|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
406
|
Posted - 2014.03.01 10:23:00 -
[1] - Quote
Leadfoot10 wrote:I think your predictions sound pretty good, but you really never know for sure how it will play out.
It's more observation than prediction. Who hasn't already said these things especially about the CalHeavies/Fluxes? I know I have. Heavy 514 isn't coming it's been here for a couple weeks people are just now starting to take notice because of the event.
32db Mad Bomber.
|
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
406
|
Posted - 2014.03.01 11:15:00 -
[2] - Quote
Chuckles Brown wrote:Here's a question concerning the new heavy suits. What are the fitting CPU/PG of them? Who's to say they can support the modules people are theorizing?
Since you were too lazy to look them up yourself.
Before Passives:
Cal Sent: 68/370 Gal Sent: 76/350
They're definitely not going to be hurting for pg/cpu.
32db Mad Bomber.
|
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
406
|
Posted - 2014.03.01 13:43:00 -
[3] - Quote
MINA Longstrike wrote:Arx Ardashir wrote:MINA Longstrike wrote:That's why I'm really hoping that 1sec depleted shield recharge startup isn't a typo for the cal heavy. SourceCCP Logibro wrote:So I checked with CCP Remnant, and the Caldari Sentinel Shield Depleted Recharge Delay is supposed to be 1. It is not a typo.
The more you know! Wonderful, time for dmg mods, energizers (ahahahah 80hp/s recharge) and regulators.
only one low slot though
32db Mad Bomber.
|
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
406
|
Posted - 2014.03.01 13:52:00 -
[4] - Quote
Arx Ardashir wrote: Example:
Rail (+10% against armor) weapon does 100 damage. Target has a 10% armor resistance to rail weapons. For this scenario, we'll say the target has 0 shields.
Damage done by weapon: 100 x 1.1 = 110. Damage done when it hits the target: 110 x 0.9 = 99. The weapon ends up doing only 99% of its original damage, meaning that the target still gets a 1% resistance, even though it's resistance percentage equaled the bonus against it.
There's a slight rounding error in your post it's .909090 repeating not .9
110 x (1/1.1) = 100%
32db Mad Bomber.
|
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
406
|
Posted - 2014.03.01 14:06:00 -
[5] - Quote
Arx Ardashir wrote:Asha Starwind wrote:
There's a slight rounding error in your post it's .909090 repeating not .9
110 x (1/1.1) = 100%
The .9 was from 90%, aka a -10% damage reduction. I have never seen anyone do 1 divided by 110% to apply a 10% damage reduction. I remain confident in my original post.
The damage bonus is applied to the incoming damage and the resist to the shield/armor.
x*a = y*b
y = x*a/b or y = x*a*1/b
32db Mad Bomber.
|
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
408
|
Posted - 2014.03.01 14:28:00 -
[6] - Quote
ZDub 303 wrote:Asha Starwind wrote:Arx Ardashir wrote:Asha Starwind wrote:
There's a slight rounding error in your post it's .909090 repeating not .9
110 x (1/1.1) = 100%
The .9 was from 90%, aka a -10% damage reduction. I have never seen anyone do 1 divided by 110% to apply a 10% damage reduction. I remain confident in my original post. The damage bonus is applied to the incoming damage and the resist to the shield/armor. x*a = y*b y = x*a/b or y = x*a*1/b No idea what kind of funky math you are trying to post here but arx is definitely correct.
If you can't understand math, how could tell whether someone's math is right or not?
32db Mad Bomber.
|
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
408
|
Posted - 2014.03.01 14:41:00 -
[7] - Quote
Arx Ardashir wrote:Asha Starwind wrote: The damage bonus is applied to the incoming damage and the resist to the shield/armor.
x*a = y*b
y = x*a/b or y = x*a*1/b
What are your variables? Also, I don't know why you have the two sides equal. Damage applied (X) = [Weapon damage(d) x weapon bonus (b)] x Resist(r) or X = (db)r
Rule of Conservation. In = Out
weapon damage (x) * weapon bonus (a) = health value (y) * resist (b)
rearrange to for
weapon damage needed to kill ______:
x = y*b/a
or for how much damage from ______ weapon can given hp sustain:
y = x*a/b
32db Mad Bomber.
|
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
409
|
Posted - 2014.03.01 15:06:00 -
[8] - Quote
Arx Ardashir wrote:Asha Starwind wrote:Rule of Conservation. In = Out
weapon damage (x) * weapon bonus (a) = health value (y) * resist (b)
rearrange to for
weapon damage needed to kill ______:
x = y*b/a
or for how much damage from ______ weapon can given hp sustain:
y = x*a/b Well there's your problem, Asha. You're not looking for the damage done, but the damage needed. There's a difference.
Fair enough, but I calc how it's stated.
Ghosts Chance wrote:except that your weapon will do the exact same damage reguardless of how much HP the target has.... meaning "health value" should in no way EVER be in your equation.
tested and proven personally, your calculating somethign that doesnt exsist in the game.
What does that even mean? The target will only ever see the damage equivalent to their hp. For example, you instantaneously deal 900pts of pure damage to a target with 600 total ehp, they will only see 600damage, the point at which their health drops to 0. The remaining 300pts goes into a corpse. Health will always equal damage taken. About your tests IIRC 'in-game' decimals are not displayed so without pulling the real-time data straight from the system memory the best you can do is an approximation on how it is handled not a definitive conclusion, we're talking about 1% that there is no way to measure.
32db Mad Bomber.
|
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
409
|
Posted - 2014.03.01 16:21:00 -
[9] - Quote
Arx Ardashir wrote:Asha Starwind wrote:The target will only ever see the damage equivalent to their hp. For example, you instantaneously deal 900pts of pure damage to a target with 600 total ehp, they will only see 600damage, the point at which their health drops to 0. The remaining 300pts goes into a corpse. Health will always equal damage taken. The problem with your method is when we calculate damage done that is less than the total HP of the target. Take 200 points of damage into a 600 ehp target, for example. Weapon damage (x): 200 Weapon bonus (a): 10% (110% total) Resist (b): 10% Total target health (y): 600 Plugged into your equation of x*a=y*b, we get 200(1.1) = 600b, with b needing to be .3666...(etc). Does that sound correct? No, because your equation is for damage needed to kill, not damage done by single shot. Like Ghosts said, your math is correct, but you're tying to find a different value.
You solved for (b), which you already provided, and due to the associative law the statement is false because a=b, they cancel each other out leaving 200 = 600, which is not true. What you solved for was how much of a damage penalty would be needed for a 200hp shot to kill a suit with 600hp. :/
32db Mad Bomber.
|
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
410
|
Posted - 2014.03.01 16:58:00 -
[10] - Quote
Arx Ardashir wrote:Asha Starwind wrote: You solved for (b), which you already provided, and due to the associative law the statement is false because a=b, they cancel each other out leaving 200 = 600, which is not true. What you solved for was how much of a damage penalty would be needed for a 200hp shot to kill a suit with 600hp. :/
Yeah, I had quite a bit of trouble trying to shoehorn the damage profile into your EHP equation, because they're not the same thing. But that's just it, you're trying to use a "x needed to kill y" equation to try and find a "x does z" answer. I'm starting to regret trying to shoehorn, however, because now it's going to distract from the point that EHP w/ resist =/= damage w/ bonus.
Just think about if you know how much you're dishing out 200pts of damage(x) that deals 10% bonus damage(a) to a specific defense, random person(y) walking around gets 15% resist(b) to x damage type. How much damage does y receive? We know a,b,x, so we're solving for y. The answer should be 191.3
32db Mad Bomber.
|
|
|
|
|