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Heathen Bastard
The Bastard Brigade
990
|
Posted - 2014.02.23 19:30:00 -
[1] - Quote
Dust: Rock(railguns), paper(missiles), scissors(blasters)
Rock beats scissors and beats paper and can only lose to other rocks. or if the rock seriously ****s up on a massive scale.
Dafuq is that CCP? Rails outdps blaster tanks(at close range no less! 136.5x7 shots per second=955.5 damage vs 1455 once per second. oh, and by the way, that's a prototype blaster vs. a standard rail), outrange missiles(with no dropoff, which missiles irrationally have to deal with)
CCP tank balance: everyone should use rails, all the other turrets are just for fluff and lore reasons, we fully intended for no one to use anything but the rail tank.
I miss when tanks were choice intensive(do I make a brawling blaster tank, a missile tank for crowd control, or a rail to take out high interest targets)
now the only choice is "how masochistic do I feel today?" when you're deciding on anything but a railtank.
Why even say this game has any kind of choice when there are clearly defined "bests" in every single category?
Best all around rifle: Rail. Best tank turret: rail. Best tank: gunnlogi(easier to fit massive EHP and damage at the same time) Best logi: Gallente. Best "literally every other situation except stealth" suit: Heavy.
Don't pretend your game has choice when you make clear winners by wide margins.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Vermaak Doe
SVER True Blood General Tso's Alliance
1411
|
Posted - 2014.02.23 19:39:00 -
[2] - Quote
The amarr logi is pretty damn good... But I agree completely on the railgun, it's rof needs to have a word with mister Nerf bat.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Shinobi Shann
Kinsho Swords Caldari State
7
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Posted - 2014.02.23 19:43:00 -
[3] - Quote
I was kinda just saying the same thing to myself while doing some fittings..I'm a Sniper 1st above all..but have a Scout, Logi, Heavy suits, all Adv, and Proto Med suit. Minmatar except for ya'know...
anyway I can fit most of what I want, but never all.
sidearm but no RE RE but no Dampners Dampners but no sidearm grenades but not the rifle you like crappy rifle but no kills, just assists and death cause no dampners
i'd pay good isk for a Jove suit and some Thale's....
Main-Cpl Foster USMC- Forum Status- Banned
Alt-Shinobi Shann- Forum Status- Warned
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Scheherazade VII
253
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Posted - 2014.02.23 19:43:00 -
[4] - Quote
thats what i hate about dust there is variety but no diversity, people think creating a diverse fit is putting a proto rail rifle on a heavy suit.
there's so many combinations on dust, I like to use what I find fun but I get shat on by people who don't care about fun and only use what allows them to gain easy kills and cheap wins.
that's all it is, kids exploiting cheap playstyle, OP fittings and exploiting broken game mechanics. it's like nobody cares how much there is to unlock and experiment with in dust, they just use what's powerful at the moment
i wish people would stop treating this game like call of duty |
Heathen Bastard
The Bastard Brigade
990
|
Posted - 2014.02.23 19:46:00 -
[5] - Quote
Scheherazade VII wrote:thats what i hate about dust there is variety but no diversity, people think creating a diverse fit is putting a proto rail rifle on a heavy suit.
there's so many combinations on dust, I like to use what I find fun but I get shat on by people who don't care about fun and only use what allows them to gain easy kills and cheap wins.
that's all it is, kids exploiting cheap playstyle, OP fittings and exploiting broken game mechanics. it's like nobody cares how much there is to unlock and experiment with in dust, they just use what's powerful at the moment
i wish people would stop treating this game like call of duty
at least in CoD if you sneak up and shoot 'em in the back they'll usually die before they can casually turn around, twirl a cane between their fingers, and gun you down because they're in a heavy suit with a rail rifle.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
615
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Posted - 2014.02.23 20:42:00 -
[6] - Quote
Scheherazade VII wrote:
i wish people would stop treating this game like call of duty
While I totally understand what you are saying,but don't hate the players,hate the game.We only have CCP to blame for thing being the way they are right now.
There's no honor amongst thieves,and Dust is a great example of that.
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Happy Violentime
OMFGZOMBIESRUN
218
|
Posted - 2014.02.23 20:56:00 -
[7] - Quote
Heathen Bastard wrote:Scheherazade VII wrote:thats what i hate about dust there is variety but no diversity, people think creating a diverse fit is putting a proto rail rifle on a heavy suit.
there's so many combinations on dust, I like to use what I find fun but I get shat on by people who don't care about fun and only use what allows them to gain easy kills and cheap wins.
that's all it is, kids exploiting cheap playstyle, OP fittings and exploiting broken game mechanics. it's like nobody cares how much there is to unlock and experiment with in dust, they just use what's powerful at the moment
i wish people would stop treating this game like call of duty at least in CoD if you sneak up and shoot 'em in the back they'll usually die before they can casually turn around, twirl a cane between their fingers, and gun you down because they're in a heavy suit with a rail rifle.
Go play COD then! We don't want you here. |
Spectral Clone
Dust2Dust. Top Men.
1375
|
Posted - 2014.02.23 20:59:00 -
[8] - Quote
Basic rule that CCP needs to learn:
Long range weapons cannot outdps close range weapons.
Examples of failiure: Tac AR RR Large rail turrets
Drop it like its hat.
CCP - Working hard on the (d)evolution of Dust 514 since 2013.
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Draco Cerberus
BurgezzE.T.F General Tso's Alliance
761
|
Posted - 2014.02.23 21:05:00 -
[9] - Quote
The game is most definitely broken, IDK what the hell is going on in Shanghai but when the most players on at a time ever is around 7k vs an average of 150k on at any one time playing COD Black Ops 2 you gotta look at the obvious, this game is broken. Errors on a regular basis, most of the "promised" things still missing and major Lag in many modes. Anyone know CPR?
LogiGod earns his pips
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Scheherazade VII
255
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Posted - 2014.02.23 21:23:00 -
[10] - Quote
Th3rdSun wrote:Scheherazade VII wrote:
i wish people would stop treating this game like call of duty
While I totally understand what you are saying,but don't hate the players,hate the game.We only have CCP to blame for thing being the way they are right now. There's no honor amongst thieves,and Dust is a great example of that.
I will agree with you on that one, fair point. |
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Scheherazade VII
255
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Posted - 2014.02.23 21:24:00 -
[11] - Quote
Draco Cerberus wrote:The game is most definitely broken, IDK what the hell is going on in Shanghai but when the most players on at a time ever is around 7k vs an average of 150k on at any one time playing COD Black Ops 2 you gotta look at the obvious, this game is broken. Errors on a regular basis, most of the "promised" things still missing and major Lag in many modes. Anyone know CPR?
the thing which made me quit today was when a guy stopped taking damage, my shotgun took him down to 0 shield and 0 armour, then he stopped taking damage for 3-4 shots and killed me!! |
Heathen Bastard
The Bastard Brigade
993
|
Posted - 2014.02.23 21:32:00 -
[12] - Quote
Happy Violentime wrote:Heathen Bastard wrote:Scheherazade VII wrote:thats what i hate about dust there is variety but no diversity, people think creating a diverse fit is putting a proto rail rifle on a heavy suit.
there's so many combinations on dust, I like to use what I find fun but I get shat on by people who don't care about fun and only use what allows them to gain easy kills and cheap wins.
that's all it is, kids exploiting cheap playstyle, OP fittings and exploiting broken game mechanics. it's like nobody cares how much there is to unlock and experiment with in dust, they just use what's powerful at the moment
i wish people would stop treating this game like call of duty at least in CoD if you sneak up and shoot 'em in the back they'll usually die before they can casually turn around, twirl a cane between their fingers, and gun you down because they're in a heavy suit with a rail rifle. Go play COD then! We don't want you here.
This game is trying it's hardest to be CoD right now.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Operative 1171 Aajli
Bragian Order Amarr Empire
1304
|
Posted - 2014.02.23 21:55:00 -
[13] - Quote
Heathen Bastard wrote:Dust: Rock(railguns), paper(missiles), scissors(blasters)
Rock beats scissors and beats paper and can only lose to other rocks. or if the rock seriously ****s up on a massive scale.
Dafuq is that CCP? Rails outdps blaster tanks(at close range no less! 136.5x7 shots per second=955.5 damage vs 1455 once per second. oh, and by the way, that's a prototype blaster vs. a standard rail), outrange missiles(with no dropoff, which missiles irrationally have to deal with)
CCP tank balance: everyone should use rails, all the other turrets are just for fluff and lore reasons, we fully intended for no one to use anything but the rail tank.
I miss when tanks were choice intensive(do I make a brawling blaster tank, a missile tank for crowd control, or a rail to take out high interest targets)
now the only choice is "how masochistic do I feel today?" when you're deciding on anything but a railtank.
Why even say this game has any kind of choice when there are clearly defined "bests" in every single category?
Best all around rifle: Rail. Best tank turret: rail. Best tank: gunnlogi(easier to fit massive EHP and damage at the same time) Best logi: Gallente. Best "literally every other situation except stealth" suit: Heavy.
Don't pretend your game has choice when you make clear winners by wide margins.
I know what you mean. When I left EVE it was, "Why aren't you using a Raven?"
Rommel, you magnificent bastard, I read your book!
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Operative 1171 Aajli
Bragian Order Amarr Empire
1304
|
Posted - 2014.02.23 21:58:00 -
[14] - Quote
Scheherazade VII wrote:thats what i hate about dust there is variety but no diversity, people think creating a diverse fit is putting a proto rail rifle on a heavy suit.
there's so many combinations on dust, I like to use what I find fun but I get shat on by people who don't care about fun and only use what allows them to gain easy kills and cheap wins.
that's all it is, kids exploiting cheap playstyle, OP fittings and exploiting broken game mechanics. it's like nobody cares how much there is to unlock and experiment with in dust, they just use what's powerful at the moment
i wish people would stop treating this game like call of duty
Amen brutha!
Rommel, you magnificent bastard, I read your book!
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Arx Ardashir
Imperium Aeternum
584
|
Posted - 2014.02.23 22:12:00 -
[15] - Quote
Operative 1171 Aajli wrote:I know what you mean. When I left EVE it was, "Why aren't you using a Raven?"
How long ago was that?!
I contribute nothing.
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Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
615
|
Posted - 2014.02.23 22:39:00 -
[16] - Quote
Draco Cerberus wrote:The game is most definitely broken, IDK what the hell is going on in Shanghai but when the most players on at a time ever is around 7k vs an average of 150k on at any one time playing COD Black Ops 2 you gotta look at the obvious, this game is broken. Errors on a regular basis, most of the "promised" things still missing and major Lag in many modes. Anyone know CPR?
7k online at once?! That hasn't happened since 5/14/13 when the game topped out at over 9k.
This game struggles to get 4k people on at once these days,and usually hovers around 3500~3800. |
Nosid Katona
HavoK Core RISE of LEGION
82
|
Posted - 2014.02.23 23:13:00 -
[17] - Quote
Heathen Bastard wrote:Dust: Rock(railguns), paper(missiles), scissors(blasters)
Rock beats scissors and beats paper and can only lose to other rocks. or if the rock seriously ****s up on a massive scale.
As much as I agree Rails need balanced (poor poor dropships...) I think a more accurate and alarming analogy of balance right now is-
Rock: Tank. Paper: AV. Scissors: Infantry. Random LOL bomb: JLAV.
Rock beats scissors and paper and is only really threatened by other Rocks or Random LOL bombs, or if a bunch of Paper gang up on one Rock or if the Rock is absolutely brain dead and ****s up.
Neither is acceptable, both situations need to be fixed. As an Infantryman who called for a fix to OP AV pre 1.7 I salute any and all tankers who are calling for balance now that the situations are switched. We shouldn't consider ourselves on opposite sides when it comes to talks of balancing the circle; we shouldn't be deaf to your woes and you shouldn't ignore ours.
With all this said; as an Infantryman who's word probably has no weight on the subject whatsoever, I give my support for a balance of rail turrets. o7
Vae Victis
Valor Vet, R.I.P MAG
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Hynox Xitio
Molon Labe. General Tso's Alliance
113
|
Posted - 2014.02.23 23:16:00 -
[18] - Quote
Dude I love when people boss you around and make you think your making your own choices. This makes the game so much better.
Unleash the Fogwoggler
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Heathen Bastard
The Bastard Brigade
996
|
Posted - 2014.02.24 03:30:00 -
[19] - Quote
Nosid Katona wrote:Heathen Bastard wrote:Dust: Rock(railguns), paper(missiles), scissors(blasters)
Rock beats scissors and beats paper and can only lose to other rocks. or if the rock seriously ****s up on a massive scale. As much as I agree Rails need balanced (poor poor dropships...) I think a more accurate and alarming analogy of balance right now is- Rock: Tank. Paper: AV. Scissors: Infantry. Random LOL bomb: JLAV. Rock beats scissors and paper and is only really threatened by other Rocks or Random LOL bombs, or if a bunch of Paper gang up on one Rock or if the Rock is absolutely brain dead and ****s up. Neither is acceptable, both situations need to be fixed. As an Infantryman who called for a fix to OP AV pre 1.7 I salute any and all tankers who are calling for balance now that the situations are switched. We shouldn't consider ourselves on opposite sides when it comes to talks of balancing the circle; we shouldn't be deaf to your woes and you shouldn't ignore ours. With all this said; as an Infantryman who's word probably has no weight on the subject whatsoever, I give my support for a balance of rail turrets. o7
I personally believe that single AV should be a deterrent. two, you have to be on the ball, or you're chunky salsa. 3 requires an actual skilled into tank and some small amount of luck to survive and 4 requires leaving the area and waiting for them to leave, or going and doing something else/calling whatever infantry you've got to clear them out so you can support your infantry.
and this falls in line with infantry balancing, one-one, that's a fight decided by skill/whoever stacked the most OP on one suit or simply denying one side a fight after realizing the odds might not be in your favor. up to three, the AV should need to work a bit for that kill, but every one after that should make life exponentially harder for a tank, as they outstrip the maximum number of occupants you can have and therefore the amount of threats you can respond to.
Swarms could use a bit of their range/damage back, as right now they either do nothing to shield tanks below proto, and any armor tanker with a half decent fit will see you run out of ammo or be far out of range well before you're even making him sweat. and forges are actually in a decent place right now. One-one its enough to make a newbie or FOTM chasing tanker flip his hardeners, while it's enough of a punch that real tankers know they are very unwanted.
the main problem with tanks is that the "main gun" rail is simply too damn powerful in every situation.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Nosid Katona
HavoK Core RISE of LEGION
90
|
Posted - 2014.02.24 04:22:00 -
[20] - Quote
Heathen Bastard wrote:Nosid Katona wrote:Heathen Bastard wrote:Dust: Rock(railguns), paper(missiles), scissors(blasters)
Rock beats scissors and beats paper and can only lose to other rocks. or if the rock seriously ****s up on a massive scale. As much as I agree Rails need balanced (poor poor dropships...) I think a more accurate and alarming analogy of balance right now is- Rock: Tank. Paper: AV. Scissors: Infantry. Random LOL bomb: JLAV. Rock beats scissors and paper and is only really threatened by other Rocks or Random LOL bombs, or if a bunch of Paper gang up on one Rock or if the Rock is absolutely brain dead and ****s up. Neither is acceptable, both situations need to be fixed. As an Infantryman who called for a fix to OP AV pre 1.7 I salute any and all tankers who are calling for balance now that the situations are switched. We shouldn't consider ourselves on opposite sides when it comes to talks of balancing the circle; we shouldn't be deaf to your woes and you shouldn't ignore ours. With all this said; as an Infantryman who's word probably has no weight on the subject whatsoever, I give my support for a balance of rail turrets. o7 I personally believe that single AV should be a deterrent. two, you have to be on the ball, or you're chunky salsa. 3 requires an actual skilled into tank and some small amount of luck to survive and 4 requires leaving the area and waiting for them to leave, or going and doing something else/calling whatever infantry you've got to clear them out so you can support your infantry. and this falls in line with infantry balancing, one-one, that's a fight decided by skill/whoever stacked the most OP on one suit or simply denying one side a fight after realizing the odds might not be in your favor. up to three, the AV should need to work a bit for that kill, but every one after that should make life exponentially harder for a tank, as they outstrip the maximum number of occupants you can have and therefore the amount of threats you can respond to. Swarms could use a bit of their range/damage back, as right now they either do nothing to shield tanks below proto, and any armor tanker with a half decent fit will see you run out of ammo or be far out of range well before you're even making him sweat. and forges are actually in a decent place right now. One-one its enough to make a newbie or FOTM chasing tanker flip his hardeners, while it's enough of a punch that real tankers know they are very unwanted. the main problem with tanks is that the "main gun" rail is simply too damn powerful in every situation.
While I respect your opinion I disagree personally; a fight between an AV specialist and a tanker should come down to skill just as much as two infantryman or two tankers battling one another. AV can't work as a deterrent so long as it is only avalable as a main weapon and we have low player count lobby matches; balance must be maintained between the infantry and vehicles. It really shouldn't require proto pro. V and damage mods on anything other then a forge to chase a tank off for more then a few seconds like it does now; nor should three people have to ever gang up on one person to put them down else they become a burden.
With how it stands now AV isn't helpful at all so long as a tank, railgun or otherwise, can battle multiple tanks with less effort, cost, and sacrifice then multiple AV infantryman. So long as the circle remains broken this way no one will or should ever skill AV rather then tanks; PC teams will just field one tanker rather then AV as they do now. Tanks are too efficient right now; they can kill tanks and slaughter infantry at the same time while remaining impervious to 90% of everyone else on the field; AV players don't have this luxury as any non-AV player can kill them.
I will say forges are in a good place, since even a standard forge can chase a tank off if your smart. Every other peice of AV is only good if you have no other option whatsoever, and that includes cheap non-skilled MLT tanks that honestly cost less then proto AV (Although one might include AV nades in the OK list as I know my opinion on them needed to actually threaten tanks is a bit controversial.)
Again though, agree rail turrets need balance.
Vae Victis
Valor Vet, R.I.P MAG
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
396
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Posted - 2014.02.24 04:38:00 -
[21] - Quote
Spectral Clone wrote:Basic rule that CCP needs to learn:
Long range weapons cannot outdps close range weapons.
+1 ...especially in the case of firing at close range.
...sorry for bad English =)
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Iron Wolf Saber
Den of Swords
13163
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Posted - 2014.02.24 04:40:00 -
[22] - Quote
Arx Ardashir wrote:Operative 1171 Aajli wrote:I know what you mean. When I left EVE it was, "Why aren't you using a Raven?"
How long ago was that?!
Raven is a terrible ship.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Rusty Shallows
1019
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Posted - 2014.02.24 05:04:00 -
[23] - Quote
Nosid Katona wrote:snip
I will say forges are in a good place, since even a standard forge can chase a tank off if your smart. Every other peice of AV is only good if you have no other option whatsoever, and that includes cheap non-skilled MLT tanks that honestly cost less then proto AV (Although one might include AV nades in the OK list as I know my opinion on them needed to actually threaten tanks is a bit controversial.)
Again though, agree rail turrets need balance. Whenever I hear "Forges are in a good place" it translates to, "Nerfed good just as I like it." The Charge-to-fire has been a growing issue for more than a year now. CCP kept buffing vehicle speeds to a point where you had to use assaults to keep from getting ran over by LAVs. So when the Uprising 1.7 Nerfs came out it became pretty obvious whatever delayed the patch deployment it wasn't any careful double-checks like they claimed.
Here, have some candy and a Like. :-)
Forums > Game
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Heathen Bastard
The Bastard Brigade
1001
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Posted - 2014.02.24 05:31:00 -
[24] - Quote
Rusty Shallows wrote:Nosid Katona wrote:snip
I will say forges are in a good place, since even a standard forge can chase a tank off if your smart. Every other peice of AV is only good if you have no other option whatsoever, and that includes cheap non-skilled MLT tanks that honestly cost less then proto AV (Although one might include AV nades in the OK list as I know my opinion on them needed to actually threaten tanks is a bit controversial.)
Again though, agree rail turrets need balance. Whenever I hear "Forges are in a good place" it translates to, "Nerfed good just as I like it." The Charge-to-fire has been a growing issue for more than a year now. CCP kept buffing vehicle speeds to a point where you had to use assaults to keep from getting ran over by LAVs. So when the Uprising 1.7 Nerfs came out it became pretty obvious whatever delayed the patch deployment it wasn't any careful double-checks like they claimed.
did you even play in the last year, or did you just suffer some kind of massive aneurysm that scrambled your memories and left your ability to type intact? one forge kept every kind of vehicle off the field.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Asher Night
Molon Labe. General Tso's Alliance
461
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Posted - 2014.02.24 05:31:00 -
[25] - Quote
Heathen Bastard wrote:Scheherazade VII wrote:thats what i hate about dust there is variety but no diversity, people think creating a diverse fit is putting a proto rail rifle on a heavy suit.
there's so many combinations on dust, I like to use what I find fun but I get shat on by people who don't care about fun and only use what allows them to gain easy kills and cheap wins.
that's all it is, kids exploiting cheap playstyle, OP fittings and exploiting broken game mechanics. it's like nobody cares how much there is to unlock and experiment with in dust, they just use what's powerful at the moment
i wish people would stop treating this game like call of duty at least in CoD if you sneak up and shoot 'em in the back they'll usually die before they can casually turn around, twirl a cane between their fingers, and gun you down because they're in a heavy suit with a rail rifle.
This, so hard. I understand heavies having more health, absorbing explosive damage, etc - but as it stands now they have so much health it's absurd. No game that has heavies gives them SUCH an advantage as this game. Everyones HP need to be adjusted so that if anyone gets caught off guard, gun game decides who will win or lose. There is literally no gun game required to do well at this game. |
Rusty Shallows
1019
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Posted - 2014.02.24 05:40:00 -
[26] - Quote
Heathen Bastard wrote:Rusty Shallows wrote:Nosid Katona wrote:snip
I will say forges are in a good place, since even a standard forge can chase a tank off if your smart. Every other peice of AV is only good if you have no other option whatsoever, and that includes cheap non-skilled MLT tanks that honestly cost less then proto AV (Although one might include AV nades in the OK list as I know my opinion on them needed to actually threaten tanks is a bit controversial.)
Again though, agree rail turrets need balance. Whenever I hear "Forges are in a good place" it translates to, "Nerfed good just as I like it." The Charge-to-fire has been a growing issue for more than a year now. CCP kept buffing vehicle speeds to a point where you had to use assaults to keep from getting ran over by LAVs. So when the Uprising 1.7 Nerfs came out it became pretty obvious whatever delayed the patch deployment it wasn't any careful double-checks like they claimed. did you even play in the last year, or did you just suffer some kind of massive aneurysm that scrambled your memories and left your ability to type intact? one forge kept every kind of vehicle off the field. Propaganda does not a truth make. That said the level of hyperbole in your response is just incredible. If your assertion was true then I would have been a God through the end of Chromosome and most of Uprising.
Here, have some candy and a Like. :-)
Forums > Game
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Heathen Bastard
The Bastard Brigade
1001
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Posted - 2014.02.24 05:46:00 -
[27] - Quote
Rusty Shallows wrote:Heathen Bastard wrote:Rusty Shallows wrote:Nosid Katona wrote:snip
I will say forges are in a good place, since even a standard forge can chase a tank off if your smart. Every other peice of AV is only good if you have no other option whatsoever, and that includes cheap non-skilled MLT tanks that honestly cost less then proto AV (Although one might include AV nades in the OK list as I know my opinion on them needed to actually threaten tanks is a bit controversial.)
Again though, agree rail turrets need balance. Whenever I hear "Forges are in a good place" it translates to, "Nerfed good just as I like it." The Charge-to-fire has been a growing issue for more than a year now. CCP kept buffing vehicle speeds to a point where you had to use assaults to keep from getting ran over by LAVs. So when the Uprising 1.7 Nerfs came out it became pretty obvious whatever delayed the patch deployment it wasn't any careful double-checks like they claimed. did you even play in the last year, or did you just suffer some kind of massive aneurysm that scrambled your memories and left your ability to type intact? one forge kept every kind of vehicle off the field. Propaganda does not a truth make. That said the level of hyperbole in your response is just incredible. If your assertion was true then I would have been a God through the end of Chromosome and most of Uprising.
Ah, the old "I'm terrible so it wasn't OP" argument.
I do better with my scout suit than my tanks. Tanks are still a bit OP right now. well, actually AV is UP(swarms in particular. Forges are just about right, and AV nades are still fairly powerful if you use them at the right time.) but with the idea that CCP seems to have, the balance between those two is paramount to preserve the balance of dust.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Nosid Katona
HavoK Core RISE of LEGION
92
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Posted - 2014.02.24 05:46:00 -
[28] - Quote
Rusty Shallows wrote:Heathen Bastard wrote:Rusty Shallows wrote:Nosid Katona wrote:snip
I will say forges are in a good place, since even a standard forge can chase a tank off if your smart. Every other peice of AV is only good if you have no other option whatsoever, and that includes cheap non-skilled MLT tanks that honestly cost less then proto AV (Although one might include AV nades in the OK list as I know my opinion on them needed to actually threaten tanks is a bit controversial.)
Again though, agree rail turrets need balance. Whenever I hear "Forges are in a good place" it translates to, "Nerfed good just as I like it." The Charge-to-fire has been a growing issue for more than a year now. CCP kept buffing vehicle speeds to a point where you had to use assaults to keep from getting ran over by LAVs. So when the Uprising 1.7 Nerfs came out it became pretty obvious whatever delayed the patch deployment it wasn't any careful double-checks like they claimed. did you even play in the last year, or did you just suffer some kind of massive aneurysm that scrambled your memories and left your ability to type intact? one forge kept every kind of vehicle off the field. Propaganda does not a truth make. That said the level of hyperbole in your response is just incredible. If your assertion was true then I would have been a God through the end of Chromosome and most of Uprising.
Look the forge is fine, when tanks are tweaked a little bit they will again be a major threat rather then just a threat. I can chase tanks off with my MLT forge skinweave heavy fit; anything above this should repel/kill tanks no problem.
Vae Victis
Valor Vet, R.I.P MAG
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Rusty Shallows
1020
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Posted - 2014.02.24 05:51:00 -
[29] - Quote
Heathen Bastard wrote:Rusty Shallows wrote:Heathen Bastard wrote:Rusty Shallows wrote:Nosid Katona wrote:snip
I will say forges are in a good place, since even a standard forge can chase a tank off if your smart. Every other peice of AV is only good if you have no other option whatsoever, and that includes cheap non-skilled MLT tanks that honestly cost less then proto AV (Although one might include AV nades in the OK list as I know my opinion on them needed to actually threaten tanks is a bit controversial.)
Again though, agree rail turrets need balance. Whenever I hear "Forges are in a good place" it translates to, "Nerfed good just as I like it." The Charge-to-fire has been a growing issue for more than a year now. CCP kept buffing vehicle speeds to a point where you had to use assaults to keep from getting ran over by LAVs. So when the Uprising 1.7 Nerfs came out it became pretty obvious whatever delayed the patch deployment it wasn't any careful double-checks like they claimed. did you even play in the last year, or did you just suffer some kind of massive aneurysm that scrambled your memories and left your ability to type intact? one forge kept every kind of vehicle off the field. Propaganda does not a truth make. That said the level of hyperbole in your response is just incredible. If your assertion was true then I would have been a God through the end of Chromosome and most of Uprising. Ah, the old "I'm terrible so it wasn't OP" argument. I do better with my scout suit than my tanks. Tanks are still a bit OP right now. well, actually AV is UP(swarms in particular. Forges are just about right, and AV nades are still fairly powerful if you use them at the right time.) but with the idea that CCP seems to have, the balance between those two is paramount to preserve the balance of dust. More ad hominem fallacy. Really is that the best you can do? The problem with your statement is that I'm not terrible at all.
You still haven't addressed the issue of the charge-to-fire and vehicle speed imbalance.
Here, have some candy and a Like. :-)
Forums > Game
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Heathen Bastard
The Bastard Brigade
1001
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Posted - 2014.02.24 05:56:00 -
[30] - Quote
Rusty Shallows wrote:More ad hominem fallacy. Really is that the best you can do? The problem with your statement is that I'm not terrible at all.
You still haven't addressed the issue of the charge-to-fire and vehicle speed imbalance.
More boasting without proof of any kind, that the best you can do?
It is a railgun, railguns charge to fire in dust. If you don't want vehicles running away, get them in a city, they'll run into something and get wedged in. a perfect sitting duck so you can hit them, since it seems you can't otherwise.
Please, keep pretending that AV wasn't entirely dominant for 7 months.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Nosid Katona
HavoK Core RISE of LEGION
93
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Posted - 2014.02.24 06:14:00 -
[31] - Quote
Heathen Bastard wrote:Rusty Shallows wrote:More ad hominem fallacy. Really is that the best you can do? The problem with your statement is that I'm not terrible at all.
You still haven't addressed the issue of the charge-to-fire and vehicle speed imbalance. More boasting without proof of any kind, that the best you can do? It is a railgun, railguns charge to fire in dust. If you don't want vehicles running away, get them in a city, they'll run into something and get wedged in. a perfect sitting duck so you can hit them, since it seems you can't otherwise. Please, keep pretending that AV wasn't entirely dominant for 7 months.
I think he is referring to how forge guns charge for every shot and railguns don't need too; which I believe they should.
Vae Victis
Valor Vet, R.I.P MAG
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Rusty Shallows
1020
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Posted - 2014.02.24 06:17:00 -
[32] - Quote
Heathen Bastard wrote:Rusty Shallows wrote:More ad hominem fallacy. Really is that the best you can do? The problem with your statement is that I'm not terrible at all.
You still haven't addressed the issue of the charge-to-fire and vehicle speed imbalance. More boasting without proof of any kind, that the best you can do? It is a railgun, railguns charge to fire in dust. If you don't want vehicles running away, get them in a city, they'll run into something and get wedged in. a perfect sitting duck so you can hit them, since it seems you can't otherwise. Please, keep pretending that AV wasn't entirely dominant for 7 months. So you don't need to show proof but I do?
As far as hybrid-rail weapons goes I'm of the opinion both Forges and Turret Rails need a complete redesign. A good does of (Game Architectural) Tiercide and having them combined. One major problem that CCP has had is figuring out what works for an Alpha damage weapon. The current buffing and nerfing approach is idiotic.
Here, have some candy and a Like. :-)
Forums > Game
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Heathen Bastard
The Bastard Brigade
1001
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Posted - 2014.02.24 06:17:00 -
[33] - Quote
Nosid Katona wrote:Heathen Bastard wrote:Rusty Shallows wrote:More ad hominem fallacy. Really is that the best you can do? The problem with your statement is that I'm not terrible at all.
You still haven't addressed the issue of the charge-to-fire and vehicle speed imbalance. More boasting without proof of any kind, that the best you can do? It is a railgun, railguns charge to fire in dust. If you don't want vehicles running away, get them in a city, they'll run into something and get wedged in. a perfect sitting duck so you can hit them, since it seems you can't otherwise. Please, keep pretending that AV wasn't entirely dominant for 7 months. I think he is referring to how forge guns charge for every shot and railguns don't need too; which I believe they should.
I'd say that's a good step towards balance, but the charge time is .35 seconds, it would actually increase the DPS as it stands(charge is .35, refire is 1.4 de-charge is around 2-seconds.)
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
907
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Posted - 2014.02.24 06:28:00 -
[34] - Quote
Scheherazade VII wrote:thats what i hate about dust there is variety but no diversity, people think creating a diverse fit is putting a proto rail rifle on a heavy suit.
there's so many combinations on dust, I like to use what I find fun but I get shat on by people who don't care about fun and only use what allows them to gain easy kills and cheap wins.
that's all it is, kids exploiting cheap playstyle, OP fittings and exploiting broken game mechanics. it's like nobody cares how much there is to unlock and experiment with in dust, they just use what's powerful at the moment
i wish people would stop treating this game like call of duty
This game rendered itself to be treated like COD. It's a competitive game with clear choices which limited combinations of gear work. Like someone else here said,everything else is just fluff and lols.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Rusty Shallows
1022
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Posted - 2014.02.24 07:14:00 -
[35] - Quote
Heathen Bastard wrote:EDIT SINCE I HATE DOUBLE-POSTING:Proof of my point(rails being better in every way that matters when compared to blasters) is in the first post here. you started making unsubstantiated claims of forge guns being UP during 1.0-7 when they absolutely dominated the field, even being a major player in PC for their rooftop spam-ability.
Before 1.7 forge guns did more damage than railguns. Now that they aren't the single best alpha AV in the game, you're saying that for the entire "release" of the game they were UP. You made a statement in post #1. That in of itself is not proof.
I really want to know this part about "forge guns being under-powered pre-Uprising 1.7." What I said is the charge-to-fire verse vehicle speed changes was out of balance. The ground vehicle speed boosts more or less made use of standard-FGs useless. People switched over to assaults out of necessity. Is that proof enough?
I'm sorry but they never dominated the field as you put it nor were they under-powered as you claimed I said. Situational. There were specific map issues that specific hack-point camping was a serious problem and could have been easily fixed with changes to the maps. No doubt my iFG was horribly unfair newb HAV pilots in militia HAVs. Both of these issues have been discussed many times over last year.
In the end no amount of discussion or analysis matters. 2013 was defined by CCP doing political nerfing.
Aside the single best AV pre-uprising 1.7 was a proto swarm launcher with stacked complex damage mods on a medium frame with four or five highs lots. Longer delay on the initial damage, better alpha and sustain DPS on targets that couldn't get into cover. However in my opinion the forge gun still looked cooler.
Here, have some candy and a Like. :-)
Forums > Game
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Draco Cerberus
BurgezzE.T.F General Tso's Alliance
771
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Posted - 2014.02.24 15:10:00 -
[36] - Quote
Th3rdSun wrote:Draco Cerberus wrote:The game is most definitely broken, IDK what the hell is going on in Shanghai but when the most players on at a time ever is around 7k vs an average of 150k on at any one time playing COD Black Ops 2 you gotta look at the obvious, this game is broken. Errors on a regular basis, most of the "promised" things still missing and major Lag in many modes. Anyone know CPR? 7k online at once?! That hasn't happened since 5/14/13 when the game topped out at over 9k. This game struggles to get 4k people on at once these days,and usually hovers around 3500~3800. Thanks, for the correction, I hadn't seen the over 9k figure, and was going by the highest number I had seen...it has been a long time.
LogiGod earns his pips
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Marc Rime
284
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Posted - 2014.02.24 15:41:00 -
[37] - Quote
Spectral Clone wrote:Basic rule that CCP needs to learn:
Long range weapons cannot outdps close range weapons. The problem lies with CCP Shanghai. In EVE, rails have long range but low DPS. |
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