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Rusty Shallows
1019
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Posted - 2014.02.24 05:04:00 -
[1] - Quote
Nosid Katona wrote:snip
I will say forges are in a good place, since even a standard forge can chase a tank off if your smart. Every other peice of AV is only good if you have no other option whatsoever, and that includes cheap non-skilled MLT tanks that honestly cost less then proto AV (Although one might include AV nades in the OK list as I know my opinion on them needed to actually threaten tanks is a bit controversial.)
Again though, agree rail turrets need balance. Whenever I hear "Forges are in a good place" it translates to, "Nerfed good just as I like it." The Charge-to-fire has been a growing issue for more than a year now. CCP kept buffing vehicle speeds to a point where you had to use assaults to keep from getting ran over by LAVs. So when the Uprising 1.7 Nerfs came out it became pretty obvious whatever delayed the patch deployment it wasn't any careful double-checks like they claimed.
Here, have some candy and a Like. :-)
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Rusty Shallows
1019
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Posted - 2014.02.24 05:40:00 -
[2] - Quote
Heathen Bastard wrote:Rusty Shallows wrote:Nosid Katona wrote:snip
I will say forges are in a good place, since even a standard forge can chase a tank off if your smart. Every other peice of AV is only good if you have no other option whatsoever, and that includes cheap non-skilled MLT tanks that honestly cost less then proto AV (Although one might include AV nades in the OK list as I know my opinion on them needed to actually threaten tanks is a bit controversial.)
Again though, agree rail turrets need balance. Whenever I hear "Forges are in a good place" it translates to, "Nerfed good just as I like it." The Charge-to-fire has been a growing issue for more than a year now. CCP kept buffing vehicle speeds to a point where you had to use assaults to keep from getting ran over by LAVs. So when the Uprising 1.7 Nerfs came out it became pretty obvious whatever delayed the patch deployment it wasn't any careful double-checks like they claimed. did you even play in the last year, or did you just suffer some kind of massive aneurysm that scrambled your memories and left your ability to type intact? one forge kept every kind of vehicle off the field. Propaganda does not a truth make. That said the level of hyperbole in your response is just incredible. If your assertion was true then I would have been a God through the end of Chromosome and most of Uprising.
Here, have some candy and a Like. :-)
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Rusty Shallows
1020
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Posted - 2014.02.24 05:51:00 -
[3] - Quote
Heathen Bastard wrote:Rusty Shallows wrote:Heathen Bastard wrote:Rusty Shallows wrote:Nosid Katona wrote:snip
I will say forges are in a good place, since even a standard forge can chase a tank off if your smart. Every other peice of AV is only good if you have no other option whatsoever, and that includes cheap non-skilled MLT tanks that honestly cost less then proto AV (Although one might include AV nades in the OK list as I know my opinion on them needed to actually threaten tanks is a bit controversial.)
Again though, agree rail turrets need balance. Whenever I hear "Forges are in a good place" it translates to, "Nerfed good just as I like it." The Charge-to-fire has been a growing issue for more than a year now. CCP kept buffing vehicle speeds to a point where you had to use assaults to keep from getting ran over by LAVs. So when the Uprising 1.7 Nerfs came out it became pretty obvious whatever delayed the patch deployment it wasn't any careful double-checks like they claimed. did you even play in the last year, or did you just suffer some kind of massive aneurysm that scrambled your memories and left your ability to type intact? one forge kept every kind of vehicle off the field. Propaganda does not a truth make. That said the level of hyperbole in your response is just incredible. If your assertion was true then I would have been a God through the end of Chromosome and most of Uprising. Ah, the old "I'm terrible so it wasn't OP" argument. I do better with my scout suit than my tanks. Tanks are still a bit OP right now. well, actually AV is UP(swarms in particular. Forges are just about right, and AV nades are still fairly powerful if you use them at the right time.) but with the idea that CCP seems to have, the balance between those two is paramount to preserve the balance of dust. More ad hominem fallacy. Really is that the best you can do? The problem with your statement is that I'm not terrible at all.
You still haven't addressed the issue of the charge-to-fire and vehicle speed imbalance.
Here, have some candy and a Like. :-)
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Rusty Shallows
1020
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Posted - 2014.02.24 06:17:00 -
[4] - Quote
Heathen Bastard wrote:Rusty Shallows wrote:More ad hominem fallacy. Really is that the best you can do? The problem with your statement is that I'm not terrible at all.
You still haven't addressed the issue of the charge-to-fire and vehicle speed imbalance. More boasting without proof of any kind, that the best you can do? It is a railgun, railguns charge to fire in dust. If you don't want vehicles running away, get them in a city, they'll run into something and get wedged in. a perfect sitting duck so you can hit them, since it seems you can't otherwise. Please, keep pretending that AV wasn't entirely dominant for 7 months. So you don't need to show proof but I do?
As far as hybrid-rail weapons goes I'm of the opinion both Forges and Turret Rails need a complete redesign. A good does of (Game Architectural) Tiercide and having them combined. One major problem that CCP has had is figuring out what works for an Alpha damage weapon. The current buffing and nerfing approach is idiotic.
Here, have some candy and a Like. :-)
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Rusty Shallows
1022
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Posted - 2014.02.24 07:14:00 -
[5] - Quote
Heathen Bastard wrote:EDIT SINCE I HATE DOUBLE-POSTING:Proof of my point(rails being better in every way that matters when compared to blasters) is in the first post here. you started making unsubstantiated claims of forge guns being UP during 1.0-7 when they absolutely dominated the field, even being a major player in PC for their rooftop spam-ability.
Before 1.7 forge guns did more damage than railguns. Now that they aren't the single best alpha AV in the game, you're saying that for the entire "release" of the game they were UP. You made a statement in post #1. That in of itself is not proof.
I really want to know this part about "forge guns being under-powered pre-Uprising 1.7." What I said is the charge-to-fire verse vehicle speed changes was out of balance. The ground vehicle speed boosts more or less made use of standard-FGs useless. People switched over to assaults out of necessity. Is that proof enough?
I'm sorry but they never dominated the field as you put it nor were they under-powered as you claimed I said. Situational. There were specific map issues that specific hack-point camping was a serious problem and could have been easily fixed with changes to the maps. No doubt my iFG was horribly unfair newb HAV pilots in militia HAVs. Both of these issues have been discussed many times over last year.
In the end no amount of discussion or analysis matters. 2013 was defined by CCP doing political nerfing.
Aside the single best AV pre-uprising 1.7 was a proto swarm launcher with stacked complex damage mods on a medium frame with four or five highs lots. Longer delay on the initial damage, better alpha and sustain DPS on targets that couldn't get into cover. However in my opinion the forge gun still looked cooler.
Here, have some candy and a Like. :-)
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