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Talos Vagheitan
Ancient Exiles.
452
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Posted - 2014.02.20 16:47:00 -
[1] - Quote
Great idea....
Let's give full squads of the games best players the ability to join matches where all the most inexperienced players are forced to play. This would help balance tremendously.
Now in all seriousness, I was hoping I'd seen the last "sort matches by gear" thread. Your suggestion would only further imbalance matchmaking! Squads of experienced players will always stomp matches when facing a team of un-squadded blueberries.
In fact, a while back me and some other members of my corp formed an all militia/basic squad and ran pubs, and we ended up rolling through most of the matches easily, only running into trouble when we faced a full enemy squad on the other team.
The best way to balance matchmaking would be to somewhat balance the average SP levels of both team. That way, the teams would be somewhat equally experienced, and overall have the same level of gear available to each team.
Who cares what some sniper has to say
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Talos Vagheitan
Ancient Exiles.
452
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Posted - 2014.02.20 16:48:00 -
[2] - Quote
ThePlayerkyle13 wrote:KatanaPT wrote:Yep, i hope someone is reading this. I cant think of another solution to prevent the current state of public matches. i'm wondering if we should do the same with Factional Contracts?
FW needs no balancing at all. It's supposed to represent two sides fighting each other for territory. Why wouldn't one side be allowed to have an advantage?
Who cares what some sniper has to say
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Talos Vagheitan
Ancient Exiles.
455
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Posted - 2014.02.24 17:30:00 -
[3] - Quote
KatanaPT wrote:Talos Vagheitan wrote:Great idea....
Let's give full squads of the games best players the ability to join matches where all the most inexperienced players are forced to play. This would help balance tremendously.
Now in all seriousness, I was hoping I'd seen the last "sort matches by gear" thread. Your suggestion would only further imbalance matchmaking! Squads of experienced players will always stomp matches when facing a team of un-squadded blueberries.
In fact, a while back me and some other members of my corp formed an all militia/basic squad and ran pubs, and we ended up rolling through most of the matches easily, only running into trouble when we faced a full enemy squad on the other team.
The best way to balance matchmaking would be to somewhat balance the average SP levels of both team. That way, the teams would be somewhat equally experienced, and overall have the same level of gear available to each team. Matchmaking by SP is a terrible idea. Dont forget that having more SP doesnt actually mean you are a damn good player. You can have millions of SP without even actually playing once.
Firstly, get the idea out of your head that you can ever balance "player skill" of both teams. Not possible.
Second, isn't your post suggesting to force the same level of gear on all players in pub matches? Because you do realize SP is what determines what gear is available to each player/team right?
I don't know how to explain this any clearer, but forcing the same suits on everyone is a very bad idea.
Can you imagine if I were to form a full squad of AE, and we decided to hop into the militia room (where all the newest, most inexperienced, un-squadded newberries are forced to play) You think this would be balanced?
Who cares what some sniper has to say
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Talos Vagheitan
Ancient Exiles.
540
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Posted - 2014.04.17 05:51:00 -
[4] - Quote
JAMES1257 wrote:They should base it on lifetime skillpoints
This guy gets it
Who cares what some sniper has to say
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