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          Heathen Bastard 
          The Bastard Brigade
  990
  
          
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        Posted - 2014.02.23 19:30:00 -
          [1] - Quote 
          
           
          Dust: Rock(railguns), paper(missiles), scissors(blasters)
  Rock beats scissors and beats paper and can only lose to other rocks. or if the rock seriously ****s up on a massive scale.
  Dafuq is that CCP? Rails outdps blaster tanks(at close range no less! 136.5x7 shots per second=955.5 damage vs 1455 once per second. oh, and by the way, that's a prototype blaster vs. a standard rail), outrange missiles(with no dropoff, which missiles irrationally have to deal with)
  CCP tank balance: everyone should use rails, all the other turrets are just for fluff and lore reasons, we fully intended for no one to use anything but the rail tank.
  I miss when tanks were choice intensive(do I make a brawling blaster tank, a missile tank for crowd control, or a rail to take out high interest targets)
  now the only choice is "how masochistic do I feel today?" when you're deciding on anything but a railtank.
  Why even say this game has any kind of choice when there are clearly defined "bests" in every single category?
  Best all around rifle: Rail. Best tank turret: rail. Best tank: gunnlogi(easier to fit massive EHP and damage at the same time) Best logi: Gallente. Best "literally every other situation except stealth" suit: Heavy.
  Don't pretend your game has choice when you make clear winners by wide margins.
 If you hear the words "WORTH IT!" look about, something hilarious just happened. 
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          Vermaak Doe 
          SVER True Blood General Tso's Alliance
  1411
  
          
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        Posted - 2014.02.23 19:39:00 -
          [2] - Quote 
          
           
          The amarr logi is pretty damn good... But I agree completely on the railgun, it's rof needs to have a word with mister Nerf bat.
 "Always fight dirty, the victor writes history" 
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy 
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          Shinobi Shann 
          Kinsho Swords Caldari State
  7
  
          
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        Posted - 2014.02.23 19:43:00 -
          [3] - Quote 
          
           
          I was kinda just saying the same thing to myself while doing some fittings..I'm a Sniper 1st above all..but have a Scout, Logi, Heavy suits, all Adv, and Proto Med suit. Minmatar except for ya'know...
  anyway I can fit most of what I want, but never all.
  sidearm but no RE RE but no Dampners Dampners but no sidearm grenades but not the rifle you like crappy rifle but no kills, just assists and death cause no dampners
  i'd pay good isk for a Jove suit and some Thale's....
 Main-Cpl Foster USMC- Forum Status- Banned 
Alt-Shinobi Shann- Forum Status- Warned 
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          Scheherazade VII 
           253
  
          
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        Posted - 2014.02.23 19:43:00 -
          [4] - Quote 
          
           
          thats what i hate about dust there is variety but no diversity, people think creating a diverse fit is putting a proto rail rifle on a heavy suit.
  there's so many combinations on dust, I like to use what I find fun but I get shat on by people who don't care about fun and only use what allows them to gain easy kills and cheap wins.
  that's all it is, kids exploiting cheap playstyle, OP fittings and exploiting broken game mechanics. it's like nobody cares how much there is to unlock and experiment with in dust, they just use what's powerful at the moment
  i wish people would stop treating this game like call of duty | 
      
      
      
          
          Heathen Bastard 
          The Bastard Brigade
  990
  
          
                | 
        Posted - 2014.02.23 19:46:00 -
          [5] - Quote 
          
           
          Scheherazade VII wrote:thats what i hate about dust there is variety but no diversity, people think creating a diverse fit is putting a proto rail rifle on a heavy suit.
  there's so many combinations on dust, I like to use what I find fun but I get shat on by people who don't care about fun and only use what allows them to gain easy kills and cheap wins.
  that's all it is, kids exploiting cheap playstyle, OP fittings and exploiting broken game mechanics. it's like nobody cares how much there is to unlock and experiment with in dust, they just use what's powerful at the moment
  i wish people would stop treating this game like call of duty   
  at least in CoD if you sneak up and shoot 'em in the back they'll usually die before they can casually turn around, twirl a cane between their fingers, and gun you down because they're in a heavy suit with a rail rifle.
 If you hear the words "WORTH IT!" look about, something hilarious just happened. 
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          Th3rdSun 
          L.O.T.I.S. D.E.F.I.A.N.C.E
  615
  
          
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        Posted - 2014.02.23 20:42:00 -
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          Scheherazade VII wrote:
  i wish people would stop treating this game like call of duty 
  
  While I totally understand what you are saying,but don't hate the players,hate the game.We only have CCP to blame for thing being the way they are right now.
  There's no honor amongst thieves,and Dust is a great example of that.
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          Happy Violentime 
          OMFGZOMBIESRUN
  218
  
          
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        Posted - 2014.02.23 20:56:00 -
          [7] - Quote 
          
           
          Heathen Bastard wrote:Scheherazade VII wrote:thats what i hate about dust there is variety but no diversity, people think creating a diverse fit is putting a proto rail rifle on a heavy suit.
  there's so many combinations on dust, I like to use what I find fun but I get shat on by people who don't care about fun and only use what allows them to gain easy kills and cheap wins.
  that's all it is, kids exploiting cheap playstyle, OP fittings and exploiting broken game mechanics. it's like nobody cares how much there is to unlock and experiment with in dust, they just use what's powerful at the moment
  i wish people would stop treating this game like call of duty   at least in CoD if you sneak up and shoot 'em in the back they'll usually die before they can casually turn around, twirl a cane between their fingers, and gun you down because they're in a heavy suit with a rail rifle.  
  Go play COD then! We don't want you here. | 
      
      
      
          
          Spectral Clone 
          Dust2Dust. Top Men.
  1375
  
          
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        Posted - 2014.02.23 20:59:00 -
          [8] - Quote 
          
           
          Basic rule that CCP needs to learn:
  Long range weapons cannot outdps close range weapons.
  Examples of failiure: Tac AR RR Large rail turrets
 Drop it like its hat. 
CCP - Working hard on the (d)evolution of Dust 514 since 2013. 
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          Draco Cerberus 
          BurgezzE.T.F General Tso's Alliance
  761
  
          
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        Posted - 2014.02.23 21:05:00 -
          [9] - Quote 
          
           
          The game is most definitely broken, IDK what the hell is going on in Shanghai but when the most players on at a time ever is around 7k vs an average of 150k on at any one time playing COD Black Ops 2 you gotta look at the obvious, this game is broken. Errors on a regular basis, most of the "promised" things still missing and major Lag in many modes. Anyone know CPR?
 LogiGod earns his pips 
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          Scheherazade VII 
           255
  
          
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        Posted - 2014.02.23 21:23:00 -
          [10] - Quote 
          
           
          Th3rdSun wrote:Scheherazade VII wrote:
  i wish people would stop treating this game like call of duty 
  While I totally understand what you are saying,but don't hate the players,hate the game.We only have CCP to blame for thing being the way they are right now. There's no honor amongst thieves,and Dust is a great example of that.  
  I will agree with you on that one, fair point. | 
      
      
      
          
          Scheherazade VII 
           255
  
          
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        Posted - 2014.02.23 21:24:00 -
          [11] - Quote 
          
           
          Draco Cerberus wrote:The game is most definitely broken, IDK what the hell is going on in Shanghai but when the most players on at a time ever is around 7k vs an average of 150k on at any one time playing COD Black Ops 2 you gotta look at the obvious, this game is broken. Errors on a regular basis, most of the "promised" things still missing and major Lag in many modes. Anyone know CPR?  
  the thing which made me quit today was when a guy stopped taking damage, my shotgun took him down to 0 shield and 0 armour, then he stopped taking damage for 3-4 shots and killed me!! | 
      
      
      
          
          Heathen Bastard 
          The Bastard Brigade
  993
  
          
                | 
        Posted - 2014.02.23 21:32:00 -
          [12] - Quote 
          
           
          Happy Violentime wrote:Heathen Bastard wrote:Scheherazade VII wrote:thats what i hate about dust there is variety but no diversity, people think creating a diverse fit is putting a proto rail rifle on a heavy suit.
  there's so many combinations on dust, I like to use what I find fun but I get shat on by people who don't care about fun and only use what allows them to gain easy kills and cheap wins.
  that's all it is, kids exploiting cheap playstyle, OP fittings and exploiting broken game mechanics. it's like nobody cares how much there is to unlock and experiment with in dust, they just use what's powerful at the moment
  i wish people would stop treating this game like call of duty   at least in CoD if you sneak up and shoot 'em in the back they'll usually die before they can casually turn around, twirl a cane between their fingers, and gun you down because they're in a heavy suit with a rail rifle.  Go play COD then! We don't want you here.   
  This game is trying it's hardest to be CoD right now.
 If you hear the words "WORTH IT!" look about, something hilarious just happened. 
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          Operative 1171 Aajli 
          Bragian Order Amarr Empire
  1304
  
          
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        Posted - 2014.02.23 21:55:00 -
          [13] - Quote 
          
           
          Heathen Bastard wrote:Dust: Rock(railguns), paper(missiles), scissors(blasters)
  Rock beats scissors and beats paper and can only lose to other rocks. or if the rock seriously ****s up on a massive scale.
  Dafuq is that CCP? Rails outdps blaster tanks(at close range no less! 136.5x7 shots per second=955.5 damage vs 1455 once per second. oh, and by the way, that's a prototype blaster vs. a standard rail), outrange missiles(with no dropoff, which missiles irrationally have to deal with)
  CCP tank balance: everyone should use rails, all the other turrets are just for fluff and lore reasons, we fully intended for no one to use anything but the rail tank.
  I miss when tanks were choice intensive(do I make a brawling blaster tank, a missile tank for crowd control, or a rail to take out high interest targets)
  now the only choice is "how masochistic do I feel today?" when you're deciding on anything but a railtank.
  Why even say this game has any kind of choice when there are clearly defined "bests" in every single category?
  Best all around rifle: Rail. Best tank turret: rail. Best tank: gunnlogi(easier to fit massive EHP and damage at the same time) Best logi: Gallente. Best "literally every other situation except stealth" suit: Heavy.
  Don't pretend your game has choice when you make clear winners by wide margins.  
  I know what you mean. When I left EVE it was, "Why aren't you using a Raven?"
 
 Rommel, you magnificent bastard, I read your book! 
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          Operative 1171 Aajli 
          Bragian Order Amarr Empire
  1304
  
          
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        Posted - 2014.02.23 21:58:00 -
          [14] - Quote 
          
           
          Scheherazade VII wrote:thats what i hate about dust there is variety but no diversity, people think creating a diverse fit is putting a proto rail rifle on a heavy suit.
  there's so many combinations on dust, I like to use what I find fun but I get shat on by people who don't care about fun and only use what allows them to gain easy kills and cheap wins.
  that's all it is, kids exploiting cheap playstyle, OP fittings and exploiting broken game mechanics. it's like nobody cares how much there is to unlock and experiment with in dust, they just use what's powerful at the moment
  i wish people would stop treating this game like call of duty   
 
  Amen brutha!
 Rommel, you magnificent bastard, I read your book! 
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          Arx Ardashir 
          Imperium Aeternum
  584
  
          
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        Posted - 2014.02.23 22:12:00 -
          [15] - Quote 
          
           
          Operative 1171 Aajli wrote:I know what you mean. When I left EVE it was, "Why aren't you using a Raven?"
    How long ago was that?!
 I contribute nothing. 
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          Th3rdSun 
          L.O.T.I.S. D.E.F.I.A.N.C.E
  615
  
          
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        Posted - 2014.02.23 22:39:00 -
          [16] - Quote 
          
           
          Draco Cerberus wrote:The game is most definitely broken, IDK what the hell is going on in Shanghai but when the most players on at a time ever is around 7k vs an average of 150k on at any one time playing COD Black Ops 2 you gotta look at the obvious, this game is broken. Errors on a regular basis, most of the "promised" things still missing and major Lag in many modes. Anyone know CPR?  
  7k online at once?! That hasn't happened since 5/14/13 when the game topped out at over 9k.
  This game struggles to get 4k people on at once these days,and usually hovers around 3500~3800. | 
      
      
      
          
          Nosid Katona 
          HavoK Core RISE of LEGION
  82
  
          
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        Posted - 2014.02.23 23:13:00 -
          [17] - Quote 
          
           
          Heathen Bastard wrote:Dust: Rock(railguns), paper(missiles), scissors(blasters)
  Rock beats scissors and beats paper and can only lose to other rocks. or if the rock seriously ****s up on a massive scale.  
  As much as I agree Rails need balanced (poor poor dropships...) I think a more accurate and alarming analogy of balance right now is-
  Rock: Tank. Paper: AV. Scissors: Infantry. Random LOL bomb: JLAV.
  Rock beats scissors and paper and is only really threatened by other Rocks or Random LOL bombs, or if a bunch of Paper gang up on one Rock or if the Rock is absolutely brain dead and ****s up.
  Neither is acceptable, both situations need to be fixed. As an Infantryman who called for a fix to OP AV pre 1.7 I salute any and all tankers who are calling for balance now that the situations are switched. We shouldn't consider ourselves on opposite sides when it comes to talks of balancing the circle; we shouldn't be deaf to your woes and you shouldn't ignore ours.
  With all this said; as an Infantryman who's word probably has no weight on the subject whatsoever, I give my support for a balance of rail turrets. o7
 Vae Victis 
Valor Vet, R.I.P MAG 
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          Hynox Xitio 
          Molon Labe. General Tso's Alliance
  113
  
          
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        Posted - 2014.02.23 23:16:00 -
          [18] - Quote 
          
           
          Dude I love when people boss you around and make you think your making your own choices. This makes the game so much better.
 Unleash the Fogwoggler 
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          Heathen Bastard 
          The Bastard Brigade
  996
  
          
                | 
        Posted - 2014.02.24 03:30:00 -
          [19] - Quote 
          
           
          Nosid Katona wrote:Heathen Bastard wrote:Dust: Rock(railguns), paper(missiles), scissors(blasters)
  Rock beats scissors and beats paper and can only lose to other rocks. or if the rock seriously ****s up on a massive scale.  As much as I agree Rails need balanced (poor poor dropships...) I think a more accurate and alarming analogy of balance right now is- Rock: Tank. Paper: AV. Scissors: Infantry. Random LOL bomb: JLAV. Rock beats scissors and paper and is only really threatened by other Rocks or Random LOL bombs, or if a bunch of Paper gang up on one Rock or if the Rock is absolutely brain dead and ****s up. Neither is acceptable, both situations need to be fixed. As an Infantryman who called for a fix to OP AV pre 1.7 I salute any and all tankers who are calling for balance now that the situations are switched. We shouldn't consider ourselves on opposite sides when it comes to talks of balancing the circle; we shouldn't be deaf to your woes and you shouldn't ignore ours. With all this said; as an Infantryman who's word probably has no weight on the subject whatsoever, I give my support for a balance of rail turrets. o7  
  I personally believe that single AV should be a deterrent. two, you have to be on the ball, or you're chunky salsa. 3 requires an actual skilled into tank and some small amount of luck to survive and 4 requires leaving the area and waiting for them to leave, or going and doing something else/calling whatever infantry you've got to clear them out so you can support your infantry.
  and this falls in line with infantry balancing, one-one, that's a fight decided by skill/whoever stacked the most OP on one suit or simply denying one side a fight after realizing the odds might not be in your favor. up to three, the AV should need to work a bit for that kill, but every one after that should make life exponentially harder for a tank, as they outstrip the maximum number of occupants you can have and therefore the amount of threats you can respond to.
  Swarms could use a bit of their range/damage back, as right now they either do nothing to shield tanks below proto, and any armor tanker with a half decent fit will see you run out of ammo or be far out of range well before you're even making him sweat. and forges are actually in a decent place right now. One-one its enough to make a newbie or FOTM chasing tanker flip his hardeners, while it's enough of a punch that real tankers know they are very unwanted.
  the main problem with tanks is that the "main gun" rail is simply too damn powerful in every situation.
 If you hear the words "WORTH IT!" look about, something hilarious just happened. 
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          Nosid Katona 
          HavoK Core RISE of LEGION
  90
  
          
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        Posted - 2014.02.24 04:22:00 -
          [20] - Quote 
          
           
          Heathen Bastard wrote:Nosid Katona wrote:Heathen Bastard wrote:Dust: Rock(railguns), paper(missiles), scissors(blasters)
  Rock beats scissors and beats paper and can only lose to other rocks. or if the rock seriously ****s up on a massive scale.  As much as I agree Rails need balanced (poor poor dropships...) I think a more accurate and alarming analogy of balance right now is- Rock: Tank. Paper: AV. Scissors: Infantry. Random LOL bomb: JLAV. Rock beats scissors and paper and is only really threatened by other Rocks or Random LOL bombs, or if a bunch of Paper gang up on one Rock or if the Rock is absolutely brain dead and ****s up. Neither is acceptable, both situations need to be fixed. As an Infantryman who called for a fix to OP AV pre 1.7 I salute any and all tankers who are calling for balance now that the situations are switched. We shouldn't consider ourselves on opposite sides when it comes to talks of balancing the circle; we shouldn't be deaf to your woes and you shouldn't ignore ours. With all this said; as an Infantryman who's word probably has no weight on the subject whatsoever, I give my support for a balance of rail turrets. o7  I personally believe that single AV should be a deterrent. two, you have to be on the ball, or you're chunky salsa. 3 requires an actual skilled into tank and some small amount of luck to survive and 4 requires leaving the area and waiting for them to leave, or going and doing something else/calling whatever infantry you've got to clear them out so you can support your infantry. and this falls in line with infantry balancing, one-one, that's a fight decided by skill/whoever stacked the most OP on one suit or simply denying one side a fight after realizing the odds might not be in your favor. up to three, the AV should need to work a bit for that kill, but every one after that should make life exponentially harder for a tank, as they outstrip the maximum number of occupants you can have and therefore the amount of threats you can respond to. Swarms could use a bit of their range/damage back, as right now they either do nothing to shield tanks below proto, and any armor tanker with a half decent fit will see you run out of ammo or be far out of range well before you're even making him sweat. and forges are actually in a decent place right now. One-one its enough to make a newbie or FOTM chasing tanker flip his hardeners, while it's enough of a punch that real tankers know they are very unwanted. the main problem with tanks is that the "main gun" rail is simply too damn powerful in every situation.  
  While I respect your opinion I disagree personally; a fight between an AV specialist and a tanker should come down to skill just as much as two infantryman or two tankers battling one another. AV can't work as a deterrent so long as it is only avalable as a main weapon and we have low player count lobby matches; balance must be maintained between the infantry and vehicles. It really shouldn't require proto pro. V and damage mods on anything other then a forge to chase a tank off for more then a few seconds like it does now; nor should three people have to ever gang up on one person to put them down else they become a burden. 
  With how it stands now AV isn't helpful at all so long as a tank, railgun or otherwise, can battle multiple tanks with less effort, cost, and sacrifice then multiple AV infantryman. So long as the circle remains broken this way no one will or should ever skill AV rather then tanks; PC teams will just field one tanker rather then AV as they do now. Tanks are too efficient right now; they can kill tanks and slaughter infantry at the same time while remaining impervious to 90% of everyone else on the field; AV players don't have this luxury as any non-AV player can kill them.
  I will say forges are in a good place, since even a standard forge can chase a tank off if your smart. Every other peice of AV is only good if you have no other option whatsoever, and that includes cheap non-skilled MLT tanks that honestly cost less then proto AV (Although one might include AV nades in the OK list as I know my opinion on them needed to actually threaten tanks is a bit controversial.) 
  Again though, agree rail turrets need balance.
 Vae Victis 
Valor Vet, R.I.P MAG 
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          John Psi 
          Vacuum Cleaner. LLC Steel Balls Alliance
  396
  
          
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        Posted - 2014.02.24 04:38:00 -
          [21] - Quote 
          
           
          Spectral Clone wrote:Basic rule that CCP needs to learn:
  Long range weapons cannot outdps close range weapons.
 
   
  +1 ...especially in the case of firing at close range.
 ...sorry for bad English =) 
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          Iron Wolf Saber 
          Den of Swords
  13163
  
          
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        Posted - 2014.02.24 04:40:00 -
          [22] - Quote 
          
           
          Arx Ardashir wrote:Operative 1171 Aajli wrote:I know what you mean. When I left EVE it was, "Why aren't you using a Raven?"
   How long ago was that?!  
  Raven is a terrible ship.
 CPM 0 Secretary 
Omni-Soldier, Forum Warrior, Annoying Artist 
\\= Advanced Caldari Assault // Unlocked 
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          Rusty Shallows 
           1019
  
          
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        Posted - 2014.02.24 05:04:00 -
          [23] - Quote 
          
           
          Nosid Katona wrote:snip
  I will say forges are in a good place, since even a standard forge can chase a tank off if your smart. Every other peice of AV is only good if you have no other option whatsoever, and that includes cheap non-skilled MLT tanks that honestly cost less then proto AV (Although one might include AV nades in the OK list as I know my opinion on them needed to actually threaten tanks is a bit controversial.) 
  Again though, agree rail turrets need balance.   Whenever I hear "Forges are in a good place" it translates to, "Nerfed good just as I like it." The Charge-to-fire has been a growing issue for more than a year now. CCP kept buffing vehicle speeds to a point where you had to use assaults to keep from getting ran over by LAVs. So when the Uprising 1.7 Nerfs came out it became pretty obvious whatever delayed the patch deployment it wasn't any careful double-checks like they claimed.
 Here, have some candy and a Like. :-) 
Forums > Game 
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          Heathen Bastard 
          The Bastard Brigade
  1001
  
          
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        Posted - 2014.02.24 05:31:00 -
          [24] - Quote 
          
           
          Rusty Shallows wrote:Nosid Katona wrote:snip
  I will say forges are in a good place, since even a standard forge can chase a tank off if your smart. Every other peice of AV is only good if you have no other option whatsoever, and that includes cheap non-skilled MLT tanks that honestly cost less then proto AV (Although one might include AV nades in the OK list as I know my opinion on them needed to actually threaten tanks is a bit controversial.) 
  Again though, agree rail turrets need balance.  Whenever I hear "Forges are in a good place" it translates to, "Nerfed good just as I like it." The Charge-to-fire has been a growing issue for more than a year now. CCP kept buffing vehicle speeds to a point where you had to use assaults to keep from getting ran over by LAVs. So when the Uprising 1.7 Nerfs came out it became pretty obvious whatever delayed the patch deployment it wasn't any careful double-checks like they claimed.  
  did you even play in the last year, or did you just suffer some kind of massive aneurysm that scrambled your memories and left your ability to type intact? one forge kept every kind of vehicle off the field.
 If you hear the words "WORTH IT!" look about, something hilarious just happened. 
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          Asher Night 
          Molon Labe. General Tso's Alliance
  461
  
          
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        Posted - 2014.02.24 05:31:00 -
          [25] - Quote 
          
           
          Heathen Bastard wrote:Scheherazade VII wrote:thats what i hate about dust there is variety but no diversity, people think creating a diverse fit is putting a proto rail rifle on a heavy suit.
  there's so many combinations on dust, I like to use what I find fun but I get shat on by people who don't care about fun and only use what allows them to gain easy kills and cheap wins.
  that's all it is, kids exploiting cheap playstyle, OP fittings and exploiting broken game mechanics. it's like nobody cares how much there is to unlock and experiment with in dust, they just use what's powerful at the moment
  i wish people would stop treating this game like call of duty   at least in CoD if you sneak up and shoot 'em in the back they'll usually die before they can casually turn around, twirl a cane between their fingers, and gun you down because they're in a heavy suit with a rail rifle.  
 
  This, so hard. I understand heavies having more health, absorbing explosive damage, etc - but as it stands now they have so much health it's absurd. No game that has heavies gives them SUCH an advantage as this game. Everyones HP need to be adjusted so that if anyone gets caught off guard, gun game decides who will win or lose. There is literally no gun game required to do well at this game. | 
      
      
      
          
          Rusty Shallows 
           1019
  
          
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        Posted - 2014.02.24 05:40:00 -
          [26] - Quote 
          
           
          Heathen Bastard wrote:Rusty Shallows wrote:Nosid Katona wrote:snip
  I will say forges are in a good place, since even a standard forge can chase a tank off if your smart. Every other peice of AV is only good if you have no other option whatsoever, and that includes cheap non-skilled MLT tanks that honestly cost less then proto AV (Although one might include AV nades in the OK list as I know my opinion on them needed to actually threaten tanks is a bit controversial.) 
  Again though, agree rail turrets need balance.  Whenever I hear "Forges are in a good place" it translates to, "Nerfed good just as I like it." The Charge-to-fire has been a growing issue for more than a year now. CCP kept buffing vehicle speeds to a point where you had to use assaults to keep from getting ran over by LAVs. So when the Uprising 1.7 Nerfs came out it became pretty obvious whatever delayed the patch deployment it wasn't any careful double-checks like they claimed.  did you even play in the last year, or did you just suffer some kind of massive aneurysm that scrambled your memories and left your ability to type intact? one forge kept every kind of vehicle off the field.   Propaganda does not a truth make. That said the level of hyperbole in your response is just incredible. If your assertion was true then I would have been a God through the end of Chromosome and most of Uprising.
 Here, have some candy and a Like. :-) 
Forums > Game 
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          Heathen Bastard 
          The Bastard Brigade
  1001
  
          
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        Posted - 2014.02.24 05:46:00 -
          [27] - Quote 
          
           
          Rusty Shallows wrote:Heathen Bastard wrote:Rusty Shallows wrote:Nosid Katona wrote:snip
  I will say forges are in a good place, since even a standard forge can chase a tank off if your smart. Every other peice of AV is only good if you have no other option whatsoever, and that includes cheap non-skilled MLT tanks that honestly cost less then proto AV (Although one might include AV nades in the OK list as I know my opinion on them needed to actually threaten tanks is a bit controversial.) 
  Again though, agree rail turrets need balance.  Whenever I hear "Forges are in a good place" it translates to, "Nerfed good just as I like it." The Charge-to-fire has been a growing issue for more than a year now. CCP kept buffing vehicle speeds to a point where you had to use assaults to keep from getting ran over by LAVs. So when the Uprising 1.7 Nerfs came out it became pretty obvious whatever delayed the patch deployment it wasn't any careful double-checks like they claimed.  did you even play in the last year, or did you just suffer some kind of massive aneurysm that scrambled your memories and left your ability to type intact? one forge kept every kind of vehicle off the field.  Propaganda does not a truth make. That said the level of hyperbole in your response is just incredible. If your assertion was true then I would have been a God through the end of Chromosome and most of Uprising.  
  Ah, the old "I'm terrible so it wasn't OP" argument.
  I do better with my scout suit than my tanks. Tanks are still a bit OP right now. well, actually AV is UP(swarms in particular. Forges are just about right, and AV nades are still fairly powerful if you use them at the right time.) but with the idea that CCP seems to have, the balance between those two is paramount to preserve the balance of dust.
 If you hear the words "WORTH IT!" look about, something hilarious just happened. 
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          Nosid Katona 
          HavoK Core RISE of LEGION
  92
  
          
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        Posted - 2014.02.24 05:46:00 -
          [28] - Quote 
          
           
          Rusty Shallows wrote:Heathen Bastard wrote:Rusty Shallows wrote:Nosid Katona wrote:snip
  I will say forges are in a good place, since even a standard forge can chase a tank off if your smart. Every other peice of AV is only good if you have no other option whatsoever, and that includes cheap non-skilled MLT tanks that honestly cost less then proto AV (Although one might include AV nades in the OK list as I know my opinion on them needed to actually threaten tanks is a bit controversial.) 
  Again though, agree rail turrets need balance.  Whenever I hear "Forges are in a good place" it translates to, "Nerfed good just as I like it." The Charge-to-fire has been a growing issue for more than a year now. CCP kept buffing vehicle speeds to a point where you had to use assaults to keep from getting ran over by LAVs. So when the Uprising 1.7 Nerfs came out it became pretty obvious whatever delayed the patch deployment it wasn't any careful double-checks like they claimed.  did you even play in the last year, or did you just suffer some kind of massive aneurysm that scrambled your memories and left your ability to type intact? one forge kept every kind of vehicle off the field.  Propaganda does not a truth make. That said the level of hyperbole in your response is just incredible. If your assertion was true then I would have been a God through the end of Chromosome and most of Uprising.  
  Look the forge is fine, when tanks are tweaked a little bit they will again be a major threat rather then just a threat. I can chase tanks off with my MLT forge skinweave heavy fit; anything above this should repel/kill tanks no problem.
 Vae Victis 
Valor Vet, R.I.P MAG 
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          Rusty Shallows 
           1020
  
          
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        Posted - 2014.02.24 05:51:00 -
          [29] - Quote 
          
           
          Heathen Bastard wrote:Rusty Shallows wrote:Heathen Bastard wrote:Rusty Shallows wrote:Nosid Katona wrote:snip
  I will say forges are in a good place, since even a standard forge can chase a tank off if your smart. Every other peice of AV is only good if you have no other option whatsoever, and that includes cheap non-skilled MLT tanks that honestly cost less then proto AV (Although one might include AV nades in the OK list as I know my opinion on them needed to actually threaten tanks is a bit controversial.) 
  Again though, agree rail turrets need balance.  Whenever I hear "Forges are in a good place" it translates to, "Nerfed good just as I like it." The Charge-to-fire has been a growing issue for more than a year now. CCP kept buffing vehicle speeds to a point where you had to use assaults to keep from getting ran over by LAVs. So when the Uprising 1.7 Nerfs came out it became pretty obvious whatever delayed the patch deployment it wasn't any careful double-checks like they claimed.  did you even play in the last year, or did you just suffer some kind of massive aneurysm that scrambled your memories and left your ability to type intact? one forge kept every kind of vehicle off the field.  Propaganda does not a truth make. That said the level of hyperbole in your response is just incredible. If your assertion was true then I would have been a God through the end of Chromosome and most of Uprising.  Ah, the old "I'm terrible so it wasn't OP" argument. I do better with my scout suit than my tanks. Tanks are still a bit OP right now. well, actually AV is UP(swarms in particular. Forges are just about right, and AV nades are still fairly powerful if you use them at the right time.) but with the idea that CCP seems to have, the balance between those two is paramount to preserve the balance of dust.   More ad hominem fallacy. Really is that the best you can do? The problem with your statement is that I'm not terrible at all.
  You still haven't addressed the issue of the charge-to-fire and vehicle speed imbalance.
 Here, have some candy and a Like. :-) 
Forums > Game 
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          Heathen Bastard 
          The Bastard Brigade
  1001
  
          
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        Posted - 2014.02.24 05:56:00 -
          [30] - Quote 
          
           
          Rusty Shallows wrote:More ad hominem fallacy. Really is that the best you can do? The problem with your statement is that I'm not terrible at all.
  You still haven't addressed the issue of the charge-to-fire and vehicle speed imbalance.  
  More boasting without proof of any kind, that the best you can do?
  It is a railgun, railguns charge to fire in dust. If you don't want vehicles running away, get them in a city, they'll run into something and get wedged in. a perfect sitting duck so you can hit them, since it seems you can't otherwise.
  Please, keep pretending that AV wasn't entirely dominant for 7 months.
 If you hear the words "WORTH IT!" look about, something hilarious just happened. 
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