Heathen Bastard
The Bastard Brigade
965
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Posted - 2014.02.18 05:58:00 -
[1] - Quote
considering I use proto, and a damage mod. no. they do not need a nerf, they could use the shotguns style loading, or to get rid of the dropoff damage, as it makes no sense at all. it's the only explosive weapon with falloff.
you either kill them in that first salvo or you're running/dead. and curiously you forgot to include gunnlogis which you'll need to sneak up on, because if their hardener is up, there is a good 70% chance of them living through a full salvo and killing oyu while you sit through that painfully long reload.
You only call it OP for the one thing it's made to do, to quickly destroy an armor-tanked opponent at close range. What's next, shotguns are OP? HMGs are OP? NK are OP? because those all perform very well in their exact niche situation.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Heathen Bastard
The Bastard Brigade
966
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Posted - 2014.02.18 06:23:00 -
[2] - Quote
Godin Thekiller wrote:Heathen Bastard wrote:considering I use proto, and a damage mod. no. they do not need a nerf, they could use the shotguns style loading, or to get rid of the dropoff damage, as it makes no sense at all. it's the only explosive weapon with falloff.
you either kill them in that first salvo or you're running/dead. and curiously you forgot to include gunnlogis which you'll need to sneak up on, because if their hardener is up, there is a good 70% chance of them living through a full salvo and killing you while you sit through that painfully long reload.
You only call it OP for the one thing it's made to do, to quickly destroy an armor-tanked opponent at close range. What's next, shotguns are OP? HMGs are OP? NK are OP? because those all perform very well in their exact niche situation. I like how people are saying this is a nerf still, when this is just a readjustment. Alsso, why you using a explosive weapon on a Caldari HAV, which has a shield tank? Lastly, shield hardeners are broken, as stated and explained here. oh, and if we were supposed do die fast, then what's the ******* point of tanking? We aren't, and that's a silly notion to put out.
I'm using it because it's what I'm specialized in. yes, I could be a railscrub and autowin every engagement, but I prefer to have some kind of individuality. I know, it's weird to meet someone who doesn't use the OP whenever possible.
to beat a tank, you need to hit them when their hardeners aren't functioning. this leaves one of three options, waiting them out, which is slow, and lets them work over your team while you hide like a scared little girl. Railscrubbing with a glassfit from the redline, which is again, a tactic for scared little girls. Or, you assemble so much alpha that they never even have the chance to activate their hardeners before they are a burning pile of scrap metal.
Missiles have the highest alpha strike in the game, so they are naturally suited to tactic No. 3 up there. The fact that armor is weak to explosives, and is the "Heavy" tank which can survive massive amounts of sustained damage makes the most sense to apply this alpha strike to. you have to hit them hard, fast, and decisively. If you can't remove them in under 5 seconds, then you're not going to remove them from the field.(fun fact, my tank sucks and it regens 1300 and change in that time. over a quarter of it's health)
Also, you quit, so stop trying to act like you have a say. YOU are too weak for New Eden, HTFU or GTFO, pick one.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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