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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
386
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Posted - 2014.02.26 20:05:00 -
[1] - Quote
Gal Heavy EHPs
Armor: [(525*1.25)+(135*1.1*4)] = 1250 Shields: [(390*1.25)+(66*1.1)] = 560
Raw EHP = 1810
Resists(assuming bonuses/penalties are additive)
25% Splash resist 15% Hybrid Rail armor resist 10% Projectile armor resist
EHP vs Explosives(+20% vs armor, -20% vs Shields)
EHP 1250*(1-.2+.25) + 560*(1+.2+.25) = 2125 eHP
EHP vs Laser/Plasma (-20% vs armor, +20% vs Shields)
EHP 1250*(1+.2) + 560*(1-.2) = 1948 eHP
EHP vs Projectile (+10% vs armor, -5% vs Shields)
EHP 1250*(1) + 560*(1+.05) = 1838 eHP
EHP vs Rail (+10% vs armor, -10% vs Shields)
EHP 1250*(1+.15-.1) + 560*(1+.1) = 1928 eHP
Highest eHP Gal heavy will ever see is 2125 hp
probably ninja'd but I don't care
32db Mad Bomber.
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
386
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Posted - 2014.02.26 20:59:00 -
[2] - Quote
Awry Barux wrote:Fox Gaden wrote:You guys caught many of his mistakes, but did anyone remember to factor in the stacking penalties for equipping four armor plates?
Assuming, for the sake of argument, that 135 is the correct value for armor plate it would be: 135 + 117 + 77 + 38 = 367 Not 135 x 4 = 540 Fox you disappoint me greatly. HP modules do not have stacking penalties. Are you trolling? Asha: The correct way is to multiply percentages, i.e. Base armor EHP vs explosives = Base armor * 1.25 * 0.8.
Actually
hit points vs. incoming damage
500hp*a - 500hp*b
500hp(a-b)
a-b not a*b
32db Mad Bomber.
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
386
|
Posted - 2014.02.26 21:29:00 -
[3] - Quote
Awry Barux wrote:Asha Starwind wrote:Awry Barux wrote:Fox Gaden wrote:You guys caught many of his mistakes, but did anyone remember to factor in the stacking penalties for equipping four armor plates?
Assuming, for the sake of argument, that 135 is the correct value for armor plate it would be: 135 + 117 + 77 + 38 = 367 Not 135 x 4 = 540 Fox you disappoint me greatly. HP modules do not have stacking penalties. Are you trolling? Asha: The correct way is to multiply percentages, i.e. Base armor EHP vs explosives = Base armor * 1.25 * 0.8. I did at first but felt that the numbers were screwy, my logic at the time a 10% resist didn't cancel a 10% damage bonus and they weren't off by that much, a couple tens at the most. The resist is actually slightly more effective for having been multiplied in. Let's say it's a blaster vs shields (10% bonus) against an amarr sentinel (10% blaster resist to shields), with a base blaster damage of 100/hit. Damage before resist = 110, after resist = 110 - (110*.1) = 99. You're right that it's a very small difference, but I've survived with 0 shield and 0 armor enough times to appreciate the tiny differences.
But see that's what doesn't sit well with me. How I see it is that (.8) isn't acting on the shields/armor(x) but the incoming projectile(y)
500hp = xhp*b 500hp = yhp*a
xhp*a - yhp*b = 0
set y = x, for illustrative purposes
and it becomes xhp*(a-b)
32db Mad Bomber.
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
386
|
Posted - 2014.02.26 22:11:00 -
[4] - Quote
Awry Barux wrote:Asha Starwind wrote:Awry Barux wrote:Asha Starwind wrote:Awry Barux wrote:Fox you disappoint me greatly. HP modules do not have stacking penalties. Are you trolling? Asha: The correct way is to multiply percentages, i.e. Base armor EHP vs explosives = Base armor * 1.25 * 0.8. I did at first but felt that the numbers were screwy, my logic at the time a 10% resist didn't cancel a 10% damage bonus and they weren't off by that much, a couple tens at the most. The resist is actually slightly more effective for having been multiplied in. Let's say it's a blaster vs shields (10% bonus) against an amarr sentinel (10% blaster resist to shields), with a base blaster damage of 100/hit. Damage before resist = 110, after resist = 110 - (110*.1) = 99. You're right that it's a very small difference, but I've survived with 0 shield and 0 armor enough times to appreciate the tiny differences. But see that's what doesn't sit well with me. How I see it is that (.8) isn't acting on the shields/armor(x) but the incoming projectile(y) 500hp = xhp*b 500hp = yhp*a xhp*a - yhp*b = 0 set y = x, for illustrative purposes and it becomes xhp*(a-b) Hmm, I see what you're saying. Now I'm unsure. I wish the devs would clarify this sort of thing
Actually, turns out you were right.
500hp = x*b 500hp = y*a
x*b = y*a
x = y*(a/b) or x = y*a*(1/b)
I feel so silly right now, I'm going into for a while. yay for wonder math.
32db Mad Bomber.
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