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bamboo x
Eternal Beings Proficiency V.
132
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Posted - 2014.03.05 23:10:00 -
[1] - Quote
There is literally nothing but fluxes and the power of large rail turrets to stop shield-based vehicles now.
Except for the plasma cannon. Do you think it will be good enough? It will be hard to aim at anything beyond medium range, this much I know.
bamboo x (Federation Specialist Duvolle Assault Rifle) you
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Scheneighnay McBob
Learning Coalition College
4208
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Posted - 2014.03.05 23:14:00 -
[2] - Quote
Now?
What REALLY changed?
I am your scan error.
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Delta 749
Kestrel Reconnaissance
2578
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Posted - 2014.03.05 23:15:00 -
[3] - Quote
It being a one shot wonder makes it a joke for practical AV purposes, its great for splatting heavies though
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
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bamboo x
Eternal Beings Proficiency V.
132
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Posted - 2014.03.05 23:16:00 -
[4] - Quote
Scheneighnay McBob wrote:Now?
What REALLY changed?
SL and FG will be even worse against them, that's what.
bamboo x (Federation Specialist Duvolle Assault Rifle) you
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Arkena Wyrnspire
Fatal Absolution
10463
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Posted - 2014.03.05 23:16:00 -
[5] - Quote
bamboo x wrote: Do you think it will be good enough?
No.
You have long since made your choice. What you make now is a mistake.
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bamboo x
Eternal Beings Proficiency V.
133
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Posted - 2014.03.05 23:21:00 -
[6] - Quote
Delta 749 wrote:It being a one shot wonder makes it a joke for practical AV purposes, its great for splatting heavies though
Skill into reload speed and shield proficiency a little, and I can see it making a serious dent in even the highest shields, given the hardener is cooling down still.
People laugh at this but the way to use the plasma cannon effectively pre-1.8 was the Commando. It maxed out reload speed which effectively negated the one-shot wonder mechanic.
Except now instead of that Gallente commando will get a 10% bonus to damage.
bamboo x (Federation Specialist Duvolle Assault Rifle) you
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Delta 749
Kestrel Reconnaissance
2580
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Posted - 2014.03.05 23:26:00 -
[7] - Quote
bamboo x wrote:Delta 749 wrote:It being a one shot wonder makes it a joke for practical AV purposes, its great for splatting heavies though Skill into reload speed and shield proficiency a little, and I can see it making a serious dent in even the highest shields, given the hardener is cooling down still. People laugh at this but the way to use the plasma cannon effectively pre-1.8 was the Commando. It maxed out reload speed which effectively negated the one-shot wonder mechanic. Except now instead of that Gallente commando will get a 10% bonus to damage.
The problem with that is it assumes you can stay in range long enough to get those shots off Even with a faster reload you are on foot so you are inherently slower than a vehicle, that in and of itself is fine but then you add in the PC's limited range and travel time and what you end up with is a weapon that can do a decent amount of damage to an enemies shields but then gets left behind and outranged
Now I really want the PC to be viable, more viable weapons is always a good thing but these minor tweaks to other things arent enough, it and all other AV weapons need a major overhaul
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
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The dark cloud
The Rainbow Effect Negative-Feedback
2328
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Posted - 2014.03.05 23:34:00 -
[8] - Quote
lol Plasma cannon.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Henchmen21
Planet Express LLC
693
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Posted - 2014.03.05 23:39:00 -
[9] - Quote
bamboo x wrote:Delta 749 wrote:It being a one shot wonder makes it a joke for practical AV purposes, its great for splatting heavies though Skill into reload speed and shield proficiency a little, and I can see it making a serious dent in even the highest shields, given the hardener is cooling down still. People laugh at this but the way to use the plasma cannon effectively pre-1.8 was the Commando. It maxed out reload speed which effectively negated the one-shot wonder mechanic. Except now instead of that Gallente commando will get a 10% bonus to damage.
Wait shield hardeners go on cool down?
CCP your matchmaking still sucks.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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The Robot Devil
Molon Labe. General Tso's Alliance
1857
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Posted - 2014.03.05 23:40:00 -
[10] - Quote
I use an advanced PLC all the time and it is very effective against shields. Even on shield tanked armor it makes a good dent, enough usually to make the at least run. A dedicated AV squad using AV weapons whom focus on destroying vehicles will wreck any vehicle that shows up. The problem is that we want to solo a HAV and that isn't how it works, it does take a squad of at least three to actively hunt vehicles.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
338
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Posted - 2014.03.05 23:49:00 -
[11] - Quote
The Robot Devil wrote:I use an advanced PLC all the time and it is very effective against shields. Even on shield tanked armor it makes a good dent, enough usually to make the at least run. A dedicated AV squad using AV weapons whom focus on destroying vehicles will wreck any vehicle that shows up. The problem is that we want to solo a HAV and that isn't how it works, it does take a squad of at least three to actively hunt vehicles.
Currently it does but it shouldn't. Avs getting another nerf with lower av grenade carry capacity. unless we want to up tank prices by alot it shouldn't take 3 people to kill one other player. |
Sgt Kirk
Fatal Absolution General Tso's Alliance
4848
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Posted - 2014.03.05 23:50:00 -
[12] - Quote
They didn't say they were tweaking PLC did they?
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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bamboo x
Eternal Beings Proficiency V.
135
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Posted - 2014.03.05 23:51:00 -
[13] - Quote
The Robot Devil wrote:I use an advanced PLC all the time and it is very effective against shields. Even on shield tanked armor it makes a good dent, enough usually to make the at least run. A dedicated AV squad using AV weapons whom focus on destroying vehicles will wreck any vehicle that shows up. The problem is that we want to solo a HAV and that isn't how it works, it does take a squad of at least three to actively hunt vehicles.
This is what I'm saying. It offers a longer range alternative to flux grenades. Plus a commando can just switch out to a swarm launcher to finish the job.
Low-flying dropships and tanks at medium-long range won't be untouchable anymore.
bamboo x (Federation Specialist Duvolle Assault Rifle) you
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The Robot Devil
Molon Labe. General Tso's Alliance
1858
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Posted - 2014.03.05 23:57:00 -
[14] - Quote
Auris Lionesse wrote:The Robot Devil wrote:I use an advanced PLC all the time and it is very effective against shields. Even on shield tanked armor it makes a good dent, enough usually to make the at least run. A dedicated AV squad using AV weapons whom focus on destroying vehicles will wreck any vehicle that shows up. The problem is that we want to solo a HAV and that isn't how it works, it does take a squad of at least three to actively hunt vehicles. Currently it does but it shouldn't. Avs getting another nerf with lower av grenade carry capacity. unless we want to up tank prices by alot it shouldn't take 3 people to kill one other player.
The grenade nerf for AV is kind of crappy but like I have said more than once, until about a month after release the we really don't know how everything is going to work.
I have also said before that we need modules that change how AV works and module that allow mercs to carry more grenades or gives them more damage. All of these problems could be fixed by adding modules and skills that change AV and make them more powerful. Also a suit that was bonused towards AV would be nice also or a grenader suit or something like that. It all boils down to that there isn't enough modules and skills. We need about triple the amount of mods and skills to be where we could have truly specialized fits. Now we specialize in light damage, logi or huge tanks because nothing else works well.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Alena Ventrallis
The Neutral Zone
805
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Posted - 2014.03.06 00:03:00 -
[15] - Quote
Increase projectile speed, and yes it will be, especially after the new proficiency is in effect.
Best PVE idea I've seen.
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The Robot Devil
Molon Labe. General Tso's Alliance
1858
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Posted - 2014.03.06 00:05:00 -
[16] - Quote
bamboo x wrote:The Robot Devil wrote:I use an advanced PLC all the time and it is very effective against shields. Even on shield tanked armor it makes a good dent, enough usually to make the at least run. A dedicated AV squad using AV weapons whom focus on destroying vehicles will wreck any vehicle that shows up. The problem is that we want to solo a HAV and that isn't how it works, it does take a squad of at least three to actively hunt vehicles. This is what I'm saying. It offers a longer range alternative to flux grenades. Plus a commando can just switch out to a swarm launcher to finish the job. Low-flying dropships and tanks at medium-long range won't be untouchable anymore.
The PLC is just a RPG for shileds. If it fired more quickly and had more rounds in the chamber then it would be too easy to spam and be called a noobtube. I don't have a maxed PLC skill tree but I bet if you are at level five in the entire tree that the PLC would be good at the job it is designed to do.
I my minds eye the way to fix the PLC would be to make it fire a three shot burst, I don't know if would actually be better but when I use them that I what I want them to do. Spool up and then fire three rounds about a half second apart just drop the damage per projectile by at least half. That is just me and how it feels when I use it, maybe offer another model in the advanced and prototype tier that does it. I like the PLC but it just feels off sometimes and I don't know how to describe what it needs.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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The Robot Devil
Molon Labe. General Tso's Alliance
1858
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Posted - 2014.03.06 00:09:00 -
[17] - Quote
Alena Ventrallis wrote:Increase projectile speed, and yes it will be, especially after the new proficiency is in effect.
Sometimes I think it is the odd arc and the inability to judge its distance when at long ranges is the problem. Short and short-medium ranges are perfect but about middle of the medium range is where I start having problems. CCP increased the speed of the projectile and it helped, a lot.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
339
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Posted - 2014.03.06 00:16:00 -
[18] - Quote
The Robot Devil wrote:Auris Lionesse wrote:The Robot Devil wrote:I use an advanced PLC all the time and it is very effective against shields. Even on shield tanked armor it makes a good dent, enough usually to make the at least run. A dedicated AV squad using AV weapons whom focus on destroying vehicles will wreck any vehicle that shows up. The problem is that we want to solo a HAV and that isn't how it works, it does take a squad of at least three to actively hunt vehicles. Currently it does but it shouldn't. Avs getting another nerf with lower av grenade carry capacity. unless we want to up tank prices by alot it shouldn't take 3 people to kill one other player. The grenade nerf for AV is kind of crappy but like I have said more than once, until about a month after release the we really don't know how everything is going to work. I have also said before that we need modules that change how AV works and module that allow mercs to carry more grenades or gives them more damage. All of these problems could be fixed by adding modules and skills that change AV and make them more powerful. Also a suit that was bonused towards AV would be nice also or a grenader suit or something like that. It all boils down to that there isn't enough modules and skills. We need about triple the amount of mods and skills to be where we could have truly specialized fits. Now we specialize in light damage, logi or huge tanks because nothing else works well.
If they want to keep tiers I think they should start at militia level and work up. Make it so a militia swarm can kill a militia tank with militia plates, then go up tier by tier, and do it for all av.
Av isn't supposed to be weak against vehicles requiring more than one person. Otherwise it's not anti vehicle. If the counter to paper is scissors you shouldn't need three pairs of scissors to counter it.
I'm all for new mods but suits need more slots. You can do grenade capacity, or ai upgrade for swarm speed and range or whatever.
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bamboo x
Eternal Beings Proficiency V.
138
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Posted - 2014.03.06 00:19:00 -
[19] - Quote
Auris Lionesse wrote:If they want to keep tiers I think they should start at militia level and work up. Make it so a militia swarm can kill a militia tank with militia plates, then go up tier by tier, and do it for all av.
Av isn't supposed to be weak against vehicles requiring more than one person. Otherwise it's not anti vehicle. If the counter to paper is scissors you shouldn't need three pairs of scissors to counter it.
I'm all for new mods but suits need more slots. You can do grenade capacity, or ai upgrade for swarm speed and range or whatever.
Nah, tankers were getting raped by one jackass with proto swarms before 1.7
The problem is they overdid it. Two dedicated AV users should be needed to take down a tank, not three.
Hanging up the Min Logi, going full Amarr Sentinel with HMG, Ion Pistol, and Forge Gun.
My record high KD about 47/14
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
339
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Posted - 2014.03.06 00:28:00 -
[20] - Quote
bamboo x wrote:Auris Lionesse wrote:If they want to keep tiers I think they should start at militia level and work up. Make it so a militia swarm can kill a militia tank with militia plates, then go up tier by tier, and do it for all av.
Av isn't supposed to be weak against vehicles requiring more than one person. Otherwise it's not anti vehicle. If the counter to paper is scissors you shouldn't need three pairs of scissors to counter it.
I'm all for new mods but suits need more slots. You can do grenade capacity, or ai upgrade for swarm speed and range or whatever.
Nah, tankers were getting raped by one jackass with proto swarms before 1.7 The problem is they overdid it. Two dedicated AV users should be needed to take down a tank, not three.
I thought 1.6 was near perfect. Except tanks weren't maneuverable enough. I saw shield tanks with Jovian power plants and a blaster completely make jokes out of proto swarms. I just would have given them the option to accelerate with r2 like a lav and rework the radial somewhere else with a bit of a turning speed increase and make reppers passive like they are now.
They definitely overdid it. Swarms didn't need a 50+% range nerf and a 30% damage nerf. |
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Seeth Mensch
Capital Acquisitions LLC Renegade Alliance
147
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Posted - 2014.03.06 00:45:00 -
[21] - Quote
Nothing would make me happier than to have my plasma cannon work properly. That is, fire quickly, and have a sight that allows accuracy.
Frankly, there are lots, and LOTS of good ideas on the forums for how to make them work; mostly, it seems to involve them not working as they do now.
I'd be happy if they would just eliminate the spooling. Well, happier.
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
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Toby Flenderson
research lab
324
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Posted - 2014.03.07 23:08:00 -
[22] - Quote
bamboo x wrote:Delta 749 wrote:It being a one shot wonder makes it a joke for practical AV purposes, its great for splatting heavies though Skill into reload speed and shield proficiency a little, and I can see it making a serious dent in even the highest shields, given the hardener is cooling down still. People laugh at this but the way to use the plasma cannon effectively pre-1.8 was the Commando. It maxed out reload speed which effectively negated the one-shot wonder mechanic. Except now instead of that Gallente commando will get a 10% bonus to damage.
I have lvl 5 prof/reload and run it with 3 complex damage mods on a gallogi. It can hurt tanks bad but unless you have some help they usually are able to escape death easily. Maybe two of them will be able to take out a shield tank but I rarely play with other PLC users so I'm not confident in that statement. |
Jack McReady
DUST University Ivy League
1143
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Posted - 2014.03.07 23:12:00 -
[23] - Quote
good luck hitting a fast moving vehicle with it...
in short: only available against scrubs and scrubs are in no way the standard for viability. |
The Robot Devil
Molon Labe. General Tso's Alliance
1884
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Posted - 2014.03.07 23:17:00 -
[24] - Quote
Auris Lionesse wrote:The Robot Devil wrote:I use an advanced PLC all the time and it is very effective against shields. Even on shield tanked armor it makes a good dent, enough usually to make the at least run. A dedicated AV squad using AV weapons whom focus on destroying vehicles will wreck any vehicle that shows up. The problem is that we want to solo a HAV and that isn't how it works, it does take a squad of at least three to actively hunt vehicles. Currently it does but it shouldn't. Avs getting another nerf with lower av grenade carry capacity. unless we want to up tank prices by alot it shouldn't take 3 people to kill one other player.
It is like complaining that a solo frigate cant kill a battleship.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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The Robot Devil
Molon Labe. General Tso's Alliance
1885
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Posted - 2014.03.07 23:23:00 -
[25] - Quote
Toby Flenderson wrote:bamboo x wrote:Delta 749 wrote:It being a one shot wonder makes it a joke for practical AV purposes, its great for splatting heavies though Skill into reload speed and shield proficiency a little, and I can see it making a serious dent in even the highest shields, given the hardener is cooling down still. People laugh at this but the way to use the plasma cannon effectively pre-1.8 was the Commando. It maxed out reload speed which effectively negated the one-shot wonder mechanic. Except now instead of that Gallente commando will get a 10% bonus to damage. I have lvl 5 prof/reload and run it with 3 complex damage mods on a gallogi. It can hurt tanks bad but unless you have some help they usually are able to escape death easily. Maybe two of them will be able to take out a shield tank but I rarely play with other PLC users so I'm not confident in that statement.
You are probably correct, I say three but I am using my low level PLC skills as a base. The PLC needs to be used in a AV squad not just solo, a solo merc can run a HAV off but not usually destroy it but a squad of three AV mercs will pop most or at least send them running with low armor. With these changes it will be necessary to have shield and armor DPS in the AV squad to do the job, it is a small nerf but a good anti-vehicle SQUAD shouldn't have a big problem with it.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Alena Ventrallis
The Neutral Zone
817
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Posted - 2014.03.07 23:45:00 -
[26] - Quote
Buff projectile speed. Increase magazine to 2. Have an assault version that has 3 *****, and a breach with one shot.
Best PVE idea I've seen.
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
376
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Posted - 2014.03.07 23:49:00 -
[27] - Quote
The Robot Devil wrote:Auris Lionesse wrote:The Robot Devil wrote:I use an advanced PLC all the time and it is very effective against shields. Even on shield tanked armor it makes a good dent, enough usually to make the at least run. A dedicated AV squad using AV weapons whom focus on destroying vehicles will wreck any vehicle that shows up. The problem is that we want to solo a HAV and that isn't how it works, it does take a squad of at least three to actively hunt vehicles. Currently it does but it shouldn't. Avs getting another nerf with lower av grenade carry capacity. unless we want to up tank prices by alot it shouldn't take 3 people to kill one other player. It is like complaining that a solo frigate cant kill a battleship.
Well heavies are battleships imo. but if your saying tanks are then they shouldn't be able to hit infantry because were moving so fast.
Not to mention I should be able outrun a tank with sprinting since battleships are so slow. Which means they're still completely broken. |
Joel II X
Dah Gods O Bacon
1508
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Posted - 2014.03.07 23:50:00 -
[28] - Quote
I used to like Plasma Cannons before 1.7.
Now, with 1.8 changing damage mods and prof, I don't think Plasma Cannon will survive if it doesn't receive a buff. |
The Robot Devil
Molon Labe. General Tso's Alliance
1888
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Posted - 2014.03.08 01:20:00 -
[29] - Quote
bamboo x wrote:Auris Lionesse wrote:If they want to keep tiers I think they should start at militia level and work up. Make it so a militia swarm can kill a militia tank with militia plates, then go up tier by tier, and do it for all av.
Av isn't supposed to be weak against vehicles requiring more than one person. Otherwise it's not anti vehicle. If the counter to paper is scissors you shouldn't need three pairs of scissors to counter it.
I'm all for new mods but suits need more slots. You can do grenade capacity, or ai upgrade for swarm speed and range or whatever.
Nah, tankers were getting raped by one jackass with proto swarms before 1.7 The problem is they overdid it. Two dedicated AV users should be needed to take down a tank, not three.
I think two or three is about right. One is not enough and four is too many. Three dedicated AV mercs should pop a vehicle if the pilot doesn't have enough sense to run. I like three because it would make whole process of killing the HAV faster four would totally destroy any vechicle so fast that few pilots would be able to get away. The AV we have now does need a tweak or two but it comes back to low quality AV squads or just one person trying to destroy a vechile
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
157
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Posted - 2014.03.08 01:22:00 -
[30] - Quote
I have proficiency 3 PLC. I regularly use the adv one on my adv scout suit withtwo dmg mods and lai dai packed AV nades, it works but still usually need another person to help take down a tank. If a shield tank doesn't have his hardner on then it usually takes half or 3/4 of their shields with one hit, and if its an armor tank then one hit will strip its shield and you can start bombing it with AV nades. |
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