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Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
|
Posted - 2014.02.18 04:27:00 -
[1] - Quote
Missiles, although not as bad as before (where they were killing everything), have become monsters in HAV fights. most people think "ehh, that's okay, it must not be that bad since nobody uses it.". Well, nobody uses it because you have to skill for it (which I might add needs fixing, as it shouldn't take THAT much SP to get a races main weapon). If more people did in fact skill for it, they would see what I'm seeing: vastly OP turrets.
To put it in perspective, one burst into a 2x hardened Maddy would almost kill it...... and that's from a STD turret, a adv. would probably kill it, and a PROTO one unless he misses a lot, which is hard unless you suck, will kill it. All of these are without a single damage mod. if there is one, you better be lucky to survive.
So what to do with them? They can't go back to the old way, there's no balance there. and this way would be equally as hard. Honestly, missiles should really be missiles. I think that they should be changed into semi auto, or single fire. with that, a massive damage buff. Around a full swarm. Their projectile speed should be slightly buffed as well. Lastly, they should get a slight auto tracking, akin to the AV grenades. But to keep this way from becoming OP, nerf the mag size to 6.
Lastly, I want the full auto to live on as rockets. nerf the direct damage, buff the splash radius, slightly buff the reload speed.
Peace, Godin
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Benjamin Ciscko
Fatal Absolution
1716
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Posted - 2014.02.18 04:33:00 -
[2] - Quote
Godin Thekiller wrote:Missiles, although not as bad as before (where they were killing everything), have become monsters in HAV fights. most people think "ehh, that's okay, it must not be that bad since nobody uses it.". Well, nobody uses it because you have to skill for it (which I might add needs fixing, as it shouldn't take THAT much SP to get a races main weapon). If more people did in fact skill for it, they would see what I'm seeing: vastly OP turrets. To put it in perspective, one burst into a 2x hardened Maddy would almost kill it...... and that's from a STD turret, a adv. would probably kill it, and a PROTO one unless he misses a lot, which is hard unless you suck, will kill it. All of these are without a single damage mod. if there is one, you better be lucky to survive. So what to do with them? They can't go back to the old way, there's no balance there. and this way would be equally as hard. Honestly, missiles should really be missiles. I think that they should be changed into semi auto, or single fire. with that, a massive damage buff. Around a full swarm. Their projectile speed should be slightly buffed as well. Lastly, they should get a slight auto tracking, akin to the AV grenades. But to keep this way from becoming OP, nerf the mag size to 6. Lastly, I want the full auto to live on as rockets. nerf the direct damage, buff the splash radius, slightly buff the reload speed. Peace, Godin I have a good 4 million into them and I hardly use them I prefer railguns the only time I pull one out is to kill legend in the city so four million sp to kill one tanker
Patrick57 Carries us all
Tanker Prof. V scrub
Q_Q moar
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
|
Posted - 2014.02.18 04:35:00 -
[3] - Quote
Benjamin Ciscko wrote:Godin Thekiller wrote:Missiles, although not as bad as before (where they were killing everything), have become monsters in HAV fights. most people think "ehh, that's okay, it must not be that bad since nobody uses it.". Well, nobody uses it because you have to skill for it (which I might add needs fixing, as it shouldn't take THAT much SP to get a races main weapon). If more people did in fact skill for it, they would see what I'm seeing: vastly OP turrets. To put it in perspective, one burst into a 2x hardened Maddy would almost kill it...... and that's from a STD turret, a adv. would probably kill it, and a PROTO one unless he misses a lot, which is hard unless you suck, will kill it. All of these are without a single damage mod. if there is one, you better be lucky to survive. So what to do with them? They can't go back to the old way, there's no balance there. and this way would be equally as hard. Honestly, missiles should really be missiles. I think that they should be changed into semi auto, or single fire. with that, a massive damage buff. Around a full swarm. Their projectile speed should be slightly buffed as well. Lastly, they should get a slight auto tracking, akin to the AV grenades. But to keep this way from becoming OP, nerf the mag size to 6. Lastly, I want the full auto to live on as rockets. nerf the direct damage, buff the splash radius, slightly buff the reload speed. Peace, Godin I have a good 4 million into them and I hardly use them I prefer railguns the only time I pull one out is to kill legend in the city so four million sp to kill one tanker
They're much better at 1v1 due to insta poping peole. Only reason why rails are better is follow up shots (so more than 1 target or you can't aim ). Otherwise, missiles wins hands down.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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The Attorney General
2006
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Posted - 2014.02.18 04:41:00 -
[4] - Quote
Godin Thekiller wrote:They're much better at 1v1 due to insta poping peole. Only reason why rails are better is follow up shots (so more than 1 target or you can't aim ). Otherwise, missiles wins hands down.
Do you even tank?
A proto missile turret won't go through a double hardened Madrugar in a single salvo.
Less range, less damage per clip, longer reload, and worse accuracy. In no way is a missile tank better than a rail.
Mr. Hybrid Vayu.
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Operative 1171 Aajli
Bragian Order Amarr Empire
1243
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Posted - 2014.02.18 04:43:00 -
[5] - Quote
I don't see how they are OP. I don't suck at using them. The proto will not always take a tank completely down with hardeners on and you end up dancing around rails until they get that repeating blast on you while you are tying to reload. The only time they kill in one volley is to a non skilled tanker that does not have hardeners on or know how to keep the rail aimed and firing with the dmg mods on.
They should be OP against a CQ rail turret. The RoF is too good for what is supposed to be long range trump weapon. Rails worked better the old way. There is a reaosn you see every no sp tanker and his mother spamming them now.
Rommel, you magnificent bastard, I read your book!
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Benjamin Ciscko
Fatal Absolution
1716
|
Posted - 2014.02.18 04:45:00 -
[6] - Quote
Godin Thekiller wrote:Benjamin Ciscko wrote:Godin Thekiller wrote:Missiles, although not as bad as before (where they were killing everything), have become monsters in HAV fights. most people think "ehh, that's okay, it must not be that bad since nobody uses it.". Well, nobody uses it because you have to skill for it (which I might add needs fixing, as it shouldn't take THAT much SP to get a races main weapon). If more people did in fact skill for it, they would see what I'm seeing: vastly OP turrets. To put it in perspective, one burst into a 2x hardened Maddy would almost kill it...... and that's from a STD turret, a adv. would probably kill it, and a PROTO one unless he misses a lot, which is hard unless you suck, will kill it. All of these are without a single damage mod. if there is one, you better be lucky to survive. So what to do with them? They can't go back to the old way, there's no balance there. and this way would be equally as hard. Honestly, missiles should really be missiles. I think that they should be changed into semi auto, or single fire. with that, a massive damage buff. Around a full swarm. Their projectile speed should be slightly buffed as well. Lastly, they should get a slight auto tracking, akin to the AV grenades. But to keep this way from becoming OP, nerf the mag size to 6. Lastly, I want the full auto to live on as rockets. nerf the direct damage, buff the splash radius, slightly buff the reload speed. Peace, Godin I have a good 4 million into them and I hardly use them I prefer railguns the only time I pull one out is to kill legend in the city so four million sp to kill one tanker They're much better at 1v1 due to insta poping peole. Only reason why rails are better is follow up shots (so more than 1 target or you can't aim ). Otherwise, missiles wins hands down. It's all about the range sure missiles are great CQC but past what 50,75 meters the spread is pretty awful I uses it so I can hit them from a distance without them suspecting anything if have 2 well placed shots I can 2 shot an armor tank hards off almost as quick as a missile volley. I don't run into very good armor tanks sure I run into people with sp into armor tanks and mountains of ISK like milkman1 and this Capital Acquisitions LLC guy that I'll just smack around. Legends the person I've seen who can hold his own verses a rail everyone else needs some kind of support.
Patrick57 Carries us all
Tanker Prof. V scrub
Q_Q moar
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
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Posted - 2014.02.18 04:46:00 -
[7] - Quote
The Attorney General wrote:Godin Thekiller wrote:They're much better at 1v1 due to insta poping peole. Only reason why rails are better is follow up shots (so more than 1 target or you can't aim ). Otherwise, missiles wins hands down. Do you even tank? A proto missile turret won't go through a double hardened Madrugar in a single salvo. Less range, less damage per clip, longer reload, and worse accuracy. In no way is a missile tank better than a rail.
yea they do. I did it to one guy, and he sent me a hatemail thinking I had damage mods on, when I didn't. Stop missing, and maybe you could too, as I do it whenever I use missiles (which is only when someone pisses me off).
Also, rails are OP too, and notice that I said it's only good against one target.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Benjamin Ciscko
Fatal Absolution
1716
|
Posted - 2014.02.18 04:46:00 -
[8] - Quote
The Attorney General wrote:Godin Thekiller wrote:They're much better at 1v1 due to insta poping peole. Only reason why rails are better is follow up shots (so more than 1 target or you can't aim ). Otherwise, missiles wins hands down. Do you even tank? A proto missile turret won't go through a double hardened Madrugar in a single salvo. Less range, less damage per clip, longer reload, and worse accuracy. In no way is a missile tank better than a rail. This the only reason I would use a missile is on a double damage modded Pro Missile launcher in a city where I can't possibly miss or fail to kill said tanker.
Patrick57 Carries us all
Tanker Prof. V scrub
Q_Q moar
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Benjamin Ciscko
Fatal Absolution
1716
|
Posted - 2014.02.18 04:48:00 -
[9] - Quote
You need damage mods to go through dual hardeners.
Patrick57 Carries us all
Tanker Prof. V scrub
Q_Q moar
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
|
Posted - 2014.02.18 04:50:00 -
[10] - Quote
Benjamin Ciscko wrote:Godin Thekiller wrote:Benjamin Ciscko wrote:Godin Thekiller wrote:Missiles, although not as bad as before (where they were killing everything), have become monsters in HAV fights. most people think "ehh, that's okay, it must not be that bad since nobody uses it.". Well, nobody uses it because you have to skill for it (which I might add needs fixing, as it shouldn't take THAT much SP to get a races main weapon). If more people did in fact skill for it, they would see what I'm seeing: vastly OP turrets. To put it in perspective, one burst into a 2x hardened Maddy would almost kill it...... and that's from a STD turret, a adv. would probably kill it, and a PROTO one unless he misses a lot, which is hard unless you suck, will kill it. All of these are without a single damage mod. if there is one, you better be lucky to survive. So what to do with them? They can't go back to the old way, there's no balance there. and this way would be equally as hard. Honestly, missiles should really be missiles. I think that they should be changed into semi auto, or single fire. with that, a massive damage buff. Around a full swarm. Their projectile speed should be slightly buffed as well. Lastly, they should get a slight auto tracking, akin to the AV grenades. But to keep this way from becoming OP, nerf the mag size to 6. Lastly, I want the full auto to live on as rockets. nerf the direct damage, buff the splash radius, slightly buff the reload speed. Peace, Godin I have a good 4 million into them and I hardly use them I prefer railguns the only time I pull one out is to kill legend in the city so four million sp to kill one tanker They're much better at 1v1 due to insta poping peole. Only reason why rails are better is follow up shots (so more than 1 target or you can't aim ). Otherwise, missiles wins hands down. It's all about the range sure missiles are great CQC but past what 50,75 meters the spread is pretty awful I uses it so I can hit them from a distance without them suspecting anything if have 2 well placed shots I can 2 shot an armor tank hards off almost as quick as a missile volley. I don't run into very good armor tanks sure I run into people with sp into armor tanks and mountains of ISK like milkman1 and this Capital Acquisitions LLC guy that I'll just smack around. Legends the person I've seen who can hold his own verses a rail everyone else needs some kind of support.
missiles aren't even supposed to be CQC. light missiles on a dessie goes out to around 30km in EVE. that's just the tiny ones. With the huge ones, good god you can reach out there. Anyways, I rather fight a rail than a missile. the rail won't insta kill me (it'll be close though), but at least I get a chance to fight back.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
|
Posted - 2014.02.18 04:52:00 -
[11] - Quote
Benjamin Ciscko wrote:You need damage mods to go through dual hardeners.
No, no you don't. I will say it, again, I do it to any Gallente HAV all day, 1 salvo without turning it on. if I miss (I hardly miss), then I'll turn it on, and they have no chance.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Jackof All-Trades
The Black Renaissance
479
|
Posted - 2014.02.18 04:53:00 -
[12] - Quote
Right now it's like a tank shotgun, which admittedly isn't too great.
(ooh, there's an idea to 'balance' blasters in there somewhere)
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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Garrett Blacknova
Codex Troopers
4509
|
Posted - 2014.02.18 04:53:00 -
[13] - Quote
Godin Thekiller wrote:To put it in perspective, one burst into a 2x hardened Maddy would almost kill it...... and that's from a STD turret, a adv. would probably kill it, and a PROTO one unless he misses a lot, which is hard unless you suck, will kill it. All of these are without a single damage mod. if there is one, you better be lucky to survive. Unless you're talking about maxed skills and/or damage mods being included, this simply isn't true.
I run Standard Missile Turrets on several HAV fittings (mostly Gunnlogis, but a couple of Sicas), and against an UNHARDENED Madrugar, I've landed every single missile on target and only barely killed the target when it had taken Forge Gun fire before I started firing. It had to have been been double-hardened to absorb the couple of Forge hits I saw with such minor damage, then when the hardeners dropped, I ripped into it, and only finished the job with my last missile, WITHOUT A SINGLE SHOT MISSING.
I didn't have any relevant skills maxed to give the full potential passive damage bonus, and I wasn't running damage mods, but the tank can only have been running one set of plates at most.
Also, Missile Turrets have one serious drawback that ISN'T the SP cost, and that's reloading - the on-screen display shows them reloading one round at a time, like Shotguns, and doing so makes sense for what missiles are, but until the full reload time has completed, EVEN IF YOU ONLY NEEDED ONE MORE MISSILE, you can't fire. With the longest reload time of any turret, and the inability to interrupt a reload and fire a partial volley, or to quickly reload when you only needed one or two missiles to finish something off or force an infantry/LAV retreat, the Large Missile turret needs a BUFF before it gets another nerf. |
Benjamin Ciscko
Fatal Absolution
1716
|
Posted - 2014.02.18 04:55:00 -
[14] - Quote
Godin Thekiller wrote:Benjamin Ciscko wrote:You need damage mods to go through dual hardeners. No, no you don't. I will say it, again, I do it to any Gallente HAV all day, 1 salvo without turning it on. if I miss (I hardly miss), then I'll turn it on, and they have no chance. Q-sync tomorrow against each other? that way we can finally get settled what kills what and sure maybe if I land 12 rear hits.
Patrick57 Carries us all
Tanker Prof. V scrub
Q_Q moar
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The Attorney General
2009
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Posted - 2014.02.18 04:55:00 -
[15] - Quote
Godin Thekiller wrote:Benjamin Ciscko wrote:You need damage mods to go through dual hardeners. No, no you don't. I will say it, again, I do it to any Gallente HAV all day, 1 salvo without turning it on. if I miss (I hardly miss), then I'll turn it on, and they have no chance.
Put your money where your mouth is.
I bet 50 million you can't do what you think you can.
Mr. Hybrid Vayu.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
|
Posted - 2014.02.18 05:00:00 -
[16] - Quote
Garrett Blacknova wrote:Godin Thekiller wrote:To put it in perspective, one burst into a 2x hardened Maddy would almost kill it...... and that's from a STD turret, a adv. would probably kill it, and a PROTO one unless he misses a lot, which is hard unless you suck, will kill it. All of these are without a single damage mod. if there is one, you better be lucky to survive. Unless you're talking about maxed skills and/or damage mods being included, this simply isn't true. I run Standard Missile Turrets on several HAV fittings (mostly Gunnlogis, but a couple of Sicas), and against an UNHARDENED Madrugar, I've landed every single missile on target and only barely killed the target when it had taken Forge Gun fire before I started firing. It had to have been been double-hardened to absorb the couple of Forge hits I saw with such minor damage, then when the hardeners dropped, I ripped into it, and only finished the job with my last missile, WITHOUT A SINGLE SHOT MISSING. I didn't have any relevant skills maxed to give the full potential passive damage bonus, and I wasn't running damage mods, but the tank can only have been running one set of plates at most. Also, Missile Turrets have one serious drawback that ISN'T the SP cost, and that's reloading - the on-screen display shows them reloading one round at a time, like Shotguns, and doing so makes sense for what missiles are, but until the full reload time has completed, EVEN IF YOU ONLY NEEDED ONE MORE MISSILE, you can't fire. With the longest reload time of any turret, and the inability to interrupt a reload and fire a partial volley, or to quickly reload when you only needed one or two missiles to finish something off or force an infantry/LAV retreat, the Large Missile turret needs a BUFF before it gets another nerf.
I do it without assistance. and there is no passive damage bonuses anymore. I didn't say SP cost was a drawback, and like that HAV will kill you before you reload. Like I said, STD missiles ALMOST killed it. If I had adv. missiles at the time, I would have. (still killed the target though).
Anyways, this ain't a nerf, and it surely doesn't need a buff. this is just another redo. This turns them from monsters to the things they are trying to represent: long range bombarders..
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
959
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Posted - 2014.02.18 05:01:00 -
[17] - Quote
Missiles need a buff.
Not a damage buff per se, but there are some aspects of their mechanics that could use improving:
Shotgun style loading: loading one missile at a time, being able to interrupt reload and fire all that have been reloaded. This will allow them the pick off injured tanks after their initial volley or keep shields from regenning while they reload and also make them a bit more viable against infantry (definitely needed).
Longer range/No fall off/ Tiny bit better accuracy: 250m range > 300-350m with no falloff damage at all (exploding at longest distance), fix horrendous accuracy during full auto (a little is understandable, but it's absurd Gëê50m, a typical engagement range without being completely on top of the enemy tank).
An EM damage variant (20% to shield, -20% to armor, possibly lesser damage and larger flux grenade-like splash): Currently, missiles are almost completely walled by shield tanks (bar a double damage modded X-T). Having to spend literally 60x the SP cost of the other two turrets just for basic missiles, there needs to be a reason to invest so much. Giving an EM damage missile will bridge the gap and make missiles more than worth skilling into.
However, EM missiles will be balanced because they'll essentially be to armor tanks what current missiles are to shield tanks (and not to mention that every bloody rail Gunnlogi armor tanks with 2-3 damage mods as well). This will restrain missile tanks that are loners, making them almost useless to tanks of their opposite type. However, it can make them dangerous forces when used with others. (I go more into my ideas in this thread here.)
Currently, missiles are awful. They're only good for ganking an armor tank and that's about it (oh, and ATs alone barely kill Somas and Sicas unhardened, and usually require a second volley), and for such a hefty SP cost, they need something more.
ADS Kills: Lost count a while ago...
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
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Posted - 2014.02.18 05:01:00 -
[18] - Quote
The Attorney General wrote:Godin Thekiller wrote:Benjamin Ciscko wrote:You need damage mods to go through dual hardeners. No, no you don't. I will say it, again, I do it to any Gallente HAV all day, 1 salvo without turning it on. if I miss (I hardly miss), then I'll turn it on, and they have no chance. Put your money where your mouth is. I bet 50 million you can't do what you think you can.
I've already done it, so pay up. Hell, it's even been done to me.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
|
Posted - 2014.02.18 05:02:00 -
[19] - Quote
Vulpes Dolosus wrote:Missiles need a buff. Not a damage buff per se, but there are some aspects of their mechanics that could use improving: Shotgun style loading: loading one missile at a time, being able to interrupt reload and fire all that have been reloaded. This will allow them the pick off injured tanks after their initial volley or keep shields from regenning while they reload and also make them a bit more viable against infantry (definitely needed). Longer range/No fall off/ Tiny bit better accuracy: 250m range > 300-350m with no falloff damage at all (exploding at longest distance), fix horrendous accuracy during full auto (a little is understandable, but it's absurd Gëê50m, a typical engagement range without being completely on top of the enemy tank). An EM damage variant (20% to shield, -20% to armor, possibly lesser damage and larger flux grenade-like splash): Currently, missiles are almost completely walled by shield tanks (bar a double damage modded X-T). Having to spend literally 60x the SP cost of the other two turrets just for basic missiles, there needs to be a reason to invest so much. Giving an EM damage missile will bridge the gap and make missiles more than worth skilling into. However, EM missiles will be balanced because they'll essentially be to armor tanks what current missiles are to shield tanks (and not to mention that every bloody rail Gunnlogi armor tanks with 2-3 damage mods as well). This will restrain missile tanks that are loners, making them almost useless to tanks of their opposite type. However, it can make them dangerous forces when used with others. (I go more into my ideas in this thread here.) Currently, missiles are awful. They're only good for ganking an armor tank and that's about it (oh, and ATs alone barely kill Somas and Sicas unhardened, and usually require a second volley), and for such a hefty SP cost, they need something more.
You're missing, and no, they don't need a buff.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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The Attorney General
2010
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Posted - 2014.02.18 05:12:00 -
[20] - Quote
Godin Thekiller wrote:
I've already done it, so pay up. Hell, it's even been done to me.
LOL, I don't believe your stories.
You can try and down me with a single salvo.
Or you can post a double view of you and the tanker you allegedly rolled so I can see their fit.
Or you could show up to some FW and try to prove yourself correct.
Your wallet will not forgive your pride if you let yourself be a fool.
I'll log on right now to make 50 million.
Mr. Hybrid Vayu.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
|
Posted - 2014.02.18 05:18:00 -
[21] - Quote
The Attorney General wrote:Godin Thekiller wrote:
I've already done it, so pay up. Hell, it's even been done to me.
LOL, I don't believe your stories. You can try and down me with a single salvo. Or you can post a double view of you and the tanker you allegedly rolled so I can see their fit. Or you could show up to some FW and try to prove yourself correct. Your wallet will not forgive your pride if you let yourself be a fool. I'll log on right now to make 50 million.
I gave my PS3 to my brother because Dust pissed me off (The brokenness of JLAVs). I'll get another when 1.8 comes out. Anyways, I already said it, I don't make videos, nor do I know the guy I killed. I just went on him after he and his railgun friend ( got the railgun . I pulled my xt fit that I made, partly because I was pissed, partly because I never used it before, went on him, shot the salvo, and he popped. this was while both the hardeners were up.
EDIT: one time I went at a guy with a AT, and he got me while I had 2 on, although I think he had a damage mod on.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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The Attorney General
2010
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Posted - 2014.02.18 05:23:00 -
[22] - Quote
Godin Thekiller wrote:I gave my PS3 to my brother because Dust pissed me off (The brokenness of JLAVs). I'll get another when 1.8 comes out. Anyways, I already said it, I don't make videos, nor do I know the guy I killed. I just went on him after he and his railgun friend ( got the railgun . I pulled my xt fit that I made, partly because I was pissed, partly because I never used it before, went on him, shot the salvo, and he popped. this was while both the hardeners were up. EDIT: one time I went at a guy with a AT, and he got me while I had 2 on, although I think he had a damage mod on.
LOL, you don't play and want to hand out advice on balance matters?
GTFO.
BTW, your story makes no sense, because you can in no way confirm that the guy had two hardeners running.
So you owe me 50 million you lying punk.
Actually, never mind, I am just putting you on the ignore list with the other idiots talking about things they shouldn't like they know what they are speaking about.
Mr. Hybrid Vayu.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
|
Posted - 2014.02.18 05:25:00 -
[23] - Quote
The Attorney General wrote:Godin Thekiller wrote:I gave my PS3 to my brother because Dust pissed me off (The brokenness of JLAVs). I'll get another when 1.8 comes out. Anyways, I already said it, I don't make videos, nor do I know the guy I killed. I just went on him after he and his railgun friend ( got the railgun . I pulled my xt fit that I made, partly because I was pissed, partly because I never used it before, went on him, shot the salvo, and he popped. this was while both the hardeners were up. EDIT: one time I went at a guy with a AT, and he got me while I had 2 on, although I think he had a damage mod on. LOL, you don't play and want to hand out advice on balance matters? GTFO. BTW, your story makes no sense, because you can in no way confirm that the guy had two hardeners running. So you owe me 50 million you lying punk. Actually, never mind, I am just putting you on the ignore list with the other idiots talking about things they shouldn't like they know what they are speaking about.
I refuse. I've been playing longer than you, and I'm taking a break. Can I have a break dumbass? Also, I don't owe you ****. His story most likely checks out. I've also been one salvoed by a XT, with both hardeners on.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
960
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Posted - 2014.02.18 05:28:00 -
[24] - Quote
Godin Thekiller wrote:Vulpes Dolosus wrote:--Snip-- You're missing, and no, they don't need a buff. You cannot sit there and tell me missiles are 110% worth the 60x SP investment than either of the other two turrets.
Rails dominate AV Blasters dominate AI Missiles suck at both
Leaving virtually unchanged except a reload change (which I see as minor, only really effecting AI), slight accuracy adjustments (literally hitting anywhere within a 15m/15m square at 50m, ridiculous), and a new damage type which will only have the effect of actually making Gunnlogies killable by something other than a rail tank (seriously, name one thing that can come close to threatening a rail Gunnlogi that isn't another rail tank).
You're mad if you think missiles are a worthy investment compared to the other alternatives.
ADS Kills: Lost count a while ago...
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Operative 1171 Aajli
Bragian Order Amarr Empire
1243
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Posted - 2014.02.18 05:29:00 -
[25] - Quote
The Attorney General wrote:Godin Thekiller wrote:I gave my PS3 to my brother because Dust pissed me off (The brokenness of JLAVs). I'll get another when 1.8 comes out. Anyways, I already said it, I don't make videos, nor do I know the guy I killed. I just went on him after he and his railgun friend ( got the railgun . I pulled my xt fit that I made, partly because I was pissed, partly because I never used it before, went on him, shot the salvo, and he popped. this was while both the hardeners were up. EDIT: one time I went at a guy with a AT, and he got me while I had 2 on, although I think he had a damage mod on. LOL, you don't play and want to hand out advice on balance matters? GTFO. BTW, your story makes no sense, because you can in no way confirm that the guy had two hardeners running. So you owe me 50 million you lying punk. Actually, never mind, I am just putting you on the ignore list with the other idiots talking about things they shouldn't like they know what they are speaking about.
Whew, someone needs to get out of daddy's basement a bit. Get some fresh air. Me big chief, smoke big pipe, trade heap wampum.
Rommel, you magnificent bastard, I read your book!
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The Attorney General
2010
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Posted - 2014.02.18 05:32:00 -
[26] - Quote
Godin Thekiller wrote: I've also been one salvoed by a XT, with both hardeners on.
Not with no damage mods on, which was your ridiculous statement.
Either way, I don't care what people who don't play the game think.
You see, there is a constant evolution of tank fits and tactics in PC. The evolutions that occur there allow seasoned tankers to make very accurate judgements about the efficacy of various fittings and turrets.
Also, the fact that you quit because infantry could blap you with an LAV if you were not paying attention shows how bad you are, and no one should give your opinion any weight.
Enjoy your stories about how awesome you are.
Mr. Hybrid Vayu.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
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Posted - 2014.02.18 05:35:00 -
[27] - Quote
Vulpes Dolosus wrote:Godin Thekiller wrote:Vulpes Dolosus wrote:--Snip-- You're missing, and no, they don't need a buff. You cannot sit there and tell me missiles are 110% worth the 60x SP investment than either of the other two turrets. Rails dominate AV Blasters dominate AI Missiles suck at both Leaving virtually unchanged except a reload change (which I see as minor, only really effecting AI), slight accuracy adjustments (literally hitting anywhere within a 15m/15m square at 50m, ridiculous), and a new damage type which will only have the effect of actually making Gunnlogies killable by something other than a rail tank (seriously, name one thing that can come close to threatening a rail Gunnlogi that isn't another rail tank). You're mad if you think missiles are a worthy investment compared to the other alternatives.
yea, they are. They're better at short term AV than rails. It's just the SP investment makes no sense. That's a horrible way to balance them.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
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Posted - 2014.02.18 05:37:00 -
[28] - Quote
The Attorney General wrote:Godin Thekiller wrote: I've also been one salvoed by a XT, with both hardeners on.
Not with no damage mods on, which was your ridiculous statement. Either way, I don't care what people who don't play the game think. You see, there is a constant evolution of tank fits and tactics in PC. The evolutions that occur there allow seasoned tankers to make very accurate judgements about the efficacy of various fittings and turrets. Also, the fact that you quit because infantry could blap you with an LAV if you were not paying attention shows how bad you are, and no one should give your opinion any weight. Enjoy your stories about how awesome you are.
no, the guy had no damage mods. he had 3. *******. hardeners.
At the JLAVs killing me, you know that you can just put them in the seat, right?
EDIT: It shows how much you idiots in PC knows about ****
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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The Attorney General
2012
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Posted - 2014.02.18 05:39:00 -
[29] - Quote
Godin Thekiller wrote:no, the guy had no damage mods. he had 3. *******. hardeners. At the JLAVs killing me, you know that you can just put them in the seat, right?
You know his fit how? Did you ask?
Jihads are easy to avoid, just listen for the sound of an LAV. They don't come out of nowhere. If you are so unaware of your surroundings then you shouldn't be in a tank.
Mr. Hybrid Vayu.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
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Posted - 2014.02.18 05:41:00 -
[30] - Quote
The Attorney General wrote:Godin Thekiller wrote:no, the guy had no damage mods. he had 3. *******. hardeners. At the JLAVs killing me, you know that you can just put them in the seat, right? You know his fit how? Did you ask? Jihads are easy to avoid, just listen for the sound of an LAV. They don't come out of nowhere. If you are so unaware of your surroundings then you shouldn't be in a tank.
They always come at me when I'm fighting 1 or 2 other HAV's, so trying to hear a LAV is quite hard.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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