|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
The Robot Devil
Molon Labe. General Tso's Alliance
1857
|
Posted - 2014.03.05 23:40:00 -
[1] - Quote
I use an advanced PLC all the time and it is very effective against shields. Even on shield tanked armor it makes a good dent, enough usually to make the at least run. A dedicated AV squad using AV weapons whom focus on destroying vehicles will wreck any vehicle that shows up. The problem is that we want to solo a HAV and that isn't how it works, it does take a squad of at least three to actively hunt vehicles.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
|
The Robot Devil
Molon Labe. General Tso's Alliance
1858
|
Posted - 2014.03.05 23:57:00 -
[2] - Quote
Auris Lionesse wrote:The Robot Devil wrote:I use an advanced PLC all the time and it is very effective against shields. Even on shield tanked armor it makes a good dent, enough usually to make the at least run. A dedicated AV squad using AV weapons whom focus on destroying vehicles will wreck any vehicle that shows up. The problem is that we want to solo a HAV and that isn't how it works, it does take a squad of at least three to actively hunt vehicles. Currently it does but it shouldn't. Avs getting another nerf with lower av grenade carry capacity. unless we want to up tank prices by alot it shouldn't take 3 people to kill one other player.
The grenade nerf for AV is kind of crappy but like I have said more than once, until about a month after release the we really don't know how everything is going to work.
I have also said before that we need modules that change how AV works and module that allow mercs to carry more grenades or gives them more damage. All of these problems could be fixed by adding modules and skills that change AV and make them more powerful. Also a suit that was bonused towards AV would be nice also or a grenader suit or something like that. It all boils down to that there isn't enough modules and skills. We need about triple the amount of mods and skills to be where we could have truly specialized fits. Now we specialize in light damage, logi or huge tanks because nothing else works well.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
|
The Robot Devil
Molon Labe. General Tso's Alliance
1858
|
Posted - 2014.03.06 00:05:00 -
[3] - Quote
bamboo x wrote:The Robot Devil wrote:I use an advanced PLC all the time and it is very effective against shields. Even on shield tanked armor it makes a good dent, enough usually to make the at least run. A dedicated AV squad using AV weapons whom focus on destroying vehicles will wreck any vehicle that shows up. The problem is that we want to solo a HAV and that isn't how it works, it does take a squad of at least three to actively hunt vehicles. This is what I'm saying. It offers a longer range alternative to flux grenades. Plus a commando can just switch out to a swarm launcher to finish the job. Low-flying dropships and tanks at medium-long range won't be untouchable anymore.
The PLC is just a RPG for shileds. If it fired more quickly and had more rounds in the chamber then it would be too easy to spam and be called a noobtube. I don't have a maxed PLC skill tree but I bet if you are at level five in the entire tree that the PLC would be good at the job it is designed to do.
I my minds eye the way to fix the PLC would be to make it fire a three shot burst, I don't know if would actually be better but when I use them that I what I want them to do. Spool up and then fire three rounds about a half second apart just drop the damage per projectile by at least half. That is just me and how it feels when I use it, maybe offer another model in the advanced and prototype tier that does it. I like the PLC but it just feels off sometimes and I don't know how to describe what it needs.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
|
The Robot Devil
Molon Labe. General Tso's Alliance
1858
|
Posted - 2014.03.06 00:09:00 -
[4] - Quote
Alena Ventrallis wrote:Increase projectile speed, and yes it will be, especially after the new proficiency is in effect.
Sometimes I think it is the odd arc and the inability to judge its distance when at long ranges is the problem. Short and short-medium ranges are perfect but about middle of the medium range is where I start having problems. CCP increased the speed of the projectile and it helped, a lot.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
|
The Robot Devil
Molon Labe. General Tso's Alliance
1884
|
Posted - 2014.03.07 23:17:00 -
[5] - Quote
Auris Lionesse wrote:The Robot Devil wrote:I use an advanced PLC all the time and it is very effective against shields. Even on shield tanked armor it makes a good dent, enough usually to make the at least run. A dedicated AV squad using AV weapons whom focus on destroying vehicles will wreck any vehicle that shows up. The problem is that we want to solo a HAV and that isn't how it works, it does take a squad of at least three to actively hunt vehicles. Currently it does but it shouldn't. Avs getting another nerf with lower av grenade carry capacity. unless we want to up tank prices by alot it shouldn't take 3 people to kill one other player.
It is like complaining that a solo frigate cant kill a battleship.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
|
The Robot Devil
Molon Labe. General Tso's Alliance
1885
|
Posted - 2014.03.07 23:23:00 -
[6] - Quote
Toby Flenderson wrote:bamboo x wrote:Delta 749 wrote:It being a one shot wonder makes it a joke for practical AV purposes, its great for splatting heavies though Skill into reload speed and shield proficiency a little, and I can see it making a serious dent in even the highest shields, given the hardener is cooling down still. People laugh at this but the way to use the plasma cannon effectively pre-1.8 was the Commando. It maxed out reload speed which effectively negated the one-shot wonder mechanic. Except now instead of that Gallente commando will get a 10% bonus to damage. I have lvl 5 prof/reload and run it with 3 complex damage mods on a gallogi. It can hurt tanks bad but unless you have some help they usually are able to escape death easily. Maybe two of them will be able to take out a shield tank but I rarely play with other PLC users so I'm not confident in that statement.
You are probably correct, I say three but I am using my low level PLC skills as a base. The PLC needs to be used in a AV squad not just solo, a solo merc can run a HAV off but not usually destroy it but a squad of three AV mercs will pop most or at least send them running with low armor. With these changes it will be necessary to have shield and armor DPS in the AV squad to do the job, it is a small nerf but a good anti-vehicle SQUAD shouldn't have a big problem with it.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
|
The Robot Devil
Molon Labe. General Tso's Alliance
1888
|
Posted - 2014.03.08 01:20:00 -
[7] - Quote
bamboo x wrote:Auris Lionesse wrote:If they want to keep tiers I think they should start at militia level and work up. Make it so a militia swarm can kill a militia tank with militia plates, then go up tier by tier, and do it for all av.
Av isn't supposed to be weak against vehicles requiring more than one person. Otherwise it's not anti vehicle. If the counter to paper is scissors you shouldn't need three pairs of scissors to counter it.
I'm all for new mods but suits need more slots. You can do grenade capacity, or ai upgrade for swarm speed and range or whatever.
Nah, tankers were getting raped by one jackass with proto swarms before 1.7 The problem is they overdid it. Two dedicated AV users should be needed to take down a tank, not three.
I think two or three is about right. One is not enough and four is too many. Three dedicated AV mercs should pop a vehicle if the pilot doesn't have enough sense to run. I like three because it would make whole process of killing the HAV faster four would totally destroy any vechicle so fast that few pilots would be able to get away. The AV we have now does need a tweak or two but it comes back to low quality AV squads or just one person trying to destroy a vechile
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
|
The Robot Devil
Molon Labe. General Tso's Alliance
1888
|
Posted - 2014.03.08 01:42:00 -
[8] - Quote
Auris Lionesse wrote:The Robot Devil wrote:bamboo x wrote:Auris Lionesse wrote:If they want to keep tiers I think they should start at militia level and work up. Make it so a militia swarm can kill a militia tank with militia plates, then go up tier by tier, and do it for all av.
Av isn't supposed to be weak against vehicles requiring more than one person. Otherwise it's not anti vehicle. If the counter to paper is scissors you shouldn't need three pairs of scissors to counter it.
I'm all for new mods but suits need more slots. You can do grenade capacity, or ai upgrade for swarm speed and range or whatever.
Nah, tankers were getting raped by one jackass with proto swarms before 1.7 The problem is they overdid it. Two dedicated AV users should be needed to take down a tank, not three. I think two or three is about right. One is not enough and four is too many. Three dedicated AV mercs should pop a vehicle if the pilot doesn't have enough sense to run. I like three because it would make whole process of killing the HAV faster four would totally destroy any vechicle so fast that few pilots would be able to get away. The AV we have now does need a tweak or two but it comes back to low quality AV squads or just one person trying to destroy a vechile so 4-5 tanks should require an entire team of dedicated av.
Yes, that is the point of a HAV, to be difficult to kill. You have the option of bringing in a HAV just like they do so we can't say that there isn't a hard counter. Running in the open while a HAV rolls around might be a bad idea and if half the team switches to an AV fit or just lays out prox mines then there isn't that big of a problem. The problems start when only one to three mercs -whom aren't in a squad or in communication- try and everyone else spins in circles or just quits the battle. It almost always boils down to bad players not trying. Give me an AV squad and we'll pop any vehicle you want in very short order and it is because of teamwork and nothing else.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
|
The Robot Devil
Molon Labe. General Tso's Alliance
1888
|
Posted - 2014.03.08 01:48:00 -
[9] - Quote
Zirzo Valcyn wrote:The Robot Devil wrote:I use an advanced PLC all the time and it is very effective against shields. Even on shield tanked armor it makes a good dent, enough usually to make the at least run. A dedicated AV squad using AV weapons whom focus on destroying vehicles will wreck any vehicle that shows up. The problem is that we want to solo a HAV and that isn't how it works, it does take a squad of at least three to actively hunt vehicles. this has been my holy grail that i seek to find 3 AV guys to hotdrop from my incubus. not many players have the patience for it tho and a lot can go wrong. if pilot doesn't deliver an epic maiden flight the crews morale drops and they go back to running around.
Yes, part of that morale problem comes from that it is difficult to train that tactic. Hot dropping actually sounds really fun. Assault drop ship with a full crew of AV mercs hot dropping on a vehicle, popping it and then flying off to do it again. That sounds like would be a blast once you got the system down and everyone knew what to do. Pick me up anytime, I have a cheap AV fit that I can run till we get a good method rolling.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
|
The Robot Devil
Molon Labe. General Tso's Alliance
1889
|
Posted - 2014.03.08 01:52:00 -
[10] - Quote
Sgt Kirk wrote:The only thing that kept my plasma cannon somewhat viable was the damage mods, that's gone now and so is my yearning for the plasma cannon
That only adds like 210 damage to each shot for a prototype using stats we have now and only using the base damage and 20% for three complex. Yes, that is a good amount but it is only going down by around 100 points for the new complex mods. Again, yes, 100 points can make the difference but if it is that close then you should have brought another merc. Not trying to be an ass.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
|
|
The Robot Devil
Molon Labe. General Tso's Alliance
1889
|
Posted - 2014.03.08 02:18:00 -
[11] - Quote
You are correct you can't, so bring out your own heavy armor to deal with it. I have soloed a HAV with an advanced PLC with no prof and some nades. That doesn't mean they are UP. Two or three people can easily make HAVs useless in a match but it just takes practice, some SP and actually trying. I can personally hold up a HAV for while just because they are usually greedy and want to kill a PLC user because I must be a scrub for using it. Tthose two or three minutes that they are focused on me is plenty of time for others to severely damage it or pop it but no one else tries.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
|
The Robot Devil
Molon Labe. General Tso's Alliance
1890
|
Posted - 2014.03.08 02:34:00 -
[12] - Quote
Auris Lionesse wrote:The Robot Devil wrote:You are correct you can't, so bring out your own heavy armor to deal with it. I have soloed a HAV with an advanced PLC with no prof and some nades. That doesn't mean they are UP. Two or three people can easily make HAVs useless in a match but it just takes practice, some SP and actually trying. I can personally hold up a HAV for while just because they are usually greedy and want to kill a PLC user because I must be a scrub for using it. Tthose two or three minutes that they are focused on me is plenty of time for others to severely damage it or pop it but no one else tries. So your choice is forfeit the match by fielding 15 avers or getting your own tank.
Your choice now is forfeit the match by not fielding 15 AVers or getting your own tank.
After about a week of loosing almost every HAV to hit the ground we wouldn't have a problem like we do now. Even if we don't kill them blueballing them by not allowing them to just do anything they want will make a difference. Destruction isn't the only way to combat the problem, if you can beat them then just ruin their game by denying them them the fun of actually being in the fight.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
|
The Robot Devil
Molon Labe. General Tso's Alliance
1891
|
Posted - 2014.03.08 04:40:00 -
[13] - Quote
Auris Lionesse wrote:The Robot Devil wrote:Auris Lionesse wrote:The Robot Devil wrote:You are correct you can't, so bring out your own heavy armor to deal with it. I have soloed a HAV with an advanced PLC with no prof and some nades. That doesn't mean they are UP. Two or three people can easily make HAVs useless in a match but it just takes practice, some SP and actually trying. I can personally hold up a HAV for while just because they are usually greedy and want to kill a PLC user because I must be a scrub for using it. Tthose two or three minutes that they are focused on me is plenty of time for others to severely damage it or pop it but no one else tries. So your choice is forfeit the match by fielding 15 avers or getting your own tank. Your choice now is forfeit the match by not fielding 15 AVers or getting your own tank. After about a week of loosing almost every HAV to hit the ground we wouldn't have a problem like we do now. Even if we don't kill them blueballing them by not allowing them to just do anything they want will make a difference. Destruction isn't the only way to combat the problem, if you can beat them then just ruin their game by denying them them the fun of actually being in the fight. So where's the diversity and variety in gameplay. Your saying this should be a tanks only game.
Same argument to you, should it be infantry only?
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
|
The Robot Devil
Molon Labe. General Tso's Alliance
1891
|
Posted - 2014.03.08 04:45:00 -
[14] - Quote
Timtron Victory wrote:
I think your posts have caused a diversion from the topic. Let me say it in very simple terms HAV = Heavy Suit One light suit or medium suit can kill a heavy with the correct weapons. You dont need two players to kill a Heavy Thanks should not be any different. Of course, the tanks should have a lot of health and nanohives might be required but emptying a full ammo or clip or whatever still swarms are all used up and not able to kill one tank is wrong. One player should be able to kill a tank even if it takes more time. Two players easy, three players easier and four players easiest.
The whole you need teamwork to kill a tank is baseless because a tank user does not need teamwork to destroy an entire squad. This argument has been made before and I am tired of seeing it. Interesting signature by the way
I don't mean to bunny trail off.
HAV= Heavy Suit One light suit or medium suit can kill a heavy with the correct weapons. So one HAV can kill one HAV. You don't need two HAVs to kill another one.
I have soloed plenty of HAVs and I think is should take a small group suppoting a HAV for them to be very effective. I am tired of seeing QQ about HAVs
My signature is a quote from a movie, proud Agnostic.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
|
|
|
|