Zero Harpuia
Turalyon 514 Turalyon Alliance
1471
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Posted - 2014.03.18 22:00:00 -
[1] - Quote
Korvin Lomont wrote:Iron Wolf Saber wrote:The dark cloud wrote:Iron Wolf Saber wrote:Oh great... just got informed there are bigger fires to put out now than this sorry. >< dammit every time too.
And if you're wondering what it is; I would point you to 1.8.s SDE which should be public by now. Why does this not surprise me at all? And "bigger fires"? Like what? Introducing the 100% militia fuel injector back into the game? Or removing Jihad LAV's which are like the only straw for infantry to kill tanks? Or are they busy with Eve adjusting the ship spinning inside a station? Ya know what? Give swarms their old 330 damage, 5 round clip and quicker lock on back. Give forgeguns their old damage and charge up time back and we could live with the current situation for a while. Buff the proto plasma cannon to 1700HP damage. Much worse if not fixed by patch day will be quite a bit of complaints about it as it becomes apparent. They can still delay the release of 1.8...but now I am curious
He COULD soften the blow by telling us the problems outright, but nooooooooooo. We'll have to wait for someone to find them, then post a thread about it and probably overreact, then have people use nothing but it for days without anyone knowing why because noone official ever made the announcement that 'yo guise, dis **** be broked.'
Case in point, Militia Fuel Injectors.
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1474
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Posted - 2014.03.19 17:23:00 -
[2] - Quote
KGB Sleep wrote:The dark cloud wrote:
-SEPERATE THE TURRET FROM THE DRIVER
When it takes 3 guys or more to kill a tank then it should only be logical that 1 guy is responsible for driving and the other 1 in charge of the turret. Seems fair to me cause it requires TEAMWORK.
This is a good idea however a tank is purchased by only 1 person. They should get their turret for that. The solution would be to have teamwork necessary in order to activate modules by requiring a second person to be in the tank for the driver to activate them. Equipping a turret takes away having too many modules as well doesn't it? Tanks would be begging people to get in which is funny because I remember hearing people in 1.5 screaming at blueberries to get out.
There is a flaw with your logic, Sleep. A LAV owner buys his turret, but he never gets to use it. A Dropship owner buys two turrets, but never gets to use them. The ADS was made for the sole purpose of making the HAV look less at-odds with the rest of the vehicular community, and even then it still has two guns it'll never get to use. HAVs can remove their extra guns, and often do because 'waaah blueberries waaah' but always get access to the one source of mobile large turrets in the game.
Personally, I wish HAVs were weaker than they are now, and cheaper, and then they add an HHAV (or SHAV) which requires three people to man: a Gunner, a Pilot, and a Engineer. Engie runs mods, Pilot drives, Gunner shoots. But that's one hell of a pipe dream.
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
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