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Funkmaster Whale
0uter.Heaven
1464
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Posted - 2014.03.08 00:05:00 -
[1] - Quote
DUST's mouse/keyboard input has been gutted and left to bleed. We've been dealing with these sloppy controls ever since Uprising 1.0 hit. Whatever you guys did, whatever you changed, whatever you "fixed" had only made things exponentially worse for M/KB.
Let me try to be rational here. Whatever control scheme you guys are using for M/KB input has this horrible feeling like you're floating underwater. That is, there's no sense of 1:1 movement whatsoever, and in any FPS game that allows mouse input this is critical. By not knowing exactly how much I'm moving my screen all sense of muscle memory and reaction speed are severely hindered.
The most evident case of this is in CQC. For any of you who have tried M/KB in close quarters can most likely attest to how difficult it is to stay on target. Input delay, framerate issues, no 1:1 mouse movement, all these things make it incredibly frustrating trying to stay on target in those crucial seconds. Going against aim-assisted DS3 users in this kind of environment really kills the game for me and I'm sure for the few M/KB users that remain.
Here's a case of someone switching over from M/KB to DS3 and their results: http://www.reddit.com/r/dust514/comments/1zsrpd/ive_been_using_kbm_since_12_my_lifetime_kdr_is/
Please CCP. Take a look at M/KB again and give us raw input. Many of us have lost the desire to play because of this.
Let me play you the song of my people!
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Funkmaster Whale
0uter.Heaven
1468
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Posted - 2014.03.08 02:40:00 -
[2] - Quote
8213 wrote:Honestly, who cares?
How do you balance two things when one in its normalcy is completely superior to the other? Sorry, but KB/M on this game was one of CCP's many mistakes. Its was just a stupid attempt to try and look unique and possibly attract more people form the PC Gaming world, since EvE is part of that world.
They can't balance or code anything right in this game. Expecting them to figure out how to have controllers compete with KB/M is impossible almost in itself, and is 100% impossible for CCP to accomplish.
Use a controller like everyone else, put up with it, get used to it. You don't hear controller users on PC games(yes, they exist) complaining do you? They expect to not be as viable and STFU about it.
They very likely don't complain about it because it's balanced in the sense that the input does exactly what it's told to do. You're making the mistake of comparing the effectiveness of two inputs versus my argument saying that one method of input is INTENTIONALLY broken.
As it stands, Aim assisted DS3 is far superior to the mess that is M/KB.
Let me play you the song of my people!
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Funkmaster Whale
0uter.Heaven
1468
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Posted - 2014.03.08 02:52:00 -
[3] - Quote
Himiko Kuronaga wrote:Current aim assist is more powerful than even near-raw chromosome input.
The reason people say to get rid of kb/m isn't because it's better. It's because they have no idea, and they think its better. One side of that discussion is motivated entirely by fear and not logic. Dealing with aim assisted users isn't that bad in ranges >40m.
It's when you get into CQC that aim assist truly outshines M/KB. The wobbliness, inaccurate input, poor framerates, input delay, all come together and make it a nightmare. I seriously became a scrub overnight as soon as AA was introduced to this game. I had to adjust my gameplay to avoid CQC because I didn't stand a chance vs someone whose controller is doing the aiming for them.
Let me play you the song of my people!
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Funkmaster Whale
0uter.Heaven
1484
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Posted - 2014.03.09 00:29:00 -
[4] - Quote
So I caved and did a little testing. I went and borrowed my friend's Eagle Eye M/KB converter and used that instead of the standard input. It took a while to get it to feel right and there's still some awkwardness like speed turning caps because it emulates the joystick.
But wow...
My gun game has gone from sub-par to phenomenal. The Eagle Eye emulates a PS3 controller so I got to experience Aim Assist on a mouse and keyboard, and let me tell you it is absolutely amazing how much AA contributes. I've been running solo ambush games and getting a consistent ~10-15 KDR. The aim assist corrects all the erratic aiming and it seems like hit detection is improved tremendously.
Often times it feels like I'm not actually aiming my reticle at the person but the crosshair will veer towards te target. With a Kalakiota RR people just melt like flies. It's really sad that I had to resort to this but this has revolutionized the game for me. I can now actually stay on target in CQC. It's mind blowing how much of a difference it makes. It doesn't matter if the target is erratically strafing right in front of me, the AA seems to stay on target as long as I don't make any jarring movements with the mouse.
For anyone suffering from the paltry M/KB controls, get an Eagle Eye and turn on aim assist. Screw it, CCP is never going to fix M/KB so ill just use their built-in aimbot. It's far better and easier. Ill try and record some videos to show the difference in me playing built-in M/KB vs the Eagle Eye. It's a world's difference. And for those who have long claimed AA is barely noticeable, my results show that AA is about as scrub friendly as it gets.
Let me play you the song of my people!
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Funkmaster Whale
0uter.Heaven
1485
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Posted - 2014.03.09 01:18:00 -
[5] - Quote
Kristoff Atruin wrote:I've been tempted, but I don't really want to buy a peripheral for a peripheral which only works on the PS3 heh Luckily my friend doesn't use his anymore so he said I could have it.
I have seen them on eBay for pretty cheap. Again, it takes a while to get the settings configured right to feel normal. Even after some tinkering it still doesn't feel perfect but enough for me to get the muscle memory down to play effectively.
The difference is pretty incredible as far as aiming and target tracking go.
Let me play you the song of my people!
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