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Nosid Katona
HavoK Core RISE of LEGION
93
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Posted - 2014.02.24 06:14:00 -
[31] - Quote
Heathen Bastard wrote:Rusty Shallows wrote:More ad hominem fallacy. Really is that the best you can do? The problem with your statement is that I'm not terrible at all.
You still haven't addressed the issue of the charge-to-fire and vehicle speed imbalance. More boasting without proof of any kind, that the best you can do? It is a railgun, railguns charge to fire in dust. If you don't want vehicles running away, get them in a city, they'll run into something and get wedged in. a perfect sitting duck so you can hit them, since it seems you can't otherwise. Please, keep pretending that AV wasn't entirely dominant for 7 months.
I think he is referring to how forge guns charge for every shot and railguns don't need too; which I believe they should.
Vae Victis
Valor Vet, R.I.P MAG
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Rusty Shallows
1020
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Posted - 2014.02.24 06:17:00 -
[32] - Quote
Heathen Bastard wrote:Rusty Shallows wrote:More ad hominem fallacy. Really is that the best you can do? The problem with your statement is that I'm not terrible at all.
You still haven't addressed the issue of the charge-to-fire and vehicle speed imbalance. More boasting without proof of any kind, that the best you can do? It is a railgun, railguns charge to fire in dust. If you don't want vehicles running away, get them in a city, they'll run into something and get wedged in. a perfect sitting duck so you can hit them, since it seems you can't otherwise. Please, keep pretending that AV wasn't entirely dominant for 7 months. So you don't need to show proof but I do?
As far as hybrid-rail weapons goes I'm of the opinion both Forges and Turret Rails need a complete redesign. A good does of (Game Architectural) Tiercide and having them combined. One major problem that CCP has had is figuring out what works for an Alpha damage weapon. The current buffing and nerfing approach is idiotic.
Here, have some candy and a Like. :-)
Forums > Game
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Heathen Bastard
The Bastard Brigade
1001
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Posted - 2014.02.24 06:17:00 -
[33] - Quote
Nosid Katona wrote:Heathen Bastard wrote:Rusty Shallows wrote:More ad hominem fallacy. Really is that the best you can do? The problem with your statement is that I'm not terrible at all.
You still haven't addressed the issue of the charge-to-fire and vehicle speed imbalance. More boasting without proof of any kind, that the best you can do? It is a railgun, railguns charge to fire in dust. If you don't want vehicles running away, get them in a city, they'll run into something and get wedged in. a perfect sitting duck so you can hit them, since it seems you can't otherwise. Please, keep pretending that AV wasn't entirely dominant for 7 months. I think he is referring to how forge guns charge for every shot and railguns don't need too; which I believe they should.
I'd say that's a good step towards balance, but the charge time is .35 seconds, it would actually increase the DPS as it stands(charge is .35, refire is 1.4 de-charge is around 2-seconds.)
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
907
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Posted - 2014.02.24 06:28:00 -
[34] - Quote
Scheherazade VII wrote:thats what i hate about dust there is variety but no diversity, people think creating a diverse fit is putting a proto rail rifle on a heavy suit.
there's so many combinations on dust, I like to use what I find fun but I get shat on by people who don't care about fun and only use what allows them to gain easy kills and cheap wins.
that's all it is, kids exploiting cheap playstyle, OP fittings and exploiting broken game mechanics. it's like nobody cares how much there is to unlock and experiment with in dust, they just use what's powerful at the moment
i wish people would stop treating this game like call of duty
This game rendered itself to be treated like COD. It's a competitive game with clear choices which limited combinations of gear work. Like someone else here said,everything else is just fluff and lols.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Rusty Shallows
1022
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Posted - 2014.02.24 07:14:00 -
[35] - Quote
Heathen Bastard wrote:EDIT SINCE I HATE DOUBLE-POSTING:Proof of my point(rails being better in every way that matters when compared to blasters) is in the first post here. you started making unsubstantiated claims of forge guns being UP during 1.0-7 when they absolutely dominated the field, even being a major player in PC for their rooftop spam-ability.
Before 1.7 forge guns did more damage than railguns. Now that they aren't the single best alpha AV in the game, you're saying that for the entire "release" of the game they were UP. You made a statement in post #1. That in of itself is not proof.
I really want to know this part about "forge guns being under-powered pre-Uprising 1.7." What I said is the charge-to-fire verse vehicle speed changes was out of balance. The ground vehicle speed boosts more or less made use of standard-FGs useless. People switched over to assaults out of necessity. Is that proof enough?
I'm sorry but they never dominated the field as you put it nor were they under-powered as you claimed I said. Situational. There were specific map issues that specific hack-point camping was a serious problem and could have been easily fixed with changes to the maps. No doubt my iFG was horribly unfair newb HAV pilots in militia HAVs. Both of these issues have been discussed many times over last year.
In the end no amount of discussion or analysis matters. 2013 was defined by CCP doing political nerfing.
Aside the single best AV pre-uprising 1.7 was a proto swarm launcher with stacked complex damage mods on a medium frame with four or five highs lots. Longer delay on the initial damage, better alpha and sustain DPS on targets that couldn't get into cover. However in my opinion the forge gun still looked cooler.
Here, have some candy and a Like. :-)
Forums > Game
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Draco Cerberus
BurgezzE.T.F General Tso's Alliance
771
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Posted - 2014.02.24 15:10:00 -
[36] - Quote
Th3rdSun wrote:Draco Cerberus wrote:The game is most definitely broken, IDK what the hell is going on in Shanghai but when the most players on at a time ever is around 7k vs an average of 150k on at any one time playing COD Black Ops 2 you gotta look at the obvious, this game is broken. Errors on a regular basis, most of the "promised" things still missing and major Lag in many modes. Anyone know CPR? 7k online at once?! That hasn't happened since 5/14/13 when the game topped out at over 9k. This game struggles to get 4k people on at once these days,and usually hovers around 3500~3800. Thanks, for the correction, I hadn't seen the over 9k figure, and was going by the highest number I had seen...it has been a long time.
LogiGod earns his pips
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Marc Rime
284
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Posted - 2014.02.24 15:41:00 -
[37] - Quote
Spectral Clone wrote:Basic rule that CCP needs to learn:
Long range weapons cannot outdps close range weapons. The problem lies with CCP Shanghai. In EVE, rails have long range but low DPS. |
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