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bamboo x
Eternal Beings Proficiency V.
132
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Posted - 2014.03.05 23:10:00 -
[1] - Quote
There is literally nothing but fluxes and the power of large rail turrets to stop shield-based vehicles now.
Except for the plasma cannon. Do you think it will be good enough? It will be hard to aim at anything beyond medium range, this much I know.
bamboo x (Federation Specialist Duvolle Assault Rifle) you
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Scheneighnay McBob
Learning Coalition College
4208
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Posted - 2014.03.05 23:14:00 -
[2] - Quote
Now?
What REALLY changed?
I am your scan error.
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Delta 749
Kestrel Reconnaissance
2578
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Posted - 2014.03.05 23:15:00 -
[3] - Quote
It being a one shot wonder makes it a joke for practical AV purposes, its great for splatting heavies though
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
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bamboo x
Eternal Beings Proficiency V.
132
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Posted - 2014.03.05 23:16:00 -
[4] - Quote
Scheneighnay McBob wrote:Now?
What REALLY changed?
SL and FG will be even worse against them, that's what.
bamboo x (Federation Specialist Duvolle Assault Rifle) you
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Arkena Wyrnspire
Fatal Absolution
10463
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Posted - 2014.03.05 23:16:00 -
[5] - Quote
bamboo x wrote: Do you think it will be good enough?
No.
You have long since made your choice. What you make now is a mistake.
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bamboo x
Eternal Beings Proficiency V.
133
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Posted - 2014.03.05 23:21:00 -
[6] - Quote
Delta 749 wrote:It being a one shot wonder makes it a joke for practical AV purposes, its great for splatting heavies though
Skill into reload speed and shield proficiency a little, and I can see it making a serious dent in even the highest shields, given the hardener is cooling down still.
People laugh at this but the way to use the plasma cannon effectively pre-1.8 was the Commando. It maxed out reload speed which effectively negated the one-shot wonder mechanic.
Except now instead of that Gallente commando will get a 10% bonus to damage.
bamboo x (Federation Specialist Duvolle Assault Rifle) you
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Delta 749
Kestrel Reconnaissance
2580
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Posted - 2014.03.05 23:26:00 -
[7] - Quote
bamboo x wrote:Delta 749 wrote:It being a one shot wonder makes it a joke for practical AV purposes, its great for splatting heavies though Skill into reload speed and shield proficiency a little, and I can see it making a serious dent in even the highest shields, given the hardener is cooling down still. People laugh at this but the way to use the plasma cannon effectively pre-1.8 was the Commando. It maxed out reload speed which effectively negated the one-shot wonder mechanic. Except now instead of that Gallente commando will get a 10% bonus to damage.
The problem with that is it assumes you can stay in range long enough to get those shots off Even with a faster reload you are on foot so you are inherently slower than a vehicle, that in and of itself is fine but then you add in the PC's limited range and travel time and what you end up with is a weapon that can do a decent amount of damage to an enemies shields but then gets left behind and outranged
Now I really want the PC to be viable, more viable weapons is always a good thing but these minor tweaks to other things arent enough, it and all other AV weapons need a major overhaul
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
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The dark cloud
The Rainbow Effect Negative-Feedback
2328
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Posted - 2014.03.05 23:34:00 -
[8] - Quote
lol Plasma cannon.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Henchmen21
Planet Express LLC
693
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Posted - 2014.03.05 23:39:00 -
[9] - Quote
bamboo x wrote:Delta 749 wrote:It being a one shot wonder makes it a joke for practical AV purposes, its great for splatting heavies though Skill into reload speed and shield proficiency a little, and I can see it making a serious dent in even the highest shields, given the hardener is cooling down still. People laugh at this but the way to use the plasma cannon effectively pre-1.8 was the Commando. It maxed out reload speed which effectively negated the one-shot wonder mechanic. Except now instead of that Gallente commando will get a 10% bonus to damage.
Wait shield hardeners go on cool down?
CCP your matchmaking still sucks.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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The Robot Devil
Molon Labe. General Tso's Alliance
1857
|
Posted - 2014.03.05 23:40:00 -
[10] - Quote
I use an advanced PLC all the time and it is very effective against shields. Even on shield tanked armor it makes a good dent, enough usually to make the at least run. A dedicated AV squad using AV weapons whom focus on destroying vehicles will wreck any vehicle that shows up. The problem is that we want to solo a HAV and that isn't how it works, it does take a squad of at least three to actively hunt vehicles.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
338
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Posted - 2014.03.05 23:49:00 -
[11] - Quote
The Robot Devil wrote:I use an advanced PLC all the time and it is very effective against shields. Even on shield tanked armor it makes a good dent, enough usually to make the at least run. A dedicated AV squad using AV weapons whom focus on destroying vehicles will wreck any vehicle that shows up. The problem is that we want to solo a HAV and that isn't how it works, it does take a squad of at least three to actively hunt vehicles.
Currently it does but it shouldn't. Avs getting another nerf with lower av grenade carry capacity. unless we want to up tank prices by alot it shouldn't take 3 people to kill one other player. |
Sgt Kirk
Fatal Absolution General Tso's Alliance
4848
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Posted - 2014.03.05 23:50:00 -
[12] - Quote
They didn't say they were tweaking PLC did they?
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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bamboo x
Eternal Beings Proficiency V.
135
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Posted - 2014.03.05 23:51:00 -
[13] - Quote
The Robot Devil wrote:I use an advanced PLC all the time and it is very effective against shields. Even on shield tanked armor it makes a good dent, enough usually to make the at least run. A dedicated AV squad using AV weapons whom focus on destroying vehicles will wreck any vehicle that shows up. The problem is that we want to solo a HAV and that isn't how it works, it does take a squad of at least three to actively hunt vehicles.
This is what I'm saying. It offers a longer range alternative to flux grenades. Plus a commando can just switch out to a swarm launcher to finish the job.
Low-flying dropships and tanks at medium-long range won't be untouchable anymore.
bamboo x (Federation Specialist Duvolle Assault Rifle) you
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The Robot Devil
Molon Labe. General Tso's Alliance
1858
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Posted - 2014.03.05 23:57:00 -
[14] - Quote
Auris Lionesse wrote:The Robot Devil wrote:I use an advanced PLC all the time and it is very effective against shields. Even on shield tanked armor it makes a good dent, enough usually to make the at least run. A dedicated AV squad using AV weapons whom focus on destroying vehicles will wreck any vehicle that shows up. The problem is that we want to solo a HAV and that isn't how it works, it does take a squad of at least three to actively hunt vehicles. Currently it does but it shouldn't. Avs getting another nerf with lower av grenade carry capacity. unless we want to up tank prices by alot it shouldn't take 3 people to kill one other player.
The grenade nerf for AV is kind of crappy but like I have said more than once, until about a month after release the we really don't know how everything is going to work.
I have also said before that we need modules that change how AV works and module that allow mercs to carry more grenades or gives them more damage. All of these problems could be fixed by adding modules and skills that change AV and make them more powerful. Also a suit that was bonused towards AV would be nice also or a grenader suit or something like that. It all boils down to that there isn't enough modules and skills. We need about triple the amount of mods and skills to be where we could have truly specialized fits. Now we specialize in light damage, logi or huge tanks because nothing else works well.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Alena Ventrallis
The Neutral Zone
805
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Posted - 2014.03.06 00:03:00 -
[15] - Quote
Increase projectile speed, and yes it will be, especially after the new proficiency is in effect.
Best PVE idea I've seen.
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The Robot Devil
Molon Labe. General Tso's Alliance
1858
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Posted - 2014.03.06 00:05:00 -
[16] - Quote
bamboo x wrote:The Robot Devil wrote:I use an advanced PLC all the time and it is very effective against shields. Even on shield tanked armor it makes a good dent, enough usually to make the at least run. A dedicated AV squad using AV weapons whom focus on destroying vehicles will wreck any vehicle that shows up. The problem is that we want to solo a HAV and that isn't how it works, it does take a squad of at least three to actively hunt vehicles. This is what I'm saying. It offers a longer range alternative to flux grenades. Plus a commando can just switch out to a swarm launcher to finish the job. Low-flying dropships and tanks at medium-long range won't be untouchable anymore.
The PLC is just a RPG for shileds. If it fired more quickly and had more rounds in the chamber then it would be too easy to spam and be called a noobtube. I don't have a maxed PLC skill tree but I bet if you are at level five in the entire tree that the PLC would be good at the job it is designed to do.
I my minds eye the way to fix the PLC would be to make it fire a three shot burst, I don't know if would actually be better but when I use them that I what I want them to do. Spool up and then fire three rounds about a half second apart just drop the damage per projectile by at least half. That is just me and how it feels when I use it, maybe offer another model in the advanced and prototype tier that does it. I like the PLC but it just feels off sometimes and I don't know how to describe what it needs.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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The Robot Devil
Molon Labe. General Tso's Alliance
1858
|
Posted - 2014.03.06 00:09:00 -
[17] - Quote
Alena Ventrallis wrote:Increase projectile speed, and yes it will be, especially after the new proficiency is in effect.
Sometimes I think it is the odd arc and the inability to judge its distance when at long ranges is the problem. Short and short-medium ranges are perfect but about middle of the medium range is where I start having problems. CCP increased the speed of the projectile and it helped, a lot.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
339
|
Posted - 2014.03.06 00:16:00 -
[18] - Quote
The Robot Devil wrote:Auris Lionesse wrote:The Robot Devil wrote:I use an advanced PLC all the time and it is very effective against shields. Even on shield tanked armor it makes a good dent, enough usually to make the at least run. A dedicated AV squad using AV weapons whom focus on destroying vehicles will wreck any vehicle that shows up. The problem is that we want to solo a HAV and that isn't how it works, it does take a squad of at least three to actively hunt vehicles. Currently it does but it shouldn't. Avs getting another nerf with lower av grenade carry capacity. unless we want to up tank prices by alot it shouldn't take 3 people to kill one other player. The grenade nerf for AV is kind of crappy but like I have said more than once, until about a month after release the we really don't know how everything is going to work. I have also said before that we need modules that change how AV works and module that allow mercs to carry more grenades or gives them more damage. All of these problems could be fixed by adding modules and skills that change AV and make them more powerful. Also a suit that was bonused towards AV would be nice also or a grenader suit or something like that. It all boils down to that there isn't enough modules and skills. We need about triple the amount of mods and skills to be where we could have truly specialized fits. Now we specialize in light damage, logi or huge tanks because nothing else works well.
If they want to keep tiers I think they should start at militia level and work up. Make it so a militia swarm can kill a militia tank with militia plates, then go up tier by tier, and do it for all av.
Av isn't supposed to be weak against vehicles requiring more than one person. Otherwise it's not anti vehicle. If the counter to paper is scissors you shouldn't need three pairs of scissors to counter it.
I'm all for new mods but suits need more slots. You can do grenade capacity, or ai upgrade for swarm speed and range or whatever.
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bamboo x
Eternal Beings Proficiency V.
138
|
Posted - 2014.03.06 00:19:00 -
[19] - Quote
Auris Lionesse wrote:If they want to keep tiers I think they should start at militia level and work up. Make it so a militia swarm can kill a militia tank with militia plates, then go up tier by tier, and do it for all av.
Av isn't supposed to be weak against vehicles requiring more than one person. Otherwise it's not anti vehicle. If the counter to paper is scissors you shouldn't need three pairs of scissors to counter it.
I'm all for new mods but suits need more slots. You can do grenade capacity, or ai upgrade for swarm speed and range or whatever.
Nah, tankers were getting raped by one jackass with proto swarms before 1.7
The problem is they overdid it. Two dedicated AV users should be needed to take down a tank, not three.
Hanging up the Min Logi, going full Amarr Sentinel with HMG, Ion Pistol, and Forge Gun.
My record high KD about 47/14
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
339
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Posted - 2014.03.06 00:28:00 -
[20] - Quote
bamboo x wrote:Auris Lionesse wrote:If they want to keep tiers I think they should start at militia level and work up. Make it so a militia swarm can kill a militia tank with militia plates, then go up tier by tier, and do it for all av.
Av isn't supposed to be weak against vehicles requiring more than one person. Otherwise it's not anti vehicle. If the counter to paper is scissors you shouldn't need three pairs of scissors to counter it.
I'm all for new mods but suits need more slots. You can do grenade capacity, or ai upgrade for swarm speed and range or whatever.
Nah, tankers were getting raped by one jackass with proto swarms before 1.7 The problem is they overdid it. Two dedicated AV users should be needed to take down a tank, not three.
I thought 1.6 was near perfect. Except tanks weren't maneuverable enough. I saw shield tanks with Jovian power plants and a blaster completely make jokes out of proto swarms. I just would have given them the option to accelerate with r2 like a lav and rework the radial somewhere else with a bit of a turning speed increase and make reppers passive like they are now.
They definitely overdid it. Swarms didn't need a 50+% range nerf and a 30% damage nerf. |
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Seeth Mensch
Capital Acquisitions LLC Renegade Alliance
147
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Posted - 2014.03.06 00:45:00 -
[21] - Quote
Nothing would make me happier than to have my plasma cannon work properly. That is, fire quickly, and have a sight that allows accuracy.
Frankly, there are lots, and LOTS of good ideas on the forums for how to make them work; mostly, it seems to involve them not working as they do now.
I'd be happy if they would just eliminate the spooling. Well, happier.
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
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Toby Flenderson
research lab
324
|
Posted - 2014.03.07 23:08:00 -
[22] - Quote
bamboo x wrote:Delta 749 wrote:It being a one shot wonder makes it a joke for practical AV purposes, its great for splatting heavies though Skill into reload speed and shield proficiency a little, and I can see it making a serious dent in even the highest shields, given the hardener is cooling down still. People laugh at this but the way to use the plasma cannon effectively pre-1.8 was the Commando. It maxed out reload speed which effectively negated the one-shot wonder mechanic. Except now instead of that Gallente commando will get a 10% bonus to damage.
I have lvl 5 prof/reload and run it with 3 complex damage mods on a gallogi. It can hurt tanks bad but unless you have some help they usually are able to escape death easily. Maybe two of them will be able to take out a shield tank but I rarely play with other PLC users so I'm not confident in that statement. |
Jack McReady
DUST University Ivy League
1143
|
Posted - 2014.03.07 23:12:00 -
[23] - Quote
good luck hitting a fast moving vehicle with it...
in short: only available against scrubs and scrubs are in no way the standard for viability. |
The Robot Devil
Molon Labe. General Tso's Alliance
1884
|
Posted - 2014.03.07 23:17:00 -
[24] - Quote
Auris Lionesse wrote:The Robot Devil wrote:I use an advanced PLC all the time and it is very effective against shields. Even on shield tanked armor it makes a good dent, enough usually to make the at least run. A dedicated AV squad using AV weapons whom focus on destroying vehicles will wreck any vehicle that shows up. The problem is that we want to solo a HAV and that isn't how it works, it does take a squad of at least three to actively hunt vehicles. Currently it does but it shouldn't. Avs getting another nerf with lower av grenade carry capacity. unless we want to up tank prices by alot it shouldn't take 3 people to kill one other player.
It is like complaining that a solo frigate cant kill a battleship.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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The Robot Devil
Molon Labe. General Tso's Alliance
1885
|
Posted - 2014.03.07 23:23:00 -
[25] - Quote
Toby Flenderson wrote:bamboo x wrote:Delta 749 wrote:It being a one shot wonder makes it a joke for practical AV purposes, its great for splatting heavies though Skill into reload speed and shield proficiency a little, and I can see it making a serious dent in even the highest shields, given the hardener is cooling down still. People laugh at this but the way to use the plasma cannon effectively pre-1.8 was the Commando. It maxed out reload speed which effectively negated the one-shot wonder mechanic. Except now instead of that Gallente commando will get a 10% bonus to damage. I have lvl 5 prof/reload and run it with 3 complex damage mods on a gallogi. It can hurt tanks bad but unless you have some help they usually are able to escape death easily. Maybe two of them will be able to take out a shield tank but I rarely play with other PLC users so I'm not confident in that statement.
You are probably correct, I say three but I am using my low level PLC skills as a base. The PLC needs to be used in a AV squad not just solo, a solo merc can run a HAV off but not usually destroy it but a squad of three AV mercs will pop most or at least send them running with low armor. With these changes it will be necessary to have shield and armor DPS in the AV squad to do the job, it is a small nerf but a good anti-vehicle SQUAD shouldn't have a big problem with it.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Alena Ventrallis
The Neutral Zone
817
|
Posted - 2014.03.07 23:45:00 -
[26] - Quote
Buff projectile speed. Increase magazine to 2. Have an assault version that has 3 *****, and a breach with one shot.
Best PVE idea I've seen.
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
376
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Posted - 2014.03.07 23:49:00 -
[27] - Quote
The Robot Devil wrote:Auris Lionesse wrote:The Robot Devil wrote:I use an advanced PLC all the time and it is very effective against shields. Even on shield tanked armor it makes a good dent, enough usually to make the at least run. A dedicated AV squad using AV weapons whom focus on destroying vehicles will wreck any vehicle that shows up. The problem is that we want to solo a HAV and that isn't how it works, it does take a squad of at least three to actively hunt vehicles. Currently it does but it shouldn't. Avs getting another nerf with lower av grenade carry capacity. unless we want to up tank prices by alot it shouldn't take 3 people to kill one other player. It is like complaining that a solo frigate cant kill a battleship.
Well heavies are battleships imo. but if your saying tanks are then they shouldn't be able to hit infantry because were moving so fast.
Not to mention I should be able outrun a tank with sprinting since battleships are so slow. Which means they're still completely broken. |
Joel II X
Dah Gods O Bacon
1508
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Posted - 2014.03.07 23:50:00 -
[28] - Quote
I used to like Plasma Cannons before 1.7.
Now, with 1.8 changing damage mods and prof, I don't think Plasma Cannon will survive if it doesn't receive a buff. |
The Robot Devil
Molon Labe. General Tso's Alliance
1888
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Posted - 2014.03.08 01:20:00 -
[29] - Quote
bamboo x wrote:Auris Lionesse wrote:If they want to keep tiers I think they should start at militia level and work up. Make it so a militia swarm can kill a militia tank with militia plates, then go up tier by tier, and do it for all av.
Av isn't supposed to be weak against vehicles requiring more than one person. Otherwise it's not anti vehicle. If the counter to paper is scissors you shouldn't need three pairs of scissors to counter it.
I'm all for new mods but suits need more slots. You can do grenade capacity, or ai upgrade for swarm speed and range or whatever.
Nah, tankers were getting raped by one jackass with proto swarms before 1.7 The problem is they overdid it. Two dedicated AV users should be needed to take down a tank, not three.
I think two or three is about right. One is not enough and four is too many. Three dedicated AV mercs should pop a vehicle if the pilot doesn't have enough sense to run. I like three because it would make whole process of killing the HAV faster four would totally destroy any vechicle so fast that few pilots would be able to get away. The AV we have now does need a tweak or two but it comes back to low quality AV squads or just one person trying to destroy a vechile
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
157
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Posted - 2014.03.08 01:22:00 -
[30] - Quote
I have proficiency 3 PLC. I regularly use the adv one on my adv scout suit withtwo dmg mods and lai dai packed AV nades, it works but still usually need another person to help take down a tank. If a shield tank doesn't have his hardner on then it usually takes half or 3/4 of their shields with one hit, and if its an armor tank then one hit will strip its shield and you can start bombing it with AV nades. |
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8213
Capital Acquisitions LLC Renegade Alliance
1681
|
Posted - 2014.03.08 01:24:00 -
[31] - Quote
The PLC can't be an effective AV weapon until it has more than one shot in the chamber, and doesn't have the ridiculous fitting usage.
A PLC can hit you, and you shields are already under way to almost fully restored before the user can reload and land a second shot (if you're even still around)
It needs to have a 3 shot chamber, and be moved to the Heavy Weapon category. I don't know why the FG is a Heavy weapon, but a PLC isn't.
Fish in a bucket!
Darken's Testament
SKIPPY
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
377
|
Posted - 2014.03.08 01:31:00 -
[32] - Quote
The Robot Devil wrote:bamboo x wrote:Auris Lionesse wrote:If they want to keep tiers I think they should start at militia level and work up. Make it so a militia swarm can kill a militia tank with militia plates, then go up tier by tier, and do it for all av.
Av isn't supposed to be weak against vehicles requiring more than one person. Otherwise it's not anti vehicle. If the counter to paper is scissors you shouldn't need three pairs of scissors to counter it.
I'm all for new mods but suits need more slots. You can do grenade capacity, or ai upgrade for swarm speed and range or whatever.
Nah, tankers were getting raped by one jackass with proto swarms before 1.7 The problem is they overdid it. Two dedicated AV users should be needed to take down a tank, not three. I think two or three is about right. One is not enough and four is too many. Three dedicated AV mercs should pop a vehicle if the pilot doesn't have enough sense to run. I like three because it would make whole process of killing the HAV faster four would totally destroy any vechicle so fast that few pilots would be able to get away. The AV we have now does need a tweak or two but it comes back to low quality AV squads or just one person trying to destroy a vechile
so 4-5 tanks should require an entire team of dedicated av. |
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
377
|
Posted - 2014.03.08 01:33:00 -
[33] - Quote
8213 wrote:The PLC can't be an effective AV weapon until it has more than one shot in the chamber, and doesn't have the ridiculous fitting usage.
A PLC can hit you, and you shields are already under way to almost fully restored before the user can reload and land a second shot (if you're even still around)
It needs to have a 3 shot chamber, and be moved to the Heavy Weapon category. I don't know why the FG is a Heavy weapon, but a PLC isn't.
That and it needs to do more damage than a forge gun. Slow reload, 1 shot, it should be doing 3k damage at least. |
Zirzo Valcyn
Kameira Lodge Amarr Empire
167
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Posted - 2014.03.08 01:40:00 -
[34] - Quote
The Robot Devil wrote:I use an advanced PLC all the time and it is very effective against shields. Even on shield tanked armor it makes a good dent, enough usually to make the at least run. A dedicated AV squad using AV weapons whom focus on destroying vehicles will wreck any vehicle that shows up. The problem is that we want to solo a HAV and that isn't how it works, it does take a squad of at least three to actively hunt vehicles.
this has been my holy grail that i seek to find 3 AV guys to hotdrop from my incubus. not many players have the patience for it tho and a lot can go wrong. if pilot doesn't deliver an epic maiden flight the crews morale drops and they go back to running around.
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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bamboo x
Eternal Beings Proficiency V.
149
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Posted - 2014.03.08 01:40:00 -
[35] - Quote
Auris Lionesse wrote:The Robot Devil wrote:bamboo x wrote:Auris Lionesse wrote:If they want to keep tiers I think they should start at militia level and work up. Make it so a militia swarm can kill a militia tank with militia plates, then go up tier by tier, and do it for all av.
Av isn't supposed to be weak against vehicles requiring more than one person. Otherwise it's not anti vehicle. If the counter to paper is scissors you shouldn't need three pairs of scissors to counter it.
I'm all for new mods but suits need more slots. You can do grenade capacity, or ai upgrade for swarm speed and range or whatever.
Nah, tankers were getting raped by one jackass with proto swarms before 1.7 The problem is they overdid it. Two dedicated AV users should be needed to take down a tank, not three. I think two or three is about right. One is not enough and four is too many. Three dedicated AV mercs should pop a vehicle if the pilot doesn't have enough sense to run. I like three because it would make whole process of killing the HAV faster four would totally destroy any vechicle so fast that few pilots would be able to get away. The AV we have now does need a tweak or two but it comes back to low quality AV squads or just one person trying to destroy a vechile so 4-5 tanks should require an entire team of dedicated av.
This is exactly my point. The way things are now, a single AV user fully decked out in proto can't even take down a militia tank without remote explosives or proximities.
If you allow 5 tanks on the field and each one requires 3 dedicated AV users, that means the whole goddamn team has to drop what they're doing and take them out.
I think it's ridiculous in 1.7
Edit: I can see in 1.8 one person with proficiency 5 plasma cannon & another with proficiency 5 swarms or forge gun, taking out one tank just the two of them. They will need to be in a LAV or something though.
Hanging up the Min Logi, going full Amarr Sentinel with HMG, Ion Pistol, and Forge Gun.
My record high KD about 47/14
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The Robot Devil
Molon Labe. General Tso's Alliance
1888
|
Posted - 2014.03.08 01:42:00 -
[36] - Quote
Auris Lionesse wrote:The Robot Devil wrote:bamboo x wrote:Auris Lionesse wrote:If they want to keep tiers I think they should start at militia level and work up. Make it so a militia swarm can kill a militia tank with militia plates, then go up tier by tier, and do it for all av.
Av isn't supposed to be weak against vehicles requiring more than one person. Otherwise it's not anti vehicle. If the counter to paper is scissors you shouldn't need three pairs of scissors to counter it.
I'm all for new mods but suits need more slots. You can do grenade capacity, or ai upgrade for swarm speed and range or whatever.
Nah, tankers were getting raped by one jackass with proto swarms before 1.7 The problem is they overdid it. Two dedicated AV users should be needed to take down a tank, not three. I think two or three is about right. One is not enough and four is too many. Three dedicated AV mercs should pop a vehicle if the pilot doesn't have enough sense to run. I like three because it would make whole process of killing the HAV faster four would totally destroy any vechicle so fast that few pilots would be able to get away. The AV we have now does need a tweak or two but it comes back to low quality AV squads or just one person trying to destroy a vechile so 4-5 tanks should require an entire team of dedicated av.
Yes, that is the point of a HAV, to be difficult to kill. You have the option of bringing in a HAV just like they do so we can't say that there isn't a hard counter. Running in the open while a HAV rolls around might be a bad idea and if half the team switches to an AV fit or just lays out prox mines then there isn't that big of a problem. The problems start when only one to three mercs -whom aren't in a squad or in communication- try and everyone else spins in circles or just quits the battle. It almost always boils down to bad players not trying. Give me an AV squad and we'll pop any vehicle you want in very short order and it is because of teamwork and nothing else.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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bamboo x
Eternal Beings Proficiency V.
149
|
Posted - 2014.03.08 01:43:00 -
[37] - Quote
The Robot Devil wrote:Yes, that is the point of a HAV, to be difficult to kill. You have the option of bringing in a HAV just like they do so we can't say that there isn't a hard counter. Running in the open while a HAV rolls around might be a bad idea and if half the team switches to an AV fit or just lays out prox mines then there isn't that big of a problem. The problems start when only one to three mercs -whom aren't in a squad or in communication- try and everyone else spins in circles or just quits the battle. It almost always boils down to bad players not trying. Give me an AV squad and we'll pop any vehicle you want in very short order and it is because of teamwork and nothing else.
That's bullshit. It's forcing people who aren't skilled into AV or tanks to deal with the problem, when it's not their role.
Edit: If they only allowed three tanks on the field this would be acceptable but they are allowed at least 5 last time I checked.
Hanging up the Min Logi, going full Amarr Sentinel with HMG, Ion Pistol, and Forge Gun.
My record high KD about 47/14
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4941
|
Posted - 2014.03.08 01:47:00 -
[38] - Quote
The only thing that kept my plasma cannon somewhat viable was the damage mods, that's gone now and so is my yearning for the plasma cannon
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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The Robot Devil
Molon Labe. General Tso's Alliance
1888
|
Posted - 2014.03.08 01:48:00 -
[39] - Quote
Zirzo Valcyn wrote:The Robot Devil wrote:I use an advanced PLC all the time and it is very effective against shields. Even on shield tanked armor it makes a good dent, enough usually to make the at least run. A dedicated AV squad using AV weapons whom focus on destroying vehicles will wreck any vehicle that shows up. The problem is that we want to solo a HAV and that isn't how it works, it does take a squad of at least three to actively hunt vehicles. this has been my holy grail that i seek to find 3 AV guys to hotdrop from my incubus. not many players have the patience for it tho and a lot can go wrong. if pilot doesn't deliver an epic maiden flight the crews morale drops and they go back to running around.
Yes, part of that morale problem comes from that it is difficult to train that tactic. Hot dropping actually sounds really fun. Assault drop ship with a full crew of AV mercs hot dropping on a vehicle, popping it and then flying off to do it again. That sounds like would be a blast once you got the system down and everyone knew what to do. Pick me up anytime, I have a cheap AV fit that I can run till we get a good method rolling.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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The Robot Devil
Molon Labe. General Tso's Alliance
1889
|
Posted - 2014.03.08 01:52:00 -
[40] - Quote
Sgt Kirk wrote:The only thing that kept my plasma cannon somewhat viable was the damage mods, that's gone now and so is my yearning for the plasma cannon
That only adds like 210 damage to each shot for a prototype using stats we have now and only using the base damage and 20% for three complex. Yes, that is a good amount but it is only going down by around 100 points for the new complex mods. Again, yes, 100 points can make the difference but if it is that close then you should have brought another merc. Not trying to be an ass.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
|
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
378
|
Posted - 2014.03.08 01:54:00 -
[41] - Quote
The Robot Devil wrote:Auris Lionesse wrote:The Robot Devil wrote:bamboo x wrote:Auris Lionesse wrote:If they want to keep tiers I think they should start at militia level and work up. Make it so a militia swarm can kill a militia tank with militia plates, then go up tier by tier, and do it for all av.
Av isn't supposed to be weak against vehicles requiring more than one person. Otherwise it's not anti vehicle. If the counter to paper is scissors you shouldn't need three pairs of scissors to counter it.
I'm all for new mods but suits need more slots. You can do grenade capacity, or ai upgrade for swarm speed and range or whatever.
Nah, tankers were getting raped by one jackass with proto swarms before 1.7 The problem is they overdid it. Two dedicated AV users should be needed to take down a tank, not three. I think two or three is about right. One is not enough and four is too many. Three dedicated AV mercs should pop a vehicle if the pilot doesn't have enough sense to run. I like three because it would make whole process of killing the HAV faster four would totally destroy any vechicle so fast that few pilots would be able to get away. The AV we have now does need a tweak or two but it comes back to low quality AV squads or just one person trying to destroy a vechile so 4-5 tanks should require an entire team of dedicated av. Yes, that is the point of a HAV, to be difficult to kill. You have the option of bringing in a HAV just like they do so we can't say that there isn't a hard counter. Running in the open while a HAV rolls around might be a bad idea and if half the team switches to an AV fit or just lays out prox mines then there isn't that big of a problem. The problems start when only one to three mercs -whom aren't in a squad or in communication- try and everyone else spins in circles or just quits the battle. It almost always boils down to bad players not trying. Give me an AV squad and we'll pop any vehicle you want in very short order and it is because of teamwork and nothing else.
You can't hold objectives when 15 people are fighting 5 people. Now it's up to 1 guy to fight 11 infantry. battlefield is balanced fine, tanks are hard to kill but can still be blown up solo.
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Zirzo Valcyn
Kameira Lodge Amarr Empire
167
|
Posted - 2014.03.08 02:17:00 -
[42] - Quote
The Robot Devil wrote:Zirzo Valcyn wrote:The Robot Devil wrote:I use an advanced PLC all the time and it is very effective against shields. Even on shield tanked armor it makes a good dent, enough usually to make the at least run. A dedicated AV squad using AV weapons whom focus on destroying vehicles will wreck any vehicle that shows up. The problem is that we want to solo a HAV and that isn't how it works, it does take a squad of at least three to actively hunt vehicles. this has been my holy grail that i seek to find 3 AV guys to hotdrop from my incubus. not many players have the patience for it tho and a lot can go wrong. if pilot doesn't deliver an epic maiden flight the crews morale drops and they go back to running around. Yes, part of that morale problem comes from that it is difficult to train that tactic. Hot dropping actually sounds really fun. Assault drop ship with a full crew of AV mercs hot dropping on a vehicle, popping it and then flying off to do it again. That sounds like would be a blast once you got the system down and everyone knew what to do. Pick me up anytime, I have a cheap AV fit that I can run till we get a good method rolling.
right with enough practice it could become routine. the AV just have to have enough patience because not every tank can be zerged at. i have a chan you can join- TB AIRLINES (tank buster airlines) or i could join one of yours. if this interests anyone else can join the channel also. also LF1 gunner/XT-1 missle
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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bamboo x
Eternal Beings Proficiency V.
149
|
Posted - 2014.03.08 02:18:00 -
[43] - Quote
I wish there was a mod to keep you chatty cathys on topic
Hanging up the Min Logi, going full Amarr Sentinel with HMG, Ion Pistol, and Forge Gun.
My record high KD about 47/14
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The Robot Devil
Molon Labe. General Tso's Alliance
1889
|
Posted - 2014.03.08 02:18:00 -
[44] - Quote
You are correct you can't, so bring out your own heavy armor to deal with it. I have soloed a HAV with an advanced PLC with no prof and some nades. That doesn't mean they are UP. Two or three people can easily make HAVs useless in a match but it just takes practice, some SP and actually trying. I can personally hold up a HAV for while just because they are usually greedy and want to kill a PLC user because I must be a scrub for using it. Tthose two or three minutes that they are focused on me is plenty of time for others to severely damage it or pop it but no one else tries.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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bamboo x
Eternal Beings Proficiency V.
150
|
Posted - 2014.03.08 02:23:00 -
[45] - Quote
The Robot Devil wrote:You are correct you can't, so bring out your own heavy armor to deal with it. I have soloed a HAV with an advanced PLC with no prof and some nades. That doesn't mean they are UP. Two or three people can easily make HAVs useless in a match but it just takes practice, some SP and actually trying. I can personally hold up a HAV for while just because they are usually greedy and want to kill a PLC user because I must be a scrub for using it. Tthose two or three minutes that they are focused on me is plenty of time for others to severely damage it or pop it but no one else tries.
Yet again, for a lot of infantry this is simply not their role. The best the average infantry can do is use AV grenades, and even the proto ones can't even kill a militia tank.
Hanging up the Min Logi, going full Amarr Sentinel with HMG, Ion Pistol, and Forge Gun.
My record high KD about 47/14
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Zirzo Valcyn
Kameira Lodge Amarr Empire
167
|
Posted - 2014.03.08 02:23:00 -
[46] - Quote
bamboo x wrote:I wish there was a mod to keep you chatty cathys on topic
what was the topic again more noobs and COD kids QQing about vehicles or was that some other topic sry i get them mixed up bro
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
380
|
Posted - 2014.03.08 02:25:00 -
[47] - Quote
The Robot Devil wrote:You are correct you can't, so bring out your own heavy armor to deal with it. I have soloed a HAV with an advanced PLC with no prof and some nades. That doesn't mean they are UP. Two or three people can easily make HAVs useless in a match but it just takes practice, some SP and actually trying. I can personally hold up a HAV for while just because they are usually greedy and want to kill a PLC user because I must be a scrub for using it. Tthose two or three minutes that they are focused on me is plenty of time for others to severely damage it or pop it but no one else tries.
So your choice is forfeit the match by fielding 15 avers or getting your own tank.
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The Robot Devil
Molon Labe. General Tso's Alliance
1890
|
Posted - 2014.03.08 02:34:00 -
[48] - Quote
Auris Lionesse wrote:The Robot Devil wrote:You are correct you can't, so bring out your own heavy armor to deal with it. I have soloed a HAV with an advanced PLC with no prof and some nades. That doesn't mean they are UP. Two or three people can easily make HAVs useless in a match but it just takes practice, some SP and actually trying. I can personally hold up a HAV for while just because they are usually greedy and want to kill a PLC user because I must be a scrub for using it. Tthose two or three minutes that they are focused on me is plenty of time for others to severely damage it or pop it but no one else tries. So your choice is forfeit the match by fielding 15 avers or getting your own tank.
Your choice now is forfeit the match by not fielding 15 AVers or getting your own tank.
After about a week of loosing almost every HAV to hit the ground we wouldn't have a problem like we do now. Even if we don't kill them blueballing them by not allowing them to just do anything they want will make a difference. Destruction isn't the only way to combat the problem, if you can beat them then just ruin their game by denying them them the fun of actually being in the fight.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Atiim
Living Like Larry Schwag
5417
|
Posted - 2014.03.08 02:38:00 -
[49] - Quote
bamboo x wrote:Edit: Keep in mind we don't know what the new plasma cannon stats are.
There is literally nothing but fluxes and the power of large rail turrets to stop shield-based vehicles now.
Except for the plasma cannon. Do you think it will be good enough? It will be hard to aim at anything beyond medium range, this much I know. Unless the direct damage is buffed through the roof, it won't be.
It's arc and slow firing ability makes it's flight path extremely predictable, and it doesn't have the speed to keep up with vehicles once they begin to leave the area.
The only good thing AV has going for it is the fact that WP for vehicle damage is returning in 1.8.
((And to the tank lovers and apologists, If you think that the PLC is fine then please feel free to hit me up so I can take 50m of your ISK))
lolPLC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Timtron Victory
Tech Guard RISE of LEGION
61
|
Posted - 2014.03.08 02:41:00 -
[50] - Quote
The Robot Devil wrote:Auris Lionesse wrote:The Robot Devil wrote:You are correct you can't, so bring out your own heavy armor to deal with it. I have soloed a HAV with an advanced PLC with no prof and some nades. That doesn't mean they are UP. Two or three people can easily make HAVs useless in a match but it just takes practice, some SP and actually trying. I can personally hold up a HAV for while just because they are usually greedy and want to kill a PLC user because I must be a scrub for using it. Tthose two or three minutes that they are focused on me is plenty of time for others to severely damage it or pop it but no one else tries. So your choice is forfeit the match by fielding 15 avers or getting your own tank. Your choice now is forfeit the match by not fielding 15 AVers or getting your own tank. After about a week of loosing almost every HAV to hit the ground we wouldn't have a problem like we do now. Even if we don't kill them blueballing them by not allowing them to just do anything they want will make a difference. Destruction isn't the only way to combat the problem, if you can beat them then just ruin their game by denying them them the fun of actually being in the fight.
I think your posts have caused a diversion from the topic. Let me say it in very simple terms HAV = Heavy Suit One light suit or medium suit can kill a heavy with the correct weapons. You dont need two players to kill a Heavy Thanks should not be any different. Of course, the tanks should have a lot of health and nanohives might be required but emptying a full ammo or clip or whatever still swarms are all used up and not able to kill one tank is wrong. One player should be able to kill a tank even if it takes more time. Two players easy, three players easier and four players easiest.
The whole you need teamwork to kill a tank is baseless because a tank user does not need teamwork to destroy an entire squad. This argument has been made before and I am tired of seeing it. Interesting signature by the way
Proud Christian
Jesus Loves You
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|
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
386
|
Posted - 2014.03.08 02:51:00 -
[51] - Quote
The Robot Devil wrote:Auris Lionesse wrote:The Robot Devil wrote:You are correct you can't, so bring out your own heavy armor to deal with it. I have soloed a HAV with an advanced PLC with no prof and some nades. That doesn't mean they are UP. Two or three people can easily make HAVs useless in a match but it just takes practice, some SP and actually trying. I can personally hold up a HAV for while just because they are usually greedy and want to kill a PLC user because I must be a scrub for using it. Tthose two or three minutes that they are focused on me is plenty of time for others to severely damage it or pop it but no one else tries. So your choice is forfeit the match by fielding 15 avers or getting your own tank. Your choice now is forfeit the match by not fielding 15 AVers or getting your own tank. After about a week of loosing almost every HAV to hit the ground we wouldn't have a problem like we do now. Even if we don't kill them blueballing them by not allowing them to just do anything they want will make a difference. Destruction isn't the only way to combat the problem, if you can beat them then just ruin their game by denying them them the fun of actually being in the fight.
So where's the diversity and variety in gameplay. Your saying this should be a tanks only game.
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bamboo x
Eternal Beings Proficiency V.
153
|
Posted - 2014.03.08 03:57:00 -
[52] - Quote
Zirzo Valcyn wrote:bamboo x wrote:I wish there was a mod to keep you chatty cathys on topic what was the topic again more noobs and COD kids QQing about vehicles or was that some other topic sry i get them mixed up bro
first of all, i'm not a nerd so I don't know what QQing is.
more importantly I don't play COD or most FPS games; the only reason I play Dust is it's sci-fi fantasy
Hanging up the Min Logi, going full Amarr Sentinel with HMG, Ion Pistol, and Forge Gun.
My record high KD about 47/14
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The Robot Devil
Molon Labe. General Tso's Alliance
1891
|
Posted - 2014.03.08 04:40:00 -
[53] - Quote
Auris Lionesse wrote:The Robot Devil wrote:Auris Lionesse wrote:The Robot Devil wrote:You are correct you can't, so bring out your own heavy armor to deal with it. I have soloed a HAV with an advanced PLC with no prof and some nades. That doesn't mean they are UP. Two or three people can easily make HAVs useless in a match but it just takes practice, some SP and actually trying. I can personally hold up a HAV for while just because they are usually greedy and want to kill a PLC user because I must be a scrub for using it. Tthose two or three minutes that they are focused on me is plenty of time for others to severely damage it or pop it but no one else tries. So your choice is forfeit the match by fielding 15 avers or getting your own tank. Your choice now is forfeit the match by not fielding 15 AVers or getting your own tank. After about a week of loosing almost every HAV to hit the ground we wouldn't have a problem like we do now. Even if we don't kill them blueballing them by not allowing them to just do anything they want will make a difference. Destruction isn't the only way to combat the problem, if you can beat them then just ruin their game by denying them them the fun of actually being in the fight. So where's the diversity and variety in gameplay. Your saying this should be a tanks only game.
Same argument to you, should it be infantry only?
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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bamboo x
Eternal Beings Proficiency V.
156
|
Posted - 2014.03.08 04:42:00 -
[54] - Quote
Leela: Who knew a Hell would exist, and it would be in New Eden? Fry: Actually I...
Hanging up the Min Logi, going full Amarr Sentinel with HMG, Ion Pistol, and Forge Gun.
My record high KD about 47/14
|
The Robot Devil
Molon Labe. General Tso's Alliance
1891
|
Posted - 2014.03.08 04:45:00 -
[55] - Quote
Timtron Victory wrote:
I think your posts have caused a diversion from the topic. Let me say it in very simple terms HAV = Heavy Suit One light suit or medium suit can kill a heavy with the correct weapons. You dont need two players to kill a Heavy Thanks should not be any different. Of course, the tanks should have a lot of health and nanohives might be required but emptying a full ammo or clip or whatever still swarms are all used up and not able to kill one tank is wrong. One player should be able to kill a tank even if it takes more time. Two players easy, three players easier and four players easiest.
The whole you need teamwork to kill a tank is baseless because a tank user does not need teamwork to destroy an entire squad. This argument has been made before and I am tired of seeing it. Interesting signature by the way
I don't mean to bunny trail off.
HAV= Heavy Suit One light suit or medium suit can kill a heavy with the correct weapons. So one HAV can kill one HAV. You don't need two HAVs to kill another one.
I have soloed plenty of HAVs and I think is should take a small group suppoting a HAV for them to be very effective. I am tired of seeing QQ about HAVs
My signature is a quote from a movie, proud Agnostic.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
|
Timtron Victory
Tech Guard RISE of LEGION
64
|
Posted - 2014.03.08 07:34:00 -
[56] - Quote
The Robot Devil wrote:Timtron Victory wrote:
I think your posts have caused a diversion from the topic. Let me say it in very simple terms HAV = Heavy Suit One light suit or medium suit can kill a heavy with the correct weapons. You dont need two players to kill a Heavy Thanks should not be any different. Of course, the tanks should have a lot of health and nanohives might be required but emptying a full ammo or clip or whatever still swarms are all used up and not able to kill one tank is wrong. One player should be able to kill a tank even if it takes more time. Two players easy, three players easier and four players easiest.
The whole you need teamwork to kill a tank is baseless because a tank user does not need teamwork to destroy an entire squad. This argument has been made before and I am tired of seeing it. Interesting signature by the way
I don't mean to bunny trail off. HAV= Heavy Suit One light suit or medium suit can kill a heavy with the correct weapons. So one HAV can kill one HAV. You don't need two HAVs to kill another one. I have soloed plenty of HAVs and I think is should take a small group suppoting a HAV for them to be very effective. I am tired of seeing QQ about HAVs My signature is a quote from a movie, proud Agnostic.
I figured out that it is from that Johnny Depp movie. I was confused as the person in your quote is supposedly HHH the boxer but oh well My point is that you dont need a heavy to kill a heavy It should not be any different with thanks. I personally think its crazy that a medium or light suit can kill my advanced Heavy in less than 3 seconds. But it should be similar with tanks it should just take a lot more time
Proud Christian
Jesus Loves You
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Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4705
|
Posted - 2014.03.08 08:37:00 -
[57] - Quote
bamboo x wrote:Edit: Keep in mind we don't know what the new plasma cannon stats are.
There is literally nothing but fluxes and the power of large rail turrets to stop shield-based vehicles now.
Except for the plasma cannon. Do you think it will be good enough? It will be hard to aim at anything beyond medium range, this much I know. Plasma Cannon needs a serious buff. Right now all it's good for is the occasional OHK against infantry, as any vehicle will see the shot coming and just move away.
Plasma Cannon needs a faster projectile with less drop. I'd actually say double the former and cut the latter in half.
The Plasma Cannon needs to be a threat.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Reign Omega
BurgezzE.T.F General Tso's Alliance
162
|
Posted - 2014.03.08 09:12:00 -
[58] - Quote
I kill plenty of shield tanks now with it, it isn't a sure bet due to the goofy mechanics, but I use it well. (Shout out to Ghazbaran).. I have mine witted with 3c mods, I run a scanner proxies and nanohives as well. With a flaylock as my sidearm, it's a pretty lol fit, but very unexpected...with the right movement you can pop infantry also. A bonus to shield damage will suit me just fine. |
Spectral Clone
Dust2Dust. Top Men.
1583
|
Posted - 2014.03.08 09:15:00 -
[59] - Quote
LOL plasma cannon.
MD will be better in 1.8. Muuuch more damage per clip.
Drop it like its hat.
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Reign Omega
BurgezzE.T.F General Tso's Alliance
163
|
Posted - 2014.03.08 09:35:00 -
[60] - Quote
Zirzo Valcyn wrote:bamboo x wrote:I wish there was a mod to keep you chatty cathys on topic what was the topic again more noobs and COD kids QQing about vehicles or was that some other topic sry i get them mixed up bro
The topic is generally located at the top of the page, or in the header of your browser bar if you don't feel the urge to scroll up. Reading is fundamental. |
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
185
|
Posted - 2014.03.08 11:22:00 -
[61] - Quote
If plasma cannon is Av. How about have two modes dumb fire for infantry and seek for Vehicles.Seek could use Av nades code to home in on vehicle giving it a place as a good weapon. |
Reign Omega
BurgezzE.T.F General Tso's Alliance
163
|
Posted - 2014.03.08 12:14:00 -
[62] - Quote
Spectral Clone wrote:LOL plasma cannon.
MD will be better in 1.8. Muuuch more damage per clip.
The point of the discussion is whether or not the plc will be a viable weapon against shielded tanks due to its change in proficiency. The mass driver doesn't excel against shields now, nor will it in 1.8. |
Scheneighnay McBob
Learning Coalition College
4230
|
Posted - 2014.03.08 13:54:00 -
[63] - Quote
bamboo x wrote:Scheneighnay McBob wrote:Now?
What REALLY changed? SL and FG will be even worse against them, that's what. Not really
I am your scan error.
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Alldin Kan
Imperfects Negative-Feedback
1014
|
Posted - 2014.03.08 13:58:00 -
[64] - Quote
Read my sig.
Also, my Allotek Flux does 1800 damage to shields.
Uprising 1.7 - TANKDOMINATION!!1!!1!
LOL Battle Academy
LOL Plasma Cannon
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Jack McReady
DUST University Ivy League
1144
|
Posted - 2014.03.08 15:47:00 -
[65] - Quote
The Robot Devil wrote:Timtron Victory wrote:
I think your posts have caused a diversion from the topic. Let me say it in very simple terms HAV = Heavy Suit One light suit or medium suit can kill a heavy with the correct weapons. You dont need two players to kill a Heavy Thanks should not be any different. Of course, the tanks should have a lot of health and nanohives might be required but emptying a full ammo or clip or whatever still swarms are all used up and not able to kill one tank is wrong. One player should be able to kill a tank even if it takes more time. Two players easy, three players easier and four players easiest.
The whole you need teamwork to kill a tank is baseless because a tank user does not need teamwork to destroy an entire squad. This argument has been made before and I am tired of seeing it. Interesting signature by the way
I don't mean to bunny trail off. HAV= Heavy Suit One light suit or medium suit can kill a heavy with the correct weapons. So one HAV can kill one HAV. You don't need two HAVs to kill another one. I have soloed plenty of HAVs and I think is should take a small group suppoting a HAV for them to be very effective. I am tired of seeing QQ about HAVs My signature is a quote from a movie, proud Agnostic. and we are tired to read the same fantasy stories from tank scrubs defending their crutches
soloing some scrubs not knowing how to press forward button is in no way a standard for balance and your attempt to deny your crutch defending is pathetic and it will sooner or later be taken away, deal with it. |
Toby Flenderson
research lab
325
|
Posted - 2014.03.08 16:24:00 -
[66] - Quote
The Robot Devil wrote:Toby Flenderson wrote:bamboo x wrote:Delta 749 wrote:It being a one shot wonder makes it a joke for practical AV purposes, its great for splatting heavies though Skill into reload speed and shield proficiency a little, and I can see it making a serious dent in even the highest shields, given the hardener is cooling down still. People laugh at this but the way to use the plasma cannon effectively pre-1.8 was the Commando. It maxed out reload speed which effectively negated the one-shot wonder mechanic. Except now instead of that Gallente commando will get a 10% bonus to damage. I have lvl 5 prof/reload and run it with 3 complex damage mods on a gallogi. It can hurt tanks bad but unless you have some help they usually are able to escape death easily. Maybe two of them will be able to take out a shield tank but I rarely play with other PLC users so I'm not confident in that statement. You are probably correct, I say three but I am using my low level PLC skills as a base. The PLC needs to be used in a AV squad not just solo, a solo merc can run a HAV off but not usually destroy it but a squad of three AV mercs will pop most or at least send them running with low armor. With these changes it will be necessary to have shield and armor DPS in the AV squad to do the job, it is a small nerf but a good anti-vehicle SQUAD shouldn't have a big problem with it.
Agreed. Hopefully more people will have a chance to try the PLC now that the rifles are being tamed a bit. I think this could be all that the game needs to encourage people to use other weapons. |
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
389
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Posted - 2014.03.08 18:51:00 -
[67] - Quote
The Robot Devil wrote:Auris Lionesse wrote:The Robot Devil wrote:Auris Lionesse wrote:The Robot Devil wrote:You are correct you can't, so bring out your own heavy armor to deal with it. I have soloed a HAV with an advanced PLC with no prof and some nades. That doesn't mean they are UP. Two or three people can easily make HAVs useless in a match but it just takes practice, some SP and actually trying. I can personally hold up a HAV for while just because they are usually greedy and want to kill a PLC user because I must be a scrub for using it. Tthose two or three minutes that they are focused on me is plenty of time for others to severely damage it or pop it but no one else tries. So your choice is forfeit the match by fielding 15 avers or getting your own tank. Your choice now is forfeit the match by not fielding 15 AVers or getting your own tank. After about a week of loosing almost every HAV to hit the ground we wouldn't have a problem like we do now. Even if we don't kill them blueballing them by not allowing them to just do anything they want will make a difference. Destruction isn't the only way to combat the problem, if you can beat them then just ruin their game by denying them them the fun of actually being in the fight. So where's the diversity and variety in gameplay. Your saying this should be a tanks only game. Same argument to you, should it be infantry only?
Yes until some sort of balance can be found for tanks and dropships (making av able to solo tanks and dropships) It should be removed. There's still diversity in infantry combat, there's none to be found in having to field 15 avers every single match.
Do you think every single match should be 15 avers versus 5 tanks? Yes or no. |
darkiller240
WarRavens League of Infamy
534
|
Posted - 2014.03.08 18:59:00 -
[68] - Quote
Yes because shield vehicles are OP compare to amour wait i think something wrong in that statement
For those to lazy to relise shield tankers are UP compared to amour ones ATM
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Timtron Victory
Tech Guard RISE of LEGION
65
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Posted - 2014.03.09 08:16:00 -
[69] - Quote
A player with a railgun does more damage to a player than a plasma cannon
Proud Christian
Jesus Loves You
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