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Ghosts Chance
Inf4m0us
1166
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Posted - 2014.03.01 10:07:00 -
[1] - Quote
with this and the new stats in mind heavys are going to be absolute monsters in 1.8 with insane amounts of EHP even while using basic suits while fully skilled.
commandos (aka heavy assault) are going to overshadow traditional assault suits and logis are going to actually be logis.
scouts are going to be.... dieing alot and killing alot but then again scouts have never really been all that concerned with KDR.
mass drivers are going to be crap against the heavy spam and OP against everything else.
winmatar assaults are going to also suffer from that splash damage reduction.
caldari heavys are going to learn very quickly that fluxes kill as they cant get enough armor to survive one like their assault and logi brotheren.
gallante heavys are going to scare the **** out of people and will be FOTM since they are going to be running around with over 1000 armor and damage resistance against anything thats actually good at countering that (unlike the caldari version)
1.8 FOTM
gallante heavy flux nades caldari/gal scout HMGs minmatar commandos with CR and MDs
special mention, logis are going to absolutly LOVE 1.8 as it will be VERY armor heavy and there will be LOADS of people to rep and give ammo to that cant bring ammo themselves.
Winmatar logi |
Leadfoot10
Molon Labe. General Tso's Alliance
580
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Posted - 2014.03.01 10:16:00 -
[2] - Quote
I think your predictions sound pretty good, but you really never know for sure how it will play out. |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
406
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Posted - 2014.03.01 10:23:00 -
[3] - Quote
Leadfoot10 wrote:I think your predictions sound pretty good, but you really never know for sure how it will play out.
It's more observation than prediction. Who hasn't already said these things especially about the CalHeavies/Fluxes? I know I have. Heavy 514 isn't coming it's been here for a couple weeks people are just now starting to take notice because of the event.
32db Mad Bomber.
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Ghosts Chance
Inf4m0us
1166
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Posted - 2014.03.01 10:24:00 -
[4] - Quote
Leadfoot10 wrote:I think your predictions sound pretty good, but you really never know for sure how it will play out.
currently EHP is king, the more HP you can stack the better, hence why you will see many heavys carting around light weapons, simply because the HP is better.
i see nothing that will change that, and with the gallante heavys stats and skills theres nothing else int he game that can compaire to its defencive and therefore offencive capabilities.
unlike the cal heavy the gal one has no natureal predators, theres no real counter to it because of the splash,projectile, and rail resistance every weapon that would be ideal to counter its massive block of HP suffers from extreme damage reduction. and unlike the cal wich normally would of been able to achieve similar results it cant be naded out of position effectivly either due to the splash reduction because locus just dont do enough damage to counter it unlike fluxes wich will still be able to take out the cals entire shield buffer.
the Gal heavy has no natural predator, and if you pair it with a minmatar logi with a maxed out rep tool your simply not going to be able to kill it off effectivly, the damn thing will survive remotes with ease as well.
HP is king, and the gal heavy reguardless of what weapon you stick on it is going to break the game.
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Ghosts Chance
Inf4m0us
1166
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Posted - 2014.03.01 10:35:00 -
[5] - Quote
Asha Starwind wrote:Leadfoot10 wrote:I think your predictions sound pretty good, but you really never know for sure how it will play out. It's more observation than prediction. Who hasn't already said these things especially about the CalHeavies/Fluxes? I know I have. Heavy 514 isn't coming it's been here for a couple weeks people are just now starting to take notice because of the event.
you are correct, the event is definatly the cause of me taking a closer look at things to come, and anyone who thinks its bad now is going to wet themselves when an gal heavys are being spammed with every weapon under the sun simply because EVERYTHING that you shoot them with is going to be doing reduced damage either by its own effeciancy profile or from the damage reduction.
nothing else in the game compaires since its the ONLY heavy suit that doesnt have a resistance hole, theres nothing you can throw at it that will be doing decent damage, coupled with it having the ability to stack the most HP of any suit means it may as well be the only suit in the game, everything else is inferior. |
Spectral Clone
Dust2Dust. Top Men.
1445
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Posted - 2014.03.01 10:42:00 -
[6] - Quote
When will DMG, eHP and DMG resistance not be the most imporant stats in a FPS?
They will not be imporant if they only add a minor bonus, and not lets say 15% more HP per module like here.
Drop it like its hat.
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Ghosts Chance
Inf4m0us
1166
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Posted - 2014.03.01 10:51:00 -
[7] - Quote
Spectral Clone wrote:When will DMG, eHP and DMG resistance not be the most imporant stats in a FPS?
They will not be imporant if they only add a minor bonus, and not lets say 15% more HP per module like here.
well damage isnt important right now, and ehp and resistance are essentially the same :P
the problem is that PURE EHP is the most important stat, and its the only stat that matters in a suit, rather then say having their be a reason to focus on shields OR armor rather then both. and having any build that doesnt focus on that be not viable.
it was supposed to be a game where the desision between shields, armor, speed, stam, scanning, and all those other mods were worthy choices givin the oportunity, but the reality has ended up that nothing but full on brick tank is any good, every other choice isnt just inferior, it VASTLY inferior. |
Arkena Wyrnspire
Fatal Absolution
10210
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Posted - 2014.03.01 10:57:00 -
[8] - Quote
Ghosts Chance wrote: caldari heavys are going to learn very quickly that fluxes kill as they cant get enough armor to survive one like their assault and logi brotheren.
I agree with most of your predictions tbh, but I find this one baffling. You can get a comfortable 600 armour HP on a Caldari heavy and the shields start regenerating instantly after a flux. They won't kill you instantly. They'll do damage, but they won't guarantee a death, not by a long shot.
You have long since made your choice. What you make now is a mistake.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
3061
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Posted - 2014.03.01 11:00:00 -
[9] - Quote
Amarr heavy will actually be better overall.
Superior projectile resistance, good armor buffer and twin damage mods means they will win heavy vs heavy engagements.
The token 10% resistance to hybrids will still give them the edge against lighter suits.
Good enough to kill the smaller stuff by default, has better damage resistance and damage application to deal with other heavies. There is only one logical choice for serious brawling and it's not the Gallente suit I'm afraid. |
ALT2 acc
186
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Posted - 2014.03.01 11:01:00 -
[10] - Quote
Himiko Kuronaga wrote:Amarr heavy will actually be better overall.
Superior projectile resistance, good armor buffer and twin damage mods means they will win heavy vs heavy engagements.
The token 10% resistance to hybrids will still give them the edge against lighter suits.
Good enough to kill the smaller stuff by default, has better damage resistance and damage application to deal with other heavies. There is only one logical choice for serious brawling and it's not the Gallente suit I'm afraid. Haha, ******* lol 5% more resistance with only 1 armor resistance with less slots, give me a ******* break...
Hater attractor proficiency 5, hater attractor optimization 5.
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Ghosts Chance
Inf4m0us
1166
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Posted - 2014.03.01 11:01:00 -
[11] - Quote
Arkena Wyrnspire wrote:Ghosts Chance wrote: caldari heavys are going to learn very quickly that fluxes kill as they cant get enough armor to survive one like their assault and logi brotheren.
I agree with most of your predictions tbh, but I find this one baffling. You can get a comfortable 600 armour HP on a Caldari heavy and the shields start regenerating instantly after a flux. They won't kill you instantly. They'll do damage, but they won't guarantee a death, not by a long shot.
its 600 armor that wont regen, and 600HP is managable especially concidering that the cal heavy has ZERO armor resistances meaning you can bring full DPS to bear down on it with everything that isnt explosive.
a flux basically turns it into mush
my point was that a flux turns the cal heavy into a manageable situation, unlike the gal heavy wich has no such weakness. |
Ghosts Chance
Inf4m0us
1166
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Posted - 2014.03.01 11:02:00 -
[12] - Quote
ALT2 acc wrote:Himiko Kuronaga wrote:Amarr heavy will actually be better overall.
Superior projectile resistance, good armor buffer and twin damage mods means they will win heavy vs heavy engagements.
The token 10% resistance to hybrids will still give them the edge against lighter suits.
Good enough to kill the smaller stuff by default, has better damage resistance and damage application to deal with other heavies. There is only one logical choice for serious brawling and it's not the Gallente suit I'm afraid. Haha, ******* lol 5% more resistance with only 1 armor resistance with less slots, give me a ******* break...
the only thing worse then the amarr heavy, is the minmatar one. |
Arkena Wyrnspire
Fatal Absolution
10211
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Posted - 2014.03.01 11:03:00 -
[13] - Quote
Ghosts Chance wrote:Arkena Wyrnspire wrote:Ghosts Chance wrote: caldari heavys are going to learn very quickly that fluxes kill as they cant get enough armor to survive one like their assault and logi brotheren.
I agree with most of your predictions tbh, but I find this one baffling. You can get a comfortable 600 armour HP on a Caldari heavy and the shields start regenerating instantly after a flux. They won't kill you instantly. They'll do damage, but they won't guarantee a death, not by a long shot. its 600 armor that wont regen, and 600HP is managable especially concidering that the cal heavy has ZERO armor resistances meaning you can bring full DPS to bear down on it with everything that isnt explosive. a flux basically turns it into mush my point was that a flux turns the cal heavy into a manageable situation, unlike the gal heavy wich has no such weakness.
Remote explosive. But really, they're both going to be a huge pain to deal with. I can't wait until entire squads start spamming them...
You have long since made your choice. What you make now is a mistake.
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
181
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Posted - 2014.03.01 11:04:00 -
[14] - Quote
Ghosts Chance wrote:with this and the new stats in mind heavys are going to be absolute monsters in 1.8 with insane amounts of EHP even while using basic suits while fully skilled.
commandos (aka heavy assault) are going to overshadow traditional assault suits and logis are going to actually be logis.
scouts are going to be.... dieing alot and killing alot but then again scouts have never really been all that concerned with KDR.
mass drivers are going to be crap against the heavy spam and OP against everything else.
winmatar assaults are going to also suffer from that splash damage reduction.
caldari heavys are going to learn very quickly that fluxes kill as they cant get enough armor to survive one like their assault and logi brotheren.
gallante heavys are going to scare the **** out of people and will be FOTM since they are going to be running around with over 1000 armor and damage resistance against anything thats actually good at countering that (unlike the caldari version)
1.8 FOTM
gallante heavy flux nades caldari/gal scout HMGs minmatar commandos with CR and MDs
special mention, logis are going to absolutly LOVE 1.8 as it will be VERY armor heavy and there will be LOADS of people to rep and give ammo to that cant bring ammo themselves.
Winmatar logi
dont forget gallente assault suits. thier bouns to reducing hip-fire dispersion and kick is going to hurt and make even more AR shots hit. |
Chuckles Brown
190
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Posted - 2014.03.01 11:07:00 -
[15] - Quote
Here's a question concerning the new heavy suits. What are the fitting CPU/PG of them? Who's to say they can support the modules people are theorizing?
The official alt of 8213: All other alts are unofficially unofficial
Do you pub, brah?
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
3061
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Posted - 2014.03.01 11:09:00 -
[16] - Quote
ALT2 acc wrote:Himiko Kuronaga wrote:Amarr heavy will actually be better overall.
Superior projectile resistance, good armor buffer and twin damage mods means they will win heavy vs heavy engagements.
The token 10% resistance to hybrids will still give them the edge against lighter suits.
Good enough to kill the smaller stuff by default, has better damage resistance and damage application to deal with other heavies. There is only one logical choice for serious brawling and it's not the Gallente suit I'm afraid. Haha, ******* lol 5% more resistance with only 1 armor resistance with less slots, give me a ******* break...
No, the same number of slots. Just in different places.
The extra damage mod makes the HMG much more powerful then simply throwing on another plate. Of course, this is according to the current way damage mods work.
If there is a single hole in what I am saying, it is the potential for changes in how the damage mods work. I have yet to hear the exact science behind that, though.
It's rumored that damage mods will change so that they benefit the natural bonus of a weapon. So a laser rifle getting bonus damage to shields, only gets benefit from a damage mod when it comes to shield damage. The questions this raises extends to whether or not the value itself on the damage mod is increased so that it more quickly damages that sector of HP.
If damage mods greatly effect the HMG's ability to rip apart armor, then the Amarr heavy is very much going to be THE natural predator to Gallente Heavies. |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
406
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Posted - 2014.03.01 11:15:00 -
[17] - Quote
Chuckles Brown wrote:Here's a question concerning the new heavy suits. What are the fitting CPU/PG of them? Who's to say they can support the modules people are theorizing?
Since you were too lazy to look them up yourself.
Before Passives:
Cal Sent: 68/370 Gal Sent: 76/350
They're definitely not going to be hurting for pg/cpu.
32db Mad Bomber.
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I-Shayz-I
I-----I
2435
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Posted - 2014.03.01 11:21:00 -
[18] - Quote
Counter to the Gallente Sentinel is cloaked scouts lol
or me in my Minmatar Sentinel with 3 damage mods sprinting around them in circles at 7.35 sprint speed with my own HMG.
Links:
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I make logistics videos!
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Jade Dragonis
GRIM MARCH D.E.F.I.A.N.C.E
303
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Posted - 2014.03.01 11:23:00 -
[19] - Quote
I think the Cal Sen will be popular with the AV crowd. High point with a Forge stacking damage mods will make it deadly to tanks and poor derp ships.
Although I am going Cal and Gal Heavy to proto for the variety. The Cal Heavy will be more like the Pre Uprising heavy I knew and loved.
Folloe me on Youtube
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BL4CKST4R
WarRavens League of Infamy
1924
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Posted - 2014.03.01 11:30:00 -
[20] - Quote
Ghosts Chance wrote:with this and the new stats in mind heavys are going to be absolute monsters in 1.8 with insane amounts of EHP even while using basic suits while fully skilled.
commandos (aka heavy assault) are going to overshadow traditional assault suits and logis are going to actually be logis.
scouts are going to be.... dieing alot and killing alot but then again scouts have never really been all that concerned with KDR.
mass drivers are going to be crap against the heavy spam and OP against everything else.
winmatar assaults are going to also suffer from that splash damage reduction.
caldari heavys are going to learn very quickly that fluxes kill as they cant get enough armor to survive one like their assault and logi brotheren.
gallante heavys are going to scare the **** out of people and will be FOTM since they are going to be running around with over 1000 armor and damage resistance against anything thats actually good at countering that (unlike the caldari version)
1.8 FOTM
gallante heavy flux nades caldari/gal scout HMGs minmatar commandos with CR and MDs
special mention, logis are going to absolutly LOVE 1.8 as it will be VERY armor heavy and there will be LOADS of people to rep and give ammo to that cant bring ammo themselves.
Winmatar logi
People keep talking about the Gallente heavy but the real monster here is the Caldari Sentinel which will be the ultimate solo suit.
For the Federation!
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Ghosts Chance
Inf4m0us
1166
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Posted - 2014.03.01 11:46:00 -
[21] - Quote
BL4CKST4R wrote:Ghosts Chance wrote:with this and the new stats in mind heavys are going to be absolute monsters in 1.8 with insane amounts of EHP even while using basic suits while fully skilled.
commandos (aka heavy assault) are going to overshadow traditional assault suits and logis are going to actually be logis.
scouts are going to be.... dieing alot and killing alot but then again scouts have never really been all that concerned with KDR.
mass drivers are going to be crap against the heavy spam and OP against everything else.
winmatar assaults are going to also suffer from that splash damage reduction.
caldari heavys are going to learn very quickly that fluxes kill as they cant get enough armor to survive one like their assault and logi brotheren.
gallante heavys are going to scare the **** out of people and will be FOTM since they are going to be running around with over 1000 armor and damage resistance against anything thats actually good at countering that (unlike the caldari version)
1.8 FOTM
gallante heavy flux nades caldari/gal scout HMGs minmatar commandos with CR and MDs
special mention, logis are going to absolutly LOVE 1.8 as it will be VERY armor heavy and there will be LOADS of people to rep and give ammo to that cant bring ammo themselves.
Winmatar logi People keep talking about the Gallente heavy but the real monster here is the Caldari Sentinel which will be the ultimate solo suit.
the gallante commando that brings its own rep hives will certainly give it a run for its money :P the the gal heavy packing fluxes |
CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
894
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Posted - 2014.03.01 12:19:00 -
[22] - Quote
I'm going to get my Caldari Heavy and sit plenty far away with my forge gun.
Join our public channel -
ACME SPECIAL FORCES PUB
For the STATE!
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ALT2 acc
186
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Posted - 2014.03.01 12:22:00 -
[23] - Quote
CommanderBolt wrote:I'm going to get my Caldari Heavy and sit plenty far away with my forge gun. You mean the under/overpowered forge? Overpowered infantry direct hits, no splash radius, too long charge time.
Hater attractor proficiency 5, hater attractor optimization 5.
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Scheherazade VII
295
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Posted - 2014.03.01 12:31:00 -
[24] - Quote
A lot of people are counting on 1.8 to fix things, right now it looks like CCP can make something UP to OP in one build. How will we ever achieve balance if things are going from: being completely useless to the best thing in the game? This also justifies respecs which will be needed all the time unless they can achieve balance and then leave things alone.
Many people will quit if 1.8 isn't the saving grace they need, and the ones who quit before 1.7 won't be coming back either. |
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
296
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Posted - 2014.03.01 12:41:00 -
[25] - Quote
Gal heavy needs six eyes or I'm probably not going to use it. I pick by aesthetics.
Last concept art I saw has two which was very disappointing. |
Arx Ardashir
Imperium Aeternum
609
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Posted - 2014.03.01 12:54:00 -
[26] - Quote
Auris Lionesse wrote:Gal heavy needs six eyes or I'm probably not going to use it. Well, the Gal Scout has 1 eye, and the med has 4. So the Heavy should either have 7 (+3) or 16 (+400%).
16 eyed Gal heavy, the double spider.
-
I'd also like to reming people that in New Eden, defense wins in the eternal struggle between weapons makers and armorers. Resistances are applied upon recieving damage, so a weapon that gets +10% against armor and an armor that gets +10% to that weapon does not equal out to a 0% buff/debuff.
Example:
Rail (+10% against armor) weapon does 100 damage. Target has a 10% armor resistance to rail weapons. For this scenario, we'll say the target has 0 shields.
Damage done by weapon: 100 x 1.1 = 110. Damage done when it hits the target: 110 x 0.9 = 99. The weapon ends up doing only 99% of its original damage, meaning that the target still gets a 1% resistance, even though it's resistance percentage equaled the bonus against it.
Now is the winter of our non-content.
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Alternate Insano
SUICIDE SPITE SQUAD
200
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Posted - 2014.03.01 12:58:00 -
[27] - Quote
BL4CKST4R wrote:Ghosts Chance wrote:with this and the new stats in mind heavys are going to be absolute monsters in 1.8 with insane amounts of EHP even while using basic suits while fully skilled.
commandos (aka heavy assault) are going to overshadow traditional assault suits and logis are going to actually be logis.
scouts are going to be.... dieing alot and killing alot but then again scouts have never really been all that concerned with KDR.
mass drivers are going to be crap against the heavy spam and OP against everything else.
winmatar assaults are going to also suffer from that splash damage reduction.
caldari heavys are going to learn very quickly that fluxes kill as they cant get enough armor to survive one like their assault and logi brotheren.
gallante heavys are going to scare the **** out of people and will be FOTM since they are going to be running around with over 1000 armor and damage resistance against anything thats actually good at countering that (unlike the caldari version)
1.8 FOTM
gallante heavy flux nades caldari/gal scout HMGs minmatar commandos with CR and MDs
special mention, logis are going to absolutly LOVE 1.8 as it will be VERY armor heavy and there will be LOADS of people to rep and give ammo to that cant bring ammo themselves.
Winmatar logi People keep talking about the Gallente heavy but the real monster here is the Caldari Sentinel which will be the ultimate solo suit. How so? I run a solo heavy. This would be my choice if it looked good. Also my Amarr Commando is already MD/CR, so making that switch is a no brainer. My sniper alt is already min logi/min assault, might keep that where it is. Although having a suicide cloaked scout with REs looks extra tastey too.
Too many decisions!
DUST 514 Super Scrub
Level 262 Forum Troll
Play, or play not. There is no balance.
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MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
330
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Posted - 2014.03.01 13:21:00 -
[28] - Quote
Asha Starwind wrote:Leadfoot10 wrote:I think your predictions sound pretty good, but you really never know for sure how it will play out. It's more observation than prediction. Who hasn't already said these things especially about the CalHeavies/Fluxes? I know I have. Heavy 514 isn't coming it's been here for a couple weeks people are just now starting to take notice because of the event.
That's why I'm really hoping that 1sec depleted shield recharge startup isn't a typo for the cal heavy. |
Arx Ardashir
Imperium Aeternum
609
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Posted - 2014.03.01 13:24:00 -
[29] - Quote
MINA Longstrike wrote:That's why I'm really hoping that 1sec depleted shield recharge startup isn't a typo for the cal heavy. SourceCCP Logibro wrote:So I checked with CCP Remnant, and the Caldari Sentinel Shield Depleted Recharge Delay is supposed to be 1. It is not a typo.
The more you know!
Now is the winter of our non-content.
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MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
330
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Posted - 2014.03.01 13:28:00 -
[30] - Quote
Arx Ardashir wrote:MINA Longstrike wrote:That's why I'm really hoping that 1sec depleted shield recharge startup isn't a typo for the cal heavy. SourceCCP Logibro wrote:So I checked with CCP Remnant, and the Caldari Sentinel Shield Depleted Recharge Delay is supposed to be 1. It is not a typo.
The more you know!
Wonderful, time for dmg mods, energizers (ahahahah 80hp/s recharge) and regulators. |
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