|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
GeneralButtNaked
Fatal Absolution
717
|
Posted - 2014.03.18 16:46:00 -
[1] - Quote
With only 2 nades now, it just got a lot tougher to take out tanks.
Great job CCP.
There was immediate feedback as soon as the devblog came out, but no changes were made. Not surprising, but unfortunate.
Tanks are going to be actually OP now.
Given the new production schedule, expect this to remain the course untli the fanfest patch, which is complete BS. Vehicle rebalancing should have had its first wave of touch ups with this patch, and been refined on the next, not left alone in a badly balanced state.
Real AV doesn't stop until all the tanks are dead.
|
GeneralButtNaked
Fatal Absolution
719
|
Posted - 2014.03.18 16:50:00 -
[2] - Quote
Iron Wolf Saber wrote:Talks for a hotfix is ongoing. This is the one issue I keep slapping them with.
I'm sorry IWS, but CCP has pretty much shown that they prefer to only update market items for which they are charging Aurum.
I am dubious to CCP making any forthcoming changes that are very much necessary to balance out the current disparity between vehicles themselves, as well as between vehicles and AV.
Reducing the damage mods and AV nades together is just stupid. It will make AV struggle so hard to take out bad tanks, let alone people in my caliber of tank.
Real AV doesn't stop until all the tanks are dead.
|
GeneralButtNaked
Fatal Absolution
719
|
Posted - 2014.03.18 17:01:00 -
[3] - Quote
calisk galern wrote:
i'm thankful as usual, but i'm looking more forward to the fan fest patch.
I'm not thankful.
Delivering on long overdue content is good, but that is just making up for past errors.
Dust itself seems to be an exercise in looking forward, because every patch that is supposed to be the "next big thing" is just a limped out effort not even addressing the issues cropping up.
How long did it take to make changes to the rifles? 8 months? Does CCP really expect noobs to get fed to the lions in tanks until then?
Not that I care for the noobs, but how little does CCP care?
Real AV doesn't stop until all the tanks are dead.
|
GeneralButtNaked
Fatal Absolution
719
|
Posted - 2014.03.18 17:08:00 -
[4] - Quote
Iron Wolf Saber wrote:
How old do you think 1.8 is? You know there is a certification process for a patch on the sony network and that video was brought to my attention well after 1.8 was shipped.
Don't really take this personally, but you can go and insert something long enough down your throat to dislodge whatever stick is up your backside.
As a CPM, you have failed to communicate to CCP the necessity of getting Vehicle/AV changes put into this patch, which is already long overdue.
Don't get mad at the playerbase because the people you chose to interface are incompetent, and don't try to adopt and sort of holier than thou attitude with the people who are kept in the dark by CCP.
Considering that CCP made a big stink about Sony working with them to shorten turn around on certification, and given that that certification process used to get done in 21 days for Dice, it is not unreasonable to think that 1.8 was code locked this month, and content locked last month.
What is funny about that is that CCP had their plans in place to nerf damage mods and nades some months ago AND SAID NOTHING. If they just dropped this on you as well, then shame on them.
You should be grovelling right now, because you have not done your job for the players. CCP should be glad that they have you to front this out for them, becuase they are going to go into damage control and STFU until fanfest. Which is pathetic.
They thought this out, didn't ask for feedback, and clearly don't care what the players think about these changes.
If this is the way Rouge does business, expect this game to hit Glitter standards of quality real soon.
Real AV doesn't stop until all the tanks are dead.
|
GeneralButtNaked
Fatal Absolution
720
|
Posted - 2014.03.18 17:10:00 -
[5] - Quote
Iron Wolf Saber wrote:
Would like a buff to CCP to double or quadruple the content team size from its current size of supposedly one person.
If that is true, this game is toast.
Real AV doesn't stop until all the tanks are dead.
|
GeneralButtNaked
Fatal Absolution
726
|
Posted - 2014.03.18 17:21:00 -
[6] - Quote
Iron Wolf Saber wrote:
Well it all started when the OP assumed CCP did not listen; instead he should be infuriated over the lack of ACTION on what is heard so far.
Does not listen, or listens and takes no action, the result is the same.
The situation remains unchanged, and CCP makes no statement.
Could they remove vehicles from Ambush? Could they change recall timers? Could they change vehicle caps to suit game types?
Who know? CCP isn't saying anything, and the CPM isn't worth much besides telling us things we already know, and not getting across to CCP the importance of balancing what is in the game before breaking it and adding new stuff.
Real AV doesn't stop until all the tanks are dead.
|
GeneralButtNaked
Fatal Absolution
731
|
Posted - 2014.03.18 17:29:00 -
[7] - Quote
Nothing Certain wrote:I think it is possible that awarding damage points for damage may be a large enough change to warrant testing on its own and see where tank AV balance is with it. I personally think the lack of incentive to play AV was the major problem, and swarms sucking so bad. I guess we'll see. I know I'm happy about the WP anyway.
Giving AV the WP might motivate some, but the problem is that overall AV effectiveness has been drastically slashed.
In a prime example, a great way to spike a tank is to roll up in an LAV, and attack with a mix of packed AV nades and forge.
In the upcoming changes, the forge has lost 15% of its damage to it off type, and lost 5% to each damage mod. They have also lost over 1000 potential damage from the lack of a third AV or Flux.
Across the board AV nerf with no tank changes is going to be very, very bad.
Real AV doesn't stop until all the tanks are dead.
|
|
|
|