Dauth Jenkins
Ultramarine Corp
52
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Posted - 2014.02.18 06:03:00 -
[1] - Quote
Lol, so I see this thread, and I Laugh at this pissing contest. Ill input my two cents. Missiles are perfectly fine the way they are. They shred armour tanks like a proto scram rifle against my mlt caldari medium frame, but at the same time, they are nearly useless against a shield tank. This means that they are situational weapons. Just like the laser rifles, just like nova knives. It's a huge risk reward weapon. If you face an armour tank, your almost guaranteed the win. If you face a shield tank, your running for your life. It is abysmal against infantry, and sucks at long range (or medium range for that matter, the accuracy on those things). So if you say the Large missile turrets are OP, then so are Laser rifles, as they excel at exactly what they are meant to do. Think of it from the lore side of things. Missiles are caldari weapons, right? So shouldn't they be optimized to kill gallente tanks? It makes sense. Oh, and seriously, you left the game because of JLAVs? LOL. Man up, my friend. Try running a heavy suit through an open field, and you will understand true suffering. Ok, back to missile turrets. Out of all 3 heavy turrets, you see the least QQ about missiles. You know what that means? They are the most balanced of the three.
Edit: Seriously with the "I've played longer than you, and that's why I'm right" statement? Back up your statement with facts, numbers, the truth, something irrefutable.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Dauth Jenkins
Ultramarine Corp
53
|
Posted - 2014.02.18 06:17:00 -
[2] - Quote
Then why do rail tanks do so much alpha damage? I'm not refuting your point on the ttk on tanks, but maybe the devs want it this way. You ever think about that? Try looking at it from another angle, from outside, so you can look at the situation without any prejudice. What if we go the other way, and tank battles last 10 minutes('slight' exaggeration). Then what? If weapons that are meant to kill tanks can't kill them in a reasonable amount of time, then what is their use? That's the reason JLAVs showed up in the first place, because Infantry AV wasn't doing it's job. If your increase the time it takes to kill a tank, then they will be the true definition of OP. They would be the equivalent of a titan going as fast as a cruiser.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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