankers that will know how to adapt and overcome will be the ones who have spent their dust career dealing with the good and the bad since the beginning
I cant wait for 1.8 so I can wreck all these scan spam *****'s that twist and twirl with their scanner and repeat scan every 5 seconds lets see how well they do when their cruch has a cooldown long enough for me to flank their brains out![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png)
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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![Tech Ohm Eaven Tech Ohm Eaven](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1413
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 17:36:00 -
[46] - Quote
Iron Wolf Saber wrote:Echo 1991 wrote:its been nearly four months, they could have just hotfixed this rubbish and they chose not to. all they have to do is tweak a few stats, it should not take them that long. you know this. Tis' not as easy as you think. In the worst days of AV v V it was being done in the manner you described, haphazardly. These days its a drive by the numbers. There needs to be a happy balance between gut and numbers but that requires a matured game where one player can spout out a number change and experts in dust would be able to instantly tell you why that number is terrible; then have a dev on the same page that sort of thinking. We're closer but it will take time. pardon me but thats BS!
tanks driving TOO FAST . simple fix REDUCE speed to 19m
fixed.
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
13501
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 17:40:00 -
[47] - Quote
Cenex Langly wrote:Iron Wolf Saber wrote:Talks for a hotfix is ongoing. This is the one issue I keep slapping them with.
Rest of the hotfix talk is going to depend what breaks on patch day. Make a fix come ASAP, within the next couple weeks at the latest and you will regain my confidence as a cpm member. This is a crucial part of game play and let's just say game play is not breaking any fun factor records right now.
Can't rush these things unfortunately.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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![Tech Ohm Eaven Tech Ohm Eaven](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1413
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Posted - 2014.03.18 17:49:00 -
[48] - Quote
Iron Wolf Saber wrote:Cenex Langly wrote:Iron Wolf Saber wrote:Talks for a hotfix is ongoing. This is the one issue I keep slapping them with.
Rest of the hotfix talk is going to depend what breaks on patch day. Make a fix come ASAP, within the next couple weeks at the latest and you will regain my confidence as a cpm member. This is a crucial part of game play and let's just say game play is not breaking any fun factor records right now. Can't rush these things unfortunately. CCP had better fix things or else September gets here many will migrate to PS4
Not going to miss out on 1080p games due to PS3 loyalty ...lol.
Tick, tock, tick, tock, tick, tock, tick, tock,
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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![Rynoceros Rynoceros](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Rynoceros
Rise Of Old Dudes
3185
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Posted - 2014.03.18 17:50:00 -
[49] - Quote
**** those dudes.
I GÖú Kittens.
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![DAMIOS82 DAMIOS82](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
DAMIOS82
ACME SPECIAL FORCES RISE of LEGION
88
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Posted - 2014.03.18 18:00:00 -
[50] - Quote
I don't see the fuss and those that QQ about it are simply incompetent. I personally don't think it's ok to have a 1 HAV kill grenade. It should take more then one grenade and the less one carry's the more effort it takes, so no spamming of grenades, more hives needed. As it is meant to be. RE's and prox mines work on tanks, aslong as your smart about it, cloaks might increase the brain factor a bit ( and yes perhaps some bug fixing in that area). My forge gun works aswell. So no problem there yes it might take me multiple shot's, but they still go down and if i'm paired with someone with swarms we tear them up. So if there is indeed a so called proto tanker and all still fails i call in my own hav and problem mostly solved (not always offcourse). Team effort and out of the box thinking is what kill's HAV's.
But that all said i do think that instead of CCP running circle's around the same things, trying to hotfix something that does not need a hotfix, they might want to introduce more different way's of killing vehicles. Like beeing able to call down barriers, mine fields. spikes for cripling effect, vehicle emc weapons, lock on devices so that perhaps the pods in space can interact on taking out vehicles, etc. Afterall it does not always have to be god like weapons to take out the mean bad wolf. Equipment could help aswell. |
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![The dark cloud The dark cloud](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
The dark cloud
The Rainbow Effect Negative-Feedback
2452
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 18:02:00 -
[51] - Quote
Yeah nice one now i cant even destroy a damn militia LAV with AV nades anymore. I usually need 3 AV grenades in a row to take them out. Now its futile to put AV nades on my suit. And i highly doubt that the forgegun will deal enough damage without tripple complex damage mods anymore. That thing was the only half usefull av cause the other 2 are a waste of time to even use.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
13515
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 18:32:00 -
[52] - Quote
Oh great... just got informed there are bigger fires to put out now than this sorry. >< dammit every time too.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
Red Star. EoN.
1924
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 19:19:00 -
[53] - Quote
Takahiro Kashuken wrote:Iron Wolf Saber wrote:Talks for a hotfix is ongoing. This is the one issue I keep slapping them with.
Rest of the hotfix talk is going to depend what breaks on patch day. lolcpm Like you lot are going to do anything Exactly
They couldn't badger CCP for a full infantry respec, and were probably laughing at the idea of a dropsuit-only respec.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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![Korvin Lomont Korvin Lomont](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Korvin Lomont
United Pwnage Service RISE of LEGION
763
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 19:28:00 -
[54] - Quote
Iron Wolf Saber wrote:Talks for a hotfix is ongoing. This is the one issue I keep slapping them with.
Rest of the hotfix talk is going to depend what breaks on patch day.
My guess this is either a hotfix that will break more than it helps or it will take 3 month to be deployed. Look I dount want to sound pessimistic but WE TOLD them before 1.7 what their vehicle changes will cause, after that it took them 3 month to come up this nonsense and now you tell us that all of a sudden they will be able to solve that issue in a hotfix???? |
![The dark cloud The dark cloud](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
The dark cloud
The Rainbow Effect Negative-Feedback
2458
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 19:29:00 -
[55] - Quote
Iron Wolf Saber wrote:Oh great... just got informed there are bigger fires to put out now than this sorry. >< dammit every time too.
And if you're wondering what it is; I would point you to 1.8.s SDE which should be public by now. Why does this not surprise me at all? And "bigger fires"? Like what? Introducing the 100% militia fuel injector back into the game? Or removing Jihad LAV's which are like the only straw for infantry to kill tanks? Or are they busy with Eve adjusting the ship spinning inside a station? Ya know what? Give swarms their old 330 damage, 5 round clip and quicker lock on back. Give forgeguns their old damage and charge up time back and we could live with the current situation for a while. Buff the proto plasma cannon to 1700HP damage.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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![Korvin Lomont Korvin Lomont](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Korvin Lomont
United Pwnage Service RISE of LEGION
763
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 19:32:00 -
[56] - Quote
Jadek Menaheim wrote:Nope, Tanks are going to be popping left and right. Scouts with cloaks and REs are the new AV role. Yes, it's a little limited, but will likely do the job of killing tanks fast.
Hardly you can already do all that without the cloak and this did not really solve the issue, sure stupid pilots may fall to this tactic as they did before the cloak but whats the point they will simply call in another HAV...
The cloak won't be the holy grail of AV it will help in certain limited situations but the cloak won't change the overall dilemma. |
![Darken-Soul Darken-Soul](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Darken-Soul
BIG BAD W0LVES Canis Eliminatus Operatives
1512
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 19:34:00 -
[57] - Quote
Testing Turbo wrote:Iron Wolf Saber wrote:Talks for a hotfix is ongoing. This is the one issue I keep slapping them with.
Rest of the hotfix talk is going to depend what breaks on patch day. 4 months of UP AV and matches dominated by tank spam ... and then they nerf damage mods and AV+ Flux grenades ... The 1 thing this game didn't need was a further AV nerf .. it really is **** poor to not do something about Tanks and AV .. what use is introducing new suits if Tanks are going to be even stronger in 1.8 ? They've had 4 months to hotfix tanks and AV .. how they have ignored it completely from 1.8 is beyond me !!!!
They should be able to hotfix damage if its too bad.
Who wants some?
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![The Robot Devil The Robot Devil](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The Robot Devil
Molon Labe. General Tso's Alliance
2031
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 19:35:00 -
[58] - Quote
Testing Turbo wrote:Iron Wolf Saber wrote:Talks for a hotfix is ongoing. This is the one issue I keep slapping them with.
Rest of the hotfix talk is going to depend what breaks on patch day. 4 months of UP AV and matches dominated by tank spam ... and then they nerf damage mods and AV+ Flux grenades ... The 1 thing this game didn't need was a further AV nerf .. it really is **** poor to not do something about Tanks and AV .. what use is introducing new suits if Tanks are going to be even stronger in 1.8 ? They've had 4 months to hotfix tanks and AV .. how they have ignored it completely from 1.8 is beyond me !!!!
Learn how to work together and they are much, much easier, if I can do it with a PLC and mines/nades then it can be done. Everything shouldn't be able to be soloed, this is a team based game where good teamwork wins. HAVs are not that OP if at all, you people are just lazy and trained by other FPS games to Billy Bad Ass and that isn't how DUST works. Teamwork is the great equalizer. I still haven't seen a HAV that can survive a coordinated attack by a good squad/team that is skilled into AV.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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![Baal Omniscient Baal Omniscient](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1233
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 19:45:00 -
[59] - Quote
Just give me back my Uprising 1.0 swarms back and increase their missile speed. Hell, you can even cut their range halfway between current and previous range. It will still be underpowered vs these super hardened/super repped tanks, but at least they will be viable again with the old 4 in a clip and the old missile damage plus the speed buff.
MAG ~ Raven
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![ReGnYuM ReGnYuM](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
ReGnYuM
Escrow Removal and Acquisition
2512
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 19:45:00 -
[60] - Quote
The current TANK vs AV imbalance and now continued AV nerf is failure on both the CPM and CCP.
Its just insulting to community.
Also IWS continues to prove why he should never be in a PR or damage control job...ever.
My SP GAP carries me.
|
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![Korvin Lomont Korvin Lomont](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Korvin Lomont
United Pwnage Service RISE of LEGION
764
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 19:45:00 -
[61] - Quote
The Robot Devil wrote:Testing Turbo wrote:Iron Wolf Saber wrote:Talks for a hotfix is ongoing. This is the one issue I keep slapping them with.
Rest of the hotfix talk is going to depend what breaks on patch day. 4 months of UP AV and matches dominated by tank spam ... and then they nerf damage mods and AV+ Flux grenades ... The 1 thing this game didn't need was a further AV nerf .. it really is **** poor to not do something about Tanks and AV .. what use is introducing new suits if Tanks are going to be even stronger in 1.8 ? They've had 4 months to hotfix tanks and AV .. how they have ignored it completely from 1.8 is beyond me !!!! Learn how to work together and they are much, much easier, if I can do it with a PLC and mines/nades then it can be done. Everything shouldn't be able to be soloed, this is a team based game where good teamwork wins. HAVs are not that OP if at all, you people are just lazy and trained by other FPS games to Billy Bad Ass and that isn't how DUST works. Teamwork is the great equalizer. I still haven't seen a HAV that can survive a coordinated attack by a good squad/team that is skilled into AV.
This is just because HAV pilots got lazy thanks to their opness try this against a coordinated HAV squad you may kill on HAV (that will come back in seconds) and hav a lot dead AV around...
You can easily kill HAV pilots that refuses teamwork with a coordinated effort but god beware they use teamwork by themselfs.
Even in 1.6 a guarded HAV was a serious threat to AV, but did they used teamwork nope they expected to wreck the battlefield solo because you know its a tank... |
![Roy Ventus Roy Ventus](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Roy Ventus
Axis of Chaos
1417
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 19:52:00 -
[62] - Quote
GeneralButtNaked wrote:Iron Wolf Saber wrote:
How old do you think 1.8 is? You know there is a certification process for a patch on the sony network and that video was brought to my attention well after 1.8 was shipped.
Don't really take this personally, but you can go and insert something long enough down your throat to dislodge whatever stick is up your backside. As a CPM, you have failed to communicate to CCP the necessity of getting Vehicle/AV changes put into this patch, which is already long overdue. Don't get mad at the playerbase because the people you chose to interface are incompetent, and don't try to adopt and sort of holier than thou attitude with the people who are kept in the dark by CCP. Considering that CCP made a big stink about Sony working with them to shorten turn around on certification, and given that that certification process used to get done in 21 days for Dice, it is not unreasonable to think that 1.8 was code locked this month, and content locked last month. What is funny about that is that CCP had their plans in place to nerf damage mods and nades some months ago AND SAID NOTHING. If they just dropped this on you as well, then shame on them. You should be grovelling right now, because you have not done your job for the players. CCP should be glad that they have you to front this out for them, becuase they are going to go into damage control and STFU until fanfest. Which is pathetic. They thought this out, didn't ask for feedback, and clearly don't care what the players think about these changes. If this is the way Rouge does business, expect this game to hit Glitter standards of quality real soon.
You're making this a lot more political than it should be...
And while some how having the complete belief that CCP did so because they really don't give a **** about the people they're trying to develop a game for.
You claim IWS is acting pretty "holy" or whatever but right now you sound pretentious and all-knowing.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
![killer carrot top killer carrot top](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
killer carrot top
Forty-Nine Fedayeen Minmatar Republic
93
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 19:55:00 -
[63] - Quote
Just reading the entirety of this thread makes me want to biomass both my guys and never look back at this game . |
![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
13525
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 20:15:00 -
[64] - Quote
The dark cloud wrote:Iron Wolf Saber wrote:Oh great... just got informed there are bigger fires to put out now than this sorry. >< dammit every time too.
And if you're wondering what it is; I would point you to 1.8.s SDE which should be public by now. Why does this not surprise me at all? And "bigger fires"? Like what? Introducing the 100% militia fuel injector back into the game? Or removing Jihad LAV's which are like the only straw for infantry to kill tanks? Or are they busy with Eve adjusting the ship spinning inside a station? Ya know what? Give swarms their old 330 damage, 5 round clip and quicker lock on back. Give forgeguns their old damage and charge up time back and we could live with the current situation for a while. Buff the proto plasma cannon to 1700HP damage.
Much worse if not fixed by patch day will be quite a bit of complaints about it as it becomes apparent.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
![Korvin Lomont Korvin Lomont](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Korvin Lomont
United Pwnage Service RISE of LEGION
764
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 20:33:00 -
[65] - Quote
Iron Wolf Saber wrote:The dark cloud wrote:Iron Wolf Saber wrote:Oh great... just got informed there are bigger fires to put out now than this sorry. >< dammit every time too.
And if you're wondering what it is; I would point you to 1.8.s SDE which should be public by now. Why does this not surprise me at all? And "bigger fires"? Like what? Introducing the 100% militia fuel injector back into the game? Or removing Jihad LAV's which are like the only straw for infantry to kill tanks? Or are they busy with Eve adjusting the ship spinning inside a station? Ya know what? Give swarms their old 330 damage, 5 round clip and quicker lock on back. Give forgeguns their old damage and charge up time back and we could live with the current situation for a while. Buff the proto plasma cannon to 1700HP damage. Much worse if not fixed by patch day will be quite a bit of complaints about it as it becomes apparent.
They can still delay the release of 1.8...but now I am curious ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png) |
![Zero Harpuia Zero Harpuia](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Zero Harpuia
Turalyon 514 Turalyon Alliance
1471
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 22:00:00 -
[66] - Quote
Korvin Lomont wrote:Iron Wolf Saber wrote:The dark cloud wrote:Iron Wolf Saber wrote:Oh great... just got informed there are bigger fires to put out now than this sorry. >< dammit every time too.
And if you're wondering what it is; I would point you to 1.8.s SDE which should be public by now. Why does this not surprise me at all? And "bigger fires"? Like what? Introducing the 100% militia fuel injector back into the game? Or removing Jihad LAV's which are like the only straw for infantry to kill tanks? Or are they busy with Eve adjusting the ship spinning inside a station? Ya know what? Give swarms their old 330 damage, 5 round clip and quicker lock on back. Give forgeguns their old damage and charge up time back and we could live with the current situation for a while. Buff the proto plasma cannon to 1700HP damage. Much worse if not fixed by patch day will be quite a bit of complaints about it as it becomes apparent. They can still delay the release of 1.8...but now I am curious ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png)
He COULD soften the blow by telling us the problems outright, but nooooooooooo. We'll have to wait for someone to find them, then post a thread about it and probably overreact, then have people use nothing but it for days without anyone knowing why because noone official ever made the announcement that 'yo guise, dis **** be broked.'
Case in point, Militia Fuel Injectors.
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
|
![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8369
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 22:02:00 -
[67] - Quote
Iron Wolf Saber wrote:Talks for a hotfix is ongoing. This is the one issue I keep slapping them with.
Rest of the hotfix talk is going to depend what breaks on patch day.
IWS would it be possible to suggest hotfixing AV damage models back to their values in 1.6?
Perhaps that could be a short term fix or even a potential test of vehicle/AV balance.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
|
![Echo 1991 Echo 1991](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Echo 1991
WarRavens League of Infamy
126
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 22:12:00 -
[68] - Quote
True Adamance wrote:Iron Wolf Saber wrote:Talks for a hotfix is ongoing. This is the one issue I keep slapping them with.
Rest of the hotfix talk is going to depend what breaks on patch day. IWS would it be possible to suggest hotfixing AV damage models back to their values in 1.6? Perhaps that could be a short term fix or even a potential test of vehicle/AV balance. This could work. at least we wont need them whacked out dmg mods to even dent the thing. |
![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
13530
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 22:14:00 -
[69] - Quote
Korvin Lomont wrote:Iron Wolf Saber wrote:The dark cloud wrote:Iron Wolf Saber wrote:Oh great... just got informed there are bigger fires to put out now than this sorry. >< dammit every time too.
And if you're wondering what it is; I would point you to 1.8.s SDE which should be public by now. Why does this not surprise me at all? And "bigger fires"? Like what? Introducing the 100% militia fuel injector back into the game? Or removing Jihad LAV's which are like the only straw for infantry to kill tanks? Or are they busy with Eve adjusting the ship spinning inside a station? Ya know what? Give swarms their old 330 damage, 5 round clip and quicker lock on back. Give forgeguns their old damage and charge up time back and we could live with the current situation for a while. Buff the proto plasma cannon to 1700HP damage. Much worse if not fixed by patch day will be quite a bit of complaints about it as it becomes apparent. They can still delay the release of 1.8...but now I am curious ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png)
SDE is the only clue Ill give.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
13530
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.18 22:16:00 -
[70] - Quote
True Adamance wrote:Iron Wolf Saber wrote:Talks for a hotfix is ongoing. This is the one issue I keep slapping them with.
Rest of the hotfix talk is going to depend what breaks on patch day. IWS would it be possible to suggest hotfixing AV damage models back to their values in 1.6? Perhaps that could be a short term fix or even a potential test of vehicle/AV balance.
I was thinking bringing back the performance for some and damage for others before 1.8 TTK details were brought up but overall it seems all now need a damage buff WITH a slight performance boost if any direction was to be tuggable direction. Just for now its on their radar as a problem to be addressed, how to and when not yet decided.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
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![jerrmy12 kahoalii jerrmy12 kahoalii](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
jerrmy12 kahoalii
549
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.19 04:05:00 -
[71] - Quote
Iron Wolf Saber wrote:Korvin Lomont wrote:Iron Wolf Saber wrote:The dark cloud wrote:Iron Wolf Saber wrote:Oh great... just got informed there are bigger fires to put out now than this sorry. >< dammit every time too.
And if you're wondering what it is; I would point you to 1.8.s SDE which should be public by now. Why does this not surprise me at all? And "bigger fires"? Like what? Introducing the 100% militia fuel injector back into the game? Or removing Jihad LAV's which are like the only straw for infantry to kill tanks? Or are they busy with Eve adjusting the ship spinning inside a station? Ya know what? Give swarms their old 330 damage, 5 round clip and quicker lock on back. Give forgeguns their old damage and charge up time back and we could live with the current situation for a while. Buff the proto plasma cannon to 1700HP damage. Much worse if not fixed by patch day will be quite a bit of complaints about it as it becomes apparent. They can still delay the release of 1.8...but now I am curious ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png) SDE is the only clue Ill give. Remote_explosive_sticky_0?
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
|
![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
13538
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.19 04:14:00 -
[72] - Quote
jerrmy12 kahoalii wrote:Iron Wolf Saber wrote:Korvin Lomont wrote:They can still delay the release of 1.8...but now I am curious ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png) SDE is the only clue Ill give. Remote_explosive_sticky_0?
Nope.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
![ONE-I-BANDIT ONE-I-BANDIT](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
ONE-I-BANDIT
The Generals General Tso's Alliance
71
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.19 04:26:00 -
[73] - Quote
Iron Wolf Saber wrote:Talks for a hotfix is ongoing. This is the one issue I keep slapping them with.
Rest of the hotfix talk is going to depend what breaks on patch day.
Must use excessive force with the slap. Or be like the old cartoon Bugs Bunny put an horse shoe in the white glove then cont. with the slap for the best effect.![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png)
Proto Logi/Big Bad Tanker/Beginner Heavy
Wait till they get an Load of Me
|
![jerrmy12 kahoalii jerrmy12 kahoalii](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
jerrmy12 kahoalii
549
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.19 04:27:00 -
[74] - Quote
Iron Wolf Saber wrote:jerrmy12 kahoalii wrote:Iron Wolf Saber wrote:Korvin Lomont wrote:They can still delay the release of 1.8...but now I am curious ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png) SDE is the only clue Ill give. Remote_explosive_sticky_0? Nope. Ok just tell us, this is annoying, we shouldnt have to dig through something to find what you might be talking about
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
|
![Tectonic Fusion Tectonic Fusion](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Tectonic Fusion
1264
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.19 04:45:00 -
[75] - Quote
Jadek Menaheim wrote:Nope, Tanks are going to be popping left and right. Scouts with cloaks and REs are the new AV role. Yes, it's a little limited, but will likely do the job of killing tanks fast. If only cloaks had no cooldown, maybe it would be considered viable. But obviously that would be pretty OP against infantry.
Solo Player
Squad status: Locked
|
![Assault Swarm Launcher Assault Swarm Launcher](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Assault Swarm Launcher
Zumari Force Projection Caldari State
2
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.19 05:40:00 -
[76] - Quote
No need to apologize.
I guess CCP no longer loves us Caldari.
Now seeking employment, as I was fired for "gross incompetence" by my brother, Assault Forge Gun.
(>^O^)>
<(^O^<)
|
![Tech Ohm Eaven Tech Ohm Eaven](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1427
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.19 05:41:00 -
[77] - Quote
Iron Wolf Saber wrote:jerrmy12 kahoalii wrote:Iron Wolf Saber wrote:Korvin Lomont wrote:They can still delay the release of 1.8...but now I am curious ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png) SDE is the only clue Ill give. Remote_explosive_sticky_0? Nope. exploitable vehicle damage wp , vehicle damage mods, falling damage from a two inch drop while cloaked for infinite cloak.
infantry damage mods getting a 50% boost instead of a 5% boost sigh once again ! double check the numbers
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
|
![Django Quik Django Quik](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Django Quik
Dust2Dust.
2412
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.19 09:09:00 -
[78] - Quote
Iron Wolf Saber wrote:Quil Evrything wrote:Jadek Menaheim wrote:Nope, Tanks are going to be popping left and right. Scouts with cloaks and REs are the new AV role. Yes, it's a little limited, but will likely do the job of killing tanks fast. you are overly optimistic. REs only work if the tank hangs around one place. Most of the truly tough (wiping out your entire team) tanks, keep moving, and dont take the same paths. Putting on a cloak, doesnt allow the scout to magically keep up with an always-moving tank. I seen REs work on moving tanks to great effect. Specially when the next AV guy hits him. Getting REs on moving tanks is very inconsistent - sometimes they slide off, other times they just somehow fall through onto the ground and other times they stick. You need to get 3 REs on a tank to kill it, usually after fluxing the shields at least once for a tanked gunlogi. If you miss with one RE, you have to go back to a supply depot or find one of the rare well placed nanohives to be able to get enough to finish the job by which time the tank is on the other side of the map, has murdered another 25 clones and is wise to the fact someone is trying to RE him.
I was talking to some people in-game yesterday about this exact thing and my opinion is that HAV acceleration needs to be dramatically nerfed. Currently tanks go from zero to VERY FAST in a matter of seconds - nothing that heavy should have that kind of acceleration; it should take 10 - 20 seconds of full throttle to get up to top speed in a tank.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
|
![steve0809 steve0809](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
steve0809
GRIM MARCH D.E.F.I.A.N.C.E
23
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.19 09:28:00 -
[79] - Quote
Iron Wolf Saber wrote:Talks for a hotfix is ongoing. This is the one issue I keep slapping them with.
Rest of the hotfix talk is going to depend what breaks on patch day.
IWS I swear i will send you 5 million ISK (half of what I have!) if you manage to get them to do something! |
![The dark cloud The dark cloud](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
The dark cloud
The Rainbow Effect Negative-Feedback
2475
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.19 09:50:00 -
[80] - Quote
The Robot Devil wrote:Testing Turbo wrote:Iron Wolf Saber wrote:Talks for a hotfix is ongoing. This is the one issue I keep slapping them with.
Rest of the hotfix talk is going to depend what breaks on patch day. 4 months of UP AV and matches dominated by tank spam ... and then they nerf damage mods and AV+ Flux grenades ... The 1 thing this game didn't need was a further AV nerf .. it really is **** poor to not do something about Tanks and AV .. what use is introducing new suits if Tanks are going to be even stronger in 1.8 ? They've had 4 months to hotfix tanks and AV .. how they have ignored it completely from 1.8 is beyond me !!!! Learn how to work together and they are much, much easier, if I can do it with a PLC and mines/nades then it can be done. Everything shouldn't be able to be soloed, this is a team based game where good teamwork wins. HAVs are not that OP if at all, you people are just lazy and trained by other FPS games to Billy Bad Ass and that isn't how DUST works. Teamwork is the great equalizer. I still haven't seen a HAV that can survive a coordinated attack by a good squad/team that is skilled into AV. Very funny considering that a tank is a SOLO operated vehicle. What you say is that with a overpowered crutch 1 player>3 guys. Sure this game should require teamwork then why are tanks solo operated? Ya know what? I pick up the old idea from some moron back in the closed beta.
-SEPERATE THE TURRET FROM THE DRIVER
When it takes 3 guys or more to kill a tank then it should only be logical that 1 guy is responsible for driving and the other 1 in charge of the turret. Seems fair to me cause it requires TEAMWORK.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
|
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![KGB Sleep KGB Sleep](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
KGB Sleep
879
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.19 10:03:00 -
[81] - Quote
The dark cloud wrote:
-SEPERATE THE TURRET FROM THE DRIVER
When it takes 3 guys or more to kill a tank then it should only be logical that 1 guy is responsible for driving and the other 1 in charge of the turret. Seems fair to me cause it requires TEAMWORK.
This is a good idea however a tank is purchased by only 1 person. They should get their turret for that.
The solution would be to have teamwork necessary in order to activate modules by requiring a second person to be in the tank for the driver to activate them. Equipping a turret takes away having too many modules as well doesn't it?
Tanks would be begging people to get in which is funny because I remember hearing people in 1.5 screaming at blueberries to get out.
Because beer, that's why.
|
![Quik Django Quik Django](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Quik Django
Nos Nothi
110
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.19 10:07:00 -
[82] - Quote
An extra problem apparently not foreseen when tanks were changed was that allowing small turrets to be left empty on HAVs means a whole lot of free CPU/PG for better modules and main turret. It is likely this that allows militia tanks to be so ungodly.
Tell me, when was the last time you saw a tank with small turrets?
Django Quik's alt if you hadn't figured that one out!
|
![Racro 01 Arifistan Racro 01 Arifistan](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
206
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.19 10:08:00 -
[83] - Quote
this is why damage mods at complex should have gone down to 7%. that way they are still useful and worth while to fit. but since fitting isnt changeing for them thier going to be usless. so may as well fit 2-3 4% damage mods on av weapons..............although past 2 you wont get much noticble damage. |
![Regis Blackbird Regis Blackbird](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Regis Blackbird
DUST University Ivy League
125
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.19 10:23:00 -
[84] - Quote
I think they should make the main turret crappy against infantry, and at the same time make the small turrets really good. This will force tankers to keep the seats and small turrets to keep infantry at bay, thus requiring team-work. (Unless they don't want to be a sitting duck)
Large turrets: vehicles and installations Small turrets: infantry |
![Sam Booty Sam Booty](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sam Booty
Valor Coalition Red Whines.
44
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.19 10:25:00 -
[85] - Quote
We say CCP didn't listen because there are easy changes that would help the AV and there are more complex changes such as changing mechanics or physics.
Making HAVs much more expensive (ISK) and/or increasing damage of Swarms and AV grenades should be as easy as updating a database value. Of course you would still need to have proper tests but this is nothing compared to the testing required due to the implementation of new features which usually cause new bugs. |
![Regis Blackbird Regis Blackbird](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Regis Blackbird
DUST University Ivy League
125
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.19 10:33:00 -
[86] - Quote
Sam Booty wrote:We say CCP didn't listen because there are easy changes that would help the AV and there are more complex changes such as changing mechanics or physics.
Making HAVs more expensive (ISK) and/or increasing damage of Swarms and AV grenades should be as easy as updating a database value. Of course you would still need to have proper tests but this is nothing compared to the testing required due to the implementation of new features which usually originate new bugs.
Well, swarms ARE bugged, which was proven in Judge's latest video. (Think he will post an updated one shortly) |
![Korvin Lomont Korvin Lomont](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Korvin Lomont
United Pwnage Service RISE of LEGION
777
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.19 11:13:00 -
[87] - Quote
Iron Wolf Saber wrote:jerrmy12 kahoalii wrote:Iron Wolf Saber wrote:Korvin Lomont wrote:They can still delay the release of 1.8...but now I am curious ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png) SDE is the only clue Ill give. Remote_explosive_sticky_0? Nope.
Maybe something with cloaks the stats look a bit strange |
![Atom Heart Mother Atom Heart Mother](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Atom Heart Mother
Nazionali Senza Filtro
118
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.19 11:26:00 -
[88] - Quote
I was first ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png)
https://forums.dust514.com/default.aspx?g=posts&m=1913376#post1913376
...and I will sit aside this river of tears and watch.![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) |
![Jack McReady Jack McReady](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Jack McReady
DUST University Ivy League
1160
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.19 11:49:00 -
[89] - Quote
CCP shanghai never listens.
-speed "normalization" accross the board because they could not fix hit detection. does not matter that they signifcantly nerfed scouts with that, right? bandaid fixes ftw. -adding aim assist screwing scouts even more. another bandaid. -introduction of too strong flaylock and then "fixing" it by making the weapon useless. bandaid, I see a pattern here. I guess working it out with common sense and basic math is too much effort... -introducing PLC cannon with bugs not fixed for months. I guess it is ok, no one was using it anyway. -screw up tank balance by reintroducing 20k+ehp tanks with the tank overhaul with the difference that tanks are now alot more cheaper and faster than they were in beta. -give out tank drivers free tank respec instead of only allowing them to place SP back into tanks. so everyone has to live with their choices except tank drivers. -to add more insult to the tank overhaul they also nerfed AV accross the board. lolswarms I look at you. -completely overhaul suits with racial bonus and only give out dropsuit refund despite the fact that suite choice will now also affect weapon, equipment and module choices actually forcing you to use the refunded SP to invest into a suit you might actually not want. it also does not matter that a playstyle I used before does not exist after 1.8 goes live. I have to live with my "choice" despite I didnt had any cause CCP shanghai ****** it up. -proceed with screwing AV by nerfing AV nades. -assault rifle nerf despite it being the weakest rifles out of all -nerf all sidearms and introduce the magsec sidearm which is on par with the assault rifle but as a sidearm
those **** ups slowly add up but it is all fine as long as you buy some booster... BUY MOAR!
![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
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![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
Living Like Larry Schwag
5885
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.19 11:51:00 -
[90] - Quote
This river still doesn't come close to the Continent that pilots flooded.
![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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![Vrain Matari Vrain Matari](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1833
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.19 12:06:00 -
[91] - Quote
ReGnYuM wrote:The current TANK vs AV imbalance and now continued AV nerf is failure on both the CPM and CCP.
Its just insulting to community.
Also IWS continues to prove why he should never be in a PR or damage control job...ever. +1. Agreed.
I support SP rollover.
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![Vrain Matari Vrain Matari](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1833
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.19 12:09:00 -
[92] - Quote
killer carrot top wrote:Just reading the entirety of this thread makes me want to biomass both my guys and never look back at this game . I'm feeling that too. But look on the bright side, we'd have a lot of DUST expats to hit other, better games with. Ther'd be the MAG gypsies, the DUST vagabonds, and the MAG/DUST bersarkers ;)
I support SP rollover.
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![Zero Harpuia Zero Harpuia](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Zero Harpuia
Turalyon 514 Turalyon Alliance
1474
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.19 17:23:00 -
[93] - Quote
KGB Sleep wrote:The dark cloud wrote:
-SEPERATE THE TURRET FROM THE DRIVER
When it takes 3 guys or more to kill a tank then it should only be logical that 1 guy is responsible for driving and the other 1 in charge of the turret. Seems fair to me cause it requires TEAMWORK.
This is a good idea however a tank is purchased by only 1 person. They should get their turret for that. The solution would be to have teamwork necessary in order to activate modules by requiring a second person to be in the tank for the driver to activate them. Equipping a turret takes away having too many modules as well doesn't it? Tanks would be begging people to get in which is funny because I remember hearing people in 1.5 screaming at blueberries to get out.
There is a flaw with your logic, Sleep. A LAV owner buys his turret, but he never gets to use it. A Dropship owner buys two turrets, but never gets to use them. The ADS was made for the sole purpose of making the HAV look less at-odds with the rest of the vehicular community, and even then it still has two guns it'll never get to use. HAVs can remove their extra guns, and often do because 'waaah blueberries waaah' but always get access to the one source of mobile large turrets in the game.
Personally, I wish HAVs were weaker than they are now, and cheaper, and then they add an HHAV (or SHAV) which requires three people to man: a Gunner, a Pilot, and a Engineer. Engie runs mods, Pilot drives, Gunner shoots. But that's one hell of a pipe dream.
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
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![Jastad Jastad](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
636
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.19 17:37:00 -
[94] - Quote
Give back my OLD Forge charge time.
can't do much when the enemy armor tank can rep between 2 forge shot.
Amarr SCR user.
Believe in the FORGE, young padawans
C'èSoloDoloreSuCharlie
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![Ninja Troll Ninja Troll](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ninja Troll
General Tso's Alliance
100
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.19 18:03:00 -
[95] - Quote
Iron Wolf Saber wrote:jerrmy12 kahoalii wrote:Iron Wolf Saber wrote:Korvin Lomont wrote:They can still delay the release of 1.8...but now I am curious ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png) SDE is the only clue Ill give. Remote_explosive_sticky_0? Nope.
FORGE GUN GOT NERFED!
It must be a typo. From 1200 HP damage to 400 HP.
SG Scout. I enjoy killing Heavies, Snipers, and Scanemies
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![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
Living Like Larry Schwag
5893
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.19 18:08:00 -
[96] - Quote
Iron Wolf Saber wrote: SDE is the only clue Ill give.
So as opposed to communicating with the people your supposed to represent, your forcing us to dig through information that many won't be able to interpret and withholding information that you obviously aren't ordered to withhold by the NDE
(if you were you wouldn't have brought it up in the first place, nor would you inform us of where we could find the information).
Lol?
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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![Ace Boone Ace Boone](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Ace Boone
G0DS AM0NG MEN D.E.F.I.A.N.C.E
34
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.19 18:15:00 -
[97] - Quote
The crazy thing is, this was a number one priority fix. Instead ofixing it, they indirectly nerfed AV even more.
meh.
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![Stefan Stahl Stefan Stahl](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Stefan Stahl
Seituoda Taskforce Command Caldari State
456
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.19 18:49:00 -
[98] - Quote
Iron Wolf Saber wrote:Tis' not as easy as you think. In the worst days of AV v V it was being done in the manner you described, haphazardly. These days its a drive by the numbers. Do you know what CCP's stance is on monthly balancing cycles in small incremental steps?
If CCP adjusted the DPS of specific weapons by just 3% per month we would've been very close to a good balance a very long time ago. All CCP needs to do is figure out how popular they want each item to be, sample popularity over a 4 week period and then adjust each item in the direction they would like by a small amount. Overshooting is possible, but not by a large margin. |
![Hoover Damn Hoover Damn](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
75
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.19 19:42:00 -
[99] - Quote
Quik Django wrote:An extra problem apparently not foreseen when tanks were changed was that allowing small turrets to be left empty on HAVs means a whole lot of free CPU/PG for better modules and main turret. It is likely this that allows militia tanks to be so ungodly.
Tell me, when was the last time you saw a tank with small turrets? They're unnecessary because there's nothing infantry can do to a tank that having a guy on a small turret will effectively prevent.
"Any job worth doing with a laser is worth doing with many, many lasers." - Unknown
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