KA24DERT
TeamPlayers Negative-Feedback
523
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Posted - 2014.03.08 16:32:00 -
[2] - Quote
KingBabar wrote:This is a three sided story;
Yes the mouse is obviously gimped, it used to be much better than the DS3 back in the days, it was a time were it was simply put; way more accurate than a controller. This is obviously a very bad thing. A console FPS game simply can't (again) suffer from having a "none-native" controller scheme outshining the default one. Then it might aswell be a pc game. This being said, it obviously can't be much worse - borderlining useless compared to the DS3. There should be a place inbetween raw input and total suck which puts it at a more or less equal performance level with the DS3.
The button layout on the keybord should be customizeable. Just look at how most KB/M players uses nades compared to DS3 players, you KB/M guys have a definate dissadvantage there.
And what I would like the KB/M users to admit, but no one ever talks about it. The KB/M players have an enourmeous advantage when it comes to strafeing. I see and suffer with it almost every game. There is a huge number of players that do the very cheezy thing of strafing left/right while more or less standing on the same spot. The KB grants instant 100% move speed, which the controller doesn't. The result is that I can fire up to two full clips and barely chip the shield, if the framerate and hitdetection Gods aren't on my side. In the resent fatty event I've been up against some fattys who strafe at an incredible fast speed while spamming that HMG, its so fast that CQC tracking is almost imposible, and in these cases I need almost all my shots to hit and it needs to happen fast. This is a serious issue IMO thats been plagueing the game since launch. Flipping your fingers on the 2 directional buttons while spamming that full auto weapon is just so very cheap and requiering no skill compared to the "directional compamansated variable sircle straifing" which the good DS3 users use.
TDLR: Buff mouse sensitivity. Keyboard button setup should be customizeable. Add an acceleration penalty to general keyboard movement, especially to strafe speed.
- And we should be good to go.
Each of the controls should be optimized as much as naturally possible, and that's the end of it. There is no "balancing", only meddling, and what is the point of meddling with the mouse if a PC port is very likely after the PS4 port?
Also, the strafing thing is a myth, I've tested it. The only variable is what the motion prediction netcode is showing other people, but on the local client the DS3 is just as fast as the KB at strafing due to momentum. The few millisecond input advantage is totally eaten up by inertia.
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