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Zahle Undt
Bullet Cluster Legacy Rising
931
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Posted - 2014.03.14 19:52:00 -
[1] - Quote
Top teir scouts like Mr. Musturd and Cody Sietz and a host of others whose names are escaping me atm are going to terrorize the battlefield. It just isn't going to be fair. Second and third tier guys like me are going to be spared a couple deaths a match. I think that those that think the cloak will make the scout role "easy" though are going to be rudely surprised. Its only 80 sec at proto level. And in general the cloak is only viable to truly dedicated scouts.
Overall, good job with the cloak at least CCP.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Legacy Rising
931
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Posted - 2014.03.14 20:02:00 -
[2] - Quote
Delta 749 wrote:I like how you say its "only" 80 seconds like thats a short amount of time in a fast paced genre
TTK is going up, this game isn't that fast paced. Noob scouts are going to use the cloak to get into their target drop their cloak their first shot, maybe kill their target, maybe turn around and get killed. Decent scouts will use it more to get the heck out of a tight spot or while hacking or something. We're already used to using our enhanced battlefield awareness to sneak up on our target without a cloak.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Legacy Rising
933
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Posted - 2014.03.14 20:12:00 -
[3] - Quote
8213 wrote:As usual, CCP likes to take the skill out of things and just let the gear to all the work. Scouting will go from a skill of being undetected and smart play, to just relying on a crutch; the cloak.
With the nerfs to scanners (and thank sweet baby jebuz for that!) Scouts didn't need any more help. It was harder to be a Scout, and that's why few did it. It actually took this thing called S.K.I.L.L. That's why the Scout community is close-knit and in a class all their own. Prepare to have a influx of scrubs pretending to be a Scout after 1.8
Just like we had an influx of scrubs pretending to be tankers in 1.7
I just got into scouting a couple months ago and it definitely takes smarter play and more of an SP investment. I don't know about player skill (at least in the dexterity sense) because my KDR has only gone up since I started playing scout and I am a pretty mediocre player at best.
I also don't think the cloak will remove the smart play component, thus why I think many who all of a sudden go scout may be disappointed
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Legacy Rising
933
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Posted - 2014.03.14 20:14:00 -
[4] - Quote
Cat Merc wrote:DEZKA DIABLO wrote:Proto gal scout Nk 2x complex side damage Magsec Pd 2complex range Kincat Remotes Cloak All I gotta say Your scout won't see my assault, even with those range amps. Gotta put a precision mod there bud
Even if he has level 5 in precision? You running profile damps on your assault Cat?
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Legacy Rising
933
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Posted - 2014.03.14 20:16:00 -
[5] - Quote
Delta 749 wrote:Zahle Undt wrote:Delta 749 wrote:I like how you say its "only" 80 seconds like thats a short amount of time in a fast paced genre TTK is going up, this game isn't that fast paced. Noob scouts are going to use the cloak to get into their target drop their cloak their first shot, maybe kill their target, maybe turn around and get killed. Decent scouts will use it more to get the heck out of a tight spot or while hacking or something. We're already used to using our enhanced battlefield awareness to sneak up on our target without a cloak. Even with ttk going up 80 seconds is a long time I mean just time yourself and see how much you can accomplish in 80 seconds
I will definitely try that
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Legacy Rising
933
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Posted - 2014.03.14 20:17:00 -
[6] - Quote
Cat Merc wrote:Zahle Undt wrote:Cat Merc wrote:DEZKA DIABLO wrote:Proto gal scout Nk 2x complex side damage Magsec Pd 2complex range Kincat Remotes Cloak All I gotta say Your scout won't see my assault, even with those range amps. Gotta put a precision mod there bud Even if he has level 5 in precision? You running profile damps on your assault Cat? Ya, hate scanners.
Makes sense then, thankfully I am pretty sure you are in the minority there
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Legacy Rising
939
|
Posted - 2014.03.14 21:54:00 -
[7] - Quote
negative49er wrote:Scout Here:
I'll be ok without cloak i might put a few level into the skill, but i may not run it at all.
But the extra Cpu/pg as well as the second equipment slot is much appreciated
Yeah I think I'm going to skill to level 3 run the advanced a bit on some of my suits and then evaluate its usefulness
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Legacy Rising
941
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Posted - 2014.03.14 22:27:00 -
[8] - Quote
CRNWLLC wrote: I dunno--I think the passive electronics scan/profile skills are way more valuable. I am really skeptical that this will be a game changer in any way. I look forward to finding out, one way or the other!
You are exactly right which is why anyone who thinks they can just flip into scout because of buffs and cloak without those skills is going to be a very surprised and very sad panda. Passive electronics skills and half a brain are all it takes to be a decent scout (thats where I would rank myself, decent). People with those things and good FPS skills are the elite scouts.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Legacy Rising
945
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Posted - 2014.03.14 23:15:00 -
[9] - Quote
Gavr1Io Pr1nc1p wrote:yeah its pretty balanced IMO. it just needs lower fitting reqs because all scouts that didn't get a PG buff (ninja) are getting screwed over. All the proto fits that i can run now will not be accessible even with a basic cloak
Are you calculating your fitting costs at 25% of what is in the table? And aren't all the scouts getting CPU/PG buffed. I know Gallente is getting a big one
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Legacy Rising
945
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Posted - 2014.03.14 23:50:00 -
[10] - Quote
Cyrius Li-Moody wrote:I really only see the cloak increasing my effectiveness in hectic fights as far as combat effectiveness goes. Pop in, kill a guy, duck behind cover, cloak up.... Crouch walk somewhere else...?
The shimmer discourages quick aggressive tactics while also requiring a 50% fire you're going to want to keep the last half of your cloak as an emergency reserve. The first half you'll have to manage intelligently, firing it only when you need to. I think it will reward the patient player who picks and chooses his targets more so than the run and gun player. Also, unless the sprint bug gets handled, using it in a fast paced fight will be incredibly dangerous.
Very much how I planned to use it too. I'm not nearly as good a scout as you Cyrius so most hectic gunfights end up with me dying, maybe the cloak will get me out with some HP left so I can regroup and reattack from the back. But I may also wind up finding out its not as useful as a nanohive for replenishing my REs.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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