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Cmdr Wolfe
Carbon 7 CRONOS.
60
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Posted - 2014.02.26 19:09:00 -
[1] - Quote
has anybody else looked at the patch notes for 1.8 (work in progress)
i did some number crunching and the gallante heavy has a rather large amount of hitpoints
base hitpoints= 940
4 x complex armor plates 135x4= 540
1 x complex shield extender =66
sub total= 1,546
plus ARMOUR ans shield SKILLS bonus= 50% bounus 1,546=
TOTAL HITPOINTS= 2,319
PLUS A RESISTANCE BONUS= 15% vs railgun tech
TOTAL MAXIMUM POSSIBLE EFFECTIVE HITPOINTS= 2,650.....
isnt that a little too much? thats more than a dropship...
have mercy on the poor caldari souls who would go up against 16 of these bohemoths!!! i think SHIELD vs ARMOUR needs to be balanced once more. |
Spkr4theDead
Red Star. EoN.
1882
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Posted - 2014.02.26 19:10:00 -
[2] - Quote
Cmdr Wolfe wrote:has anybody else looked at the patch notes for 1.8 (work in progress)
i did some number crunching and the gallante heavy has a rather large amount of hitpoints
base hitpoints= 940
3 x complex armor plates 135x4= 540
1 x complex shield extender =66
sub total= 1,546
plus ARMOUR ans shield SKILLS bonus= 50% bounus 1,546=
TOTAL HITPOINTS= 2,319
PLUS A RESISTANCE BONUS= 15% vs railgun tech
TOTAL MAXIMUM POSSIBLE EFFECTIVE HITPOINTS= 2,650.....
isnt that a little too much? thats more than a dropship...
have mercy on the poor caldari souls who would go up against 16 of these bohemoths!!! i think SHIELD vs ARMOUR needs to be balanced once more. Considering everything melts armor far easier than shield, I think that's fine. I use the Gal Logi, so I know.
I also use the basic heavy plenty, and see a huge difference between how difficult it is to take down armor vs shields.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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CLONE117
True Pros Forever
696
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Posted - 2014.02.26 19:10:00 -
[3] - Quote
wheres the reppers?... |
Galthur
Fatal Absolution General Tso's Alliance
384
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Posted - 2014.02.26 19:15:00 -
[4] - Quote
The math isn't correct but the ehp can reach roughly 2,000. A basic heavy can get over 1,000 ehp without mods (fotm)
What do you post in the war room when CCP is gone and PC is locked? 14:44 [CCP]Logibro: Not Anime.
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Awry Barux
Ametat Security Amarr Empire
1139
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Posted - 2014.02.26 19:16:00 -
[5] - Quote
Cmdr Wolfe wrote:has anybody else looked at the patch notes for 1.8 (work in progress)
i did some number crunching and the gallante heavy has a rather large amount of hitpoints
base hitpoints= 940
4 x complex armor plates 135x4= 540
1 x complex shield extender =66
sub total= 1,546
plus ARMOUR ans shield SKILLS bonus= 50% bounus 1,546=
TOTAL HITPOINTS= 2,319
PLUS A RESISTANCE BONUS= 15% vs railgun tech
TOTAL MAXIMUM POSSIBLE EFFECTIVE HITPOINTS= 2,650.....
isnt that a little too much? thats more than a dropship...
have mercy on the poor caldari souls who would go up against 16 of these bohemoths!!! i think SHIELD vs ARMOUR needs to be balanced once more.
I... wow. Learn to math, holy ****. First, 525 base armor + 390 base shields = 915. How you got 940 I will never know. Second, armor and shield skills provide 25% to armor and 25% to shields. Which is not the same as 50% to the entire HP pool. If you don't get why that's the case... go back the middle school. Third, armor and shield skills only affect base suit HP, not HP after modules. Fourth, the resistance bonuses only apply to shields or armor, not both. In the Gallente's case, it applies only to armor.
I'm not going to redo your calculations for you, but you are very, very wrong.
Everyone, you can safely ignore the OP's post. |
Cat Merc
Ahrendee Mercenaries
6836
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Posted - 2014.02.26 19:20:00 -
[6] - Quote
A. Where are the armor repairers? At least one is needed
B. 15% resist applies to armor, not total HP
C. Where are you getting 50% from? You take BASE HP, then add +25% for armor and shields. On top of that, you take plates/extenders, add +10% to those and then slap them on suits.
You can't put extenders/plates first and THEN add the bonus.
Actual max eHP: Base HP: 525 * 1.25 + 390 * 1.25 = 1143 Plates: (132 * 1.1) * 4 = 580 Extenders: 66 * 1.1 = 72.6 Total HP = 1795 15% resist total HP: 2014
2014 is the maximum eHP a Gal heavy can have.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Jenova Rhapsodos
Fatal Absolution General Tso's Alliance
251
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Posted - 2014.02.26 19:21:00 -
[7] - Quote
Spkr4theDead wrote: Considering everything melts armor far easier than shield, I think that's fine. I use the Gal Logi, so I know.
Everything... except you know Assault Rifles, Scrambler Rifles, Scrambler Pistols, Shotguns and Laser Rifles.
Oh and lolPlasma Cannons and soon to be lol Ion Pistols. |
Cat Merc
Ahrendee Mercenaries
6836
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Posted - 2014.02.26 19:23:00 -
[8] - Quote
Jenova Rhapsodos wrote:Spkr4theDead wrote: Considering everything melts armor far easier than shield, I think that's fine. I use the Gal Logi, so I know.
Everything... except you know Assault Rifles, Scrambler Rifles, Scrambler Pistols, Shotguns and Laser Rifles. Oh and lolPlasma Cannons and soon to be lol Ion Pistols. AR's are in the lol category too. Worst rifle.
Scrambler Rifle is quite uncommon compared to the others. Scrambler pistol is less common than the SMG. Shotguns are uncommon. LaserRifle lolz
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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D legendary hero
Ultramarine Corp
1735
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Posted - 2014.02.26 19:23:00 -
[9] - Quote
Galthur wrote:The math isn't correct but the ehp can reach roughly 2,000. A basic heavy can get over 1,000 ehp without mods (fotm)
except the minmatar which is basically a slower medium frame, with less potential ehp
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Xender17
Ahrendee Mercenaries
1025
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Posted - 2014.02.26 19:24:00 -
[10] - Quote
Cat Merc wrote:A. Where are the armor repairers? At least one is needed
B. 15% resist applies to armor, not total HP
C. Where are you getting 50% from? You take BASE HP, then add +25% for armor and shields. On top of that, you take plates/extenders, add +10% to those and then slap them on suits.
You can't put extenders/plates first and THEN add the bonus.
Actual max eHP: Base HP: 525 * 1.25 + 390 * 1.25 = 1143 Plates: (132 * 1.1) * 4 = 580 Extenders: 66 * 1.1 = 72.6 Total HP = 1795 15% resist total HP: 2014
2014 is the maximum eHP a Gal heavy can have. Nice number...
CCP Saberwing "Vehicles have taken a step in the right direction"
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calvin b
Ostrakon Agency Gallente Federation
1570
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Posted - 2014.02.26 19:26:00 -
[11] - Quote
I will be sporting the suit and the Cal heavy suit. I will not be the FOTM just finally playing the role I wanted from the beginning. I plan to be full proto first day in both suits but unfortunately I will still have to use a Mimitard weapon
A heavy before 1.8
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Awry Barux
Ametat Security Amarr Empire
1141
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Posted - 2014.02.26 19:26:00 -
[12] - Quote
Spkr4theDead wrote:Cmdr Wolfe wrote:has anybody else looked at the patch notes for 1.8 (work in progress)
i did some number crunching and the gallante heavy has a rather large amount of hitpoints
base hitpoints= 940
3 x complex armor plates 135x4= 540
1 x complex shield extender =66
sub total= 1,546
plus ARMOUR ans shield SKILLS bonus= 50% bounus 1,546=
TOTAL HITPOINTS= 2,319
PLUS A RESISTANCE BONUS= 15% vs railgun tech
TOTAL MAXIMUM POSSIBLE EFFECTIVE HITPOINTS= 2,650.....
isnt that a little too much? thats more than a dropship...
have mercy on the poor caldari souls who would go up against 16 of these bohemoths!!! i think SHIELD vs ARMOUR needs to be balanced once more. Considering everything melts armor far easier than shield, I think that's fine. I use the Gal Logi, so I know. I also use the basic heavy plenty, and see a huge difference between how difficult it is to take down armor vs shields.
Spkr, swallowing this sad excuse for math only proves that either a. you don't read and think before you speak or b. you're too dumb to understand basic math or c. you have no grasp of this game's infantry mechanics. |
Spectral Clone
Dust2Dust. Top Men.
1413
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Posted - 2014.02.26 19:26:00 -
[13] - Quote
Srsly, L2math.
Drop it like its hat.
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Aeon Amadi
Ancient Exiles. Renegade Alliance
5105
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Posted - 2014.02.26 19:31:00 -
[14] - Quote
Awry Barux wrote:Cmdr Wolfe wrote:has anybody else looked at the patch notes for 1.8 (work in progress)
i did some number crunching and the gallante heavy has a rather large amount of hitpoints
base hitpoints= 940
4 x complex armor plates 135x4= 540
1 x complex shield extender =66
sub total= 1,546
plus ARMOUR ans shield SKILLS bonus= 50% bounus 1,546=
TOTAL HITPOINTS= 2,319
PLUS A RESISTANCE BONUS= 15% vs railgun tech
TOTAL MAXIMUM POSSIBLE EFFECTIVE HITPOINTS= 2,650.....
isnt that a little too much? thats more than a dropship...
have mercy on the poor caldari souls who would go up against 16 of these bohemoths!!! i think SHIELD vs ARMOUR needs to be balanced once more. I... wow. Learn to math, holy ****. First, 525 base armor + 390 base shields = 915. How you got 940 I will never know. Second, armor and shield skills provide 25% to armor and 25% to shields. Which is not the same as 50% to the entire HP pool. If you don't get why that's the case... go back the middle school. Third, armor and shield skills only affect base suit HP, not HP after modules. Fourth, the resistance bonuses only apply to shields or armor, not both. In the Gallente's case, it applies only to armor. I'm not going to redo your calculations for you, but you are very, very wrong. Everyone, you can safely ignore the OP's post.
In the case of the Amarr sentinel is gets a bonus to both shield and armor. http://i.imgur.com/cZqf5pH.png
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Awry Barux
Ametat Security Amarr Empire
1143
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Posted - 2014.02.26 19:33:00 -
[15] - Quote
Aeon Amadi wrote:Awry Barux wrote:Cmdr Wolfe wrote:has anybody else looked at the patch notes for 1.8 (work in progress)
i did some number crunching and the gallante heavy has a rather large amount of hitpoints
base hitpoints= 940
4 x complex armor plates 135x4= 540
1 x complex shield extender =66
sub total= 1,546
plus ARMOUR ans shield SKILLS bonus= 50% bounus 1,546=
TOTAL HITPOINTS= 2,319
PLUS A RESISTANCE BONUS= 15% vs railgun tech
TOTAL MAXIMUM POSSIBLE EFFECTIVE HITPOINTS= 2,650.....
isnt that a little too much? thats more than a dropship...
have mercy on the poor caldari souls who would go up against 16 of these bohemoths!!! i think SHIELD vs ARMOUR needs to be balanced once more. I... wow. Learn to math, holy ****. First, 525 base armor + 390 base shields = 915. How you got 940 I will never know. Second, armor and shield skills provide 25% to armor and 25% to shields. Which is not the same as 50% to the entire HP pool. If you don't get why that's the case... go back the middle school. Third, armor and shield skills only affect base suit HP, not HP after modules. Fourth, the resistance bonuses only apply to shields or armor, not both. In the Gallente's case, it applies only to armor. I'm not going to redo your calculations for you, but you are very, very wrong. Everyone, you can safely ignore the OP's post. In the case of the Amarr sentinel is gets a bonus to both shield and armor. http://i.imgur.com/cZqf5pH.png
Right, but the same resist doesn't ever apply to both shield and armor. 15% armor vs projectile and 10% shield vs blaster is still not 15% to both armor and shields against the same damage type, which is what the OP states is the case with Gal vs rails.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9620
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Posted - 2014.02.26 19:34:00 -
[16] - Quote
No repair modules (dumb), shield extender instead of damage mods on a Gallente suit (dumb), stacking too many complex plates making you extremely slow (dumb). Not even practical, not sure this fitting would even be possible since PG/CPU costs don't even seem to be factored.
Your math is also very very wrong. You are wrong about the base stats, and you need to calculate the shield bonus and armor bonus individually.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Chunky Munkey
Amarr Templars Amarr Empire
3284
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Posted - 2014.02.26 19:35:00 -
[17] - Quote
Cmdr Wolfe wrote:has anybody else looked at the patch notes for 1.8 (work in progress)
i did some number crunching and the gallante heavy has a rather large amount of hitpoints
base hitpoints= 940
4 x complex armor plates 135x4= 540
1 x complex shield extender =66
sub total= 1,546
plus ARMOUR ans shield SKILLS bonus= 50% bounus 1,546=
TOTAL HITPOINTS= 2,319
PLUS A RESISTANCE BONUS= 15% vs railgun tech
TOTAL MAXIMUM POSSIBLE EFFECTIVE HITPOINTS= 2,650.....
isnt that a little too much? thats more than a dropship...
have mercy on the poor caldari souls who would go up against 16 of these bohemoths!!! i think SHIELD vs ARMOUR needs to be balanced once more.
Who the hell taught you maths?
No.
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I-Shayz-I
I-----I
2415
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Posted - 2014.02.26 19:41:00 -
[18] - Quote
Someone stacking that much hp really isn't going to be moving fast at all, even less likely to be viable in combat without multiple people with him.
I also made a spreadsheet at one point in time: https://forums.dust514.com/default.aspx?g=posts&m=1733974
Links:
List of Most Important Threads
I make logistics videos!
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Disturbingly Bored
The Strontium Asylum
1767
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Posted - 2014.02.26 19:41:00 -
[19] - Quote
D legendary hero wrote:Galthur wrote:The math isn't correct but the ehp can reach roughly 2,000. A basic heavy can get over 1,000 ehp without mods (fotm) except the minmatar which is basically a slower medium frame, with less potential ehp
Minmatar Heavy gets 1031.25 base HP without mods, if your shield and armor HP skills are maxed.
168.75 HP less than an Amarr Sentinel, though. That a Complex Armor Plate of difference and then some,eep.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Awry Barux
Ametat Security Amarr Empire
1148
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Posted - 2014.02.26 19:44:00 -
[20] - Quote
Disturbingly Bored wrote:D legendary hero wrote:Galthur wrote:The math isn't correct but the ehp can reach roughly 2,000. A basic heavy can get over 1,000 ehp without mods (fotm) except the minmatar which is basically a slower medium frame, with less potential ehp Minmatar Heavy gets 1031.25 base HP without mods, if your shield and armor HP skills are maxed. 168.75 HP less than an Amarr Sentinel, though. That a Complex Armor Plate of difference and then some,eep.
But still a fat stack more than any medium frame. Kincat-stacked HMG flanker is going to be deadly if played right. |
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
891
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Posted - 2014.02.26 19:46:00 -
[21] - Quote
According to my math, fully tanked proto heavies with full core shield/armor skills will have max EHP as follows (excluding resistances, and assuming all high/low slots are used for complex shield extenders and complex armor plates):
Caldari - 947 Shield, 636 Armor - 1583 EHP
Gallente - 560 Shield, 1250 Armor - 1810 EHP
Minmatar - 705 Shield, 841 ARmor - 1546 EHP
Amarr - 595 Shield, 1196 Armor - 1791 EHP
With the heavy's resistance to splash damage, they will be able to tank 1 remote explosive directly and still have 548-740 EHP remaining.
Note: I haven't confirmed whether these fits will work in terms of CPU/PG (since I don't run heavies and don't care enough to check). |
Chuckles Brown
179
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Posted - 2014.02.26 19:51:00 -
[22] - Quote
Well, I guess soloing Heavies with my Vizium from 4m away are done...
shucks
The official alt of 8213: All other alts are unofficially unofficial
Do you pub, brah?
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
386
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Posted - 2014.02.26 20:05:00 -
[23] - Quote
Gal Heavy EHPs
Armor: [(525*1.25)+(135*1.1*4)] = 1250 Shields: [(390*1.25)+(66*1.1)] = 560
Raw EHP = 1810
Resists(assuming bonuses/penalties are additive)
25% Splash resist 15% Hybrid Rail armor resist 10% Projectile armor resist
EHP vs Explosives(+20% vs armor, -20% vs Shields)
EHP 1250*(1-.2+.25) + 560*(1+.2+.25) = 2125 eHP
EHP vs Laser/Plasma (-20% vs armor, +20% vs Shields)
EHP 1250*(1+.2) + 560*(1-.2) = 1948 eHP
EHP vs Projectile (+10% vs armor, -5% vs Shields)
EHP 1250*(1) + 560*(1+.05) = 1838 eHP
EHP vs Rail (+10% vs armor, -10% vs Shields)
EHP 1250*(1+.15-.1) + 560*(1+.1) = 1928 eHP
Highest eHP Gal heavy will ever see is 2125 hp
probably ninja'd but I don't care
32db Mad Bomber.
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Fox Gaden
Immortal Guides
2643
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Posted - 2014.02.26 20:24:00 -
[24] - Quote
You guys caught many of his mistakes, but did anyone remember to factor in the stacking penalties for equipping four armor plates?
Assuming, for the sake of argument, that 135 is the correct value for armor plate it would be: 135 + 117 + 77 + 38 = 367 Not 135 x 4 = 540
Fox Gaden: DUST Wall of Fame, 2014
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Cat Merc
Ahrendee Mercenaries
6845
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Posted - 2014.02.26 20:31:00 -
[25] - Quote
Fox Gaden wrote:You guys caught many of his mistakes, but did anyone remember to factor in the stacking penalties for equipping four armor plates?
Assuming, for the sake of argument, that 135 is the correct value for armor plate it would be: 135 + 117 + 77 + 38 = 367 Not 135 x 4 = 540 Uhh... You just went full ret@rd. Never go full ret@rd.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Awry Barux
Ametat Security Amarr Empire
1158
|
Posted - 2014.02.26 20:31:00 -
[26] - Quote
Fox Gaden wrote:You guys caught many of his mistakes, but did anyone remember to factor in the stacking penalties for equipping four armor plates?
Assuming, for the sake of argument, that 135 is the correct value for armor plate it would be: 135 + 117 + 77 + 38 = 367 Not 135 x 4 = 540
Fox you disappoint me greatly. HP modules do not have stacking penalties. Are you trolling?
Asha: The correct way is to multiply percentages, i.e. Base armor EHP vs explosives = Base armor * 1.25 * 0.8. |
buzzzzzzz killllllllll
TRA1LBLAZERS
333
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Posted - 2014.02.26 20:31:00 -
[27] - Quote
Fox Gaden wrote:You guys caught many of his mistakes, but did anyone remember to factor in the stacking penalties for equipping four armor plates?
Assuming, for the sake of argument, that 135 is the correct value for armor plate it would be: 135 + 117 + 77 + 38 = 367 Not 135 x 4 = 540
there arent ******* stacking penalties on plates |
Arkena Wyrnspire
Fatal Absolution
10084
|
Posted - 2014.02.26 20:33:00 -
[28] - Quote
Fox Gaden wrote:You guys caught many of his mistakes, but did anyone remember to factor in the stacking penalties for equipping four armor plates?
Assuming, for the sake of argument, that 135 is the correct value for armor plate it would be: 135 + 117 + 77 + 38 = 367 Not 135 x 4 = 540
This is the part where everyone laughs at you. I'm sorry, Fox.
You have long since made your choice. What you make now is a mistake.
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Awry Barux
Ametat Security Amarr Empire
1158
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Posted - 2014.02.26 20:34:00 -
[29] - Quote
Mods, please lock this thread for being a veritable fountain of misinformation. |
Scheherazade VII
293
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Posted - 2014.02.26 20:53:00 -
[30] - Quote
and in come the math nerds |
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