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8213
Capital Acquisitions LLC Renegade Alliance
1681
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Posted - 2014.03.08 01:24:00 -
[31] - Quote
The PLC can't be an effective AV weapon until it has more than one shot in the chamber, and doesn't have the ridiculous fitting usage.
A PLC can hit you, and you shields are already under way to almost fully restored before the user can reload and land a second shot (if you're even still around)
It needs to have a 3 shot chamber, and be moved to the Heavy Weapon category. I don't know why the FG is a Heavy weapon, but a PLC isn't.
Fish in a bucket!
Darken's Testament
SKIPPY
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
377
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Posted - 2014.03.08 01:31:00 -
[32] - Quote
The Robot Devil wrote:bamboo x wrote:Auris Lionesse wrote:If they want to keep tiers I think they should start at militia level and work up. Make it so a militia swarm can kill a militia tank with militia plates, then go up tier by tier, and do it for all av.
Av isn't supposed to be weak against vehicles requiring more than one person. Otherwise it's not anti vehicle. If the counter to paper is scissors you shouldn't need three pairs of scissors to counter it.
I'm all for new mods but suits need more slots. You can do grenade capacity, or ai upgrade for swarm speed and range or whatever.
Nah, tankers were getting raped by one jackass with proto swarms before 1.7 The problem is they overdid it. Two dedicated AV users should be needed to take down a tank, not three. I think two or three is about right. One is not enough and four is too many. Three dedicated AV mercs should pop a vehicle if the pilot doesn't have enough sense to run. I like three because it would make whole process of killing the HAV faster four would totally destroy any vechicle so fast that few pilots would be able to get away. The AV we have now does need a tweak or two but it comes back to low quality AV squads or just one person trying to destroy a vechile
so 4-5 tanks should require an entire team of dedicated av. |
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
377
|
Posted - 2014.03.08 01:33:00 -
[33] - Quote
8213 wrote:The PLC can't be an effective AV weapon until it has more than one shot in the chamber, and doesn't have the ridiculous fitting usage.
A PLC can hit you, and you shields are already under way to almost fully restored before the user can reload and land a second shot (if you're even still around)
It needs to have a 3 shot chamber, and be moved to the Heavy Weapon category. I don't know why the FG is a Heavy weapon, but a PLC isn't.
That and it needs to do more damage than a forge gun. Slow reload, 1 shot, it should be doing 3k damage at least. |
Zirzo Valcyn
Kameira Lodge Amarr Empire
167
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Posted - 2014.03.08 01:40:00 -
[34] - Quote
The Robot Devil wrote:I use an advanced PLC all the time and it is very effective against shields. Even on shield tanked armor it makes a good dent, enough usually to make the at least run. A dedicated AV squad using AV weapons whom focus on destroying vehicles will wreck any vehicle that shows up. The problem is that we want to solo a HAV and that isn't how it works, it does take a squad of at least three to actively hunt vehicles.
this has been my holy grail that i seek to find 3 AV guys to hotdrop from my incubus. not many players have the patience for it tho and a lot can go wrong. if pilot doesn't deliver an epic maiden flight the crews morale drops and they go back to running around.
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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bamboo x
Eternal Beings Proficiency V.
149
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Posted - 2014.03.08 01:40:00 -
[35] - Quote
Auris Lionesse wrote:The Robot Devil wrote:bamboo x wrote:Auris Lionesse wrote:If they want to keep tiers I think they should start at militia level and work up. Make it so a militia swarm can kill a militia tank with militia plates, then go up tier by tier, and do it for all av.
Av isn't supposed to be weak against vehicles requiring more than one person. Otherwise it's not anti vehicle. If the counter to paper is scissors you shouldn't need three pairs of scissors to counter it.
I'm all for new mods but suits need more slots. You can do grenade capacity, or ai upgrade for swarm speed and range or whatever.
Nah, tankers were getting raped by one jackass with proto swarms before 1.7 The problem is they overdid it. Two dedicated AV users should be needed to take down a tank, not three. I think two or three is about right. One is not enough and four is too many. Three dedicated AV mercs should pop a vehicle if the pilot doesn't have enough sense to run. I like three because it would make whole process of killing the HAV faster four would totally destroy any vechicle so fast that few pilots would be able to get away. The AV we have now does need a tweak or two but it comes back to low quality AV squads or just one person trying to destroy a vechile so 4-5 tanks should require an entire team of dedicated av.
This is exactly my point. The way things are now, a single AV user fully decked out in proto can't even take down a militia tank without remote explosives or proximities.
If you allow 5 tanks on the field and each one requires 3 dedicated AV users, that means the whole goddamn team has to drop what they're doing and take them out.
I think it's ridiculous in 1.7
Edit: I can see in 1.8 one person with proficiency 5 plasma cannon & another with proficiency 5 swarms or forge gun, taking out one tank just the two of them. They will need to be in a LAV or something though.
Hanging up the Min Logi, going full Amarr Sentinel with HMG, Ion Pistol, and Forge Gun.
My record high KD about 47/14
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The Robot Devil
Molon Labe. General Tso's Alliance
1888
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Posted - 2014.03.08 01:42:00 -
[36] - Quote
Auris Lionesse wrote:The Robot Devil wrote:bamboo x wrote:Auris Lionesse wrote:If they want to keep tiers I think they should start at militia level and work up. Make it so a militia swarm can kill a militia tank with militia plates, then go up tier by tier, and do it for all av.
Av isn't supposed to be weak against vehicles requiring more than one person. Otherwise it's not anti vehicle. If the counter to paper is scissors you shouldn't need three pairs of scissors to counter it.
I'm all for new mods but suits need more slots. You can do grenade capacity, or ai upgrade for swarm speed and range or whatever.
Nah, tankers were getting raped by one jackass with proto swarms before 1.7 The problem is they overdid it. Two dedicated AV users should be needed to take down a tank, not three. I think two or three is about right. One is not enough and four is too many. Three dedicated AV mercs should pop a vehicle if the pilot doesn't have enough sense to run. I like three because it would make whole process of killing the HAV faster four would totally destroy any vechicle so fast that few pilots would be able to get away. The AV we have now does need a tweak or two but it comes back to low quality AV squads or just one person trying to destroy a vechile so 4-5 tanks should require an entire team of dedicated av.
Yes, that is the point of a HAV, to be difficult to kill. You have the option of bringing in a HAV just like they do so we can't say that there isn't a hard counter. Running in the open while a HAV rolls around might be a bad idea and if half the team switches to an AV fit or just lays out prox mines then there isn't that big of a problem. The problems start when only one to three mercs -whom aren't in a squad or in communication- try and everyone else spins in circles or just quits the battle. It almost always boils down to bad players not trying. Give me an AV squad and we'll pop any vehicle you want in very short order and it is because of teamwork and nothing else.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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bamboo x
Eternal Beings Proficiency V.
149
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Posted - 2014.03.08 01:43:00 -
[37] - Quote
The Robot Devil wrote:Yes, that is the point of a HAV, to be difficult to kill. You have the option of bringing in a HAV just like they do so we can't say that there isn't a hard counter. Running in the open while a HAV rolls around might be a bad idea and if half the team switches to an AV fit or just lays out prox mines then there isn't that big of a problem. The problems start when only one to three mercs -whom aren't in a squad or in communication- try and everyone else spins in circles or just quits the battle. It almost always boils down to bad players not trying. Give me an AV squad and we'll pop any vehicle you want in very short order and it is because of teamwork and nothing else.
That's bullshit. It's forcing people who aren't skilled into AV or tanks to deal with the problem, when it's not their role.
Edit: If they only allowed three tanks on the field this would be acceptable but they are allowed at least 5 last time I checked.
Hanging up the Min Logi, going full Amarr Sentinel with HMG, Ion Pistol, and Forge Gun.
My record high KD about 47/14
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4941
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Posted - 2014.03.08 01:47:00 -
[38] - Quote
The only thing that kept my plasma cannon somewhat viable was the damage mods, that's gone now and so is my yearning for the plasma cannon
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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The Robot Devil
Molon Labe. General Tso's Alliance
1888
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Posted - 2014.03.08 01:48:00 -
[39] - Quote
Zirzo Valcyn wrote:The Robot Devil wrote:I use an advanced PLC all the time and it is very effective against shields. Even on shield tanked armor it makes a good dent, enough usually to make the at least run. A dedicated AV squad using AV weapons whom focus on destroying vehicles will wreck any vehicle that shows up. The problem is that we want to solo a HAV and that isn't how it works, it does take a squad of at least three to actively hunt vehicles. this has been my holy grail that i seek to find 3 AV guys to hotdrop from my incubus. not many players have the patience for it tho and a lot can go wrong. if pilot doesn't deliver an epic maiden flight the crews morale drops and they go back to running around.
Yes, part of that morale problem comes from that it is difficult to train that tactic. Hot dropping actually sounds really fun. Assault drop ship with a full crew of AV mercs hot dropping on a vehicle, popping it and then flying off to do it again. That sounds like would be a blast once you got the system down and everyone knew what to do. Pick me up anytime, I have a cheap AV fit that I can run till we get a good method rolling.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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The Robot Devil
Molon Labe. General Tso's Alliance
1889
|
Posted - 2014.03.08 01:52:00 -
[40] - Quote
Sgt Kirk wrote:The only thing that kept my plasma cannon somewhat viable was the damage mods, that's gone now and so is my yearning for the plasma cannon
That only adds like 210 damage to each shot for a prototype using stats we have now and only using the base damage and 20% for three complex. Yes, that is a good amount but it is only going down by around 100 points for the new complex mods. Again, yes, 100 points can make the difference but if it is that close then you should have brought another merc. Not trying to be an ass.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
378
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Posted - 2014.03.08 01:54:00 -
[41] - Quote
The Robot Devil wrote:Auris Lionesse wrote:The Robot Devil wrote:bamboo x wrote:Auris Lionesse wrote:If they want to keep tiers I think they should start at militia level and work up. Make it so a militia swarm can kill a militia tank with militia plates, then go up tier by tier, and do it for all av.
Av isn't supposed to be weak against vehicles requiring more than one person. Otherwise it's not anti vehicle. If the counter to paper is scissors you shouldn't need three pairs of scissors to counter it.
I'm all for new mods but suits need more slots. You can do grenade capacity, or ai upgrade for swarm speed and range or whatever.
Nah, tankers were getting raped by one jackass with proto swarms before 1.7 The problem is they overdid it. Two dedicated AV users should be needed to take down a tank, not three. I think two or three is about right. One is not enough and four is too many. Three dedicated AV mercs should pop a vehicle if the pilot doesn't have enough sense to run. I like three because it would make whole process of killing the HAV faster four would totally destroy any vechicle so fast that few pilots would be able to get away. The AV we have now does need a tweak or two but it comes back to low quality AV squads or just one person trying to destroy a vechile so 4-5 tanks should require an entire team of dedicated av. Yes, that is the point of a HAV, to be difficult to kill. You have the option of bringing in a HAV just like they do so we can't say that there isn't a hard counter. Running in the open while a HAV rolls around might be a bad idea and if half the team switches to an AV fit or just lays out prox mines then there isn't that big of a problem. The problems start when only one to three mercs -whom aren't in a squad or in communication- try and everyone else spins in circles or just quits the battle. It almost always boils down to bad players not trying. Give me an AV squad and we'll pop any vehicle you want in very short order and it is because of teamwork and nothing else.
You can't hold objectives when 15 people are fighting 5 people. Now it's up to 1 guy to fight 11 infantry. battlefield is balanced fine, tanks are hard to kill but can still be blown up solo.
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Zirzo Valcyn
Kameira Lodge Amarr Empire
167
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Posted - 2014.03.08 02:17:00 -
[42] - Quote
The Robot Devil wrote:Zirzo Valcyn wrote:The Robot Devil wrote:I use an advanced PLC all the time and it is very effective against shields. Even on shield tanked armor it makes a good dent, enough usually to make the at least run. A dedicated AV squad using AV weapons whom focus on destroying vehicles will wreck any vehicle that shows up. The problem is that we want to solo a HAV and that isn't how it works, it does take a squad of at least three to actively hunt vehicles. this has been my holy grail that i seek to find 3 AV guys to hotdrop from my incubus. not many players have the patience for it tho and a lot can go wrong. if pilot doesn't deliver an epic maiden flight the crews morale drops and they go back to running around. Yes, part of that morale problem comes from that it is difficult to train that tactic. Hot dropping actually sounds really fun. Assault drop ship with a full crew of AV mercs hot dropping on a vehicle, popping it and then flying off to do it again. That sounds like would be a blast once you got the system down and everyone knew what to do. Pick me up anytime, I have a cheap AV fit that I can run till we get a good method rolling.
right with enough practice it could become routine. the AV just have to have enough patience because not every tank can be zerged at. i have a chan you can join- TB AIRLINES (tank buster airlines) or i could join one of yours. if this interests anyone else can join the channel also. also LF1 gunner/XT-1 missle
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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bamboo x
Eternal Beings Proficiency V.
149
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Posted - 2014.03.08 02:18:00 -
[43] - Quote
I wish there was a mod to keep you chatty cathys on topic
Hanging up the Min Logi, going full Amarr Sentinel with HMG, Ion Pistol, and Forge Gun.
My record high KD about 47/14
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The Robot Devil
Molon Labe. General Tso's Alliance
1889
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Posted - 2014.03.08 02:18:00 -
[44] - Quote
You are correct you can't, so bring out your own heavy armor to deal with it. I have soloed a HAV with an advanced PLC with no prof and some nades. That doesn't mean they are UP. Two or three people can easily make HAVs useless in a match but it just takes practice, some SP and actually trying. I can personally hold up a HAV for while just because they are usually greedy and want to kill a PLC user because I must be a scrub for using it. Tthose two or three minutes that they are focused on me is plenty of time for others to severely damage it or pop it but no one else tries.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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bamboo x
Eternal Beings Proficiency V.
150
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Posted - 2014.03.08 02:23:00 -
[45] - Quote
The Robot Devil wrote:You are correct you can't, so bring out your own heavy armor to deal with it. I have soloed a HAV with an advanced PLC with no prof and some nades. That doesn't mean they are UP. Two or three people can easily make HAVs useless in a match but it just takes practice, some SP and actually trying. I can personally hold up a HAV for while just because they are usually greedy and want to kill a PLC user because I must be a scrub for using it. Tthose two or three minutes that they are focused on me is plenty of time for others to severely damage it or pop it but no one else tries.
Yet again, for a lot of infantry this is simply not their role. The best the average infantry can do is use AV grenades, and even the proto ones can't even kill a militia tank.
Hanging up the Min Logi, going full Amarr Sentinel with HMG, Ion Pistol, and Forge Gun.
My record high KD about 47/14
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Zirzo Valcyn
Kameira Lodge Amarr Empire
167
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Posted - 2014.03.08 02:23:00 -
[46] - Quote
bamboo x wrote:I wish there was a mod to keep you chatty cathys on topic
what was the topic again more noobs and COD kids QQing about vehicles or was that some other topic sry i get them mixed up bro
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
380
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Posted - 2014.03.08 02:25:00 -
[47] - Quote
The Robot Devil wrote:You are correct you can't, so bring out your own heavy armor to deal with it. I have soloed a HAV with an advanced PLC with no prof and some nades. That doesn't mean they are UP. Two or three people can easily make HAVs useless in a match but it just takes practice, some SP and actually trying. I can personally hold up a HAV for while just because they are usually greedy and want to kill a PLC user because I must be a scrub for using it. Tthose two or three minutes that they are focused on me is plenty of time for others to severely damage it or pop it but no one else tries.
So your choice is forfeit the match by fielding 15 avers or getting your own tank.
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The Robot Devil
Molon Labe. General Tso's Alliance
1890
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Posted - 2014.03.08 02:34:00 -
[48] - Quote
Auris Lionesse wrote:The Robot Devil wrote:You are correct you can't, so bring out your own heavy armor to deal with it. I have soloed a HAV with an advanced PLC with no prof and some nades. That doesn't mean they are UP. Two or three people can easily make HAVs useless in a match but it just takes practice, some SP and actually trying. I can personally hold up a HAV for while just because they are usually greedy and want to kill a PLC user because I must be a scrub for using it. Tthose two or three minutes that they are focused on me is plenty of time for others to severely damage it or pop it but no one else tries. So your choice is forfeit the match by fielding 15 avers or getting your own tank.
Your choice now is forfeit the match by not fielding 15 AVers or getting your own tank.
After about a week of loosing almost every HAV to hit the ground we wouldn't have a problem like we do now. Even if we don't kill them blueballing them by not allowing them to just do anything they want will make a difference. Destruction isn't the only way to combat the problem, if you can beat them then just ruin their game by denying them them the fun of actually being in the fight.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Atiim
Living Like Larry Schwag
5417
|
Posted - 2014.03.08 02:38:00 -
[49] - Quote
bamboo x wrote:Edit: Keep in mind we don't know what the new plasma cannon stats are.
There is literally nothing but fluxes and the power of large rail turrets to stop shield-based vehicles now.
Except for the plasma cannon. Do you think it will be good enough? It will be hard to aim at anything beyond medium range, this much I know. Unless the direct damage is buffed through the roof, it won't be.
It's arc and slow firing ability makes it's flight path extremely predictable, and it doesn't have the speed to keep up with vehicles once they begin to leave the area.
The only good thing AV has going for it is the fact that WP for vehicle damage is returning in 1.8.
((And to the tank lovers and apologists, If you think that the PLC is fine then please feel free to hit me up so I can take 50m of your ISK))
lolPLC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Timtron Victory
Tech Guard RISE of LEGION
61
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Posted - 2014.03.08 02:41:00 -
[50] - Quote
The Robot Devil wrote:Auris Lionesse wrote:The Robot Devil wrote:You are correct you can't, so bring out your own heavy armor to deal with it. I have soloed a HAV with an advanced PLC with no prof and some nades. That doesn't mean they are UP. Two or three people can easily make HAVs useless in a match but it just takes practice, some SP and actually trying. I can personally hold up a HAV for while just because they are usually greedy and want to kill a PLC user because I must be a scrub for using it. Tthose two or three minutes that they are focused on me is plenty of time for others to severely damage it or pop it but no one else tries. So your choice is forfeit the match by fielding 15 avers or getting your own tank. Your choice now is forfeit the match by not fielding 15 AVers or getting your own tank. After about a week of loosing almost every HAV to hit the ground we wouldn't have a problem like we do now. Even if we don't kill them blueballing them by not allowing them to just do anything they want will make a difference. Destruction isn't the only way to combat the problem, if you can beat them then just ruin their game by denying them them the fun of actually being in the fight.
I think your posts have caused a diversion from the topic. Let me say it in very simple terms HAV = Heavy Suit One light suit or medium suit can kill a heavy with the correct weapons. You dont need two players to kill a Heavy Thanks should not be any different. Of course, the tanks should have a lot of health and nanohives might be required but emptying a full ammo or clip or whatever still swarms are all used up and not able to kill one tank is wrong. One player should be able to kill a tank even if it takes more time. Two players easy, three players easier and four players easiest.
The whole you need teamwork to kill a tank is baseless because a tank user does not need teamwork to destroy an entire squad. This argument has been made before and I am tired of seeing it. Interesting signature by the way
Proud Christian
Jesus Loves You
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
386
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Posted - 2014.03.08 02:51:00 -
[51] - Quote
The Robot Devil wrote:Auris Lionesse wrote:The Robot Devil wrote:You are correct you can't, so bring out your own heavy armor to deal with it. I have soloed a HAV with an advanced PLC with no prof and some nades. That doesn't mean they are UP. Two or three people can easily make HAVs useless in a match but it just takes practice, some SP and actually trying. I can personally hold up a HAV for while just because they are usually greedy and want to kill a PLC user because I must be a scrub for using it. Tthose two or three minutes that they are focused on me is plenty of time for others to severely damage it or pop it but no one else tries. So your choice is forfeit the match by fielding 15 avers or getting your own tank. Your choice now is forfeit the match by not fielding 15 AVers or getting your own tank. After about a week of loosing almost every HAV to hit the ground we wouldn't have a problem like we do now. Even if we don't kill them blueballing them by not allowing them to just do anything they want will make a difference. Destruction isn't the only way to combat the problem, if you can beat them then just ruin their game by denying them them the fun of actually being in the fight.
So where's the diversity and variety in gameplay. Your saying this should be a tanks only game.
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bamboo x
Eternal Beings Proficiency V.
153
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Posted - 2014.03.08 03:57:00 -
[52] - Quote
Zirzo Valcyn wrote:bamboo x wrote:I wish there was a mod to keep you chatty cathys on topic what was the topic again more noobs and COD kids QQing about vehicles or was that some other topic sry i get them mixed up bro
first of all, i'm not a nerd so I don't know what QQing is.
more importantly I don't play COD or most FPS games; the only reason I play Dust is it's sci-fi fantasy
Hanging up the Min Logi, going full Amarr Sentinel with HMG, Ion Pistol, and Forge Gun.
My record high KD about 47/14
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The Robot Devil
Molon Labe. General Tso's Alliance
1891
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Posted - 2014.03.08 04:40:00 -
[53] - Quote
Auris Lionesse wrote:The Robot Devil wrote:Auris Lionesse wrote:The Robot Devil wrote:You are correct you can't, so bring out your own heavy armor to deal with it. I have soloed a HAV with an advanced PLC with no prof and some nades. That doesn't mean they are UP. Two or three people can easily make HAVs useless in a match but it just takes practice, some SP and actually trying. I can personally hold up a HAV for while just because they are usually greedy and want to kill a PLC user because I must be a scrub for using it. Tthose two or three minutes that they are focused on me is plenty of time for others to severely damage it or pop it but no one else tries. So your choice is forfeit the match by fielding 15 avers or getting your own tank. Your choice now is forfeit the match by not fielding 15 AVers or getting your own tank. After about a week of loosing almost every HAV to hit the ground we wouldn't have a problem like we do now. Even if we don't kill them blueballing them by not allowing them to just do anything they want will make a difference. Destruction isn't the only way to combat the problem, if you can beat them then just ruin their game by denying them them the fun of actually being in the fight. So where's the diversity and variety in gameplay. Your saying this should be a tanks only game.
Same argument to you, should it be infantry only?
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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bamboo x
Eternal Beings Proficiency V.
156
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Posted - 2014.03.08 04:42:00 -
[54] - Quote
Leela: Who knew a Hell would exist, and it would be in New Eden? Fry: Actually I...
Hanging up the Min Logi, going full Amarr Sentinel with HMG, Ion Pistol, and Forge Gun.
My record high KD about 47/14
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The Robot Devil
Molon Labe. General Tso's Alliance
1891
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Posted - 2014.03.08 04:45:00 -
[55] - Quote
Timtron Victory wrote:
I think your posts have caused a diversion from the topic. Let me say it in very simple terms HAV = Heavy Suit One light suit or medium suit can kill a heavy with the correct weapons. You dont need two players to kill a Heavy Thanks should not be any different. Of course, the tanks should have a lot of health and nanohives might be required but emptying a full ammo or clip or whatever still swarms are all used up and not able to kill one tank is wrong. One player should be able to kill a tank even if it takes more time. Two players easy, three players easier and four players easiest.
The whole you need teamwork to kill a tank is baseless because a tank user does not need teamwork to destroy an entire squad. This argument has been made before and I am tired of seeing it. Interesting signature by the way
I don't mean to bunny trail off.
HAV= Heavy Suit One light suit or medium suit can kill a heavy with the correct weapons. So one HAV can kill one HAV. You don't need two HAVs to kill another one.
I have soloed plenty of HAVs and I think is should take a small group suppoting a HAV for them to be very effective. I am tired of seeing QQ about HAVs
My signature is a quote from a movie, proud Agnostic.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Timtron Victory
Tech Guard RISE of LEGION
64
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Posted - 2014.03.08 07:34:00 -
[56] - Quote
The Robot Devil wrote:Timtron Victory wrote:
I think your posts have caused a diversion from the topic. Let me say it in very simple terms HAV = Heavy Suit One light suit or medium suit can kill a heavy with the correct weapons. You dont need two players to kill a Heavy Thanks should not be any different. Of course, the tanks should have a lot of health and nanohives might be required but emptying a full ammo or clip or whatever still swarms are all used up and not able to kill one tank is wrong. One player should be able to kill a tank even if it takes more time. Two players easy, three players easier and four players easiest.
The whole you need teamwork to kill a tank is baseless because a tank user does not need teamwork to destroy an entire squad. This argument has been made before and I am tired of seeing it. Interesting signature by the way
I don't mean to bunny trail off. HAV= Heavy Suit One light suit or medium suit can kill a heavy with the correct weapons. So one HAV can kill one HAV. You don't need two HAVs to kill another one. I have soloed plenty of HAVs and I think is should take a small group suppoting a HAV for them to be very effective. I am tired of seeing QQ about HAVs My signature is a quote from a movie, proud Agnostic.
I figured out that it is from that Johnny Depp movie. I was confused as the person in your quote is supposedly HHH the boxer but oh well My point is that you dont need a heavy to kill a heavy It should not be any different with thanks. I personally think its crazy that a medium or light suit can kill my advanced Heavy in less than 3 seconds. But it should be similar with tanks it should just take a lot more time
Proud Christian
Jesus Loves You
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Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4705
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Posted - 2014.03.08 08:37:00 -
[57] - Quote
bamboo x wrote:Edit: Keep in mind we don't know what the new plasma cannon stats are.
There is literally nothing but fluxes and the power of large rail turrets to stop shield-based vehicles now.
Except for the plasma cannon. Do you think it will be good enough? It will be hard to aim at anything beyond medium range, this much I know. Plasma Cannon needs a serious buff. Right now all it's good for is the occasional OHK against infantry, as any vehicle will see the shot coming and just move away.
Plasma Cannon needs a faster projectile with less drop. I'd actually say double the former and cut the latter in half.
The Plasma Cannon needs to be a threat.
Amidst the blue skies
A link from past to future
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Reign Omega
BurgezzE.T.F General Tso's Alliance
162
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Posted - 2014.03.08 09:12:00 -
[58] - Quote
I kill plenty of shield tanks now with it, it isn't a sure bet due to the goofy mechanics, but I use it well. (Shout out to Ghazbaran).. I have mine witted with 3c mods, I run a scanner proxies and nanohives as well. With a flaylock as my sidearm, it's a pretty lol fit, but very unexpected...with the right movement you can pop infantry also. A bonus to shield damage will suit me just fine. |
Spectral Clone
Dust2Dust. Top Men.
1583
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Posted - 2014.03.08 09:15:00 -
[59] - Quote
LOL plasma cannon.
MD will be better in 1.8. Muuuch more damage per clip.
Drop it like its hat.
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Reign Omega
BurgezzE.T.F General Tso's Alliance
163
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Posted - 2014.03.08 09:35:00 -
[60] - Quote
Zirzo Valcyn wrote:bamboo x wrote:I wish there was a mod to keep you chatty cathys on topic what was the topic again more noobs and COD kids QQing about vehicles or was that some other topic sry i get them mixed up bro
The topic is generally located at the top of the page, or in the header of your browser bar if you don't feel the urge to scroll up. Reading is fundamental. |
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