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bamboo x
Eternal Beings Proficiency V.
132
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Posted - 2014.03.05 23:10:00 -
[1] - Quote
There is literally nothing but fluxes and the power of large rail turrets to stop shield-based vehicles now.
Except for the plasma cannon. Do you think it will be good enough? It will be hard to aim at anything beyond medium range, this much I know.
bamboo x (Federation Specialist Duvolle Assault Rifle) you
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bamboo x
Eternal Beings Proficiency V.
132
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Posted - 2014.03.05 23:16:00 -
[2] - Quote
Scheneighnay McBob wrote:Now?
What REALLY changed?
SL and FG will be even worse against them, that's what.
bamboo x (Federation Specialist Duvolle Assault Rifle) you
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bamboo x
Eternal Beings Proficiency V.
133
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Posted - 2014.03.05 23:21:00 -
[3] - Quote
Delta 749 wrote:It being a one shot wonder makes it a joke for practical AV purposes, its great for splatting heavies though
Skill into reload speed and shield proficiency a little, and I can see it making a serious dent in even the highest shields, given the hardener is cooling down still.
People laugh at this but the way to use the plasma cannon effectively pre-1.8 was the Commando. It maxed out reload speed which effectively negated the one-shot wonder mechanic.
Except now instead of that Gallente commando will get a 10% bonus to damage.
bamboo x (Federation Specialist Duvolle Assault Rifle) you
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bamboo x
Eternal Beings Proficiency V.
135
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Posted - 2014.03.05 23:51:00 -
[4] - Quote
The Robot Devil wrote:I use an advanced PLC all the time and it is very effective against shields. Even on shield tanked armor it makes a good dent, enough usually to make the at least run. A dedicated AV squad using AV weapons whom focus on destroying vehicles will wreck any vehicle that shows up. The problem is that we want to solo a HAV and that isn't how it works, it does take a squad of at least three to actively hunt vehicles.
This is what I'm saying. It offers a longer range alternative to flux grenades. Plus a commando can just switch out to a swarm launcher to finish the job.
Low-flying dropships and tanks at medium-long range won't be untouchable anymore.
bamboo x (Federation Specialist Duvolle Assault Rifle) you
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bamboo x
Eternal Beings Proficiency V.
138
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Posted - 2014.03.06 00:19:00 -
[5] - Quote
Auris Lionesse wrote:If they want to keep tiers I think they should start at militia level and work up. Make it so a militia swarm can kill a militia tank with militia plates, then go up tier by tier, and do it for all av.
Av isn't supposed to be weak against vehicles requiring more than one person. Otherwise it's not anti vehicle. If the counter to paper is scissors you shouldn't need three pairs of scissors to counter it.
I'm all for new mods but suits need more slots. You can do grenade capacity, or ai upgrade for swarm speed and range or whatever.
Nah, tankers were getting raped by one jackass with proto swarms before 1.7
The problem is they overdid it. Two dedicated AV users should be needed to take down a tank, not three.
Hanging up the Min Logi, going full Amarr Sentinel with HMG, Ion Pistol, and Forge Gun.
My record high KD about 47/14
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bamboo x
Eternal Beings Proficiency V.
149
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Posted - 2014.03.08 01:40:00 -
[6] - Quote
Auris Lionesse wrote:The Robot Devil wrote:bamboo x wrote:Auris Lionesse wrote:If they want to keep tiers I think they should start at militia level and work up. Make it so a militia swarm can kill a militia tank with militia plates, then go up tier by tier, and do it for all av.
Av isn't supposed to be weak against vehicles requiring more than one person. Otherwise it's not anti vehicle. If the counter to paper is scissors you shouldn't need three pairs of scissors to counter it.
I'm all for new mods but suits need more slots. You can do grenade capacity, or ai upgrade for swarm speed and range or whatever.
Nah, tankers were getting raped by one jackass with proto swarms before 1.7 The problem is they overdid it. Two dedicated AV users should be needed to take down a tank, not three. I think two or three is about right. One is not enough and four is too many. Three dedicated AV mercs should pop a vehicle if the pilot doesn't have enough sense to run. I like three because it would make whole process of killing the HAV faster four would totally destroy any vechicle so fast that few pilots would be able to get away. The AV we have now does need a tweak or two but it comes back to low quality AV squads or just one person trying to destroy a vechile so 4-5 tanks should require an entire team of dedicated av.
This is exactly my point. The way things are now, a single AV user fully decked out in proto can't even take down a militia tank without remote explosives or proximities.
If you allow 5 tanks on the field and each one requires 3 dedicated AV users, that means the whole goddamn team has to drop what they're doing and take them out.
I think it's ridiculous in 1.7
Edit: I can see in 1.8 one person with proficiency 5 plasma cannon & another with proficiency 5 swarms or forge gun, taking out one tank just the two of them. They will need to be in a LAV or something though.
Hanging up the Min Logi, going full Amarr Sentinel with HMG, Ion Pistol, and Forge Gun.
My record high KD about 47/14
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bamboo x
Eternal Beings Proficiency V.
149
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Posted - 2014.03.08 01:43:00 -
[7] - Quote
The Robot Devil wrote:Yes, that is the point of a HAV, to be difficult to kill. You have the option of bringing in a HAV just like they do so we can't say that there isn't a hard counter. Running in the open while a HAV rolls around might be a bad idea and if half the team switches to an AV fit or just lays out prox mines then there isn't that big of a problem. The problems start when only one to three mercs -whom aren't in a squad or in communication- try and everyone else spins in circles or just quits the battle. It almost always boils down to bad players not trying. Give me an AV squad and we'll pop any vehicle you want in very short order and it is because of teamwork and nothing else.
That's bullshit. It's forcing people who aren't skilled into AV or tanks to deal with the problem, when it's not their role.
Edit: If they only allowed three tanks on the field this would be acceptable but they are allowed at least 5 last time I checked.
Hanging up the Min Logi, going full Amarr Sentinel with HMG, Ion Pistol, and Forge Gun.
My record high KD about 47/14
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bamboo x
Eternal Beings Proficiency V.
149
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Posted - 2014.03.08 02:18:00 -
[8] - Quote
I wish there was a mod to keep you chatty cathys on topic
Hanging up the Min Logi, going full Amarr Sentinel with HMG, Ion Pistol, and Forge Gun.
My record high KD about 47/14
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bamboo x
Eternal Beings Proficiency V.
150
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Posted - 2014.03.08 02:23:00 -
[9] - Quote
The Robot Devil wrote:You are correct you can't, so bring out your own heavy armor to deal with it. I have soloed a HAV with an advanced PLC with no prof and some nades. That doesn't mean they are UP. Two or three people can easily make HAVs useless in a match but it just takes practice, some SP and actually trying. I can personally hold up a HAV for while just because they are usually greedy and want to kill a PLC user because I must be a scrub for using it. Tthose two or three minutes that they are focused on me is plenty of time for others to severely damage it or pop it but no one else tries.
Yet again, for a lot of infantry this is simply not their role. The best the average infantry can do is use AV grenades, and even the proto ones can't even kill a militia tank.
Hanging up the Min Logi, going full Amarr Sentinel with HMG, Ion Pistol, and Forge Gun.
My record high KD about 47/14
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bamboo x
Eternal Beings Proficiency V.
153
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Posted - 2014.03.08 03:57:00 -
[10] - Quote
Zirzo Valcyn wrote:bamboo x wrote:I wish there was a mod to keep you chatty cathys on topic what was the topic again more noobs and COD kids QQing about vehicles or was that some other topic sry i get them mixed up bro
first of all, i'm not a nerd so I don't know what QQing is.
more importantly I don't play COD or most FPS games; the only reason I play Dust is it's sci-fi fantasy
Hanging up the Min Logi, going full Amarr Sentinel with HMG, Ion Pistol, and Forge Gun.
My record high KD about 47/14
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bamboo x
Eternal Beings Proficiency V.
156
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Posted - 2014.03.08 04:42:00 -
[11] - Quote
Leela: Who knew a Hell would exist, and it would be in New Eden? Fry: Actually I...
Hanging up the Min Logi, going full Amarr Sentinel with HMG, Ion Pistol, and Forge Gun.
My record high KD about 47/14
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