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186
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Posted - 2014.03.01 11:01:00 -
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Himiko Kuronaga wrote:Amarr heavy will actually be better overall.
Superior projectile resistance, good armor buffer and twin damage mods means they will win heavy vs heavy engagements.
The token 10% resistance to hybrids will still give them the edge against lighter suits.
Good enough to kill the smaller stuff by default, has better damage resistance and damage application to deal with other heavies. There is only one logical choice for serious brawling and it's not the Gallente suit I'm afraid. Haha, ******* lol 5% more resistance with only 1 armor resistance with less slots, give me a ******* break...
Hater attractor proficiency 5, hater attractor optimization 5.
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186
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Posted - 2014.03.01 12:22:00 -
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CommanderBolt wrote:I'm going to get my Caldari Heavy and sit plenty far away with my forge gun. You mean the under/overpowered forge? Overpowered infantry direct hits, no splash radius, too long charge time.
Hater attractor proficiency 5, hater attractor optimization 5.
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186
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Posted - 2014.03.01 13:51:00 -
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xxwhitedevilxx M wrote:Arkena Wyrnspire wrote:Ghosts Chance wrote: caldari heavys are going to learn very quickly that fluxes kill as they cant get enough armor to survive one like their assault and logi brotheren.
I agree with most of your predictions tbh, but I find this one baffling. You can get a comfortable 600 armour HP on a Caldari heavy and the shields start regenerating instantly after a flux. They won't kill you instantly. They'll do damage, but they won't guarantee a death, not by a long shot. If you fit a Cal Heavy as a pure shield tank it really hurts. Even if fluxed, it starts to to recharge the shield at 100+ HP/sec after 0.78 sec. Eventually could be killed by other heavies; it's hard to say if the Scrambler rifle actually do enough damage to negate the shield recharge before it overheats. Cal Heavy could be a beast. How did you get 100 hp/s?
Hater attractor proficiency 5, hater attractor optimization 5.
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186
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Posted - 2014.03.01 13:52:00 -
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Arx Ardashir wrote:xxwhitedevilxx M wrote:If you fit a Cal Heavy as a pure shield tank it really hurts. Even if fluxed, it starts to to recharge the shield at 100+ HP/sec after 0.78 sec. Eventually could be killed by other heavies; it's hard to say if the Scrambler rifle actually do enough damage to negate the shield recharge before it overheats. Cal Heavy could be a beast. Dropsuits aren't vehicles, they don't have a "damage threshold" for shield recharge under fire. You could flux them and then hit them for 1 damage every half a second and the shields won't recharge. Which needs to be fixed No way should an ar 100m away stop my recharge...
Hater attractor proficiency 5, hater attractor optimization 5.
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203
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Posted - 2014.03.03 13:38:00 -
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xxwhitedevilxx M wrote:ALT2 acc wrote:Arx Ardashir wrote:xxwhitedevilxx M wrote:If you fit a Cal Heavy as a pure shield tank it really hurts. Even if fluxed, it starts to to recharge the shield at 100+ HP/sec after 0.78 sec. Eventually could be killed by other heavies; it's hard to say if the Scrambler rifle actually do enough damage to negate the shield recharge before it overheats. Cal Heavy could be a beast. Dropsuits aren't vehicles, they don't have a "damage threshold" for shield recharge under fire. You could flux them and then hit them for 1 damage every half a second and the shields won't recharge. Which needs to be fixed No way should an ar 100m away stop my recharge... Of course, yes, but a Heavy is not supposed to stay in open spaces. I think it's going to be a good shoot and hide point defense. Im talking all caldari auits, and no one said it was in the open...
Hater attractor proficiency 5, hater attractor optimization 5.
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ALT2 acc
203
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Posted - 2014.03.03 14:06:00 -
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Fox Gaden wrote:EHP is King in 1.5, 1.6, and 1.7. I am not so sure about 1.8. *Grabs a cloaked shotgun* *whistles*
Hater attractor proficiency 5, hater attractor optimization 5.
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ALT2 acc
203
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Posted - 2014.03.03 14:11:00 -
[7] - Quote
Ghosts Chance wrote:ALT2 acc wrote:Fox Gaden wrote:EHP is King in 1.5, 1.6, and 1.7. I am not so sure about 1.8. *Grabs a cloaked shotgun* *whistles* good luck getting 6 shots off before you get mowed down dude. your ideal target is the support logis, get in, wait, time it right, kill the logi, and gtfo. Currently for a mlt shotgun, its 3 shots
Hater attractor proficiency 5, hater attractor optimization 5.
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