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Heathen Bastard
The Bastard Brigade
990
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Posted - 2014.02.23 19:30:00 -
[1] - Quote
Dust: Rock(railguns), paper(missiles), scissors(blasters)
Rock beats scissors and beats paper and can only lose to other rocks. or if the rock seriously ****s up on a massive scale.
Dafuq is that CCP? Rails outdps blaster tanks(at close range no less! 136.5x7 shots per second=955.5 damage vs 1455 once per second. oh, and by the way, that's a prototype blaster vs. a standard rail), outrange missiles(with no dropoff, which missiles irrationally have to deal with)
CCP tank balance: everyone should use rails, all the other turrets are just for fluff and lore reasons, we fully intended for no one to use anything but the rail tank.
I miss when tanks were choice intensive(do I make a brawling blaster tank, a missile tank for crowd control, or a rail to take out high interest targets)
now the only choice is "how masochistic do I feel today?" when you're deciding on anything but a railtank.
Why even say this game has any kind of choice when there are clearly defined "bests" in every single category?
Best all around rifle: Rail. Best tank turret: rail. Best tank: gunnlogi(easier to fit massive EHP and damage at the same time) Best logi: Gallente. Best "literally every other situation except stealth" suit: Heavy.
Don't pretend your game has choice when you make clear winners by wide margins.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Heathen Bastard
The Bastard Brigade
990
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Posted - 2014.02.23 19:46:00 -
[2] - Quote
Scheherazade VII wrote:thats what i hate about dust there is variety but no diversity, people think creating a diverse fit is putting a proto rail rifle on a heavy suit.
there's so many combinations on dust, I like to use what I find fun but I get shat on by people who don't care about fun and only use what allows them to gain easy kills and cheap wins.
that's all it is, kids exploiting cheap playstyle, OP fittings and exploiting broken game mechanics. it's like nobody cares how much there is to unlock and experiment with in dust, they just use what's powerful at the moment
i wish people would stop treating this game like call of duty
at least in CoD if you sneak up and shoot 'em in the back they'll usually die before they can casually turn around, twirl a cane between their fingers, and gun you down because they're in a heavy suit with a rail rifle.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Heathen Bastard
The Bastard Brigade
993
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Posted - 2014.02.23 21:32:00 -
[3] - Quote
Happy Violentime wrote:Heathen Bastard wrote:Scheherazade VII wrote:thats what i hate about dust there is variety but no diversity, people think creating a diverse fit is putting a proto rail rifle on a heavy suit.
there's so many combinations on dust, I like to use what I find fun but I get shat on by people who don't care about fun and only use what allows them to gain easy kills and cheap wins.
that's all it is, kids exploiting cheap playstyle, OP fittings and exploiting broken game mechanics. it's like nobody cares how much there is to unlock and experiment with in dust, they just use what's powerful at the moment
i wish people would stop treating this game like call of duty at least in CoD if you sneak up and shoot 'em in the back they'll usually die before they can casually turn around, twirl a cane between their fingers, and gun you down because they're in a heavy suit with a rail rifle. Go play COD then! We don't want you here.
This game is trying it's hardest to be CoD right now.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Heathen Bastard
The Bastard Brigade
996
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Posted - 2014.02.24 03:30:00 -
[4] - Quote
Nosid Katona wrote:Heathen Bastard wrote:Dust: Rock(railguns), paper(missiles), scissors(blasters)
Rock beats scissors and beats paper and can only lose to other rocks. or if the rock seriously ****s up on a massive scale. As much as I agree Rails need balanced (poor poor dropships...) I think a more accurate and alarming analogy of balance right now is- Rock: Tank. Paper: AV. Scissors: Infantry. Random LOL bomb: JLAV. Rock beats scissors and paper and is only really threatened by other Rocks or Random LOL bombs, or if a bunch of Paper gang up on one Rock or if the Rock is absolutely brain dead and ****s up. Neither is acceptable, both situations need to be fixed. As an Infantryman who called for a fix to OP AV pre 1.7 I salute any and all tankers who are calling for balance now that the situations are switched. We shouldn't consider ourselves on opposite sides when it comes to talks of balancing the circle; we shouldn't be deaf to your woes and you shouldn't ignore ours. With all this said; as an Infantryman who's word probably has no weight on the subject whatsoever, I give my support for a balance of rail turrets. o7
I personally believe that single AV should be a deterrent. two, you have to be on the ball, or you're chunky salsa. 3 requires an actual skilled into tank and some small amount of luck to survive and 4 requires leaving the area and waiting for them to leave, or going and doing something else/calling whatever infantry you've got to clear them out so you can support your infantry.
and this falls in line with infantry balancing, one-one, that's a fight decided by skill/whoever stacked the most OP on one suit or simply denying one side a fight after realizing the odds might not be in your favor. up to three, the AV should need to work a bit for that kill, but every one after that should make life exponentially harder for a tank, as they outstrip the maximum number of occupants you can have and therefore the amount of threats you can respond to.
Swarms could use a bit of their range/damage back, as right now they either do nothing to shield tanks below proto, and any armor tanker with a half decent fit will see you run out of ammo or be far out of range well before you're even making him sweat. and forges are actually in a decent place right now. One-one its enough to make a newbie or FOTM chasing tanker flip his hardeners, while it's enough of a punch that real tankers know they are very unwanted.
the main problem with tanks is that the "main gun" rail is simply too damn powerful in every situation.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Heathen Bastard
The Bastard Brigade
1001
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Posted - 2014.02.24 05:31:00 -
[5] - Quote
Rusty Shallows wrote:Nosid Katona wrote:snip
I will say forges are in a good place, since even a standard forge can chase a tank off if your smart. Every other peice of AV is only good if you have no other option whatsoever, and that includes cheap non-skilled MLT tanks that honestly cost less then proto AV (Although one might include AV nades in the OK list as I know my opinion on them needed to actually threaten tanks is a bit controversial.)
Again though, agree rail turrets need balance. Whenever I hear "Forges are in a good place" it translates to, "Nerfed good just as I like it." The Charge-to-fire has been a growing issue for more than a year now. CCP kept buffing vehicle speeds to a point where you had to use assaults to keep from getting ran over by LAVs. So when the Uprising 1.7 Nerfs came out it became pretty obvious whatever delayed the patch deployment it wasn't any careful double-checks like they claimed.
did you even play in the last year, or did you just suffer some kind of massive aneurysm that scrambled your memories and left your ability to type intact? one forge kept every kind of vehicle off the field.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Heathen Bastard
The Bastard Brigade
1001
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Posted - 2014.02.24 05:46:00 -
[6] - Quote
Rusty Shallows wrote:Heathen Bastard wrote:Rusty Shallows wrote:Nosid Katona wrote:snip
I will say forges are in a good place, since even a standard forge can chase a tank off if your smart. Every other peice of AV is only good if you have no other option whatsoever, and that includes cheap non-skilled MLT tanks that honestly cost less then proto AV (Although one might include AV nades in the OK list as I know my opinion on them needed to actually threaten tanks is a bit controversial.)
Again though, agree rail turrets need balance. Whenever I hear "Forges are in a good place" it translates to, "Nerfed good just as I like it." The Charge-to-fire has been a growing issue for more than a year now. CCP kept buffing vehicle speeds to a point where you had to use assaults to keep from getting ran over by LAVs. So when the Uprising 1.7 Nerfs came out it became pretty obvious whatever delayed the patch deployment it wasn't any careful double-checks like they claimed. did you even play in the last year, or did you just suffer some kind of massive aneurysm that scrambled your memories and left your ability to type intact? one forge kept every kind of vehicle off the field. Propaganda does not a truth make. That said the level of hyperbole in your response is just incredible. If your assertion was true then I would have been a God through the end of Chromosome and most of Uprising.
Ah, the old "I'm terrible so it wasn't OP" argument.
I do better with my scout suit than my tanks. Tanks are still a bit OP right now. well, actually AV is UP(swarms in particular. Forges are just about right, and AV nades are still fairly powerful if you use them at the right time.) but with the idea that CCP seems to have, the balance between those two is paramount to preserve the balance of dust.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Heathen Bastard
The Bastard Brigade
1001
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Posted - 2014.02.24 05:56:00 -
[7] - Quote
Rusty Shallows wrote:More ad hominem fallacy. Really is that the best you can do? The problem with your statement is that I'm not terrible at all.
You still haven't addressed the issue of the charge-to-fire and vehicle speed imbalance.
More boasting without proof of any kind, that the best you can do?
It is a railgun, railguns charge to fire in dust. If you don't want vehicles running away, get them in a city, they'll run into something and get wedged in. a perfect sitting duck so you can hit them, since it seems you can't otherwise.
Please, keep pretending that AV wasn't entirely dominant for 7 months.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Heathen Bastard
The Bastard Brigade
1001
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Posted - 2014.02.24 06:17:00 -
[8] - Quote
Nosid Katona wrote:Heathen Bastard wrote:Rusty Shallows wrote:More ad hominem fallacy. Really is that the best you can do? The problem with your statement is that I'm not terrible at all.
You still haven't addressed the issue of the charge-to-fire and vehicle speed imbalance. More boasting without proof of any kind, that the best you can do? It is a railgun, railguns charge to fire in dust. If you don't want vehicles running away, get them in a city, they'll run into something and get wedged in. a perfect sitting duck so you can hit them, since it seems you can't otherwise. Please, keep pretending that AV wasn't entirely dominant for 7 months. I think he is referring to how forge guns charge for every shot and railguns don't need too; which I believe they should.
I'd say that's a good step towards balance, but the charge time is .35 seconds, it would actually increase the DPS as it stands(charge is .35, refire is 1.4 de-charge is around 2-seconds.)
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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