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KatanaPT
Tech Guard RISE of LEGION
461
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Posted - 2014.02.20 12:38:00 -
[1] - Quote
Suggestion:
Pick a game mode, then pick the maximum meta level of gear used in the match. This would avoid the current state of protostomping and it would balance a match. If you want to go proto, you would face players who also picked proto. And viceversa. Obviously rewards would be scaled according to gear.
Example:
Pick Domination----> Pick Advanced gear and below.
Pick Skirmish----> Pick Proto gear and below.
Pick Ambush----> Standard Gear and below.
We all know that proto gear is hindering the balance of matches, even worse when a squad fields it entirely. I myself used proto in matches and honestly felt bad when we overpowered the enemy team. But matchmaking as it stands doesnt work, and whatever you say or contradict this with the normal arguments of "oh if i can field it, i can use it!" or "HTFU", you know that deep down, if we had balance in gear, the matches would be more intense, fair, exciting and wouldnt almost expell new players or corps who didnt had the luxury of exploiting PC and thus ensuring you had isk for protostomping public matches.
Thank you for your time reading this.
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ThePlayerkyle13
Ametat Security Amarr Empire
61
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Posted - 2014.02.20 12:42:00 -
[2] - Quote
Your idea is good but won't it be better, if the matachmaker matched players up with similar Gear variants on all Modes? |
KatanaPT
Tech Guard RISE of LEGION
461
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Posted - 2014.02.20 12:46:00 -
[3] - Quote
ThePlayerkyle13 wrote:Your idea is good but won't it be better, if the matachmaker matched players up with similar Gear variants on all Modes?
You would limit the gear used, thats the key. Matchmaking by SP or KDR doesnt work. I could have 20mil SP points and be a terrible player without any isk and thus using only basic stuff, or by KDR that would mean that all the logibros would never face assault or heavy players, for example.
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KatanaPT
Tech Guard RISE of LEGION
463
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Posted - 2014.02.20 12:52:00 -
[4] - Quote
This also comes from a event my corp tried a while ago, we would use only Militia stuff and a couple of squads and face each other (best out of 3 games, winner would get isk), we tried syncing some skirmishes, we had 2 good games until we faced a full proto squad of What the French. No matter how much we tried we were like sheeps trown into wolves. I even emailed their squad leader asking if they wanted to join in the fun of just playing militia. But to no avail. Was ignored and ran into the ground.
Also could we have corp battles back? This was a feature we loved and managed to in a way make us have our own private matches where we could do some in house tournaments or face offs...
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ThePlayerkyle13
Ametat Security Amarr Empire
61
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Posted - 2014.02.20 12:55:00 -
[5] - Quote
KatanaPT wrote:ThePlayerkyle13 wrote:Your idea is good but won't it be better, if the matachmaker matched players up with similar Gear variants on all Modes? You would limit the gear used, thats the key. Matchmaking by SP or KDR doesnt work. I could have 20mil SP points and be a terrible player without any isk and thus using only basic stuff, or by KDR that would mean that all the logibros would never face assault or heavy players, for example.
Your method is similar for example you put:
"Pick Ambush----> Standard Gear and below."
Which case people would play this mode more because it's standard gear & mlt only. & most people would have to rely on their Skills to do the work.
But the reason i'm saying to put MM players with others using same variant type (MLT, Standard etc) is so to balance it out on all modes, because restricting people to use certain gear variants to play a specific mode isn't right. |
KatanaPT
Tech Guard RISE of LEGION
463
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Posted - 2014.02.20 12:57:00 -
[6] - Quote
ThePlayerkyle13 wrote:KatanaPT wrote:ThePlayerkyle13 wrote:Your idea is good but won't it be better, if the matachmaker matched players up with similar Gear variants on all Modes? You would limit the gear used, thats the key. Matchmaking by SP or KDR doesnt work. I could have 20mil SP points and be a terrible player without any isk and thus using only basic stuff, or by KDR that would mean that all the logibros would never face assault or heavy players, for example. Your method is similar for example you put: "Pick Ambush----> Standard Gear and below." Which case people would play this mode more because it's standard gear & mlt only. & most people would have to rely on their Skills to do the work. But the reason i'm saying to put MM players with others using same variant type (MLT, Standard etc) is so to balance it out on all modes, because restricting people to use certain gear variants to play a specific mode isn't right.
No, that was just an example. You would Pick Ambush, and then pick whatever gear you wanted to use. I will edit my post for clarity, thank you
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ThePlayerkyle13
Ametat Security Amarr Empire
62
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Posted - 2014.02.20 13:04:00 -
[7] - Quote
KatanaPT wrote:ThePlayerkyle13 wrote:KatanaPT wrote:ThePlayerkyle13 wrote:Your idea is good but won't it be better, if the matachmaker matched players up with similar Gear variants on all Modes? You would limit the gear used, thats the key. Matchmaking by SP or KDR doesnt work. I could have 20mil SP points and be a terrible player without any isk and thus using only basic stuff, or by KDR that would mean that all the logibros would never face assault or heavy players, for example. Your method is similar for example you put: "Pick Ambush----> Standard Gear and below." Which case people would play this mode more because it's standard gear & mlt only. & most people would have to rely on their Skills to do the work. But the reason i'm saying to put MM players with others using same variant type (MLT, Standard etc) is so to balance it out on all modes, because restricting people to use certain gear variants to play a specific mode isn't right. No, that was just an example. You would Pick Ambush, and then pick whatever gear you wanted to use. I will edit my post for clarity, thank you
Here's another Example.
Example:
A dude that only has MLT Gear tries & join a match, the MM Server will detect the player Gear Variant that it's MLT or whatever Variant he's using, then the MM will match the player up with others who are using MLT gear. if CCP want they can also use SP MM to balance it out more. |
KatanaPT
Tech Guard RISE of LEGION
464
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Posted - 2014.02.20 13:06:00 -
[8] - Quote
The thing is, you can always change gear and suit in a match. That suggestion would check their favorite suit and see what meta level it would be, then it would match it with similar players. But then in a match you can always change to a better one and viceversa, we would need some mechanism that would prevent changing to a better suit than the allowed one in the map.
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ThePlayerkyle13
Ametat Security Amarr Empire
65
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Posted - 2014.02.20 13:09:00 -
[9] - Quote
KatanaPT wrote:The thing is, you can always change gear and suit in a match. That suggestion would check their favorite suit and see what meta level it would be, then it would match it with similar players. But then in a match you can always change to a better one and viceversa, we would need some mechanism that would prevent changing to a better suit than the allowed one in the map.
I'm pretty sure CCP would imperilment a feature for that feature, although i know most people would glitch the system to get what they want... |
KatanaPT
Tech Guard RISE of LEGION
465
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Posted - 2014.02.20 13:10:00 -
[10] - Quote
Yep, i hope someone is reading this. I cant think of another solution to prevent the current state of public matches.
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ThePlayerkyle13
Ametat Security Amarr Empire
65
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Posted - 2014.02.20 13:15:00 -
[11] - Quote
KatanaPT wrote:Yep, i hope someone is reading this. I cant think of another solution to prevent the current state of public matches.
i'm wondering if we should do the same with Factional Contracts? |
KatanaPT
Tech Guard RISE of LEGION
469
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Posted - 2014.02.20 14:15:00 -
[12] - Quote
ThePlayerkyle13 wrote:KatanaPT wrote:Yep, i hope someone is reading this. I cant think of another solution to prevent the current state of public matches. i'm wondering if we should do the same with Factional Contracts?
This is a sugestion, but i hope they understand that both public and fw need some kind of overall.
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Talos Vagheitan
Ancient Exiles.
452
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Posted - 2014.02.20 16:47:00 -
[13] - Quote
Great idea....
Let's give full squads of the games best players the ability to join matches where all the most inexperienced players are forced to play. This would help balance tremendously.
Now in all seriousness, I was hoping I'd seen the last "sort matches by gear" thread. Your suggestion would only further imbalance matchmaking! Squads of experienced players will always stomp matches when facing a team of un-squadded blueberries.
In fact, a while back me and some other members of my corp formed an all militia/basic squad and ran pubs, and we ended up rolling through most of the matches easily, only running into trouble when we faced a full enemy squad on the other team.
The best way to balance matchmaking would be to somewhat balance the average SP levels of both team. That way, the teams would be somewhat equally experienced, and overall have the same level of gear available to each team.
Who cares what some sniper has to say
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Talos Vagheitan
Ancient Exiles.
452
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Posted - 2014.02.20 16:48:00 -
[14] - Quote
ThePlayerkyle13 wrote:KatanaPT wrote:Yep, i hope someone is reading this. I cant think of another solution to prevent the current state of public matches. i'm wondering if we should do the same with Factional Contracts?
FW needs no balancing at all. It's supposed to represent two sides fighting each other for territory. Why wouldn't one side be allowed to have an advantage?
Who cares what some sniper has to say
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KatanaPT
Tech Guard RISE of LEGION
483
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Posted - 2014.02.20 16:55:00 -
[15] - Quote
Talos Vagheitan wrote:Great idea....
Let's give full squads of the games best players the ability to join matches where all the most inexperienced players are forced to play. This would help balance tremendously.
Now in all seriousness, I was hoping I'd seen the last "sort matches by gear" thread. Your suggestion would only further imbalance matchmaking! Squads of experienced players will always stomp matches when facing a team of un-squadded blueberries.
In fact, a while back me and some other members of my corp formed an all militia/basic squad and ran pubs, and we ended up rolling through most of the matches easily, only running into trouble when we faced a full enemy squad on the other team.
The best way to balance matchmaking would be to somewhat balance the average SP levels of both team. That way, the teams would be somewhat equally experienced, and overall have the same level of gear available to each team.
Matchmaking by SP is a terrible idea. Dont forget that having more SP doesnt actually mean you are a damn good player. You can have millions of SP without even actually playing once.
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
185
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Posted - 2014.02.20 17:10:00 -
[16] - Quote
Tldr
I think the idea has merit, maybe even a mode where you preload suits and those are the only ones you can use. The game would then match players based of meta of loaded suits. So your idea basically, with a little twist.
With your main idea would you then only have access to the level of gear you specified? Kinda like go into different sec space is eve. You choose which areas you travel though.
FAME
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
185
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Posted - 2014.02.20 17:14:00 -
[17] - Quote
Talos Vagheitan wrote:Great idea....
Let's give full squads of the games best players the ability to join matches where all the most inexperienced players are forced to play. This would help balance tremendously.
Actually, it would just come down to gun game and coordination. As of now, std and mlt suits have way less hp than adv and pro, so why would putting experienced players on the same suit hp cap be disadvantageous to new players? If anything, it would give them the greatest balance, just ask any newberry that had fired at a pro suit, they hp just laughs!
FAME
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KatanaPT
Tech Guard RISE of LEGION
487
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Posted - 2014.02.20 17:16:00 -
[18] - Quote
Varjac Theobroma Montenegro wrote:Tldr
I think the idea has merit, maybe even a mode where you preload suits and those are the only ones you can use. The game would then match players based of meta of loaded suits. So your idea basically, with a little twist.
With your main idea would you then only have access to the level of gear you specified? Kinda like go into different sec space is eve. You choose which areas you travel though.
Exactly!! Good call on the sec space! And it would establish a parallel with Eve. That is a good idea.
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Hecarim Van Hohen
Bullet Cluster Legacy Rising
451
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Posted - 2014.02.20 17:17:00 -
[19] - Quote
Talos Vagheitan wrote:Great idea....
Let's give full squads of the games best players the ability to join matches where all the most inexperienced players are forced to play. This would help balance tremendously.
Now in all seriousness, I was hoping I'd seen the last "sort matches by gear" thread. Your suggestion would only further imbalance matchmaking! Squads of experienced players will always stomp matches when facing a team of un-squadded blueberries.
In fact, a while back me and some other members of my corp formed an all militia/basic squad and ran pubs, and we ended up rolling through most of the matches easily, only running into trouble when we faced a full enemy squad on the other team.
The best way to balance matchmaking would be to somewhat balance the average SP levels of both team. That way, the teams would be somewhat equally experienced, and overall have the same level of gear available to each team. 20mil SP and I'm a decent player at best so your suggestion would most likely f me over (player skill wise)
I will show you fear in a handful of dust.
1.7 best match (HMG): 40/9/9 (K/A/D)
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KatanaPT
Tech Guard RISE of LEGION
489
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Posted - 2014.02.20 17:19:00 -
[20] - Quote
Hecarim Van Hohen wrote:Talos Vagheitan wrote:Great idea....
Let's give full squads of the games best players the ability to join matches where all the most inexperienced players are forced to play. This would help balance tremendously.
Now in all seriousness, I was hoping I'd seen the last "sort matches by gear" thread. Your suggestion would only further imbalance matchmaking! Squads of experienced players will always stomp matches when facing a team of un-squadded blueberries.
In fact, a while back me and some other members of my corp formed an all militia/basic squad and ran pubs, and we ended up rolling through most of the matches easily, only running into trouble when we faced a full enemy squad on the other team.
The best way to balance matchmaking would be to somewhat balance the average SP levels of both team. That way, the teams would be somewhat equally experienced, and overall have the same level of gear available to each team. 20mil SP and I'm a decent player at best so your suggestion would most likely f me over (player skill wise)
Yep, my Gf has like 18mil, and lets just say shes "decent...ish"
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Vakki Yuki
Eastern Aexun Society
7
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Posted - 2014.02.20 17:20:00 -
[21] - Quote
Generate a dynamic number based on wp/match and kdr. Call it "Rank."
Balance the teams based on that system. The sum of each player's rank would be the team rank. Teams with a significantly unbalanced rank will have to reallocate non-squaded players or a squad itself.
Basically, the system would look at Nyain San, see they're fighting a bunch of noobs, then group the noobiest noobs with Nyain San. If a balance can not be reached the party might drop/add players (pre-launch) so that Nyain San might be pitted against a formidable team.
I know my system is far from perfect, but I stand by it. This would be a great start to ending the matchmaking nightmare.
Specialization in improvisation.
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KatanaPT
Tech Guard RISE of LEGION
489
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Posted - 2014.02.20 17:23:00 -
[22] - Quote
Vakki Yuki wrote:Generate a dynamic number based on wp/match and kdr. Call it "Rank."
Balance the teams based on that system. The sum of each player's rank would be the team rank. Teams with a significantly unbalanced rank will have to reallocate non-squaded players or a squad itself.
Basically, the system would look at Nyain San, see they're fighting a bunch of noobs, then group the noobiest noobs with Nyain San. If a balance can not be reached the party might drop/add players (pre-launch) so that Nyain San might be pitted against a formidable team.
I know my system is far from perfect, but I stand by it. This would be a great start to ending the matchmaking nightmare.
Good idea, i like it, it would not entirely rely on Kdr, nor Sp, nor Wp, but an overall quality to your gaming, Rank is a good name.
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KatanaPT
Tech Guard RISE of LEGION
501
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Posted - 2014.02.21 10:36:00 -
[23] - Quote
Shameless bump :p
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Shadow Archeus
OSG Planetary Operations Covert Intervention
295
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Posted - 2014.02.21 15:09:00 -
[24] - Quote
Talos Vagheitan wrote:Great idea....
Let's give full squads of the games best players the ability to join matches where all the most inexperienced players are forced to play. This would help balance tremendously.
Now in all seriousness, I was hoping I'd seen the last "sort matches by gear" thread. Your suggestion would only further imbalance matchmaking! Squads of experienced players will always stomp matches when facing a team of un-squadded blueberries.
In fact, a while back me and some other members of my corp formed an all militia/basic squad and ran pubs, and we ended up rolling through most of the matches easily, only running into trouble when we faced a full enemy squad on the other team.
The best way to balance matchmaking would be to somewhat balance the average SP levels of both team. That way, the teams would be somewhat equally experienced, and overall have the same level of gear available to each team.
However there is the problem of one super experienced player squadded up with an entire team of random....against a somewhat even team....the even team will win because in all honesty avoiding one badass player is not that hard and the even team will steamroll over the imbalanced one
Real heavies use lasers
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KatanaPT
Tech Guard RISE of LEGION
502
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Posted - 2014.02.21 15:25:00 -
[25] - Quote
Shadow Archeus wrote:Talos Vagheitan wrote:Great idea....
Let's give full squads of the games best players the ability to join matches where all the most inexperienced players are forced to play. This would help balance tremendously.
Now in all seriousness, I was hoping I'd seen the last "sort matches by gear" thread. Your suggestion would only further imbalance matchmaking! Squads of experienced players will always stomp matches when facing a team of un-squadded blueberries.
In fact, a while back me and some other members of my corp formed an all militia/basic squad and ran pubs, and we ended up rolling through most of the matches easily, only running into trouble when we faced a full enemy squad on the other team.
The best way to balance matchmaking would be to somewhat balance the average SP levels of both team. That way, the teams would be somewhat equally experienced, and overall have the same level of gear available to each team. However there is the problem of one super experienced player squadded up with an entire team of random....against a somewhat even team....the even team will win because in all honesty avoiding one badass player is not that hard and the even team will steamroll over the imbalanced one
Exactly, and as i already said, having more SP doesnt make you a good player, you can have millions of SP without even playing the game once.
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KatanaPT
Tech Guard RISE of LEGION
506
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Posted - 2014.02.24 10:52:00 -
[26] - Quote
Shamless bump :P
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Zack3000 Smith
Endless Hatred Ishuk-Raata Enforcement Directive
13
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Posted - 2014.02.24 11:29:00 -
[27] - Quote
Match Making will have to be determined on Skill Points.
if it was determined by gear then people could easily switch. Kill death ratio means nothing in this game
Either Life time Skill points or Life time War points is the only way honestly to get even match making.
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KatanaPT
Tech Guard RISE of LEGION
506
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Posted - 2014.02.24 11:37:00 -
[28] - Quote
Zack3000 Smith wrote:Match Making will have to be determined on Skill Points.
if it was determined by gear then people could easily switch. Kill death ratio means nothing in this game
Either Life time Skill points or Life time War points is the only way honestly to get even match making.
im sorry, but we have already discussed this in posts above, you cannot matchmake based on SP, because quite simply more SP doesnt translate to any skill in combat. Because of passive SP you can have a player/character who never even once played the game. How fair is that? Imagine someone who hasnt played in 10 months (deployed in a warzone, medical situations, etc) comes back to Dust 514 and only goes against veteran players in proto suits? Not fair AT all.
Matchmaking based on WP wont work either, because for example a logibro can have tons of WP and completly suck in gun game, you can earn thousands of wp in a game without even killing anyone, do you think its fair this logistics player faces proto players with an amazing gun game? Doubt it.
It has to be matchmaking by Gear (where you decide the maximum meta level of gear you can go against in a match) or by something it was suggested before, a variable based on the sum or some kind of medium of all stats: KDR, SP, and WP.
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Zack3000 Smith
Endless Hatred Ishuk-Raata Enforcement Directive
13
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Posted - 2014.02.24 11:45:00 -
[29] - Quote
KatanaPT wrote:Zack3000 Smith wrote:Match Making will have to be determined on Skill Points.
if it was determined by gear then people could easily switch. Kill death ratio means nothing in this game
Either Life time Skill points or Life time War points is the only way honestly to get even match making.
im sorry, but we have already discussed this in posts above, you cannot matchmake based on SP, because quite simply more SP doesnt translate to any skill in combat. Because of passive SP you can have a player/character who never even once played the game. How fair is that? Imagine someone who hasnt played in 10 months (deployed in a warzone, medical situations, etc) comes back to Dust 514 and only goes against veteran players in proto suits? Not fair AT all. Matchmaking based on WP wont work either, because for example a logibro can have tons of WP and completly suck in gun game, you can earn thousands of wp in a game without even killing anyone, do you think its fair this logistics player faces proto players with an amazing gun game? Doubt it. It has to be matchmaking by Gear (where you decide the maximum meta level of gear you can go against in a match) or by something it was suggested before, a variable based on the sum or some kind of medium of all stats: KDR, SP, and WP.
So you are saying i should only be able to go into battle with certain kind of gear per game mode?
Its not my fault the guy that started the game 10 months ago stoped playing. he will still have x amount skill points to put in his core skills or where ever.
Yeah Logi do get alot of wp but at the same time who fault is that? They are the ones that spam droplinks so they can get even more skill points and upgrade. please stop acting like these people are just sitting on there skill points and not using them. |
KatanaPT
Tech Guard RISE of LEGION
506
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Posted - 2014.02.24 11:50:00 -
[30] - Quote
Zack3000 Smith wrote:KatanaPT wrote:Zack3000 Smith wrote:Match Making will have to be determined on Skill Points.
if it was determined by gear then people could easily switch. Kill death ratio means nothing in this game
Either Life time Skill points or Life time War points is the only way honestly to get even match making.
im sorry, but we have already discussed this in posts above, you cannot matchmake based on SP, because quite simply more SP doesnt translate to any skill in combat. Because of passive SP you can have a player/character who never even once played the game. How fair is that? Imagine someone who hasnt played in 10 months (deployed in a warzone, medical situations, etc) comes back to Dust 514 and only goes against veteran players in proto suits? Not fair AT all. Matchmaking based on WP wont work either, because for example a logibro can have tons of WP and completly suck in gun game, you can earn thousands of wp in a game without even killing anyone, do you think its fair this logistics player faces proto players with an amazing gun game? Doubt it. It has to be matchmaking by Gear (where you decide the maximum meta level of gear you can go against in a match) or by something it was suggested before, a variable based on the sum or some kind of medium of all stats: KDR, SP, and WP. So you are saying i should only be able to go into battle with certain kind of gear per game mode? Its not my fault the guy that started the game 10 months ago stoped playing. he will still have x amount skill points to put in his core skills or where ever. Yeah Logi do get alot of wp but at the same time who fault is that? They are the ones that spam droplinks so they can get even more skill points and upgrade. please stop acting like these people are just sitting on there skill points and not using them.
No, im saying you should have the choice. Like EVE has space divided by security status, we should have something akin to it. It would establish a parallel to EVE and it would STOP the current protostomping that is plaguing this game, do you think its fair a militia or basic user be constantly overrun by proto users? Im not saying you cant use the proto year, i use it often, but i would like that those same players would face similar fitted players. You would have the choice of facing gear up to Advanced or up to Proto.
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