|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
CRNWLLC
Screwy Rabbit ULC
104
|
Posted - 2014.03.14 22:01:00 -
[1] - Quote
negative49er wrote:Scout Here:
I'll be ok without cloak i might put a few level into the skill, but i may not run it at all.
But the extra Cpu/pg as well as the second equipment slot is much appreciated
Ditto.
The cloak is nifty, but it'll probably serve a similar roll the to cloak in EVE--mostly intel gathering and getting through certain points unnoticed, which, if you're doing it right as a scout, really isn't too hard anyway.
Cloak advantages: you're invisible while standing still (why are you standing still!?! MOVE!); you're slightly less visible than normal when running (ah, that's better).
Cloak disadvantages: Takes up an equipment slot; requires a ton of PG/CPU (yes, I know scout suits get a 15%/level bonus, but that still makes cloaks barely viable until you get 3 levels into a scout suit, and even then it's tight IMO); takes a long time to cool down; can easily be deactivated on accident by swapping to a weapon or throwing a grenade (I've unintentionally thrown grenades a number of times by accidentally, lightly, pressing L2--anyone else?); still exposed by reticle (decreasing its usefulness in CQC situations, especially if you're moving, and again--why are you standing still!?!); not too useful as a means of covering your @$$ when hacking an objective ("Gee whiz--the objective's being hacked but I don't see anyone there! Derpa derp. Guess I'll keep moving...").
I dunno--I think the passive electronics scan/profile skills are way more valuable. I am really skeptical that this will be a game changer in any way. I look forward to finding out, one way or the other!
My other dropsuit is a Python.
|
CRNWLLC
Screwy Rabbit ULC
111
|
Posted - 2014.03.17 17:12:00 -
[2] - Quote
Phazoid wrote:aaaah the cal scout will be my perfect fit to hunt scrubs that will try to get into scouts, and its gonna be fun that prey will finally be afraid of us, fear is a strong weapon
Just be wary of the Gallente scout. Here are some numbers (remember that precision enhancers and profile dampeners don't receive stacking penalties).
Gallente Scout info Scan profile numbers: Base of 35db * .75 (25% bonus from skilling to 5) = 26.25db * .75 (25% bonus from 1 complex damp) = 19.69db * .75 (25% bonus from 2 complex damps) = 14.77db * .75 (25% bonus from 3 complex damps = 11.08db * .75 (25% bonus from 4 complex damps) = 8.31
Scan precision numbers: Base of 40db * .8 (20% bonus from 1 complex profile enhancer) = 32db * .8 (second complex profile enhancer) = 25.6db.
Caldari Scout info Scan profile numbers: Base of 35db * .75 (25% bonus from 1 complex damp) = 26.25db * .75 (second complex damp) = 19.69db
Scan precision numbers: Base of 40db * .75 (25% bonus from skilling to 5) = 30db * .8 (20% bonus from 1 complex enhancer) = 24db * .8 (20% bonus from 2 complex enhancers) = 19.2db * .8 (20% bonus from 3 complex enhancers) = 15.36 * .8 (20% bonus from 4 complex enhancers) = 12.88db.
Assuming level 5 skills, with just one complex damp, the Gallente suit is hidden from the best active scanner (scan precision 20db, unless used by a Gallente logi, then it's 15db, and can be trumped with an extra complex damp).
Again, assuming level 5 skills, the Caldari suit's passive scan bonus isn't enough to pickup a Gallente scout if it has 3 complex damps fitted. So, 3 complex damps = complete radar invisibility for the Gallente suit, since a scan profile of 11.08db < a scan precision of 12.88db (the max possible scan precision in the game).
If a Caldari scout fits two complex damps, it's invisible to the best passive detection a Gallente scout can offer, but it might be susceptible to the Duvolle Focused AS (the one with 20db precision; I say might because the stats in the dev charts might be rounded).
What it's looking like to me is that a correctly fitted Gallente scout has radar invisibility to everything and will only really have trouble passively scanning out Caldari scouts with 2 complex damps fitted, while a correctly fit Caldari scout can easily scan out other Caldari scouts and somewhat/sometimes fly under the radar of a Gallente scout.
Considering the extra equipment slot, Caldari scouts will be able to obtain the Gallente's radar omni-invisibility through the use of a cloak (19.69db * .75 (25% scan profile reduction while cloaked) = 14.77, ie, a Gallente with 2 complex damps ), and the Gallente scout will likely be able to scan out uncloaked Caldari scouts with Duvolle Focused AS, and still be able to carry uplinks, etc. Sorta levels the playing field, I suppose.
But, I'm really skeptical about the cloak--I'm betting it's going to be pretty lame (semi/sometimes invisibility, long cool down, huge CPU/PG requirements, even with bonus, obvious cloaking animation, etc.). And since it's required for Caldari scout to acquire radar invisibility, I'm sticking with Gallente. It seems to me that the Caldari scout will become a living, breathing, always-on active scanner (just bolting around the map cloaked with max skills and equipment, it'll pickup everything except those damned Gallente scouts), while the Gallente scout will retain its role as covert room clearer/objective lock-down.
My other dropsuit is a Python.
|
CRNWLLC
Screwy Rabbit ULC
113
|
Posted - 2014.03.17 20:40:00 -
[3] - Quote
Bones McGavins wrote:CRNWLLC wrote:Phazoid wrote:aaaah the cal scout will be my perfect fit to hunt scrubs that will try to get into scouts, and its gonna be fun that prey will finally be afraid of us, fear is a strong weapon Just be wary of the Gallente scout. Here are some numbers (remember that precision enhancers and profile dampeners don't receive stacking penalties). Are you sure about that? Where did you hear that those mods dont receive stacking penalties? Also Quote:a scan profile of 11.08db < a scan precision of 12.88db (the max possible scan precision in the game). Are we sure on this too? I know profile rounds up, so that 11.08 is actually a 12. I do not know if precision rounds up or down or at all. But if precision rounded down, than 12.88db=12 and 11.08=12 and 12=12 so the scan would pick up the scout. Obviously I would think precision would round up as well, so it would be 13 and 12, and the scan would fail. Just dont know for sure
Hey, Bones, good points.
I just assumed, re: stacking penalties, since the description doesn't mention anything, the way it does for damage mods, vehicle armor/shield hardeners, etc., but I could be mistaken. Either way, if they do receive the stacking penalty, it would be calculated the same for each item, so the ratios (ie, x number of precision enhancers vs. x number of profile damps) should remain unchanged.
Thanks for the explanation of how scan profile rounds up--I had no idea. I would be surprised if it worked differently for precision, but who knows? Assuming they both round up, then the uncloaked Caldari scout is definitely getting picked up by the Duvolle Focused AS! Gallente FTW!
My other dropsuit is a Python.
|
|
|
|