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Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
|
Posted - 2014.02.18 04:27:00 -
[1] - Quote
Missiles, although not as bad as before (where they were killing everything), have become monsters in HAV fights. most people think "ehh, that's okay, it must not be that bad since nobody uses it.". Well, nobody uses it because you have to skill for it (which I might add needs fixing, as it shouldn't take THAT much SP to get a races main weapon). If more people did in fact skill for it, they would see what I'm seeing: vastly OP turrets.
To put it in perspective, one burst into a 2x hardened Maddy would almost kill it...... and that's from a STD turret, a adv. would probably kill it, and a PROTO one unless he misses a lot, which is hard unless you suck, will kill it. All of these are without a single damage mod. if there is one, you better be lucky to survive.
So what to do with them? They can't go back to the old way, there's no balance there. and this way would be equally as hard. Honestly, missiles should really be missiles. I think that they should be changed into semi auto, or single fire. with that, a massive damage buff. Around a full swarm. Their projectile speed should be slightly buffed as well. Lastly, they should get a slight auto tracking, akin to the AV grenades. But to keep this way from becoming OP, nerf the mag size to 6.
Lastly, I want the full auto to live on as rockets. nerf the direct damage, buff the splash radius, slightly buff the reload speed.
Peace, Godin
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Benjamin Ciscko
Fatal Absolution
1716
|
Posted - 2014.02.18 04:33:00 -
[2] - Quote
Godin Thekiller wrote:Missiles, although not as bad as before (where they were killing everything), have become monsters in HAV fights. most people think "ehh, that's okay, it must not be that bad since nobody uses it.". Well, nobody uses it because you have to skill for it (which I might add needs fixing, as it shouldn't take THAT much SP to get a races main weapon). If more people did in fact skill for it, they would see what I'm seeing: vastly OP turrets. To put it in perspective, one burst into a 2x hardened Maddy would almost kill it...... and that's from a STD turret, a adv. would probably kill it, and a PROTO one unless he misses a lot, which is hard unless you suck, will kill it. All of these are without a single damage mod. if there is one, you better be lucky to survive. So what to do with them? They can't go back to the old way, there's no balance there. and this way would be equally as hard. Honestly, missiles should really be missiles. I think that they should be changed into semi auto, or single fire. with that, a massive damage buff. Around a full swarm. Their projectile speed should be slightly buffed as well. Lastly, they should get a slight auto tracking, akin to the AV grenades. But to keep this way from becoming OP, nerf the mag size to 6. Lastly, I want the full auto to live on as rockets. nerf the direct damage, buff the splash radius, slightly buff the reload speed. Peace, Godin I have a good 4 million into them and I hardly use them I prefer railguns the only time I pull one out is to kill legend in the city so four million sp to kill one tanker
Patrick57 Carries us all
Tanker Prof. V scrub
Q_Q moar
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
|
Posted - 2014.02.18 04:35:00 -
[3] - Quote
Benjamin Ciscko wrote:Godin Thekiller wrote:Missiles, although not as bad as before (where they were killing everything), have become monsters in HAV fights. most people think "ehh, that's okay, it must not be that bad since nobody uses it.". Well, nobody uses it because you have to skill for it (which I might add needs fixing, as it shouldn't take THAT much SP to get a races main weapon). If more people did in fact skill for it, they would see what I'm seeing: vastly OP turrets. To put it in perspective, one burst into a 2x hardened Maddy would almost kill it...... and that's from a STD turret, a adv. would probably kill it, and a PROTO one unless he misses a lot, which is hard unless you suck, will kill it. All of these are without a single damage mod. if there is one, you better be lucky to survive. So what to do with them? They can't go back to the old way, there's no balance there. and this way would be equally as hard. Honestly, missiles should really be missiles. I think that they should be changed into semi auto, or single fire. with that, a massive damage buff. Around a full swarm. Their projectile speed should be slightly buffed as well. Lastly, they should get a slight auto tracking, akin to the AV grenades. But to keep this way from becoming OP, nerf the mag size to 6. Lastly, I want the full auto to live on as rockets. nerf the direct damage, buff the splash radius, slightly buff the reload speed. Peace, Godin I have a good 4 million into them and I hardly use them I prefer railguns the only time I pull one out is to kill legend in the city so four million sp to kill one tanker
They're much better at 1v1 due to insta poping peole. Only reason why rails are better is follow up shots (so more than 1 target or you can't aim ). Otherwise, missiles wins hands down.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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The Attorney General
2006
|
Posted - 2014.02.18 04:41:00 -
[4] - Quote
Godin Thekiller wrote:They're much better at 1v1 due to insta poping peole. Only reason why rails are better is follow up shots (so more than 1 target or you can't aim ). Otherwise, missiles wins hands down.
Do you even tank?
A proto missile turret won't go through a double hardened Madrugar in a single salvo.
Less range, less damage per clip, longer reload, and worse accuracy. In no way is a missile tank better than a rail.
Mr. Hybrid Vayu.
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Operative 1171 Aajli
Bragian Order Amarr Empire
1243
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Posted - 2014.02.18 04:43:00 -
[5] - Quote
I don't see how they are OP. I don't suck at using them. The proto will not always take a tank completely down with hardeners on and you end up dancing around rails until they get that repeating blast on you while you are tying to reload. The only time they kill in one volley is to a non skilled tanker that does not have hardeners on or know how to keep the rail aimed and firing with the dmg mods on.
They should be OP against a CQ rail turret. The RoF is too good for what is supposed to be long range trump weapon. Rails worked better the old way. There is a reaosn you see every no sp tanker and his mother spamming them now.
Rommel, you magnificent bastard, I read your book!
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Benjamin Ciscko
Fatal Absolution
1716
|
Posted - 2014.02.18 04:45:00 -
[6] - Quote
Godin Thekiller wrote:Benjamin Ciscko wrote:Godin Thekiller wrote:Missiles, although not as bad as before (where they were killing everything), have become monsters in HAV fights. most people think "ehh, that's okay, it must not be that bad since nobody uses it.". Well, nobody uses it because you have to skill for it (which I might add needs fixing, as it shouldn't take THAT much SP to get a races main weapon). If more people did in fact skill for it, they would see what I'm seeing: vastly OP turrets. To put it in perspective, one burst into a 2x hardened Maddy would almost kill it...... and that's from a STD turret, a adv. would probably kill it, and a PROTO one unless he misses a lot, which is hard unless you suck, will kill it. All of these are without a single damage mod. if there is one, you better be lucky to survive. So what to do with them? They can't go back to the old way, there's no balance there. and this way would be equally as hard. Honestly, missiles should really be missiles. I think that they should be changed into semi auto, or single fire. with that, a massive damage buff. Around a full swarm. Their projectile speed should be slightly buffed as well. Lastly, they should get a slight auto tracking, akin to the AV grenades. But to keep this way from becoming OP, nerf the mag size to 6. Lastly, I want the full auto to live on as rockets. nerf the direct damage, buff the splash radius, slightly buff the reload speed. Peace, Godin I have a good 4 million into them and I hardly use them I prefer railguns the only time I pull one out is to kill legend in the city so four million sp to kill one tanker They're much better at 1v1 due to insta poping peole. Only reason why rails are better is follow up shots (so more than 1 target or you can't aim ). Otherwise, missiles wins hands down. It's all about the range sure missiles are great CQC but past what 50,75 meters the spread is pretty awful I uses it so I can hit them from a distance without them suspecting anything if have 2 well placed shots I can 2 shot an armor tank hards off almost as quick as a missile volley. I don't run into very good armor tanks sure I run into people with sp into armor tanks and mountains of ISK like milkman1 and this Capital Acquisitions LLC guy that I'll just smack around. Legends the person I've seen who can hold his own verses a rail everyone else needs some kind of support.
Patrick57 Carries us all
Tanker Prof. V scrub
Q_Q moar
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
|
Posted - 2014.02.18 04:46:00 -
[7] - Quote
The Attorney General wrote:Godin Thekiller wrote:They're much better at 1v1 due to insta poping peole. Only reason why rails are better is follow up shots (so more than 1 target or you can't aim ). Otherwise, missiles wins hands down. Do you even tank? A proto missile turret won't go through a double hardened Madrugar in a single salvo. Less range, less damage per clip, longer reload, and worse accuracy. In no way is a missile tank better than a rail.
yea they do. I did it to one guy, and he sent me a hatemail thinking I had damage mods on, when I didn't. Stop missing, and maybe you could too, as I do it whenever I use missiles (which is only when someone pisses me off).
Also, rails are OP too, and notice that I said it's only good against one target.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Benjamin Ciscko
Fatal Absolution
1716
|
Posted - 2014.02.18 04:46:00 -
[8] - Quote
The Attorney General wrote:Godin Thekiller wrote:They're much better at 1v1 due to insta poping peole. Only reason why rails are better is follow up shots (so more than 1 target or you can't aim ). Otherwise, missiles wins hands down. Do you even tank? A proto missile turret won't go through a double hardened Madrugar in a single salvo. Less range, less damage per clip, longer reload, and worse accuracy. In no way is a missile tank better than a rail. This the only reason I would use a missile is on a double damage modded Pro Missile launcher in a city where I can't possibly miss or fail to kill said tanker.
Patrick57 Carries us all
Tanker Prof. V scrub
Q_Q moar
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Benjamin Ciscko
Fatal Absolution
1716
|
Posted - 2014.02.18 04:48:00 -
[9] - Quote
You need damage mods to go through dual hardeners.
Patrick57 Carries us all
Tanker Prof. V scrub
Q_Q moar
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
|
Posted - 2014.02.18 04:50:00 -
[10] - Quote
Benjamin Ciscko wrote:Godin Thekiller wrote:Benjamin Ciscko wrote:Godin Thekiller wrote:Missiles, although not as bad as before (where they were killing everything), have become monsters in HAV fights. most people think "ehh, that's okay, it must not be that bad since nobody uses it.". Well, nobody uses it because you have to skill for it (which I might add needs fixing, as it shouldn't take THAT much SP to get a races main weapon). If more people did in fact skill for it, they would see what I'm seeing: vastly OP turrets. To put it in perspective, one burst into a 2x hardened Maddy would almost kill it...... and that's from a STD turret, a adv. would probably kill it, and a PROTO one unless he misses a lot, which is hard unless you suck, will kill it. All of these are without a single damage mod. if there is one, you better be lucky to survive. So what to do with them? They can't go back to the old way, there's no balance there. and this way would be equally as hard. Honestly, missiles should really be missiles. I think that they should be changed into semi auto, or single fire. with that, a massive damage buff. Around a full swarm. Their projectile speed should be slightly buffed as well. Lastly, they should get a slight auto tracking, akin to the AV grenades. But to keep this way from becoming OP, nerf the mag size to 6. Lastly, I want the full auto to live on as rockets. nerf the direct damage, buff the splash radius, slightly buff the reload speed. Peace, Godin I have a good 4 million into them and I hardly use them I prefer railguns the only time I pull one out is to kill legend in the city so four million sp to kill one tanker They're much better at 1v1 due to insta poping peole. Only reason why rails are better is follow up shots (so more than 1 target or you can't aim ). Otherwise, missiles wins hands down. It's all about the range sure missiles are great CQC but past what 50,75 meters the spread is pretty awful I uses it so I can hit them from a distance without them suspecting anything if have 2 well placed shots I can 2 shot an armor tank hards off almost as quick as a missile volley. I don't run into very good armor tanks sure I run into people with sp into armor tanks and mountains of ISK like milkman1 and this Capital Acquisitions LLC guy that I'll just smack around. Legends the person I've seen who can hold his own verses a rail everyone else needs some kind of support.
missiles aren't even supposed to be CQC. light missiles on a dessie goes out to around 30km in EVE. that's just the tiny ones. With the huge ones, good god you can reach out there. Anyways, I rather fight a rail than a missile. the rail won't insta kill me (it'll be close though), but at least I get a chance to fight back.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
|
Posted - 2014.02.18 04:52:00 -
[11] - Quote
Benjamin Ciscko wrote:You need damage mods to go through dual hardeners.
No, no you don't. I will say it, again, I do it to any Gallente HAV all day, 1 salvo without turning it on. if I miss (I hardly miss), then I'll turn it on, and they have no chance.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Jackof All-Trades
The Black Renaissance
479
|
Posted - 2014.02.18 04:53:00 -
[12] - Quote
Right now it's like a tank shotgun, which admittedly isn't too great.
(ooh, there's an idea to 'balance' blasters in there somewhere)
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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Garrett Blacknova
Codex Troopers
4509
|
Posted - 2014.02.18 04:53:00 -
[13] - Quote
Godin Thekiller wrote:To put it in perspective, one burst into a 2x hardened Maddy would almost kill it...... and that's from a STD turret, a adv. would probably kill it, and a PROTO one unless he misses a lot, which is hard unless you suck, will kill it. All of these are without a single damage mod. if there is one, you better be lucky to survive. Unless you're talking about maxed skills and/or damage mods being included, this simply isn't true.
I run Standard Missile Turrets on several HAV fittings (mostly Gunnlogis, but a couple of Sicas), and against an UNHARDENED Madrugar, I've landed every single missile on target and only barely killed the target when it had taken Forge Gun fire before I started firing. It had to have been been double-hardened to absorb the couple of Forge hits I saw with such minor damage, then when the hardeners dropped, I ripped into it, and only finished the job with my last missile, WITHOUT A SINGLE SHOT MISSING.
I didn't have any relevant skills maxed to give the full potential passive damage bonus, and I wasn't running damage mods, but the tank can only have been running one set of plates at most.
Also, Missile Turrets have one serious drawback that ISN'T the SP cost, and that's reloading - the on-screen display shows them reloading one round at a time, like Shotguns, and doing so makes sense for what missiles are, but until the full reload time has completed, EVEN IF YOU ONLY NEEDED ONE MORE MISSILE, you can't fire. With the longest reload time of any turret, and the inability to interrupt a reload and fire a partial volley, or to quickly reload when you only needed one or two missiles to finish something off or force an infantry/LAV retreat, the Large Missile turret needs a BUFF before it gets another nerf. |
Benjamin Ciscko
Fatal Absolution
1716
|
Posted - 2014.02.18 04:55:00 -
[14] - Quote
Godin Thekiller wrote:Benjamin Ciscko wrote:You need damage mods to go through dual hardeners. No, no you don't. I will say it, again, I do it to any Gallente HAV all day, 1 salvo without turning it on. if I miss (I hardly miss), then I'll turn it on, and they have no chance. Q-sync tomorrow against each other? that way we can finally get settled what kills what and sure maybe if I land 12 rear hits.
Patrick57 Carries us all
Tanker Prof. V scrub
Q_Q moar
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The Attorney General
2009
|
Posted - 2014.02.18 04:55:00 -
[15] - Quote
Godin Thekiller wrote:Benjamin Ciscko wrote:You need damage mods to go through dual hardeners. No, no you don't. I will say it, again, I do it to any Gallente HAV all day, 1 salvo without turning it on. if I miss (I hardly miss), then I'll turn it on, and they have no chance.
Put your money where your mouth is.
I bet 50 million you can't do what you think you can.
Mr. Hybrid Vayu.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
|
Posted - 2014.02.18 05:00:00 -
[16] - Quote
Garrett Blacknova wrote:Godin Thekiller wrote:To put it in perspective, one burst into a 2x hardened Maddy would almost kill it...... and that's from a STD turret, a adv. would probably kill it, and a PROTO one unless he misses a lot, which is hard unless you suck, will kill it. All of these are without a single damage mod. if there is one, you better be lucky to survive. Unless you're talking about maxed skills and/or damage mods being included, this simply isn't true. I run Standard Missile Turrets on several HAV fittings (mostly Gunnlogis, but a couple of Sicas), and against an UNHARDENED Madrugar, I've landed every single missile on target and only barely killed the target when it had taken Forge Gun fire before I started firing. It had to have been been double-hardened to absorb the couple of Forge hits I saw with such minor damage, then when the hardeners dropped, I ripped into it, and only finished the job with my last missile, WITHOUT A SINGLE SHOT MISSING. I didn't have any relevant skills maxed to give the full potential passive damage bonus, and I wasn't running damage mods, but the tank can only have been running one set of plates at most. Also, Missile Turrets have one serious drawback that ISN'T the SP cost, and that's reloading - the on-screen display shows them reloading one round at a time, like Shotguns, and doing so makes sense for what missiles are, but until the full reload time has completed, EVEN IF YOU ONLY NEEDED ONE MORE MISSILE, you can't fire. With the longest reload time of any turret, and the inability to interrupt a reload and fire a partial volley, or to quickly reload when you only needed one or two missiles to finish something off or force an infantry/LAV retreat, the Large Missile turret needs a BUFF before it gets another nerf.
I do it without assistance. and there is no passive damage bonuses anymore. I didn't say SP cost was a drawback, and like that HAV will kill you before you reload. Like I said, STD missiles ALMOST killed it. If I had adv. missiles at the time, I would have. (still killed the target though).
Anyways, this ain't a nerf, and it surely doesn't need a buff. this is just another redo. This turns them from monsters to the things they are trying to represent: long range bombarders..
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
959
|
Posted - 2014.02.18 05:01:00 -
[17] - Quote
Missiles need a buff.
Not a damage buff per se, but there are some aspects of their mechanics that could use improving:
Shotgun style loading: loading one missile at a time, being able to interrupt reload and fire all that have been reloaded. This will allow them the pick off injured tanks after their initial volley or keep shields from regenning while they reload and also make them a bit more viable against infantry (definitely needed).
Longer range/No fall off/ Tiny bit better accuracy: 250m range > 300-350m with no falloff damage at all (exploding at longest distance), fix horrendous accuracy during full auto (a little is understandable, but it's absurd Gëê50m, a typical engagement range without being completely on top of the enemy tank).
An EM damage variant (20% to shield, -20% to armor, possibly lesser damage and larger flux grenade-like splash): Currently, missiles are almost completely walled by shield tanks (bar a double damage modded X-T). Having to spend literally 60x the SP cost of the other two turrets just for basic missiles, there needs to be a reason to invest so much. Giving an EM damage missile will bridge the gap and make missiles more than worth skilling into.
However, EM missiles will be balanced because they'll essentially be to armor tanks what current missiles are to shield tanks (and not to mention that every bloody rail Gunnlogi armor tanks with 2-3 damage mods as well). This will restrain missile tanks that are loners, making them almost useless to tanks of their opposite type. However, it can make them dangerous forces when used with others. (I go more into my ideas in this thread here.)
Currently, missiles are awful. They're only good for ganking an armor tank and that's about it (oh, and ATs alone barely kill Somas and Sicas unhardened, and usually require a second volley), and for such a hefty SP cost, they need something more.
ADS Kills: Lost count a while ago...
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
|
Posted - 2014.02.18 05:01:00 -
[18] - Quote
The Attorney General wrote:Godin Thekiller wrote:Benjamin Ciscko wrote:You need damage mods to go through dual hardeners. No, no you don't. I will say it, again, I do it to any Gallente HAV all day, 1 salvo without turning it on. if I miss (I hardly miss), then I'll turn it on, and they have no chance. Put your money where your mouth is. I bet 50 million you can't do what you think you can.
I've already done it, so pay up. Hell, it's even been done to me.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
|
Posted - 2014.02.18 05:02:00 -
[19] - Quote
Vulpes Dolosus wrote:Missiles need a buff. Not a damage buff per se, but there are some aspects of their mechanics that could use improving: Shotgun style loading: loading one missile at a time, being able to interrupt reload and fire all that have been reloaded. This will allow them the pick off injured tanks after their initial volley or keep shields from regenning while they reload and also make them a bit more viable against infantry (definitely needed). Longer range/No fall off/ Tiny bit better accuracy: 250m range > 300-350m with no falloff damage at all (exploding at longest distance), fix horrendous accuracy during full auto (a little is understandable, but it's absurd Gëê50m, a typical engagement range without being completely on top of the enemy tank). An EM damage variant (20% to shield, -20% to armor, possibly lesser damage and larger flux grenade-like splash): Currently, missiles are almost completely walled by shield tanks (bar a double damage modded X-T). Having to spend literally 60x the SP cost of the other two turrets just for basic missiles, there needs to be a reason to invest so much. Giving an EM damage missile will bridge the gap and make missiles more than worth skilling into. However, EM missiles will be balanced because they'll essentially be to armor tanks what current missiles are to shield tanks (and not to mention that every bloody rail Gunnlogi armor tanks with 2-3 damage mods as well). This will restrain missile tanks that are loners, making them almost useless to tanks of their opposite type. However, it can make them dangerous forces when used with others. (I go more into my ideas in this thread here.) Currently, missiles are awful. They're only good for ganking an armor tank and that's about it (oh, and ATs alone barely kill Somas and Sicas unhardened, and usually require a second volley), and for such a hefty SP cost, they need something more.
You're missing, and no, they don't need a buff.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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The Attorney General
2010
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Posted - 2014.02.18 05:12:00 -
[20] - Quote
Godin Thekiller wrote:
I've already done it, so pay up. Hell, it's even been done to me.
LOL, I don't believe your stories.
You can try and down me with a single salvo.
Or you can post a double view of you and the tanker you allegedly rolled so I can see their fit.
Or you could show up to some FW and try to prove yourself correct.
Your wallet will not forgive your pride if you let yourself be a fool.
I'll log on right now to make 50 million.
Mr. Hybrid Vayu.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
|
Posted - 2014.02.18 05:18:00 -
[21] - Quote
The Attorney General wrote:Godin Thekiller wrote:
I've already done it, so pay up. Hell, it's even been done to me.
LOL, I don't believe your stories. You can try and down me with a single salvo. Or you can post a double view of you and the tanker you allegedly rolled so I can see their fit. Or you could show up to some FW and try to prove yourself correct. Your wallet will not forgive your pride if you let yourself be a fool. I'll log on right now to make 50 million.
I gave my PS3 to my brother because Dust pissed me off (The brokenness of JLAVs). I'll get another when 1.8 comes out. Anyways, I already said it, I don't make videos, nor do I know the guy I killed. I just went on him after he and his railgun friend ( got the railgun . I pulled my xt fit that I made, partly because I was pissed, partly because I never used it before, went on him, shot the salvo, and he popped. this was while both the hardeners were up.
EDIT: one time I went at a guy with a AT, and he got me while I had 2 on, although I think he had a damage mod on.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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The Attorney General
2010
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Posted - 2014.02.18 05:23:00 -
[22] - Quote
Godin Thekiller wrote:I gave my PS3 to my brother because Dust pissed me off (The brokenness of JLAVs). I'll get another when 1.8 comes out. Anyways, I already said it, I don't make videos, nor do I know the guy I killed. I just went on him after he and his railgun friend ( got the railgun . I pulled my xt fit that I made, partly because I was pissed, partly because I never used it before, went on him, shot the salvo, and he popped. this was while both the hardeners were up. EDIT: one time I went at a guy with a AT, and he got me while I had 2 on, although I think he had a damage mod on.
LOL, you don't play and want to hand out advice on balance matters?
GTFO.
BTW, your story makes no sense, because you can in no way confirm that the guy had two hardeners running.
So you owe me 50 million you lying punk.
Actually, never mind, I am just putting you on the ignore list with the other idiots talking about things they shouldn't like they know what they are speaking about.
Mr. Hybrid Vayu.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
|
Posted - 2014.02.18 05:25:00 -
[23] - Quote
The Attorney General wrote:Godin Thekiller wrote:I gave my PS3 to my brother because Dust pissed me off (The brokenness of JLAVs). I'll get another when 1.8 comes out. Anyways, I already said it, I don't make videos, nor do I know the guy I killed. I just went on him after he and his railgun friend ( got the railgun . I pulled my xt fit that I made, partly because I was pissed, partly because I never used it before, went on him, shot the salvo, and he popped. this was while both the hardeners were up. EDIT: one time I went at a guy with a AT, and he got me while I had 2 on, although I think he had a damage mod on. LOL, you don't play and want to hand out advice on balance matters? GTFO. BTW, your story makes no sense, because you can in no way confirm that the guy had two hardeners running. So you owe me 50 million you lying punk. Actually, never mind, I am just putting you on the ignore list with the other idiots talking about things they shouldn't like they know what they are speaking about.
I refuse. I've been playing longer than you, and I'm taking a break. Can I have a break dumbass? Also, I don't owe you ****. His story most likely checks out. I've also been one salvoed by a XT, with both hardeners on.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
960
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Posted - 2014.02.18 05:28:00 -
[24] - Quote
Godin Thekiller wrote:Vulpes Dolosus wrote:--Snip-- You're missing, and no, they don't need a buff. You cannot sit there and tell me missiles are 110% worth the 60x SP investment than either of the other two turrets.
Rails dominate AV Blasters dominate AI Missiles suck at both
Leaving virtually unchanged except a reload change (which I see as minor, only really effecting AI), slight accuracy adjustments (literally hitting anywhere within a 15m/15m square at 50m, ridiculous), and a new damage type which will only have the effect of actually making Gunnlogies killable by something other than a rail tank (seriously, name one thing that can come close to threatening a rail Gunnlogi that isn't another rail tank).
You're mad if you think missiles are a worthy investment compared to the other alternatives.
ADS Kills: Lost count a while ago...
|
Operative 1171 Aajli
Bragian Order Amarr Empire
1243
|
Posted - 2014.02.18 05:29:00 -
[25] - Quote
The Attorney General wrote:Godin Thekiller wrote:I gave my PS3 to my brother because Dust pissed me off (The brokenness of JLAVs). I'll get another when 1.8 comes out. Anyways, I already said it, I don't make videos, nor do I know the guy I killed. I just went on him after he and his railgun friend ( got the railgun . I pulled my xt fit that I made, partly because I was pissed, partly because I never used it before, went on him, shot the salvo, and he popped. this was while both the hardeners were up. EDIT: one time I went at a guy with a AT, and he got me while I had 2 on, although I think he had a damage mod on. LOL, you don't play and want to hand out advice on balance matters? GTFO. BTW, your story makes no sense, because you can in no way confirm that the guy had two hardeners running. So you owe me 50 million you lying punk. Actually, never mind, I am just putting you on the ignore list with the other idiots talking about things they shouldn't like they know what they are speaking about.
Whew, someone needs to get out of daddy's basement a bit. Get some fresh air. Me big chief, smoke big pipe, trade heap wampum.
Rommel, you magnificent bastard, I read your book!
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The Attorney General
2010
|
Posted - 2014.02.18 05:32:00 -
[26] - Quote
Godin Thekiller wrote: I've also been one salvoed by a XT, with both hardeners on.
Not with no damage mods on, which was your ridiculous statement.
Either way, I don't care what people who don't play the game think.
You see, there is a constant evolution of tank fits and tactics in PC. The evolutions that occur there allow seasoned tankers to make very accurate judgements about the efficacy of various fittings and turrets.
Also, the fact that you quit because infantry could blap you with an LAV if you were not paying attention shows how bad you are, and no one should give your opinion any weight.
Enjoy your stories about how awesome you are.
Mr. Hybrid Vayu.
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
|
Posted - 2014.02.18 05:35:00 -
[27] - Quote
Vulpes Dolosus wrote:Godin Thekiller wrote:Vulpes Dolosus wrote:--Snip-- You're missing, and no, they don't need a buff. You cannot sit there and tell me missiles are 110% worth the 60x SP investment than either of the other two turrets. Rails dominate AV Blasters dominate AI Missiles suck at both Leaving virtually unchanged except a reload change (which I see as minor, only really effecting AI), slight accuracy adjustments (literally hitting anywhere within a 15m/15m square at 50m, ridiculous), and a new damage type which will only have the effect of actually making Gunnlogies killable by something other than a rail tank (seriously, name one thing that can come close to threatening a rail Gunnlogi that isn't another rail tank). You're mad if you think missiles are a worthy investment compared to the other alternatives.
yea, they are. They're better at short term AV than rails. It's just the SP investment makes no sense. That's a horrible way to balance them.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
|
Posted - 2014.02.18 05:37:00 -
[28] - Quote
The Attorney General wrote:Godin Thekiller wrote: I've also been one salvoed by a XT, with both hardeners on.
Not with no damage mods on, which was your ridiculous statement. Either way, I don't care what people who don't play the game think. You see, there is a constant evolution of tank fits and tactics in PC. The evolutions that occur there allow seasoned tankers to make very accurate judgements about the efficacy of various fittings and turrets. Also, the fact that you quit because infantry could blap you with an LAV if you were not paying attention shows how bad you are, and no one should give your opinion any weight. Enjoy your stories about how awesome you are.
no, the guy had no damage mods. he had 3. *******. hardeners.
At the JLAVs killing me, you know that you can just put them in the seat, right?
EDIT: It shows how much you idiots in PC knows about ****
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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The Attorney General
2012
|
Posted - 2014.02.18 05:39:00 -
[29] - Quote
Godin Thekiller wrote:no, the guy had no damage mods. he had 3. *******. hardeners. At the JLAVs killing me, you know that you can just put them in the seat, right?
You know his fit how? Did you ask?
Jihads are easy to avoid, just listen for the sound of an LAV. They don't come out of nowhere. If you are so unaware of your surroundings then you shouldn't be in a tank.
Mr. Hybrid Vayu.
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
|
Posted - 2014.02.18 05:41:00 -
[30] - Quote
The Attorney General wrote:Godin Thekiller wrote:no, the guy had no damage mods. he had 3. *******. hardeners. At the JLAVs killing me, you know that you can just put them in the seat, right? You know his fit how? Did you ask? Jihads are easy to avoid, just listen for the sound of an LAV. They don't come out of nowhere. If you are so unaware of your surroundings then you shouldn't be in a tank.
They always come at me when I'm fighting 1 or 2 other HAV's, so trying to hear a LAV is quite hard.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
|
The Attorney General
2012
|
Posted - 2014.02.18 05:42:00 -
[31] - Quote
Godin Thekiller wrote:
yea, they are. They're better at short term AV than rails. It's just the SP investment makes no sense. That's a horrible way to balance them.
The only advantage missiles have is burst damage.
DPS, Range, reload, DPC, all goes to the rail.
You would know these things if you actually tanked.
But hey, missiles are so OP they are the only turret used in PC right? Why don't you tell us about what your experiences are in PC with other high SP tankers? Surely they are all using missiles right?
Mr. Hybrid Vayu.
|
The Attorney General
2012
|
Posted - 2014.02.18 05:43:00 -
[32] - Quote
Godin Thekiller wrote:
They always come at me when I'm fighting 1 or 2 other HAV's, so trying to hear a LAV is quite hard.
Poor excuse.
You were getting rolled and you quit. It's ok.
Mr. Hybrid Vayu.
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
|
Posted - 2014.02.18 05:45:00 -
[33] - Quote
The Attorney General wrote:Godin Thekiller wrote:
yea, they are. They're better at short term AV than rails. It's just the SP investment makes no sense. That's a horrible way to balance them.
The only advantage missiles have is burst damage. DPS, Range, reload, DPC, all goes to the rail. You would know these things if you actually tanked. But hey, missiles are so OP they are the only turret used in PC right? Why don't you tell us about what your experiences are in PC with other high SP tankers? Surely they are all using missiles right?
I give 2 ***** about farmville. It's a goddamn headache. Nor do I care about the tryhards toting around the FOTM. And if you tryhards actually seriously tried out missiles, you would see how ridiculously good they are at 1v1 HAV fights.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
|
Posted - 2014.02.18 05:47:00 -
[34] - Quote
The Attorney General wrote:Godin Thekiller wrote:
They always come at me when I'm fighting 1 or 2 other HAV's, so trying to hear a LAV is quite hard.
Poor excuse. You were getting rolled and you quit. It's ok.
Poor execuse? LOL. Your argument is a poor excuse. A broken tactic that I could not counter killed me repeatly, I got angry, and decided to stop playing until part of my character is good.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
The dark cloud
The Rainbow Effect Negative-Feedback
2217
|
Posted - 2014.02.18 05:49:00 -
[35] - Quote
Missiles are extremely terrible vs shield tanks. A hardened gunnlogi barely gets damaged from a full missile salvo. On the other hand they are insanely effective against armor tanks. Slack a damage mod on and most armor tanks either instapop or getting damaged really badly. Works quite well when you have aswel 2 small missiles and 2 guys are gunning for you. Which means you get the max potential damage cause the damage mod effects 3 turrets at once.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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The Attorney General
2021
|
Posted - 2014.02.18 05:51:00 -
[36] - Quote
Godin Thekiller wrote:
I give 2 ***** about farmville. It's a goddamn headache. Nor do I care about the tryhards toting around the FOTM. And if you tryhards actually seriously tried out missiles, you would see how ridiculously good they are at 1v1 HAV fights.
I tank in PC.
I don't like pubs because they are easy mode. I don't squad because stomping is for cowards and pussies. I solo tank, and I use every turret.
Since you quit, I seriously doubt you have more experience than I do with missiles, and you certainly don't have near my level of experience using missiles in PC.
Just because I can take down a shield rail in a PC with a missile tank doesn't mean that missile tanks are better, but that the guy in the rail tank **** the bed. It also completely disproves your theory about a STD turret almost killing a double hardened Madrugar.
So, how about you go see your brother, get your PS3 back, and then you can put your ISK where your mouth is. Or just actually quit and stop posting about a game you no longer play.
Mr. Hybrid Vayu.
|
The Attorney General
2021
|
Posted - 2014.02.18 05:52:00 -
[37] - Quote
Godin Thekiller wrote:
Poor execuse? LOL. Your argument is a poor excuse. A broken tactic that I could not counter killed me repeatly, I got angry, and decided to stop playing until part of my character is good.
How is it a broken tactic?
You counter it by shooting the LAV.
You got mad because you are bad, and quit because you expected to be able to stomp, but a guy in a MLT suit with a MLT lav could take you out.
Mr. Hybrid Vayu.
|
Heathen Bastard
The Bastard Brigade
965
|
Posted - 2014.02.18 05:58:00 -
[38] - Quote
considering I use proto, and a damage mod. no. they do not need a nerf, they could use the shotguns style loading, or to get rid of the dropoff damage, as it makes no sense at all. it's the only explosive weapon with falloff.
you either kill them in that first salvo or you're running/dead. and curiously you forgot to include gunnlogis which you'll need to sneak up on, because if their hardener is up, there is a good 70% chance of them living through a full salvo and killing oyu while you sit through that painfully long reload.
You only call it OP for the one thing it's made to do, to quickly destroy an armor-tanked opponent at close range. What's next, shotguns are OP? HMGs are OP? NK are OP? because those all perform very well in their exact niche situation.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
|
Posted - 2014.02.18 06:02:00 -
[39] - Quote
The Attorney General wrote:Godin Thekiller wrote:
I give 2 ***** about farmville. It's a goddamn headache. Nor do I care about the tryhards toting around the FOTM. And if you tryhards actually seriously tried out missiles, you would see how ridiculously good they are at 1v1 HAV fights.
I tank in PC. I don't like pubs because they are easy mode. I don't squad because stomping is for cowards and pussies. I solo tank, and I use every turret. Since you quit, I seriously doubt you have more experience than I do with missiles, and you certainly don't have near my level of experience using missiles in PC. Just because I can take down a shield rail in a PC with a missile tank doesn't mean that missile tanks are better, but that the guy in the rail tank **** the bed. It also completely disproves your theory about a STD turret almost killing a double hardened Madrugar. So, how about you go see your brother, get your PS3 back, and then you can put your ISK where your mouth is. Or just actually quit and stop posting about a game you no longer play.
I care less where you use your ****. That's matters not a ******* bit. Yes, I've used 1.7 missiles, and yes, I have more expirence in them in you (got a good 50-100 hours in them by now, with a good 300-400 hours into 1.7). Anyways, I used missiles after they got nerfed and up to the time I quit PC in PC. I used every turret. So I probably have more expirence in all the turrets than you.
Your argument fails to make any sense still
And I'm not going 300 miles to win a internet fight that I already won.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Dauth Jenkins
Ultramarine Corp
52
|
Posted - 2014.02.18 06:03:00 -
[40] - Quote
Lol, so I see this thread, and I Laugh at this pissing contest. Ill input my two cents. Missiles are perfectly fine the way they are. They shred armour tanks like a proto scram rifle against my mlt caldari medium frame, but at the same time, they are nearly useless against a shield tank. This means that they are situational weapons. Just like the laser rifles, just like nova knives. It's a huge risk reward weapon. If you face an armour tank, your almost guaranteed the win. If you face a shield tank, your running for your life. It is abysmal against infantry, and sucks at long range (or medium range for that matter, the accuracy on those things). So if you say the Large missile turrets are OP, then so are Laser rifles, as they excel at exactly what they are meant to do. Think of it from the lore side of things. Missiles are caldari weapons, right? So shouldn't they be optimized to kill gallente tanks? It makes sense. Oh, and seriously, you left the game because of JLAVs? LOL. Man up, my friend. Try running a heavy suit through an open field, and you will understand true suffering. Ok, back to missile turrets. Out of all 3 heavy turrets, you see the least QQ about missiles. You know what that means? They are the most balanced of the three.
Edit: Seriously with the "I've played longer than you, and that's why I'm right" statement? Back up your statement with facts, numbers, the truth, something irrefutable.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
|
|
The Attorney General
2022
|
Posted - 2014.02.18 06:07:00 -
[41] - Quote
Godin Thekiller wrote:
I care less where you use your ****. That's matters not a ******* bit. Yes, I've used 1.7 missiles, and yes, I have more expirence in them in you (got a good 50-100 hours in them by now, with a good 300-400 hours into 1.7). Anyways, I used missiles after they got nerfed and up to the time I quit PC in PC. I used every turret. So I probably have more expirence in all the turrets than you.
Your argument fails to make any sense still
And I'm not going 300 miles to win a internet fight that I already won.
You fight scrubs in bad fits, and claim that missiles work.
I fight people in known good fits, and missiles do not single salvo anyone.
You won what argument? You made a statement, I called you out as a liar, and instead of defending your claim, you abstain from defending yourself or supporting your argument. In no way is that a win. Unless you are referring to the delusional dimension where you are omnipotent, then you can declare a victory for yourself and walk off. Much like you did with dust.
What is funny is that you talk about tanking, and then you talk about PC. I fought against OSG during PC and did not ever once see you tanking.
Stop making stuff up. Just be real.
Mr. Hybrid Vayu.
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
|
Posted - 2014.02.18 06:08:00 -
[42] - Quote
Heathen Bastard wrote:considering I use proto, and a damage mod. no. they do not need a nerf, they could use the shotguns style loading, or to get rid of the dropoff damage, as it makes no sense at all. it's the only explosive weapon with falloff.
you either kill them in that first salvo or you're running/dead. and curiously you forgot to include gunnlogis which you'll need to sneak up on, because if their hardener is up, there is a good 70% chance of them living through a full salvo and killing you while you sit through that painfully long reload.
You only call it OP for the one thing it's made to do, to quickly destroy an armor-tanked opponent at close range. What's next, shotguns are OP? HMGs are OP? NK are OP? because those all perform very well in their exact niche situation.
I like how people are saying this is a nerf still, when this is just a readjustment. Alsso, why you using a explosive weapon on a Caldari HAV, which has a shield tank? Lastly, shield hardeners are broken, as stated and explained here.
oh, and if we were supposed do die fast, then what's the ******* point of tanking? We aren't, and that's a silly notion to put out.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
|
Posted - 2014.02.18 06:13:00 -
[43] - Quote
The Attorney General wrote:Godin Thekiller wrote:
I care less where you use your ****. That's matters not a ******* bit. Yes, I've used 1.7 missiles, and yes, I have more expirence in them in you (got a good 50-100 hours in them by now, with a good 300-400 hours into 1.7). Anyways, I used missiles after they got nerfed and up to the time I quit PC in PC. I used every turret. So I probably have more expirence in all the turrets than you.
Your argument fails to make any sense still
And I'm not going 300 miles to win a internet fight that I already won.
You fight scrubs in bad fits, and claim that missiles work. I fight people in known good fits, and missiles do not single salvo anyone. You won what argument? You made a statement, I called you out as a liar, and instead of defending your claim, you abstain from defending yourself or supporting your argument. In no way is that a win. Unless you are referring to the delusional dimension where you are omnipotent, then you can declare a victory for yourself and walk off. Much like you did with dust. What is funny is that you talk about tanking, and then you talk about PC. I fought against OSG during PC and did not ever once see you tanking. Stop making stuff up. Just be real.
Never PCed with OSG. I told you I quit dipshit. Also, when those supposed good people go to pubs (don't ******* lie, they all do), I rip their face off with the missiles if I feel like using them. I've even done you in, twice in a match. You boost yourself up, but you're not very good.
Wait, why am I arguring with a dumbass? lol
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
The Attorney General
2022
|
Posted - 2014.02.18 06:16:00 -
[44] - Quote
Godin Thekiller wrote:
Never PCed with OSG. I told you I quit dipshit. Also, when those supposed good people go to pubs (don't ******* lie, they all do), I rip their face off with the missiles if I feel like using them. I've even done you in, twice in a match. You boost yourself up, but you're not very good.
Wait, why am I arguring with a dumbass? lol
And there we go.
Godin decides to proclaim himself better, but he can't even deal with an LAV.
I love it.
Please continue giving balancing opinions on a game you don't play and sucked balls at when you did.
Mr. Hybrid Vayu.
|
Dauth Jenkins
Ultramarine Corp
53
|
Posted - 2014.02.18 06:17:00 -
[45] - Quote
Then why do rail tanks do so much alpha damage? I'm not refuting your point on the ttk on tanks, but maybe the devs want it this way. You ever think about that? Try looking at it from another angle, from outside, so you can look at the situation without any prejudice. What if we go the other way, and tank battles last 10 minutes('slight' exaggeration). Then what? If weapons that are meant to kill tanks can't kill them in a reasonable amount of time, then what is their use? That's the reason JLAVs showed up in the first place, because Infantry AV wasn't doing it's job. If your increase the time it takes to kill a tank, then they will be the true definition of OP. They would be the equivalent of a titan going as fast as a cruiser.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
|
The Attorney General
2022
|
Posted - 2014.02.18 06:17:00 -
[46] - Quote
Godin Thekiller wrote: I've even done you in, twice in a match.
You killing me in a match was an occasion to remember for you. A moment to define the rest of your life perhaps.
Whereas I have never been made to take any note of you before you started making factually incorrect statements.
Mr. Hybrid Vayu.
|
Heathen Bastard
The Bastard Brigade
966
|
Posted - 2014.02.18 06:23:00 -
[47] - Quote
Godin Thekiller wrote:Heathen Bastard wrote:considering I use proto, and a damage mod. no. they do not need a nerf, they could use the shotguns style loading, or to get rid of the dropoff damage, as it makes no sense at all. it's the only explosive weapon with falloff.
you either kill them in that first salvo or you're running/dead. and curiously you forgot to include gunnlogis which you'll need to sneak up on, because if their hardener is up, there is a good 70% chance of them living through a full salvo and killing you while you sit through that painfully long reload.
You only call it OP for the one thing it's made to do, to quickly destroy an armor-tanked opponent at close range. What's next, shotguns are OP? HMGs are OP? NK are OP? because those all perform very well in their exact niche situation. I like how people are saying this is a nerf still, when this is just a readjustment. Alsso, why you using a explosive weapon on a Caldari HAV, which has a shield tank? Lastly, shield hardeners are broken, as stated and explained here. oh, and if we were supposed do die fast, then what's the ******* point of tanking? We aren't, and that's a silly notion to put out.
I'm using it because it's what I'm specialized in. yes, I could be a railscrub and autowin every engagement, but I prefer to have some kind of individuality. I know, it's weird to meet someone who doesn't use the OP whenever possible.
to beat a tank, you need to hit them when their hardeners aren't functioning. this leaves one of three options, waiting them out, which is slow, and lets them work over your team while you hide like a scared little girl. Railscrubbing with a glassfit from the redline, which is again, a tactic for scared little girls. Or, you assemble so much alpha that they never even have the chance to activate their hardeners before they are a burning pile of scrap metal.
Missiles have the highest alpha strike in the game, so they are naturally suited to tactic No. 3 up there. The fact that armor is weak to explosives, and is the "Heavy" tank which can survive massive amounts of sustained damage makes the most sense to apply this alpha strike to. you have to hit them hard, fast, and decisively. If you can't remove them in under 5 seconds, then you're not going to remove them from the field.(fun fact, my tank sucks and it regens 1300 and change in that time. over a quarter of it's health)
Also, you quit, so stop trying to act like you have a say. YOU are too weak for New Eden, HTFU or GTFO, pick one.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
|
Vulpes Dolosus
SVER True Blood General Tso's Alliance
961
|
Posted - 2014.02.18 06:46:00 -
[48] - Quote
Godin Thekiller wrote:Vulpes Dolosus wrote:Godin Thekiller wrote:Vulpes Dolosus wrote:--Snip-- You're missing, and no, they don't need a buff. You cannot sit there and tell me missiles are 110% worth the 60x SP investment than either of the other two turrets. Rails dominate AV Blasters dominate AI Missiles suck at both Leaving virtually unchanged except a reload change (which I see as minor, only really effecting AI), slight accuracy adjustments (literally hitting anywhere within a 15m/15m square at 50m, ridiculous), and a new damage type which will only have the effect of actually making Gunnlogies killable by something other than a rail tank (seriously, name one thing that can come close to threatening a rail Gunnlogi that isn't another rail tank). You're mad if you think missiles are a worthy investment compared to the other alternatives. yea, they are. They're better at short term AV than rails. It's just the SP investment makes no sense. That's a horrible way to balance them. NO THEY ARE NOT
Rails are supposed to be long ranged AV, hence the ridiculous range, accuracy, damage, etc, etc, etc.
Missiles are ambush weapons. They get in and shotgun tanks to death. Their role is killing tanks and other vehicles at mid/close range, the AV antithesis of rails (there's a word for your lexicon). However, because of their damage type, they're almost completely walled by shields.
An EM missile variant will fill this gap while still being balanced because it can't fight off every type of tank all at once and is very poor for AI (and still loses to rails at range), making it have to rely on another tank/infantry when the threat inevitably arises. The other boosts are just annoying thing I think should be implemented based on how the missiles currently preform.
ADS Kills: Lost count a while ago...
|
Garrett Blacknova
Codex Troopers
4511
|
Posted - 2014.02.18 07:59:00 -
[49] - Quote
I think I've realised what we're missing when anyone EXCEPT Godin can hit every time and NOT kill a moderately-tanked Madrugar without hardeners, and he can kill them with hardeners on.
We're not accounting for hitting the Maddie's weak point regularly. Some players make this easy because hardener = invulnerable and they don't think to take any precautions.
You sure you didn't have a Forge Gunner (or 5) backing you up that you didn't notice?
Although Godin, your assumption that Missiles are meant to be Railguns? Yeah, not so much. There's a reason we have Railguns AND Missiles. Pro-tip: It's not so they can both be the same thing. |
Lorhak Gannarsein
Science For Death
1703
|
Posted - 2014.02.18 11:08:00 -
[50] - Quote
No-one's pulled maths yet. Why has no-one pulled maths yet?
God damn, guys. This is one of the nerdiest communities I have ever had the pleasure to be a part of. And yet no-one's pulled maths.
Okay. XT-1 Missiles deal 539.5 per missile. There are twelve in a volley. I am assuming that explosives deal 1.2x damage to armour.
539.5*12*1.2= 7768.8 damage.
I repeat, this is unmodded PRO missiles. A single armour hardener resists 40%. This means that unmodded PRO missiles deal 4661.2 damage to a hardened Madrugar. So assuming that the other guy has just been fluxed, and all your damage is dealt instantaneously you can gib a hardened Madrugar with PRO missiles.
Otherwise? Nope.
Go home, Godin. You're drunk.
EDITed for grammar. I hate autocorrect sometimes.
Forge on for great justice!
Defend the meek! Destroy the weak!
Q-sync breaches into the rectum of everyone else!
|
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
|
Posted - 2014.02.18 17:44:00 -
[51] - Quote
Lorhak Gannarsein wrote:No-one's pulled maths yet. Why has no-one pulled maths yet?
God damn, guys. This is one of the nerdiest communities I have ever had the pleasure to be a part of. And yet no-one's pulled maths.
Okay. XT-1 Missiles deal 539.5 per missile. There are twelve in a volley. I am assuming that explosives deal 1.2x damage to armour.
539.5*12*1.2= 7768.8 damage.
I repeat, this is unmodded PRO missiles. A single armour hardener resists 40%. This means that unmodded PRO missiles deal 4661.2 damage to a hardened Madrugar. So assuming that the other guy has just been fluxed, and all your damage is dealt instantaneously you can gib a hardened Madrugar with PRO missiles.
Otherwise? Nope.
Go home, Godin. You're drunk.
EDITed for grammar. I hate autocorrect sometimes.
I did the maths too, so something must be off about it. That's why I didn't include it. No, I was not drunk.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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The Attorney General
2065
|
Posted - 2014.02.18 17:47:00 -
[52] - Quote
Godin Thekiller wrote:Lorhak Gannarsein wrote:No-one's pulled maths yet. Why has no-one pulled maths yet?
God damn, guys. This is one of the nerdiest communities I have ever had the pleasure to be a part of. And yet no-one's pulled maths.
Okay. XT-1 Missiles deal 539.5 per missile. There are twelve in a volley. I am assuming that explosives deal 1.2x damage to armour.
539.5*12*1.2= 7768.8 damage.
I repeat, this is unmodded PRO missiles. A single armour hardener resists 40%. This means that unmodded PRO missiles deal 4661.2 damage to a hardened Madrugar. So assuming that the other guy has just been fluxed, and all your damage is dealt instantaneously you can gib a hardened Madrugar with PRO missiles.
Otherwise? Nope.
Go home, Godin. You're drunk.
EDITed for grammar. I hate autocorrect sometimes. I did the maths too, so something must be off about it. That's why I didn't include it. No, I was not drunk.
And that is why people who theory craft but don't play shouldn't be making threads about balance.
Mr. Hybrid Vayu.
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Benjamin Ciscko
Fatal Absolution
1718
|
Posted - 2014.02.18 20:38:00 -
[53] - Quote
Godin Thekiller wrote:Lorhak Gannarsein wrote:No-one's pulled maths yet. Why has no-one pulled maths yet?
God damn, guys. This is one of the nerdiest communities I have ever had the pleasure to be a part of. And yet no-one's pulled maths.
Okay. XT-1 Missiles deal 539.5 per missile. There are twelve in a volley. I am assuming that explosives deal 1.2x damage to armour.
539.5*12*1.2= 7768.8 damage.
I repeat, this is unmodded PRO missiles. A single armour hardener resists 40%. This means that unmodded PRO missiles deal 4661.2 damage to a hardened Madrugar. So assuming that the other guy has just been fluxed, and all your damage is dealt instantaneously you can gib a hardened Madrugar with PRO missiles.
Otherwise? Nope.
Go home, Godin. You're drunk.
EDITed for grammar. I hate autocorrect sometimes. I did the maths too, so something must be off about it. That's why I didn't include it. No, I was not drunk. In game experience > Theory crafting.
Patrick57 Carries us all
Tanker Prof. V scrub
Q_Q moar
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Benjamin Ciscko
Fatal Absolution
1742
|
Posted - 2014.02.23 19:41:00 -
[54] - Quote
Can confirm a burst of 12 missiles to the tanks weak spot does not insta pop dual hardeners without a damage mod.
Patrick57 Carries us all
Tanker Prof. V scrub
Q_Q moar
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Maniak Madness
Death Firm. Canis Eliminatus Operatives
25
|
Posted - 2014.02.23 20:22:00 -
[55] - Quote
As someone who uses almost exclusively missle turrets on my tanks, I will say this...
-1 volley of an AT-201 (advanced) missle turret can kill an unhardened Soma or Madruger
-Against Unhardened Sicas / Gunnilogis they usualy have a couple hundred health left depending on the fit
Id also like to point this out:
Missle Turrets: 6300 dmg a clip (Proto)
Rail Turrets: 17000 dmg a clip (Proto)
Missle Turrets: Effective range is 100 meters
Rail Turrets: Effective range is 500 meters
In a completely sane world, madness is the only freedom.
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Charlotte O'Dell
Ostrakon Agency Gallente Federation
2333
|
Posted - 2014.04.10 05:11:00 -
[56] - Quote
Godin Thekiller wrote:Missiles, although not as bad as before (where they were killing everything), have become monsters in HAV fights. most people think "ehh, that's okay, it must not be that bad since nobody uses it.". Well, nobody uses it because you have to skill for it (which I might add needs fixing, as it shouldn't take THAT much SP to get a races main weapon). If more people did in fact skill for it, they would see what I'm seeing: vastly OP turrets. To put it in perspective, one burst into a 2x hardened Maddy would almost kill it...... and that's from a STD turret, a adv. would probably kill it, and a PROTO one unless he misses a lot, which is hard unless you suck, will kill it. All of these are without a single damage mod. if there is one, you better be lucky to survive. So what to do with them? They can't go back to the old way, there's no balance there. and this way would be equally as hard. Honestly, missiles should really be missiles. I think that they should be changed into semi auto, or single fire. with that, a massive damage buff. Around a full swarm. Their projectile speed should be slightly buffed as well. Lastly, they should get a slight auto tracking, akin to the AV grenades. But to keep this way from becoming OP, nerf the mag size to 6. Lastly, I want the full auto to live on as rockets. nerf the direct damage, buff the splash radius, slightly buff the reload speed. Peace, Godin What's this?
12 second reload, bro. Basically worthless if you miss that first volley. Missiles are not OP. Not at all.
Charlotte O'Dell is the highest level unicorn!
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
524
|
Posted - 2014.04.10 10:53:00 -
[57] - Quote
The Attorney General wrote:Godin Thekiller wrote:
I give 2 ***** about farmville. It's a goddamn headache. Nor do I care about the tryhards toting around the FOTM. And if you tryhards actually seriously tried out missiles, you would see how ridiculously good they are at 1v1 HAV fights.
I tank in PC. I don't like pubs because they are easy mode. I don't squad because stomping is for cowards and pussies. I solo tank, and I use every turret. Since you quit, I seriously doubt you have more experience than I do with missiles, and you certainly don't have near my level of experience using missiles in PC. Just because I can take down a shield rail in a PC with a missile tank doesn't mean that missile tanks are better, but that the guy in the rail tank **** the bed. It also completely disproves your theory about a STD turret almost killing a double hardened Madrugar. So, how about you go see your brother, get your PS3 back, and then you can put your ISK where your mouth is. Or just actually quit and stop posting about a game you no longer play. Man I watched you when I first started playing and you were the one who actually made me to become interested in tanking .
For that I thank you , Attorney General .
I use to watch you crush the opposition in one of your Enforcers while I sniped as a noob thinking , " Now that's for me and that's how I want to tank ."
That was months ago .
You know Tanks and you are no joke on the battlefield too .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
711
|
Posted - 2014.04.10 11:26:00 -
[58] - Quote
As a general rule of thumb ccp don't listen to godin. If missiles bother him it means they're doing their job.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2021
|
Posted - 2014.04.18 00:29:00 -
[59] - Quote
Bump
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2021
|
Posted - 2014.04.18 00:38:00 -
[60] - Quote
Auris Lionesse wrote:As a general rule of thumb ccp don't listen to godin. If missiles bother him it means they're doing their job.
They bother me because they aren't doing their job, more so now since missiles even more easily ***** out damage vs. a HAV due to the hardener nerfs.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2021
|
Posted - 2014.04.18 00:39:00 -
[61] - Quote
Charlotte O'Dell wrote:Godin Thekiller wrote:Missiles, although not as bad as before (where they were killing everything), have become monsters in HAV fights. most people think "ehh, that's okay, it must not be that bad since nobody uses it.". Well, nobody uses it because you have to skill for it (which I might add needs fixing, as it shouldn't take THAT much SP to get a races main weapon). If more people did in fact skill for it, they would see what I'm seeing: vastly OP turrets. To put it in perspective, one burst into a 2x hardened Maddy would almost kill it...... and that's from a STD turret, a adv. would probably kill it, and a PROTO one unless he misses a lot, which is hard unless you suck, will kill it. All of these are without a single damage mod. if there is one, you better be lucky to survive. So what to do with them? They can't go back to the old way, there's no balance there. and this way would be equally as hard. Honestly, missiles should really be missiles. I think that they should be changed into semi auto, or single fire. with that, a massive damage buff. Around a full swarm. Their projectile speed should be slightly buffed as well. Lastly, they should get a slight auto tracking, akin to the AV grenades. But to keep this way from becoming OP, nerf the mag size to 6. Lastly, I want the full auto to live on as rockets. nerf the direct damage, buff the splash radius, slightly buff the reload speed. Peace, Godin What's this? 12 second reload, bro. Basically worthless if you miss that first volley. Missiles are not OP. Not at all.
Missing is pretty hard. first shot is pretty much lining up, and the rest just swiftly follows it. If that's hard for you, you need to stop playing dust.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2021
|
Posted - 2014.04.18 00:41:00 -
[62] - Quote
Maniak Madness wrote:As someone who uses almost exclusively missle turrets on my tanks, I will say this...
-1 volley of an AT-201 (advanced) missle turret can kill an unhardened Soma or Madruger
-Against Unhardened Sicas / Gunnilogis they usualy have a couple hundred health left depending on the fit
Id also like to point this out:
Missle Turrets: 6300 dmg a clip (Proto)
Rail Turrets: 17000 dmg a clip (Proto)
Missle Turrets: Effective range is 100 meters
Rail Turrets: Effective range is 500 meters
Rails are OP too, I didn't leave them safe.
click me
Blup Blub Bloop. Translation: Die -_-
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Lorhak Gannarsein
Science For Death
2717
|
Posted - 2014.04.18 01:25:00 -
[63] - Quote
Holy bump, Batman!
Missiles are worse than before thanks to it taking exactly the same number of vollies to destroy other tanks (i.e. Two) but everything else kills you even faster.
It's at a point where you can safely say that if you kill someone with missiles you completely outplayed them.
Maybe that's your problem.
ak.0 4 LYFE
I am the Lorhak. I speak for the trees.
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THUNDERGROOVE
Fatal Absolution Dirt Nap Squad.
671
|
Posted - 2014.04.18 01:43:00 -
[64] - Quote
Rails are better in every regard for 90% of engagements.
Running at 10.6 m/s ak.0
Projects: TDBS | SDETool
ScrubzBScrubz
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Lorhak Gannarsein
Science For Death
2717
|
Posted - 2014.04.18 01:44:00 -
[65] - Quote
THUNDERGROOVE wrote:Rails are better in every regard for 90% of engagements.
What engagements are missiles better for, again?
ak.0 4 LYFE
I am the Lorhak. I speak for the trees.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2023
|
Posted - 2014.04.18 19:40:00 -
[66] - Quote
Lorhak Gannarsein wrote:THUNDERGROOVE wrote:Rails are better in every regard for 90% of engagements. What engagements are missiles better for, again?
What engagement is blasters better for against both? (well other than blaster vs. missile at killing infantry)?
click me
Blup Blub Bloop. Translation: Die -_-
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