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Benjamin Ciscko
Fatal Absolution
1716
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Posted - 2014.02.18 04:33:00 -
[1] - Quote
Godin Thekiller wrote:Missiles, although not as bad as before (where they were killing everything), have become monsters in HAV fights. most people think "ehh, that's okay, it must not be that bad since nobody uses it.". Well, nobody uses it because you have to skill for it (which I might add needs fixing, as it shouldn't take THAT much SP to get a races main weapon). If more people did in fact skill for it, they would see what I'm seeing: vastly OP turrets. To put it in perspective, one burst into a 2x hardened Maddy would almost kill it...... and that's from a STD turret, a adv. would probably kill it, and a PROTO one unless he misses a lot, which is hard unless you suck, will kill it. All of these are without a single damage mod. if there is one, you better be lucky to survive. So what to do with them? They can't go back to the old way, there's no balance there. and this way would be equally as hard. Honestly, missiles should really be missiles. I think that they should be changed into semi auto, or single fire. with that, a massive damage buff. Around a full swarm. Their projectile speed should be slightly buffed as well. Lastly, they should get a slight auto tracking, akin to the AV grenades. But to keep this way from becoming OP, nerf the mag size to 6. Lastly, I want the full auto to live on as rockets. nerf the direct damage, buff the splash radius, slightly buff the reload speed. Peace, Godin I have a good 4 million into them and I hardly use them I prefer railguns the only time I pull one out is to kill legend in the city so four million sp to kill one tanker
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Benjamin Ciscko
Fatal Absolution
1716
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Posted - 2014.02.18 04:45:00 -
[2] - Quote
Godin Thekiller wrote:Benjamin Ciscko wrote:Godin Thekiller wrote:Missiles, although not as bad as before (where they were killing everything), have become monsters in HAV fights. most people think "ehh, that's okay, it must not be that bad since nobody uses it.". Well, nobody uses it because you have to skill for it (which I might add needs fixing, as it shouldn't take THAT much SP to get a races main weapon). If more people did in fact skill for it, they would see what I'm seeing: vastly OP turrets. To put it in perspective, one burst into a 2x hardened Maddy would almost kill it...... and that's from a STD turret, a adv. would probably kill it, and a PROTO one unless he misses a lot, which is hard unless you suck, will kill it. All of these are without a single damage mod. if there is one, you better be lucky to survive. So what to do with them? They can't go back to the old way, there's no balance there. and this way would be equally as hard. Honestly, missiles should really be missiles. I think that they should be changed into semi auto, or single fire. with that, a massive damage buff. Around a full swarm. Their projectile speed should be slightly buffed as well. Lastly, they should get a slight auto tracking, akin to the AV grenades. But to keep this way from becoming OP, nerf the mag size to 6. Lastly, I want the full auto to live on as rockets. nerf the direct damage, buff the splash radius, slightly buff the reload speed. Peace, Godin I have a good 4 million into them and I hardly use them I prefer railguns the only time I pull one out is to kill legend in the city so four million sp to kill one tanker They're much better at 1v1 due to insta poping peole. Only reason why rails are better is follow up shots (so more than 1 target or you can't aim ). Otherwise, missiles wins hands down. It's all about the range sure missiles are great CQC but past what 50,75 meters the spread is pretty awful I uses it so I can hit them from a distance without them suspecting anything if have 2 well placed shots I can 2 shot an armor tank hards off almost as quick as a missile volley. I don't run into very good armor tanks sure I run into people with sp into armor tanks and mountains of ISK like milkman1 and this Capital Acquisitions LLC guy that I'll just smack around. Legends the person I've seen who can hold his own verses a rail everyone else needs some kind of support.
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Benjamin Ciscko
Fatal Absolution
1716
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Posted - 2014.02.18 04:46:00 -
[3] - Quote
The Attorney General wrote:Godin Thekiller wrote:They're much better at 1v1 due to insta poping peole. Only reason why rails are better is follow up shots (so more than 1 target or you can't aim ). Otherwise, missiles wins hands down. Do you even tank? A proto missile turret won't go through a double hardened Madrugar in a single salvo. Less range, less damage per clip, longer reload, and worse accuracy. In no way is a missile tank better than a rail. This the only reason I would use a missile is on a double damage modded Pro Missile launcher in a city where I can't possibly miss or fail to kill said tanker.
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Benjamin Ciscko
Fatal Absolution
1716
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Posted - 2014.02.18 04:48:00 -
[4] - Quote
You need damage mods to go through dual hardeners.
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Benjamin Ciscko
Fatal Absolution
1716
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Posted - 2014.02.18 04:55:00 -
[5] - Quote
Godin Thekiller wrote:Benjamin Ciscko wrote:You need damage mods to go through dual hardeners. No, no you don't. I will say it, again, I do it to any Gallente HAV all day, 1 salvo without turning it on. if I miss (I hardly miss), then I'll turn it on, and they have no chance. Q-sync tomorrow against each other? that way we can finally get settled what kills what and sure maybe if I land 12 rear hits.
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Benjamin Ciscko
Fatal Absolution
1718
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Posted - 2014.02.18 20:38:00 -
[6] - Quote
Godin Thekiller wrote:Lorhak Gannarsein wrote:No-one's pulled maths yet. Why has no-one pulled maths yet?
God damn, guys. This is one of the nerdiest communities I have ever had the pleasure to be a part of. And yet no-one's pulled maths.
Okay. XT-1 Missiles deal 539.5 per missile. There are twelve in a volley. I am assuming that explosives deal 1.2x damage to armour.
539.5*12*1.2= 7768.8 damage.
I repeat, this is unmodded PRO missiles. A single armour hardener resists 40%. This means that unmodded PRO missiles deal 4661.2 damage to a hardened Madrugar. So assuming that the other guy has just been fluxed, and all your damage is dealt instantaneously you can gib a hardened Madrugar with PRO missiles.
Otherwise? Nope.
Go home, Godin. You're drunk.
EDITed for grammar. I hate autocorrect sometimes. I did the maths too, so something must be off about it. That's why I didn't include it. No, I was not drunk. In game experience > Theory crafting.
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Benjamin Ciscko
Fatal Absolution
1742
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Posted - 2014.02.23 19:41:00 -
[7] - Quote
Can confirm a burst of 12 missiles to the tanks weak spot does not insta pop dual hardeners without a damage mod.
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