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Vulpes Dolosus
SVER True Blood General Tso's Alliance
959
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Posted - 2014.02.18 05:01:00 -
[1] - Quote
Missiles need a buff.
Not a damage buff per se, but there are some aspects of their mechanics that could use improving:
Shotgun style loading: loading one missile at a time, being able to interrupt reload and fire all that have been reloaded. This will allow them the pick off injured tanks after their initial volley or keep shields from regenning while they reload and also make them a bit more viable against infantry (definitely needed).
Longer range/No fall off/ Tiny bit better accuracy: 250m range > 300-350m with no falloff damage at all (exploding at longest distance), fix horrendous accuracy during full auto (a little is understandable, but it's absurd Gëê50m, a typical engagement range without being completely on top of the enemy tank).
An EM damage variant (20% to shield, -20% to armor, possibly lesser damage and larger flux grenade-like splash): Currently, missiles are almost completely walled by shield tanks (bar a double damage modded X-T). Having to spend literally 60x the SP cost of the other two turrets just for basic missiles, there needs to be a reason to invest so much. Giving an EM damage missile will bridge the gap and make missiles more than worth skilling into.
However, EM missiles will be balanced because they'll essentially be to armor tanks what current missiles are to shield tanks (and not to mention that every bloody rail Gunnlogi armor tanks with 2-3 damage mods as well). This will restrain missile tanks that are loners, making them almost useless to tanks of their opposite type. However, it can make them dangerous forces when used with others. (I go more into my ideas in this thread here.)
Currently, missiles are awful. They're only good for ganking an armor tank and that's about it (oh, and ATs alone barely kill Somas and Sicas unhardened, and usually require a second volley), and for such a hefty SP cost, they need something more.
ADS Kills: Lost count a while ago...
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
960
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Posted - 2014.02.18 05:28:00 -
[2] - Quote
Godin Thekiller wrote:Vulpes Dolosus wrote:--Snip-- You're missing, and no, they don't need a buff. You cannot sit there and tell me missiles are 110% worth the 60x SP investment than either of the other two turrets.
Rails dominate AV Blasters dominate AI Missiles suck at both
Leaving virtually unchanged except a reload change (which I see as minor, only really effecting AI), slight accuracy adjustments (literally hitting anywhere within a 15m/15m square at 50m, ridiculous), and a new damage type which will only have the effect of actually making Gunnlogies killable by something other than a rail tank (seriously, name one thing that can come close to threatening a rail Gunnlogi that isn't another rail tank).
You're mad if you think missiles are a worthy investment compared to the other alternatives.
ADS Kills: Lost count a while ago...
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
961
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Posted - 2014.02.18 06:46:00 -
[3] - Quote
Godin Thekiller wrote:Vulpes Dolosus wrote:Godin Thekiller wrote:Vulpes Dolosus wrote:--Snip-- You're missing, and no, they don't need a buff. You cannot sit there and tell me missiles are 110% worth the 60x SP investment than either of the other two turrets. Rails dominate AV Blasters dominate AI Missiles suck at both Leaving virtually unchanged except a reload change (which I see as minor, only really effecting AI), slight accuracy adjustments (literally hitting anywhere within a 15m/15m square at 50m, ridiculous), and a new damage type which will only have the effect of actually making Gunnlogies killable by something other than a rail tank (seriously, name one thing that can come close to threatening a rail Gunnlogi that isn't another rail tank). You're mad if you think missiles are a worthy investment compared to the other alternatives. yea, they are. They're better at short term AV than rails. It's just the SP investment makes no sense. That's a horrible way to balance them. NO THEY ARE NOT
Rails are supposed to be long ranged AV, hence the ridiculous range, accuracy, damage, etc, etc, etc.
Missiles are ambush weapons. They get in and shotgun tanks to death. Their role is killing tanks and other vehicles at mid/close range, the AV antithesis of rails (there's a word for your lexicon). However, because of their damage type, they're almost completely walled by shields.
An EM missile variant will fill this gap while still being balanced because it can't fight off every type of tank all at once and is very poor for AI (and still loses to rails at range), making it have to rely on another tank/infantry when the threat inevitably arises. The other boosts are just annoying thing I think should be implemented based on how the missiles currently preform.
ADS Kills: Lost count a while ago...
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