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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1028
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Posted - 2014.03.14 04:02:00 -
[1] - Quote
Wow this thread is full of whining.
I think half of the reason for this is because of CCP`s track record. In every patch or every other patch that comes out for DUST, the game can totally change and almost feel like a totally new game. (That is not necessarily good by the way)
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1030
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Posted - 2014.03.14 09:29:00 -
[2] - Quote
LEHON Xeon wrote:
~SNIP~
TL;DR
1.Heavy resistances to explosives will cause huge problems when using REs and grenades to counter their armor
2. Simple numerics combined with new bonuses means in an equal situation and even a slight disadvantage, light weapon heavies will prevail every single time against scout and medium suits.
3. If heavies only functioned optimally at CQC - lower mid ranges (like they are designed to) none of these issues would even present a problem.
4. I feel that one bonus or the other should have been used for heavies. Either they gain a resistance to certain weapon types based upon race, OR resistance to explosives. Getting both at once I feel leads to a huge discrepancy for other suit users, heavies will reign supreme, particularly light weapon sentinels."
You know we never had these issues back in the chromosome build. Speed was not just an accessory to a merc, it could actively be used as a method of defence.
AA / Bullet magnetism / Sloth slow down making this game worse than it needs to be again? Just saying.
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1031
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Posted - 2014.03.14 09:43:00 -
[3] - Quote
Sinboto Simmons wrote:CommanderBolt wrote:LEHON Xeon wrote:
~SNIP~
TL;DR
1.Heavy resistances to explosives will cause huge problems when using REs and grenades to counter their armor
2. Simple numerics combined with new bonuses means in an equal situation and even a slight disadvantage, light weapon heavies will prevail every single time against scout and medium suits.
3. If heavies only functioned optimally at CQC - lower mid ranges (like they are designed to) none of these issues would even present a problem.
4. I feel that one bonus or the other should have been used for heavies. Either they gain a resistance to certain weapon types based upon race, OR resistance to explosives. Getting both at once I feel leads to a huge discrepancy for other suit users, heavies will reign supreme, particularly light weapon sentinels."
You know we never had these issues back in the chromosome build. Speed was not just an accessory to a merc, it could actively be used as a method of defence. AA / Bullet magnetism / Sloth slow down making this game worse than it needs to be again? Just saying. Not to mention the whole 'tun speed flattening' they did a while ago. (BS)
Yea. While I do see what CCP was trying to achieve, the turn speed possible with a HMG certainly hurt shotgun scouts for sure.
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ACME SPECIAL FORCES PUB
ZERG EVENT 1MILLION CLONES! LETS DO THIS
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